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Overcast: Heyitsjiwon

Lorsh

Varlot
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OVERCAST




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Ambience

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It has been around 5,500 days since the nationwide outbreak of Reanimatory Necrosis.


You are James Abrams and you are the leader of a survivor sanctuary in the province of Sething, which had been part of what was once the Central Republic.


The chaos of the initial outbreak has since become hazy to you, as it all occurred many years ago. Martial law was declared, and evacuation points were set up. However, due to an attempted invasion of the Central Republic's northeastern border by an opportunistic Kazacia, the military's resources were split. All the evac zones in Sething had ceased operations after a few weeks, and the remaining cops and Civil Guards subsequently became overrun by the infected. The power grid has since shut down, and the rest of the world went dark once the military set up equipment to jam communications. From what you've heard, the war with Kazacia ended without a winner, as both nations' militaries were ultimately overrun by the undead after being weakened by extreme supply shortages, lack of morale, and extended combat. Good thing you weren't deployed.

Nearly all of the infected, which were initially ravenous, fast-moving monstrosities, have since degenerated into undead "ghouls". They have essentially become slower and dumber than before. However, they are highly resistant to punishment, as only a shot to the brain will put them down for good.


The settlement is surrounded by a makeshift wall consisting mostly of wooden palisades, stacked tires, and a few wrecked cars here and there, with a gate located by the road leading outside. Several of the buildings in the settlement have power from portable generators, but each of these consumes fuel every day.


There are four gardens managed by a few of your survivors, but it may not be enough to feed every mouth. Rationing is not very strict at the moment, and people are generally allowed to enter and leave the settlement at will, but they often don't go far. The area surrounding the compound has not seen much activity from infected or independent survivors in some time. The available loot in this area is becoming exhausted, and the scavenging parties come back with decreasing amounts of supplies. They may have to travel further soon.

Your settlement is home to 113 survivors. Each house (comfortably) provides enough space for 15 people each, and the leadership hall can house an additional 5. Around 95 people can live comfortably in your settlement, with a few of the houses being overcrowded. This is a cause for concern among a few of your people.
 
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James woke to the sound of people moving about in the semi cramped base of the Sething Regiment. The years had not been kind to them, but at the same time fortune saw to it that they would make it through, if that could be seen as a blessing. Still, there was a desire to survive that was strong among those who were left, and thus the roots of civilization began to rise from the ruins of the past. They were survivors and perhaps by sheer stubbornness, they could continue to fight to do so. However, the nearby region had been largely depleted of supplies and space was running low. They had much to do in order to continue to prosper. It was moments later that the leadership of the group gathered around a map of Sething to discuss their future plans.

Charles Carter, James' adviser, was formerly a bit of a nut case. He was one of those radical survivalists who was predicting the end of the world every year. It just so happened that 15 years ago that it really did, and his preparation and self training proved to be extremely useful. Not much of a people's person, but he knows a thing or two about surviving in any situation that you can think of. Wanda, the quartermaster, was one of the original members as well. Although she treated the group as more of a weekend hobby to bond with her then boyfriend who was also a member, but was an active service member in the military as well. She used to be an office manager, and those skills surprising transferred over pretty well. Then there was Phillip Bake, always a pretty stingy guy, he was that guy that you knew who could use coupons to get $300 of grocery for free while working a sweet job in banking. Now he uses that skill to barter with merchants and manage the finances of the group.

The 5 members were core members and formed the leadership of the group. They gathered for a strategy meeting to deal with the recent issues. First, there was the issue of overcrowding. Wanda brought up "There's a couple of buildings to the south that can provide some extra housing without too much work. We can clear them out, take anything useful and barricade them." Charles mentioned "It's a bit out there... although it might be a pretty good idea to convert it to an outpost/watchtower and have some of our militia take up that position. We would have better control over the roads that lead up to here and have more of a heads up if there's problems." Phillip Bake then pitched in "We could set up a toll or a barricade on the road to control was goes in and out from there too... or you know... get some more money while we're at it." James nodded and said "For now, we can send out 10 of the militia to clear out and secure those buildings, then have 10 of the settlers help them fortify them and turn the buildings into an outpost. It should help temporarily with the housing problem we have without compromising security."

