After reading core book again, I see an interesting point in the book.
For Solars almost noone suggests taking one 0 health level since its always considered as a trap option.
Is it really the case? I am not sure anymore.
Core only a solar can only heal lethal damage on his own with body mending meditation (if there is any other charm I miss please give the page number) Body mending meditation only increase healing rate so lets see healing rates for damages. 0 level; 6 hour rest 12 hour normal activity, -1 level; 2 days rest 4 days normal activity. Without body-mending meditation even with normal activity -1 level heals 4 times slower than 0 level. Which means you could heal four 0 level health while lets say walking and avoiding from your enemies in the town rather than healing one -1 level health by resting. For -2 health levels things are even worse.
So I am asking; Is ox-body techniques one 0 level health option really that useless to be considered as a trap?
A small example with some numbers is below
Asuming one solar has one 0 and 4 -1 health level (total of 5 before -2 level) aonther is two 0 and 2 -1 health level (total of 4 before -2 level). In this case if there is 2 lethal damage first one heals at 2 days and 6 hours resting at best while later one heals in 1 day with normal activity at worst. Even with 3 damage first one heals in 4 days and 6 hours with resting at best while other one heals at 5 day with normal activity at worst and 2 days and 12 hours of rest at best (having a combination of 2 days rest for -1 and 12 hours of normal activity for each 0 level for 3 days is optimum and still better than previous ones best).
For Solars almost noone suggests taking one 0 health level since its always considered as a trap option.
Is it really the case? I am not sure anymore.
Core only a solar can only heal lethal damage on his own with body mending meditation (if there is any other charm I miss please give the page number) Body mending meditation only increase healing rate so lets see healing rates for damages. 0 level; 6 hour rest 12 hour normal activity, -1 level; 2 days rest 4 days normal activity. Without body-mending meditation even with normal activity -1 level heals 4 times slower than 0 level. Which means you could heal four 0 level health while lets say walking and avoiding from your enemies in the town rather than healing one -1 level health by resting. For -2 health levels things are even worse.
So I am asking; Is ox-body techniques one 0 level health option really that useless to be considered as a trap?
A small example with some numbers is below
Asuming one solar has one 0 and 4 -1 health level (total of 5 before -2 level) aonther is two 0 and 2 -1 health level (total of 4 before -2 level). In this case if there is 2 lethal damage first one heals at 2 days and 6 hours resting at best while later one heals in 1 day with normal activity at worst. Even with 3 damage first one heals in 4 days and 6 hours with resting at best while other one heals at 5 day with normal activity at worst and 2 days and 12 hours of rest at best (having a combination of 2 days rest for -1 and 12 hours of normal activity for each 0 level for 3 days is optimum and still better than previous ones best).