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Appearance: the boi.png

(Drawn by breepi | DeviantArt)

Name: Eric Fiamatta

Quote: "Riolu… if we don't have hope, we don't have anything."

Age: Physically 16, chronologically 28

Canon: Pokémon Mystery Dungeon OC

Personality: 'Politeness goes a long way.' That is the root of Eric's philosophy. He makes it a rule to be kind to everyone he meets and has become a strong pacifist over the years, refusing to partake in violence and becoming a talker rather than a fighter. He deems arguments as 'silly' and prefers settling tensions calmly or by not getting involved at all. Eric also finds continuing to keep up his formality and kindness when others show disdain towards him more rewarding, as he states there is no point in continuing a cycle of hatred. However, his old partner from the Pokemon world has turned him into quite the jokester, and teasing friend and foe alike has become commonplace in his daily routine. To his regret, he conceals an angrier side that comes out and withdraws without warning, albeit rarely.

Biography: normal human for most of his life before turning 16, Eric was suddenly whisked away to the Pokemon world one night and turned into a Cyndaquil in order to save it from an Eldritch Abomination birthed from the culmination of all negative emotions... twice. After a quarrel between the forces of Palkia and Dialga left Eric and hundreds of other Pokemon in existential limbo and in a foreign universe, the human-turned-Typhlosion became an explorer of the exoverse with a little help of the guilt-ridden legendaries. Now he wanders the countless universes, searching for his next big adventure- and it seems like he's finally found it.

Survivor or Vanisher? Survivor

Any other information? Not really lul​
 
Appearance: ba4831261f04a15bf85b7a940c2acb98efa2f69f_00.jpg

Name: Demon King Piccolo

Quote: "You have such great strength. I shall do my absolute best to try to keep up."

Age: 461

Canon: Dragon Ball (Not Z or Super)

Personality: Evil, Arrogant, Cunning

Biography: Take this

Survivor or Vanisher? Vanisher​
 
Appearance:
1568422328319.png

Name:
Agent 47

Quote:
"Do you know whats makes you weak? You wanting to prove that you are better than me. "

Age:
Somewhere in his 50s

Canon:
The Hitman franchise

Personality:
His absolute highest priority is completing his contract. He will sacrifice innocents if he must, but he will kill the target (although it remains a part of his dedication to professionalism to avoid any unnecessary collateral). He is emotionally closed off to the suffering of others when appropriate on a contract, even if they remind him of himself at a younger age. He is very quiet and monotone to the point of being socially awkward, which is perhaps the biggest of his very few weaknesses. Nevertheless, he can blend into the crowd and play the role of a regular person very effectively and efficiently. He is content with being alone but has a deep if unexpressed admiration for the few people he becomes close to, especially Diana Burnwood, Father Emilio Vittorio, Helen McAdams, Victoria, and Tommy Clemenza. Agent 47 also shows uncharacteristic sensitivity towards animals that he keeps as pets, such as his childhood rabbit and mouse he found from the asylum itself, and the yellow canary in Hitman: Blood Money (though he is not hesitant to kill it in the cut-scene before Requiem in order to avoid giving his position away). He very rarely shows the same care towards human beings, though notable exceptions include Mei Ling, Father Vittorio, and Victoria (whom 47 and Diana treat sort of like a daughter). He also expressed his disgust at exploiting innocent people, as mentioned during the briefing in Death Factory, when he lamented at how Travis and Blake Dexter used "children as weapons".

Agent 47 approaches his assassinations with professionalism but will, however, not show any hesitation or remorse when it comes to killing or silencing witnesses and other potential threats to his mission. Agent 47 generally speaks in a monotone, proper, non-threatening tone, rarely swearing, or even raising his voice. 47 also has a blank and somewhat sinister facial expression, often scanning the scene with his eyes; the only other facial expression 47 has been known to show is pain. He also occasionally smirks in the 2007 movie adaptation. Agent 47 seems to also be an accomplished conversationalist despite the fact he's extremely reserved, often able to fool and manipulate people with convincing lies and bluffs. Hitman: Enemy Within shows that he has the capability to act far out of his normal personality to imitate people, such as a cocky womanizing biker.

