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Fantasy Overworld: Treacherous Lands (Characters) [Closed]

Endless Thundaza

Thunderboi
{As this is a sequel to a roleplay on another site, this story is only open to certain players. Thanks for understanding}

Much has happened within the two years since Arcanum's newest monarch, King Jynn, has inherited the throne from his mother, the late Queen Shiva de la Alexandria. But the most prominent change to the land was the dissolution of the magical barrier separating the World Below and the Overworld. Created by Jynn's grandfather, King Alexander, to separate the humans from the magical entities of the Ovwerworld; feys. Unfortunately, hundreds of years of separation has caused the magic that used to pour into the human world to disappear, causing life within it to become harsh. However, the humans and feys managed to find a truce amongst each other, and King Jynn felt that it was time to destroy the barrier.

During the two years, magic was slowly seeping back to the human world. But the change was slow, and it would take decades for the land to regain the magic it once had. To help the humans get by, Jynn offered to negotiate with the ruler of the Kingdom of Sondon, King Alderon Niles. The hope is to open trade between the Overworld and World Below. However, the removal of the barrier and the gradual return of magic have not gone unnoticed, and it would appear that not everyone is welcoming of these fey allies Alderon has made...

A couple of rules before creating a character to embark on this adventure:
1.) No god-modding.
2.) No mass elimination or auto hitting.
3.) No meta gaming, you may have knowledge of what other players are doing, but your character may not.
4.) Do not dominate the plot.
5.) Romance is allowed, but keep things PG-13.
6.) Being a fey grants aging immortality, they are not invincible.
7.) All RPN rule apply here.
8.) To show you have read these rules, please type Arcanum at the bottom of your character sheet.
9.) Have fun!

Here is a template of the Character Sheet,

Name:

Gender:

Race:

Age (If fey, they are immortal, but can appear a certain age):

Appearance:

Magic (If any):

Weapons:

Personality:

Bio:

If you have any questions, please don’t hesitate to ask me or my co-host, Stardustblade358 Stardustblade358 !

And a special shout-out to Mystics Apprentice Mystics Apprentice for the original story! All credit goes to her!
 
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Name: Helios Silverstrider
Gender: Male
Race: Spriggan Fey
Age Apparent: 26
Appearance:
Clothing inspired by: QuinnyIlada
Notable Physical Attributes:
  • Has Vertical Slit Pupils
  • Has permanent scarring around the neck, wrists, ankles and across his back
HeliosRPArt.png

Magic:
  • Animalia Shapeshifting
He is capable of shapeshifting into all kinds of animals and beasts (mythical included, such as griffins). In order to shapeshift into one, he must know of their existence, seen one physically, and learned of their basic biology in order to properly transform and use their bodies as an advantage. This also includes having consumed part of them, at least the blood. The grander the transformation, the more it takes out of him. Shapeshifting has limitations. He cannot transform into something smaller than a mouse, or larger than a dragon. To attempt to do so, or even succeed at all, would have permanent decremental consequences.
  • Animalistic Speech
He is capable of speaking with and understanding animals and beasts. He may understand their intentions and needs, and in turn the magic produced by his voice allows him to be understood in return by relaying his own intentions and needs. He is not capable of controlling them, however. He is merely capable of communicating. Whether said beings end up being cooperative or not is up to them. Hence, Helios usually tends to overcompensate when asking them for help.
  • Chimeric Shapeshifting
After the events of Overworld, his shapeshifting has evolved into a Chimeric state of shapeshifting. Rather than transform his entire body, he is capable of transforming parts of his body into animalistic limbs without having to lose his humanoid shape completely, a way of partial shapeshifting. Said body parts do have to correspond to the parts on his body (such as long his arms in order to turn them into wings). In addition he is capable of altering current full body transformations in order to add nonconventional characteristics to use to his advantage. (Example being with him transformed into a wolf, but gaining the characteristic to shoot out the tongue like a chameleon). Similar to his partial shapeshifting, the changes have to make sense, and have to give and take in correspondence to what is changed.

