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Fantasy original deity group RP

eliwantscake

live, laugh, yeet
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Young Deities is a group roleplay focused on the lives of youthful gods who are trying to find their way in the infinite. For some, this could mean creating planets, creating species, or rising the ranks and becoming a high-ranking deity. For others, this might mean finding true love, having a family, or committing to living the luxurious life that a deity deserves.

I'm hoping to find around 5 other people to do this plot with. I'm very new to this forum, so I'm not sure how group roleplaying works on this site. I was hoping to have a setup consisting of one or two main roleplaying threads, as well as private roleplaying threads between individual members. If there are any members who have been here longer than I have, I would greatly appreciate any advice about running a group roleplay.

I only have three rules:
- be active: any roleplayer that disappears for a week without notice will have their spot reopened (if the roleplayer returns, they can easily reclaimed their spot, but on the third time that you are removed from the group you will not be able to rejoin). If you know in advance that you are going to be inactive, just give some warning and this rule won't apply for the estimated length of time that you will be gone. (ex. If you say that you will be gone for two weeks, then you will not be removed unless you are gone for three weeks).
* I will be fairly lenient on inactivity removals, as I understand what it's like to be busy
- be advanced: I would like people to post at two paragraphs or more per post minimum. If you absolutely can't stretch a reply into two paragraphs, then one detailed paragraph is acceptable. However, the premise of this roleplay is meant to be interesting enough that two or more paragraphs per post should be highly manageable.
- when naming your character, please be original; keep in mind that these are original deities. They won't have the same names as gods from religions IRL, and they won't be named stuff like "Jessica," or "Star." I used this name generator to help come up with ideas, though using it is not required.

I've put the information below in a spoiler, because it's very long.

INFORMATION ABOUT DEITIES
Deities are extremely powerful beings. However, their power has multiple levels. Simply put, deities have absolute power over anything they create in the Playground (see: Realms). In the Gathering Place of the All-Powerful (see: Realms), they have the power to create things, and manipulate them to a certain extent. They have very limited power against other deities. They can cause another deity physical harm in many ways, including by using weapons and using certain aspects of their powers (ex. a fire elemental attack could be used to burn another deity).

There are two types of deities: born deities and pure deities. Simply put, a born deity is a deity who was born to two godly parents, while a pure deity simply came into existence. Neither plays an important role in one's existence in terms of ranking in hierarchies.

Deities can take on any appearance they would like, whether it be humanoid, animalistic, or something else entirely. They can also change their form at any time. Many deities have at least one distinguishing trait that they cannot change; however, not all do. Some deities will take a form in honor and pride of a species that they have created.

List of things deities can/might do with their existence
- create planets/species: This is something that most deities do, whether it be just once in their existence, or what they do every day. Some deities will pre-plan the entire stories of planets they create and then make them and guide their species through what happens. Others simply throw mortals onto a planet and let them do their own thing.
- become a specific deity: A specific deity is a deity that chooses to relinquish all of their broad powers and become a master of powers in one area. A specific deity can be the deity of an element, an emotion, a concept, or anything else. Some specific deities are the god of multiple things, but it's very rare that a specific deity represents more than three things. It's not common for a deity to do this, as they lose their ability to create planets and species, something considered very important to most deities.
- become entertainers for other deities: In a world where few things are necessary for survival, entertainers are highly needed. Some gods choose to use their abilities to provide entertainment for other immortal beings. A few look down on these deities for 'wasting their true potential.' However, these criticisms are rarely spoken aloud, for it is universally understood that these gods are needed.
- explore other dimensions/realms: There are countless dimensions and realms in the infinite. Many of them were created by deities, but the majority of them simply popped into existence, much like the first of the deities. Some gods choose to spend their time venturing into these dimensions to see what secrets they may hold.
- try to create galaxies: It is easy for most, not all, deities to create planets. It takes a fair deal of effort and energy for a deity to create a star. However, there is one thing that for some odd reason almost no deity can do: create galaxies. No deity has ever been able to create enough stars. Many have tried creating galaxies in the Playground, where there are numerous free floating stars, but even still, no god has managed to pull these stars together into a permanent gravitational field successfully, except for one: Culphion, the God of Galaxies, who disappeared into the Playground at the beginning of time. Fortunately, no deity needs to create their own galaxy, as Culphion is still somewhere in the Playground to this day, creating new galaxies. But if one were to figure out how to use this power, they would be hailed as one of the most powerful deities to ever exist.
- try to imitate the lives of mortals: Not every deity can do things so interesting as creating planets or exploring the infinite. Some instead choose to lead the simple life. While any deity can create a family, this is what mortal-imitating deities tend to focus their lives on.
This is not a full list. While it is preferred that you contact a Moderator before having your character do anything that you are unsure of, these are not the only goals a deity can have. They also don't have to try to do any of these. These are simply suggestions for plots.

