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Fantasy Paradisia✧Another Tale — Characters (always accepting)

View attachment 733911

•FULL NAME•
Kyuri Boris

•NICKNAME/ALIAS•
Kyu for short

•SPECIES•
Human

•AGE•
23

•GENDER•
Female

•OCCUPATION•
Adventurer

•WEAPON (IF APPLICABLE)•
Kyuri is not only skilled with a bow but also throwing knives. She usually keeps them hidden in her clothing, away from sight.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Kyuri is able to turn invisible for one minute. This power is connected with her bow, which was crafted/gifted to her by a skilled blacksmith. To use this power, Kyuri needs to simply grasp the bow. If she doesn’t have access to it, for example, if she becomes unarmed, then obviously she can’t use her ability. For now, she has only been able to use it once a day. After its effects, she’s pretty worn out and depleted of energy (and her accuracy with arrows gets worse). She mostly uses this power for emergencies, like making an escape during a battle gone awry.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

From Kyuri’s brown eyes down to her boots, she loves the color brown. Most of her friends notice her from the hat she always wears, so she’s easily recognizable. Kyuri is also pretty quiet, and by that I mean you probably won’t hear her when she’s walking. Despite wearing boots, she’s learned to be stealthy in most situations. She does sometimes like to wear cloaks.

•CLOTHING STYLE•
Kyuri likes to wear comfortable, loose-fitting clothing.

•HEIGHT & BODY TYPE•
5'3 / Slim

•DISTINGUISHING FEATURES•
Kyuri has a couple of scars across her legs and arms, but they’re covered. She was very clumsy as a child, but the scars are also a result of a couple of squabbles.

—◦✧◦✧◦—

•PERSONALITY•

Kyuri is pretty loud and upbeat. She’s usually pretty positive but can be rather melancholic if she isn’t out adventuring. She can’t stay in one spot for long. She’s very curious and is pretty open-minded about things; even if they aren’t particularly pleasant. When she’s in a bad mood, however, she can be pretty reckless and unpredictable.

•BIOGRAPHY•
Kyuri’s mother died giving birth to her. Her father raised her for most of her life. Being a dedicated adventurer and archer, his traits passed onto his daughter, who inherited his curiosity and adventurous spirit. He trained her at a young age to use a bow and arrow, survive in the wild, and even taught her how to spot poisonous plants. At some point in Kyuri’s teenage years, however, her father started taking on more and more dangerous quests. He started to develop more of a love of money, accepting dangerous quests just for the reward. One night, he never came back home. Rumors spread that he was killed after trying to stop a thief in the woods, but Kyuri didn’t believe the rumors. In his absence, Kyuri started adventuring more often in hopes of finding him one day. Her curiosity often led her to get into some messy situations, but luckily for her, her power of invisibility got her out of most situations… for now.

•STRENGTHS•
Friendly
Comical
Generous

•WEAKNESSES•
Gullible
Indecisive
Too Curious (yeah, this can definitely be a double-edged sword)

•FEARS•
Being forgotten
Dying alone
Her power (she sometimes gets anxiety thinking one day she won’t be able to turn visible and will remain invisible forever)

•LIKES & DISLIKES•
+Alcohol
+Green onions
+Rain/Nature
(Bonus if it’s a rainy day, she’s drinking, and eating green onions)
-Rumors
-Negativity
-Money hungry people

—◦✧◦✧◦—

•OTHER•

Rumor has it that Kyuri keeps green onions in her hat. She will neither confirm nor deny this accusation.
accepted, i'm curious about the potential green onion hat now...
 




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Full Name
Abilene Mei.


Nickname/Alias

Abi, Lena, Lin.


Species
Anthousai; nymphs of flowers in Greek mythology.


Age
Twenty-four.


Gender
Female.


Occupation
Castle gardener.


Weapon

None.


Type of Power/Gift
Anthokinesis; the ability to manipulate and create flowers.


Appearance
Abilene is most certainly a unique sort; her skin is fully smooth, and colored with a distinct green tint. Her hair, cropped to her chin and pigmented positively roseate, is unquestionably disheveled at all times. Her eyes are a bright yellow, and emphatically soft. However, these are not what most notice about Abilene's visage: her ears are always drawn to attention, long and pointy as they stick out from her head. Though her appearance is undoubtedly graceful, her way of moving is...guache, to say the least.


Clothing Style
Abilene's choice of dress is undeniably flamboyant. It always features an homage to nature of some sort, either with earthy tones or implements from Mother Earth herself. Always a fan of gold, there are almost no incidents where there's an absence of the shining, precious metal in her clothing (when she can obtain it, of course). She is almost always seen in dresses or another long-skirted piece of clothing, besides her typical uniform when doing work in the garden. Of course, she never forgets to accessorize with shiny jewelry or gemstones (of gold make, obviously.)


Height & Body Type
Standing at 5'11 and weighing in at 107 pounds, Abilene is tall, and lean to match. One way to describe her is scrawny, though she does have impressive arm muscle from pulling weeds and such.


Distinguishing Features
Though almost everything about Abilene is quite distinctive, her ears and skin draw the most attention.


Personality
Abilene is a very friendly and extroverted person, almost never hesitating to throw herself into social situations whenever given the opportunity. Though she is most definitely a social sort, she is unassertive and seldom speaks her opinion, seemingly unable to even carry a hint of self-confidence. She's positively humble, never bragging about anything she's skilled at: specifically, gardening; however, this may also be a byproduct of the woman's positively low self-esteem. Though she tries her best to be kind, Abilene has a natural competitive urge and has trouble being empathetic, as she tends to hurt others in heed to reach her own goals. She rarely ever shows any emotion besides general positivity, and though easily saddened, she is very slow to anger. Abilene has always been a nurturer, looking to help anyone she can. However, she seems to have quite the issue of giving herself the help she constantly gives out.


Biography
Abilene never knew her parents, or even where she came from. From the day she could register her own decisions, all she remembered was fending for herself and finding solace in nature; the only thing that ever showed her kindness in an unforgiving environment. When Abeline was in her early teens, a pair of adventurers who resided in Paradisia discovered her on an exposition; they decided to take her in, even if they didn't know how to care for a non-human species. Though reluctant to connect to her surrogate family at first, believing they would eventually leave her as her parents (and other family) did, she eventually warmed up to them. Her surrogate family, avid fans of magic as well as adventuring, taught Abilene how to hone her ability of anthokinesis. When she was old enough, nineteen, to be exact, Abilene left her family to go off on her own path: at first, she tried being an adventurer like her 'mother' and 'father', but it simply wasn't her niche. When Abilene was twenty-one, the Royal Guard found her on an excursion, creating a small flower patch in the bare ends of Paradisia: the Royal Guard brought her back to the queen, where she was appointed a castle gardener.


Strengths
Kindness - Though not a particularly useful skill, it makes Abilene quite well-liked among the Paradisia population.


Calmness - This can be useful in a variety of situations, especially if an argument requires a mediator of sorts.

Humbleness - Much like her kindness, it's not a very versatile skill, but it keeps her conscious of herself (and, others, at times.)




Weaknesses
Self-Conscious - With a serious lack of self-confidence, Abilene rarely finds herself fit to do anything, and be good at doing it.


Competitive - Abilene may try her best to be kind, but ends up stepping on people like stairs to reach her goals regardless.

Sensitive - Easily saddened, Abilene can rarely face confrontation. Half the time, she blatantly refuses to.




Fears
- Being forgotten or left behind.


- Nature being wiped out.

- Predators.




Likes & Dislikes
+ Nature; especially flowers.


+ Her ability.

+ Her job.

+ Fresh rain.

+ Spring.

+ Animals.


- Frigid weather.

- Nature being harmed.

- Rude individuals.

- Meat.

- Bitterness.



Other
- Abilene requires energy, sunlight, and other plant-sustaining substances to conjure up her flowers; if she makes to many or doesn't have the proper sustenance, she will become exhausted.
 
Last edited:
⋆☽CHARACTER SHEET☾⋆

PLACE IMAGE HERE
all image types are accepted within reason, but no stick figures, awkward selfies or mspaint 'masterpieces', thanks

•FULL NAME•
William Frank Henry

•NICKNAME/ALIAS•
Sir William, Will.

•SPECIES•
Human

•AGE•
24

•GENDER•
Male

•OCCUPATION•
Aspiring Adventurer

•WEAPON (IF APPLICABLE)•
An old long Sword

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Nothing

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Has white hair and yellow eyes. He tends to hold his right hand out as if he was carrying a cane. His left hand is normally held loosely by his side. He keeps his sword in its hilt on his left side. He can often be quite clumsy.

•CLOTHING STYLE•
His clothing style is that of clothing that loosely fits him. It’s not snug so he is able to move around quite easily. It’s also not too loose so it’s baggy, and falls down.

•HEIGHT & BODY TYPE•
5’11 Scrawny, and lanky.

•DISTINGUISHING FEATURES•
Will has white hair, and yellow eyes from a lack of pigmentation in his body. Others usually think hes a different race than humans. He has longer arms, and long legs so a good term to describe him is lanky.

—◦✧◦✧◦—

•PERSONALITY•
Will is quite the quirky fellow. His lanky figure makes him quite clumsy though this is unintentional. He likes to play pranks on others, even if they don’t turn out funny. He can be quite hard headed, and has been in many fights due to this quality. He is generally a caring person though, unless one steps on his toes the wrong way.

•Bio•
Wills father, Willaim SR, was a simple farmer in a neighboring land. His Mother was a simple housemaid, for a rich family, but this had kept food on the table for him. When he was old enough to help with the farm work he would help his dad out. He would constantly be scolded for staring at the sky and dreaming of more gradoire work. He always dreamed of being an adventurer. Though due to his family’s background that never seemed like it would happen. He could be seen practicing swordplay with a stick from time to time.

It wasn’t until his mom had passed away from illness that he was able to buy his first and only sword. It was an older long sword that came equipped with a scabbard, and hilt. It wasn’t anything fancy, but something that he was able to afford from an retired adventurer who had settled down for a life of farm work. He would then practice with that. Although He didn’t have too much training the older gentleman had promised to help him with his forms.

Now that he is well beyond the age of a novice he is ready to set off and join an adventurers guild. Even though he doesn’t know much with a sword he prays to sabelina
•STRENGTHS•
Adaptability- He picks things up rather quickly.
Charisma- Some could say his singing vocals came from Goddess Sabelina themselves (though they would be incorrect)
Charm- His facial features don’t resemble his age at all..

•WEAKNESSES•
Clumsy- Often stumbles on himself whether in speech, or physically.
Inexperience- Only knowing few things about farming, and sword play, He doesn’t quite understand how little he actually knows.
Awkwardness- He has little conversation skills.

•FEARS•
Dragons- Well they’re large fire breathing birds that can eat you what’s not to be scared of.
Ridiculed- He has a deep seated fear of being the laughing stock of the town.
Illness- Being that his mom had died from an unknown illness he’s deathly terrified to get sick and will go through extreme Sometimes Hilarious measures to avoid sick people, or people who cough or sneeze.

•LIKES & DISLIKES•
Likes
-Swordplay
-Farming
-Learning new things

Dislikes
-Obknoxious people (overly loud, in your face, Anxious, or even the know it alls)
-Snakes (they remind him of dragons Even though he’s never seen a dragon)
-Being at the center of attention (Good or bad)


—◦✧◦✧◦—

•OTHER
He doesn’t know how to sharpen a blade.
 

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Abilene Mei




Full Name

Abilene Mei.




Nickname/Alias

Abi, Lena, Lin.




Species

Anthousai; nymphs of flowers in Greek mythology.




Age

Twenty-four.




Gender

Female.




Occupation

Castle gardener.




Weapon

None.




Type of Power/Gift

Anthokinesis; the ability to manipulate and create flowers.




Appearance

Abilene is most certainly a unique sort; her skin is fully smooth, and colored with a distinct green tint. Her hair, cropped to her chin and pigmented positively roseate, is unquestionably disheveled at all times. Her eyes are a bright yellow, and emphatically soft. However, these are not what most notice about Abilene's visage: her ears are always drawn to attention, long and pointy as they stick out from her head. Though her appearance is undoubtedly graceful, her way of moving is...guache, to say the least.




Clothing Style

Abilene's choice of dress is undeniably flamboyant. It always features an homage to nature of some sort, either with earthy tones or implements from Mother Earth herself. Always a fan of gold, there are almost no incidents where there's an absence of the shining, precious metal in her clothing (when she can obtain it, of course). She is almost always seen in dresses or another long-skirted piece of clothing, besides her typical uniform when doing work in the garden. Of course, she never forgets to accessorize with shiny jewelry or gemstones (of gold make, obviously.)




Height & Body Type

Standing at 5'11 and weighing in at 107 pounds, Abilene is tall, and lean to match. One way to describe her is scrawny, though she does have impressive arm muscle from pulling weeds and such.




Distinguishing Features

Though almost everything about Abilene is quite distinctive, her ears and skin draw the most attention.




Personality

Abilene is a very friendly and extroverted person, almost never hesitating to throw herself into social situations whenever given the opportunity. Though she is most definitely a social sort, she is unassertive and seldom speaks her opinion, seemingly unable to even carry a hint of self-confidence. She's positively humble, never bragging about anything she's skilled at: specifically, gardening; however, this may also be a byproduct of the woman's positively low self-esteem. Though she tries her best to be kind, Abilene has a natural competitive urge and has trouble being empathetic, as she tends to hurt others in heed to reach her own goals. She rarely ever shows any emotion besides general positivity, and though easily saddened, she is very slow to anger. Abilene has always been a nurturer, looking to help anyone she can. However, she seems to have quite the issue of giving herself the help she constantly gives out.




Biography

Abilene never knew her parents, or even where she came from. From the day she could register her own decisions, all she remembered was fending for herself and finding solace in nature; the only thing that ever showed her kindness in an unforgiving environment. When Abeline was in her early teens, a pair of adventurers who resided in Paradisia discovered her on an exposition; they decided to take her in, even if they didn't know how to care for a non-human species. Though reluctant to connect to her surrogate family at first, believing they would eventually leave her as her parents (and other family) did, she eventually warmed up to them. Her surrogate family, avid fans of magic as well as adventuring, taught Abilene how to hone her ability of anthokinesis. When she was old enough, nineteen, to be exact, Abilene left her family to go off on her own path: at first, she tried being an adventurer like her 'mother' and 'father', but it simply wasn't her niche. When Abilene was twenty-one, the Royal Guard found her on an excursion, creating a small flower patch in the bare ends of Paradisia: the Royal Guard brought her back to the queen, where she was appointed a castle gardener.




Strengths

Kindness - Though not a particularly useful skill, it makes Abilene quite well-liked among the Paradisia population.


Calmness - This can be useful in a variety of situations, especially if an argument requires a mediator of sorts.

Humbleness - Much like her kindness, it's not a very versatile skill, but it keeps her conscious of herself (and, others, at times.)




Weaknesses

Self-Conscious - With a serious lack of self-confidence, Abilene rarely finds herself fit to do anything, and be good at doing it.

Competitive - Abilene may try her best to be kind, but ends up stepping on people like stairs to reach her goals regardless.

Sensitive - Easily saddened, Abilene can rarely face confrontation. Half the time, she blatantly refuses to.




Fears

- Being forgotten or left behind.

- Nature being wiped out.

- Predators.



Likes & Dislikes

+ Nature; especially flowers.

+ Her ability.

+ Her job.

+ Fresh rain.

+ Spring.

+ Animals.


- Frigid weather.

- Nature being harmed.

- Rude individuals.

- Meat.

- Bitterness.



Other

She becomes quite offended if someone accuses the flowers in her hair of being fake.
accepted! not sure why i didn't get a notification for this, but she's a lovely character and her power is quite fitting.

⋆☽CHARACTER SHEET☾⋆

PLACE IMAGE HERE
all image types are accepted within reason, but no stick figures, awkward selfies or mspaint 'masterpieces', thanks

•FULL NAME•
William Frank Henry

•NICKNAME/ALIAS•
Sir William, Will.

•SPECIES•
Human

•AGE•
24

•GENDER•
Male

•OCCUPATION•
Aspiring Adventurer

•WEAPON (IF APPLICABLE)•
An old long Sword

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Nothing

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Has white hair and yellow eyes. He tends to hold his right hand out as if he was carrying a cane. His left hand is normally held loosely by his side. He keeps his sword in its hilt on his left side. He can often be quite clumsy.

•CLOTHING STYLE•
His clothing style is that of clothing that loosely fits him. It’s not snug so he is able to move around quite easily. It’s also not too loose so it’s baggy, and falls down.

•HEIGHT & BODY TYPE•
5’11 Scrawny, and lanky.

•DISTINGUISHING FEATURES•
Will has white hair, and yellow eyes from a lack of pigmentation in his body. Others usually think hes a different race than humans. He has longer arms, and long legs so a good term to describe him is lanky.

—◦✧◦✧◦—

•PERSONALITY•
Will is quite the quirky fellow. His lanky figure makes him quite clumsy though this is unintentional. He likes to play pranks on others, even if they don’t turn out funny. He can be quite hard headed, and has been in many fights due to this quality. He is generally a caring person though, unless one steps on his toes the wrong way.

•Bio•
Wills father, Willaim SR, was a simple farmer in a neighboring land. His Mother was a simple housemaid, for a rich family, but this had kept food on the table for him. When he was old enough to help with the farm work he would help his dad out. He would constantly be scolded for staring at the sky and dreaming of more gradoire work. He always dreamed of being an adventurer. Though due to his family’s background that never seemed like it would happen. He could be seen practicing swordplay with a stick from time to time.

It wasn’t until his mom had passed away from illness that he was able to buy his first and only sword. It was an older long sword that came equipped with a scabbard, and hilt. It wasn’t anything fancy, but something that he was able to afford from an retired adventurer who had settled down for a life of farm work. He would then practice with that. Although He didn’t have too much training the older gentleman had promised to help him with his forms.

Now that he is well beyond the age of a novice he is ready to set off and join an adventurers guild. Even though he doesn’t know much with a sword he prays to sabelina
•STRENGTHS•
Adaptability- He picks things up rather quickly.
Charisma- Some could say his singing vocals came from Goddess Sabelina themselves (though they would be incorrect)
Charm- His facial features don’t resemble his age at all..

•WEAKNESSES•
Clumsy- Often stumbles on himself whether in speech, or physically.
Inexperience- Only knowing few things about farming, and sword play, He doesn’t quite understand how little he actually knows.
Awkwardness- He has little conversation skills.

•FEARS•
Dragons- Well they’re large fire breathing birds that can eat you what’s not to be scared of.
Ridiculed- He has a deep seated fear of being the laughing stock of the town.
Illness- Being that his mom had died from an unknown illness he’s deathly terrified to get sick and will go through extreme Sometimes Hilarious measures to avoid sick people, or people who cough or sneeze.