  • Intelligent Shapeshifting
After the events of the Overworld, he has grown capable of doing what is called "Intelligent Shapeshifting". In short, much like a doppelganger, he is capable of shapeshifting into more intelligent, sentient species. (Such as Typhon's species) He has only done this once.
Weapons: N/A
Personality: Helios is a gentle, soft-hearted soul that would give the clothes off his back to those who require it. A stubborn optimist masked by a solemn exterior, he values knowledge, truth and life above all else. When not working in politics, or isolating himself among the nature of the world, he can be found handwriting a multiworld Bestiary and historical biographies and accounts. For he believes that memories are eternally precious, and everything should be left behind in writing or otherwise for the future generations to use for their causes. When speaking he is polite and courteous, and will speak his truths among sweet words. He is very much in tune with his animalistic nature, so much so that at times he will feel more comfortable remaining in animal form and can be seen enjoying his free time remaining in such shapes while enjoying the world from a different perspective. He is a careful person who will sit back and gather information, atmosphere and facts on a situation before putting forth his opinions, in the end calculating the most positive outcome possible.

He is passionate towards the conservation of life, regardless of how big or small. He has come to respect the circle of life and its commandments, and dislikes the idea of a useless or meaningless death for anyone or anything. In his mind death that comes should arrive with a purpose, such as those animals that die so that others may eat from their flesh. Or those that are hunted to keep others warm with their pelts and fed with their meat. Poisoning animals or hunting them for mere sport are two things he finds abhorrent, and will speak out about without much hesitation. Due to this he refuses to take a life unless it is through the laws of the circle of life (as in hunting for food), or if it is something that threatens to disrupt its core nature His strict belief of the laws of nature come due to his powers, making him empathetic and sympathetic with the beings of the wilds,at times more so than the human and fey that share the world with them. Hence in arguments between nature and man, he will always begin the argument by siding with nature, and will find a way to make sure coexistence is obtained by any means.

He has long overcome his innate fear and hatred of humans, and sees them as the equal beings he long came to love all those years ago with a much added perspective and respect through his relationships with them. If anything he has a soft spot for them due to their mortal nature.

Yet he does still carry the scars of his years of imprisonment, most of them through fears that have manifested due to his trauma. He has Trypanophobia (fear of needles) and Merinthophobia (fear of restraints/being restrained), and will fight tooth and nail to get away and avoid situations where either is involved, if not thrown into a full blown incomprehensible panic. He cannot remain in isolated or enclosed artificial spaces for long without panicking and needing the outside air. As long as there is an entrance, exit or merely a way to move forward, he is capable of being rational. However going alongside his Merinthophobia, to be locked away or trapped somewhere against his will with no way out will cause him to regress into his time in captivity. This activates his fight and flight, in which he will fight to free himself until he is capable of doing so or exhausts himself, even if it means that it will cause physical harm to himself and others. To be unable to escape any of the previous confrontations would result in a mental regression, where he finds himself back in the cell where he was locked away for years on end.

He is a person who usually yearns and learns through physical contact, whether it be a hug, pat or even just a ruffle of the hair. But he must be able to see it, sense it or expect said physical contact coming. Otherwise it will lead him to be jumpy, if not anxious at being touched without permission or warning, as he is always on guard. In turn he does ask prior to offering his own physical expressions, through words or gestures, before doing so to anyone. There are a few people in his life who he trusts deeply enough that he does not keep his guard up around for.

He has a bad habit of preferring to eat with his hands than with utensils (Something that has had to be corrected for formal dinners), and has no problem with eating raw meat. Besides the general things he does on his free time, his hobbies also include a bit of gardening, and taking naps in sunny spots. He is fluent in Basic Fey, Basic Human, Spriggan and Draconic.

Bio: Born from the union between a Fey and a Spriggan, he developed the capability of shapeshifting into animals at a very young age. His attunement towards the nature part of the world was very apparent from the very beginning, showing empathy to the animals and the circle of life revolving around it. At one point in his life he left his household and spent years living in the wild among different animal packs and families before eventually returning home. After these events his own mother decided that it would be best to move him to the capital, Kilkis Seres in order to have him socialize with other Fey of his age.

It would be there that he would meet a Fey named Arianna, and through her another Fey named Ren. The three became inspirable, and would do everything together, including sharing their hopes and stories. It would be in the royal library where they would discover the hidden truth and the existence of the world below. The three made a pact, and a plan was conducted. In the end the three of them would escape the Overworld and left for the Human World, branded as traitors to their world. They would spend the following years exploring the human world, enjoying its beauty and meeting its people. The tale of three wondrous creatures from the sky above reached the ears of a King with a sickly daughter, and would invite the three of them to his castle as royal guests. The three Feys would accept, and have a wonderful time. Yet it as eventually shown to be a trap, the three of them incapacitated by a special poison that would hinder their magical capabilities. Ren managed to escape, while Helios and Arianna were captured as prisoners.

Helios and Arianna were locked away in isolation, where they were used for experimentation and for their blood, which had inherited magical capabilities that could possibly enhance the human form. This went on for years. By the time that the King was ready to explore to the world above, and in turn human rebels were ready to break out the mysterious prisoners of another world, Arianna had long perished.

After the events of Overworld, and much loss, including that of Arianna, Auron, Ren, Henry and many more, he took a few months of enjoying his newly gained freedom. He had come to the realization that he only wished to explore and enjoy lives in its perspectives, he had knowledge that needed to be passed onto the next generation in a way that the bird's songs could not do. In time he took work under Jynn as an ambassador, and has also worked on his own personal literary pieces. He is currently working on numerous pieces of work, including a personal account of the adventures with his two friends, their escape of the Overworld, as well as his time under human capture, and everything that he experienced after. He is also working on multiple bestiaries, using his knowledge and powers to write what he hopes to be the most in depth and detailed bestiary that can help future generations understand the beasts they coexist with.

Extra:
  • His father is a Spriggan fighter, and his mother is a retired Alchemist
  • The dragon shaped jewelry he wears belonged to Ren, and it is something he will carry with him until death
  • The face paint he wears comes from the Spriggan tradition of carving symbols into their masks and armor as they grow and gain new perspectives. He wears neither, and instead uses face paint to symbolize it instead.
  • He has a playlist:


Arcanum
 
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Name: Jynn de la Alexandria
Gender: Male
Race: Eidolon Fey
Age: 1997 (Appears in his mid 20’s)
Appearance:
638D2B02-6B54-4280-83B9-9700D9FE3D66.png
Magic:

-Magnetic Sensing

This ability allows Jynn to pick up magnetic disturbances within 100 feet of him, meaning he can detect even the slightest movements and vibrations, including those hidden under the ground or individuals using invisibility spells. He could also use this to easily navigate through environments where visibility is limited.

-Thunder Magic
Jynn has mastery over the power of electricity. With this power, he is able to call down lightning, create projectiles, conjure thunderstorms, create plasma force fields, and he is even able to solidify lightning into objects such as weapons.

-Dark Thunder
Jynn has mastered his most powerful magic: Dark Thunder. His powers are amplified to the extreme, and objects or individuals normally resistant or immune to electricity are now affected. This state lasts for only 5 minutes (2 posts).

-Dragon Element (When weapon is equipped)
When Jynn wields Le Limier, he is able to inflict his foes with dragonblight. When a fey is affected, they temporarily lose access to their powers for 2 minutes (1 post). When a human is affected, their strength is lessened for a similar amount of time.

Weapon:
Le Limier (Modified)

89A9DBFC-FA0F-4401-85BF-4706CF6B1C36.jpeg
Jynn has traded in his old weapon in favor of a modified Le Limier consisting of Shagaru Magala materials. Jynn has attached a second edge to a normally single edge sword, as well as enchanting it. With this weapon, Jynn is able to inflict dragonblight on foes. With his attachment, it is also able to wield his thunder magic.

Personality: Jynn is a rather laid back and caring ruler, always looking for ways to improve the lives of his people. He prefers to be out and about, socializing with others, being around nature, and being amidst the front lines in battle, as opposed to lounging around his home when he has free time. Unlike his grandfather before him, Jynn is willing to help the humans in the World Below as well, even though some fey are skeptical about this decision.

Aside from his duties, Jynn also very protective of those closest to him, willing to throw himself into danger if necessary. Along with Helios, Jynn also has a deep fascination and love for nature, not one to let others abuse its resources and wildlife for personal gain.

Biography: Jynn is the son of the late Shiva de la Alexandria, the previous Queen of Arcanum. His father is Raiden, the leader of Mystras, who he often works alongside with. Jynn is a prodigy of a forbidden marriage, and was kept from knowing his father for almost 2000 years until Shiva was assassinated, which rattled both him and Raiden. Thankfully, their relationship has been healthy since then, even despite certain instances.

During his youth, Jynn was a master hunter, taking down terrifying monsters and abominations, often not returning home for weeks, which often worried Shiva. Despite this, he continued this career for almost a century, until one hunt required him to slay a Shagaru Magala. After the long and grueling battle, Jynn and his felyne friend, Dawson, fell ill for weeks, prompting Shiva to finally put an end to Jynn’s career, fearing she may lose him, as any mother would. To this day, he still reminisces his days as a hunter.

Recently, Jynn has been busy keeping his subjects happy and thriving. For quite some time now, he has been looking forward to opening trade routes between Arcanum and the World Below. He wishes to travel to the human world to meet with King Alderon to discuss these plans.

Arcanum
 
Name: Kunyndrir, The Shadow's Bane

Gender: Female

Race: Dragon

Age: Over ten thousand years, but she appears to be in the late twenties/early thirties

Appearance: Not everything is as it seems
c2002_s01_idle_normal_waifu2x_art_noise3_scale.png

Magic: Light magic and the ability to shape light into weapons, transformation, dragon breath

Weapons: Her Lance/Greatsword called Vyraninber, claws, and light weapons

Personality: Calm, proud, kind and compassionate

Bio: One of the oldest children of Istalri, current caretaker of Arcadia, the Desert Jewel, and twin sister of Dremal, oldest of them all, and oldest sister of current Judge Magister Faloan and Judge Silnakin. She has been present in the Overworld way before the assesination of the Leviathan, The Tide Mother, before the fight between Shiva de la Alaxandria and Raiden and the humans took place, before the creation of the barrier that separated the mortals from below and the fey from the heavens, before the deaths of the almithy Alexander and Bahamut. After the rather current events that have been happening in the Overworld now that the barrier is gone, Kunyndrir has been traveling the lands taking a look at the lost lesser race known as humans, a race that, at least many thousands of years ago, the dragons were also protecting. Lately there has been word that the new ruler of Kilkis Seres, Jynn de la Alexandria, is attempting to strenghten the bonds between one of the human kings and the Overworld. As an important figure of the Overworld, she is rather interested in knowing what is going on and how this could change the future of both realms.
 
Name: Eclaire de Wynter

Gender: Female

Race: Valkyre/Succubus

Age (If fey, they are immortal, but can appear a certain age): Immortal. 1502 years old, appears early 20s.

Appearance:
Eclaire Kairi.png

Magic (If any):

Light and Dark: A Child of the Valkyries of Mare Luxerion and the Succubi of Mare Luxuria, she has the ability to tap into the magics of Light and Dark both. Since a young age she has done her best to temper these, and uses them with great skill.

Aspect of Lightning: Of all the elements, Lightning is closest to her soul. She wields it moreso to enhance her movement and abilities, or to fly faster. Lightning based attacks are infrequent, instead having trained to use it to augment her physical abilities.

Magic Armory: Her most powerful ability, one she has trained and nurtured for years. It is for all intents and purposes, her soul ability. Storage and equipping of arms and armor, the expelling of them. Armory is versatile, but she cannot store indefinitely what she has not attuned to. Moments, maybe, but it requires physical, tactile touch to affect anything she has not bound her soul to. Every sword is named; every outfit and armor, a story. Magic Armory is not just the storage for her things - it is a history of a girl who wandered and suffered, and became a hero.

Weapons:
Valkyric Sword Overture

Blade of Wind, Kusanagi

In Paradisum, The Ever-Changing Spear

In Paradisum Configurations:
Configuration One: Spear of Paradox (normal)

Configuration Two: Valkyric Charge (Because imbued with lightning, causes small explosion when thrown and impacts)

Configuration Three: Lust of the Succubus (Gives off rose petals and heightens pheremonal response)

Configuration Four: Harmonious Union (Blue and Blood-Red lightning cover the spear - has mixed effects of previous two)

Configuration Five: Storm of Spears (Splits into ten spears for mutli-attack)

One weapon remains on the hill overlooking the palace of Kilkis Seres: Shiva, the Silver Blade. It once belonged to the former Queen.

Personality:


Bio:



WIP. Sorry qq brain mush
 
Name: Nymueh (Or Nym)

Gender: Female

Race: Sphinx

Age (If fey, they are immortal, but can appear a certain age): Appears late twenties, early thirties.

Appearance:
True Form;
Dazzling-Sphinx-Illustration-by-Oriana-Menendez-1024x769.jpg

Humaniod Form;
tumblr_pvfhrfYR9c1se0w0bo3_1280.jpg

tumblr_pvfhrfYR9c1se0w0bo1_1280.jpg

Magic (If any):
-Arcane Magic: Non-elemental spells for attack, defense, and manipulation. Generally channeled through cards
-Ink of the Knowledge Keeper: A divine blessing, this magic appears as malleable ink that can form any number of objects and minions for a short time.
-Shape Change: From true winged quadruped form to humanoid form.
-Familiar Magic: Can summon magical spirits into a physical form that acts as her magical assistant.

Familiar (and emotional support): Hecate.
aeb45b6481f53342d048c5e85d67d66d.jpg

Weapons:
Arcane Tarot
78445-72..jp

Quill of Rawiya
6ae3a5e36029c8d24de3ae25a0c8d2de.jpg

Scribe's Grimoire
c250fd08247e92897d2db17988903554.jpg

Personality: Nym is intelligent and analytical, loving puzzles, riddles, and puns. She has spent centuries studying in the greatest library in the Overworld, thus is somewhat rusty on field work. While loyal and determined, old mental wounds from another life has left her fearful of suffering as she had before and that ultimately her efforts aren't enough. She covers these feelings with sass and sarcasm, but still feels shame about them.

Bio: Sphinxs. Associated with the goddess Rawiya, they are generally found safeguarding ancient treasures or libraries. There are legends of some sphinxs being made, either as a reward or curse for their life before Rawiya's light found them. This was the case for Nymeria Howl. A knight marshel for the Queen of the South, Nym was renown for her bravery and prowess. She was on the front line against the humans before the worlds were separated, defending her mistress's interests. While she was offered a form of retirement upon returning home, she declined.
Nym was soon drawn into an investigation to scenes of bizarre rituals and grizzly murders. She tracked down the kills to a cult of Athel, a doomed race who's souls were promised to an eldritch god. These cultists sought to use the blood and souls of others to satiate the hunger of the Faceless Maw. With a party of brave heroes, Nym engaged the cult, but underestimated the cultist mind magic. Her companions were killed, and she was left mortally wounded, but alive. The cult leader decided to not lead her go to waste and substitute her into a ritual to feed their dark deity. Tied and dangling over a portal, Nym saw what these cultists worshiped and felt the chill of absolute terror grip her heart. Her fate seemed sealed, until agents of the Athel Twisted Tower arrived to deal with their apostate brethren. During the ambush, Nym was pulled onto solid ground before the agent was killed by a cultist. All that remained was the cultist leader, a powerful mind sorcerer who held off the rest of the Twisted Tower's agents. The tales told of her say Nym summoned what strength and bravery she had left to roll forward to trip up the leader, sending him back into the portal and into the waiting jaws of a hungry indifference. While the agents attempted to heal her, Nym succumbed to her wounds and died a heroes death.
Floating in a warm and comfortable blackness, Nymeria's spirit was visited by Rawiya, goddess of knowledge, secrets, and stories. The goddess apologized for halting her journey to the afterlife, but she needed to know what Nym had seen through the portal. Traumatized even in death by what she saw, Nymeria described it tearfully, revealing that she had been trying to run away when she tripped the cult leader. Rawiya felt pity for Nym, and offered her a deal. Nym would become one of Rawiya's sphinxes, and the goddess would help heal the broken marshal's heart and soul. Thus Nymeria died and passed into legend, while the Sphinx Nymueh was formed.
For the next multiple centuries, Nym tended to Rawiya's library, only really interacting with her followers. She found peace in the scholar's life though never could bring herself to set foot out of the safety of Rawiya's domain. At her goddess's side, Nym watched as the Human and the Fey discovered each other again and the calamitous birth of a new god that nearly brought the world to an end. While Rawiya usually preferred to let the world's story unfold on it's own, she grew concerned that parts may become corrupted. With King Jyn arranging a summit with the humans, Rawiya decided it was best to make sure went through as smoothly as possible. As such, she asked Nym to oversee this task. Though fearful, Nymueh accepted this role and ventured out of her goddess's hallowed library into a world she had long left behind.


Arcanum
 
Name: Nymueh (Or Nym)

Gender: Female

Race: Sphinx

Age (If fey, they are immortal, but can appear a certain age): Appears late twenties, early thirties.