PLANETARY CREATION
The Planetary Creation process in this group's multiverse is based off of the system used in Gods and Idols, an early release game on Steam. The deity begins by forming the beginnings of an Accretion. Once an Accretion is created, asteroids will start to crash into it. Some of these asteroids will deposit nutrients or metal into the soil of the forming planet, and some will help form an atmosphere. These are considered good asteroids. Some asteroids, however, will destroy chunks of the Accretion. If too many of these asteroids hit the Accretion, it will be destroyed, and the deity will have to start over. A deity must use spells to destoy bad asteroids before they hit the Accretion. Unfortunately, a deity cannot risk getting too close to an Accretion. This is the only way of creating a planet.

Once a deity creates a planet, they can do practically whatever they please with it. Some deities invite Specific Gods and Goddesses to be worshipped in religions on their planets. However, the high-ranking deities are very strict about on thing regarding planets: it is strictly forbidden for any deity to harm the planet of another in any way, unless requested by the deity that owns the planet.

REALMS
There are two primary Realms/Dimensions in the Young Deities roleplay that any character can access at any time. Any deity can have their own realm that only they and those they allow inside can access. Deities can also create open realms that belong to them, but can be accessed by all.

The Gathering Place of the All-Powerful
This realm is where deities spend their day to day lives. Most deities have homes in this realm. It is a gorgeous space with a ground made of clouds where all deities can find things to do.

One of the most special things about the Gathering Place is that while the ground is made of puffy clouds that reach the ankles of most deities, the ground under each deity will change to reflect something about them (ex. the ground under a deity of water's feet could change to look like water; the ground under a deity of rage's feet might change to look like fire).

The Playground
Simply put, the Playground looks like outer space. From it's entrance points, deities can call upon clear comets to form bridges so that they may move through the infinite field of galaxies. This is where deities go to create their planets inside of the galaxies provided by Culphion.

To enter a galaxy, a deity must take on a non-corporeal form, which is often much smaller than their corporeal form.

COMMON CONFUSION ABOUT THIS ROLEPLAY
It has come to my attention that some parts of this roleplay are widely misunderstood, which is likely more my fault than anything. However, I'd like to clarify a few things.
THE ONLY SPECIES FOCUSED ON IN THIS ROLEPLAY IS DEITIES
The purpose of this roleplay group, as stated above, is a group of young deities trying to find their place. This means:
- There will be very little interaction with mortals of any kind
- It is not focused on any deity's followers/worshippers
- The settings of the roleplay are: The Gathering Place, The Playground, and the personal Realms of the deities played
It is not about:
- How powerful a deity is trying to become; it is a highly unrealistic plot for any deity to try and become the most powerful deity, as they are not a rare species in their plane of existence (after all, they do procreate and appear out of nowhere)
- Anything to do with mortals/planets (a deity can be struggling with choices/other things regarding a planet that they own, but mortals cannot be directly involved)

If you would like to join, please post a fairly detailed biography of your character. If you have any questions, please shoot me a PM!

RULES ABOUT CHARACTER BIOGRAPHIES
- They must be posted in a template form of some sort (ex name, personality, appearance, etc)

notes about character biography (not requirements)
- age is not necessary. all characters will be 'young adult' to 'adult' - using an age range is simpler than trying to figure out a realistic age for immortal beings.
- it would be a good idea to include in your character's bio some possible plots you would be interested in doing with others

As this roleplay has gotten more attention than expected, I may add more spots. The original number of spots was chosen when the idea was on a less active website. Don't be discouraged if all slots are filled; you might still be able to join

slots:
1. Fehfer - played by eliwantscake
2. Finch - played by MaxiMal
3. Dystros - played by Colton_Briggs
4 Xylovia - played by Coriander
5. Orforma - played by TheTypestitute
6. Vedr - played by Cadenach
7.
8.
 
