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Fandom Paradise Valley (Character Sheet)

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Trafalgar Hoshi

Heart Pirate Member
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Fill this out. To choice your characters.

Character Name:
Gender:
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Age:
Series: (If they’re OC, Just put OC)
Likes:
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History: (OC Only)
Personality: (OC Only)
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NANOSUIT 2.0

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Fandom: Crysis 2

Name: James "Alcatraz" Rodriguez

Codename: ALCATRAZ

Age: 24

Gender: Male

Weakness: Viruses, Low Battery Power, Very Powerful Electric Shock, Prolonged exposure to a neuroinhibitor can cause long-term damage to the metabolic systems, and EMPs can slow down the Prophet by shutting down the suit.

The suit is particularly weak to EMP Assualts, which for Alcatraz's case, The suit is actually growing deep into his body...Becoming a part of him.

Appearance: Close to 7" Ft Tall. Weight is under 200 Pounds.

Fear(s): The suit erases all senses of fears with specially enhanced drugs mixed in with others, This turns the wearer into a cold logical immortal machine.

Weapon(s): Tactical Combat Knife. M12 Nova (9mm, 12 Round Mag, Silencer).

-----------Abilities (30 Bars Of Energy)------------

Power Slide: A powerful move to move under large objects such as Oil tankers or just to dodge moving Projectiles and Enemys. Uses 2-3 Bars of Energy.
Enhanced Jump: A move that can be used to reach high ledges and dodge bullets and other projectiles. Uses 2-4 Bars of Energy.

Armor: Crystal in the Nanosuit harden and are electrocuted to make the crystals even stronger. Uses 1 Bar every two Seconds.
Speed: The Nanosuit can sprint up to 35 MPH without the wearer using Energy or Having to take a break. The Nanosuit basically releases Adrenaline into the wearer's body which speeds up the wearer.

Strength: The Nanosuit releases a temporary strengthening component into the wearer's body and it strengthens up the wearer's muscles for a short temporary amount of time giving them an advantage of Superhuman strength in combat. (Power Kick, Choke-hold, Power Punch). Uses 1-3 Bars of Energy.

Cloak: The Cloak is a stealth option for those that want to do stuff 'Silent and deadly'. If the wearer is closer than 1 Meter to the enemy they can still be sensed. Thermal Vision can also expose the Cloaked wearer. Uses 1-2 Bars Every two seconds, and drains faster when the wearer is moving.

Suit Bonus(s): Thermal Vision, Nano-Visor, Radar, Built-in EMP Mechanism, and an Internal Defillibrater.

Resistances: Radiation, Weak EMPs, Scramblers.

During combat, the suit's energy can be temporarily channeled to boost a number of the Nanosuit's abilities. Each function slowly drains the suit's energy over time or causes secondary effects. The Nanosuit will automatically recharge energy when suit functions are inactive.

Drain: Can drain battery power from sources such as Phones, Tablets, Laptops, Etc,

-----------------------------------------------------------

Personality: A Marine hardened by War, but Is given the suit after Breaking almost every bone and organ in his body...A dead man walking, Quite literally. He is no-longer Human...But a Post-Human Warrior.

Backstory:
Alcatraz was a Marine, He was in a Covert Submarine in New York when the Ceph attacked the Submarine. He was fatally injured and left for dead as everyone else in his squad was dead. But The Prophet decided to choose him to finish what he started, And he gave Alcatraz the Suit. Soon after Alcatraz had saved New York, A portal opened up and sucked him in. The Portal teleported him to this strange new world, and his suit was off-line (He was Near Death).

CryNet 2, Nanosuit 2 is the second version of the nanosuit of CryNet Systems appears in Crysis 2, replaces the old version and was introduced four years after the creation of the first nanosuit and due to advances in technology is much more advanced than the first one Alcatraz and Prophet are the only users of nanosuit 2. nanosuit 2 is known as the most advanced piece of hardware in man's possession. Crynet's first nanosuit, while considered almost perfect, still had its flaws and was already threatened by the imitation of North Korean nanosuit. The Nanosuit 2 addresses the shortcomings of the previous model, while also including a lot of new features and hardware. First, the energy efficiency of the original suit that required a significant improvement, and the new red gold-cobalt oxide that increases the capacity of the fuel cell of the nanosuit by 20%, which allows the user to remain in the camouflaged for prolonged periods of time, as well as withstand more damage, which also gives the additional range of 32% in strength and speed, allowing to increase physical performance at the expense of lower energy consumption than the first Nanosuit. In addition, thanks to the improvement of the artificial muscle fibers of nanosuit 2, it is capable of generating up to 450 Newton of force and up to 10,000 grams of contractile acceleration. The suit can absorb energy in a variety of ways, including radiation, carbon, kinetics and even the release of corpses in decomposition. The nanosuit 2 also to the half of the nanosuit 1, as well as the speed and the agility of the user more. The ionic liquid electro-active polymer (a rapid co-politic reaction reflex incorporating doped ceramics, colloids and a copper nanoart in a hollow ball of ethylene-glycol matrix) provides protection against the previous user against radiation and physical impact. It also dramatically increases the motor reflexes, and has an anti-electromagnetic impulse mesh dynamics. The suit also has a great improvement in data collection technology. Nanosuit 1 was only able to be obtained from the data traversed by a visual camera and the memory of the user. To solve this, Nanosuit 2 uses its own enhanced secondary Neuro-integration semiautonomous IA that is driven by a blood glucose infusion parasite and an electrolyte microstack. The non-sensitive chip works at 1.5 SIN and is instantly integrated by remote telemetry and gives a first person input of up to 6,000 different channels that present clear tactical summaries through an interface integrated directly into the visual cortex. It can also take charge of the purely autonomous and regulatory functions of the operators in case of somatic damages. One of the most innovative features of nanosuit 2, however, is its ability to not only control the physical and neurological condition of the soldier but also in reality. continuously regulates dopamine, lactic acid, and corticosteroid levels, anticipates and counteracts stress, and debilitating fatigue reactions. The suit also increases and maintains the user's adrenaline and tricyclic levels. It should be noted, however, that prolonged exposure to a neuroinhibitor can cause long-term damage to the metabolic systems.
Nanovision mode: By using low energy this works effectively both as a thermal and night vision camera. When activated, everything becomes grayscale, with the exception of heat sources. It also simulates night vision by changing the lighting of what is seen to make everything have uniform brightness. This was significantly improved to the night vision of Nanosuit 1 since it is no longer blind with bright lights.

Hacking Mode: The Nanosuit has evolved to the point of being able to hack minefields, weapons, CELL Sentinel Turrets, containers, gates, and also Ceph alien units, as well as smaller devices.