"We also need to worry about supplies... we're no where near self sufficient right now." Wanda brought up. " I think we should try to expand the base a bit to allow for more gardens." Charles nodded and mentioned "Well there's a lot of trees around here that block vision... we could cut them down to open up visibility and then use the wood to expand the walls. Going to probably have to have patrols around to make sure that things stay safe while we work on the walls." Phillip Bake then brought up "Looks, guys. It's obvious that we need more serious equipment and supplies. Let me take some boys into Pilhurst and do some scavenging. Hell, if we bump into others, then maybe I could smooth talk them into trading or something. There's no way that we can rely just on some hypothetical gardens." James agreed and they went into details about these operations.

Orders:

All engagements with or anything that can attract zombies are to be avoided if possible. If engagement is not avoidable, then melee/silent combat is ideal.

1. The buildings to the south are to be cleared out, secured, and fortified into a checkpoint/outpost.
1 Quarter Master
1 Militia Leader
10 Militia
10 Settlers to help fortify, 3 tool boxes

2. Expand the walls of the base to allow for more gardens/space.
1 Leader
1 Auto Mechanic
13 Settlers, 5 tool boxes

3. Cut down the near by trees to clear the area of cover and to help provide materials for the construction projects.
10 Settlers, 10 hatchets
10 Militia, patrolling the area

4. An expedition to Pilhurst to the east to find and scavenge supplies.
1 Adviser
4 Merchants
10 Militia

5. Maintaining and expanding the gardens
6 Gardeners

6. Remaining are to stay at base to keep peace/take care of things
1 Sheriff
1 Deputy
1 Treasurer
1 Undertaker
1 Doctor
2 Nurses
2 Teachers
2 Janitors
25 Dependants
 
[Just so you now, the NPCs are managed by me, but the backstories you came up with are totally acceptable.]

[Feel free to edit the map to indicate the new tree/wall plans.]



Your lumberjacks ask which trees ought to be chopped down.


Hywel is only an auto-mechanic, so he will only be able to put in as much work as the rest of the settlers. Your construction crew asks which section of the wall should be expanded first.


Charles says that the settlement's merchants will likely refuse to accompany the expedition, because they are mostly focused on managing their shops. He says that bringing them on the trip to Pilhurst will result in them losing business for the day, and thus a loss in tariffs for the settlement. He also inquires as to which specific survivors should accompany him on the expedition, as having specific weapons at hand may prove useful if they happen to run into trouble. He also asks which vehicles they should take. He suggests bringing along the cargo van, as it will allow them to bring back more supplies.


It is estimated that turning these buildings into an functional outpost will cost around 38 wood and 8 scrap. With 10 workers and 3 toolboxes, the labor should take around 5 days. This is about half as labor-intensive as erecting a watchtower from scratch. Wanda and Peter assemble a team of workers and soldiers from the settlement, and take a trip to the buildings located just south of the settlement. They begin to clean it up, and salvage some materials from the building's interior in the process. There were numerous smashed pieces of furniture inside of the houses, such as tables, cabinets, beds, etc. Your workers transport 5 wood and 2 scrap back to the main base. While making renovations, they also found a hidden box of jewelry worth about 5 rings. It is added to your settlement's treasury.

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(Understood!)

James met with each of the groups who had questions and began clarifying his ideas.

"As for the woods, just cut down the trees closest to the base fire, then work your way outwards. We're trying to get some extra lumber and clear up some of the space to make a bigger killing field. So, if anyone or anything tries to attack, then they'll be spotted easier and have less cover with the trees gone."

"In terms of expanding the walls, let's expand south more so that we can provide support to the outpost if need be. Plus, there's less trees in that direction so we won't have to wait for those to be cut down."

"The merchants want to stay? Very well then. As for men, take Pauling, Hogg, Harder, Hauler, Jackson, Thorpe, Pikeman, Weatherby, and Jennings. I trust your judgement, but remember this is just a scavenging mission. Be safe and quick. No need to get into needless fights or draw attention from zombies with wasted gunshots. As for vehicles... try to avoid using them too much as they would probably draw unwanted attention with all the noise. But, you can take the cargo van, 1 pick up truck, and 1 dirt bike to help you scout. God speed."