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You have my interest :bishiesparklesl:




Xylovia




  • Xylovia is a pure deity, existing by the pure will of the universe's. They started off with a form of color and shapes, creating an immediate fondness for the the more bright side of the the universe. Even though they were new to existence, Xylovia had already found a passion in the pastel colors and soft lives made from theyre own hands. Beginning the process of learning to create was difficult at first, exploring their own strengths and weaknesses by pure luck. Soon enough the skills of life creation become easier and easier to wield, small flowers of blues and greens being sprouted from their fingertips with nothing more than a whisper. Creating anything more than plants and flowers proved to be a task harder to achieve, a million more variables having to be taken into account.

    Learning the ropes of a more, animalistic creature took more time than plant life and it took a good sum of Xylovia's focus. In the end their abilities only allowed them to create small creatures, even then it usually drained them quite a lot. Even though it was difficult and not their strong point, the first creature to be born of Xylovia's power was nothing short of a celebration. These small puff ball creatures gave Xylovia a boost of confidence they never thought they needed before, urging them on to more advanced teaching's and lessons. These lessons were of course, planets. From the many deities inhabiting the home realm, Xylovia had heard nothing but the harshness of creating an inhabitable rock.

    They never really knew the harshness of planetary creation until they experienced it first hand. It was difficult to say the least, and most of all, boring. Waiting for the right circumstances to arrive just to throw some oxygen into the planets atmosphere was beyond tiring, only to have all your work be demolished by one stray rock. In the end Xylovia was never able to create a planet for the creatures they adored, giving up the planet creation as a whole.

    Xylovia soon found that creatures without a planet was a dangerous idea, for a creature to be born without purpose was doomed to fall, leaving Xylovia to also give up on the creation of the small creatures they were able to create. Even with the request to use another deities planet, it was shot down the moment the question came to be. The other's stating blatantly that it would throw off their planets as a whole, needless to say Xylovia was young and inexperienced.

    Plants on the other hand lived short lives, giving nothing but soft beauty to the world before them. Xylovia stuck to the creation of plants and life alike, filling their daily life and home with the soft colors of dawn and dusk.​



 
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Name: Dystros

Age: Adult

Pronoun: He, his, him

Type of Deity: Born, full, with the affinity for water

Appearance: Dystros takes his form in human shape, in honor of the people on his planet. He stands 6’2 with broad shoulders and a muscular body, an athlete in the mortal world. He has short dark hair, a short beard, and his eyes turn chocolate brown while on his planet. While in the realms his eyes are as blue as the water and change with his emotion.

Personality: He’s normally easy going and works well in compromise when the time calls for it. He’s brave and he’s strong, not afraid to defend what’s his and those he cares about. He’s more of a listener and gathers all the information he can before speaking his thoughts. He’s loyal and generous with his time, helping those who ask him. He’s a flirt and likes women, but he is respectful.

With all the good comes the bad. He’s sometimes too focused on his goals, leaving everything and everyone on the back burner while he accomplishes it. He does have a temper that is not shown too often, but when it does all hell breaks loose. While he does listen to information he sometimes still reacts on emotion. Being one with the water combined with that can be a deadly.

Backstory: Dystros was born to two other Gods, Yros and Eona. As a child he watched them create and learned. Even then, he loved the water. It had the power to bring and sustain life, but it also brought death. It was how he wanted to keep his inhabitants in line. He left home as a young adult and spent much of his time in exploration, meeting other Gods and learning from them along the way. When he finally settled down he created his first planet with explicit detail and beauty. With that done, and his creations living on it, he now searches half heartedly for someone to spend his life with. He’s spent some time with mortals, even falling for one, but soon realized it wouldn’t be sustainable. So now he lets nature take its course. If it happens, he’ll be ready.