Secondary functions

Defibrillator: This is a function that can be activated to reanimate the user in the nano suit when the user goes into cardiac arrest. If a user receives too much damage as in the case of Alcatraz, Nanosuit can cure it, however, it can also reactivate the heart, which is the function of defibrillators.

Respirator: This is a function automatically activated by the suit when submerged in water (or when oxygen is otherwise available). The respirator provides the user with breathable oxygen. It is able to recycle again the exhaled carbon dioxide in oxygen, and can also use the hydrolysis process to separate water molecules into hydrogen and oxygen, using hydrogen to help the energy consumption and giving the user oxygen to be inhaled. This process allows the user to remain underwater indefinitely.

Hydro-Thrusters: The Nanosuit also incorporates an array of "hydro-thrusters" that allow increased speed during Speed mode sprinting, as well as high maneuverability when submerged. This functionality also permits the Nanosuit to move in a zero gravity environment by utilizing atmospheric gasses as reaction mass. However, the "hydro-thrusters" will cease to function in an airless environment such as vacuum space, as there are no fluid particles to accelerate through them.

Storage Ability: The Nanosuit has several magnetic holsters on the suit for weapons storage and management. It also has in-built ammo pouches to carry large amounts of munitions and explosive devices that Nanosuit users may require for use in hostile environments.

Disintegration: To prevent Nanosuit technology from entering enemy hands should the user die, the Nanosuit is designed to disintegrate or "vaporize" on the command of a thought, usually in the possession of commanding officers such as Prophet. The disintegration of the suit also results in the disintegration of the corpse inside, theoretically providing a way to kill the soldier for whatever reason. However, depending on the suit's design, disintegration may not be possible with a living body inside.
 
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Character Name: Saika Mayu
Gender: Female
Age: Nineteen
Race: Human
Series: OC
Likes: Sweets l Night sky l Medical things l Animals l Books l Music
Dislikes: Rude people l Liars l Bitter things l Burned food l Raw foods
Fears: Thunderstorms l Nightmares l Spiders
Weapon(s): Long Katana
Power(s): N/A - Update later
History: She was born in middle class family. Both of her parents own the small clinic in town. Her father is a doctor her mother was his nurse. She grew up learning about medical field. Even know her parents are great. Saika wanted be a Veterinarian. She love animals she would help small animals in her yard. But her parents wanted her to be a human doctor with her goals and dreams become a Veterinarian. She did her parents wishes she went to medical school she even pick up some classes on become a Veterinarian also. She do anything make her parents happy. One day her mother caught a ill's that was uncurable. Even her father try to save her life in the end she died when Saika was seventeen years old. Now she helps her father out in the clinic and trying to keep her own goals going also.
Personality: Sweet l Protective l Kind l Stubborn l Caring l Shy l Helpful l Loyal l Timed l Ditz
Crush: Trafalgar law
 
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Character Name: Blair Williams
Gender: Female
Race: Human
Series: (If they’re OC, Just put OC)Terminator: Salvation

Hickabick (Call sign)

Age: ??

Gender: Female
Fear(s): Death, losing those she cares about, etc..

Weapon(s): IMI Desert Eagle Mark XIX, LAR Grizzly Mark 1 - .45 Win Mag,
A-10 Warthog

Personality: Little is known about Blair's life before Judgment Day. Her father was an airline mechanic and a jet engine specialist which may explain how she became a pilot after Judgment Day. However, she also once tells Marcus that she never expected to be a pilot. Her knowledge of human anatomy suggests that she may have originally intended to become a doctor.

Backstory:
Blair was originally a pilot and a soldier in another Resistance group before joining John Connor's Tech-Com unit. After seeing Laz's ability to jam the machine's signal to deactivate them, Blair decides to take Laz to her base.

Vital enough to learn how to fight. She is highly skilled and superbly courageous - traits that often get her some of the hardest missions.

We meet Blair at the beginning of one of these missions. She has been sent into the heart of downtown Los Angeles, a known hot zone, to seek out and destroy something called "The Ghost" - a code name designated to a machine designed to interfere with Command's communications. The resistance knows that Skynet is ever evolving and this must be just another tactic to bring down the leadership. Without the ability to talk to each other, the Resistance would simply fracture and collapse. It was already starting to happen.
 
Appearance:
Standing at 5’5. He is a human teenager without a single skin or hair shown visibly anywhere. He wears a space suit similar to that of what humans used to walk onto the moon. The only thing serving as a face is their dome visor protecting them from deadly UV rays. Instead of a backpack bulking his back, a green cape with the green lantern insignia replaced it. The space suit’s color consists of mostly green, black and a touch of white gloves. While the suit appears to be missing a few parts for it to actually function. He never seems to complain about any complications wearing it 24/7.

Name:
Eli Vanderbilt

Age:
18

Gender:
Male

Race:
Human

Series:
Green lantern OC

Likes:
-Quiet places
-Flowers
-Butterflies

Dislikes:
-The color red
-Extreme temperatures
-Withered nature

Fears:
-The crushing weight of the responsibility overtaking him
-The dark

Weapon(s):
Green Lantern/Power ring- An emerald green ring worn on the user, to humanoids mostly finger. It glows upon usage and it’s decorated with a circular symbol representing a green lantern on top. This ring is what gives Eli his abilities. If taken off, he loses his powers. Made by guardians of universe, it’s purpose is to find a worthy wieldeer who will serve the green lantern corp. It has a special defense mechanism to protect itself from being taken off without Eli’s consent or permission, making nearly impossible to remove forcefully.

Power Battery- A heavy green lantern shaped object has one funtion and that to be a battery recharger for Eli’s power ring. 24-hour usage of the green ring can cause it to become drained, a requirement of recharge is a must, by inserting the ring into the glowing green conduit of the lantern. It regains it’s energy back. Being in this current merged universe. The power battery has become different. Most green lantern battery’s are galaxtically interconnected back to a source, a central power battery charging the green lantern power batteries all over the universe but with the disconnection on the homeplanet of Oa, where the central cosmic green energy distributes. Eli’s power battery changed. While it can still charge, Eli must have to wait a month for it refill it’s independent charge.

Power(s):
Green Lantern’s Light: Possessing one of the most powerful devices in the DC universe. Eli holds the power of the green light spectrum inside a small jewelry known as a power ring. With this power, the user is able to perform feats far much more that of what his race could only imagine. Listed below are the abilities a green lantern corp officer is capable of.

1. Flight- One of the first basic abilities accessible to the non-aviary entities. With the use of wings nor thrusters, the user can fly in different directions regardless of angle. While there have been other green lanterns that can travel from earth to space within seconds, Eli takes longer to fly taking minutes. Exactly two minute from earth to space.

