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Three Thousand Club
Destiny, like this game, moves slowly but inexorably forward.
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Not me.Does anyone plan to have strong positive feelings about the Realm in general or any of the Great Houses?
It's entirely possible that my character has never actually met anyone from the Great Houses. They're all abstract historical entities that they've read about rather than experienced. Feel free to get your hate on.Does anyone plan to have strong positive feelings about the Realm in general or any of the Great Houses? I plan to have quite the grudge against some entity, and I don't want it to be something someone else in the group loves. Unless you're interested in that dynamic.
Craft in 3e is a thing. It's quite polarizing and amongst the most hated of systems, but thankfully for you Solar Craft is by far the worst offender and subsequent Craft charmsets have done a much better job. There are a multitude of complete fan rewrites of the Craft system and Solar Craft charmset, but I think the Sidereal and Lunar Craft charmsets are just fine, and if you've never experienced the base craft system we can try it and if you hate it we can change it as necessary.Are there particular alterations that people usually ask for?
I appreciate the offer given our serial generalist tendencies. I think I should be ok as is, but I'll let you know as I start finishing up with this one. The one good thing about 3E's dice trick era means just having an excellency is more than enough for about 95% of situations outside of combat.Rykon Battles seems to suffer from the Dawn Problem. It would have been nice to see more weird non-combat effects related to the Battles purview in the combat skill trees. If you'd like to swap out one of your unwanted Caste skills for another Battles-related Caste skill, be my guest. Unless you wanted each of Archery, Brawl, Melee, and War.
Relatable. I'm well aware that I'm unusually interested in playing high ability characters no matter the splat but really feeling it here.I've started putting points to paper and already I see some design choices I'm a little sad to see, mostly the loss of Bureau and Divisional training minimums. Getting the martial artist merit for free is nice, as well as martial arts as a free caste ability is nice, but now only having the 28 ability dots instead of 35 (with pre-decided dots) makes the MA style based dot split hurt a little more for Sids.
That said, I'm personally deciding to incorporate the 2E minimums for Tien despite only having the 28 dots just as a matter of believability. With us Sids encouraged to take at least 2 dots of Occult I figure why not make it 3. So now I have to ask... How many of us are taking at least a little sorcery? Occult counts for Prophecy (re-branded Astrology) so I wouldn't be surprised if it was all of us.
but now only having the 28 ability dots instead of 35 (with pre-decided dots) makes the MA style based dot split hurt a little more for Sids.
The MA dot split is always rough, but am I missing something here? This isn't Lunars. Sids get the usual 28 dots and Solar-style 1 BP/Ability dot costs. That's up to 15 over-3 ability dots if you want to be a destitute unloved savant. Where are you being stretched thin?I'm well aware that I'm unusually interested in playing high ability characters no matter the splat but really feeling it here.
From my perspective, there's a checklist of things to go through for a character's combat/violence literacyThe MA dot split is always rough, but am I missing something here? This isn't Lunars. Sids get the usual 28 dots and Solar-style 1 BP/Ability dot costs. That's up to 15 over-3 ability dots if you want to be a destitute unloved savant. Where are you being stretched thin?