If the outpost doesn't take that long and there's left over time, then the construction crew should begin constructing a watchtower from the top of the roof of the tallest building.
 
Your lieutenants begin to enact your plans for the day.


Ironically, there weren't very many sales today, and you only collected five rings' worth of storehouse rentals and tariffs from the merchant stalls in the community. The nine scavengers receive a small bonus due to going on the mission, and are paid a ring each. Your treasury nets a loss of four rings.

Your producers continue to tend to the gardens. The green beans should be ready tomorrow. They collect eighteen rations' worth of eggs from the hens. One of them suggests building a chicken coop, which might encourage them to lay more eggs and reproduce more.

Your lumberjacks fell two trees in the southern portion of the base, and collect twenty units of wood.

Your workers begin to lay the foundations for the wall expansion, and start to gauge how many resources it will take to complete.

Near the end of the day, your scavengers from Pilhurst return, and you are notified of what they managed to scavenge. Some things of note were a sizable cache of fuel, as well as a stationary radio setup. This will allow your settlements to put out broadcasts, and potentially attract new settlers. It would be taking a risk to recruit this way, however, as it may end up attracting unwanted attention from more unscrupulous survivors.

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A scavenger fills out a gas expense report, revealing that three units of fuel were used up in the expedition to Pilhurst.

Your lookouts shot five zombies on the outskirts of the settlement.
 
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James sightly grinned as the scavenging expedition returned with quite a lot of fuel. However, it appeared that they had found a radio set up. While they would now be able to communicate with the outside world... this would be a bit dangerous. He wouldn't want to broadcast the location of this base to anyone. So, if anything, they had to set up a meet up point and meet outside the settlement. However, there were some other concerns. A few zombies had showed up to the outside of the base and they were taken out with guns. Between the vehicles and the guns, they were making a lot of noise. James was a bit concerned. He had to talk to the auto mechanic and Charles. Ask them if they knew how to make some makeshift silencers that he had heard of and seen a few times before and if they could make mufflers to make the vehicles quieter.

Still, a lot of other projects still needed to be done, such as expanding the walls. James decided that he would keep most of the same groups, but change up a few things. For example, he didn't think it would be wise to fall into a predictable pattern or habit. That was just asking for an ambush to happen. Thus, he would send another expedition, but to the west this time. He also planned to be a part of this expedition as he wanted a better sense of the nearby area if they ever had to relocate. Plus, the bridge was another interesting area... if they could set up a checkpoint there, then they could control what goes east or west in the southern area of Sething.

---

Orders:

1. Begin making makeshift silencers and mufflers to make the settlement's guns and vehicles quieter. (If possible, otherwise I will assign them to something else)
Advisor
Auto Mechanic
10 Militia
2 Tool boxes

2. Continue to expand the walls of the base to allow for more gardens/space.
1 Quarter Master
18 Settlers, 4 tool boxes

3. Continue to cut down the nearby trees to clear the area of cover and to help provide materials for the construction projects. (Western trees)
10 Settlers, 10 hatchets
10 Militia, patrolling the area
2 Pick Up Trucks

4. Building Chicken Coops
6 Gardeners
5 Settlers
2 Tool Boxes

5. Expedition to Glendale for scavenging mission
Leader
Militia Leader
10 Militia (Same 10 from last time)
1 Dirt Bike (For Scouting)
1 Cargo Van
2 Pick Up Trucks

6. Use the Radio set up to see if they can learn anything from any communications going on. (Any other survivor groups, merchants, etc.)
Treasurer

7. Remaining are to stay at base to keep peace/take care of things
1 Sheriff
1 Deputy
1 Undertaker
1 Doctor
2 Nurses
2 Teachers
2 Janitors
25 Dependents
 
[Added a construction tab.]

With the construction of the chicken coops, you will not have enough wood to continue construction of southern wall expansion. Though, you'll be getting more wood soon after the western trees are felled by your workers.