•LIKES & DISLIKES•
Likes
-Swordplay
-Farming
-Learning new things

Dislikes
-Obknoxious people (overly loud, in your face, Anxious, or even the know it alls)
-Snakes (they remind him of dragons Even though he’s never seen a dragon)
-Being at the center of attention (Good or bad)


—◦✧◦✧◦—

•OTHER
He doesn’t know how to sharpen a blade.
accepted, a good take on a classic fantasy type.
 
⋆☽CHARACTER SHEET☾⋆


1591162936774.png
•FULL NAME•
Baron Sir Ironhide "Helm Crusher" Ursine of Bramblewood

•NICKNAME/ALIAS•
Sir Ursine

•SPECIES•
Ironhide Bear

A species of bear native to the Kyiren Empire's forests. They are similar to kodiak bears except they have fur as tough as iron, hence the name.
They normally have the same intellect and strength to a normal kodiak bear, although they live longer.

•AGE•
29 (Old)

•GENDER•
Male

•OCCUPATION•
Ex-Knight, Noble

•WEAPON (IF APPLICABLE)•
Claw and Maw, does have basic knowledge in fighting with martial weapons.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Ursine has the unique gift of intellect and his growls are seemingly understood as language.
Most of his power and resilience comes from his species.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Ursine is a large brown bear, with grayish tints at the end of his hairs, He most commonly walks on his hind legs and wears high class clothing.
His movement is very lumbering and clumsy as bears are when on their hind legs.
His towering height makes anyone hesitate to confront him on mistakes.

•CLOTHING STYLE•
Most commonly, Ursine wears high class suits tailored to fit his massive body.

•HEIGHT & BODY TYPE•
10'4" (standing) Large, Thick, Wide body type

•DISTINGUISHING FEATURES•
Scars scattered across the body, burn marks on back.

—◦✧◦✧◦—

•PERSONALITY•

Sir Ursine is clever and intelligent, however he puts a facade that others believe him to be of small mind. He is secretly cocky and revels in defeating other's plans. Enjoying being in his element he loves the political environment, although he is quick to anger if something goes wrong. Although he seems to be a master socially, in truth he is slow at reacting and is always the last one to understand whats going on. Despite this Ursine loves to be the center of attention, and his large size assists in this. The greatest asset to his arsenal however is that people have trouble telling his expression due to his bear face.

•BIOGRAPHY•
Ursine was originally a wild cub in the Bramblewoods. Kidnapped by a circus he grew up as entertainment. As his hide was too tough for whips, the tamers resorted to burning him with heated metal. Living life terrified and forced to do acts, the fates seemed to take pity on him. With new intelligence he picked the lock of his cage and escaped. After days of fleeing, the bear arrived at a Kyiren military camp. His starved body got off one growl which the soldiers somehow understood as "Hungry." The soldiers fed the young bear some rations and Ursine became part of their unit.

The military life wasn't nearly as painful as the circus and so Ursine enjoyed it there. His unit taught him how to read and gave him his name Ironhide Ursine, a very uninspired name. The first combat was an ambush on their camp, and Ursine proved vital in the combat, single handedly turning the tides in the Kyiren favor. After that, the unit was sent to join a larger force for a major battle. This battle resulted in Kyiren victory when in the midst of combat Ursine crushed the helmet and skull of the enemy commander. This feat earned both his title, and he was called to the capital to be knighted. The newly promoted Sir Ursine went on to win numerous battles.

When the war ended Sir Ursine was granted the title of baron. As many opposed the bear from entering nobility he was give the Barony of Bramblewood a wild forest to dangerous to populate. This forest was also where the bear was born. The opposing nobles expected the bear to enter the forest and that would be the end, however fate had a unique twist. Sir Ursine was giving an aide to guide him and this aide was quite clever, knowing that the bear had no knowledge of politics she wrote him a comprehensive guide to navigating high society. This guide was enough preparation for the bear to figure out a plan to succeed. With his bear tongue he was able to convince the ironhide bears to mine for enchanted iron, as Bramblewood was rich in arcane energy. In exchange Ursine would trade the metal for food to feed the bears. Enchanted iron, being high value and useful in creating magic items was quickly bought by the rest of Kyiren, and in a matter of months Sir Ursine went from a nobody baron to a noble vital for sustaining the empire's economy, much to the dismay of his opponents.

•STRENGTHS•
-Charismatic
-Intimidating
-Connections

•WEAKNESSES•
-Slow to React
-Not Adaptable
-Quick to Anger

•FEARS•
-Circuses
-Fire
-Unknown Scenarios

•LIKES•
-Being Pampered
-High Class Encounters

•DISLIKES•
-Fears
-Surprises
-Being referred to without a title
-Informality
—◦✧◦✧◦—

•OTHER•


 



⋆☽CHARACTER SHEET☾⋆

kid, Donghwan Kim.png
Credit: Donghwan Kim

•FULL NAME•

Jardyn Caedwyn
•NICKNAME/ALIAS•
Bastard
Boy

Sparkle

•SPECIES•
Allegedly Human Fae-Blooded human

•AGE•
Fourteen, but scarcely looks a day over twelve at most.

•GENDER•

Male, despite his androgyny

•OCCUPATION•
Royal Guard Trainee

•WEAPON (IF APPLICABLE)•
A fine steel arming sword recently received from his noble benefactor, and a parrying dagger. Due to his small stature, he tends to use the arming sword like a hand and a half. The blade is a masterwork, with a rippling blue banding worked into the blade, causing it to shimmer like water in the sunlight. It's not just for show. He's been training with an arming sword for three years, and far outstrips others his age in swordsmanship. He is agile, but never moves without purpose. Practicality is at the heart of his fighting style, and he has no qualms about throwing an elbow, grabs, sweeps, or even headbutts. You won't see any front flips or showy maneuvers outside of parade drills.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Hero's Mandate: A hero who serves with his sword, dies by the sword, protecting the innocent. Hero's Mandate is the name Jardyn has given the aura like phenomena that earned him the attention of his benefactor. The more bleak, hopeless and desperate the situation, the stronger Jardyn becomes. Jardyn gains supernatural reaction speed, senses, strength, and constitution, allowing him to fight long after he should have been downed. When things are beyond desperate, he can trade these boons for one powerful smite, excellent against singular strong opponents. Note, Hero's Mandate will not save him from the effects of his wounds, and currently lasts a meager two minutes. His body feels the full effects and strain of his actions while under Hero's Mandate, and will likely be unable to continue after it passes. Most importantly, Hero's Mandate only works when fighting on behalf of others.
—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Jardyn is fair skinned and soft. He appears younger than his age, and tends to fade into a crowd. He wears blues and grays and beige when he gets to choose. He has timid mannerisms, and always seems to be busy or have somewhere to be, if not tending to a superior.

•CLOTHING STYLE•

You will rarely find Jardyn outside his trainee uniform, high and tight. That is unless he's being hazed. Jardyn doesn't really care much about what he wears, but he's had high class etiquette drilled into him. He does not like to show his skin below his neck, often wearing gloves.
•HEIGHT & BODY TYPE•
4'10 and scrawny
•DISTINGUISHING FEATURES•
His fair skin seems to glimmer and sparkle under intense sunlight. He has what looks like a brand of a triskelion on his collar bone, which he usually hides behind high necked shirts.
—◦✧◦✧◦—

•PERSONALITY•

Jardyn is eager to please, and oft taken advantage of. He's naive to the ways of humans, but not so the horrors of the outside. His self worth is low, and tied entirely to his newly gained status. He does not hesitate to put others above himself, and is quite self effacing. He has a hard time telling when people are pulling his leg, and sometimes gets into trouble for taking things literally.

•BIOGRAPHY•
Jardyn doesn't talk about his life before the age of seven. Not out of unwillingness, but of being unable. What he does remember is being found in the woods, bewildered but perfectly healthy by a team of Adventurers called the Green Spriggan brigade, who were on their way back from a five year journey. They kept the boy along for several months, teaching him the basics of being a functioning human being, before they dropped him off unwillingly at an Orphanage a dozen or so miles outside Paradisa. There he would live for 3 years, the odd one out among the human children. He took solace from his loneliness in stories of the royal guard, and heroes, until the day he had the chance to be one.

The hamlet in which the orphanage resided came under attack by a substantial force of goblins. With the children's minders slain, and most of the hamlet on fire, Aryn ability came to light for the first time. The ten year old boy took up a splintered spear, and managed to keep the handful of goblins attacking the orphanage from making their way inside. He held long enough for the royal guard detachment to arrive. Among the rescue party was Aurel Caedwyn, a noble of a declining house who in Aryn's ability saw an opportunity. Aurel Caedwyn claimed the boy as a long lost bastard, and no one cared enough to dispute it. To his credit, he treated the boy like a son, but also subjected him to intense preparation for the academy.

•STRENGTHS•
Duty driven and Courageous
Kindness - Tries to look out for and help others
Strong Code of Morals
Studious

•WEAKNESSES•

Lack of Assertiveness
Naivety
Lack of Confidence
Shyness
Youth and Childishness

•FEARS•
The dark

Abandonment
Large dogs and wolves
Ghosts and Ghouls
Goblins

•LIKES & DISLIKES•
Likes: Thunderstorms, Swimming, Water, The Royal Guard, neatness, soap and cleanliness, soft grass beneath his feet, music, ribbons and hair clips, the color blue, pennants, banners, festivals and parades. Cake and sweets
Dislikes: Things that scare him, going to sleep dirty, bullies, braggarts, large dogs, fire, showing skin, heavy sunlight
—◦✧◦✧◦—

•OTHER•

i hope this is ok
 
Last edited:
⋆☽CHARACTER SHEET☾⋆

Sir Gwance, Second Lieutenant of the Exalted Guard.jpg

•FULL NAME•

Garwin Ventarables

•NICKNAME/ALIAS•
Garwin the Indomitable
Stalwart

•SPECIES•
Human

•AGE•
35 and he's starting to feel it

•GENDER•


He's a man

•OCCUPATION•
Royal Guard

•WEAPON (IF APPLICABLE)•
The man wields a full sized great sword with one hand, and uses a tower shield with the other. He fights methodically, like a tank, and like nothing on the field bothers him. He takes savage joy in dispatching monsters larger than himself, and that's where the majority of his skill lies.


•TYPE OF POWER/GIFT (IF APPLICABLE)•
The namesake of his Adventuring name, Stalwart, is ability to become simply immovable, once even fending of the leaping charge of a Bulete. By locking himself into a solid stance, he can trade blows with Minotaur and Trolls, transferring the force to the ground deep beneath him. This is something he can only do for two second bursts a few times a day, and he must be braced.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

His lifestyle is beginning to catch up with him, and to a careful observer, it is obvious. His joints have taken quite the abuse over the years. Now he compensates by building up his muscle mass and trying to hit even harder, to make the fights end quicker


•CLOTHING STYLE•
It's all black, formal but comfortable. He can afford to have his things

•HEIGHT & BODY TYPE•

7 foot 2 inches tall, 302 pounds. He's a beef cake fortress

•DISTINGUISHING FEATURES•
He's a giant among men, and has an array of facial scars.
—◦✧◦✧◦—

•PERSONALITY•

The Stalwart is no longer one for the adventurer's life, of boasts and tales of grand adventure. He's introverted, gruff, and cold to the majority of the people he encounters. That does not mean he doesn't have their interests at heart. He just struggles to convey warning to those who aren't burdened by the blood they've shed and those they've left behind. He sometimes disregards instructions from superiors that he finds fool hardy, instead sticking with his gut. This has landed him in hot water, but he maintains he's yet to be wrong. He's stubborn and willful, and hates to be wrong. He's competitive but he'll never cheat.


•BIOGRAPHY•
Garwin was born in the outlands, far from the civilized territory of Paradisa. Here, in a town within hellish badland his father and mother, a former adventurer and a former blacksmith respectively, settled down. Unfortunately things quickly began to go south for young Garwin. His mother fell ill with a horrible wasting disease, and his father disappeared searching for the cure to her ailment. With no one to put food on the table, or keep the tax collectors at bay, Garwin was taken to the fighting pits as a boy, kicking and screaming. He had a glorious and brutal career as a gladiator, soon earning the right to face the arena champion. However a band of adventurers arrived, lead by a man who claimed to have met Garwin's father. They orchestrated a gladiator rebellion, and ended up burning the town, killing his now elderly mother in the process. It also turned out the man had been full of shit, so Garwin killed him and left him for the Crows. Having nothing left for him there, he signed up with the Guild. Fighting had been the only thing he'd ever known.

He would join a team called the Lion's Tooth, and achieve moderate fame for the slaying of massive beasts and menaces of the outlands. More importantly he acquired considerable wealth, and an intense boredom. He began spending his own wealth to seek out greater challenges, all around the continent. His collection of trophies temporarily staved off his boredom, but he was still missing something. After a few years of pondering the question, he came to the answer. A reason to fight. This is how he found himself angling to be in the service of the Royal Guard of Paradisa

•STRENGTHS•
Confidence
Willpower

Wisdom
Focus
•WEAKNESSES•
Stubborn
Prickly
Single Track minded
•FEARS•
Poverty
Illness

Being wrongfully convicted
•LIKES & DISLIKES•
Likes:
Sunlight, heat,nature, the thrill of the hunt, order, being deferred to and respected

Dislikes: Commanding officers that are younger than him, lazy folk, slovenly folk, weakness
—◦✧◦✧◦—

•OTHER•
 
⋆☽CHARACTER SHEET☾⋆


View attachment 736708
•FULL NAME•
Baron Sir Ironhide "Helm Crusher" Ursine of Bramblewood

•NICKNAME/ALIAS•
Sir Ursine

•SPECIES•
Ironhide Bear

A species of bear native to the Kyiren Empire's forests. They are similar to kodiak bears except they have fur as tough as iron, hence the name.
They normally have the same intellect and strength to a normal kodiak bear, although they live longer.

•AGE•
29 (Old)

•GENDER•
Male

•OCCUPATION•
Ex-Knight, Noble

•WEAPON (IF APPLICABLE)•
Claw and Maw, does have basic knowledge in fighting with martial weapons.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Ursine has the unique gift of intellect and his growls are seemingly understood as language.
Most of his power and resilience comes from his species.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Ursine is a large brown bear, with grayish tints at the end of his hairs, He most commonly walks on his hind legs and wears high class clothing.
His movement is very lumbering and clumsy as bears are when on their hind legs.
His towering height makes anyone hesitate to confront him on mistakes.

•CLOTHING STYLE•
Most commonly, Ursine wears high class suits tailored to fit his massive body.

•HEIGHT & BODY TYPE•
10'4" (standing) Large, Thick, Wide body type

•DISTINGUISHING FEATURES•
Scars scattered across the body, burn marks on back.

—◦✧◦✧◦—

•PERSONALITY•

Sir Ursine is clever and intelligent, however he puts a facade that others believe him to be of small mind. He is secretly cocky and revels in defeating other's plans. Enjoying being in his element he loves the political environment, although he is quick to anger if something goes wrong. Although he seems to be a master socially, in truth he is slow at reacting and is always the last one to understand whats going on. Despite this Ursine loves to be the center of attention, and his large size assists in this. The greatest asset to his arsenal however is that people have trouble telling his expression due to his bear face.

•BIOGRAPHY•
Ursine was originally a wild cub in the Bramblewoods. Kidnapped by a circus he grew up as entertainment. As his hide was too tough for whips, the tamers resorted to burning him with heated metal. Living life terrified and forced to do acts, the fates seemed to take pity on him. With new intelligence he picked the lock of his cage and escaped. After days of fleeing, the bear arrived at a Kyiren military camp. His starved body got off one growl which the soldiers somehow understood as "Hungry." The soldiers fed the young bear some rations and Ursine became part of their unit.

The military life wasn't nearly as painful as the circus and so Ursine enjoyed it there. His unit taught him how to read and gave him his name Ironhide Ursine, a very uninspired name. The first combat was an ambush on their camp, and Ursine proved vital in the combat, single handedly turning the tides in the Kyiren favor. After that, the unit was sent to join a larger force for a major battle. This battle resulted in Kyiren victory when in the midst of combat Ursine crushed the helmet and skull of the enemy commander. This feat earned both his title, and he was called to the capital to be knighted. The newly promoted Sir Ursine went on to win numerous battles.

When the war ended Sir Ursine was granted the title of baron. As many opposed the bear from entering nobility he was give the Barony of Bramblewood a wild forest to dangerous to populate. This forest was also where the bear was born. The opposing nobles expected the bear to enter the forest and that would be the end, however fate had a unique twist. Sir Ursine was giving an aide to guide him and this aide was quite clever, knowing that the bear had no knowledge of politics she wrote him a comprehensive guide to navigating high society. This guide was enough preparation for the bear to figure out a plan to succeed. With his bear tongue he was able to convince the ironhide bears to mine for enchanted iron, as Bramblewood was rich in arcane energy. In exchange Ursine would trade the metal for food to feed the bears. Enchanted iron, being high value and useful in creating magic items was quickly bought by the rest of Kyiren, and in a matter of months Sir Ursine went from a nobody baron to a noble vital for sustaining the empire's economy, much to the dismay of his opponents.

•STRENGTHS•
-Charismatic
-Intimidating
-Connections

•WEAKNESSES•
-Slow to React
-Not Adaptable
-Quick to Anger

•FEARS•
-Circuses
-Fire
-Unknown Scenarios

•LIKES•
-Being Pampered
-High Class Encounters

•DISLIKES•
-Fears
-Surprises
-Being referred to without a title
-Informality
—◦✧◦✧◦—

•OTHER•


accepted, interesting take on a more obviously non-human character... has something in common with my own (luka) in backstory, too.





⋆☽CHARACTER SHEET☾⋆

View attachment 736971
Credit: Donghwan Kim

•FULL NAME•

Jardyn Caedwyn
•NICKNAME/ALIAS•
Bastard
Boy

Sparkle

•SPECIES•
Allegedly Human Fae-Blooded human

•AGE•
Fourteen, but scarcely looks a day over twelve at most.

