Purity
Nebulous Member
This part's about me. All me.
Hey, I'm a PARTICLE OF EVERYTHING IN THE ENTIRE... *ahem* Anyway, I have a myriad of different stories that I've drafted, but never actually used. So I thought it would be cool to use them in one on one RPs, considering that I'm trying to get a couple going right now. But of course, before we look at plots, we need to go over the exceedingly interesting stuff. Which is, what I'm looking for in a partner.
Interesting Stuff
- I am searching for someone who can write extensively and skillfully, without grammatical or spelling errors.
- While I know that sometimes, life or even the story can get in the way, I expect most posts or PMs, whichever we're doing, to be at least a paragraph long.
- Hopefully, we can both post at least once or even twice a day.
- Unless it is over PM or another private source, I do not like to give out personal information.
- I am looking for only MxF, if you wish to have romance. I can RP as either gender, however.
- My timezone is PST.
- My writing often tends to have darker themes in it, so just be open to that.
- OOC conversation will be quite prominent, as I like to talk over plot and future happenings before roleplaying through them. Also, I would prefer OOC conversations to be over Discord.
And now that we've covered all the exceedingly interesting stuff, we can move on to the actual plots! Yippee.
- While I know that sometimes, life or even the story can get in the way, I expect most posts or PMs, whichever we're doing, to be at least a paragraph long.
- Hopefully, we can both post at least once or even twice a day.
- Unless it is over PM or another private source, I do not like to give out personal information.
- I am looking for only MxF, if you wish to have romance. I can RP as either gender, however.
- My timezone is PST.
- My writing often tends to have darker themes in it, so just be open to that.
- OOC conversation will be quite prominent, as I like to talk over plot and future happenings before roleplaying through them. Also, I would prefer OOC conversations to be over Discord.
And now that we've covered all the exceedingly interesting stuff, we can move on to the actual plots! Yippee.
Plots. Lots of words.
- Before you look through them, just know that they're formatted a bit weird, with me writing in second person. However, I like to write in third person when actually roleplaying. Some of these are more developed than others, however I am always open to discussing any remote detail with my partners. At any rate, I may add more plots as time goes on, but here goes! If you have any questions, feel free to ask in the comments below. And also, I forgot to include this my first time around, but I'm also open to making up new plots with those who'd prefer that!
- Welcome to a completely ordinary and nonspecial world, where people live their everyday lives in docile complacence, and nothing exciting ever happens. At least, for most people.
But you’re not most people. A couple years ago, maybe even when you were very young, a raven had flown through your window and landed on your desk, deposited a book, and promptly exited the same way it had entered. The book was made of fine, weathered leather, and the front had a large pentagram on it while the back had strange symbols. Opening the strap and flipping through it, you found the entire book was filled with blank, yellowed pages.
As time wore on, you realized that it was a tome. To be specific, a witch’s tome. As you walked around, carrying the book with you, it would occasionally fill in a page or two with information about a certain plant, maybe an animal, or just a magical phenomenon. While they were interesting to read and all, you wondered at the time if there was anything more to it. That you could do things with the ingredients that it randomly mentioned, or maybe actually cause the phenomena themselves.
Eventually, you grew up. You became a teenager, attending the local high school, which was ironically named Raven High. You’d forgotten about the book, which sat on a special place in your room’s shelf.
But something gave you the feeling that you’d be using it very soon… - A name both feared by all who know it, and simultaneously known to almost none. UMBRA. The Undercover Military Black-ops Reconnaissance Agency. Not even some of the highest-ranking officials in America know about us. Project: UMBRA seeks to eliminate any and every threat before the threat is even realized by itself. Confused yet? Good. You’re not supposed to know any of this. Because the methods we use to achieve such ends are brutal, cold, and merciless. Nothing of the sort the softhearted population would approve of. But we’ll give you a chance. We ran some psychological and physical tests on you, whether you were aware of it or not. And we think you’re crazy enough to do the tasks we have in mind, and we think we’re crazy enough to let you in.
Right, first rule. You fail, and, well, there’s only one way to make sure information doesn’t spread…
When you were born, you were separated from your parents immediately, for qualities that they were convinced you had. Your parents were told you were dead, not having made it through that tough struggle at the beginning of life. However, that was far from the case. Whether you liked it or not, you were selected for recruiting far before birth. Not that the academy let you know that.