2. Holographic projection- similar to holograms from other technologies. The power ring is able to project a visual hologram of it’s owner’s ideas and used to create maps. Only downside showing every hologram in green. One of the cost efficient abilities of the ring.

3. Limited cell regeneration- one of the ring’s programming is to protect it’s user from harm as much as possible. It’s creators made a small function to heal it’s user. Flesh or metal, the ring can repair minor injuries but not major damages such as amputated limbs. Eli, can still catch illnesses if contaminated. The regeneration can only slow the process but not prevent it entirely. As long as the ring stays charged and active, this healing is ever present.

4. Universal translator- Self explanatory. The ring can translate any verbal and telepathical launguage in the universe, extending to the multiverse even. Although, It’s up to Eli whether or not he can understand the communication. As long as the ring remains active, this function will remain passive

5. Force field- One of the most recognized abilities of a lantern corp user is the ability to barricade and defend themselves or others from harm. With the use of a hardlight constructs the user can create barriers of any shapes and size, the only limits is the lantern’s will to keep it solid. The green hardlight force fields are much stronger than constructs imitating armor and shields as it focuses on it’s rawest form of defense.

6. Green Hardlight construct- A Green Lantern’s iconic ability is to create green hardlight constructs of any shape, size and form. From wooden arks to metal metal spears. Eli has the power to summon materials found in the universe by projecting so with the green power ring. Solid, liquid, gas and even plasma. The only limit to a green lantern’s constructs is their imagination. All it takes is for Eli to observe and understand an object and imitate it to it’s green counterparts. Project a steel sword? Possible! Create a fully functional car? Absolutely. Summon a small hot burning star? Very high cost of energy but achievable.

History:
TBA

Personality:
Generally polite and fair for those who meet him. A Green Lantern is loyal to it’s corp and Eli is no different, showing a responsible and mature mind for a young man this age. Willing to protect life worth saving and going great lengths of sacrifice. Not really popular with his with his non-existent humor, the kind of guy who would simply says his honesty whether or not he gets it when being told a joke or two.

If not for his dry humor, he is however well known for his voice filtered through his helmet, giving an audio of a voice talking in a radio. If he is not speaking proper, one would obviously notice that he never raises his voice in almost any situation. The calmness in his voice maybe a mechanism to stay focused and determined. After all being a green lantern on the emotional scale has always been a factor. There are times of self-doubt and feelling the weight of responsibility crushing his shoulders but these thoughts and emotions are contained within his mind like how his space suit contains his physical body, even with the best attempts. He is still vulnerable to opening up.

Crush:
N/A
 
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Character Name:
Ami Mizuno
Gender:
Female
Race:
Human
Age:
Sixteen
Series:
Sailor Moon
Likes:
Reading
Chess
Swimming
Sandwiches
Computers
Studying
Dislikes:
Failing
Rude people
Liars
Fears:
Losing her friends
Weapon(s):
Mercury Harp
Power(s):
Water/Ice
Crush: N/A
 
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(Art is not by me. Chun is heavily inspired by the fan made Legend of Genji project, so all the credit goes to them for the concept and the art!)
Character Name: Chun
Age: 19
Gender: Male
Race: Human (? Is technically also a spirit as well as thousands of other people)
Series: Avatar OC
Likes: Kelp noodles (sounds gross, I know,) sand surfing, bending
Dislikes: Enclosed spaces, bullies
Fears: Failing his duties as the Avatar
Weapon(s): None, unless you count him occasionally making use of an Airbender staff
Power(s):

-Bending: Chun is able to bend, i.e. control elements. Most people can only bend one element, or none. but as the Avatar, he is able to bend all four, even simultaneously. His skill is quite impressive, as he's mastered not only the four basic bending styles, but also a few sub-bending types, mainly sandbending and glassbending.

-Avatar: His abilities courtesy of his birthright don't end there. As Avatar, Chun has a special connection to spirits of all kinds, as his duty is to act as a mediator between them and humans. Not only that, he has contact with every single one of his apst lives. From his previous life Korra, back to his first life in Avatar Wan. not only does this give him the collective knowledge of thousands of years, but it gives him the terrifying Avatar State. In short, he temporarily merges his spirit with that of his previous lives, giving him their power and knowledge. Chun in the Avatar state is terrifying, almost like a force of nature, unable to be controlled.

History: Chun was born just a few hours after the death of his predecessor, Avatar Korra. Korra was, while mostly liked, a controversial figure, and Chun had much to live up to. Thankfully, or unfortunately, depending on how you look at it, he never knew his destiny. He was just a poor Sandbender living in the slums of the largest city and capital of the Earth Kingdom, Ba Sing Se. He and his single mother faced prejudice due to their heritage, and the lack of any father figure in his life led Chun to become a bit of a delinquent. Vandalism, sandsurfing across rooftops, the like. All the while the new Avatar was discovered in the heir to a wealthy family. Life went on for Chun. until he got a knock on his door form two mysterious men. Turns out Chun was in fact the Avatar, and the "Avatar" on TV was not the true one. Seeing a chance to make a better life for himself and his mother, he quickly agreed to leave, beginning his journey at just sixteen years old. From there he travelled the world with his own Team Avatar, learning Earthbending in the great Si Wong Desert, Firebending in the Fire Nation, Airbending with the Air Nomads, and finally, Waterbending with the Northern Water Tribe. All the while, a massive war broke out, as the Earth Kingdom government was overthrown in a coup by nationalists. Chun was forced into a leadership role of sorts, leading the war effort and bringing the war to a close.

Personality: Chun isn't the same street punk he used to be. While he still has the same free spirited, overly stubborn demeanor, he's much more controlled, considered. He seeks to help everyone where he can even at his own expense, and has fullyt accepted his duty to the world. Not tos ay he doesn't struggle. He suffers froma great deal of trauma due to the war, and often finds himself remembering things he'd rather forget. He hides his pain with snarky humor and a general sense of bravado, believing he can't be seen as weak, lest he has people lose faith in the Avatar.

Crush: None besides his girlfriend, Yuka, who hasn't seen since he arrived.
 
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"I'll even want to think if you're find something on your mind, but it's like the Chase yet it is chasing your dreams."
Character Name: Lily Donaldson
Gender: Female
Race: Human
Age: 21
Series: Forza Horizon OC
Likes: Music, Cars, Fun, and Music
Dislikes: Rude People and Almond Milk
Fears: Arachnophobia
Weapon(s): N/A
Power(s): N/A
Sexuality: Homosexual
History: Lily was born on the 15th of July from two Floridan parents, and had a passion for cars when she saw an old 1970s Pontiac Firebird Trans-Am at the age of 4 in Kindergarten as she walked past it while being late for a school exam and she has still have his main passion on her mind as she had owned a Audi R8 still today. She’s also somewhat of a daredevil because she loves to drive and has great driving skill in her mind and she can really do some great racing back in her own world. She had a great childhood right until she’ll join the Horizon Festival in Britain and it is one of the greatest moments of her life because of how amazing yet diverse the festival was for her right until she’ll disappear into a new place that she didn't know at all called Paradise Valley, giving she had been shocked to see different people from different worlds but she must be extremely curious on the town because her goal is to learn more about the multiverse and the different people.
Personality: Kind, Boyish, Funny, and Stubborn
Crush: N/A
Theme:
 
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Fandom: Early Crysis 3

Name: Mike “Psycho” Sykes

Codename: Psycho

Age: ???