Both Hitman novels as well as some portions of Hitman: Absolution show a side of 47 he rarely shows. When out of his element or not on assignment, 47 occasionally shows behavior similar to ordinary people. In Hitman: Enemy Within, he is shown cursing when under frustration, as well as rarely sharing jokes with Diana. But more often than not, he prefers to share little words and keeps to himself.

Given his fee, Agent 47 would have to be a multi-millionaire from his contract earnings but never stops going for new contracts. He only spends his money on simple things like food, suits, gear, and shelter, although he is also known to donate some of it to Father Vittorio. He does have a particular taste for expensive clothing (it is implied in Blood Money and Absolution that all his suits are custom-tailored) and fine dining.

Knowing this it can be determined that 47 does his work as a hitman for more than just money, but for purpose in life. This is further demonstrated when he did not retrieve the ten million dollar ransom suitcase Blake Dexter had when he eliminated him but instead let Victoria dump the money on Dexter's body and fly off into the breeze. It is stated that he has to work as a hitman, since trying to live a "normal" life will endanger those around him, such as what happened in the second game, showing he does show concern to other human beings.




Biography:

Survivor or Vanisher?
Survivor

Any other information? n ah​
 
Appearance:
15569043_8uLZHXWAi1fSHiG.png


Name: Arlo Crimson


Age: 21

Canon: OC

Personality:
Arlo is reserved and finds it difficult to trust others due to her past experiences. It takes quite awhile to gain her trust, but she is a loyal friend who is very protective of those she is close to and isn't afraid to fight those who threaten to her friends or herself if she finds it necessary. If people she doesn't know ask her too many personal questions, she may became a bit closed off and will become agitated if pressed for answers.
She still retains a good bit of the curiosity she had as a child. If she really wants to know something, she probably won't give up until she finds her answers. She can be a bit impatient at times and dislikes not having anything to do. She's rather fond of writing and sketching in an odd little leatherbound notebook that seems to be in her jacket at all times and somehow seems to never run out of pages despite that fact that she's been using often it for over ten years. If left with nothing to do for too long, she will become bored and her mind may wander to things she would prefer not to think about, so she usually tries to stay busy.
Because of everything that happened on the island, she often finds it difficult to sleep. She still has nightmares and flashbacks sometimes, but they've become less frequent than they were originally. Being stuck on an island again might make this get worse.
As she started to learn more about her powers and discovered that should could drain the energy of others, she developed a fear of physical contact.


Biography: (might add more later but I'll simplify it for now)
When Arlo was 11 she was stranded on an uncharted island that kind of worked as a bridge between two worlds (I'm probably changing the name but I'll call it Kyro for now to avoid confusion) after she found a "cursed" necklace and her parents were killed. She was alone for nearly two weeks before she was found by a mute half-elf girl called Vyra and her pet gryphon. Vyra slowly gained Arlo's trust and brought her to a hidden town. The two girls managed to survive on the streets for several months, often stealing food and supplies from the town, but they were eventually caught stealing from an innkeeper. Luckily for them, the innkeeper, a woman named Kerah, took pity on them and let them stay with her. It was Kerah who started training Arlo to fight.
About four years later, Vyra was captured by an organization that hunted magic users. Kerah tried to rescue her but was apparently unsuccessful as she never returned to the inn where she'd told Arlo to wait for her. The story's still a WIP and I'm not quite sure what exactly she did for the next six years, but she managed to get off the island when she was 21 and went to her old house where she ran into an old friend, Jasper, while looking for her parents' research. They were forced to leave the house when it was set on fire by members of the organization that had followed Arlo from Kyro which completely ruined her attempts to convince Jasper to stop looking into her family and his father's disappearance. They ended up staying at Jasper's place for awhile before they went to Kyro... and crashed their plane.
(This is another area I'm still working on) Not too long after that they end up going through a portal to the First World (another placeholder name) . Entering the First World seems to have effected her in more ways than she'd expected, with one of the most major changes being that she stopped going to the Paradox House after she left her world, where she'd been visiting for over a decade, and started coming to the similar "Paradox Isle" instead. The House and the people in it had become a huge part of her life, so she isn't too happy about the change.