Plot Ideas: Love interest, creation, war

Likes: Compromise, empathy, water, women, adventure

Dislikes: Hatred, laziness, betrayal, no progression
 
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I'll add up Dystros and Xylovia now! I'm working on a revamped version of Fehfer's bio that I'll have posted soon (hopefully)
 
important

name: Fehfer

pronouns: neutral (they/them/theirs)

type of deity: Born, Full

appearance: Despite all of the supernatural parts of their appearance, the most easily-identifiable part of Fehfer's appearance is their curly, dirty blond hair. They have a dancer's build, and soft, round cheeks with a shockingly sharp jawline in contrast. Their eyes are sky blue, and they are almost always crying. Most consider Fehfer to be more 'adorable' than anything, as their youthful features make them seem far more innocent than the average deity. Fehfer dresses primarily in very light materials, as they do not like being overheated. However, they never go out in public unless they are fully covered. Their wardrobe consists primarily of loose-fitting clothes that are almost exclusively white or forest colors. They almost always wear a flower crown and a sheer veil.

In Fehfer's primary form, they often appear with angel or fairy wings; what type of wings they have changes from time to time. They always have small antlers no matter what form they take.
face claim - max barczak

personality:
Very few know much about what Fehfer is truly like. They are often seen as being shy and emotional, which is accurate. They often come off as cold and distant. They do not socialize much, and when they attend events, they are often alone. Most of these assumptions about them are incorrect. While Fehfer is introverted, they are very kind, and will care deeply about someone they’ve grown close to, which doesn’t take long. They are highly empathetic and will go to great lengths to help someone who is upset. Fehfer is a hard-worker, and has a hard time saying no to others.

Though unexpected, Fehfer is very much a free spirit. They enjoy exploring other realms and galaxies, and seeing new things. Despite this, they are very passive, and are unlikely to argue. They don’t speak their mind in dire situations, instead allowing others to speak for them. They are easy to push around and manipulate. They are weak-willed and unlikely to disobey others or argue for what they really want.

Fehfer is very much the romantic type. They are willing to see past another’s flaws, especially if it is someone they love. They do not have any real experience with romantic love, though. It is very likely that Fehfer would love anyone who told them to love them. They are likely to become overly-affectionate in a relationship, and would find heartbreak to be the worst pain ever.

Fehfer is a fairly weak deity, and while they have the great ability to create new creatures with ease, they have difficulty creating a planet. As many deities hope to do, they want to create at least one planet using only their own powers. However, it seems unlikely that they will ever be able to do this.

history: Fehfer was born to two goddesses: Edonia, a nature goddess, and Nione, a water goddess. They were the pride and joy of their parents, who raised them as their little prince. However, despite their loving upbringing, something in Fehfer caused them to grow insecure and scared of others. They became extremely passive and submissive, frequently allowing those around them to walk all over them without putting up a fight. They grew up weak and uncoordinated.

They did, however, have one extraordinary talent; Fehfer was well-known for being highly creative. They filled forests with species of plants and animals that they created. Other gods marveled at their work. However, talented as he was in creative aspects, there was one thing that Fehfer was not powerful enough to do; create a planet to put their creations on.

plots ideas:
- Their mothers have another child
- a romance plot
- a romance plot in which someone helps Fehfer create a planet out of the goodness of their heart, and they (Fehfer) find themself falling for this other deity
- a romance plot in which another deity falls in love with Fehfer but wants them to become just a nature deity and not create a planet

etc

theme song/playlist:
Paradise - Coldplay
Stressed Out - twenty-one pilots


likes:
- The idea of romance
- Nature
- Galaxies
- Exploring
- Creating things
- Being alone

dislikes:
- Violence
- Being pushed around
- Crowds
 
I would like to request that before posting on this thread, everyone thoroughly read ALL OF the information provided in the first post - yes, it's long, but it's all important.
 
Okay ill make up somone at work so ill be limited on time though I have a question can a god be worshiped or seen as controlling an aspect or concept without devoting themselves to it.
 
I am currently not at my desk so I can't read every detail at the moment. But it seems like the kind of thing I might like. When I get home in a few hours I will definitely check this out.
 
The_Architect.jpgname: - Orformapronouns: -He/Himtype of deity: -Born of Two Gods who between the two of them Govern over History, Art, Ancient Cultures and Politics, Full God
appearance: - He prefers to take the form of a Bipedal, Male, Humanoid - often wearing clothing that follows a strong but muted pattern and tone. Whenever he manifests is his true form he seems to be a vast tower, where each stone within its walls is a different kind of stonework - each in turn engraved, painted over or adorned with mosaic - all depicting stories and histories about ancient cultures, art, music, poetry and legends. The tower does not seem to have a base or a top - stretching in up and down infinitely, ever expanding. Whenever he moves around in the Planes the ground beneath him becomes aged stonework, entwined in vines and appears aged beyond time and space.
personality: - A very calm, assured and somewhat controlling individual - Orforma is known for being quiet, his words and ideas often kept to himself. His presence cannot be denied, however, as he is constantly building, framing, and recording histories in vast displays and feats of celestial architecture. He does not seem to be doing this for anyone, or any well-defined reason. His fascination with what was, and how it will be remembered drives him to create the foundations of remembrance. Whenever something becomes truly lost to time he seems to become deeply saddened, often becoming somewhat reclusive - as though he had failed in some great task set out. This has had him often travelling through the cosmos, looking for fading knowledge, hoping that he might secure it within some form of art, music, poetry - or most likely, statue or structure. His work keeps him very busy, often leading to him ignoring those around him for extreme lengths of time. If neared, he will often try to help - especially if whatever the requirement might have some basis in creating or preserving history.
history: - Orforma was born to two quiet gods, who had been living among mortals for many, many years. While they lived among them, these two gods became fascinated with the idea of creating history and understanding it. They became minor gods of the arts, and politics - wishing to together manifest some sort of idea of the passing of time, and the remembering of that which once was. From this, in part with their need to create history within themselves - Orforma was born. For many years he existed among the mortals, where his parents insisted he come to value the passing of time - something which they felt too many gods took for granted. Over time they started showing him more and more of his legacy - teaching him as much as they could - before finally letting him free to explore what he was. And so, he left the world of his parents - and became engrossed in the reality of creation - starting to plan his magnum opus - the great recording of all things.
plots ideas: - He wants to create a world, which will become a library of sorts. The entire planet will be made of sculptures, art, and other forms of recorded history - which he will open to all gods to visit, which may serve as inspiration and focus for when they intend to make their own worlds. He has no interest in ruling over beings, but he is not opposed to helping others create worlds for them - so he might be open to that. He is probably not going to be someone's best friend very easily - but maybe that might develop.
theme song/playlist:




likes: - Music, Sculpture, Painting, Poetry, History, Architecture, Dancing, Festivals, Rituals and Creativity
dislikes: - Distractions from his work, Defacing or Destroying Art, Rewriting History, Chaos
 
I just want to place a blessing on you for reserving my spot from the site I love you so much ;-;
His form is below, edited for a new goal bc I realized it fits him really well and some other stuff just to fit the site/post better

B A S I C S ;;

NAME: κακοθερής
SURNAME: Doesn’t have one, his name in English is Kakotherēs
NICKNAMES: Goes by Finch, always
GENDER: Negligible
PRONOUNS: He/Him
SEXUAL ORIENTATION: Negligible

A F F I L I A T I O N S ;;

ALLIANCE: N/A
RANK: Deity
FORMER RANKS: N/A

B I R T H ;;

BIRTHDAY: Doesn’t have one, tends to celebrate during the winter months if he’s spending time in an area that bothers with mortal time
DATE CREATED: Last month-ish
AGE: Negligible
GENERATION: 1
BIRTH RESIDENCE: Boren (Small world created by his parents)
CURRENT RESIDENCE: Unknown

R E L A T I O N S H I P S ;;

DATING: N/A
EXES: Uncountable
CRUSH: N/A
FORMER CRUSHES: Unknowable
PARENTS:
Liyan (Pronounced lae-yin)
Yazdi (Pronounced Yah-zuh-dee)
SIBLINGS: None
HALF-SIBLINGS: Somewhere in the thousands
OFFSPRING: None
FRIENDS:
person
person
BEST FRIEND(S):
person
RIVALS:
person
ENEMIES:
person

A P P E A R A N C E ;;

