• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Overlord Rp New World New Life OOC

Main
Here
OOC
Here
Characters
Here
Lore
Here
I'm tempted to make another NPC since we seem to have a lack of them, but for the first time I have this feeling that the one character is going to be awesome enough. Hoshiko is just so adorable~
 
I'm tempted to make another NPC since we seem to have a lack of them, but for the first time I have this feeling that the one character is going to be awesome enough. Hoshiko is just so adorable~
Well, if you'd like you can help me work on mine. heck, you can run them if you like
 
Anyone who wants to make a Floor, or Floor Guardian NPC should let me know within the next 24 hrs. You don't have to rush making them, but I'd like to get an idea of what we're working with.

Something that might interest you when making your floor is the ability to create golems. Using Yggdrasil currently and materials you can create moderately strong golems (lvl 50, unless specified), or rather would have already created them during you time in the game. Golems lack the A.I. and personality of a Player made NPC, but have no upkeep cost and require no rest making them ideal guards. Also golems can be equipped with magical gear as well as be designed to look like anything you'd like.

As an example in the Overlord novel the 6th floor coliseum has basic clay golems who only function as an audience, while the entrance to the 9th floor throne room has 68(ish) high level golems exquisitely modeled after the Demon Princes from the Lesser Key of Solomon.
 
P.S. You are in no was restricted to making Floor Guardian NPCs, based on how many points are left over after the floors are done there could be alot to use on all kinds of things. Also you don't have to be specific about every think you create.

Ainz Ooal Gown has 41 lvl one Doppelganger maids, I think their names are just numbers.
 
I would be happy to help~
Welcome aboard!

Anyone who wants to make a Floor, or Floor Guardian NPC should let me know within the next 24 hrs. You don't have to rush making them, but I'd like to get an idea of what we're working with.

Something that might interest you when making your floor is the ability to create golems. Using Yggdrasil currently and materials you can create moderately strong golems (lvl 50, unless specified), or rather would have already created them during you time in the game. Golems lack the A.I. and personality of a Player made NPC, but have no upkeep cost and require no rest making them ideal guards. Also golems can be equipped with magical gear as well as be designed to look like anything you'd like.

As an example in the Overlord novel the 6th floor coliseum has basic clay golems who only function as an audience, while the entrance to the 9th floor throne room has 68(ish) high level golems exquisitely modeled after the Demon Princes from the Lesser Key of Solomon.

I would like to make both, admittedly. For the floor, I was thinking an arabian nights-style village filled with demons.
 
That Lass Over There That Lass Over There
Setting up maps and all isn't too difficult in my opinion, it just took me a bit since I had to decide the base ideas for it and all. If you want me to I can draw one up for you if you have a basic idea towards it.
 
That Lass Over There That Lass Over There
Setting up maps and all isn't too difficult in my opinion, it just took me a bit since I had to decide the base ideas for it and all. If you want me to I can draw one up for you if you have a basic idea towards it.
I would really appreciate it. I've got a map set in my head, I'm just really bad at drawing with scale in mind.

The floor is square, 4 km long and wide. It's dominated by skyscrapers and shops, giving the feeling of a huge modern city like New York. A bit north-west of the center is a skyscraper that seems to go up forever, and that's the point that contains the portals to go down as elevators. Invaders start out in the middle of the south side, and have to navigate maze-like streets that continuously become dead ends that act as monster house traps. There's a section set aside in the north-east corner that has a park and a library. The floor is designed to be a confusing maze, but is also made so that as long as you know the way you can get from point A to point B without too much mess.
 
I would really appreciate it. I've got a map set in my head, I'm just really bad at drawing with scale in mind.

The floor is square, 4 km long and wide. It's dominated by skyscrapers and shops, giving the feeling of a huge modern city like New York. A bit north-west of the center is a skyscraper that seems to go up forever, and that's the point that contains the portals to go down as elevators. Invaders start out in the middle of the south side, and have to navigate maze-like streets that continuously become dead ends that act as monster house traps. There's a section set aside in the north-east corner that has a park and a library. The floor is designed to be a confusing maze, but is also made so that as long as you know the way you can get from point A to point B without too much mess.
Will get on that asap. Have an orientation for my younger brother I have to attend, but upon arriving home I will work on such.
 
Mekuto Mekuto have you considered what we're going to do about the residents of New World? About whether we would have the ones introduced in the series or have new ones, and if some of those new ones will be available to create and play.
 
Mekuto Mekuto have you considered what we're going to do about the residents of New World? About whether we would have the ones introduced in the series or have new ones, and if some of those new ones will be available to create and play.
We're going to be coming to the New world roughly 500 years before Ainz Ooal Gown. So there will be new characters.

As far as antagonists go I have a few ideas in mind; Dragon Lords, abandoned/rogue NPC's, Enemy Players.
 
When Mekuto says so, which is probably when we have all the floors and floor guardians people are making done and posted.

Fairs. I just realised that I've been assuming stats and they might not be quite what I expected. Is 2000 damage in 2 hits normal for a medium-sized weapon? Because if so then it'd make sense for me to buff my char's "health" massively, given that he's a tank.
 
Fairs. I just realised that I've been assuming stats and they might not be quite what I expected. Is 2000 damage in 2 hits normal for a medium-sized weapon? Because if so then it'd make sense for me to buff my char's "health" massively, given that he's a tank.
While we are aware of the max value for the HP stat (100) we aren't actually sure how much health that translates to, and we also know that that max can be broken. The same goes with every other stat. That's why I stuck to percentages and boosting the stats directly when making Hoshiko. If you want to switch to using the stats, your typical overpowered heteromorphic race dude at max level seems to have a stat total of 630-690 stat points. Hoshiko and Shalltear are abnormal cases where the stat total passed 700.
 
Last edited:
Hmmm...
Well I wanted the entire idea behind my guy to be the beefiest guy in the game, that's what his entire build will have been centred around.
The strange part about him is he doesn't actually have health or use the health stat, but rather armour durability. Using that as a stand in when using divine-class armour, I should get the maximum amount of "hit-points" it is capable of achieving, short of someone using this class build + a world item armour.

In terms of comparison, is a durability stat total of 1000 overdoing it? I would want it to be higher than the other players in the guild at least, if I'm to fulfill my class role.
 
Hmmm...
Well I wanted the entire idea behind my guy to be the beefiest guy in the game, that's what his entire build will have been centred around.
The strange part about him is he doesn't actually have health or use the health stat, but rather armour durability. Using that as a stand in when using divine-class armour, I should get the maximum amount of "hit-points" it is capable of achieving, short of someone using this class build + a world item armour.

In terms of comparison, is a durability stat total of 1000 overdoing it? I would want it to be higher than the other players in the guild at least, if I'm to fulfill my class role.
Since durability isn't something that's been covered in the offhanded musings about Yggdrasil in the anime, manga, light novel or webnovel, I think it would be best to leave it as a vague "it's really high" and just maintain awareness of when he would be going down. I also think it would be best to maintain awareness that by going full tank he practically sacrifices his ability to defeat an opponent of equal skill and level by himself, and I think that if you want to have that ridiculous durability you should cut back on the damage buffs he has.
 
I'm not the GM, though, this is just simply me saying my part because any one of us being too overpowered would kind of kill the fun. Playing with OP characters is a delicate balancing act.
 
Giving my own 5 cents, I feel that overthinking things about status is bound to cause a lot of headaches. Just mention the min-maxing focused in one attribute in the CS and leave it like that, It's not like we're going to depend on status anyway.
 

Users who are viewing this thread

Back
Top