[Party 13] Nero Freed

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Sheet: See attached pdf.
Backstory:
Born to the humble owners of a simple tavern in a no-name village in the middle of nowhere, Nero had always felt at home in the anonymity. From a young age, he found it effortless to beguile the patrons with his childish charm, bringing smiles to their faces with his antics, distracting them from the mundane routine of their lives. He grew up around the tavern, learning how people worked and knowing just what to say to keep the conversation flowing. He was always an odd child though, brave even for a halfling. As at home in the dark of the basement and cellar as he was in the tavern upstairs. His father's greatest contribution to his character was introducing him to Brandobaris. The Halfling deity of Adventure. Reading of His leanings and domains, he was fraught with wanderlust. He was unusually attracted by the idea and dogma of Brandobaris. So much so, he proclaimed he would walk down the path of Adventure, a Rogue, without a care about his inexperience and lack of talents. He spent many a day dashing around the tavern, scaring patrons with loud proclamations as he jumped out of hiding. A slight halfling lad was easily overlooked without even trying. Let alone a child obsessed with becoming the ideal rogue, unseen and unheard. One day, he made the acquaintance of a gentleman by the name of Eldrex, a tiefling, whom he'd tried to follow a little ways out of curiosity of his appearance. For the first time in years, he was spotted immediately, picked up by his threadbare shirt as he rounded a corner by his quarry. Instead of the talking-to he was expecting, Eldrex actually smiled and said, "Kid, you got guts. Now let me show you talent." And his world was never the same. Eldrex asked him to join him. That he woukd take Nero to "the city". Nero left as soon as his parents retired for the night. From that day forward, he joined Eldrex and his band of ne'er-do-wells, the Masquerade. He was well-suited to the part of the rogue, naturally unnoticeable. Flitting into shadows, cowering in the plethora of small nooks and crannies, just big enough to hide away a halfling unafraid of the dark. Over the next few years, he picked up all manner of useful tricks up his sleeves. Due to his childhood, he was equally likely to talk his way out of an unfortunate encounter as he was to never be seen in the first place. After many successful runs as a pickpocket, the lookout, the doorman, the safeman and one particularly memorable stint as the confused child sleepwalking through the good mayor's grounds, he was beginning to make a name of himself among the Masquerade. People approached him to assist them with their marks. He even picked up forgery as a pastime between jobs, to add that one extra feather in his cap and as homage to Eldrex himself who was a genius of the craft. His most monumental effort at forgery was bittersweet at best. It was supposed to be Eldrex. He was the master. But he had called in sick the night of the job and Nero had had to step in. It was a masterpiece. It was almost flawless. Almost, because there had to have been something he had missed as just after finishing that job, the Guard had broken into their hideout, ripping the secret trapdoor off its hinges in their attempt to barge in. Everyone in the room was taken. Well, except Nero. He remained perfectly still, hidden in plain sight but for the shadows. Even as his friends were rounded up, he was unmolested in his attempt to pretend to not exist, assisted only by the shadow of the broken trapdoor, a sliver of darkness cast by the morning sun. When he had the chance, he ran. They all had runaway bags, just in case, stashed near the exit. He heard a grunt and angry shouts and mentally thanked whoever had caused the distraction as he vanished into the streets. When he reached their agreed upon rendezvous when scattered during a job, he hadn't expected the patrons of the tavern to be speaking about the Guard recently having found and routed a criminal organisation, executing all it's members as ordered by the usually lenient mayor. With a heavy heart, he skipped town, hoping to make a go of it out on the road, unable to come to grips with what had just happened.
 

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Backstory is pretty good. I would recommend expanding on Brandobaris. i was a little confused about the part where his father finds him in the cellar. Also, at first I was concerned about your town and parents not being named, but I see it serves a purpose to show the anonymity that Nero enjoyed and how mundane his world was... but then Nero has to convince his parents to let him leave? I figured he'd just leave. I would either flesh the parents and town out more if it matters, or have Nero not consider them and leave like a "thief in the night".

Character sheet is solid. Do you plan on having Nero dual-wield? You probably don't have to list Dagger twice, or have the 2nd entry without the +mod for damage to show that it is an off-hand attack. I see you took Deception and Stealth as your expertise? You may want to have this spelled out somewhere. Not a deal-breaker, just as a quick reference without having to do simple math.

@ me in #character-help on the discord if you have questions.
 
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