GENERAL APPEARANCE:
Finch is tiny. Topping a maximum height of about 5’1 in his ‘masculine’ form and 4’11 in his ‘feminine’ form, he has a slight build, with tiny hands and feet to go with it. His skin is a deep brown, a combination of constantly spending time in the sun and being a naturally dark almond tone. His eyes are yellowed behind the pupils. His cheeks, shoulders, legs, and arms are dotted with freckles. He is often barefoot but his feet never seem to sully or harden. He has two sets of enormous wings that almost seem to mock the stereotypical angel’s wings; they’re gorgeous, and large, and he can use them to fly, but they’re not white, they’re sand-colored, feathering off into a darker oak brown nearer to the bottom.
He is immortal, and doesn’t really have a gender, but usually chooses to appear as male and use he/him pronouns. He doesn’t have a sexual preference, either, nor does he care to identify himself with one.
He has two main forms, both rather humanoid; they look similar, but one is based off of the DMAB biology and one is based off of the DFAB biology. He has been mistaken for his own twin before by people who didn't know he was a deity. In his true form, he appears as a brilliant orb of light, impossible to truly look at for mortals, with a shadow version of his humanoid form's wings coming from the 'back' of the orb. Deities can look at him just fine, and if mortals shade their eyes and glance at him, it has been rumored that they can see their darkest fears and their greatest wishes reflected back in his light. When he walks in the Planes the clouds solidify into snowy mounds.
HEIGHT: If he is in a form based off the DMAB body, 5’1. If he is in a form based off the DFAB body, 4’11.
WEIGHT: Somewhere around 120/130 pounds.
CLOTHING CHOICES: His outfit of choice as a wandering deity is a simplistic white robe with lace at the neckline and bottom. The robe is shorter, ending at the knees, at the front then at the back, where it touches the ground. Sheer billowy sleeves end in tapered cuffs that stop at his wrists. He always wear a simple black chain necklace with a multi-shaded blue gem dangling from the end.
When blending in, he goes for a variety of clothing; if it is stylish in some form or he just takes a liking to it, he’ll wear it. He prefers practicality in all things but will often go with aesthetic or usage when it comes to his clothing. He especially likes long skirts, suspenders and button-downs, high-waisted billowy pants, jewelry of any kind, and cropped things. Usually not combined all at once.
He is often barefoot.
HAIR COLOR: His hair is two different colors, mimicking the coloring and style of his wings. The base is the same sand color, and on the edges and ends of his hair, it feathers off into the darker oak brown.
HAIR LENGTH: Can vary wildly. Usually a shorter, curly cut with a longer top and shaved or shortened sides.
EYE COLOR: Blue.
JEWELRY: His necklace. Often also wears earrings, bracelets, anklets, rings, etc. Anything he can get his hands on, really.
HAND ORIENTATION: Right-handed.
TATTOOS / MARKS: None

P E R S O N A L I T Y ;;

GENERAL PERSONALITY:
Finch is mischievous and playful, which can occasionally lead to mistreatment of the mortals around him. However, he considers humans to be about as equal as they can be to deities, given the situation they get raised in. Finch’s sense of right and wrong when it comes to them, unfortunately, isn’t always even passing, and he has messed with many a mortal’s mind for the fun of it. Finch loves playing pranks and messing around, especially when it comes to participating in human activities. As he has no need to fear danger from anything dangerous a mortal would ever do, he has a proclivity for the more dangerous sources of entertainment.
From a human’s perspective, Finch comes off as fun, friendly, and cheerful, with a touch of eccentricity that can play into the occasional apathetic or mean moment/comment. Occasionally he’ll fiddle with someone’s life a bit too much and they’ll realize how accidentally sadistic he can be, but most slide by unawares, drawn in by his captivating presence.
Finch can be extremely kind when he wants to be, and while he is often lazy and doesn’t like to help people, he has a soft spot for those who cannot help themselves. He is less forgiving of those who will not help themselves, but he can often be found taking care of anyone or anything that is helpless and finds its way to him somehow.
He is a curious soul, and loves finding new things. His love of new things powers his yearning to create new things. He has made many attempts on the 'perfect species', leaving them to spread and grow throughout the dimensions, but he has yet to create the one that he’s looking for. The closest he’s ever gotten is his pet, Roya, a weird hybrid creature that he loves dearly and is so good at morphing its shape for disguise that no one is quite sure anymore what it looked like originally. It has been by his side for too long to know. His curiosity leads to his constant nomad-ism, and he doesn’t usually stay in one place for long without a reason.
Finch is loyal to those he believes have earned his trust, and while if you fit the criteria he has, it is easy to gain his loyalty, it is not always easy to fit his criteria. What his requirements are, even he is not sure of, but he knows from the start when he meets someone if he wants to get close to them.
Finch often acts as an entertainer deity; he loves the freedom it provides, as he has not set schedule and can learn whatever flashy thing he likes without pressure. He can take breaks to work on whatever species project he's fascinated with at the moment, or he can spend time creating something gorgeous for the other deities to watch. His favorite things to do are intricate firework-esque shows and plays/scop performances.