•GENDER•

Male, despite his androgyny

•OCCUPATION•
Royal Guard Trainee

•WEAPON (IF APPLICABLE)•
A fine steel arming sword recently received from his noble benefactor, and a parrying dagger. Due to his small stature, he tends to use the arming sword like a hand and a half. The blade is a masterwork, with a rippling blue banding worked into the blade, causing it to shimmer like water in the sunlight. It's not just for show. He's been training with an arming sword for three years, and far outstrips others his age in swordsmanship. He is agile, but never moves without purpose. Practicality is at the heart of his fighting style, and he has no qualms about throwing an elbow, grabs, sweeps, or even headbutts. You won't see any front flips or showy maneuvers outside of parade drills.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Hero's Mandate: A hero who serves with his sword, dies by the sword, protecting the innocent. Hero's Mandate is the name Jardyn has given the aura like phenomena that earned him the attention of his benefactor. The more bleak, hopeless and desperate the situation, the stronger Jardyn becomes. Jardyn gains supernatural reaction speed, strength, and constitution, allowing him to fight long after he should have been downed. When things are beyond desperate, he can trade these boons for one powerful smite, excellent against singular strong opponents. Note, Hero's Mandate will not save him from the effects of his wounds, and currently lasts a meager two minutes. His body feels the full effects and strain of his actions while under Hero's Mandate, and will likely be unable to continue after it passes. Most importantly, Hero's Mandate only works when fighting on behalf of others.
—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Jardyn is fair skinned and soft. He appears younger than his age, and tends to fade into a crowd. He wears blues and grays and beige when he gets to choose. He has timid mannerisms, and always seems to be busy or have somewhere to be, if not tending to a superior.

•CLOTHING STYLE•

You will rarely find Jardyn outside his trainee uniform, high and tight. That is unless he's being hazed. Jardyn doesn't really care much about what he wears, but he's had high class etiquette drilled into him. He does not like to show his skin below his neck, often wearing gloves.
•HEIGHT & BODY TYPE•
4'10 and scrawny
•DISTINGUISHING FEATURES•
His fair skin seems to glimmer and sparkle under intense sunlight. He has what looks like a brand of a triskelion on his collar bone, which he usually hides behind high necked shirts.
—◦✧◦✧◦—

•PERSONALITY•

Jardyn is eager to please, and oft taken advantage of. He's naive to the ways of humans, but not so the horrors of the outside. His self worth is low, and tied entirely to his newly gained status. He does not hesitate to put others above himself, and is quite self effacing. He has a hard time telling when people are pulling his leg, and sometimes gets into trouble for taking things literally.

•BIOGRAPHY•
Jardyn doesn't talk about his life before the age of seven. Not out of unwillingness, but of being unable. What he does remember is being found in the woods, bewildered but perfectly healthy by a team of Adventurers called the Green Spriggan brigade, who were on their way back from a five year journey. They kept the boy along for several months, teaching him the basics of being a functioning human being, before they dropped him off unwillingly at an Orphanage a dozen or so miles outside Paradisa. There he would live for 3 years, the odd one out among the human children. He took solace from his loneliness in stories of the royal guard, and heroes, until the day he had the chance to be one.

The hamlet in which the orphanage resided came under attack by a substantial force of goblins. With the children's minders slain, and most of the hamlet on fire, Aryn ability came to light for the first time. The ten year old boy took up a splintered spear, and managed to keep the handful of goblins attacking the orphanage from making their way inside. He held long enough for the royal guard detachment to arrive. Among the rescue party was Aurel Caedwyn, a noble of a declining house who in Aryn's ability saw an opportunity. Aurel Caedwyn claimed the boy as a long lost bastard, and no one cared enough to dispute it. To his credit, he treated the boy like a son, but also subjected him to intense preparation for the academy.

•STRENGTHS•
Duty driven and Courageous
Kindness - Tries to look out for and help others
Strong Code of Morals
Studious

•WEAKNESSES•

Lack of Assertiveness
Naivety
Lack of Confidence
Shyness
Youth and Childishness

•FEARS•
The dark

Abandonment
Large dogs and wolves
Ghosts and Ghouls
Goblins

•LIKES & DISLIKES•
Likes: Thunderstorms, Swimming, Water, The Royal Guard, neatness, soap and cleanliness, soft grass beneath his feet, music, ribbons and hair clips, the color blue, pennants, banners, festivals and parades. Cake and sweets
Dislikes: Things that scare him, going to sleep dirty, bullies, braggarts, large dogs, fire, showing skin, heavy sunlight
—◦✧◦✧◦—

•OTHER•

i hope this is ok
accepted, neat to see a trainee character amongst the many established knights and adventurers.


⋆☽CHARACTER SHEET☾⋆

View attachment 737356

•FULL NAME•

Garwin Ventarables

•NICKNAME/ALIAS•
Garwin the Indomitable
Stalwart

•SPECIES•
Human

•AGE•
35 and he's starting to feel it

•GENDER•


He's a man

•OCCUPATION•
Royal Guard

•WEAPON (IF APPLICABLE)•
The man wields a full sized great sword with one hand, and uses a tower shield with the other. He fights methodically, like a tank, and like nothing on the field bothers him. He takes savage joy in dispatching monsters larger than himself, and that's where the majority of his skill lies.


•TYPE OF POWER/GIFT (IF APPLICABLE)•
The namesake of his Adventuring name, Stalwart, is ability to become simply immovable, once even fending of the leaping charge of a Bulete. By locking himself into a solid stance, he can trade blows with Minotaur and Trolls, transferring the force to the ground deep beneath him. This is something he can only do for two second bursts a few times a day, and he must be braced.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

His lifestyle is beginning to catch up with him, and to a careful observer, it is obvious. His joints have taken quite the abuse over the years. Now he compensates by building up his muscle mass and trying to hit even harder, to make the fights end quicker


•CLOTHING STYLE•
It's all black, formal but comfortable. He can afford to have his things

•HEIGHT & BODY TYPE•

7 foot 2 inches tall, 302 pounds. He's a beef cake fortress

•DISTINGUISHING FEATURES•
He's a giant among men, and has an array of facial scars.
—◦✧◦✧◦—

•PERSONALITY•

The Stalwart is no longer one for the adventurer's life, of boasts and tales of grand adventure. He's introverted, gruff, and cold to the majority of the people he encounters. That does not mean he doesn't have their interests at heart. He just struggles to convey warning to those who aren't burdened by the blood they've shed and those they've left behind. He sometimes disregards instructions from superiors that he finds fool hardy, instead sticking with his gut. This has landed him in hot water, but he maintains he's yet to be wrong. He's stubborn and willful, and hates to be wrong. He's competitive but he'll never cheat.


•BIOGRAPHY•
Garwin was born in the outlands, far from the civilized territory of Paradisa. Here, in a town within hellish badland his father and mother, a former adventurer and a former blacksmith respectively, settled down. Unfortunately things quickly began to go south for young Garwin. His mother fell ill with a horrible wasting disease, and his father disappeared searching for the cure to her ailment. With no one to put food on the table, or keep the tax collectors at bay, Garwin was taken to the fighting pits as a boy, kicking and screaming. He had a glorious and brutal career as a gladiator, soon earning the right to face the arena champion. However a band of adventurers arrived, lead by a man who claimed to have met Garwin's father. They orchestrated a gladiator rebellion, and ended up burning the town, killing his now elderly mother in the process. It also turned out the man had been full of shit, so Garwin killed him and left him for the Crows. Having nothing left for him there, he signed up with the Guild. Fighting had been the only thing he'd ever known.

He would join a team called the Lion's Tooth, and achieve moderate fame for the slaying of massive beasts and menaces of the outlands. More importantly he acquired considerable wealth, and an intense boredom. He began spending his own wealth to seek out greater challenges, all around the continent. His collection of trophies temporarily staved off his boredom, but he was still missing something. After a few years of pondering the question, he came to the answer. A reason to fight. This is how he found himself angling to be in the service of the Royal Guard of Paradisa

•STRENGTHS•
Confidence
Willpower

Wisdom
Focus
•WEAKNESSES•
Stubborn
Prickly
Single Track minded
•FEARS•
Poverty
Illness

Being wrongfully convicted
•LIKES & DISLIKES•
Likes:
Sunlight, heat,nature, the thrill of the hunt, order, being deferred to and respected

Dislikes: Commanding officers that are younger than him, lazy folk, slovenly folk, weakness
—◦✧◦✧◦—

•OTHER•
accepted, "height: 7'2" "occupation: royal guard" "dislikes: commanding officers that are younger than him" ...oh boy.
 


  • ━elenora━


    ━━━━━━❦━━━━━━

    •FULL NAME•
    Elenora Octavia Diamonte-Wintercrest

    •NICKNAME/ALIAS•
    Elle, only by those closest to her

    •SPECIES•
    Human

    •AGE•
    19

    •GENDER•
    Female

    •OCCUPATION•
    Foreign princess, magic student, knight in the Royal Guard

    •WEAPON•
    Like all memebers of the Royal Guard without a unique weapons specialty, Elenora carries the standard-issue sword and is competent when using it, though her specialty is absolutely in magical attacks

    •TYPE OF POWER/GIFT•
    Elenora possesses the family gift of the Diamonte clan, crystal manipulation. She's far more skilled with it than her brother, but unlike her father who uses it to create exotic gemstones which he sells for exorbitant prices, she instead applies it in combat and occasionally construction. Manipulating already existing crystals is far simpler than creating them, but Elenora is able to conjure her own with relative ease if she must. It's a fairly versatile power and equally effective in defensive and offensive applications when in the hands of someone familiar with its more intricate workings. Because of her enviable skill and self restraint, Elenora is generally liked and well-respected amongst the Royal Guard

    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•
    Graceful and always poised, Elenora is exactly what most would expect a princess and billionaire's daughter to be. Her hair is long and a shimmery shade of pastel lavender, worn loose and free-flowing unless she's out with the Guard. There's something almost crystalline in her skintone, which is quite fitting. Unlike her brother, Elenora inherited the infamous ruby eyes of King Diamonte, which are as intimidating as they are pretty and stand out amongst her otherwise pale features.

    •CLOTHING STYLE•
    When not wearing the uniform of the Royal Guard, Elenora tends to prefer fine dresses and even gowns. She dislikes bright colors or tacky, overdone frilly designs and generally prefers her outfits to be more simplistic in their elegance. Gemstones feature in almost all of these, whether worn as jewelry or sewn into the clothing directly.

    •HEIGHT & BODY TYPE•
    5'6, slender and with excellent posture

    •DISTINGUISHING FEATURES•
    Her long hair, and especially the vivid ruby eyes well known to be a symbol of her home kingdom

    —◦✧◦✧◦—

    •PERSONALITY•
    Quiet, studious and sometimes stern, but always fair. While she grew up intensely spoiled, Elenora has tried not to let this taint her innate sense of justice. Though she isn't social or easy to talk to, she's still rather well-liked in Paradisia for not using her status as a means of intimidation or an easy key to getting what she wants. A believer in treating everyone with basic respect, she doesn't tolerate cruelty towards apprehended prisoners any more than if it were being directed at a fellow knight. Two wrongs do not make a right, and fair trials are invaluable in the world of true justice. She's anything but a pushover however, and any attempts made by criminals to manipulate the 'nicer' guard are immediately shut down.

    Elenora is fascinated by magic and a brilliant student who takes learning and mastering her natural abilities extremely seriously. Most of her free time is spent reading endlessly on such subjects, though she also enjoys fictional tales of adventure and often wonders what it would be like to join the Guild.

    •BIOGRAPHY•
    Elenora is the second-born daughter of King Diamonte. She was raised as spoiled as one could possibly be, as not only was her father a king, but also one of the richest men on the entire planet of Sabel; this being mainly due to his ability to produce priceless one-of-a-kind gems with ease.

    Nothing ever stays perfect for long however, and two years ago, the Diamonte kingdom was plunged into war against an equally powerful enemy. The king, queen and crown princess chose to remain in their castle and fight, but to ensure the survival of the Diamonte line, the two younger siblings were sent away to the relative safety of distant ally Paradisia. They would not be given a free ride, however. Queen Vivienne saw it unfit for foreign royalty to benefit from luxuries not enjoyed by her own people, and so these two youths would have to earn their keep. They chose to serve in the Royal Guard despite any risks it might pose, and while originally judged for having such a spoiled upbringing, Elenora soon earned the respect of her fellow knights.

    •STRENGTHS•
    Intelligent, fair, studious

    •WEAKNESSES•
    Withdrawn, stubborn, easily annoyed

    •FEARS•
    The destruction of her kingdom, Ciel getting himself killed, another war

    •LIKES & DISLIKES•
    Elenora likes studying, fine gardens and mornings in spring. She dislikes excessive rudeness, yelling and ignorant behavior

    —◦✧◦✧◦—

    •OTHER•
    Could she be a replacement Captain of the Royal Guard once Lucien finally dies??


    ━━━━━━❦━━━━━━


    ⛧ c o d e d _ b y _ s p o o k i e ⛧
 

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⋆☽CHARACTER SHEET☾⋆
1591312550569.png
•FULL NAME•
Unknown

•NICKNAME/ALIAS•
The Aide

•SPECIES•
Human

•AGE•
Young Adult

•GENDER•
Female

•OCCUPATION•
Aide to Sir Ursine

•WEAPON (IF APPLICABLE)•
Dagger

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Zero Presence - People will acknowledge that shes there, but only as part of the background. She is quickly forgotten, and what she does that is remembered is assumed to be someone else's work. Though they can't remember who exactly. If someone notices her, they assume she was meant to be there, and then they forget her once they look away. This power does have a major weakness however, it doesn't work on animals.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Forgettable

•CLOTHING STYLE•
They dress nicely, but not remarkable.

•HEIGHT & BODY TYPE•
5'7" Average

•DISTINGUISHING FEATURES•
No distinguishing features, and even that isn't distinguishing.

—◦✧◦✧◦—

•PERSONALITY•

The Aide is quiet, solitary, and clever. She understands that people will forget her in moments and so she sticks to the background to make the most of it. Although shes smart and controlling, she doesn't have aspirations to rule from the shadows. Certainly she has plans, and leads Sir Ursine on his path, but she merely is playing her part as his aide. She strongly believes once someone other than Ursine learns her relevance, she loses, and she prefers to win.

•BIOGRAPHY•
This mysterious individual was born to a servant in the castle of Kyiren. Being a smart kid she noticed that no one cared where she went. Even her mother forgot about her after she turned 3. And so she studied politics in the libraries and studies of the castle. Frequently she would sneak into the conferences of the royalty. She became a master at understanding the political environment and started slipping paper into certain noble's pockets. This caused discord among the politics of Kyiren as her plans came to fruition. The old dynasty was overthrown and a more capable noble was placed in the seat, and all this at the mere age of 11.

With Kyiren in better hands she began acting like an unimportant aide to the nobles, she directed them into a victorious war against another nation, increasing Kyiren territory by almost 25%. After this war one thing she didn't expect happened. A bear in the military became a noble. And as the nobles at the table discussed who to become his aide, she was chosen do to her insignificance. However, despite this not being in her plans, she adapted. She was going to make this bear the most vital noble in the nation. She saw the fact that all the other nobles working against her new lord as a challenge, and She was going to win it.

Another thing she didn't expect was that the bear remembered her, which both made things easier and harder. But nonetheless she introduced the bear to politics with a detailed book. The bear took her book and studied it hard, and thus she knew this bear would be perfect for her plans. The first step was to set up the economy for the bear, and then to increase Sir Ursine's relation to other nations. The economy ended up being easier than she expected. Despite the throw away uninhabited land the bear was given, he managed to create a sort of society with the natural creatures of the forest, and the fact she found enchanted iron in abundance in the forest, practically placed the plan into her hands. Now that the economy plan was sorted and Sir Ursine was made a vital part of his own nation, it was time to increase relations with foreign nations.

•STRENGTHS•
-Clever
-Smart
-Not Noticeable
-Forgettable

•WEAKNESSES•
-Forgettable
-Few Direct Combat Skills
-Friendless
-Few Connections

•FEARS•
-Being Remembered
-Spotlight
-Being Puppet to Someone Else's Plans
-Losing

—◦✧◦✧◦—
 
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Captain Maggie
Yael Zyonn || AKA: Maggie (used because Yael isn't in the common tongue), Captain Maggie, Yael The Exiled
Height: 5'5 | Build: Athletic/Muscular | Age: 33 | Gender: Female
Occupation: Pirate/Captain of Neptune's Disgrace
Species:
Basically human except they live in the depths of the ocean. Age-wise they mature by the age of 15-17 and can live up to be 200 yrs old. Magic wise they can use the element of water or air. Other things include being excellent swimmers, able to communicate with Sea creatures (she can get them to understand what she says, but struggles to understand them at times), breathe both air and water, have a natural understanding of most languages, and are immune to cold (they live in the depths of the Sea. Harsh conditions such as cold and pressure aren't a problem for Tritons).
Ability: Water - Her drawbacks are her concentration and need for a source. The longer she has been away from a larger body of water will weaken her connection to the elements making it increasingly harder to use it. After roughly 3-4 days she won't be able to use it effectively. She typically uses it to keep the seas calm and safe for the vessel she commands or make seas rougher for enemy ships when in battle. While she is cable of conjuring whirlpools, walls of water, and large waves to crash into ships; these all drain her rather quickly and can cause her to blackout. She can manipulate water, throwing water balls to knock enemies overboard and etc.
Weapons: She has many hidden daggers and small knives on her at all times for emergencies. However, she prefers using her swords. One of them is her trusted rapier and the one she carries the most. If she isn't carrying the rapier, she has her two cutlasses. She is a skilled swordsman, especially when on moving terrain (like a ship) or in the water.

Personality:
Maggie as a captain and toward her crew is completely different than how she is with outsiders or the general eye. When in command she is very hard-working and decisive, especially in a fight. She is eerily calm and very assertive. Once the danger has passed and things have been taken care of, she will always tend to her trusted crew as they are the only family she has since her exile from her own people and rejection of land dwellers. When not with her crew or needing to command, she comes off as a lot different. More harsh and cold, and to be fair she has the right to be.

Maggie has good attention to detail. She isn't that concerned about her appearance to others. She isn't very good at drawing boundaries and doesn't think things through before speaking. Maggie is rarely driven by appeals to emotion. She is not very sympathetic towards others and expects people to look after themselves, as she looks after herself. She can be rude, though she is easy to tolerate as long as she isn't angry, most of the time. Sometimes she appears to be cold, and she does not go out of her way to do things for others unless there is an incentive. She finds it easy to say no and tends to judge those who can't say no as weak. Sometimes she can behave in a predatory manner towards vulnerable and easily manipulated individuals. She finds it easy to stand up for herself and rarely takes notice of public judgments.

Maggie is emotionally unstable and suffers from a lot of negative feelings. Sometimes that manifests as anger, bitterness, or resentment towards others. Sometimes it manifests as depression and self-hatred. She is stubborn and often easily irritated or angered. She does not deal well with bad news and can become vulnerable and fragile when pushed beyond her coping abilities. Her tendency to sense danger has helped her to avoid serious trouble on several occasions. She knows her physical limits and rarely goes beyond them.