Survivor or Vanisher? Vanisher

Any other information?
After finding a "cursed" necklace with the a spirit trapped inside it, Arlo gained the ability to manipulate energy. She can absorb life energy from others through physical contact and can use this energy or her own in different forms when fighting. If she has enough energy she can use it to heal injuries, but depending on the severity of the injury it can take a lot out of her. If she uses too much, she will tap into the spirit's, which, if also overused, can cause her to lose control and drive her to attack others in order to absorb their energy. Luckily she can usually tell when she needs to stop to prevent this from happening. She can also see the energy of others at times.
Since she can't rely on her powers all the time, especially when she's around people who are unaware of magic's existence, she's learned to use a few different types of weapons and usually keeps at least a couple of knives on her, including one that belonged to her father. She was trained to fight by a woman named Kerah, who she met on the island. (Arlo was quite wrong in assuming that she was just an innkeeper when they first met lol)


more art on her toyhouse page Arlo Crimson **** on Toyhouse


Appearance:
16825389_NqTPUSNFOKang7h.png


Name: Eliyen

Age: 26-27

Canon: OC

Personality: I don't really feel like retyping her info again and her page is up to date so I'll just link that (there's more art there too)~ Eliyen **** on Toyhouse

Biography: Also in the above link

Survivor or Vanisher? vanisher

Any other information? She's from the "First World" that's mentioned in Arlo's bio and is the older half sister of Vyra
 
1569843237742.png

Name: Ditto

Quote: N/A

Age: Depends how long he stays on the island, he is currently 10 years old.

Canon: The Cannon Character is from the Pokemon series.

Personality: Intelligent | Bold | Friendly

Biography: Click me!

Survivor or Vanisher? Vanisher

Any other information? Ditto rearranges its cell structure to transform itself into other shapes. However, if it tries to transform itself into something by relying on its memory, this creature manages to get details wrong.

(Ditto can "Transform" into anything he sees and copies their abilities, however, he might get the transformation wrong.)
 
Ermes_full_color.pnga

Name: Ermes Costello

Quote: "This 'Kiss' is my license for revenge."

Age: 21

Canon: JoJo's Bizarre Adventure: Stone Ocean

Personality

Backstory & History

Survivor or Vanisher? Vanisher

Any other information?
Ermes' Stand, Kiss, cannot be seen or damaged by anything except a Stand or something of a spiritual or magical nature. Any mundane interaction that Kiss has with its environment witnessed by a non-Stand user would be likened to that of a ghost or psychic powers. Any damage done to Ermes is shared with her Stand and vice versa.​
 
Appearance:Screenshot_2019-10-03-13-58-34(1).png

Name:
Mainframe Victoria

Quote: None

Age: Likely 10 something chronologically, it's a robot, it hasn't been around for too long.

Canon: Canonically from Robotek. Keep in mind Robotek is a mobile game, however, so I might as well be using an OC.

Personality: Seeing as Victoria has no personality in its home game, I'll say that Victoria is a very analytical machine. It knows when is a good time for diplomacy, when is it time to break out the death robots, and so forth. It seems to be biased towards humans, though.

Biography: Victoria hails from an alternate earth-namely, the earth it was from suffered a machine apocalypse. Powerful command machines called Mainframes took over the world, nearly wiping out humanity. Victoria here is a Mainframe, but with the note that it is the only Mainframe controlled by a human.
Victoria has been busy slaughtering enemy mainframes, restoring its world for Humanity.

Survivor or Vanisher? Survivor

Any other information? Victoria's robots speak in beeps and chirps. Victoria itself is fluent in English and relies on Google Translate for everything else.
Equipment wise, Victoria can summon robots to its side-the Droid, which is fragile but fires a poweful laser, the Tankbot, which doesn't hit too hard but can take more than a few shots, and the Drone, a small flying droid with medium armor. The Drone fires multiple missiles, meaning it won't waste firepower on a single target.
Victoria can also leak energy from enemy robots for its own, hack enemy robots, conjure a force field to support its robots.
Finally, Victoria can fire either a laser to decimate enemies, a microwave beam to hurt enemies in an AoE, and a shock bolt to stun enemies.

