Nightwisher
And don't you dare go hollow....
Inspired by The Paradox House
How this happened or why this happened aren’t questions that can be answered. All you know is that it happened. One moment you were going about your life, maybe on the way to school or work, fighting with a sibling, or even fighting the great villain of your world, and the next moment you feel the cool breeze hitting your face, the taste of salt in the air. People from different worlds, realities, times, they all come together. Some wish to explore, others merely want to survive.
How this happened or why this happened aren’t questions that can be answered. All you know is that it happened. One moment you were going about your life, maybe on the way to school or work, fighting with a sibling, or even fighting the great villain of your world, and the next moment you feel the cool breeze hitting your face, the taste of salt in the air. People from different worlds, realities, times, they all come together. Some wish to explore, others merely want to survive.
Rules
1: All RPNation rules apply.
2: No OOC talk on the thread. We have a discord for that.
3: We welcome all role play types. However, please refrain from short hand or text speak.
4: No god-modding or meta-gaming. You will be corrected, if you are corrected please take it with grace.
5: Harassment, abuse, or bullying of any kind will not be tolerated. Characters can be mean, but you don't have to be.
6: Please leave all OOC drama out of the role play. Drama can happen, and when it does, we can all try to work it out civilly in PMs.
Mechanics and About the Role Play
1: This is not a GM driven role play, we want members to have free reign over their characters and what their characters do.
2: There are two category of characters, Survivors and Vanishers. Survivors stay on the island at all times. Vanishers come and go from the island without control. If you're more of a fast passed role player, you might want to choose a Vanisher, so you can post as much as you want, while you can, and once you have to leave your character vanishes so you don't freeze anyone. If you're more slow paced, you may want to have a Survivor who is on the island at all times. Of course, you can be whatever you want no matter your role playing style.
3: The island is large, surrounded by crystal blue salt water, and covered by forest. There are fish in the sea and animals in the forest. Some of which are dangerous, some of which are edible.
4: Time on the island is completely separate than time in other's worlds. Vanishers will experience no time difference no matter how long they're on the island between the island and their world. For the Survivors, however, they experience time on the island in a very different way. Those that can build things that are not from the island (Example: Gearblade654's Nikolai Petrov's Land Factory) experience time at accelerated rates. Meaning, the Land Factory or any structure built in such a way, not using resources specifically from the island itself, will crumble and deteriorate into a useless ruin in a matter of days.
5: This may go without saying, but communication systems do not work on the island.
6: The island itself does not have a language barrier. No matter the language you speak, or what kind of creature you are (unless you are just unable to speak in general), you will always be able to communicate with the others on the island.
7: Characters who can fly will find that if they fly in any given direction away from the island, they will appear flying toward the island from the opposite direction after a matter of time.
8: There are cave systems all over the island. They can be found just about anywhere. These are not ordinary caves. Every cave leads to anywhere. To a small room filled with candy, a different island with dinosaurs, or a small pool of water where your characters turn into fish. Not all caves are dangerous, not all caves are good and fun. Anything can happen.
9: It is up to you to figure out how to leave the cave. Maybe there's a puzzle, or you just have to spend enough time there, or whatever else. Once you figure out how to leave a cave and come back to the island, the cave then leads to a completely different area. They always change, you will never enter the same area twice.
10: How to leave a cave will be discussed OOC between all of those participating. It is up to you to figure out how you want a cave to end.
11: Anyone can come up with a cave idea.
1: All RPNation rules apply.
2: No OOC talk on the thread. We have a discord for that.
3: We welcome all role play types. However, please refrain from short hand or text speak.
4: No god-modding or meta-gaming. You will be corrected, if you are corrected please take it with grace.
5: Harassment, abuse, or bullying of any kind will not be tolerated. Characters can be mean, but you don't have to be.
6: Please leave all OOC drama out of the role play. Drama can happen, and when it does, we can all try to work it out civilly in PMs.
Mechanics and About the Role Play
1: This is not a GM driven role play, we want members to have free reign over their characters and what their characters do.
2: There are two category of characters, Survivors and Vanishers. Survivors stay on the island at all times. Vanishers come and go from the island without control. If you're more of a fast passed role player, you might want to choose a Vanisher, so you can post as much as you want, while you can, and once you have to leave your character vanishes so you don't freeze anyone. If you're more slow paced, you may want to have a Survivor who is on the island at all times. Of course, you can be whatever you want no matter your role playing style.
3: The island is large, surrounded by crystal blue salt water, and covered by forest. There are fish in the sea and animals in the forest. Some of which are dangerous, some of which are edible.
4: Time on the island is completely separate than time in other's worlds. Vanishers will experience no time difference no matter how long they're on the island between the island and their world. For the Survivors, however, they experience time on the island in a very different way. Those that can build things that are not from the island (Example: Gearblade654's Nikolai Petrov's Land Factory) experience time at accelerated rates. Meaning, the Land Factory or any structure built in such a way, not using resources specifically from the island itself, will crumble and deteriorate into a useless ruin in a matter of days.
5: This may go without saying, but communication systems do not work on the island.
6: The island itself does not have a language barrier. No matter the language you speak, or what kind of creature you are (unless you are just unable to speak in general), you will always be able to communicate with the others on the island.
7: Characters who can fly will find that if they fly in any given direction away from the island, they will appear flying toward the island from the opposite direction after a matter of time.
8: There are cave systems all over the island. They can be found just about anywhere. These are not ordinary caves. Every cave leads to anywhere. To a small room filled with candy, a different island with dinosaurs, or a small pool of water where your characters turn into fish. Not all caves are dangerous, not all caves are good and fun. Anything can happen.
9: It is up to you to figure out how to leave the cave. Maybe there's a puzzle, or you just have to spend enough time there, or whatever else. Once you figure out how to leave a cave and come back to the island, the cave then leads to a completely different area. They always change, you will never enter the same area twice.
10: How to leave a cave will be discussed OOC between all of those participating. It is up to you to figure out how you want a cave to end.
11: Anyone can come up with a cave idea.
Last edited: