Oft-referenced Charm

Jukashi

Four Thousand Club
But one that cannot, somehow be found detailed anywhere. Time to remedy that!


Glorious Sunlit Victory


Cost: 20 motes, 2 will


Duration: Instant


Type: Reflexive


Min. Lore: 10


Min. Essence: 10


Prerequisites: Every other Solar charm. Ever.


Description:


The Solar Exalted are the mightiest of all the Exalts; none who know well such matters can deny this. And yet, sometimes, even the Chosen of the Unconquered Sun can be defeated. Right?


Not any more!


Mechanics:


The Solar spends the required cost, and the fabric of Creation around them is bent around their radiant presence in a burst of sunlight. When sight returns, any competitions, contests, battles or otherwise have been resolved, with the Solar who used this charm in the position of victory.


I win!!


:P
 
Pah, that's not an Essence 10, Lore 10 charm. 8 at best.


Essence 10/ Lore 10 victory charms read as follows:


"With a blinding burst of pure sunlight, the Solar who activates this charm is automatically victorious in any competitive activity they are presently engaged in. They are, also, destined to be victorious in any competitive activity they attempt in the future, and the tapestry of space and time is rewoven in such as manner as any previous competitions are retroactively reassigned as victories for the Solar. Anyone the Solar doesn't like who has an essence less than them (ie. 10) is instantly 'unmade' and their presence within the span of history is permanently erased. All solars within Creation at the time of this charm being activated automatically gain a point of permanent essence (unless they are already at 10). All Dragonblood exalts within 100 kilometres are instantly set on fire (10 lethal damage per turn, soakable only by Stamina and Charms), unless they are Fire-aspected, which case they are teleported into a giant Orichalchum bucket full of water (10 lethal damage per turn, soakable only by Stamina and Charms). Oh yes, and the city of Gem is reduced to a smouldering pile of rubble and can never, ever be rebuilt."


Something like that, I can't remember exactly how it goes.
 
And it fails after the Locust Crusade, when under the direction of the Steam Faction, Gem is renamed New Khdar.
 

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