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Futuristic Of Space and Metal: Crew Registation Desk

Archdemon

Some random dude on the Internet
IMPORTANT LINKS
IC: N/A
CS: Of Space and Metal: Crew Registation Desk

OOC: Of Space and Metal: Crew Chat Log (OOC)
Lore: Of Space and Metal: Lore and Aliens species!
LIKE MEANS ACCEPTED


  • Any race so long as it's in genre and is accepted by me in a pm.
  • My best advice to "adventurers" is to start low and gradually grow.
  • Make changes to the CS as they grow. New major items, appearance changes, class changes, personal changes, etc.

Appearance: (If not using a pic, delete and see below. No realistic pics meaning of human don't have like a pic of a real person.)
Name: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes) (Put like a Sci Fi twist on these.)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with, Mark down the Pirate faction we're all apart of.)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
Appearance
: If written, at least a detailed paragraph of text. Otherwise, delete
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has, only applies to Humans, if not human either delete or say none.)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other: (Anything you want to put down that doesn't really belong in the other categories.)
 
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Name: Mattears Kannu-Vu of Deseaax
Aliases: Matt
Age: 32
Gender: Male
Race: Xii-Marth
Class: Multi-race Mender (doctor trained to treat different races)

PERSONAL
Sexuality
: Heterosexual, interracial
High Concept: Mattears is a sophisticated Xii-Marth doctor who has no issue with adapting to his enemies and friends to come out of it on top.
Character Alignment: Chaotic Neutral
Relatives:
- Henchar, patriarch of the Kannu-Vu clan of Deseaax: Father, 59
- Adjameel, matriarch of the Kannu-Vu clan of Deseaax: mother, 58
- Atjears Kannu-Vu of Deseaax: older brother, 35
- Noramar Kannu-Vu of Deseaax: sister, 27
Organizations\Affiliations:
- Clan Kannu-Vu of Deseaax: High Clanmember
- Deseaax Medical Conglomerate: Former Employee
- [Current Pirate Faction]
Personality: Is someone who seems to get along with pretty much everyone and has the charisma to achieve that. Has a natural distrust for new people although he hides. Considers the weaker races to be inferior to him and other strong races, he doesn't hide this as well as his distrust of new people. Lowers his guard around people who he trusts and in rare cases uses his ability to better his friend's situation. Can be handled easier by members of the opposite sex. Most notably he can be quite passive aggressive but in such a way that one can find it hard to hate him for it.
Bio:
Mattears was born on the planet Deseaax as the son of the patriarch and matriarch of the Kannu-Vu clan's branch on the planet. His clan was just a small fish in the sea compared to other clans in the Core but they still had quite the prestige and wealth which helped Mattears gain tutors which trained him to be a doctor with plenty of live specimens to test on (acquisition of those specimens might've been not so legal in some cases). Aside from that he also learned the necessary thing or two about diplomacy and intrigue next to the extensive training in making him a proper warrior as a clan member ought to be. His training in the medical field allowed him to start working for the Deseaax Medical Conglomerate where he learned even more about healing his own kind and even other races that were part of the Council.

Years later he grew tired of working in a corporate environment and started stealing equipment, resources and funds in a covert manner before quitting his job and making for one of the free trade systems of the Hegemony where everybody was welcome as long as they hadn't taken hostile actions against the Hegemony (or were too high-profile to ignore) and eventually would meet his current employer, a pirate captain, and after a long conversation about the captain's lack of superior Xii-Marth medical expertise Mattears was hired to be part of the crew and to take care of any injuries and illnesses the crew might contract. He has done so now for a while and has earned himself a large comfy chair of his own.

