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Pathfinder: Brennen's Bastion [closed]

Silanon

Four Thousand Club
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Brennen's Bastion - some called it 'Northpearl' even before it was built, the ambitious project of a more ambitious, young king. For years, people talked about the magical well, symbol of a new era of prosperity. They talked about turning the Northvein, the untamed river, into the lifeline of an entirely new province, forming civilisation from scratch. And the Bastion near its wellspring was meant to be the beginning. Then the war came, from south. And people, busy saving their lifes, and homes, and hopes, forgot. All but the few that remain, or remember. The new academy never opened. The piers rarely see a ship. The houses stand empty. The well is but a faint memory of greatness.

Until now. They say that the enemy marches through the eastern wastelands, crossing the uncrossable mountains. And that others stand at the ready to seize opportunities should they arise. The exiled cult of the Old Man watches closely, ready to prove itself, or strike - noone knows. The tribes are uncertain whether prideful fools or wild brutes are the greater evil. Peasants whisper that Selvyn Monterrey, Lord of the Bastion, would do just about anything to protect the king's old dream. And that others near him show too little dedication where he shows too much of it. But they also claim that there's a dragon in the north, and that the Witch herself, the Doom of Southgard, leads the incoming warband. In other words: Nonsense, spread by those who drink too much, and do too little.

Or maybe not? You're about to learn the truth for yourself. Maybe you see yourself as the shield of civilisation, arriving to make a stance against the chaos of war that, thus far, left these parts of the land untouched. Maybe as a force of good, standing against the tides of evil where noone quite expected it to show. Perhaps, you're just in it for the countless coins that the lord offers to anyone willing to fight for him. Who knows, you'll tell me. Either way, your path will lead you to the Bastion and right into a mess of faith, politics and war.


That, at least, is the plan. This is the interest check for a play-by-post Pathfinder campaign I'd like to run. It's been a while - figured it'd be a good moment to change that. Note that details might vary, depending on what you wish to bring to the table. Neither home-brewed nor third-party content will be allowed; other than that, we can talk about most things. Everything in the Core books is fair game; expect my approval for most other things, too, I'm open for cool concepts if they fit in well. One important restriction: Unless the entire group wishes to play a bunch of backstabbing bastards, evil characters are off-limits. This is not because this is designed as a typical 'good vs. evil'-campaign - in fact, other themes will likely be more prevalent, depending on the players' choices. I am simply a firm believer that evil characters are not a good fit for most groups.

I'm aiming for one post per week, at least - long enough for others to work with, whatever that means at any given moment. Some familiarity with the Pathfinder rules is preferred; I'm happy to answer questions, of course, and help out where it's needed. More details on the character creation will be posted if there's enough interest.

Any questions, comments, remarks? Let me know, I'll try to answer them and fill the gaps.
 
I would be up to play a Summoner if that's good for you.
 
Sherwood Sherwood Would certainly like to have you on board once more. Let me do a bit of reading before I agree to the summoner - I like the flavor of it, but recall it as one of the potentially problematic classes. First instinct is to say yes; just don't want to allow it and then be unprepared, never had one in any games I've been part of.

D. Rex D. Rex You have no idea what a Silanon game looks like - ask Sherwood, he's faced the mess of ideas in my mind before. In all seriousness, I'd certainly like to have you. Think the basics of the system aren't too hard to learn - the rules can be found here d20PFSRD or here Home - Archives of Nethys: Pathfinder RPG Database . It's a bit overwhelming at first, but you don't need all of that stuff to play. Maybe take a look at the character creation and a class or two, and see if that scares you off completely?
 
Sherwood Sherwood Would certainly like to have you on board once more. Let me do a bit of reading before I agree to the summoner - I like the flavor of it, but recall it as one of the potentially problematic classes. First instinct is to say yes; just don't want to allow it and then be unprepared, never had one in any games I've been part of.

D. Rex D. Rex You have no idea what a Silanon game looks like - ask Sherwood, he's faced the mess of ideas in my mind before. In all seriousness, I'd certainly like to have you. Think the basics of the system aren't too hard to learn - the rules can be found here d20PFSRD or here Home - Archives of Nethys: Pathfinder RPG Database . It's a bit overwhelming at first, but you don't need all of that stuff to play. Maybe take a look at the character creation and a class or two, and see if that scares you off completely?
If I survived learning Exalted, I'm sure this won't even break a sweat for me.
 
Cool deal. I like the mix of spellcasting power of the Summoner and the physical power of the Eidolon. Haven't been able to run one in a long time. But, if you decide to say 'no' to it, I'll understand and go with something else.
If I survived learning Exalted, I'm sure this won't even break a sweat for me.
Pathfinder is a lot like DnD 5.0, if you've ever played that system before.
 
Just so I can get a jump-start on my sheet (considering all the different options in Pathfinder), what system are you using for attributes?
 
Cool deal. I like the mix of spellcasting power of the Summoner and the physical power of the Eidolon. Haven't been able to run one in a long time. But, if you decide to say 'no' to it, I'll understand and go with something else.

Pathfinder is a lot like DnD 5.0, if you've ever played that system before.
I've played some dnd 5e before. So I wont be completely lost this time! Gonna look at classes and races and see what catches my eye.
 
I was sorta hoping for an Aasimar, but I can go with another race if that is also a problem.
 
Never played one, but from what I remember, they do have some good stuff to them. Their Favored Enemy bonus is sweet.
 
Ah! It's basically the dnd system. I'm familiar with dnd 5e at least.
I had little trouble adjusting the other way around - so you should probaby be fine.
Just so I can get a jump-start on my sheet (considering all the different options in Pathfinder), what system are you using for attributes?
The things that come to mind right now: Point-buy with 20 points, and I don't want to see a 7 or lower unless you have a really awesome concept that demands it. Max hp at level 1. Average starting money. 2 traits or 3 and a drawback. Anything else you'd need, for now?