Gender: Male

Weakness: Viruses, Low Battery Power, Very Powerful Electric Shock, Prolonged exposure to a neuroinhibitor can cause long-term damage to the metabolic systems, and EMPs can slow down the Prophet by shutting down the suit.

The Nanosuit 1.0 isn’t quite as powerful as the Nanosuit 2.0.

Appearance: 6 feet tall.

Fear(s): The suit erases all senses of fears with specially enhanced drugs mixed in with others, This turns the wearer into a cold logical immortal machine.

Weapon(s): DSG-1 and the Hammer
-----------Abilities (30 Bars Of Energy)------------

Power Slide: A powerful move to move under large objects such as Oil tankers or just to dodge moving Projectiles and Enemys. Uses 2-3 Bars of Energy.
Enhanced Jump: A move that can be used to reach high ledges and dodge bullets and other projectiles. Uses 2-4 Bars of Energy.

Armor: Crystal in the Nanosuit harden and are electrocuted to make the crystals even stronger. Uses 1 Bar every two Seconds.
Speed: The Nanosuit can sprint up to 35 MPH without the wearer using Energy or Having to take a break. The Nanosuit basically releases Adrenaline into the wearer's body which speeds up the wearer.

Strength: The Nanosuit releases a temporary strengthening component into the wearer's body and it strengthens up the wearer's muscles for a short temporary amount of time giving them an advantage of Superhuman strength in combat. (Power Kick, Choke-hold, Power Punch). Uses 1-3 Bars of Energy.

Cloak: The Cloak is a stealth option for those that want to do stuff 'Silent and deadly'. If the wearer is closer than 1 Meter to the enemy they can still be sensed. Thermal Vision can also expose the Cloaked wearer. Uses 1-2 Bars Every two seconds, and drains faster when the wearer is moving.

Suit Bonus(s): Thermal Vision, Nano-Visor, Radar, Built-in EMP Mechanism, and an Internal Defillibrater.

Resistances: Radiation, Weak EMPs, Scramblers.

During combat, the suit's energy can be temporarily channeled to boost a number of the Nanosuit's abilities. Each function slowly drains the suit's energy over time or causes secondary effects. The Nanosuit will automatically recharge energy when suit functions are inactive.

Drain: Can drain battery power from sources such as Phones, Tablets, Laptops, Etc,

-----------------------------------------------------------

Personality: While having a strong sense of devotion to everything he does and believes in, Psycho has a more emotional outwardness than Nomad, and is far more social, often cracking jokes or commenting on events and surroundings. Psycho will often speak out what he believes is best and is willing to disobey orders to do what he thinks is right, much to the chagrin of his superiors. Psycho is not one to abandon friends and will go out of his way in order to help out, such as his determination to rescue O'Neill who was in hostile territory after surviving a plane crash. Psycho, adhering to the principles set by his superiors, follows his own code of honour (one notable example of this was his refusing to kill a KPA soldier who was not armed.)
Psycho also has a thick Cockney accent and a very colorful vocabulary, likely due to his English heritage and involvement with the SAS. Psycho tends to use particularly British profanity.

Throughout the game, Psycho is shown to skillfully handle most, if not all, weapons and vehicles in the field. He is capable of piloting a VTOL with relative professionalism, and is able to modify any weapon during a battle in the field.

During their mission to rendezvous with Hargreave's boat, he continues to trust Prophet despite the fact that he is working for Jacob Hargreave. Time travel is incomprehensible to him, though he remains fairly light-hearted, even telling Nomad to lighten up and stop being a "twat". However, they are betrayed at the rendezvous point by the boat's crew, who opened fire on them without warning and disabled their suits with a powerful EMP.

Psycho shows a great amount of trust in Prophet even after being hauled on board, likely because Prophet isn't keeping any secrets from him. Psycho also cares deeply about Nomad.

Quotes​



Backstory:

Crysis

At the start of the game, he comes along with the Raptor Team, makes his jump out of the plane and presumably lands close to Prophet. He is seen in-game during the investigation of a frozen boat along with the rest of the team and helps Nomad until the mission at the harbor is over. After that he's ordered to follow another marine company (Alpha Company).



At the end of the game, he pilots a VTOL carrying Nomad and Helena Rosenthal on a course back to the Lingshan Islands in response to a transmission from Prophet.

Crysis Warhead

Psycho is the protagonist and main character in Crysis Warhead. His journey starts when the cruiser in Hongzoo Harbor is destroyed by US air strikes. He joins the Alpha Company, jumps into a convoy and defends it until it is destroyed. Afterwards he and the rest of the company enter a VTOL and fly out to another part of the island. The VTOL is shot down, forcing Alpha Company and Psycho to find a safe checkpoint. Psycho encounters a helicopter with a container after an EMP explosion that knocks him out. After awakening, Psycho fights his way through a beach, hotel and helps his friend Sean O'Neill and some marines in his path. Later he attacks another harbor controlled by the KPA, but is captured and tortured by a high-ranking KPA commander, Colonel Lee, who's also wearing a Nanosuit. The submarine they are on board freezes later, inside the Ice Sphere, and Psycho pursues Lee (and the container) with a hovercraft. After a long pursuit, Psycho loses Lee. He moves on to find Eagle Team and they fight their way against the Ceph to the Pacific Shore Mine. When they reach the mine, Psycho departs from the team and fights his way through the mine. When he finally reaches the exit, he catches a train that is carrying the container. After a short ride on the train, he reaches a bridge of Ang River and tries to call O'Neill to extract the container at the bridge where it is blocked, but O'Neill does not respond and Psycho is interrupted by Colonel Lee and his men. Lee commands his men to drop the engineer, but Psycho is able to grab the engineer. However, the engineer begs Psycho to drop him so he can detonate the bridge and stop Lee, which Psycho follows. But Psycho fails and has to invade the airfield to capture the container. Psycho fights against both KPA, Ceph aliens, and a modified Hunter until he secures the airfield and extracts the container along with O'Neill back to the USS Constitution.