The academy. Only called so because there was no other name attached to it, and no other name given to it in fear of it being discovered. A secret facility in the middle of somewhere in the Pacific Ocean made to produce soldiers. But these soldiers weren’t of your normal rank and file category. Oh, no. They were ones that were catered for to every last whim, given special education and training to one day produce a genius. Kids that graduated from here almost always became influential and powerful in some way, not even necessarily in America. And thus, the academy holds a huge sway over the world at any given time. The scary part? No one knows when it was started, meaning it could have been around for a very long time…
The manmade island that the academy rests on resembles a university campus, with dorms and all. No expenses were spared on it, both in luxuries and technology. Students are taught the moment they’re brought in, but at age 10 are expected to pick the classes they want to attend. As student grow older, they have less and less time to spend on the luxuries provided, and progressively get more into a Spartan lifestyle.
Students aspire for one goal: graduation. Once a student wishes to graduate, they’re evaluated and how much support that they will receive is determined. If they’ve done outstandingly in their entire time there, the student can be sure that they’ll have an easy future with just a bit of hard work. Even those that have not done so well are looked after. Not that there’s many that fall off. The selection progress is quite effective.
But enough about all that. The academy isn’t exactly what Project UMBRA is…
You’ve been at the academy your entire life. You’ve done pretty well because of the amount of competition present, and the fact that the alternative didn’t offer many choices (Death by firing squad, death by lethal injection, death from electric chair, death from cement shoes… none of the options were great). But when you’re called up to the office one day, you thought that it was all over. That is, until you realized that the room where the office had been was suddenly not how you quite remembered it. - The land of Tiberia is not a friendly one. An extremely cold environment, random weather patterns, an abundant amount of ancient monsters roaming about, the survival rate in Tiberia is not very high. Because obviously the temperature also doesn’t encourage crops to grow, you either have to come as a fighter, or learn quickly. In a land that’s perpetually covered in a layer of snow and typically cast into the shadows from the short day cycles, survival is the first rule of anyone that lives there.
But still, there’s some harsh beauty about a place that’s determined to kill you the moment you step on it. The landscape, with many snowcapped mountains, deciduous trees ready to take advantage of the short summertime, and Christmas-like evergreen trees, holds the mystical spell of winter’s grasp. The sky, typically very clear with bright stars shining, has rainbow ribbons carving through it constantly that the native people started referring to as Dragon’s Fire. There’s just something about walking through a snow forest under the clear night sky in absolute silence that everyone in Tiberia can agree is one of life’s greatest pleasures. After all, there’s got to be a reason to live in someplace so deadly, right?
You’re a Guardian. You hunt the demons, the apparitions, the mythical beasts that threaten the people of the land. But you’re seen as something of a monster to those same people. Killing the creatures of the night brings about a terrible curse. Each one killed actually warps your appearance, perhaps adding some appendage or altering some feature to appear animal-like. And eventually, if you kill enough, you start gaining strange powers along with gripping pain in parts of your body. All Guardians are therefore shunned as witches or abominations, cast away alongside the beings that they hunt. Yet you do your job anyway, because it’s something that must be done. And you’re determined to bear the burden, so that no one else has to. - For your entire life, you’ve either heard of or been an inventor. But it’s not what one might think when they hear such a word. These special inventors are known as artificers. Artificers are of some significance to an innumerous number of empires. They’re the ones that create the metaphysical technology known as artifacts, which are utilized in everything from military ventures to daily happenings. As important as they are, some artificers are sponsored by various governments and royal families, along with being granted a level of autonomy unseen in any other profession. Artificers that work for empires are allowed to do as they please, and it comes as expected that some would abuse this privilege.
However, artificers not under official jurisdiction come under heavy persecution from their governments, as empires typically seek to control all artifacts and production of said artifacts within their lands. As such, most non-official artificers are on the run, branded as criminals and thieves to be hunted down appropriately.
But whether or not you’re a State Artificer, a rogue artificer, a mercenary using artifacts, or even just a normal citizen, you’ve most likely heard of the Daedalus Theory. Formulated an artificer of unprecedented skill, Daedalus, the theory states that as long as disasters and misfortunes continue to occur in life, a benevolent higher power cannot be reasoned to exist as otherwise they should be interefering. And because the source of magic has been proven by various artificers in the past to be a source of visible energy from the Gaia Hypothesis, compared to the past atheists are now quite commonplace.
But here we are at the largest event of the year in the Empire of Pyradene, the Fair of Dues Arcanus. Famous artificers, politicians, and other important persons come to discuss things of scientific importance or even of the remotest interest, most importantly being the Daedalus Theory. In fact, this fair is so renowned and widely anticipated that even those in neighboring empires tend to visit. For the common folk, this fair is a chance to look at each other’s wares, witness the fantastical creations of the artificers, or just have a day of relaxation.
But this year, something is off. There are rumors that an unknown extremist group has infiltrated the fair, and seek to disrupt things from the inside. Even worse, for some reason many doomsayers and “prophets” have taken to the street, warning of an impending disaster.
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