Biography:
Yael was born to a noble Triton couple, the youngest of 5. Two older brothers brothers, an older sister, and a twin brother. All her siblings were perfect examples of Tritons. Peaceful, noble, righteous, and blah d blah. Yael was nothing like that. She wasn't a lawful good person, more of a neutral. She was a trouble maker from the start much to her parent's dismay. It was pretty easy to point Yael out compared to others her age because of her trouble making. Everywhere she went whispers and stares followed. Her parents did their best to raise her and correct her path but to no luck.

She was 19 when things went south fast. She had been traveling to the land with her family, as they always made routine trips for trading, but before they reached land they spotted a ship that threw insults at her family and tried to provoke them into fighting. While the rest of her family remained calm, Yael couldn't control her anger and as she had just developed her water connection only a year prior (late for a Triton) she had little control over her ability when she got angry. So she lost control and conjured up a whirlpool that sucked down the ship and drown the sailors. She passed out for three days and woke up in a cell. Two days later a terrified Yael stood trial and was convicted to 100 years of exile. As guardians of peace, killing those that aren't an enemy is a crime and has severe punishments. Even more severe as she had used her element/ability against them. She was lucky to just get exile.

Banned from the only home she knew, unable to go to any Triton tribes, she was forced to leave and go to the land. She faced a lot of rejection and judgment. Not only that but living on land was entirely exhausting and everything was hard. Walking was hard for a while as her legs weren't used to walking. Her first two days she was like a baby deer. After a horrid 2 years of living on land and struggling to survive, she returned to the water unable to handle it anymore. It was then she encountered a pirate crew that took her in. Yael quickly adapted to her role as a pirate. it was like everything had fallen in to place and it felt like her calling. It was her mentor who gave her the name Maggie since Yael was unpronounceable in common tongue. She quickly mastered sword fighting and hand to hand combat, then worked on mastering her ability using it to keep the ship safe. She rose quickly through the ranks and after a while she was given the role of captain at the age of 27. It the time from then to now (about 6years) she has gained an infamous reputation that she upholds.

•STRENGTHS•
Great swimmer, high endurance, skilled swordsman, quick-thinking, observant.
•WEAKNESSES•
Walking on land, hard-headed, blunt, assertive.
•FEARS•
Losing her ability, being trapped, being stuck on land or away from water, being seen as weak.
•LIKES & DISLIKES•
LIKES: Water/the ocean, Respect, Her crew, Her Ship, Swimming, pranks.
DISLIKES: Land, sand, disrespect, walking on land.
—◦✧◦✧◦—

•OTHER•
- Zyonn is the last name of her mentor, Maggie took it after her death when Maggie was 25.
-Exiled at the age of 19. and has roughly 86 years of exile left.
-Her ship is called Neptune's Disgrace, fitting huh?
 
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•FULL NAME•
Leroy

•SPECIES•
Human

•AGE•
15 years

•GENDER•
Male

•OCCUPATION•
Musician/Street Performer

•Intrument•
1591400212376.png
Primitive Style Banjo

•TYPE OF POWER/GIFT•
Leroy has mastered the art of animal speak. Using the language of his tribe, combined with a bit of inherent magic, animals are able to completely understand his words, as long as they have some semblance of intelligence (No insect or worms). In addition to this Leroy also has all the abilities typical to a bard, being able to boost his allies mana physical abilities etc. when playing.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Leroy wears clothes typical to boys of his tribe. He always keeps his mask on in public, only removing it with trusted friends or in private, as it's taboo for tribe members to show teir face to outsiders. Underneath he has the features unique to his tribe with pale green eyes and white hair.

•HEIGHT & BODY TYPE•
5'10 and Lanky

•DISTINGUISHING FEATURES•
None besides his odd clothes

—◦✧◦✧◦—

•PERSONALITY•

Leroy is quite trusting in people and can be befriended very quickly. He often relies on others to help him with living in modern society. Though he is quite reserved and trys not to stand out most of the time when interacting with strangers he can be a great ally when you get to know him.

•BIOGRAPHY•
Leroy comes from an isolated tribe in the vast forests of Sabel. The tribe is very connected to nature and have found a way to peacefully coexist with the wildlife. The tribespeople are completely adapted to life in wilderness and as such they have been able to remain mostly the same for thousands of years, despite society progressing around them they are one of the few remaining primitive human tribes.

When Leroy was 10 an outsider became lost in the vast woods and had stumbled across the tribe. While the other tribespeople feared the outsider Leroy's family gave him shelter and guided him through the forest to return home. Truly grateful for the help he received, the outsider had just one thing he could give to show his gratitude, the instrument on his back. Leroy gravitated toward the strange instrument and spent much of his time for the next five years exploring it and learning how to use it. Once he had completely mastered the instrument Leroy was left with a thirst for the outside world and what other great things it had to offer. With his mind made up Leroy, packed his bag with a few days of food and left during the night, bound for the first city he could find, the city of Paradisia.

•STRENGTHS•
Survival skills, Trusting in others, Very empathetic, Dedicated

•WEAKNESSES•
Easily tricked or fooled, Not very good at standing up for himself, Has extremely limited knowledge of modern society

•FEARS•
Losing his instrument, Caves, Hurting people or animals

•LIKES•
Animals, Discovering/learning new things, playing music, listening to music, Exploring

•DISLIKES•
Eating meat, Snow

 
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View attachment 738312
•FULL NAME•
Leroy

•SPECIES•
Human

•AGE•
15 years

•GENDER•
Male

•OCCUPATION•
Musician/Street Performer

•Intrument•
Primitive Style Banjo

•TYPE OF POWER/GIFT•
Leroy has mastered the art of animal speak. Using the language of his tribe, combined with a bit of inherent magic, animals are able to completely understand his words, as long as they have some semblance of intelligence (No insect or worms). In addition to this Leroy also has all the abilities typical to a bard, being able to boost his allies mana physical abilities etc. when playing.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Leroy wears clothes typical to boys of his tribe. He always keeps his mask on in public, only removing it with trusted friends or in private, as it's taboo for tribe members to show teir face to outsiders. Underneath he has the features unique to his tribe with pale green eyes and white hair.

•HEIGHT & BODY TYPE•
5'10 and Lanky

•DISTINGUISHING FEATURES•
None besides his odd clothes

—◦✧◦✧◦—

•PERSONALITY•

Leroy is quite trusting in people and can be befriended very quickly. He often relies on others to help him with living in modern society. Though he is quite reserved and trys not to stand out most of the time when interacting with strangers he can be a great ally when you get to know him.

•BIOGRAPHY•
Leroy comes from an isolated tribe in the vast forests of Sabel. The tribe is very connected to nature and have found a way to peacefully coexist with the wildlife. The tribespeople are completely adapted to life in wilderness and as such they have been able to remain mostly the same for thousands of years, despite society progressing around them they are one of the few remaining primitive human tribes.

When Leroy was 10 an outsider became lost in the vast woods and had stumbled across the tribe. While the other tribespeople feared the outsider Leroy's family gave him shelter and guided him through the forest to return home. Truly grateful for the help he received, the outsider had just one thing he could give to show his gratitude, the instrument on his back. Leroy gravitated toward the strange instrument and spent much of his time for the next five years exploring it and learning how to use it. Once he had completely mastered the instrument Leroy was left with a thirst for the outside world and what other great things it had to offer. With his mind made up Leroy, packed his bag with a few days of food and left during the night, bound for the first city he could find, the city of Paradisia.

•STRENGTHS•
Survival skills, Trusting in others, Very empathetic, Dedicated

•WEAKNESSES•
Easily tricked or fooled, Not very good at standing up for himself, Has extremely limited knowledge of modern society

•FEARS•
Losing his instrument, Caves, Hurting people or animals

•LIKES•
Animals, Discovering/learning new things, playing music, listening to music, Exploring

•DISLIKES•
Eating meat, Snow

accepted, he's an interesting character and a good addition to paradisia.
 
⋆☽CHARACTER SHEET☾⋆

Serval_girl.gif


•FULL NAME•
Fei (Kitria lack last names.)

•NICKNAME/ALIAS•
Fei, The Slayer

•SPECIES•
Wild Kitria
Thousand of years ago a tribe of Kitria were sailing when the ship was destroyed in a storm. A hand full of survivors washed up on an island far far away from inhabited land. This jungle island was unforgiving, just to survive the Kitria were forced to change. They became stronger, larger, and more feral. Blood magic began to fade from their repertoire as the monsters of the island were resistant to the ability. The stones of the island, known as thunder stones, gave them new lightning based magic to fill the gap. Still the wild variant keeps a number of the traditions of the original species, they still give gifts, only of thunder stones or hunt trophies rather than shinnies. They still have long life spans, and they continue to refer to themselves in third person.

•AGE•
With the lengthy life span of Kitria exact age can not be seen (doubly so as the Wild Kitria don't keep track of age).
Fei appears to be an adult.

•GENDER•
Female

•OCCUPATION•
Hunter, Monster Slayer

•WEAPON (IF APPLICABLE)•
Storm Bringer
A spear made of bone and thunderstones, it has a unique trait of electrocuting those it strikes, which can cause additional damage, and paralysis.
In a dire situation she can use her skinning knife in combat.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Battle Tempo
The longer a fight goes on, Fei builds of static energy, increasing her strength and speed while also letting her ignore exhaustion. However after combat all of the exhaustion of pushing her body above normal hits at once, leaving her drained of energy. Additionally if a fight goes on too long the constant energy wears down the body, causing injuries.
Lightning Resistance
All Wild Kitria have great resistance to lightning due to their affinity with thunder stones.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

All Wild Kitria have fur matching that of exotic wild cats. Fei in particular matches a serval. She has a wild look to her with disheveled (though fluffy) hair, yellow eyes, and fangs in her mouth. Her skin is bright, though not pale. Fei has a trained movement to her, rapid and wild though not having a single wasteful step. Even skilled combatants lack the training she has to her movement, as her long lifespan allows for more practice.

•CLOTHING STYLE•
Like any Kitria, the wild sort enjoy ribbons and other fashionable items in their clothes. However unlike Kitria, Wild Kitria place functionality above all. Fei is no different, she sticks with clothes that looks fashionable and is highly functional. Laces are used to tie sections of the clothes and bright color accents are used heavily. For Fei these accents are yellow, to match her hair. Ease of airflow is also important to Fei to keep her cool while moving around, and a lack of sleeves makes for a wider range of movement.

•HEIGHT & BODY TYPE•
5'7" Which is extremely tall for a normal Kitria, but is only average for the wild variety.
Her body is built muscular but lean, the she is surprisingly skinny for how strong she is.

•DISTINGUISHING FEATURES•
Her ears and tail are noticeable with their exotic cat appearance, and Fei's yellow eyes remind of a feral beast.

—◦✧◦✧◦—

•PERSONALITY•

Fei is a thrill seeker at heart. She will do almost anything to achieve the high of adrenaline, but this doesn't mean she is ethic-less. She is against fighting people without a provocation, as she believes its a waste of her skill. The tribal origin of her has left her rather casual. She has trouble being serious in situations that would normally call for it. Her impatience leads to her getting bored quickly, and this adds to her socially difficult nature. Additionally she believes she is the best in any room, and so she leaves little time for others. The only thing that directs her other than thrill, is curiosity. Curiosity leads to new encounter and that equals intrigue to Fei.

•BIOGRAPHY•
Born in the island know as Wylren she has never known about society outside of the tribes of Kitria that inhabit this archipelago. She learned language that was passed down from the first Kitria that arrived and learned to be a hunter from a young age. Showing impatience she rushed off for her first hunt far before she was ready. Merely an hour after setting out she was ambushed by a pack of Vitch Hounds, creatures resembling wolves in the vaguest of terms. The hounds almost immediately poisoned her with the spines they can launch. This would be a death sentence but she was saved by another hunter from her tribe. Nursed with the antidote she dedicated herself to honing her skills for revenge.

Upon completing her training she was given a final test, to kill a powerful creature of the jungle, with only a skinning knife. She set out and narrowly slayed the monster in a long fight that taught her about her Battle Tempo. With the femur of the giant monster she crafted a spear, other tribesmen imbued the spear with thunder stones. Now ready, she began hunting for a living. She killed every Vitch Hound she came across and other prey she focused on. Fei became extremely skilled over the years.

After hundreds of years of hunting, she got bored of the monsters in the archipelago. Even though they were incredibly strong, she memorized the patterns the beasts followed. Having heard a story in her childhood about lands beyond the sea, Fei decided to sail to these far off lands in hopes of new prey. Part way through her journey her raft was destroyed in a storm. But Fei didn't fail there. With a single log she drifted to these new lands, and now has arrived at the docks of Paradisia.

•STRENGTHS•
-Adaptable
-Confident
-Brave
-Perceptive
-High Stamina

•WEAKNESSES•
-Cocky
-Ignorant of societal norms
-Impatient
-Quick to assumptions

•FEARS•
-Being helpless
-Claustrophobia
-Tiny animals (insects)

•LIKES•
-Hunting
-Combat
-Trophies
-Storms
-Exercise
-Feeling the wind while running
-Thrills

•DISLIKES•
-Fighting people
-Failed hunts
-Being weak
-Being tired

—◦✧◦✧◦—
 

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PLACE IMAGE HERE


•FULL NAME•

Tex Skodr Al'Rai
•NICKNAME/ALIAS•
The Mountain

•SPECIES•
Lizardfolk

•AGE•
90
•GENDER•
Male

•OCCUPATION•
Royal Guard

•WEAPON (IF APPLICABLE)•
Tex sports a long magical war axe he inherited from his father, Urdon Al'Rai. It is three feet long with a special gilded blade and a bright pick. It has two floating shards at the back of the head that glows bright orange when fire magic is focused through it. The Axe is ceremonial in design, with golden spirals tracing down a deep black obsidian handle that holds a green jewel. His backup is a powerful crossbow that is hung around his shoulder, a leather pack is attached to his belt full of barbed pig steel tipped bolts.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Tex has the ability to summon fire and control it. They intensify to his will and fury and scorches the earth he treads. This magic he wields can be focused through his Axe, allowing devastating fire slashes. To him, fire is his heart. It flickers and grows to his anger, the manifestation of intensity. It feels like home. Like Father. With his Pyrokinesis, comes the invulnerability to fire and fire magic.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Tex is a Lizardman with light blue scales and a tan underbelly and palms. His eyes are Crimson red. His armor is made from strange magic metals, ceremoniously gifted to him by the Fire Sages of the Smithing guild. It is bluish grey with crimson and gold detailing, patterns running down to the belt made from thick black leather and a metal plate at his hip that holds a tattered piece of cloth. Its been browned from time, seemingly being a part of a coat.

Texs eyes are quite squinty, often believed to be closed. Whenever he uses his fire, he opens his eyes wide, them making deep red ribbons of light. This gives him a intimidating look, on par with his size and stature.

•CLOTHING STYLE•
Outside from the armor he wears while on duty, he mostly wears plain clothing, tight on his body. A white sleeveless tunic and thick cloth pants. Other times hed be shirtless and wear baggy cloth pants and a hood.

•HEIGHT & BODY TYPE•
7'8. Very bulky.

•DISTINGUISHING FEATURES•
He has a strange deep black scar on his neck that seemed to crawl up his jaw on the right. This spot doesn't have any scales grown back on it, instead having thick scar tissue. Along his chest and back, several streaks of discolored scales line his right peck and down his shoulder blades. They seem to be healed claw marks.

—◦✧◦✧◦—

•PERSONALITY•

Tex is the strong stoic type, not too particular about talking on his past unless its brought up. This leads to his sense of idle secrecy, not that he is ashamed of anything, but just doesn't talk about it. He is also a very gentle character, not speaking too loudly aside from his fury or intensity surfacing while excited.

Despite his stature, he isn't all brawn. Tex has many years of wisdom on his belt, mostly stories of his adventures. He actively tries to learn anything he can, whether it be recipes for bread or ways to exercise the mind and body.

Tex is kinda antisocial, opposite to his peoples nature. He would rather be alone in his duties, refusing help until something bigger happens where he knows he will need help.

He is patient, knowing when is the best time to strike and doesn't fuss over peoples mistakes as everyone makes mistakes.

He is extremely loyal to the merciful Queen, acting as her shield as well as the kingdoms wall. His will is insurmountable and his resolve would be unbreakable. Once he sets out to do something, he will finish it no matter the cost. His intentions are always pure at heart, to better the ground he touches. He wouldn't want any less.

Lastly, he has his Fury. Its his wild and violent side that he channels through his fire magic. Its not anger, but a release of stress to him during combat or through artistic representation.

•BIOGRAPHY•
Tex was born in the Themos Region of Nhila, in the Desert under a trading clan. His Mother is a merchant and trader, selling or receiving goods to/from other clans. Spice, rice, maize, and meat. His Father was a Fire Sage, one of the great powerful Pyrokinetic wizards. Urdon the Furious. He was a descendant of one of the Fire Sages that participated in the Oncoming. Tex inherited his fathers magic at a young age, not capable of using its potential. His father was there to help train Tex in the ways of the warrior, training to become the next Fire Sage. During some days, he would spend time helping his mother load goods onto wagons or beating off rugs. He used his fire abilities to create wildfires to which would be extinguished at an instant and gathered the charcoal for the smithing guilds, ash for fertilizer added with dung. Tex was also trained by the Fire Monks, Lizards who specialize in agile and powerful combat forms as well as defense. They taught him patience and how to control his emotions under duress.

When he was around 20, his father went out on an adventure without Tex that lasted a year. However, when he came back, he was not the same person. He fought a Shadow User. The embodiment of corruption and was put under a deathly curse. He was missing his arm and leg, dark black scarring preventing them from regenerating. Urdon was bedridden with his scales turning a pale grey. His muscle turned to fat. That fat turned into skin, skin that would rest on his bones and sag like a helpless creature. He coughed up blood and a black viscous liquid. Tex took to caring for his dying father, soaking rags with warm water and helping bathe him. A week later, Urdon was lying in the arms of death and ready to roll over. In his last breaths, he spoke to Tex softly, opposite to his firm and commanding tones he usually adorned. Life was leaking away from the back of his throat as he used his strength to summon his prized possession...The Axe of Sol. A heirloom possessed by his ascendant Fire Sages and now is gifted to Tex. For the first time in his life, he saw his Father weep before turning. His grip limp in his sons hand.

