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OVERCAST: Zombie Survival/Group Management

Lorsh

Varlot
Roleplay Availability
Roleplay Type(s)


 


pb6KbqZ.png


 


[SIZE= 20px]Click for the [COLOR= rgb(128, 0, 0)]map[/COLOR].[/SIZE]


 


[SIZE= 20px]Click for the guns.[/SIZE]


 


[SIZE= 20px]Click for the [COLOR= rgb(128, 0, 0)]infected[/COLOR].[/SIZE]


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[SIZE= 26px]☣ [/SIZE][SIZE= 26px][COLOR= rgb(128, 0, 0)]OVERCAST [/COLOR][/SIZE][SIZE= 26px]☣[/SIZE]


It has been many months since the first widespread outbreak of the Jasper River Contagion. As if the bloodthirsty sickly types weren't already enough to deal with, desperation is slowly driving more survivors to turn on each other as well. You have come to be the leader of a group of uninfected people that have been stranded in this forsaken province, abandoned by what little authorities remain. It's possible that the government continues to exist, albeit in a dysfunctional state, but one thing is for certain; they're not going to be much help. There are no evacuation points, no known functioning military facilities, and no hope of rescue. You and your people only have one goal, survive.


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  • Thread-wise, this is 1x1. However, this doesn't mean that cross-thread interaction can't occur, assuming groups aren't on opposite sides of the map. Still, expect this to be 1x1, with me essentially DMing. I will be controlling the world, environment, infected and NPC groups, as well as the problems and scenarios that you'll have to react to. I decide the outcomes of your decisions using logic and occasionally dice.


  • Aside from your own character, you do not control any survivors; you lead them. The NPCs all have distinct personalities.


  • This roleplay takes place in a fictional universe, specifically in a Western-style country called the Central Republic.


  • You have to maintain morale and some sense of discipline among your survivors. Low morale may cause survivors to leave your group, be more likely to commit crime, or refuse to follow orders. There are also worse consequences; if your own survivors lynch you, banish you, or force you to step down from your leadership position, you lose. The way you keep your people in line is up to you. Achieving successes and keeping people happy will make people respect you and view you as a competent leader, although fear is sometimes necessary in keeping people in line and making them respect your authority when it comes to making difficult choices.


  • You will need to gather and manage supplies. Food, scrap parts, medicine, etc. You can also scavenge better weaponry, armor, and equipment, as well as find new survivors.


  • If you decide to personally accompany your survivors in the field (for example, during a scavenging run or battle), they will likely benefit from your presence. However, you have the possibility of getting killed. If your leader character dies, then you lose.


  • Time goes by at various speeds. You can lapse into "character mode" where you actually walk around if you want. Otherwise, you can do things from "command mode" where you can give orders and get results relatively quickly.


  • I'll only do a few of these roleplays. They take awhile to set up. I can't stop you from poofing for no reason, but uh... y'know, it'd be cool if you didn't.
 
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This seems interesting, but I'm time-poor. How often were you thinking of updating with how much text per post?


Aware you're thinking of running a few 1x1 threads with this (good idea) so if other people are MUST PLAY I'll let them get in before me.  ;)
 
At least once per day with a paragraph or two, most likely.


Multiple players aren't required, but I still might do another one.
 
Looks good but I don't want a gun. Nope. Refuse. Well, I could have a gun... But I would just throw it away.


Hopefully this won't be a slow boring rp.


I would gladly join if I could start off with nothing (A good climber and runner). 


Nation building would be brilliant in this kind of world.


(I'm a fan of realism, I won't moan if my character gets destroyed)
 
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Looks good but I don't want a gun. Nope. Refuse. Well, I could have a gun... But I would just throw it away.


Hopefully this won't be a slow boring rp.


I would gladly join if I could start off with nothing (A good climber and runner). 


Nation building would be brilliant in this kind of world.


(I'm a fan of realism, I won't moan if my character gets destroyed)



I'm not sure why you wouldn't use firearms.


You wouldn't start off with nothing, either. You start with a small group of able-bodied survivors with a few dependants (like children) in tow. Your scavengers are armed with relatively crappy guns and melee weapons. Scavenging for better means to defend yourself is a big part of the game.
 
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I'm interested! But I have a few questions, specifically about legacies for the leader characters. I wouldn't expect this at start but would it be possible to groom a successor for the Leader? Either a direct descendant or a second in command that they took under their wing. PM me if you'd like me to play, otherwise I'll assume you've got enough players as is.
 
I'm interested! But I have a few questions, specifically about legacies for the leader characters. I wouldn't expect this at start but would it be possible to groom a successor for the Leader? Either a direct descendant or a second in command that they took under their wing. PM me if you'd like me to play, otherwise I'll assume you've got enough players as is.



Your character could groom a successor, but you wouldn't be able to play as them. It might affect the "ending" of the roleplay, if you die with your group intact.


I've got three going on at the moment, and they take awhile to set up. Though, I've got you in mind if any of them decide to poof. Though, depending on how slow the current group leaders are to post, I may be able to start up a fourth thread anyway.
 

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