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(delete everything in brackets like these)
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[h](Parahuman Name: Put your character's superhero or super villain name here)[/h]
[IMG](Appearance: Put an image of your character's hero or villain appearance here)[/IMG]
[blockquote=characternamehere]-insert a revealing quote from your character here[/blockquote]
[h]Personal Information[/h]
[b]Civilian Identity[/b]
(here)
[IMG](Put a picture of your character's civilian appearance here)[/IMG]
[B]Age[/B]
(16 minimum)
[B]Personality[/B]
(at least one paragraph)
[B]Biography[/B]
(at least two- to three paragraphs)
[h]Parahuman Information[/h]
[h][b][u]WARNING! HAZARD LEVEL: (Your characters hazard level, to begin with you are restricted to hazard levels 1-3) [/u][/b][/h]
[b][u]Abilities[/u][/b]
(Hazard level 1 characters get 30 experience points to spend on abilities, Hazard level 2 characters get 75 and Hazard level 3 characters get 135. Remember to consult the mechanics page for information on how the cost of abilities increase as they raise in rank and how they are limited by hazard level. Also remember you can have as many different abilities as you want as long as you divide up the correct amount of exp points between them)
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[list]
[*]Name: The Body
Origin: -
Rank: (The higher an ability’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. The maximum rank that a character can raise their abilities to is limited by their hazard level: a concept discussed below.)
Effect: represents the characters overall physical fitness, resilience and strength. The higher you raise this ability the greater physical feats your character is capable of and they will be able to withstand greater amounts of physical punishment.
[*]Name: The Mind
Origin: -
Rank: (The higher an ability’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. The maximum rank that a character can raise their abilities to is limited by their hazard level: a concept discussed below.)
Effect: represents the character’s overall mental fortitude and capacity for concentration. Characters with a highly rank mind ability are more perceptive, alert and better suited to handling complex mental tasks in high pressure situations, they are also better able to withstand mental attacks or illusions. It’s important to note that character’s with low mind scores can still be intelligent or wise in various ways as it isn’t a complete assessment of their personality, the mind ability is more an assessment of the ability to calculate quickly and effectively in crises.
[*]Name: (The ability's name)
Origin: (In paragons all phenomena have either a Mystical or a Material origin. To put it simply is this a magical ability or a more science fiction kind of thing.)
Rank: (The higher an ability’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. The maximum rank that a character can raise their abilities to is limited by their hazard level: a concept discussed below.)
Effect: (a description of what the ability can do and how it functions, as you increase an ability's rank this will likely change to reflect its new, more powerful and versatile effects. )
Limitations: (Any drawbacks or weaknesses the ability has. Sufficiently disadvantageous limitations can bring down the overall point cost of the ability, as an ability's rank is increased you may decide to remove or mitigate its limitations rather than improving its effects.)
[*]Name: (The ability's name)
Origin: (In paragons all phenomena have either a Mystical or a Material origin. To put it simply is this a magical ability or a more science fiction kind of thing.)
Rank: (The higher an ability’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. The maximum rank that a character can raise their abilities to is limited by their hazard level: a concept discussed below.)
Effect: (a description of what the ability can do and how it functions, as you increase an ability's rank this will likely change to reflect its new, more powerful and versatile effects. )
Limitations: (Any drawbacks or weaknesses the ability has. Sufficiently disadvantageous limitations can bring down the overall point cost of the ability, as an ability's rank is increased you may decide to remove or mitigate its limitations rather than improving its effects.)
[*]Name: (The ability's name)
Origin: (In paragons all phenomena have either a Mystical or a Material origin. To put it simply is this a magical ability or a more science fiction kind of thing.)
Rank: (The higher an ability’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. The maximum rank that a character can raise their abilities to is limited by their hazard level: a concept discussed below.)
Effect: (a description of what the ability can do and how it functions, as you increase an ability's rank this will likely change to reflect its new, more powerful and versatile effects. )
Limitations: (Any drawbacks or weaknesses the ability has. Sufficiently disadvantageous limitations can bring down the overall point cost of the ability, as an ability's rank is increased you may decide to remove or mitigate its limitations rather than improving its effects.)
[/list]
[center][b][u]Support Abilities[/u][/b][/center]
[list]
[*]Name: (The supports name's name)
Rank: (The higher a supports’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. Unlike abilities, supports are not limited by hazard level and even relatively weak characters can have very high rank supports if they are willing to spend enough exp on them.
Effect: (a description of what the support can do and how it functions, as you increase a support's rank this will likely change to reflect its new, more powerful and versatile effects. )
Limitations: (Any drawbacks or weaknesses the support has. Sufficiently disadvantageous limitations can bring down the overall point cost.
[*]Name: (The supports name's name)
Rank: (The higher a supports’s rank is the more powerful and versatile it can be but the more expensive it is to acquire in terms of experience points. Unlike abilities, supports are not limited by hazard level and even relatively weak characters can have very high rank supports if they are willing to spend enough exp on them.
Effect: (a description of what the support can do and how it functions, as you increase a support's rank this will likely change to reflect its new, more powerful and versatile effects. )
Limitations: (Any drawbacks or weaknesses the support has. Sufficiently disadvantageous limitations can bring down the overall point cost.
[/list]
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[h]Misc Information[/h]
[b]Quirks[/b]
(Fun details or oddities about your character OPTIONAL)
[b]Favorite Food[/b]
(A fun bit of flavor OPTIONAL)
[b]Themesong[/b]
(A piece of music that fits your character or that they'd enjoy. OPTIONAL)
[/CENTER]
Sorcery isn't a beauty contest.
Defilah |
Nature has more to say than you might think....you just have to know how to listen... Wildling |
One order of machiatto coming right up! Michael Mooyung Cho |
The path is laid out for me. Every stone has been laid down by the efforts of thousand generations. All I have to do is walk it.
Yang |