A ceremony was held by the Sages and Texs mother as they set Urdon aflame on a wooden raft. Shamans would pry for him, as his fathers fire would burn eternal in Sols embrace. Tex wept in his mothers arms, coming to the realization that something greater lurks in the horizons other than the Griffins inevitable return. Later that night he entered the temple of Sol and prayed to her, speaking out and making a vow to kind his fathers killer. Sol responded to him with a hand on his chin and the kiss of fire on his neck, his body suddenly combusting into a fiery mass. The fire would then tighten around his body and turn into metal. First a pearly white and red before cooling out into a greyish blue and black. A gift from the goddess on his quest if he were to face this killer. He rose from the red rugs and candles and walked back home, his armor chattering with every step. He would gather supplies and a crossbow from the Armory, storing bolts on his belt. His mother was awake in bed and bid farewell to her son, crying softly as his armor vanished in a purple wisp. He went out at dawn, traveling by wagon to the gulf at the northern front of Nhila and paid for a ferry to travel the seas. The next stop being the new world where his father left to. A hint was etched in his Axe. "Look to the White walls". He didn't understand.

Once he stepped foot onto the soul of new earth, morning dew in between his toes, he walked north and searched far and wide between cities and kingdoms. In his time he found that cites and laws in this world placed other races under inequality. Slaves, corruption, bigotry. He was sickened by it and found a fire burned within him. To scrub these cities free from the unjust laws that festered in the hearts on great kingdoms. He used his fire and strength to purify them, setting free slaves and starting rebellions. Burning down castles and breaking the foundation of rule. Those who would take their crowns cited rights to each citizen as he raked the mud underneath the inns. Organized crime, dark cultists, and corrupt military officials became ash to him. His reputation would be spread across the lands until he landed in Paradisia. His capture was swift as ice smothered his flames and dulled him into weakness. He was tied down, set to be executed..until the eyes of mercy peered down onto the Lizard. He was set free and offered a place in her ranks of Royal Guards. He agreed.

•STRENGTHS•
-Tactical
-Ferocious
-Intelligent
-Great cook
-Not easily fooled or lied to

•WEAKNESSES•
-Not faithful to many, or rather doesn't trust them.
-Often causes oil fires
-His intensity makes him intimidating to many, almost unapproachable. He understands this.
-Yells a lot
•FEARS•
Ice, more notably powerful cryomancy or infused shadow-ice magic.
The ocean: Or rather the depths and darkness that hides the monstrosities underneath the waves.
He also has a heart crushing fear of losing friends or family, thus he is hesitant on making them in his line of work.

•LIKES & DISLIKES•
+He enjoys light reading and artistic studies, often drawing abstract shapes or portraits..however bad they may be.
+Tex is training constantly, either destroying barrels or sparring.
-He hates the cold for...personal reasons.
-Dark magic.
-Killing.

—◦✧◦✧◦—
 

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  • D1epuwIUcAARjX-


    •FULL NAME•
    Kynaston Tathame

    •NICKNAME/ALIAS•
    Kyn

    •SPECIES•
    Human

    •AGE•
    19

    •GENDER•
    Male

    •OCCUPATION•
    Rookie Adventurer

    •WEAPON (IF APPLICABLE)•
    Kyn wields a pretty mundane dagger he had spent most of his money on. It's a bit longer than your average kitchen knife but other than that there's nothing special about it.

    •TYPE OF POWER/GIFT (IF APPLICABLE)•

    Unnatural Magical Affinity
    Kyn was born with an aforementioned unnatural affinity for magic, even to the point where he has a slight natural resistance to it. This means that Kyn is a prodigy and natural when it comes to the arcane arts and even in some rare cases he's been able to use magic he's never experienced or used before, but again these are rare cases. This does come with some downsides as well, his magical abilities seem to have a mind of their own, and Kyn cannot actively use them at his own will as they only seem to activate when he's in extreme danger or when he's overcome with strong emotion. Kyn can't just run around casting fireballs at everything, but he might instinctively cast a mediocre shield spell when someone's trying to stab him or when someone he cares about is in danger it might have a similar effect. Still, Kyn is a boy from a small village and he's really never experienced magic a whole lot in his life so he doesn't really have a good understanding of the inner-workings of magic. Regarding the strength of Kyn's instinctual spells that he cast they'd probably be classified as mediocre, but far stronger when compared to a total beginner at magic.

    Basically Kyn's going to be a jack of all trades when it comes to magic.
    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•

    While Kyn's overall appearance is rather average he's often described as having a kind face with hazel hair that falls down to the base of his neck, though he often keeps it tied up in the back with a few strands in the front escaping. Following that is the most stand out part of Kyn's appearance is his soft golden eyes that on the surface match his kind appearance but beneath them, one can sense some kind of latent strength. Other than that Kyn has fairly clear and fair skin with no kinds of blemishes or scars.

    •CLOTHING STYLE•
    Kyn's style of clothing is what one might expect a peasant hailing from a dense forest might look like. Similar to his childhood friend Kyn wears a grey wool jacket with fur that pokes out around the neck and hands, one could easily tell how worn it is due to the stitches and patches but other than that the jacket is pretty sturdy. Under that, he wears a standard light blue tunic as well as some dark blue sturdy pants with well-worn boots. Due to being broke Kyn wears the same attire when out adventuring

    •HEIGHT & BODY TYPE•
    5'10", thin

    •DISTINGUISHING FEATURES•
    Definitely his eye color, but then again unique eye colors in a magical world might not be that special.

    —◦✧◦✧◦—

    •PERSONALITY•

    Ever since he was young Kyn has been a quick and good-hearted fellow. Kyn grew up in a humble environment, a lumber village deep in a thick forest. He isn't the kind of guy to boast or brag about his skills or abilities, usually chalking it up to luck, though that might stem from his low self-esteem. Even when Kyn was a kid he's always looking down on himself he was slower and weaker than the other kids, being strong was vital in a village where one needed the strength to chop down a tree, so Kyn always thought of himself as dead weight among his peers. Still, there's more to him than just a weak boy. Kyn is intelligent, he's easily able to use and apply knowledge and skills he's obtained, even as a lowborn and lacks learning resources (Plus he's illiterate so books are pretty much useless) Kyn's able to easily pick up on concepts just from listening or seeing things. Along those lines, Kyn's also sharp and observant as he can pick up ques and small details quickly and he can usually feel when something's wrong in a room or with a person. Speaking of people Kyn's relation with others can be a bit odd, after observing others from the sidelines since childhood Kyn has become empathetic and sympathetic with people, being able to understand people's problems and sympathize with them. On the other hand, he can be quite dense, Kyn's used to watching people and not really interact with them, and while he isn't a complete awkward mess thanks to Huxley Kyn can be oblivious to feeling that are directed towards him, especially romantic feelings. Though when those feelings get past his dense skull he quickly becomes a beat red flustered mess. Lastly when it comes to magic Kyn has a lot and I mean a lot of enthusiasm for it and he wishes to learn it, though he questions whether or not he deserves to learn it due to his status as a lowborn.

    •BIOGRAPHY•
    Kyn was born in a kingdom that bordered Paradisia one which profited heavily from trade. One of their main exports was wood due to the thick forests that spread across the kingdom and Kyn's village was one of the many settlements nestled deep in the forests. Much like the other residents, the lives of Kyn's parents revolved around lumber, Kyn's father was tasked with hauling said lumber to a larger city nearby. The family lived in relative peace, you see in Kyn's homeland there is only to nobility and the peasantry and classism was a heavy part in their society where the peasants were looked down upon as lesser beings. On top of that, any lowborn that had any magical ability was whisked into the military or threatened depending on the ability. Luckily for Kyn his magical ability never activated until he reached adulthood. Still growing up as the village weakling wasn't easy for Kyn, he was often picked on and extorted by the other kids. Even his now best-friend and brother in arms Hux bullied Kyn in his childhood. Speaking of Hux the two, as hinted before, had a rough start tp their friendship. Kyn always thought that Hux was a loud brute who did nothing more than pick on the weak, but after the two got into a fight on got lost in the woods they finally began to understand each other. Hux was jealous of Kyn because he had a family and that he was, "a quick bastard" and in turn, Kyn didn't see him as a mindless brute, but as a lonely boy. And as the two tries to find the way home they began to appreciate their differences, Kyn appreciated Hux's strength while Hux appreciated Kyn's sharp brain. By working together the two made it home safely, and ever since then, Kyn and Hux have been best friends.

    Going into his early adulthood Kyn helped as much as he could around the lumberyard, often being an errand boy to the workers. Life was as good as it gets for a lowborn but they all lived under the fearful watch of the local lord. One mistake could mean a brutal beating from his men as the law took a blind eye to the treatment of the lowborn by their noble lords. Though today was a grave day for their lord was not in a good mood. Kyn was on his lunch break along with Hux, they were sitting under a tree and enjoying their time together, but when their lord himself walked around the tree harshly slapping Kyn in the leg with his cane and screaming at the boys to get back to work. Hux who had a history of questioning his superiors and starting fights with his men lashed out at the noble but was quickly shut down with a cane to the face. The noble then started to beat Hux, telling him to learn his place. Watching his only friend be beaten like that filled Kyn with a burning hatred, one that he had never experienced before. And thus that burning hatred turned to fire, lashing out at the noble as a tendril that wrapped around his wrist, burning through his clothes and engulfing his hand. The noble screamed out in pain, dropping his cane. As soon as Kyn realized what he had done the flames had disappeared as quickly as they had appeared. The noble lay passed out on the ground, his hand badly burned. The two boys realized what had happened and the consequences, they had two choices: run away, or face death. They took the sensible option and fled their homeland where they eventually found their way to Paradisia and the guild.

    •STRENGTHS•
    Good coordination ~ Even if Kyn's not the strongest he's got excellent coordination with his hands and feet.

    Quick learner ~ Kyn's a pretty fast learner as long as he has someone to teach him or by seeing it.

    Perceptive ~ Kyn calls this his gut feeling, but he's got some pretty good instincts as well as noticing small details.

    •WEAKNESSES•
    Weak ~ Physically speaking, Kyn isn't the strongest guy and he usually relies on Hux to do the heavy lifting.

    Low self-esteem ~ Due to his upbringing Kyn doesn't view himself or his talents very highly and often puts himself down because of it.

    Submissive ~ Kyn is very meek and submissive when it comes to Nobility and Royalty, he has a really hard time saying no to them out of fear.

    •FEARS•
    Nobility/Royalty
    Returning home
    Losing loved ones

    •LIKES & DISLIKES•
    + Learning new things
    + Magic
    + Forests
    - Those who abuse their power
    - tight places
    - spicy food

    —◦✧◦✧◦—
 
PLACE IMAGE HERE


•FULL NAME•

Tex Skodr Al'Rai
•NICKNAME/ALIAS•
The Mountain

•SPECIES•
Lizardfolk

•AGE•
90
•GENDER•
Male

•OCCUPATION•
Royal Guard

•WEAPON (IF APPLICABLE)•
Tex sports a long magical war axe he inherited from his father, Urdon Al'Rai. It is three feet long with a special gilded blade and a bright pick. It has two floating shards at the back of the head that glows bright orange when fire magic is focused through it. The Axe is ceremonial in design, with golden spirals tracing down a deep black obsidian handle that holds a green jewel. His backup is a powerful crossbow that is hung around his shoulder, a leather pack is attached to his belt full of barbed pig steel tipped bolts.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Tex has the ability to summon fire and control it. They intensify to his will and fury and scorches the earth he treads. This magic he wields can be focused through his Axe, allowing devastating fire slashes. To him, fire is his heart. It flickers and grows to his anger, the manifestation of intensity. It feels like home. Like Father. With his Pyrokinesis, comes the invulnerability to fire and fire magic.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Tex is a Lizardman with light blue scales and a tan underbelly and palms. His eyes are Crimson red. His armor is made from strange magic metals, ceremoniously gifted to him by the Fire Sages of the Smithing guild. It is bluish grey with crimson and gold detailing, patterns running down to the belt made from thick black leather and a metal plate at his hip that holds a tattered piece of cloth. Its been browned from time, seemingly being a part of a coat.

Texs eyes are quite squinty, often believed to be closed. Whenever he uses his fire, he opens his eyes wide, them making deep red ribbons of light. This gives him a intimidating look, on par with his size and stature.

•CLOTHING STYLE•
Outside from the armor he wears while on duty, he mostly wears plain clothing, tight on his body. A white sleeveless tunic and thick cloth pants. Other times hed be shirtless and wear baggy cloth pants and a hood.

•HEIGHT & BODY TYPE•
7'8. Very bulky.

•DISTINGUISHING FEATURES•
He has a strange deep black scar on his neck that seemed to crawl up his jaw on the right. This spot doesn't have any scales grown back on it, instead having thick scar tissue. Along his chest and back, several streaks of discolored scales line his right peck and down his shoulder blades. They seem to be healed claw marks.

—◦✧◦✧◦—

•PERSONALITY•

Tex is the strong stoic type, not too particular about talking on his past unless its brought up. This leads to his sense of idle secrecy, not that he is ashamed of anything, but just doesn't talk about it. He is also a very gentle character, not speaking too loudly aside from his fury or intensity surfacing while excited.

Despite his stature, he isn't all brawn. Tex has many years of wisdom on his belt, mostly stories of his adventures. He actively tries to learn anything he can, whether it be recipes for bread or ways to exercise the mind and body.

Tex is kinda antisocial, opposite to his peoples nature. He would rather be alone in his duties, refusing help until something bigger happens where he knows he will need help.

He is patient, knowing when is the best time to strike and doesn't fuss over peoples mistakes as everyone makes mistakes.

He is extremely loyal to the merciful Queen, acting as her shield as well as the kingdoms wall. His will is insurmountable and his resolve would be unbreakable. Once he sets out to do something, he will finish it no matter the cost. His intentions are always pure at heart, to better the ground he touches. He wouldn't want any less.

Lastly, he has his Fury. Its his wild and violent side that he channels through his fire magic. Its not anger, but a release of stress to him during combat or through artistic representation.

•BIOGRAPHY•
Tex was born in the Themos Region of Nhila, in the Desert under a trading clan. His Mother is a merchant and trader, selling or receiving goods to/from other clans. Spice, rice, maize, and meat. His Father was a Fire Sage, one of the great powerful Pyrokinetic wizards. Urdon the Furious. He was a descendant of one of the Fire Sages that participated in the Oncoming. Tex inherited his fathers magic at a young age, not capable of using its potential. His father was there to help train Tex in the ways of the warrior, training to become the next Fire Sage. During some days, he would spend time helping his mother load goods onto wagons or beating off rugs. He used his fire abilities to create wildfires to which would be extinguished at an instant and gathered the charcoal for the smithing guilds, ash for fertilizer added with dung. Tex was also trained by the Fire Monks, Lizards who specialize in agile and powerful combat forms as well as defense. They taught him patience and how to control his emotions under duress.

When he was around 20, his father went out on an adventure without Tex that lasted a year. However, when he came back, he was not the same person. He fought a Demon. The embodiment of corruption and was put under a deathly curse. He was missing his arm and leg, dark black scarring preventing them from regenerating. Urdon was bedridden with his scales turning a pale grey. His muscle turned to fat. That fat turned into skin, skin that would rest on his bones and sag like a helpless creature. He coughed up blood and a black viscous liquid. Tex took to caring for his dying father, soaking rags with warm water and helping bathe him. A week later, Urdon was lying in the arms of death and ready to roll over. In his last breaths, he spoke to Tex softly, opposite to his firm and commanding tones he usually adorned. Life was leaking away from the back of his throat as he used his strength to summon his prized possession...The Axe of Sol. A heirloom possessed by his ascendant Fire Sages and now is gifted to Tex. For the first time in his life, he saw his Father weep before turning. His grip limp in his sons hand.

A ceremony was held by the Sages and Texs mother as they set Urdon aflame on a wooden raft. Shamans would pry for him, as his fathers fire would burn eternal in Sols embrace. Tex wept in his mothers arms, coming to the realization that something greater lurks in the horizons other than the Griffins inevitable return. Later that night he entered the temple of Sol and prayed to her, speaking out and making a vow to kind his fathers killer. Sol responded to him with a hand on his chin and the kiss of fire on his neck, his body suddenly combusting into a fiery mass. The fire would then tighten around his body and turn into metal. First a pearly white and red before cooling out into a greyish blue and black. A gift from the goddess on his quest if he were to face this killer. He rose from the red rugs and candles and walked back home, his armor chattering with every step. He would gather supplies and a crossbow from the Armory, storing bolts on his belt. His mother was awake in bed and bid farewell to her son, crying softly as his armor vanished in a purple wisp. He went out at dawn, traveling by wagon to the gulf at the northern front of Nhila and paid for a ferry to travel the seas. The next stop being the new world where his father left to. A hint was etched in his Axe. "Look to the White walls". He didn't understand.

Once he stepped foot onto the soul of new earth, morning dew in between his toes, he walked north and searched far and wide between cities and kingdoms. In his time he found that cites and laws in this world placed other races under inequality. Slaves, corruption, bigotry. He was sickened by it and found a fire burned within him. To scrub these cities free from the unjust laws that festered in the hearts on great kingdoms. He used his fire and strength to purify them, setting free slaves and starting rebellions. Burning down castles and breaking the foundation of rule. Those who would take their crowns cited rights to each citizen as he raked the mud underneath the inns. Organized crime, dark cultists, and corrupt military officials became ash to him. His reputation would be spread across the lands until he landed in Paradisia. His capture was swift as ice smothered his flames and dulled him into weakness. He was tied down, set to be executed..until the eyes of mercy peered down onto the Lizard. He was set free and offered a place in her ranks of Royal Guards. He agreed.

•STRENGTHS•
-Tactical
-Ferocious
-Intelligent
-Great cook
-Not easily fooled or lied to

•WEAKNESSES•
-Not faithful to many, or rather doesn't trust them.
-Often causes oil fires
-His intensity makes him intimidating to many, almost unapproachable. He understands this.
-Yells a lot
•FEARS•
Ice, the ocean, losing allies.

•LIKES & DISLIKES•
+He enjoys light reading and artistic studies, often drawing abstract shapes or portraits..however bad they may be.
+Tex is training constantly, either destroying barrels or sparring.
-He hates the cold for...personal reasons.
-Dark magic.
-Killing.

—◦✧◦✧◦—
accepted, just change "demon" in his backstory to "shadow user" as demons don't exist in the lore and shadow magic users are pretty much the same thing and could easily cause what you described. otherwise, you're good!


  • D1epuwIUcAARjX-


    •FULL NAME•
    Kynaston Tathame

    •NICKNAME/ALIAS•
    Kyn

    •SPECIES•
    Human

    •AGE•
    19

    •GENDER•
    Male

    •OCCUPATION•
    Rookie Adventurer

    •WEAPON (IF APPLICABLE)•
    Kyn wields a pretty mundane dagger he had spent most of his money on. It's a bit longer than your average kitchen knife but other than that there's nothing special about it.