Victoria operates on a slots system: it can choose one option of its choice, but the other two slots are completely random. The more slots that line up, the most powerful the result is.
Screenshot_2019-09-22-09-11-26(1).png
Screenshot_2019-08-22-14-04-41(1).png
Screenshot_2019-09-22-09-11-26(2)(1).png

Finally. The robots Victoria can summon operate on a veterancy system-they go from Normal to Advanced to Elite to Heroic. Normal through Elite can be scored through the slots when summoning robots, but Heroic robots must gain experience first.​
 
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Appearance: Usually seen as a male human, age 30

Name: Derpinstion

Quote: "You have such great strength. I shall do my absolute best to try to keep up."

Age: Unknown

Canon: OC

Personality: As a curious piece of dark energy, it's become many things during it travels. Dictator? Done that. Cook? Done that. Murderer? Yep. There too. With this wealth of experience, it understands what drives the person to walk on the path they've chosen. With that in mind, it's very laid back

Biography: Once part of dark energy of an unknown universe, it gained sentience through unknown means. Rearranging its molecules, it took form into the dominant living beings in its universe, humans. Through this procedure, it became mortal, capable of being felt and killed. Despite this, it would retain some of it’s more undiscovered attributes. Joining the humans, it received a name from them, Derpinstion. Now in order to keep its disguise, Derpinstion would “die” and rearrange itself, through this method none would suspect it to be something else, something… more. Of course, staying holed up in a single universe would drive it crazy, since now it had gained sentience. Entering other universes was a breeze since it was dark energy, no one would notice anything unless it personally went and told them. So now, it just goes exploring, looking at every nook and cranny, gaining knowledge of all there is to know.

Survivor or Vanisher? Vanisher​
 
Appearance: 1572905030086.png

Name: Grace

Age: ???

Canon: Terminator: Dark Fate

Personality: ((Spoilers AHEAD) Grace is a
Cyborg/Augmented Human.[spolier] She is caring, tough to the bones and protective of Dani.

Biography:
In the future, the human resistance movement has a program whereby they can augment their fighters with cybernetic enhancements. Since Grace only volunteers for the program once she's close to death, it can be assumed that the transformation process is not only highly controversial but incredibly dangerous. With her new upgrades, Grace is powered by a highly volatile energy core and a partial metal endoskeleton, giving her vast increases in strength, speed, defense and reflexes. Grace's eyes have been given analytical capabilities, allowing her to scan for weapons and enemies, and accurately target her long-range attacks. Unlike Terminators however, Grace requires a regular supply of water to function properly, and after receiving a nasty blow from Terminator: Dark Fate's Rev-9, she relies on a heady cocktail of drugs to keep soldiering forward.



Survivor or Vanisher? Vanisher
1572906250692.png

Name: Future Leader of the Resistance Dani Ramos,

Age: 21

Canon: Terminator: Dark Fate

Personality: ((Spoilers AHEAD) See Bio

Biography:
Danielle "Dani" Ramos is a young woman targeted for termination by another AI named Rev 9. Starts out scared but learns to fight herself, and uses a gun and now strong enough to protect herself.


Survivor or Vanisher? Vanisher
 
Appearance:
IMG-20190625-WA0008~2.jpg
Height: 160 cm (5’3”)
Weight: 57 kg
Name: Cassandra Raptis
Nickname: Three
Quote: "..."
Age: 15
Canon: OC (High fantasy)
Personality: Fiery, impatient and fond of a good brawl, Three definitely makes enemies faster than she makes friends and will prefer to work alone if it is feasible to do so. She has deep and evident issues regarding not being heard or understood and her crude and boisterous personality defitely stems from that. However, that isn't to say she isn't capable of feeling or expressing other emotions - rather, she's just not used to them at all and it's something she'll have to deal with throughout her time in the isle.