Your settlement doesn't currently have the knowledge on how to craft effective silencers. A possible solution would be to find a gunsmith, who would be able to easily provide such knowledge, as well as other firearms-related expertise. You'll still be able to assign these survivors to another task today.


Phillip Baker sets up the radio and listens for responses. So far, he's not having much luck finding any frequencies that work.

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Your scavenging crew begins to gear up for the expedition to Glendale.


James Abrams | Leader | Auto-carbine [30/30, 30/30, 0/30] & Service pistol [16/16, 16/16, 0/16] | Ballistic vest

Peter Mailer | Militia Chief | Assault rifle [20/20, 20/20] & 9mm pistol [12/12, 12/12] | Gas mask & ballistic vest

Josh Pauling | Militia | Assault rifle [20/20, 15/20] | Flak jacket

Colt Jackson | Militia | Tac-SMG [30/30, 15/30]

Daemon Harder | Militia | Mini-carbine [12/12, 12/12] & Combat knife

Gerry Hogg | Militia | Scoped hunting rifle [5/5, 1/5] & Crowbar

Tyrone Thorpe | Militia | Hunting rifle [5/5, 5/5]

Adam Weatherby | Militia | Hunting rifle [5/5] & 9mm pistol [12/12]

Smith Pikeman | Militia | Repeater [8/8, 7] & Hunting knife

Billiard Jennings | Militia | Sporter compact [5/5, 5/5, 5/5] & Revolver [6/6, 12]

Samuel Hauler | Militia | Pump shotgun | [6/6] & Crowbar
 
(Is it possible to just have them all work on car mufflers instead to make travelling quieter? Otherwise, they can help cut down the trees.)

With Baker having difficulty finding any chatter on the channels, James decided it was better to be a bit more proactive in reaching out. "Hey Baker, feel free to try to reach out to people and make some small talk. You're good at that stuff right? It must have been a lot of your work with clients, building relations. Don't let them know anything about us, but if we can figure out what people are doing and where they are, then we might be able to make some friends at the very least and have our own caravan going."

For the woodcutting group, in order to help with the construction, can now use the chainsaws as well as the hatchets.
 
[There's no mechanic concerning vehicle quietness at the moment, unfortunately.]

Baker nods, and says he'll keep at it. He says that he'll let you know if he makes contact with any other survivors.

Upon receiving permission from you, the woodcutting crew heads into the storehouse and procures some chainsaws. This should allow them to harvest more wood in a shorter period of time, although it will consume a small amount of fuel, as well as make a bit of noise. Still, with the amount of militiamen you have guarding the lumberjacks, the safety risk should be minimal

Your scavenging crew has gassed up the vehicles and loaded their weapons. They are ready to head out to Gendale with you.


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James gathered his belongings and stopped by the armory where all the men going on the expedition were gathered. "All right boys. Let's make this mission quick and easy. Get into town, don't make too much noise, and get the hell out. We're also going to check out the bridge on the way and see if we can establish a check point there too. If we can control traffic around the area, then it will make the area safer and help us collect tariffs and taxes better." He then looked at the men and their equipment. He noticed that including himself that 7 men had no melee option. This was a problem. Thus, he took one of the extra reserve crowbars, and handed out the remaining crowbars, machetes, and 2 baseball bats. He also took one of the firebombs just in case. With that he looked at the men and said "Okay, let's lock and load." as he got into one of the pickup trucks.
 
Your scavenging party members head over to the armory and equip themselves with some melee weapons as backups. A few lookouts pick up a few of the extra melee weapons that are left over, so that there aren't any just sitting around and collecting dust when they could be put to use.

Your party climbs into the vehicles, and you sit down in one of the pickup trucks, with Jennings acting as the driver. Your scavengers depart from camp after a few family members say their usual goodbyes, and you hit the road with your group of men.

The drive to the bridge is rather uneventful. However, when you get there, you see a few corpses being eaten by several fresh-looking zombies on the side of the road, as well as a relatively recent car wreck. Ahead, there is a large delivery truck with around a dozen members of the undead shuffling around it. The truck appears to have belonged to survivors, as it has a few pieces of sheet metal welded onto it as some sort of makeshift armor.