    •TYPE OF POWER/GIFT (IF APPLICABLE)•

    Unnatural Magical Affinity
    Kyn was born with an aforementioned unnatural affinity for magic, even to the point where he has a slight natural resistance to it. This means that Kyn is a prodigy and natural when it comes to the arcane arts and even in some rare cases he's been able to use magic he's never experienced or used before, but again these are rare cases. This does come with some downsides as well, his magical abilities seem to have a mind of their own, and Kyn cannot actively use them at his own will as they only seem to activate when he's in extreme danger or when he's overcome with strong emotion. Kyn can't just run around casting fireballs at everything, but he might instinctively cast a mediocre shield spell when someone's trying to stab him or when someone he cares about is in danger it might have a similar effect. Still, Kyn is a boy from a small village and he's really never experienced magic a whole lot in his life so he doesn't really have a good understanding of the inner-workings of magic. Regarding the strength of Kyn's instinctual spells that he cast they'd probably be classified as mediocre, but far stronger when compared to a total beginner at magic.

    Basically Kyn's going to be a jack of all trades when it comes to magic.
    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•

    While Kyn's overall appearance is rather average he's often described as having a kind face with hazel hair that falls down to the base of his neck, though he often keeps it tied up in the back with a few strands in the front escaping. Following that is the most stand out part of Kyn's appearance is his soft golden eyes that on the surface match his kind appearance but beneath them, one can sense some kind of latent strength. Other than that Kyn has fairly clear and fair skin with no kinds of blemishes or scars.

    •CLOTHING STYLE•
    Kyn's style of clothing is what one might expect a peasant hailing from a dense forest might look like. Similar to his childhood friend Kyn wears a grey wool jacket with fur that pokes out around the neck and hands, one could easily tell how worn it is due to the stitches and patches but other than that the jacket is pretty sturdy. Under that, he wears a standard light blue tunic as well as some dark blue sturdy pants with well-worn boots. Due to being broke Kyn wears the same attire when out adventuring

    •HEIGHT & BODY TYPE•
    5'10", thin

    •DISTINGUISHING FEATURES•
    Definitely his eye color, but then again unique eye colors in a magical world might not be that special.

    —◦✧◦✧◦—

    •PERSONALITY•

    Ever since he was young Kyn has been a quick and good-hearted fellow. Kyn grew up in a humble environment, a lumber village deep in a thick forest. He isn't the kind of guy to boast or brag about his skills or abilities, usually chalking it up to luck, though that might stem from his low self-esteem. Even when Kyn was a kid he's always looking down on himself he was slower and weaker than the other kids, being strong was vital in a village where one needed the strength to chop down a tree, so Kyn always thought of himself as dead weight among his peers. Still, there's more to him than just a weak boy. Kyn is intelligent, he's easily able to use and apply knowledge and skills he's obtained, even as a lowborn and lacks learning resources (Plus he's illiterate so books are pretty much useless) Kyn's able to easily pick up on concepts just from listening or seeing things. Along those lines, Kyn's also sharp and observant as he can pick up ques and small details quickly and he can usually feel when something's wrong in a room or with a person. Speaking of people Kyn's relation with others can be a bit odd, after observing others from the sidelines since childhood Kyn has become empathetic and sympathetic with people, being able to understand people's problems and sympathize with them. On the other hand, he can be quite dense, Kyn's used to watching people and not really interact with them, and while he isn't a complete awkward mess thanks to Huxley Kyn can be oblivious to feeling that are directed towards him, especially romantic feelings. Though when those feelings get past his dense skull he quickly becomes a beat red flustered mess. Lastly when it comes to magic Kyn has a lot and I mean a lot of enthusiasm for it and he wishes to learn it, though he questions whether or not he deserves to learn it due to his status as a lowborn.

    •BIOGRAPHY•
    Kyn was born in a kingdom that bordered Paradisia one which profited heavily from trade. One of their main exports was wood due to the thick forests that spread across the kingdom and Kyn's village was one of the many settlements nestled deep in the forests. Much like the other residents, the lives of Kyn's parents revolved around lumber, Kyn's father was tasked with hauling said lumber to a larger city nearby. The family lived in relative peace, you see in Kyn's homeland there is only to nobility and the peasantry and classism was a heavy part in their society where the peasants were looked down upon as lesser beings. On top of that, any lowborn that had any magical ability was whisked into the military or threatened depending on the ability. Luckily for Kyn his magical ability never activated until he reached adulthood. Still growing up as the village weakling wasn't easy for Kyn, he was often picked on and extorted by the other kids. Even his now best-friend and brother in arms Hux bullied Kyn in his childhood. Speaking of Hux the two, as hinted before, had a rough start tp their friendship. Kyn always thought that Hux was a loud brute who did nothing more than pick on the weak, but after the two got into a fight on got lost in the woods they finally began to understand each other. Hux was jealous of Kyn because he had a family and that he was, "a quick bastard" and in turn, Kyn didn't see him as a mindless brute, but as a lonely boy. And as the two tries to find the way home they began to appreciate their differences, Kyn appreciated Hux's strength while Hux appreciated Kyn's sharp brain. By working together the two made it home safely, and ever since then, Kyn and Hux have been best friends.

    Going into his early adulthood Kyn helped as much as he could around the lumberyard, often being an errand boy to the workers. Life was as good as it gets for a lowborn but they all lived under the fearful watch of the local lord. One mistake could mean a brutal beating from his men as the law took a blind eye to the treatment of the lowborn by their noble lords. Though today was a grave day for their lord was not in a good mood. Kyn was on his lunch break along with Hux, they were sitting under a tree and enjoying their time together, but when their lord himself walked around the tree harshly slapping Kyn in the leg with his cane and screaming at the boys to get back to work. Hux who had a history of questioning his superiors and starting fights with his men lashed out at the noble but was quickly shut down with a cane to the face. The noble then started to beat Hux, telling him to learn his place. Watching his only friend be beaten like that filled Kyn with a burning hatred, one that he had never experienced before. And thus that burning hatred turned to fire, lashing out at the noble as a tendril that wrapped around his wrist, burning through his clothes and engulfing his hand. The noble screamed out in pain, dropping his cane. As soon as Kyn realized what he had done the flames had disappeared as quickly as they had appeared. The noble lay passed out on the ground, his hand badly burned. The two boys realized what had happened and the consequences, they had two choices: run away, or face death. They took the sensible option and fled their homeland where they eventually found their way to Paradisia and the guild.

    •STRENGTHS•
    Good coordination ~ Even if Kyn's not the strongest he's got excellent coordination with his hands and feet.

    Quick learner ~ Kyn's a pretty fast learner as long as he has someone to teach him or by seeing it.

    Perceptive ~ Kyn calls this his gut feeling, but he's got some pretty good instincts as well as noticing small details.

    •WEAKNESSES•
    Weak ~ Physically speaking, Kyn isn't the strongest guy and he usually relies on Hux to do the heavy lifting.

    Low self-esteem ~ Due to his upbringing Kyn doesn't view himself or his talents very highly and often puts himself down because of it.

    Submissive ~ Kyn is very meek and submissive when it comes to Nobility and Royalty, he has a really hard time saying no to them out of fear.

    •FEARS•
    Nobility/Royalty
    Returning home
    Losing loved ones

    •LIKES & DISLIKES•
    + Learning new things
    + Magic
    + Forests
    - Those who abuse their power
    - tight places
    - spicy food

    —◦✧◦✧◦—
both accepted, just make sure kyn can't use any shadow/darkness magic and you'll be fine!
 
⋆☽CHARACTER SHEET☾⋆
1592077068235.png
•FULL NAME•
Detective Avril Moses

•NICKNAME/ALIAS•
Detective, The Consultant, Moses

•SPECIES•
Human

•AGE•
39

•GENDER•
Female

•OCCUPATION•
Detective, Collaborator with the Royal Guard

•WEAPON (IF APPLICABLE)•
Crucible
A churchwarden style pipe with a gold stummel. It seems to be a completely normal pipe, however by inhaling the smoke from smoking it and speaking the command words it is capable of supernatural powers. The stronger the effect the longer the inhale must be.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Veil Affinity:
Avril is capable of seeing the Veil overlapped with the world, additionally she is capable of entering and interacting the Veil even when it isn't leaking into the world.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Avril appearance is rather unkempt, her hair is disheveled and thick bags are under her eyes due to so many long nights. Contrasting this her clothes appears rather upper class. She is almost always holding her pipe.

•CLOTHING STYLE•
Avril dresses fashionably though her priorities are more focused on comfort, leaving her clothes higher class but loose and non-restrictive.

•HEIGHT & BODY TYPE•
5'1", She has a narrow body, thin and lacking curves.

•DISTINGUISHING FEATURES•
Her hair is starting to gray and she looks like she hasn't slept.

—◦✧◦✧◦—

•PERSONALITY•

Moses is a calculating woman, she never acts without a plan. Despite this careful attitude she acts rather casual, although she knows when one needs to be serious. She's rather pessimistic, always believing the worst will come true, despite the fact she works hard to prevent it.

•BIOGRAPHY•
The detective's exact origin is unknown to all but herself. What is known is that 15 years ago she showed up in Paradisia with a fair bit of money and a strange pipe. She bought a small house and frequented a coffee shop in the marketplace. She mostly kept to herself but those at the coffee shop found her enjoyable to be around.

About a year after showing up a danger showed up in Paradisia. Known as the Wraith Encounter, there was a series of murders within Paradisia, however the Royal Guard were unable to find the perpetrator. A royal guard captain named Gregory was in an alley, attempting to fight an invisible incorporeal creature that he linked to the murders. However he was losing, covered in cuts that seemed to pass through his armor. Suddenly Avril dropped down from above between the wraith and Gregory. Without a word she took a breath from her pipe and released it. The red smoke solidified into a sword which Avril took into her hand and used to banish the creature.

After the encounter Gregory became good friends with the Detective and began consulting with her on cases that seemed to have no answer. She became well known in that precinct, she was effectively an honorary member of the Royal Guard. Her skill at solving cases both Veil related and mundane caused her to be put on the paycheck of that precinct. Frequently she gets lunch with Gregory and they discuss the state of Paradisia and the status of the Veil

•STRENGTHS•
-Concentration
-Quick Wits
-Uncanny Investigative Ability
-Keen Awareness

•WEAKNESSES•
-Physically frail
-Self centered
-Breaks down when out of options

•FEARS•
-Her favorite coffee shop closing
-Becoming too old to deal with Distortions
-Rank 6+ Distortions

•LIKES•
-Coffee
-Tobacco
-Quiet
-Thinking

•DISLIKES•
-Impatient People
-Whiners
-Noise

—◦✧◦✧◦—

•The Veil•

The Veil is a dimension overlapping with ours. It doesn't follow the laws that bind our world, and It feeds on emotions to change. When someone has a great desire it shapes the Veil around them. When the Veil becomes too strong it will begin to alter the real world. 3 things influence how the Veil appears: Desires, Shadow Magic, and Chaos.
The Veil was originally created by Shadow Mages as a blank slate from which to affect the world. With the death of almost all Shadow Mages the Veil has lost its order and became a chaotic realm randomly changing things freely.

When the Veil leaks into the real world it creates what Avril has titled Distortions. Each Distortions are unique however there are traits to them. They appear in stronger states when there is a great amount of desire in an area. But even with no desires to feed on minor Distortions can appear. Avril has categorized Distortions based on how real they are.
Rank 0: Invisible and only appears for a moment and then fades back into the Veil.
Rank 1: Invisible and can appear for a few minutes to hours.
Rank 2: Usually Invisible, but some can manifest corporeally, they can last for days, and some are even intelligent and hostile.
Rank 3: Fully corporeal, alters reality around them, can last for days to weeks, usually hostile to the real world.
Rank 4: Permanent although affecting only a small area, usually only those relating to the desire that spawned it.
Rank 5: A threat on a large enough scale to become public knowledge.
Rank 6: Capable of wiping out massive regions with their chaotic effects.
Rank 7: The real world is doomed.

The highest that has been seen by Avril is a rank 4 and that was only once. As Distortions grow within the Veil before leaking out, most are preventable, although Avril is only one person and can't stop them all. Distortions are only known by few people. Some people have witnessed them but assume it is merely an anomaly, the connections aren't realised.​
 


77c8337a7ff348d09ba2bcfdb4d6ffb0.jpg
•FULL NAME•
Hemry Hans

•NICKNAME/ALIAS•
HemHem (that’s what children usually call him)

•SPECIES•
Human

•AGE•
25

•GENDER•
Male

•OCCUPATION•
Full-Time Clown

•WEAPON (IF APPLICABLE)•
He likes to carry around sticks?

•TYPE OF POWER/GIFT•
-LaughALots-
Hemry can conjure special coins based on the number of people laughing. The coins don’t really serve a purpose, and aren’t really considered currency… at least, not in Paradisia. They’re more of a toy, like monopoly money.

-FrownALots-
Similar to LaughALots, when there's someone crying near him, he can literally grab their tears and turn them into confetti. Is there a point to this, you ask? No, not really.

-You Are What You Eat-
Whatever he eats, he turns into. So, if he eats some soup, he can turn into liquid. Sometimes, he can even move around sneakily (as a liquid form). However, if someone manages to clean him up, he’ll revert back to his human form. Another example would be an apple. He can turn into an apple and move around, but if someone tries to eat him while in that form, he’ll revert back to his human form with bite marks on his face. They hurt a lot, so please don’t eat him.

If Hemry manages to eat your tears, he’ll be able to know what your number one fear is.

🤡

•APPEARANCE DESCRIPTION•
Well, his clown makeup is pretty noticeable. None have really seen him without it, and even if they did, they probably wouldn’t recognize him. He also likes to paint his nails either black or red. Depends on his mood.

•CLOTHING STYLE•
White and black, usually seen sporting suspenders. Pretty stylish clown fellow.

•HEIGHT & BODY TYPE•
6’1 / kinda lanky

•DISTINGUISHING FEATURES•
Hemry has a strange tattoo of a tongue on the inside of his tongue. If you ask him why, you’ll get different answers. The story is always different.

🤡

•PERSONALITY•
Hemry's always smiling! He’s a happy boy! Sometimes…though, he smiles at tragic scenes when he really shouldn't. He finds it really difficult to frown. He also likes to laugh a lot, obviously. Sometimes he can’t stop himself. He just keeps laughing… on and on… on and on…

If you happen to get him in a bad mood, watch out. He likes to bite.

•BIOGRAPHY•
Not much is known of Hemry’s past. Apparently, he used to live in an orphanage with his sister. But then it burned down mysteriously and she died in the fire… it’s a good idea to not bring it up. Ever since then, Hemry is always seen smiling. He usually carries around a traveling tent, where he occasionally camps around. He offers his services everywhere he goes, mostly for children’s parties, but also for some… 18+ events. He came to Paradisia to entertain, to mingle, to make a difference in the lives of sad people. He wishes for world-wide laughter and happiness, and is willing to go to extremes to make people "happy".

•STRENGTHS•
-Intelligent
-Adaptive
-Can usually turn most frowns upside down

•WEAKNESSES•
-Laughing at inappropriate jokes
-Intrusive
-Clingy

•FEARS•
-Fire
-Mean children
-Being ignored (and boo’d on stage)

•LIKES & DISLIKES•
Hemry likes to talk a lot. He doesn’t like small talk though, and relishes in deep intellectual conversations about anything. One time, he talked a guy for 5 hours straight about chairs. He likes to be random, and dislikes quiet people who are also close-minded.

🤡

•OTHER•
He likes the taste of tears
 
Last edited:
tony-ngo-geralf-wip.jpg

•FULL NAME•
Johann Vogel

•NICKNAME/ALIAS•
Johann the Cruel

•SPECIES•
Human

•AGE•
27

•GENDER•
Male

•OCCUPATION•
His lab is in a rundown building, most of his time is spent working on inventions and discovering more about the world. To have cash in his pocket, Johann is involved in black-market dealings selling new weapons or deadly substances to many in the criminal underworld. He also does the occasional mission for the adventurer guild, depending on if he can get something out of it.

•WEAPON (IF APPLICABLE)•
His weapon of choice is a rapier, forged in the streets of Paradisia.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
His magical ability involves the use of lightning, it can seemingly fly from his fingers or hands if enough effort is put in. His ability to use it is very limited though as he doesn't like to use magic, he prefers to fight through science and steel. The ability itself can be harmful or completely harmless depending on the amount of energy he puts behind his ability. Usually, he uses it to zap people to annoy them.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Johann takes a lot of time to keep his appearance looking presentable. His hair is always well combed over, spending much time on his brown hair. His facial features are nothing special, the only thing being noteworthy is his left eye being damaged from an experiment. He has designed a device over the eye to help him see from the damaged eye. His eyes are blue but the damaged eye is now red from the damage. His skin is quite pale due to the amount of time he spends indoors on his inventions. His back has a slight curve to it due to the amount of time bent over working on new experiments.

•CLOTHING STYLE•
The clothes Johann wears is rather plain, usually a white long sleeved button up shirt. His pants are shoes are just as plain as his shirt. He likes practicality over being flashy.

•HEIGHT & BODY TYPE•
Johann is 6'0 and weighs 147 lbs. He is slim but he makes sure to keep his fitness to an acceptable level.

•DISTINGUISHING FEATURES•
His special monocle device is what sets him out from the crowd. His devilish grin is something of a nightmare, engraved in the minds who bother to look.

—◦✧◦✧◦—

•PERSONALITY•

Johann is an extremely self centered individual, he always put himself first in any situation that may arise. He doesn't treat others with respect unless they've earned it from him. He can often be described as cruel sometimes, mainly because of his lack of care for others and using unsuspecting people as test subjects in his many experiments. His passion for science often puts him to the brink of madness or despair. Johann is an extremely intelligent individual, one of the smartest minds in all of Paradisia. He acts quite arrogantly to those he deems below him and will most likely ignore you or deny that you even exist. His manners are non-existent and acts rude to everybody he comes across, even those he may like. Johann is easily moved to anger and it often overcomes him. You do not want to be on his list.

•BIOGRAPHY•
Johann grew up in a middle class home, his father worked as a banker and his mother stayed at home to raise him. Johann's childhood was pretty average, having gone to school and working his ass off to excel in every subject. His passion at the time was anything he could get his hands on and a rapier found its way into his hands by a gift from his father. Even though he liked the subject of science, he wanted to be a royal guard and protect those around him. His Dad even hired a man named Leo to help him with the skills. Before he wanted to join the Royal Guard, he wanted to learn how to properly use a blade. Leo helped him for a few months and quickly became a second father figure to him. Everyday, Johann would look forward to working with him, it being the highlight of his day. One day, Leo mysteriously died, the cause of death unknown. The man died in his bed and Johann wasn't satisfied with conclusion the guards came up with. He knew that foul play was reason but the guards did not even give it another glance.

