Red Shadow Claws
Six Thousand Club
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I like to use Voidstate's Exalted Name Generator myself.happerry said:Before the game starts, I was wondering if someone might offer me a few suggestions? You see, though I have pretty much everything else finished up, if at times the data exists only in my mind, I still have no clue what name I should give him.
Sounds good to me. The only thing that I might want to add is something based off the "LIMIT: No Combo may have more total Charms in it than the character's Essence x2." rule. But that can be done just by using common sense.I've read the house rules, and feel that it might be too much. I agree that the Combo rules need some love, but that seems a bit too much for my taste.
What we would do is this:
1) Charms from favored/caste abilities take half as much time to put in a combo.
2) If you want to add a charm to a combo, you need to pay experience equal to the minimum Ability requirement of said charm +1 to add it.
3) If you want to make a variant on a combo you already have (i.e. you want to add a charm but want to keep the old combo) you need to pay only half the cost of the combo.
Good causes would include most of your typical heroic "kill bandits, save the world" type stuff. If there's a downside, like "Sure, some innocent civilians would die, but think of all the good it will accomplish!" then my rule of thumb would be that if it would trigger a compassion virtue roll in an exalt then it would violate the oath unless it's a "lesser of two evils' choice and all his options would do this, in which case he should pick the least harmful.I'd say it's a 5 point flaw, though that depends. We need to establish more about this order and what constitutes a "good cause" in their eye.
Also, please post the code in your character.