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James' eyes squinted slightly as he saw the gruesome sight. Poor souls... what stopped them? A truck like that shouldn't have just randomly been stopped by a few zombies. The situation was fishy, but they had to deal with it to continue on the way to Glendale. He quickly ordered everyone to dismount and gave everyone orders "This smells like an ambush. Those of you without rifles, or guns meant for long distance. Keep a lookout." "The rest of you with rifles. We're going to maintain our distance and use the vehicles as cover and support. Take aimed shots. One to the head if it isn't a runner. The closest ones first." Once the zombies are dealt with, we're going to slowly examine what happened and check to see if there are any more infected in the vehicles... and take care of the recently dead bodies. No need to waste bullets. Just make sure that they won't get back up with whatever melee weapon you have. They're going to have to be cleaned after today."

He then took up a position with the firing squad and began to slow his breath as he aimed at the head of one of the undead. "I've got the one on the right. Mark your targets, and fire on my mark." James said as he then waited for the rest of the men to set up.
 
Your scavengers disembark from the vehicles, with the short-ranged fighters hanging back and keeping a lookout while the riflemen make ready to fire. When you give the order, your survivors begin gunning down the zombies by the first auto wreck without much difficulty. The sound of the gunshots attracts the attention of the dozen or so ghouls milling around by the armored delivery truck, and they slowly begin to shuffle towards your group. Your riflemen manage to put them all down before they get too close to any of your survivors, thankfully.

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However, only after the shooting from your group die down do you realize that there are actually shots occurring from the other side of the bridge as well, where the view is somewhat obscured by the abandoned traffic and the tall delivery van. Five armed survivors appear in front of the delivery van, including a man brandishing an auto-carbine with a collapsible stock. Two of his buddies are armed with pistols, and the other two have long guns. Four males, one female. There may be a few more members of the group providing security from the rear, but they are not visible.

Those in front take cover behind a few rusty abandoned cars, cautiously keeping their weapons raised. They appear to be scavengers.


"Hey! We saw it first! Back off, the truck's ours,"
the carbine-wielding survivor hollers. They must have fought through some zombies on the other side of the bridge to get there.

 
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James signaled for the men to spread out and take up positions and cover. He then yelled back "Hey, Buddy look. I'm sure neither of us want trouble. But, we had to use a lot of ammo to deal with these zombies over here and by the truck. I think it would be best if we agreed to split everything in half cause we're not leaving empty handed. No one can afford charity these days. How about we both send two guys to the truck and take a look inside the truck, see what there is. Then we can come to an agreement as to who take what. No need to have to fight with uninfected people too when there's plenty of infected looking to eat us all. Besides... we made a lot of noise already. We should be quick about all this before others come to check out what happened around here."
 
The scavengers lower their weapons, and the leader seems to chew on the inside of his cheek. He doesn't seem to want to get in a shootout, possibly seeing the points you've made. "Right, fuck it. Send them over. But we get the truck for ourselves," he tells you. One of his scavengers opens up the back of the delivery truck, revealing its contents. Two of your men inch closer to get a better look at what's inside, eventually walking up to it and inspecting it with the others. The scavengers do them no harm.

DELIVERY TRUCK

x70 rations
x41 alcohol
x14 components
x20 trade goods
x20 .45 rounds
x18 .38 rounds


 
(Hmm, I'm guessing that a truck like that is worth a lot? Would taking everything except the trade goods and the truck be an equal deal in terms of rings/$?)
 
James listened to what the men had found in the truck. He thought about it for a minute and came to a decision as to what he thought was a fair offer. "All right, you want the truck right? How about this. You guys get the armored truck, all the trade goods, and half the rations. The rest will be our share. Do we have a deal?"James yelled back to the other side of the bridge. To be fair, James decided that getting them to leave quickly and quietly was important. They needed to continue on their way to the city, but there was the recent car crash on his side of the bridge. He figured that he could have them towed back to base and potentially repaired, or turned to scrap and components. Plus, there might be useful stuff in the trunks.
 