He slowly but surely began to resent the Royal Guards, thinking them as a lazy bunch. He quickly turned to a life that his parents did not want him going into. He was thrown out the house once they found out he was selling rather questionable substances to shady people for a profit. He lived on the streets for a short time before commandeering an abandoned home in a bad part of the city. Overtime, he turned it into his lab and now home, constantly working on new inventions and experiments. Overtime, he became more selfish and irrational, willing to pursue science at any cost. One experiment almost cost his eye, the chemicals damaging his eyesight in the eye. Johann now conjures up new weapons, poisons, and inventions to satisfy his cravings for science. Recently, he started going on trips with adventurers to gain new ores or plants that he could make new weapons or substances with. He continues to train with his rapier, using the same one that he was given as a teen. Through his many actions to people and the stuff he develops, he was given the nickname Johann the Cruel by the people on the streets.


•STRENGTHS•
Intelligent, Quick Witted, Cunning, Hard-working and Confident.

•WEAKNESSES•
Arrogant, Immoral, Selfish, Cruelty, and hotheaded.

•FEARS•
Bears, harm to his family, his inventions being destroyed and dying alone.

•LIKES & DISLIKES•
Likes: Science, Inventing, Reading, Wine, Intelligent Discussions, the unknown, and cats
Dislikes: Unintelligent people, hot days, being alone, being idle, birds, and overly happy people.


—◦✧◦✧◦—

•OTHER•

Johann believes he is going to carry Paradisia into the future.
 
1592794464639.png

•FULL NAME•
Esha Leavold

•NICKNAME/ALIAS•
Esh

•SPECIES•
Human

•AGE•
27

•GENDER•
Female

•OCCUPATION•
Maid (of the Oricaryn household) / Black Market Supplier

•WEAPON (IF APPLICABLE)•
In her bag are three containers of chokedust, powder that hampers one's breathing and heavily irritates their eyes. She also conceals two small daggers in her dress, which she is oddly proficient at using.


•TYPE OF POWER/GIFT (IF APPLICABLE)•
Warp Scripts
By writing certain inscriptions on nearly any surface, Esha is able to create warp scripts. It takes five seconds for someone to fully teleport. The inscriptions can be drawn or etched into the surface, and they must have a diameter of one foot. Esha has placed warp scripts in inconspicuous places like alleyways, acting as entrances to the black market. Sloppy handwriting could cause the warp to become unstable and simply not work or send the user to a different inscription than intended. On the same note, the inscriptions can be tampered with if someone were to find them. Tampering would either disable it or cause it to malfunction in minor, inconvenient ways.

The Warp Scripts she created are set to only work on people with a matching script anywhere on their body with a diameter of at least three inches. Regular customers would be teleported to the black market, and upon leaving would appear at the Warp Script they took. Esha can travel between them indiscriminately.
1592794480076.png

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Esha does her best to maintain a kind, approachable aura. She walks and speaks in an elegant and respectful manner. She almost always wears a smile and is constantly dressed in a maid uniform. She ties a green ribbon above her chest so she isn't identical to the other maids in the household.

•CLOTHING STYLE•
Esha works under the Oricaryns all day, so she's only ever seen in maid's attire.

•HEIGHT & BODY TYPE•
5'9 / 175 cm; slender and lacking in muscle.

•DISTINGUISHING FEATURES•
The maid outfit and her green ribbon.

—◦✧◦✧◦—

•PERSONALITY•

To many, Esha is one of the kindest women they'd have met. She'll lend a hand to those in need and do her best not to upset anyone. She always tries to bare a smile, even if she's actually frustrated or distressed. She highly respects those of higher status and the nobility. She is one of the people most responsible for Rina's spoiled attitude, but on the other hand, she is one of the only people that can and willingly stop her from being too brash on other people. However, more observant people questioned themselves at least once: How much of her act is real, and how much is fake?

•BIOGRAPHY•
It was Victory Day, three years before the present. A wealthy noble family was stripped of their title, having been found to have a rather profitable business with Paradisia's black market. The heads of the household were sent to rot in the dungeon, and the event was kept under wraps to avoid displeasing the mood of Victory Day. As such, one crucial part was missed in the investigation: the family's only daughter. She fled via hidden passageways within the mansion, where she'd run free. The family had kept her existence under wraps because she was the result of an affair between the patriarchy and one of the servants.

Unbeknownst to the public and the rest of the nobility, the Oricaryn family found and took her in. It wasn't out of pity, though. Far from it. The family was facing a financial situation, and the heads of the family hid it as best as they could, even from their own daughter, Rina. They wanted a piece of what defined the disgraced family's fortune. As her parents were rotting away in the dungeon, Esha was given her name, cover story, and life within the mansion. She still carried her old family's crest, which was a symbol of authority in the black market. The Oricaryns groomed her like their own daughter, unlike the cold, hushed treatment she received from her biological family. Now, having earned the trust and familial bond, Esha would gladly follow her parents' orders.

Esha's conditions were that she'd be allowed to roam Paradisia as she pleased and to have a patch of the family's garden dedicated to ingredients for the Black Market business. She'd collect the herbs, creating two of her former family's most popular concoctions, then selling them in the Black Market. She was given the cover job as Rina's caretaker/maid, and she happily bonded with her as if she were her little sister. As of now, Esha has no plans for the future other than to follow the parents' orders and fawn over Rina, only adding to her spoiled attitude.

•STRENGTHS•
-Cleaning, as one would expect from a maid
-Haggling negotiating prices
-Easily masks her true intentions and thoughts with a smile and kindness
-She's one of the only people who can and will stop Rina from being too brash

•WEAKNESSES•
-Has an unnatural urge to clean everything
-Really stingy with money
-Can't distinguish her sarcastic tone from her serious tone
-Gets distracted by what she deems as "cute," specifically Rina

•FEARS•
-Fire
-Going broke
-Rina hating her

—◦✧◦✧◦—

•OTHER•

-Esha maintains everything between the Oricaryn family and the Black Market.
-Rina does not know of Esha's true occupation or her family's involvement with the Black Market.
-For unknown reasons, customers are not allowed to carry bread through the warp scripts.
-Sundrop: A bright yellow/orange liquid, naturally incandescent, as if it was a liquefied ray of sunshine (henceforth the name). Tricks the user into believing that they are happy, as it quite literally gives them ‘warm feelings’. Over usage may leave the user feeling withered between uses, as their dependency has rendered them unable to produce dopamine and serotonin. Over time, users also begin start building tolerances to Sundrop, requiring greater quantities to be consumed to maintain the effect. Overdosing on Sundrop causes feverish conditions, as the drug radiates through the user's veins, ultimately burning them alive from the inside out.

-Lakua: A crimson liquid kept in a wooden bottle. Enhances one's physique for a day, over-exerting the body to put out more energy than normal. By tomorrow, when the effects wear off, the user will be extremely fatigued and require rest... unless they take another bottle, replenishing their energy and adding to the recovery time.

-Chokedust: Powder that hampers one's breathing and heavily irritates their eyes. Kept in a glass container and meant to be thrown at others.

-TBA
 
⋆☽CHARACTER SHEET☾⋆
View attachment 742768
•FULL NAME•
Detective Avril Moses

•NICKNAME/ALIAS•
Detective, The Consultant, Moses

•SPECIES•
Human

•AGE•
39

•GENDER•
Female

•OCCUPATION•
Detective, Collaborator with the Royal Guard

•WEAPON (IF APPLICABLE)•
Crucible
A churchwarden style pipe with a gold stummel. It seems to be a completely normal pipe, however by inhaling the smoke from smoking it and speaking the command words it is capable of supernatural powers. The stronger the effect the longer the inhale must be.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Veil Affinity:
Avril is capable of seeing the Veil overlapped with the world, additionally she is capable of entering and interacting the Veil even when it isn't leaking into the world.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Avril appearance is rather unkempt, her hair is disheveled and thick bags are under her eyes due to so many long nights. Contrasting this her clothes appears rather upper class. She is almost always holding her pipe.

•CLOTHING STYLE•
Avril dresses fashionably though her priorities are more focused on comfort, leaving her clothes higher class but loose and non-restrictive.

•HEIGHT & BODY TYPE•
5'1", She has a narrow body, thin and lacking curves.

•DISTINGUISHING FEATURES•
Her hair is starting to gray and she looks like she hasn't slept.

—◦✧◦✧◦—

•PERSONALITY•

Moses is a calculating woman, she never acts without a plan. Despite this careful attitude she acts rather casual, although she knows when one needs to be serious. She's rather pessimistic, always believing the worst will come true, despite the fact she works hard to prevent it.

•BIOGRAPHY•
The detective's exact origin is unknown to all but herself. What is known is that 15 years ago she showed up in Paradisia with a fair bit of money and a strange pipe. She bought a small house and frequented a coffee shop in the marketplace. She mostly kept to herself but those at the coffee shop found her enjoyable to be around.

About a year after showing up a danger showed up in Paradisia. Known as the Wraith Encounter, there was a series of murders within Paradisia, however the Royal Guard were unable to find the perpetrator. A royal guard captain named Gregory was in an alley, attempting to fight an invisible incorporeal creature that he linked to the murders. However he was losing, covered in cuts that seemed to pass through his armor. Suddenly Avril dropped down from above between the wraith and Gregory. Without a word she took a breath from her pipe and released it. The red smoke solidified into a sword which Avril took into her hand and used to banish the creature.

After the encounter Gregory became good friends with the Detective and began consulting with her on cases that seemed to have no answer. She became well known in that precinct, she was effectively an honorary member of the Royal Guard. Her skill at solving cases both Veil related and mundane caused her to be put on the paycheck of that precinct. Frequently she gets lunch with Gregory and they discuss the state of Paradisia and the status of the Veil

•STRENGTHS•
-Concentration
-Quick Wits
-Uncanny Investigative Ability
-Keen Awareness

•WEAKNESSES•
-Physically frail
-Self centered
-Breaks down when out of options

•FEARS•
-Her favorite coffee shop closing
-Becoming too old to deal with Distortions
-Rank 6+ Distortions

•LIKES•
-Coffee
-Tobacco
-Quiet
-Thinking

•DISLIKES•
-Impatient People
-Whiners
-Noise

—◦✧◦✧◦—

•The Veil•

The Veil is a dimension overlapping with ours. It doesn't follow the laws that bind our world, and It feeds on emotions to change. When someone has a great desire it shapes the Veil around them. When the Veil becomes too strong it will begin to alter the real world. 3 things influence how the Veil appears: Desires, Shadow Magic, and Chaos.
The Veil was originally created by Shadow Mages as a blank slate from which to affect the world. With the death of almost all Shadow Mages the Veil has lost its order and became a chaotic realm randomly changing things freely.

When the Veil leaks into the real world it creates what Avril has titled Distortions. Each Distortions are unique however there are traits to them. They appear in stronger states when there is a great amount of desire in an area. But even with no desires to feed on minor Distortions can appear. Avril has categorized Distortions based on how real they are.
Rank 0: Invisible and only appears for a moment and then fades back into the Veil.
Rank 1: Invisible and can appear for a few minutes to hours.
Rank 2: Usually Invisible, but some can manifest corporeally, they can last for days, and some are even intelligent and hostile.
Rank 3: Fully corporeal, alters reality around them, can last for days to weeks, usually hostile to the real world.
Rank 4: Permanent although affecting only a small area, usually only those relating to the desire that spawned it.
Rank 5: A threat on a large enough scale to become public knowledge.
Rank 6: Capable of wiping out massive regions with their chaotic effects.
Rank 7: The real world is doomed.

The highest that has been seen by Avril is a rank 4 and that was only once. As Distortions grow within the Veil before leaking out, most are preventable, although Avril is only one person and can't stop them all. Distortions are only known by few people. Some people have witnessed them but assume it is merely an anomaly, the connections aren't realised.​
accepted... the lore is super cool and a little like another setting i gm'd, very interesting idea. would love to play around with this a bit though obviously it can't be too big a thing but an event would be neat.



View attachment 742917
•FULL NAME•
Hemry Hans

•NICKNAME/ALIAS•
HemHem (that’s what children usually call him)

•SPECIES•
Human

•AGE•
25

•GENDER•
Male

•OCCUPATION•
Full-Time Clown

•WEAPON (IF APPLICABLE)•
He likes to carry around sticks?

•TYPE OF POWER/GIFT•
-LaughALots-
Hemry can conjure special coins based on the number of people laughing. The coins don’t really serve a purpose, and aren’t really considered currency… at least, not in Paradisia. They’re more of a toy, like monopoly money.

-FrownALots-
Similar to the LaughALots, when there’s a certain number of people sad around him (and they’re crying), he can literally grab their tears and turn them into confetti. Is there a point to this, you ask? No, not really.

-You Are What You Eat-
Whatever he eats, he turns into. So, if he eats some soup, he can turn into liquid. Sometimes, he can even move around sneakily (as a liquid form). However, if someone manages to clean him up, he’ll revert back to his human form. Another example would be an apple. He can turn into an apple and move around, but if someone tries to eat him while in that form, he’ll revert back to his human form with bite marks on his face. They hurt a lot, so please don’t eat him.

If Hemry manages to eat your tears, he’ll be able to know what your number one fear is.

🤡

•APPEARANCE DESCRIPTION•
Well, his clown makeup is pretty noticeable. None have really seen him without it, and even if they did, they probably wouldn’t recognize him. He also likes to paint his nails either black or red. Depends on his mood.

•CLOTHING STYLE•
White and black, usually seen sporting suspenders. Pretty stylish clown fellow.

•HEIGHT & BODY TYPE•
6’1 / kinda lanky

•DISTINGUISHING FEATURES•
Hemry has a strange tattoo of a tongue on the inside of his tongue. If you ask him why, you’ll get different answers. The story is always different.

🤡

•PERSONALITY•
Hemry is always smiling! He’s a happy boy! Sometimes…though, he smiles at tragic scenes; like the cat that got run over by a wagon. Sometimes he finds it really difficult to frown. He also likes to laugh a lot, obviously. Sometimes he can’t stop himself. He just keeps laughing… on and on… on and on…

If you happen to get him in a bad mood, watch out. He likes to bite.

•BIOGRAPHY•
Not much is known of Hemry’s past. Apparently, he used to live in an orphanage with his sister. But then it burned down mysteriously and she died in the fire… it’s a good idea to not bring it up. Ever since then, Hemry is always seen smiling. He usually carries around a traveling tent, where he occasionally camps around. He offers his services everywhere he goes, mostly for children’s parties, but also for some… 18+ events. He came to Paradisia to entertain, to mingle, to make a difference in the lives of sad people. He wishes for world-wide laughter and happiness, and is willing to go to extremes to make people happy.

•STRENGTHS•
-Intelligent
-Adaptive
-Can usually turn most frowns upside down

•WEAKNESSES•
-Laughing at inappropriate jokes
-Intrusive
-Clingy

•FEARS•
-Fire
-Mean children
-Being ignored (and boo’d on stage)

•LIKES & DISLIKES•
Hemry likes to talk a lot. He doesn’t like small talk though, and relishes in deep intellectual conversations about anything. One time, he talked a guy for 5 hours straight about chairs. He likes to be random, and dislikes quiet people who are also close-minded.

🤡

•OTHER•
Hmm… he likes balloons?
This CS will be updated in the future
accepted. slightly terrifying, but accepted.

tony-ngo-geralf-wip.jpg

•FULL NAME•
Johann Vogel

•NICKNAME/ALIAS•
Johann the Cruel

•SPECIES•
Human

•AGE•
27

•GENDER•
Male

•OCCUPATION•
His lab is in a rundown building, most of his time is spent working on inventions and discovering more about the world. To have cash in his pocket, Johann is involved in black-market dealings selling new weapons or deadly substances to many in the criminal underworld. He also does the occasional mission for the adventurer guild, depending on if he can get something out of it.

•WEAPON (IF APPLICABLE)•
His weapon of choice is a rapier, forged in the streets of Paradisia.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
His magical ability involves the use of lightning, it can seemingly fly from his fingers or hands if enough effort is put in. His ability to use it is very limited though as he doesn't like to use magic, he prefers to fight through science and steel. The ability itself can be harmful or completely harmless depending on the amount of energy he puts behind his ability. Usually, he uses it to zap people to annoy them.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Johann takes a lot of time to keep his appearance looking presentable. His hair is always well combed over, spending much time on his brown hair. His facial features are nothing special, the only thing being noteworthy is his left eye being damaged from an experiment. He has designed a device over the eye to help him see from the damaged eye. His eyes are blue but the damaged eye is now red from the damage. His skin is quite pale due to the amount of time he spends indoors on his inventions. His back has a slight curve to it due to the amount of time bent over working on new experiments.

•CLOTHING STYLE•
The clothes Johann wears is rather plain, usually a white long sleeved button up shirt. His pants are shoes are just as plain as his shirt. He likes practicality over being flashy.

•HEIGHT & BODY TYPE•
Johann is 6'0 and weighs 147 lbs. He is slim but he makes sure to keep his fitness to an acceptable level.

•DISTINGUISHING FEATURES•
His special monocle device is what sets him out from the crowd. His devilish grin is something of a nightmare, engraved in the minds who bother to look.

—◦✧◦✧◦—

•PERSONALITY•

Johann is an extremely self centered individual, he always put himself first in any situation that may arise. He doesn't treat others with respect unless they've earned it from him. He can often be described as cruel sometimes, mainly because of his lack of care for others and using unsuspecting people as test subjects in his many experiments. His passion for science often puts him to the brink of madness or despair. Johann is an extremely intelligent individual, one of the smartest minds in all of Paradisia. He acts quite arrogantly to those he deems below him and will most likely ignore you or deny that you even exist. His manners are non-existent and acts rude to everybody he comes across, even those he may like. Johann is easily moved to anger and it often overcomes him. You do not want to be on his list.

•BIOGRAPHY•
Johann grew up in a middle class home, his father worked as a banker and his mother stayed at home to raise him. Johann's childhood was pretty average, having gone to school and working his ass off to excel in every subject. His passion at the time was anything he could get his hands on and a rapier found its way into his hands by a gift from his father. Even though he liked the subject of science, he wanted to be a royal guard and protect those around him. His Dad even hired a man named Leo to help him with the skills. Before he wanted to join the Royal Guard, he wanted to learn how to properly use a blade. Leo helped him for a few months and quickly became a second father figure to him. Everyday, Johann would look forward to working with him, it being the highlight of his day. One day, Leo mysteriously died, the cause of death unknown. The man died in his bed and Johann wasn't satisfied with conclusion the guards came up with. He knew that foul play was reason but the guards did not even give it another glance.