Biography: Three comes from an Unnamed high fantasy environment with an unique magic system, being born as a complete mute. Not only that, but she's also attuned with a type of magic that's usually prejudiced as a magic of brutes, agressors and monsters, capable of bringing only pain and destruction.
Three's infancy was quite troubled; most kids would take her crude nature for granted and annoy her with name calling and pranks; unable to retort with words and with no patience for being mocked, the young girl was quick to resort to violence, tying up a vicious cycle.
Her parents were supportive as they could, at first, even if it meant taking backlash from the townsfolk. But it was a tough role to take. It slowly began weighting down more and more in their lives as it grew worse, even risking her father's career as a seller. It was when they were at their lowest that a local religious figure made their move: he offered an easy solution, assuring them that their daughter's condition was a curse and that they were not to be blamed for it. Sadly, there was nothing to be done about the girl, and they were better off letting her go. All that was said within an earshot of by then 12 y/o Three, yet she wasn't asked on the matter herself once.
Seeing all that, and realizing with wide-eyed horror that her own parents were about to cave in to the pressure, Three burst out in rage and left her home without ever looking back.
She currently works as a bounty hunter, taking out most gigs that require the application of blunt force for a living. While it pays for food, Three goes by her day with an undeniable craving for more flavor in her life - the problem of the matter now is how to get there.

Survivir or Vanisher: Survivor

Other information:

Special ability: Heartspeak
Three has the ability to channel her own emotions to perform various magic spells. Each emotion magic has different properties (some heal, some destroy, some manipulate elements, and so on), and how effective they are depends on how strong the channeled is currently feeling that emotion. Using too much of it will also tire the caster out and potentially numb their feelings for a while. Currently, Three can only use Rage speak. It is a highly destructive magic, manifesting as Fire, steam, red energy or even ice, at times. Three uses mostly steam for combat, firing short bursts from her hands that can be used as recoil propellers in a pinch. When taking missions, she brings along a pair of modified crossbows capable of condensing her steam into focused beams for ranged fire. As the story progresses, however, Three's character growth will give her access to new skills and emotions which will depend on her experiences during the story.

Trivia:
Three's nickname comes from her being labeled as "Undesirable #3" by the local religion. She started using it because it is easy to signal and it grew on her.
Three was largely inspired by her theme song, including her appearance on the clip's background.
Six_and_Three_v2_detail~2.png
Theme song:
 


  • Appearance: A small, fluffy, shimmering shiny Eevee. She wears a Focus Sash around her neck and a Berry Pouch full of Lum Berries.

    fluffingtonfacememe.png

    Name: Fluffington the Mighty

    Quote: "I'M INVINCIBLE!"

    Age: 15/16

    Canon: Pokemon OC

    Personality: Fluffington the Mighty is quick to trust, easy to please, and stupid as can be. She is also VERY self assure and confident in her own power.

    Biography:
    Fluffington the Mighty was born with a shimmering silver coat among a pack of otherwise normal Eevees. Seeing as her coat was very attention drawing, they abandoned her by the river, which she inevitably fell in and was carried downstream to the coast several miles away. Then she was taken in by a gym of Fighting Types who beat to death trained with any normal type they could lock up convince to join them. Three Years passed, with this baby Eevee being beaten training constantly, until a freak storm came in the middle of the night, washing the gym and everyone in it out to sea with no other survivors.
    Luckly for the fuzzball, she survived underwater for 8 hours until a Kingler cut open her cage and she was washed away in the current. Fluffington the Mighty washed up on the shore of a Mysterious island and befriended a group of Pokemon Mercenaries, who's adventures led them to battle Legends and Myths over the course of 10 years. Eventually they came across a being who could control the passage and fabric of Time itself. A long battle commenced, and there was a mighty Roar, Fluffington The Mighty took the blow for her comrades, and in a horrid twist of luck or fate, vanished.
    Her time in the void was not kind to her, as it was a paradoxical existence. Being erased , yet existing. Alive, yet dead. Burning hot, biting cold, perfect contentment. Eternal suffering, everlasting bliss. An eternity of nothingness, passed in an instant. Shrouding Dark, blinding light. Any fate would seem better, and here she is.