Appearance:
True Form;
Dazzling-Sphinx-Illustration-by-Oriana-Menendez-1024x769.jpg

Humaniod Form;
tumblr_pvfhrfYR9c1se0w0bo3_1280.jpg

tumblr_pvfhrfYR9c1se0w0bo1_1280.jpg

Magic (If any):
-Arcane Magic: Non-elemental spells for attack, defense, and manipulation. Generally channeled through cards
-Ink of the Knowledge Keeper: A divine blessing, this magic appears as malleable ink that can form any number of objects and minions for a short time.
-Shape Change: From true winged quadruped form to humanoid form.
-Familiar Magic: Can summon magical spirits into a physical form that acts as her magical assistant.

Familiar (and emotional support): Hecate.
aeb45b6481f53342d048c5e85d67d66d.jpg

Weapons:
Arcane Tarot
78445-72..jp

Quill of Rawiya
6ae3a5e36029c8d24de3ae25a0c8d2de.jpg

Scribe's Grimoire
c250fd08247e92897d2db17988903554.jpg

Personality: Nym is intelligent and analytical, loving puzzles, riddles, and puns. She has spent centuries studying in the greatest library in the Overworld, thus is somewhat rusty on field work. While loyal and determined, old mental wounds from another life has left her fearful of suffering as she had before and that ultimately her efforts aren't enough. She covers these feelings with sass and sarcasm, but still feels shame about them.

Bio: Sphinxs. Associated with the goddess Rawiya, they are generally found safeguarding ancient treasures or libraries. There are legends of some sphinxs being made, either as a reward or curse for their life before Rawiya's light found them. This was the case for Nymeria Howl. A knight marshel for the Queen of the South, Nym was renown for her bravery and prowess. She was on the front line against the humans before the worlds were separated, defending her mistress's interests. While she was offered a form of retirement upon returning home, she declined.
Nym was soon drawn into an investigation to scenes of bizarre rituals and grizzly murders. She tracked down the kills to a cult of Athel, a doomed race who's souls were promised to an eldritch god. These cultists sought to use the blood and souls of others to satiate the hunger of the Faceless Maw. With a party of brave heroes, Nym engaged the cult, but underestimated the cultist mind magic. Her companions were killed, and she was left mortally wounded, but alive. The cult leader decided to not lead her go to waste and substitute her into a ritual to feed their dark deity. Tied and dangling over a portal, Nym saw what these cultists worshiped and felt the chill of absolute terror grip her heart. Her fate seemed sealed, until agents of the Athel Twisted Tower arrived to deal with their apostate brethren. During the ambush, Nym was pulled onto solid ground before the agent was killed by a cultist. All that remained was the cultist leader, a powerful mind sorcerer who held off the rest of the Twisted Tower's agents. The tales told of her say Nym summoned what strength and bravery she had left to roll forward to trip up the leader, sending him back into the portal and into the waiting jaws of a hungry indifference. While the agents attempted to heal her, Nym succumbed to her wounds and died a heroes death.
Floating in a warm and comfortable blackness, Nymeria's spirit was visited by Rawiya, goddess of knowledge, secrets, and stories. The goddess apologized for halting her journey to the afterlife, but she needed to know what Nym had seen through the portal. Traumatized even in death by what she saw, Nymeria described it tearfully, revealing that she had been trying to run away when she tripped the cult leader. Rawiya felt pity for Nym, and offered her a deal. Nym would become one of Rawiya's sphinxes, and the goddess would help heal the broken marshal's heart and soul. Thus Nymeria died and passed into legend, while the Sphinx Nymueh was formed.
For the next multiple centuries, Nym tended to Rawiya's library, only really interacting with her followers. She found peace in the scholar's life though never could bring herself to set foot out of the safety of Rawiya's domain. At her goddess's side, Nym watched as the Human and the Fey discovered each other again and the calamitous birth of a new god that nearly brought the world to an end. While Rawiya usually preferred to let the world's story unfold on it's own, she grew concerned that parts may become corrupted. With King Jyn arranging a summit with the humans, Rawiya decided it was best to make sure went through as smoothly as possible. As such, she asked Nym to oversee this task. Though fearful, Nymueh accepted this role and ventured out of her goddess's hallowed library into a world she had long left behind.


Arcanum
Accepted!
 

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