He slowly but surely began to resent the Royal Guards, thinking them as a lazy bunch. He quickly turned to a life that his parents did not want him going into. He was thrown out the house once they found out he was selling rather questionable substances to shady people for a profit. He lived on the streets for a short time before commandeering an abandoned home in a bad part of the city. Overtime, he turned it into his lab and now home, constantly working on new inventions and experiments. Overtime, he became more selfish and irrational, willing to pursue science at any cost. One experiment almost cost his eye, the chemicals damaging his eyesight in the eye. Johann now conjures up new weapons, poisons, and inventions to satisfy his cravings for science. Recently, he started going on trips with adventurers to gain new ores or plants that he could make new weapons or substances with. He continues to train with his rapier, using the same one that he was given as a teen. Through his many actions to people and the stuff he develops, he was given the nickname Johann the Cruel by the people on the streets.


•STRENGTHS•
Intelligent, Quick Witted, Cunning, Hard-working and Confident.

•WEAKNESSES•
Arrogant, Immoral, Selfish, Cruelty, and hotheaded.

•FEARS•
Bears, harm to his family, his inventions being destroyed and dying alone.

•LIKES & DISLIKES•
Likes: Science, Inventing, Reading, Wine, Intelligent Discussions, the unknown, and cats
Dislikes: Unintelligent people, hot days, being alone, being idle, birds, and overly happy people.


—◦✧◦✧◦—

•OTHER•

Johann believes he is going to carry Paradisia into the future.
accepted, he's awful and that means he'll fit right in with the rest of paradisia's lovely criminals.

View attachment 746602

•FULL NAME•
Esha Leavold

•NICKNAME/ALIAS•
Esh

•SPECIES•
Human

•AGE•
27

•GENDER•
Female

•OCCUPATION•
Maid (of the Oricaryn household) / Black Market Supplier

•WEAPON (IF APPLICABLE)•
In her bag are three containers of chokedust, powder that hampers one's breathing and heavily irritates their eyes. She also conceals two small daggers in her dress, which she is oddly proficient at using.


•TYPE OF POWER/GIFT (IF APPLICABLE)•
Warp Scripts
By writing certain inscriptions on nearly any surface, Esha is able to create warp scripts. It takes five seconds for someone to fully teleport. The inscriptions can be drawn or etched into the surface, and they must have a diameter of one foot. Esha has placed warp scripts in inconspicuous places like alleyways, acting as entrances to the black market. Sloppy handwriting could cause the warp to become unstable and simply not work or send the user to a different inscription than intended. On the same note, the inscriptions can be tampered with if someone were to find them. Tampering would either disable it or cause it to malfunction in minor, inconvenient ways.

The Warp Scripts she created are set to only work on people with a matching script anywhere on their body with a diameter of at least three inches. Regular customers would be teleported to the black market, and upon leaving would appear at the Warp Script they took. Esha can travel between them indiscriminately.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Esha does her best to maintain a kind, approachable aura. She walks and speaks in an elegant and respectful manner. She almost always wears a smile and is constantly dressed in a maid uniform. She ties a green ribbon above her chest so she isn't identical to the other maids in the household.

•CLOTHING STYLE•
Esha works under the Oricaryns all day, so she's only ever seen in maid's attire.

•HEIGHT & BODY TYPE•
5'9 / 175 cm; slender and lacking in muscle.

•DISTINGUISHING FEATURES•
The maid outfit and her green ribbon.

—◦✧◦✧◦—

•PERSONALITY•

To many, Esha is one of the kindest women they'd have met. She'll lend a hand to those in need and do her best not to upset anyone. She always tries to bare a smile, even if she's actually frustrated or distressed. She highly respects those of higher status and the nobility. She is one of the people most responsible for Rina's spoiled attitude, but on the other hand, she is one of the only people that can and willingly stop her from being too brash on other people. However, more observant people questioned themselves at least once: How much of her act is real, and how much is fake?

•BIOGRAPHY•
It was Victory Day, three years before the present. A wealthy noble family was stripped of their title, having been found to have a rather profitable business with Paradisia's black market. The heads of the household were sent to rot in the dungeon, and the event was kept under wraps to avoid displeasing the mood of Victory Day. As such, one crucial part was missed in the investigation: the family's only daughter. She fled via hidden passageways within the mansion, where she'd run free. The family had kept her existence under wraps because she was the result of an affair between the patriarchy and one of the servants.

Unbeknownst to the public and the rest of the nobility, the Oricaryn family found and took her in. It wasn't out of pity, though. Far from it. The family was facing a financial situation, and the heads of the family hid it as best as they could, even from their own daughter, Rina. They wanted a piece of what defined the disgraced family's fortune. As her parents were rotting away in the dungeon, Esha was given her name, cover story, and life within the mansion. She still carried her old family's crest, which was a symbol of authority in the black market. The Oricaryns groomed her like their own daughter, unlike the cold, hushed treatment she received from her biological family. Now, having earned the trust and familial bond, Esha would gladly follow her parents' orders.

Esha's conditions were that she'd be allowed to roam Paradisia as she pleased and to have a patch of the family's garden dedicated to ingredients for the Black Market business. She'd collect the herbs, creating two of her former family's most popular concoctions, then selling them in the Black Market. She was given the cover job as Rina's caretaker/maid, and she happily bonded with her as if she were her little sister. As of now, Esha has no plans for the future other than to follow the parents' orders and fawn over Rina, only adding to her spoiled attitude.

•STRENGTHS•
-Cleaning, as one would expect from a maid
-Haggling negotiating prices
-Easily masks her true intentions and thoughts with a smile and kindness
-She's one of the only people who can and will stop Rina from being too brash

•WEAKNESSES•
-Has an unnatural urge to clean everything
-Really stingy with money
-Can't distinguish her sarcastic tone from her serious tone
-Gets distracted by what she deems as "cute," specifically Rina

•FEARS•
-Fire
-Going broke
-Rina hating her

—◦✧◦✧◦—

•OTHER•

-Esha maintains everything between the Oricaryn family and the Black Market.
-Rina does not know of Esha's true occupation or her family's involvement with the Black Market.
-For unknown reasons, customers are not allowed to carry bread through the warp scripts.
-Sundrop: A bright yellow/orange liquid, naturally incandescent, as if it was a liquefied ray of sunshine (henceforth the name). Tricks the user into believing that they are happy, as it quite literally gives them ‘warm feelings’. Over usage may leave the user feeling withered between uses, as their dependency has rendered them unable to produce dopamine and serotonin. Over time, users also begin start building tolerances to Sundrop, requiring greater quantities to be consumed to maintain the effect. Overdosing on Sundrop causes feverish conditions, as the drug radiates through the user's veins, ultimately burning them alive from the inside out.

-Lakua: A crimson liquid kept in a wooden bottle. Enhances one's physique for a day, over-exerting the body to put out more energy than normal. By tomorrow, when the effects wear off, the user will be extremely fatigued and require rest... unless they take another bottle, replenishing their energy and adding to the recovery time.

-Chokedust: Powder that hampers one's breathing and heavily irritates their eyes. Kept in a glass container and meant to be thrown at others.

-TBA
accepted, and she's got plenty of black market figures to sell to.
 
⋆☽CHARACTER SHEET☾⋆

1792207b009278d1bf3dd34fa0f52ae1.jpg
Art: brenna-ivy (tumblr)
•FULL NAME•
Koephone (said like Persephone) Telonis
•NICKNAME/ALIAS•
Ko

•SPECIES•
Cervitaur (white tailed deer) (half human half deer): very similar to centaurs, most have nature related abilities
•AGE•
18, looks 18

•GENDER•
Male

•OCCUPATION•
Ko owns a small plant shop called The Dew Drop. He grows his own plants and sells many to potion makers and alchemists. He also carries a small amount of quest found items that are useable in potions and spells. Periodically he will close the shop to go adventuring and stock up on supplies.

•WEAPON (IF APPLICABLE)•
He carries a small dagger for harvesting pretty much anything but he does know how to use it. He also has a pretty tough kick using his back legs.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
He is extremely in tune with plants. He's able to help them grow very quickly and is also able to revive dead ones. His plants also give a bit of a kick to potions (able to help them last longer or able to make them stronger or more potent) since they've been grown with the help of magic. His plants look more vibrant and respond to emotions.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

(I know in the picture he has blonde hair but I don't like that) Ko has long, curly, russet brown hair and fluffy brown ears. He has spots all the way down his back on both human and deer parts. His fur is extremely fluffy and soft and he often allows children to pet him. His antlers have soft velvet on them and just like regular deer, he looses them in the winter. Sometimes he'll allow others to paint his hooves or decorate his hair with flowers.

•CLOTHING STYLE•
Cervitaurs are not known for wearing a lot of clothing. Maybe just a simple jacket in the winter. They are, however, known for decorating their bodies. Ko wears many small, gold, decorations such as chains, necklaces, antler rings, finger rings, ankle cuffs, bracelets, and small gold chains around his waist. He will, however, wear many bags and pocketed belts when on adventures or excursions.

•HEIGHT & BODY TYPE•
5' 5" (not including antlers)

•DISTINGUISHING FEATURES•
Besides the abundance of gold colored jewelry, he at times will wear skin and fur painted designs.
—◦✧◦✧◦—

•PERSONALITY•

Ko is a spunky, excited individual. He's extremely friendly and outgoing. He's also very loyal to his friends and will often give loyal customers or friends discounts on his wares. If you're his friend, expect many plant related gifts such as houseplants, flower crowns, and home brewed poultices. He loves his shop but he also loves adventuring with his friends. He's not very combat adept, but he does know basic healing and can easily defend himself with his plants.

•BIOGRAPHY•
When Ko was born, he was born to a cervitaur mother and an absent father. He lived with his herd and mother in a forest not far from Paradisia. Winters were harsh and summers were hot and Ko's mother soon noticed he had a hard time fitting in with the other cervitaurs. It was around his twelfth birthday that Ko's mother announced to the herd that they would be moving to civilization and to Paradisia. He was sad to leave but ultimately excited.

Paradisia proved to be a good fit for Ko and his mother. His mother opened The Dew Drop and together they ran the store. Ko made many new friends and fit in among them much better than he did those of his own kind. They lived a happy, bustling life in the city and would visit their herd every now and again. Now at eighteen, Ko runs the shop on his own while his mother is retired and spends her days hanging with other retirees and elders. She wants grandkids but is happy to let Ko live his life at his own pace.

•STRENGTHS•
Ko is an adept listener and remembers many things about his customers and friends. He's extremely friendly and able to code switch fairly easily. He's also very creative and kind.

•WEAKNESSES•
At times, Ko can be lead astray by his desperate need to fit in. He can befriend those who do not have his best interests at heart. He's also extremely naive and desperate for love which means that he'll place his loyalty in almost anyone who will give him the time of day. He can also at times be quite skittish when adventuring which can annoy his more hardened companions.

•FEARS•
Ko is very afraid of authority figures such as law inforcement. He is also afraid of missing out on fun stuff and afraid of not fitting in.

•LIKES & DISLIKES•

Likes:
Plants, food, water bodies, swimming, running, decorating, braiding his hair, listening to customers and other adventurers, adventuring, both sunny days and rainy, campfires
Dislikes:
Haggling with customers, being late, adventuring alone, crabbiness, coffee taken black, small dogs, stuff in his fur (besides paint)

—◦✧◦✧◦—

•OTHER•

Ko is proudly queer.
 
PLACE IMAGE HERE
1 (4).jpg
•FULL NAME•
Maluon Towerwood

•NICKNAME/ALIAS•
Mal, The Drunkard, Tree boy

•SPECIES•
Maluon is a marsh-elf or swamp-elf, either name works. They are found in and adapted to areas where woodland meets water. They are tall and rather thin with extra long limbs, useful for when they are climbing between trees or wading through deeper water, their large ears are great for cooling off in hot weather,a nd their oddly colored eyes work well even in dim light. They can live for ludicrous amounts of time.

•AGE•
25

•GENDER•
Male

•OCCUPATION•
Former dock worker, he was often seen working at the docks lifting things most others couldn't, until he was injured. Maluon now works part time in a bar for drinks as much as coin.

•WEAPON (IF APPLICABLE)•
Maluon usually relies on his walking staff or other long, heavy object to basically beat people, however, he also has some abilities he rarely uses.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Maluon is capable of limited pyromancy. Basically he can manipulate fire to a certain extent. He rarely uses this ability, as it can be very dangerous. One example involves setting the robes of a thief on fire and watching him fall off the docks into the water and be fished out by the guards.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Maluon has red hair and golden eyes, and tanned skin. He is very tall with his right leg being contorted and walks with an obvious limp. He always looks clean and its obvious he does take care of himself. Despite all of this, his breath reeks of booze.

•CLOTHING STYLE•
He usually dresses in clothes of muted colors, with tops that are a bit long to hide his scars. Although the clothes he wears are of muted or darker shades, he often wears flashy jewelry such as his many heavy rings, his necklaces, or his headband. His shoes are somewhat heavy and clunky, as evidenced by the sound they make.

•HEIGHT & BODY TYPE•
Maluon is 8 feet 10 inches, and rather thin, but is very strong.

•DISTINGUISHING FEATURES.
Maluon's ears are huge, and his upper body and legs are scarred although almost no one has seen them. He walks with a heavy limp due to having been injured at his previous workplace.

—◦✧◦✧◦—

•PERSONALITY•

Maluon is rather shy, preferring to sit away from others and keep to himself. He almost never speaks first, and rarely smiles. He is also very self conscious about his body, and likes to have as little of it visible as possible, and he does not like talking about his past, as he believes the things that happened to him and the reason for his scars are shameful. However, he often talks nonsensically due to his heavy drinking problem, which also causes him to be very clumsy and dim witted.

•BIOGRAPHY•
Maluon was born into a wealthy family and was treated well by his parents and grandparents, each of whom had a different profession, although most of the family's money was made through the trade of exotic gems and spices. Maluon was taught the value of hard work and not taking things for granted. As he grew up, he did show interest in the family business, and learned it well, and as an adult, he went to work at the docks working with the cargo his family brought in. During this time he met his first partner, whom he thought loved him, however that was not true. His partner was very abusive, often beating him or otherwise hurting him physically and emotionally. This left him with scars that he is very ashamed of. Eventually Maluon got away, but his mind and body were permanently altered. Not long after, Maluon began drinking heavily, which may or may not have contributed to his accident.

Now, Maluon works part time in a bar, often being paid in part in booze, despite his obvious problem. Maluon works hard when he can, and is capable of doing good, however he often drowns his sorrows in alcohol and he refuses to talk about it even though it could very well help him to do so. Maluon once had dreams of going on to do greater things, however, he feels he will never be able to do what he wants, and has essentially abandoned them.

•STRENGTHS•
Hard working, Intelligent (When sober), Caring

•WEAKNESSES•
Clumsy, Depressed, Nonsensical

•FEARS•
Stinging insects, anything slimy, falling in love with the wrong person, again.

•LIKES & DISLIKES•
Likes cats, seafood, making model buildings, flowers and jewelry.

Dislikes nosy people, social events, talking about his feelings.

—◦✧◦✧◦—

•OTHER•

Maluon has the ability to identify gemstones just by the basics

He doesn't have a favorite drink, his philosophy on it is the stronger the better.

Maluon is gay.
 
furry nerd.png
(will do more detailed artwork later. in the meantime, I hope this suffices!)

•FULL NAME•
Kuu Sapi Mikha

•NICKNAME/ALIAS•
Current title given to him by his former clan is, “the Disgraced”

•SPECIES•
Beastkin

Beastkin hail from clans in a faraway taiga forest known as the Moonridge Forest. Their range used to be much farther-reaching, but hostile humans and other races have long hunted them for their fur.

Beastkin are humanoids with fur and other animalistic features, like furry ears, wet noses, claws, tails, and more. Their traits can be mix-and-matched between animal species; so a single beastkin can have the ears of a lion but the tail of a fox. However, typically a beastkin’s animalistic traits will fall into one of two categories- carnivorous animals and herbivorous animals.

Their fur can come in many patterns and shapes, most of which seem not to be based on genetics but rather some kind of magical interference.

They do not often have magical powers themselves but do have enhanced senses- sharper sight, hearing, smell, and taste.

•AGE•
20

•GENDER•
Male

•OCCUPATION•
Servant-for-hire by day, compulsive thief by night

•WEAPON (IF APPLICABLE)•
Mostly, his teeth and claws. Sometimes uses a knife

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Enhanced senses

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Kuu is a brown and white pelted beastkin with a furry mane and unique markings. He has brown spots over his eyes and white, rib-like markings down his chest. Usually most of his pelt is covered by clothing. He has a long, silky white tail.

•CLOTHING STYLE•
He usually wears a blue cloak with a teal stripe going down the middle. A moon-shaped pattern is in the center of the stripe on the front of his cloak. At night, he wears form-fitting all black clothing to less easily be seen when doing thievery.

•HEIGHT & BODY TYPE•
5”4, average body type

•DISTINGUISHING FEATURES•
Nothing to note.

—◦✧◦✧◦—

•PERSONALITY•

When you first meet Kuu, he seems like a very quiet, asocial person. He works as a servant-for-hire for the more wealthy families of Paradisia, and is very diligent with his work. He does everything he’s asked as soon as he can, without complaint or even a word. Many families praise Kuu as a good worker, though do sometimes dislike his excessively quiet demeanor- he only speaks when spoken to, and even then doesn’t say much. Also, the amount of fur that he sheds during the summer is a bit of a downside!

He is also a little mysterious, often politely refusing to speak a single word on his history or what he does in his spare time. This is because he’s afraid that his employers will distrust him when they learn he was exiled from his former clan and why.

No employers so far have realized that he’s the one who steals various precious objects from the household…

•BIOGRAPHY•
Kuu was born in the beastkin clan of Sahkiir in the faraway Moonridge Forest. As he grew up, he had an impulse control problem, which mostly lead to him stealing things he didn’t need. When it was discovered he had a hoard of stolen items in his den, he was exiled from the clan as an adolescent.

He made his way to Paradisia for a fresh start, hoping he would be able to put his stealing habit in the past. But he was unable to fight it, and went back to taking things that wasn’t his several months into his residence in Paradisia. It even got worse- he started breaking into houses at night to steal. He does his best to keep it to small things, but sometimes something big catches his eye.

•STRENGTHS•

- Pacifistic; merciful

- A hard and diligent worker

- Daring, brave

•WEAKNESSES•

- Weak impulse control; manifests in him stealing things

- Non-empathetic, doesn’t understand others

- Easily upset

•FEARS•
- Getting caught stealing

- Breaking bones

- People with a great deal of authority/power

•LIKES & DISLIKES•
Likes:

- Hugs

- Scratches behind the ear

- Raw meat

Dislikes:

- Fruits and vegetables

- His tail being pulled on

- Cheese

—◦✧◦✧◦—

•OTHER•

N/A, yet​
 

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