Crysis (comics)​

En route to rescuing Prophet, Psycho's VTOL was shot down by the Ceph and blown up as they were getting out, knocking over everyone and severely injuring Nomad. Prophet came to their rescue and defeated the giant bipedal Ceph. When they got to safety, Prophet explained what the mission's purpose really was.

Psycho feels sympathetic towards Prophet, but is exasperated at the fact that the aliens are "squid" and "calamari". He then takes a shortcut through the alien ship with the rest of the survivors in order to reach Hargreave's private vessel for extraction. Unfortunately they are discovered by the Ceph inside and forced to step through a portal.

When they step back out, they find that they've traveled 18 hours back in time. Psycho has difficulty comprehending this fact, but they continue to the rendezvous point anyways. There, they are betrayed by the boat's crew, who shoot them and disable their suits with a powerful EMP.

Once on board, the immobilized Psycho is beaten up by their captor, Norman West, who had been tracking Prophet ever since he was beaten up at Panama. When the EMP blast from Admiral Morrison's nuke frees them, they proceed to kill the crew and look for Nomad. When they are shot at with a rocket launcher, however, Nomad appears and takes the hit, sacrificing himself. Psycho stays back to check on Nomad while Prophet leaves to execute West. After mourning Nomad's loss, they decide to take their data to Hargreave, who may be able to help them.

Crysis 2

Though Psycho does not appear in Crysis 2, Prophet reveals in a flashback that all the surviving Nanosuit users have bonded with their suits. Jacob Hargreave claims they've become "post-human warriors", while Prophet calls them "dead men walking".

Crysis 3

Psycho is a member of an underground resistance in New York City and is friends with Claire, commander of New York's underground resistance.

He cooperated with Prophet and other Nanosuit users in many missions before the events of Crysis 3 (but after Crysis 2), hunting Ceph locations where Prophet believed the Alpha Ceph to be.

It is revealed that he was "skinned" out of his nanosuit by CELL, who was interested in researching it, since Karl Rasch had erased all data related to the nanosuits prior to leaving the company. Other nanosuit users were also skinned, and only one functional nanosuit remained, the one Prophet uses.

In a secret ending he is seen hunting the CELL board of directors with seemingly superhuman abilities and possibly along with an unknown entity. It is possible that he somehow came into contact with Ceph technology that gave him abilities similar to those of the nanosuit or that he is becoming something akin to what Karl Rasch was (a human with Ceph parts [and/or technology] integrated into his organic systems).


Modes​

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Nanosuit Blueprints

The Nanosuit can switch between one of four modes: Armor, Strength, Speed and Cloak.

Armor​

Armor mode diverts the energy supply of the Nanosuit into absorbing the kinetic energy of incoming projectiles and other damaging forces, such as hazardous levels of heat, radiation and energy blasts, effectively making the user temporarily invulnerable to true physiological damage and thus withstanding impacts which would normally be lethal. While the Nanosuit is in a constant regenerative-state, Armor mode enables quicker tissue regeneration than other modes.

In Armor mode, the energy supply of the Nanosuit only depletes in the process of resisting against incoming fire or the effects of other hazards to biological life that face the player. When not under any external threat, the energy reserves of the suit will eventually regenerate to 100%.

Strength​

Strength Mode enhances the user's physical strength to super human levels. When activated, the CryFibril muscles tighten and inject a cocktail of performance-enhancing narcotics that are readily absorbed into the blood stream through the wearers' skin. This causes the muscle cells of the wearer to become enlarged and therefore the tightening of the muscle fibres in the body (as seen from the trailers of Crysis and Crysis 2). The suit glows bright red in this mode. Melee attacks (Punches, grabs, throwing, and tackling) inflict lethal damage, the wearer becomes able to perform a "high-jump" (effectively tripling their jump height), recoil is reduced for all weapons, and weapons have less sway while aiming.

It should be noted that in Strength mode fall damage upon the user is also reduced, however the damage is directed onto the user's physical integrity not absorbed by the armor itself.

Speed​

Speed Mode enhances the user's movement speed, allowing for a faster jogging speed or a super human sprint. When in this mode, the suit injects nano-bots, which enter the wearer's bloodstream and hyper-accelerate the bloodflow throughout the body, and supply more oxygen to the brain and muscle tissue. The power of the suit's "hydro-thrusters" is also increased while in Speed Mode, and thus the user will still move at an increased rate even while underwater or in zero-gravity environments. The increased dexterity of Speed Mode also allows the user to prepare heavy weapons and (Depending on the firearm) reload at an increased speed, in addition to this Nanosuit users in Speed Mode will also aim down their sights faster.

When in Speed mode, only the "sprint" function and melee attacks deplete the energy reserves of the Nanosuit. As long as the user is not sprinting, suit energy reserves will ultimately reach 100%.

Cloak​

When Cloak Mode is activated, the Nanosuit alters its outer surface through the use of a crystalline generation, capable of fully absorbing or bending incoming wave spectrums such as visible light, radiowaves (Radar), Infrared (Thermal Imaging), and possibly microwaves or others, to render itself completely invisible to the human eye and most surveillance equipment. During this time, the wearer is enveloped within a clear "shimmer" as light is bent around the wearer causing invisibility. There is, however, a slight distortion which can be noticed by the human eye (Particularly when the suit is in motion). Additionally, this mode also increases the users speed slightly, but not as much as Speed Mode does.

Rapid movement, melee strikes, or firing a weapon will rapidly drain the Nanosuit's energy reserves when cloaked.

Secondary Functions​

The Nanosuit incorporates its own communications equipment, allowing for hands-free voice and/or video communications over a wide range of frequencies.

Visor​

The visor of the Nanosuit is capable of heightening received light, acting as night-vision goggles. Unfortunately, this is one of the only parts of the Nanosuit that is not extremely developed by Crynet, the visor mode can still be blinded by bright light, and even automatic gunfire can white out the visor. The power allocation for night-vision is small, being able to produce increased light for less than a minute. Despite the small amount of time night-vision is capable of being activated for, the wearer is capable of spotting enemies and obstacles in an environment where normal soldiers or humans would be completely blind, such a darkness and intense smoke or fog.

Binoculars​

The Nanosuit possesses a Binoculars function integrated into the visor, allowing the operator of the suit to "tag" enemy units, ammunition, and vehicles for future reference and engagement. This information can also be relayed onto allied units. The binoculars also magnify distant sound, enabling the user able to hear the lightest of sounds from far away.

Processor​

The Nanosuit features an onboard supercomputer which allows it to remotely interface with and hack most electronic devices either military and civilian, even alien. Its transceiver can also be programmed to interfere and disrupt Ceph communications.

Rebreather​

The Nanosuit incorporates a small internal oxygen supply for underwater activity. The Nanosuit can recycle air for one minute before energy is diverted to maintaining the oxygen sub-system. If energy reaches zero, the user will start to take bodily damage from the prolonged decfiency of oxygen. It automatically recharges when the user re-enters a breathable atmosphere.