Core races only? @Silanon
Core Races, plus everything you ask for that isn't absurd. Nagaji, for example, are cool, flavorful and don't come with anything that I'm worried about. Aasimar are a borderline case for me, due to the celestrial resistance. Don't think they screw my plans over, though, so they're fine. If someone wants to play a drow noble, they can play it elsewhere.
I like me some Pathfinder . . .
If you're up for it, I'm happy to have you!
Haven't been able to run one in a long time.
Alrighty, back to this one. First of all, can you take a look at the unchained summoner and tell me if that one feels too restrictive for what you have in mind? It slows down the access to some spells, and limits the variety for the eidolons; so it might not be what you want any longer. Just let me know what you think; either way, I'm confident that the summoner can work out, here; in particular if we have a smaller group.
 
I had little trouble adjusting the other way around - so you should probaby be fine.

The things that come to mind right now: Point-buy with 20 points, and I don't want to see a 7 or lower unless you have a really awesome concept that demands it. Max hp at level 1. Average starting money. 2 traits or 3 and a drawback. Anything else you'd need, for now?


Core Races, plus everything you ask for that isn't absurd. Nagaji, for example, are cool, flavorful and don't come with anything that I'm worried about. Aasimar are a borderline case for me, due to the celestrial resistance. Don't think they screw my plans over, though, so they're fine. If someone wants to play a drow noble, they can play it elsewhere.

If you're up for it, I'm happy to have you!

Alrighty, back to this one. First of all, can you take a look at the unchained summoner and tell me if that one feels too restrictive for what you have in mind? It slows down the access to some spells, and limits the variety for the eidolons; so it might not be what you want any longer. Just let me know what you think; either way, I'm confident that the summoner can work out, here; in particular if we have a smaller group.
Lol I meant naga naga. Upper body human, lower body snek. Of which I blurted that out before I saw the nagaji were not that. Which made me sad.



What about kobolds?


And any class restrictions?
 
I only now read the flavor text for the nagaji myself - only glanced over the stats before.

Just looked over the kobold real quick: Stats-wise, there's nothing I have to worry about. Three things to consider, though:
- light sensitivity might be a problem. That said, Aasimar have darkvision as well, so you could decide to act in the middle of the night without too much trouble. Which would actually be something that I haven't really seen thus far...
- typical alignment of them is lawful-evil. Here's a bit more on them: Kobold - PathfinderWiki. If the group doesn't want to go all-out evil, you might need an explanation for why your character, or their entire tribe, is different - I'd be happy to have a character or tribe like that in the game. People still might react to you in a certain way, but my plans would allow you to enter the plot without problems. I'm planning to have a lawful-evil faction in position to aid, so they might be more inclined to deal with a kobold than with others. I was also planning to have kobold tribes show up at some point, so there's some interaction that could work out well. So basically: Be aware that they're seen as lawful-evil, if you wanna play one it'll certainly show up during the rp.
- Languages: All PCs need to be able to speak Common. Kobolds are one of the races that don't come with it by default; and many groups out there have only Common as their common tongue (hence the name... kinda self-explanatory, that one). If your character wouldn't have the intelligence for a second tongue, I'd probably house-rule that every PC in the game can speak it anyway.

Edit: Possible story line for kobolds that came to mind - you can probably do better than that, but it's a start:
For hundreds of moon cycles, your tribe has thrived in the mountains. Now, however, things change. A dragon has shown, in the north. Usually, that'd be a reason for celebrations - a God, pretty much, there to guide you. Only that the desert tribes found him first. And since there's only ever one tribe, that's bad. You know - slavery sucks. Thus, the matriarch has sent for you; you know, you've always been on the brighter side, even learnt the mess they call Common. That makes you the best choice for the task for hers. Maybe a decade ago, there was a dragon in the south, in that human village they call Bah-whatever. A silver one, but this is not the time to be picky. You are to travel southwards, find him and figure out what he demands for his aid. Learn about those who serve him. Make a good impression. And come back with a deal that'll show those desert rats and their dragon friend that it'd be foolish to stand against your tribe.

Classes: I don't want anything that relies on gunpowder. I'm envisioning a world that isn't there yet. Some classes might concern me (the summoner, for example), but that's something we can talk about. Basically: All core classes are fair game, if you fancy something else, just tell me. Most likely, I'll be fine with it.
 
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If the Aasimar is a questionable class, I'll go ahead and go with human.

I've looked at the Unchained Summoner, and it just doesn't feel good to me. I would prefer to go with the regular one if that's ok. If not, I can adapt and go with something else.
 
If the Aasimar is a questionable class, I'll go ahead and go with human.
I'm fine with the Aasimar - gives me more options story-wise than a human, and a few resistances won't break the game. Your call, in the end - in case of the Aasimar, I'd need to know what kind of celestrial being left its mark in the bloodline, though; totally unrelated to happenings in the future, of course.

I've looked at the Unchained Summoner, and it just doesn't feel good to me. I would prefer to go with the regular one if that's ok. If not, I can adapt and go with something else.
I figured as much, the changes there are damn restrictive. Let's go with the usual summoner, then - I actually want to see one in action, now.
 
I am debating between fighter or monk, and I'm trying to decide on what race to play. I kinda want to do something different than my usual characters. I don't suppose that some of the more exotic races are going to be allowed? It might be fun to pull out a minotaur or something like that.
 
I've played a minotaur before. That was a fun character. Might not be allowed, though. Besides, depending on the setting, you will have some serious prejudices against you.
 

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