EDUCATION:
He has not received a formal education in the way mortals perceive it. Finch was raised by the deities Liyan and Yazdi, and taught to wield his powers by them. He has since wandered many realms and learned many things through his travels.

SKILLS:
-Fast-traveling to other galaxies and dimensions
-Often deals in nature magic that’s linked to the colder seasons, such as the use of small flurries and creating winds, dabbles in sending creatures (mostly animals of Earth) to sleep, and has one of the worst green thumbs anyone could encounter
-Has been experimenting with creating a new species
-Likes creating liminal spaces for storage of his things
-Dabbles in these and more, along with travelling all over, to keep himself from being tied to one specific declaration of who he is as a god

O T H E R ;;

HISTORY:
Finch isn’t the type to spend time remembering or recording the past. He was always a ‘live-in-the-moment’ kind of guy. He always will be. But there is one small part of his long, long life, that he often wishes could have been extended; the one time he allowed himself to return a mortal’s love. Many mortals have fallen in love with him, and more still will continue to on throughout ages. It’s his favorite pastime, to play with their feelings. But when he was a young deity, he was reckless and foolish, and he loved a mortal back. He spent much time with a young lady named Alya, and even offered to see if he could ask some of the high-ranking deities to grant her eternal life. She declined, time after time, but he never gave up trying, even upon her deathbed. He spent her entire life by her side, never once taking leave to explore or work on his projects, too happy to live as a human for a lifetime, as long as it was with her. Eventually she gave in to old age, and his still-youthful face watched the light die from hers. He never made the mistake of loving a mortal again.
Also obviously it would be impossible to write out his entire story, ever, so I picked a specific important memory of his.

NOTES:
-Finch uses liminal spaces to hide his wings around humans
-He owns a war hammer and a small dagger, the war hammer having other manifestations as other weapons, but he prefers the war hammer
-He usually keeps both in a liminal space to retrieve as needed
-He has a moderate plot of land on The Gathering Place of the All-Powerful that he keeps ready for multiple people to live in, because a part of him holds out hope to find someone he loves as much as he loved Alya
-Until then, he is content and happy to feel the freedom of exploration

PLOT IDEAS:
-Love interest (gender is unimportant)
-Friends (and his struggles with being close to people bc he gets bored so easily and is therefore very carefree and flighty)
-Him coming into conflict with others b/c he's highkey a jerk self-absorbed sometimes and would probably do something manipulative or rude and hurt someone
 
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No problem fam! I’ll add his name up!

I’m adding two extra spots, so for anyone who’s still interested, no need to panic about getting your form done before anyone else
 
I will think about it a little longer, but I think I will join if the spots are still open.
 
Okay, I kinda took on a pretty difficult character format, but I thought I'd give it a shot and see how it goes.

Name: Vedr (Ved-Ur)

Appearance: Other deities can see Vedr as a legless, anthropomorphic torso of indeterminate gender, with an inconsistent number of limbs, no face, yet many faces. Vedr can appear in a number of colors, typically shifting between soft bronze, grey, brown, and white hues almost imperceptibly. Vedr only appears in this form in the Gathering Place. Vedr has a few common guises is uses to appear to and interact with others, and very rarely takes on her "true" form. A few such guises include a large moth-like humanoid, a winged and tentacled monster, a feminine humanoid with tentacles and no face, and a masked male humanoid with wings of infinite darkness with glowing orbs within. He doesn't really have any preferences, and usually appears in whichever form the being it's interacting with prefers.
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Pronouns: Any

Type of Deity: Pure

Nature: Vedr is a pure-born deity that exists as an aspect of Contradiction. With such a paradoxical nature, Vedr has difficulty existing in a static state or committing to anything. Vedr often assumes guises, personalities, motives, and goals at random, or will simply refrain from having any. Thus few beings know Vedr for what it is. The myriad forms Vedr can take often makes it so that Vedr is often confused for a multitude of other beings, or as a god of chaos. In truth, Vedr simply exists in a perpetual state of contradiction, and often behaves in a way that contrasts with whatever situation she's in. This makes it very difficult for Vedr to consistently make anything of his own, and it usually just sticks to modifying or affecting things already created by others. Sometimes Vedr gets frustrated by being so dependent on the nature of others yet independent of everything they can do and achieve that she will isolate itself for long periods. Inevitably though, the contradictory nature of its being will force him to seek out and interact with other deities or their creations.

