Mollisol
herrscher of fortune
Howdy, pardner. Call me Mollisol. I've come back to RPN like chicken cordon bleu comes back to Arby's - unpredictably, after a long absence, and with a ton of zest. I hope our time is as delicious. Come by my fire, see if we get along, and maybe you and me and our OCs will ride off into the roleplay sunset.
What should you know about me? And what am I hoping for from you?
Adios! Hope to hear from ya!
What should you know about me? And what am I hoping for from you?
- I only want to RP with people who are 20 or older. I'm 28 myself!
- I like writing friendly rivals, reconciliation, slow burn BFFs, family, mentors, and other platonic relationships. If our characters have chemistry, I'll play M/F couples, but romantic pairs are not what drives me to RP.
- I love big casts, and prefer to play two mains myself. Don't be scared to drop a ton of characters on me.
- "What's your writing level?" "How long are your posts?" I will mirror your length and detail level, but if I were to run wild, I'd run 2-6 paragraphs per focal character in the scene. In every post, I try to move "what's onscreen" forward, while also offering a peek into my character's head and some hooks in the surrounding area where appropriate.
- "What kinds of characters do you usually write?" Disaster trainwreck women and disaster trainwreck girls. Some of them even know they have problems. Some of them would do better if they had a proper rival or challenge, and others just need a hug.
If you haven't seen this AU, go watch it right now. It's cute as hell.
If you like it: I want to RP a team of OC first-years in this AU's version of Beacon Academy. Start with the Emerald Forest, enjoy school life, go toe to toe with Roman Torchwick and the cronies of the day. Maybe establish a rivalry with Team OPAL or get mentored by members of RWBY or JNPR.
Here are a few of my character concepts; I'm not sure which ones I want to use. Tell me your faves and tell me about your characters!!!
- Scheele Vollerei, a wicked and tricky witch with a flying shotgun-broomstick (you could call it a... boomstick). She loves hard bargains and moral dilemmas, and her mindset is "ask for forgiveness, never permission." Many students suspect that she manipulated a faculty member into loosening the uniform policy, though most don't mind the freedom to wear a sweater or hoodie over their blazer or lengthen their skirt. Scheele's semblance is "Signature Spellcraft" - if she signs her name on a small object, she can move it telekinetically, and hear what's going on around it, which really comes in handy for spying and theft. She's sure to clash with more orderly, rule-abiding students, but she'll burn that bridge when she gets to it! Scheele would really like to make some new friends though. Flying is easy, shooting is easy, a-favor-for-a-favor is easy... but if you do it too much and you do it alone, it gets boring. And lonely. The best Huntsman Academy in the world must have some challenges in store for this mischievous mage.
- Icterine Hippolais, bird faunus who
invented her own religionleads the Flourishing Frontier spiritual movement, which advocates for faunus to "benevolently shepherd humans to a new age where everyone lives harmoniously with nature", which she expects to tame negative emotions and mitigate the threat of Grimm. She's mostly serene, but will happily dish out violence to the White Fang and hateful humans alike. Her weapon is a shepherd's crook with retractable blades, and her semblance is more for support than anything. That works out fine for Icterine, who is used to solving problems alongside her followers (she has a congregation at least two dozen strong in Vale, and more in Vacuo and Menagerie). She came to Beacon because she heard there were disgruntled former members of the White Fang there - administration thought it'd be easier to monitor her and her ideology this way, and welcomed her application. Icterine hopes to meet new people, and to convert Blake and Ilia, but is worried about the extent of their transgressions against humans and how forgivable they are. Anyway, there's a 100% chance that Adam wants her dead. - Huoshan Mu Chen, smart, sarcastic, loves to spend the night reading in the library, loves breaking bad people's auras and listening to them scream as she breaks their fingers. By all measures, Huoshan should've been a villain, but she figured she could orchestrate more destruction as a licensed Huntress fighting for a good cause. Of course she'd never say it out loud. She wraps her dark side up in (genuine) curiosity, passion for history and medicine, excellent cooking skills, and open-minded sense of fun. She's no pushover in combat either - she employs dust woven into her clothing, jewelry, and nail polish, as well as brutally precise martial arts. Long-range fights give her a little trouble, but where's the thrill if you can't get in close? Her semblance, "Rearrange", somewhat helps with this - she can switch the locations of two willing combatants in her sight with a glyph, a dance, and some concentration. She can swap her own location with a teammate's to get herself close enough to gouge at an enemy's weak points, and get her teammate out of danger. Huoshan is not a complete monster. Possibly. She has strange protective feelings about some of her teammates. Could a friend in need unearth good intentions in her - or push her to do something beyond redemption?