Hydro-Thrusters​

The Nanosuit also incorporates an array of "hydro-thrusters" that allow increased speed during Speed mode sprinting, as well as high maneuverability when submerged. This functionality also permits the Nanosuit to move in a zero gravity environment by utilizing atmospheric gasses as reaction mass. However, the "hydro-thrusters" will cease to function in an airless environment such as vacuum space, as there are no fluid particles to accelerate through them.

Storage Capacity​

The Nanosuit has several magnetic holsters on the suit for weapons storage and management. It also has in-built ammo pouches to carry large amounts of munitions and explosive devices that Nanosuit users may require for use in hostile environments.

Data Network​

The Nanosuit incorporates data connectivity to a military network, allowing the suit to display critical information on its HUD. This information includes a topographic GPS map of the area, complete with objective pinpoints, descriptions, and radar integration that identifies allied and known enemy units. Computers can interface with the Nanosuit in order to access this network. Additionally, information about the Nanosuit as well as the wearer's vital signs can be accessed from the network by advisers, mission control, and tactical supporters.

Environmental Controls​

The Nanosuit is capable of recording audiovisual and environmental data, allowing the user to document whatever circumstances they encounter. It will also maintain body temperature if it detects critically suboptimal temperatures in the surrounding environment, and can keep the user alive even at -130°C (-200°F). The Nanosuit has a special defrosting function. If the suit does somehow get frozen, the user of the suit can initiate the defrosting device and the Nanosuit will be fully capable of movement again.

Ceph Technology Compatibility​

The Nanosuit 1.0 can absorb Ceph energies to overcharge and enhance its durability and other capabilities greatly. An overcharged Nanosuit in Armor mode is nearly invulnerable to small-arms fire, this is demonstrated by General Kyong who absorb Ceph energy within the mine and took incredible punishment from small-fire arms and explosives far more than any normal Nanosuit. Additionally the Ceph energy wave also completely recharges Nomad's disabled Nanosuit.

Prophets' Nanosuit 2.0 has the ability to interface with and use Ceph Weapons, for example the Pinch Rifle used by Ceph Grunts, and Ceph Reavers. Meanwhile, Ceph weapons have to be modified for use by those wearing Nanosuit 1.0s, although the modification is fairly minimal and could be performed in the field.

The 2.0 could also reverse engineer the Ceph's spore bioweapon, using a bioagent called the Tunguska Iteration, allowing it to recode the spore to be lethal to Ceph instead of humans. It is unknown if a Nanosuit 1.0 could also interact with the Ceph spore in such a way.

Transceiver Device​

The suit's Transceiver can be used to broadcast a signal to remotely overload Ceph units. The device uses the opposite polarity of the pattern to disrupt the signal and hinders the Alien's anti-overload buffer thus disabling or destroying them. The Transceiver allows a person to send the signal through a wireless connection via the Nanosuit.

It is capable of deactivating the shields of large Ceph units, such as a Hunter and the Warrior.

Symbiosis​

All nanosuits are symbiotic, meaning that they physically bond with the user and become a form of second skin. The suits and the users eventually merge into one being. The process is accelerated if the wearer suffers serious injury as the suit will breakdown non-critical tissues in order to repair critical organs.

Over time, the suit would also directly interface with the wearer's brain. This allows the wearer to use the suit's processors as like a part of their own brain, essentially making most of their thought processes happen outside of their own brain. The wearer's personality and memories would also be copied and stored in the suit's deep layers.

Once fully merged, the wearer no longer appears to wear the suit, but has access to all the suit's functions. They become a "Post-Human Warrior".

Removal​

Once a suit has bonded to a wearer, it is nearly impossible to remove. Specialized removal procedures are available, but the process is extremely painful and it is likely to kill the wearer. It involves a series of specialized surgical lasers that cut into specific parts of the Nanosuit in order to loosen it from the wearer's body.

A specialized bodysuit could also be worn underneath the Nanosuit, preventing physical bonding and allowing the wearer to (comparatively) easily remove the suit after entering a command into the palm interface.

Disintegration​

To prevent Nanosuit technology from entering enemy hands should the user die, the Nanosuit is designed to disintegrate or "vaporize" on the command of a remote control, usually in the possession of commanding officers such as Prophet. The disintegration of the suit also results in the disintegration of the corpse inside, theoretically providing a way to kill the soldier for whatever reason. However, depending on the suit's design, disintegration may not be possible with a living body inside.

Known Models​

CryNet Nanosuit 1.0 Prototype​

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CryNet Nanosuit 1.0 Prototype

The oldest known version of the Nanosuit, the Nanosuit 1.0 Prototype. This model is much bulkier than all later versions and did not come equipped with a helmet or mask. It has the same OS that the Nanosuit 1.0 had and the same suit modes, but more specific information is not known as only one has been seen on a display on the Prism facility in Jacob Hargreave's private room.

CryNet Nanosuit 1.0​

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CryNet Nanosuit 1.0

The Nanosuit 1.0 is CryNet Systems' first series of mass-produced powered armor exoskeletons; it dramatically enhances the performance of the operator to a super-human level. It features four radial modes that set the standard for Nanosuits. It features:

  • Muscular CryFibril system that grants the wearer super human strength and speed
  • Protects the wearer from other harmful factors including radiation, energy blasts, blunt trauma, kinetic force and renders any gas weapon useless.
  • A cloak mode that renders the wearer almost completely invisible from the human eye and most electronic sensors.
  • Temporary re-breather that allows the wearer to stay submerged for over a minute without holding his/her breath.
  • Integral night vision.
  • Tactical Visor Binoculars that can tag hostile targets and place them on the suit's radar
  • An on-board heads-up display which includes energy levels, satellite view minimap, weapon ammunition count, etc.
  • Thermal climate controls to keep the wearer comfortable in all environments.
  • In the case that the wearer is neutralized, the suit has a disintegration feature that vaporizes the suit and the corpse of the wearer via remote control from the commanding officer. It is unknown whether the suit's design allows vaporization with a living body inside.
  • Interface with modified Ceph weaponry - as shown by Prophet adapting his Suit to power his reverse-engineered Ceph MOAC/ MOAR.
  • Disrupt Ceph units via the Transceiver Device
 
