Lady Moldoma
Professional Sweetypie
The Guild Itself
The Logos guild's is one of the later guilds to develop a presence in the world of YGGDRASIL. It was initially founded as an armistice between several of the strongest/highest ranked/most notable players. And eventually formed into a fully fledged guild after an agreement was proposed to aggregate the collective resources of the armistice members. The guild leader/organizer was Restless Dreamer, a heteromorph player with an insanely high bounty, and an equally insane KDR, who had convinced the other members of the Armistice with the unspoken open secret intention of using the guild as leverage to keep themselves from being hunted. At its height, the group held a power-monopoly, and had several Vassal and Auxiliary guild's under its control. Additionally, the group was known for having a base with 12 - 14 levels and a large amount of high level NPC guardians, that had never been successfully conquered (Much like the tomb of Nazarick in the canon timeline.) Along with multiple World Items at their disposal, both outwardly identified and otherwise.The Guild Hall Structure:
Floor 0: The Sleeping Portal Inn
Floor Description: Designed to be as unassuming as possible, the Sleeping portal Inn is the 0th floor of the massive complex that makes up the Guild Hall. The guild hall is staffed by a small team of dedicated Humanoid and NPCs all leveled in the 10 - 15 range, and did act as a legitimate inn in YGGDRASIL. There is a single entryway behind the grand fireplace into a network of tunnels that lead to the true entrance to the Guildhall, a magical portal. Restless Dreamer originally made this design choice because she felt it would be easier to manage, as it was small, unassuming, and easy to defend should need be. The idea won out over having anything large. The Inn would periodically move every time a guildmember left, seemingly vanishing from one location and reappearing over the course of a night. It takes a form that befits its surroundings, even going as far as to connect a path to any nearby roads or pathways. The spell that is used to do this apparently involved the usage of the world item "Atlas", but due to Atlas's nature, this ability is lost in the New World, causing the inn to seemingly randomly appear in the middle of a field, like the Tomb of Nazarick did canonically.
Floor 1: The Forest of Gadeaux
Floor Description: The Forest of Gadeaux consists of a large rainforest contained within a pocket-space. RD mentions that it "has a sort of tropical feel". It is described as having massively oversized fauna and flora, particularly in relation to the trees and insects. Among the intelligent inhabitants are a small civilization of a race of large, catlike chimeras. Along with several core guardians.
It is noted that the civilization of chimeras is advanced culturally and spiritually, but not technologically, only being around the same level of tech as Ancient Egyptians. The chimeras appear at first to be blind, but instead have specialized organs that grant them True Sight VI in juvenile specimens and evolving to True Sight VIII in Adults and Echolocation, making them immune to many conventional illusory or misdirecting tactics. However, they are noted to have a particular weakness to sound based damage and cold based damage, due to their skin not being designed to withstand low temperatures. The Chimeras boast Regeneration V (Level 50, consistent between life stages), and have a passive rank VI (Level 60 in Juveniles) or rank VIII (level 80 in Adults) poison modifier on attacks with their claws and bites. If you can believe it, they're actually on the weaker end of the spectrum of horrors in store for any adventurers who'd be able to get into the guildhall successfully. RD hypothesized that it would maybe take 2 - 3 level 100 players to wipe out the entire chimera population, and that they're "mainly just pest control for overconfident noobs."
- The Cat Chimeras [LV. 60 (Juveniles) - LV. 80 (Adults)]
- The Legendary Gadeaux Incarnate [LV. 100, Floor Guardian]
- Muffins [LV. 90, Sub Guardian]
- Ged Gassau, The Viper Demigod [LV. 90, Sub Guardian]
Floor 2: Gehenna, The Bloody Bowels of Hell
Floor Description: Gehenna is a large, eldritch area that effectively acts as a "Womb Level". RD describes it as "Rivers of fire and blood, doorways of giant jaws complete with teeth, savage demons that would beat, rend and eat you as soon as they see you, and droves of damned souls who have given up escape." The area is populated by monstrosities composed mainly of meat, teeth, and blood. But none of which are excruciatingly detailed (As of yet.) It has a single identified resident: A multi stage Boss/Floor Guardian named "The Skinless Man" who gradually becomes more groutesque and powerful throughout his 3 forms. The forms are detailed below.
- The Skinless Man [Form One] [LV.100, Floor Guardian]
- The Skinless Man [Form 2][LV.100, Floor Guardian]
- The Skinless Man [Form 3][LV.100, Floor Guardian]
Floor 3: The Saltbrine
Floor Description: A completely underwater floor composed of a large cityscape (around the same size as E-Rantel), the buildings and structures of which are mainly made up of a whitish blue silver. Once again, another level left mostly up to interpretation, the floor guardian of the Saltbrine is a large, fishlike creature, named "Neptunia" whom has a brawler/grappling based fighting style, and is one of the strongest of the Floor Guardians in terms of pure physical statistics.
Floor 4: Dead World
Floor Description: A massive desert devoid of life, filled only by a seemingly endless supply of Undead and Spectral enemies. At the center of the Dead world, where the door to floor 5 is, lies "Death's Palace." Death's palace has some of the strongest available non specialized undead NPCs guarding it, alongside the Floor Guardian, and her two sub-guardians. The notable Death's Palace and its notable NPCs are featured below.
(Death's Palace)
- She-Death [LV. 100, Floor Guardian]
- Space Reaper [LV. 98]
- Everest Eternal [LV. 97]
- Goku Shigechi [LV. 90]
Floor 5: The One With The Elevator
Floor Description: Humorously titled "The One With The Elevator" Floor 5 consists of nothing but a large confined platform that travels slowly down a 10 kilometer elevator shaft with no floor through an unknown mechanism. Periodically, enemies will fall onto the platform or inexplicably move in from alcoves, tunnel networking, and embedded buildings in the walls of the shaft. Floor 5 was inspired by an old movie from the 21st century, called "The Platform." And similar levels in beat em up games. The Floor's final boss and Floor Guardian, is a large Golem named Mega Millions, who's powers involve a slot-machine mechanic.
Floor 6: Run The Gauntlet
Floor Description: The point of no return. Run the gauntlet is a series of 100 rooms in a straight line, each featuring a different bossfight, ultimately culminating in the final Boss and True floor Guardian of Floor 6 Zamn, a Golem composed entirely from Legendary and Divine Class Instruments, with an imposing frame. It is noted that Run the Gauntlet is where almost all adventuring parties have halted, and that Zamn has a KDR of 23 - 1. With the KDR getting gradually lower and less impressive the earlier in the run the bosses are placed.
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