Rumors of 99.9 WEND, or “World's End Radio” as people say, abound in the city of Heller, Indiana. The rumor goes: at 11:59 p.m., if you listen to the radio tuned into a space between active stations, the static will clear and in its place a strange radio program will carry the voice of someone soon to go missing. The person whose voice is on this program is said to go mad - they rave about a "wasteland" around them and cry for help on air, grow self-destructive or violent in real life, and soon disappear, never to be seen again. Authorities have finally started to take note after the third disappearance. Someone has been making street art of the missing; crude drawings of their faces within tall, shining paintings of black obelisks, painted on the sides of train cars and impossibly high on walls and billboards.
99.9 WEND is real, and the rumors are close to the truth. At 11:59, time stops for most of the world, but a certain handful of people can walk around as if experiencing a "hidden hour." During this hour, the city of Heller looks empty... except a few houses and buildings that look more like bombed-out husks, apocalyptic fortresses, or other world's-end landscapes. The river that runs through town is made of fire on some nights; on others, it's a crack in the earth. Hulking piles of black sludge mill around the city, absorbing trash and cast-offs until they turn into monsters that hunt and kill people who are active during this hour. If those people can make it to those changed, "wasteland" buildings, they might be able to save someone before they go missing. They might even see the withered shade of a woman whispering comforting words in their ear, telling them to burn the past with their worries... she always disappears before anyone can touch her.
During the day, anyone who can travel to the "wastelands" at night can also look up and see, hanging like the sword of Damocles above the rooftops, a black obelisk so big it splits the sun. Is it invisible to everyone else? A growing tide of ennui washes over Heller. But if the same people sleep and dream while the World's End Radio plays, they can see a shining place, a butterfly garden grown in ruins. The ancient, ivy-covered stones are engraved with a mystical alphabet. An anachronistic assortment of weapons is spread around the tops of towers, at the bottoms of fountains, and locked behind all manner of puzzles. The only words in any recognizable language are the epitaph on a gravestone, where a single white rose is laid: "Cry for me, and be granted the power to fight back."
This plot is heavily inspired by Persona 3/4/5 and Caligula Effect, though I wrote it thinking of W.I.T.C.H. with a heavy sprinkle of horror. If you fancy a plot that's closer to one of these IPs, talk to me.
You've heard many stories about hero schools - academies for the best of the best, where students learn to fight villains or hunt monsters. Schools where the exceptionally talented come to sharpen their skills. Entire classes of paragons. Hero schools.
This RP is not about such a school.
The last-chance school is where heroes-in-training go when they're too dangerous for the hero academy, too volatile. Of course the students are strong enough to be heroes, but they have a criminal record. Or their powers are out of control. Or they don't play well with others. (Or everything is fine, but after a family scandal, they refuse to attend their family's preferred school...) The hero society is obligated to support this school, but nobody wants to acknowledge its existence, except perhaps the students' families. A little over half of the students graduate and go on to small-time jobs at hero schools, support roles for the hero system, or normal jobs that their powers help with. A handful transfer to better schools. And the rest drop out. Sometimes a villain takes them under their wing. Of course villains target this school.
Does your character even want to rise above them? Why did they choose this life in the first place? Can they find glory in this gutter, or out of it, or are they seeking something darker?
This plot can be played in an original setting, or it can be adapted to any fandom where the hero system could plausibly send cast-offs to the last-chance school. My Hero Academia and RWBY are swell candidates, but I'm open to other fandoms as well.
Might add some more plots later, but I want to post the search right now if you've got a plot you've really thought out, that's plenty amenable to OCs and platonic shenanigans, send it my way and I'll give it a read.
Miscellaneous stuff I like:
Industrial and post-industrial fantasy. Post-apocalyptic fantasy. Battle royale. Creepy abandoned landscapes. Manslaughter. Forgiveness. Bittersweet endings. Judgment. Death games. Well-earned guilt. Face-heel turns. Heel-face turns. Mental landscapes. Badass costumes.
Adios! Hope to hear from ya!
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