    Survivor or Vanisher? Vanisher


    Any other information? Fluffington the Mighty has a brain that uses so little oxygen, she can hold her breath for 12 hours. Also, Fluffington is practically invincible, having defeated the Gods of her home by exhausting them to fainting.

 
Appearance: Max.jpg

Name: Max Wellington

Quote: "Oh bloody hell."

Age: 35

Canon: XCOM 2
Kinda OC in that you never find out who the Commander is ingame

Personality: Max is a calm man, never buckling under pressure. He's seen unfavorable odds all the time, and he has yet to break into a fullblown panic. However, when Max gets nervous, it's rather easy to tell as Max will be extremely quiet.
Max also deeply cares for those under his command, and one of the few times his calm demeanor breaks is if one of his troops is killed. When it does, Max gets rather quiet.
There will be other ways to break his cool, but they'll crop up over time.

Biography: Max is the commander of XCOM, both in the first XCOM and the second one. Namely, his Earth suffered an alien invasion in the early 2010s, and as part of a secret multi government project Max was elected to lead the XCOM project to stave off the alien invasion.
It failed. The aliens assaulted the XCOM base, and Max was taken captive as a weapon for the alien war effort-simply put, Max was put unconscious in a stasis tank and his mind was used to formulate strategies against Earth's forces. Shortly afterwards, the aliens conquered the world, causing the rise of a resistance outside of alien occupied cities.
20 years later, a daring raid by a revived XCOM would see the return of the Commander. Max has been more than happy for vengeance against the new alien regime.
Well, until he somehow found himself here.

Survivor or Vanisher? Survivor actively looking for a way off

Any other information? Max likes his beret quite a bit.​
 
Appearance: A red rubber ball, with the diameter of about 20 cm. Also has a smiley face drawn on it with a marker.

Name: Ingram

Quote: "FEEL THE WRATH OF THE... I'm a ball."

Age: 537. Stopped counting after 46.

Canon: OC MA BOI

Personality:
Ingram talks a lot. It is the only thing he can do by his free will apart from his weak magics, and that is what he always does. He talks, and he talks, and he talks. Until someone kicks him away, upon which he yells. Then he lands, and starts talking again. There is no way you can stop him from talking.
Years of living as a mind that cannot fade away or go mad has made Ingram go... not mad, just a little bit crazy. He tells fairy tales and made up tales like his own adventures.
In his free time(which is all the time) he likes to listen to people when he's not talking. And then he talks some more. This unstable, illogical way of Ingram gives him a tip of nonsense and disregard to being in a dangerous situation. He likes to adventure and forgets stuff a lot.

Biography: Ingram was a grand mage, stuck in a hut in the middle of a forest studying weird magics. He was studying a spell to turn himself into an indestructible immortal being, when fellow mages caught up with the rumors(which he might have spilled while talking to one of his mage friends). They formed a union to stop him, and started going through the defenses he had set. At the last moment, Ingram managed to finish the spell-but something went wrong. At the cost of almost all of his magical abilities, Ingram's fate was weaved together with the multiverse. Unless the universe is eradicated, he too shall remain.
And he became a red rubber ball. An immortal rubber ball.

The remaining magical powers:
-To talk. Magically. So he can talk clearly even if you put him underwater. You can't stop him.
-To glow in the dark. It usually lasts for like 30 minutes, during which he glows like a fluorescent green ball of fluorescent green matter.
-Short ranged teleportation with the range of maximum 5 meters. Has a bit of a cooldown before it can be cast again. Can't teleport into other matters.

Survivor or Vanisher? VANISHER should I stay or should I go

Any other information?
Nothing can defeat him. Except for a good kick in the ball.
 
Appearance:

149-1492276_sonic-the-hedgehog-2006.jpg


Name:

Sonic the Hedgehog

Quote:

"Nothing starts until you take action. If you have time to worry, then run."

Age:

15

Canon:

Sonic the Hedgehog (2006)

Personality:

Sonic is said to be "like the wind"; a drifter that is always on the move and is noted for being free-spirited and adventurous. He values freedom above all else and strives to live his life according to his own rules rather than the standards of those around him or for the sake of heroism and duty, never thinking twice about what other people say or think. Born to run, Sonic enjoys nothing more than traveling the world. Endowed with a strong passion for enjoying life, he is never in one place for long and always moves forward to look for his next challenge, making his life a never-ending series of adventures. Because of his need for freedom, Sonic loathes the idea of being constrained, and being cooped up for too long makes him twitchy and restless.

