Lady Moldoma
Professional Sweetypie
A Note Across Another Plane - I
DMMO-RPG. Or, Dive Massively Multiplayer Online Roleplaying Game.
In the year 2138 remaining portions of the natural world were a distinctly rare commodity. The natural world, for the average person, had been fully obscured and destroyed by the mass industrialization of the late information age. In combination with the gravitation towards a Corporation-run series of world governments, the world of the 22nd century found solace in the form of virtual reality entertainment. The DMMO-RPG allowed one to jack themselves into a fictional setting with elements that the average human would never get to experience in the real world, via a direct neural-nano interface monitored by a virtual reality helmet. Born from this basic idea came multiple games, such as Aderage, a mech/battlesuit based combat game with a hard-core ranking system. Or the more intense "World of Hate", which was akin to a more surreal RPG similar to the classic 21st century games OFF or Space Funeral, albeit fully in VR.
But the game that undeniably towered over all others and proved time and time again to be the ultimate DMMO-RPG was inarguably "YGGDRASIL."
YGGDRASIL was a game of exploration, and so many things were mysteries left unknown for players to discover on their own or in groups. It was a game where all you were told was the controls before being thrown into the deep end. In other words, the unique thing about YGGDRASIL was the incredible amount of freedom given to the players compared to any other DMMO-RPGs out there. YGGDRASIL's massive setting and mass of options meant that players had the chance to truly express themselves in a world built for roleplay and exploration, in a way that the real world wasn't. Even if it was undeniably pay to win, with enough work, even a player with little money could come to be successful and powerful in their own right.
The game had been active since its release in 2126 AD and until 2138 AD. In the current year, 2138, however, the game's community by then already lost the vibrancy it once had. As a result, the remaining players still playing YGGDRASIL met their final day online.
In the inner sanctums of the Logos guild hall lie the Roundtable room. It was a large circular room composed of a dark, glossy black material, with a large circular table made of the same material, sitting in the center, the room illuminated by the bright light which shone out of the top of the table. There were 30 thronelike black chairs arranged around the table. Only 4 were occupied. It had been a long time since the golden age of the Logos guild, in fact, the 4 remaining members were all that was left of the member-base. Along with their NPCs, they were all that populated the halls of the guildhall.
"So that's it then? It's over...? I've spent more of my time living out my life in this game than I have in reality..." Restless Dreamer, the guild leader sat in one of the chairs, holding a round palladium coin with a small ruby embedded squarely in the center, shined and cut to perfection. A piece of treasure from the remaining group-members' final raid on another guild hall. To be fair, it wasn't worth all that much to her other than as a piece of memorabilia. She tossed the coin up and caught it. "What do you think we oughta do? We've got maybe... I don't know... 15 minutes left? Not enough time for anything big I wouldn't think." She tells her fellow guildmembers, looking around the room.
RD was a strange case when it came to the community. She was friendly, and outgoing, but she played a character who was a ruthless, combo-hungry, demon king of monsters, whom death followed in her very wake. In a one on one match she was nearly unbeatable unless someone explicitly had a good counter for her (Ergo why one of the first people she befriended and allied with was BringMeGiants) and even then, assuming both sides were giving it their all, it'd still be a tough battle. RD had become known for being able to land combo attacks on opponents in ways that felt more like an old 2D fighting game, like Mugen, than a DMMORPG like YGGDRASIL. At her strongest, her attacks were compared to as feeling like the target was being 'attacked by hundreds of martial artists all at once from every direction.'
But overwhelming power didn't mean anything if there was nothing to fight for. All of her wealth, all of her strength. It all felt like a moot point. It was all just the digital code of a dying RPG... Sooner or later she'd have to go back to the real world. Wearing a respiration mask to keep from dying from the toxic fumes, as she made her daily commute to and from work every day. Stuck in a body she didn't want, in a world she didn't want to live in.
She didn't know what she'd do whenever she got out of YGGDRASIL. It had been everything worth living for... No, it had been her life itself, for the past decade. So many adventures, so many achievements, all to be decayed away like dust in the wind, leaving nothing behind but memories.