Team RWBY
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Character Names: RWBY (Ruby Rose, Weiss Schnee, Blake Belladonna, Yang Xiao-Long)
Gender: Female (All)
Races: Human (Ruby, Weiss, Yang), Faunus (Blake)
Age (For RP): 24 (Ruby), 26 (Weiss, Blake, Yang)
Series: RWBY
Likes:
  • Ruby
    • Learning About New Weapons
    • Cookies and Milk
    • Sweets (Anything for her Sweet Tooth)
    • Combat
    • Exploration
    • Hunting Monsters
  • Weiss
    • Classical Music
    • Singing
    • Dancing
    • Tea
    • Fencing
    • Fashion Shows
  • Blake
    • Fictional Novels
    • Ninjutsu
    • Spending Time With Family
    • Dark Clothing
    • Boat Rides
  • Yang
    • Mixed Martial Arts
    • Kickboxing
    • Videogames
    • Clubbing
    • Alcohol
    • Parties
    • Motorcycles
Dislikes:
  • Ruby
    • Her Friends And Family In Harm's Way
    • Her Stepmother
    • Uncle's Alcoholism
    • Being Away From Her Weapons For Too Long
    • Talking About Her Mother
    • When Situations Get More Difficult Then They Should
  • Weiss
    • Her Abusive Father
    • Mother's Alcoholism
    • Older Sister's Tough Love And Stoic Behavior
    • Younger Brother's Arrogance
    • Being Overlooked
    • Loneliness
  • Blake
    • Her Ex-Boyfriend, Adam Taurus
    • When Her Friends Don't Get Along
    • Being Forced To Do Things She Dislikes
    • Separation From Her Team
    • Unnecessary Conflicts
    • Excessive Violence
  • Yang
    • Her Biological Mother And 'Extended' Family (Mother's Bandit Tribe)
    • When People Are Rude to Her Team (Especially Ruby)
    • Her Arch Enemies (Mercury Black & Neapolitan)
    • When Her Friends Get Hurt
    • Ruby In Harm's Way
    • Haircuts
    • Speaking Ill of People She Loves
Fears (Collectively):
  • Being Separated From Each Other
  • Losing Their Babies
  • Negative Pregnancy Symptoms
  • People Touching Their Bellies
Weapon(s):
  • Ruby: Crescent Rose (Heavy Caliber Sniper Rifle/Death Scythe Hybrid)
  • Weiss: Myrtenaster (Rapier w/Revolver Cylinder & Mechanisms)
  • Blake: Gambol Shroud (Pistol, Kusarigama, Katana & Cleaver Sheath)
  • Yang: Ember Celica (Shotgun/Gauntlet Hybrid) & Prosthetic Arm w/ Built-In Shotgun Gauntlet
Power(s):
  • Ruby: Superhuman Speed (Petal Burst)
  • Weiss: Glyphs (Summoning, Barriers, Accelerant)
  • Blake: Shadow Clones (Elemental Clones with the right materials)
  • Yang: Damage Absorb/Amplifier
  • All: Aura (Mystical Shields/Power Sources For Their Powers Manifested By Their Souls)
History: (OC Only)
Personality: (OC Only)

Crushes/Baby Daddies (Mentioned Only Until Further Notice):
Team JNSS.jpg

  • Ruby: Jaune Arc
  • Weiss: Neptune Vasilias
  • Blake: Sun Wukong
  • Yang: Sage Ayana
Entire Team Means Entire Team
Pregnant RWBY.jpg
 
Character Name: Ichigo Kurosaki
Gender: Male
Race: (he actually is 3 beings in one Soul Reaper, Hollow, and a Quincy)
Age: 27
Series: Bleach
Likes: Fighting, relaxing, getting stronger
Dislikes: people making fun of his hair, people hurting his friends, losing
Fears: losing his friends, being weak and unable to save anyone
Weapon(s): A large Kyber knife instead of a katana like most soul reapers and it's as tall as his entire body.
Power(s):
Getsuga Tenshō (Moon Fang Heaven-Piercer): At the instant of the slash, Zangetsu, absorbing Ichigo's spiritual energy, releases highly condensed spiritual energy at the tip of the blade, which, magnifying the slash attack, flies forward. This slash takes the form of a crescent moon or the shape of a wave. Ichigo uses this ability without knowing its name several times, but masters the technique later on during his Bankai training. As stated by Zangetsu, knowing the name of an attack heightens its power compared to its strength when the wielder does not know its name. The Getsuga Tenshō is a powerful technique with great force, capable of causing large-scale damage and destruction.

Mugetsu- Ichigo's strongest technique. This move has Ichigo generate black Reiatsu on his hand and swing it towards his opponent, unleashing an extremely powerful wave of black spiritual energy that deals massive damage to whatever it hits. This technique was strong enough to severely damage Aizen's final form and force him to regenerate at a previous stage.

Transformations: he has 6 transformations which ill list
  • Bankai- Tensa Zangetsu (Heaven Chain Slaying Moon): Ichigo points his Zanpakutō in a straight direction, using either a single hand or both of his hands, with his own cloth Shikai surrounding his arm and tightening during the activation. His spiritual power surges, with the smoke obscuring his being. It is considered completely out of the ordinary for any Zanpakutō. Unlike most Bankai forms, which usually create some sort of massive creature or effect, Ichigo's Bankai shrinks his sword down to a daitō (Japanese long sword) with a black blade instead.
  • Hollow- Just a simple hollow mask that amplifies his power by 2 times
  • Vasto Lorde- This happens when Zangetsu takes full control over Ichigo's body, it will transform him into a Hollow. In this state, Ichigo's spirit energy is greatly increased, and he has rapid regeneration, letting him instantly heal wounds and missing limbs in a blink of an eye.
  • Dangai- a form where his powers are drastically increased and his hair grows longer
  • Final Getsuga Tensho-
    Ichigo's ultimate technique with his incomplete Bankai. With it, Ichigo transforms into Getsuga itself, greatly increasing his spiritual power and letting him use an attack called Mugetsu. While the attack is extremely powerful, after he uses it, the transformation dissipates and Ichigo will lose consciousness, followed by the loss of his Shinigami powers.
    History: (OC Only)
    Personality: (OC Only)
    Crush: none hes married
 
Character Name: Kawasaki Kagutsu Suoh

Gender: Male

Race: Humanb4f3764e95022978666e8c000970c729.jpg

Age: 19

Series: K Project/K

Likes: Kawasaki seems to prefer warmer places and sun spots, tanning among his favorite activities. He also loves fighting, brawling, and sparring as he has a fiery temper.


He loves napping with his whole soul as well as napping under the starlight. Kawa seems to enjoy cuddling with cats a lot too.


Lastly, he enjoys dumb jokes. Kawa doesn’t make them but he definitely smirks and snickered at them.

Dislikes: Kawasaki is pretty simple when it comes to dislikes. No one can wake him up from a nap or he’ll slowly lose his temper. Any insults thrown his way receive the same action.


Fears: Kawa has a deep seated fear of dying, as his father died quite a bit ago. He’s horrified of it but still just as reckless.