The leader of the survivors seems to consider it for a moment, before shrugging. "Yeah, sure. Don't have a lot of guns that use that kinda ammo, I don't think we need to be getting drunk right now. Stay over there, we'll split the supplies with your two people," he says. The delivery truck is unloaded, and your two survivors carry out 35 rations, 41 cases of alcohol, 14 components, and two boxes of ammunition.

The other portion of rations, as well as various miscellaneous trading items, remain inside the back of the delivery truck. The man with the slung auto-carbine approaches with his hands raised, before speaking to you from a shorter distance this time, close enough that he does not have to yell.
"Sorry about the, uh, confrontation. Look, I guess we're both reasonable enough people. We live in this area, up the road a ways... so if you ever wanna trade, you can stop by again."


Location added to map

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James replied "You've got it. If you ever need to reach us for something and have a radio, channel 1600." He and the men would then wait for them to leave with their share of the supplies and to unblock the road while checking out the car wreck for any supplies and to see if it was possible to tow them back to base. If they were too damaged to get fixed, then they could always turn the cars into scrap metal and components. Otherwise, they would just continue on towards the town and continue their scavenging mission.
 
The man nods, and tells you that his group does possess a radio, and will establish communications with you when his party gets back home. The bridge looters then close the back of the delivery van, with a few of their members hopping in the back while the others walk up front. They manage to start up the truck before driving off, shunting a few abandoned cars out of the way and leaving the path open for you and your crew to cross.

You don't have anything to tow the wrecked car with at the moment, but next time you pass through this area, you could bring some cables from the settlement. Your survivors reload their guns and get back into the vehicles. Jennings gets back in the driver's seat of the pickup.
"Well, could've been a lot worse I guess," he shrugs as he starts it up again.


You continue your drive to Gendale without any further incidents, with your survivors managing to maneuver around any wandering zombies using the vehicles. When you're nearing the outskirts of the town, however, one of the other pickups reports hearing gunshots nearby. Hauler asks whether they should be investigated, or whether they should simply be ignored.
 
James frowned when he received the report about the nearby shots. While he was curious about what was going on... it was likely nothing good. If anything, those shots will draw in a lot of zombies towards that location or perhaps others. Regardless, this was an opportunity for them to get away from the general direction of the shots and scavenge for stuff a bit more peacefully. Thus James replied "We continue with our mission. No need to go look for trouble. We should stay far away and let who ever that was draw in the zombies from the rest of the town. Still, be on high alert. Who knows who else could be around as well."
 
Hauler nods. "Sure, we can keep away from the shots. But if we stay away from that part of town, we'll probably pull in less supplies, since we can't head anywhere near there. Still, I mean, we got the crap from that truck earlier, so we might be able to compensate for that," he says, scratching his stubble.

"Hey, what if somebody's in trouble?"
Jackson asks from the back of the pickup, leaning out to speak through the rolled-down window. "Maybe somebody could go check it out, let us know what they see on their walkie-talkie. If we end up saving some people, they might join our town," he suggests.
 
James replied "Someone probably is in the trouble. But right now... we're not in a situation to help others. We barely have enough room. But, if it really bothers you that much, then... all right. We'll go investigate. There's probably more loot there too, but it's going to be dangerous. So, we're not going to risk our lives for a pack of ramen or some bullshit like that. We go in, do our stuff quick, and if it looks like it's getting dangerous, we bug out. No if and or buts."
 
You and several of your survivors navigate your way to the west side of Gendale. By the time you have arrived, the gunshots have stopped. You see that there are several masked people, at least four or five of them, holding guns on four people that are holding their hands up. You see a few corpses nearby, suggesting that they just lost a gunfight. One of the survivors is being badly beaten by one of the masked individuals, being repeatedly punched in the face and kicked.

"They look like bandits," Jackson remarks. "We should help those guys. Even if we lose a man, we might be able to get these people to join us if we rescue them. Maybe they're part of a community that'll be grateful."

"Well, we don't know exactly how many of them there are," Jennings tells you, nervously clutching his Sporter Compact. "Could get us all killed if we go at this the wrong way, and piss off some warlord. Though, it might be a good idea to get rid of these guys before they eventually find us."
 

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