Sonic's demeanor is always easygoing, cool, and carefree. However, he is often impatient, hates boredom, and at times possesses a short temper. Because of his impulsive nature, Sonic can be reckless and quick to act before thinking, throwing himself into trouble without a second thought and regards for others' warnings. Nevertheless, he is honest, fearless, and always keeps his promises.

Sonic's personality is a juxtaposition of kindness and ferocity. He is extremely benevolent, driven by his own strong sense of justice and fair play, and firmly stands for truth and freedom. However, he is never the one to rest in the face of injustice or oppression. He hates lies and evil in all its forms, exploding with anger when witnessing anything unjust and will do all he can to snuff it out, throwing his life on the line without hesitation. However, he usually sees his heroics as an opportunity to have fun, making him a thrill-seeker. To Sonic, saving the world is no big feat and just another thrilling episode in his life. When he finds himself in a pinch, he acts as though nothing can stop him. In times of crisis, though, he is aggressive and focuses intensely on the task at hand as if his personality has undergone an astonishing change. At the same time, Sonic has a big and kind heart and is fully committed to helping out anyone in need at any time, even if it means getting himself into trouble or being despised by others.

Biography:

(I had a difficult time finding information about Sonic's past, so I am combining Sonic Underground and the Sonic comics.)

He was born to Queen Aleena and her husband, King Julian, who was often called Jules as a nick name. Shortly after he was born, a prophecy came up and Sonic was given up by his parents to live with a different family. When he was about eight years old, he was forced to flee, as Robotnik had his swatbots burn his adopted family's house to the ground. He has no idea if they escaped, but he knew that they were most likely killed in the fire. Sonic soon joined up with a group called the Freedom Fighters and when he was about 16, he took some of his friends to fight Robotnik. To this day, he never saw his parents, both biological and adopted.


Survivor or Vanisher?

Survivor

Any other information:

Sonic is known as "the fastest thing alive", with the ability to run at speeds higher than Mach 1. He can run backwards just as well as forwards. He also can't swim, and his favorite food are chilidogs.
 
Appearance:

400px-TFLegends-Dinobotcardart.jpg


Alt Mode:

ef85e098b4c3bfb1646a0b87464ed680.jpg


Name: Dinobot

Quote:

“The question that has haunted my being has been answered: The future is not fixed. My choices are my own. And yet, how ironic, for I now find I have no choice at all! I am a warrior... let the battle be joined.”

Age: 65 Billion

Canon:

transformers-war-for-cybertron-kingdom-logo-toys-collectibles_1200x1200.jpg


Personality:

Dinobot is like an old fashioned Samurai warrior. Proud, powerful, and skilled with a strict honor code. He usually keeps to himself and is all too happy getting into fights with warriors he finds worthy of his time. Dinobot has good leadership qualities but is also capable of working on a team, even if he’d never admit it.


Biography:

Dinobot is a Predacon ruled by his sense of honor. He lives to die gloriously in battle. When he aided Megatron in the theft of the Golden Disk, Dinobot believed he was in the pursuit of endless glory. But when he and his Predacon peers crashed on what seemed to be the wrong planet alongside a Maximal exploration vessel, he rebelled against Megatron and joined the Maximal team. It would be an uneasy alliance, fraught with turns of loyalty and turns of Shakespearean phrase. But it also led to strong friendships and even the salvation of all humanity.

As befits a warrior of his stature, Dinobot is skilled in all forms of combat. He wields a spinning sword and a rotating blade as his preferred tools in battle, but, ever pragmatic in matters of violence, he has been known to use ranged weapons, such as his laser eye-beams or a simple handheld gun. He has threatened to use any and all of these on Rattrap, with whom he has an intense rivalry. Deep down, he may respect the rodent, but he'll die before he'll admit to it.

Survivor or Vanisher? Survivor
 

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