Personality: Completely unpredictable, though it will often swing between bouts of stoicism, friendly banter, maniacal outrage, cunning sadism, wry humor, and innocent encouragement.

Relationships: Vedr's relationships with other deities are as eclectic as everything else and mostly depend on the particular way Vedr's interactions with that deity went. Some despise the mercurial being, some adore her, some pity it, some dread him, and some simply ignore it. Not many have the patience or adaptability to endure a long-term association with her, and he doesn't take it personally, except when it does.

Holy Symbols: Vedr has a fondness for moths, tentacled creatures, and animals with black feathers.

History: Vedr was born out of the universe as a representation of the many contradictions that exist in every facet of every concept's relation to one another. Vedr quickly came to realize that he couldn't exist in a static state for long. As soon as it realized anything about the nature of what it was, it immediately assumed the opposite trait. For a while, this caused Vedr to exist in a primordial state of complete madness and alternating unconsciousness. Eventually, she realized that it could gain a semblance of normalcy by changing between a number of preset forms. As long as he kept changing, she could function somewhat normally. This behavior made it next to impossible for Vedr to really develop a rapport with most of the other gods, so Vedr went off to explore the cosmos. Drifting from realm to realm and world to world in different states and forms, having a variety of effects on the places and beings encountered, Vedr found a way to appease its own nature as well as a way to somewhat satisfy the burning curiosity and desire to make that existed within her. Though many deities found Vedr's passing through their realms to leave all sorts of mutations and anomalies that had to be put back in order, some of his changes improved the things it interacted with as much as some damaged them.

Abilties:

Shapechanging - Vedr can assume practically any form, though it often assumes one she's familiar with.

Energy/Form Manipulation - Vedr can manipulate cosmic energy in order to alter the form or nature of things. Unable to create or destroy, Vedr has to be creative in using it to nudge things into creating or destroying on its own.

Contradictory Field - Just coming into contact with or being near Vedr can cause a range of changes. Nothing Vedr interacts with comes away completely unaffected except for powerful static entities like gods, and some of them can even be affected. The physical world and living things can find themselves assuming altered states. From small mutations, to personality changes.

Transmutation - Vedr can alter the chemical makeup of most forms of inanimate matter, and delights in exploring such possibilities.

Interdimensional Travel - Vedr can move between different dimensions of space, time, and thought. This allows him to travel quickly, but it can also cause her to end up in spaces of non-standard time, or in random realms without meaning to.

Unawareness - While Vedr can't actively read the thoughts of higher beings, it automatically begins to react to said being's nature whenever she's in contact with them. This sometimes makes it seem as though Vedr is consciously reacting to someone or something with foreknowledge or intent, but is pretty much just an unconscious reaction.

Near Invulnerability - Vedr's reactive and ever-changing nature prevents it from accruing long term damage in any conventional way. If a form is damaged, Vedr's being will react in contradiction with whatever damaged it. However, Vedr's nature makes it unable to endure any form of stasis, so trapping it in a metaphysical construct, or causing his mind to fixate on something, or impeding her in any significant way will cause immense psychological distress, which translates to physical, mental, and emotional damage. Often causing Vedr to lapses into a state of unconsciousness, madness, or reversion. If somehow forced to stay in an environment of permanent stasis or emptiness, Vedr will cease to exist. Vedr fears this so much, that it avoids serious conflict with beings related to static concepts as much as possible.

Plot Ideas: Vedr subconsciously seeks understanding and meaning, and wants to create something of its own and to forge a bond with other deities, though he can't ever admit it due to her nature. The pursuit of these seemingly unattainable goals is what fuels its existence. If another deity were able to warm up to or accept Vedr, it would tremendously value such a relationship, even if it was exploitative. Similarly, any beings capable of helping Vedr create something of its own would satisfy a large part of the conflict within him. Vedr also loves music, despite being unable to create conventional music without it devolving into insanity-causing dirges, or irritating noise. So gods of music attract Vedr like a moth to flame. Vedr also has a fondness for entities of death, loss, knowledge, and art in all its forms, as it admires the nature of such things aesthetically, and might seek out such beings from time to time.
 
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