Weapon(s): Martial Arts, A Lighter

Power(s): Red Aura - His aura grants him the ability to manipulate heat and flames with ease. It is granted to him by the Dresden Slate that is somewhere in the world, buried and hidden. At extreme points in his power the sword of Damocles appears above him, visible from quite a distance as it is huge and high up.

History: Kawasaki was born to Mikoto Suoh and a one night stand. The woman kept it a secret before giving him up, not caring for him. She only gave him up after giving him a horrible name. Kawasaki after the disease and Kagutsu after the disaster. His full first name is Kawasaki Kagutsu. Last name Suoh from his father.


Mikoto was a reckless man and so it was passed to Kawa. He hasn’t expected to be a father and surely never would have as he didn’t imagine himself to be a good father.


It happened though and he did the best he could before his death. Kawa blames him for dying but loves him none the less.

Personality: Kawa is an extremely laid back individual, quite intimidating. His hair is long and red while his eyes are a bright gold. He’s almost a carbon copy of his father.


Most of the time he doesn’t care for anyone unless he is fighting them or pissing him off. His temper is short and his self control shorter. He doesn’t play games and he has the physical skill to make anyone eat their words.
Crush: None Yet
 

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Character Name: Samuel Jenkins Pendragon

Gender: Male

Race: Wizard
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Age: 22

Series: Howl’s Moving Castle, Studio Ghibli

Likes: Samuel loves to flirt around, definitely finding his way around people pretty easily. He’s shameless and not afraid to show it. Along with this he also has quite the love for books, spell books specifically. He can be found reading them quite often.

Despite the flirtiness, Samuel does not play nice when it comes to petty squabbles or even serious ones. A certain level of kindness comes along with his antics though, especially for children and small animals.

Dislikes: Samuel doesn’t dislike much at all. Though if one thing does come to mind it would be witches and wizards that go out of their way to cause harm.

Fears: Samuel is generally very fearless as well. Not many things scare him… maybe snakes and heights.

Weapon(s): Spell book

Power(s): Magical spells

History: Samuel Jenkins Pendragon was born to Sophie and Howl Pendragon Jenkins. His father is a powerful wizard, once known to eat the hearts of beautiful women. His mother was a girl cursed with old age, only to have it broken by true love. This love turned into Samuel, a son they both love and cherish.

Samuel grew up learning magic which makes him just as powerful as his dad. Eventually, after learning so much, he went off on his own into the world outside. He currently wanders the lands.

Personality: Samuel is once again a lover by heart. He loves quite a bit and has a smile seemingly plastered to his face most of the time. His blue eyes focus on the horizon, on the next adventure. He loves a good thrill and is somewhat reckless as all get out.

Samuel makes snide little jokes on occasion but if he’s messed with too much his face changes into something more serious. He isn’t afraid to show his power.

Crush: None Yet
 
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Character Name: Yoshiya "Joshua" Kiryurender_joshua_twewy.png
Gender: Male
Race: Implied to be an Angel or higher deity
Age: 15
Series: The World Ends With You
Likes: Bets, teasing others, heights, thrills
Dislikes: Accessories, losing, no way to rock the boat
Fears: Being alone
Weapon(s): Phone - With this, he can make the objects mentioned in "Power(s)" appear. It can take pictures of the past three times a day.
Power(s): Joshua can summon pillars of light to fire at his enemies. He can make objects appear from thin air, and drop them on others. Yoshiya can levitate, and he can conjure up ice and fire. Joshua can stop things in mid-air, and can switch out his form to anything he wishes.
 
Character Name: SophiaSophie_P5_DL.png
Gender: Female
Race: AI
Age: 1
Series: Persona 5 Strikers
Likes: Humanity, learning about things, helping others
Dislikes: Being hugged, being called a child, things she can’t understand
Fears: Not being a good companion, losing everyone she cares for
Weapon(s): Dual Yo-yos - They’re fairly larger than her hands, and cover a wide range when used.
Ray Gun - The amount of ammo it has is sixteen.
Power(s): Sophia can summon a Persona, Pandora. Pandora specializes in Bless attacks. The attacks Pandora has are as follows: Makougaon (bless damage to all foes), Kougaon (bless damage to one foe), Mediarama (heals all allies), Diarahan (heals one ally), Marakunda (lessens defense for all foes), Recarm (one ally can be revived), and Tetraja (provides a one-time shield against attacks). During the Showtime ability, it is shown that Pandora can summon four Bless beams to a wide range of foes.
She can go into devices and work as a digital assistant. She can locate places and make routes to said places during her time within the device and can look up things on the web and order things. She has access to the dark web as well while she’s within the device.
Sophia can sense Jails.
 
5d68df8592ddec718a1b520b8eb983ec594c74ba.jpg

Character Name: Carl

Gender: Male

Race: Terminator, T-800 With Cyberdyne Systems T-101 Sheath

Age: 22. 40-50 Physically.

Series: Terminator: Dark Fate

Likes: Guns, His Family, Shooting, Football, Beer.

Dislikes: Losing Those He Cares For.

Fears: Being Reprogrammed, A dark future.

Weapon(s): None, but tends to use anything at his disposal.

Power(s): The T-800 can do a great multitude of tasks in the field and successfully complete his mission with little to no resistance (Shotguns, Bombs, and Grenade Launchers are Effective, As well as magnets and magic). The T-800's HUD featuring tracking marker, almost exactly the same with the exclusion of the many dots that would highlight a target. The T-800 is capable of running internal systems checks; calculating the distance of objects relative to itself; targeting with a precision head-up display; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns, wind velocity, and nicotine levels of tobacco smoke; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans. It is fitted with an internal chronometer. In order to keep track of its battle units, Cyberdyne Systems had given each one a Series number. The Series number refers to the type of internal structure or chassis (endoskeleton). However, the 800 Series also has different configurations of living tissue, each one giving it the appearance of a different person. The physical appearance of the living tissue (which was initially based on photographic records from Skynet's databases and laser scans of human soldiers) is therefore also given a Model number. The T-800 can also mimic voices by recording them and synthesizing new sounds by what he has heard already. Combat situations notwithstanding, the T-800 has a functional period of 120 years on one power cell. This small compact nuclear power cell is located in the same approximate position as a human heart, and is shielded in a case-hardened subassembly inside the triple-armored Hyperalloy torso. A powerful shot, such as bullet fired from .50 caliber, directly hitting its power cell or cable would disable the unit. The power cells can also be used as powerful grenades. T-800 Terminators do not feel pain and they do not have nerve endings, but they can sense "injuries" (damages). When being damaged, a T-800 will try to fix damage by itself if possible. The frame also is weak to plasma-based weapons and molten steel. It's 'eyes' are fitted with multiple abilities, such as being to see in the dark and moving independently.
 

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