PHYSICAL
Appearance
: [Will do this later this week]
Weapons & Armor:
- A Corbunk Type 22 battle rifle that can switch between regular armor-piercing rounds or a very expensive shrike round that overheats the weapon but largely ignores both armor and shields of its target.
- A Xelthium suit of medium armor that is adequate at protecting its wearer from typical threats.
- Whatever else he picks up from the armory to serve his purpose.
Items & Personal Belongings: (Any other items that the character has, or belong to them)
- A tightly secured data cube and tablet with a lot of medical knowledge stored on it and some other things like patient records (and personal files)
- An observation drone that is mostly intended to keep a watchful eye whilst Mattears sleeps or is otherwise not in his quarters.
- An extensive bulk of lab-grade medical equipment.
Skills & Abilities:
- Is capable of treating any of the major species of the Council for injuries and disease.
- Adept at speechcraft.
Weaknesses:
- Fears magic.
- Has inexperience with connections that are not purely for self-interest.

FLUFF

Hobbies:
- Reads a lot of e-books.
- Likes gardening.
- Likes to train.
- Likes to toy with others.
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
- "Did you know that if I cut 2 millimeters to the left I would turn you into a vegetable? Think about that before you move again."
Theme:
 
I will go first kek
I should be doing homework
but screw school top kek
(This has been a haiku by me)

Appearance: ERROR: 602 Image Not Available
Name: Gar Yget (E-gate)
Aliases: Gar, Garry, Garrett
Age: 82 years of age, right in their prime.
Gender: It's complicated Male
Race: Urga
Class: The Techno Priest: a Priest, except with medicine instead of Human Magic.

PERSONAL
Sexuality
: He is by and large heterosexual.
High Concept: A small lizard-man who deploys the heals.
Character Alignment: Lawful Good
Relatives:
Genga, father

Organizations\Affiliations:
-Field medic in Urga Task Force
-member of [current pirate crew]
Personality: Gar is a stocky Urga, believing himself to be above his peers. His ego can be bruised easily. Despite existing in a fragile body, he is an avid risk-taker, and can easily get himself in trouble. On the other side, he likes scolding injured crewmembers for bring "so reckless" while tending to their wounds.
Bio: Gar was born as the social equivalent of a farm boy. A poor worker upholding the infrastructure so the higher-ups can have their frivolties. For years he did nothing but infrastructure. Hunting faulty intercontinental wiring, maintaining interstellar netcode, performing repairs on worn starships. The works. During this time, his resent towards the high-and-mighty galactic council grew unhindered. Until one fateful day when a band of galactic misfits made a mess of the governmental structures. It isn't remembered in history, but it was enough to inspire Gar. Soon after, he met up with the current assembled pirate crew and volunteered to be a permanent member.
(Is that enough? I'm on mobile so 2 lines on PC is bumped to 7 lines)

PHYSICAL
Appearance
: Gar stands at a little under two meters tall. He is covered in mossy green scales, with a pale yellow underbelly. The pads of his arms and feet are a yet-derker yellow-brown. His eyes are deep black. A metallic gray helmet obscures his head, and a blue holo-lense augments his left eye's line of sight. A metallic exoskeleton spine runs down his back, with joints splitting off at the shoulder and hip levels. The exoskeletal structure helps enhance his top speed, stamina, agility, and strenght, but does nothing to soften any attacks taken. A navy blue cloak covers his augmentations.
Weapons & Armor: Gar carries a multitool wherever he goes, equipped with a rudimentary hacking module, a physical screwdriver (equivalent) extension, various knife sizes and sharpnesses, and bottle-opener-like extensions.
Items & Personal Belongings: A medical kit containing basic amenities like techno-bandages and techno-gauze. You know, the works.
Skills & Abilities: Gar is incredibly agile even without the exoskeleton, and has no trouble maneuvering dangerous terrain, and scaling sheer cliffs much more easily than any other race could hope.
Spells & Magic: none
Weaknesses: Of course, he is squishy as a person, and couldn't survive more than a bullet to the gut.
Another weakness is his ego. He believes he is superior to many of his peers, as the medic and the intellectually superior crewmember.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: "You are cunning, for a Kelha. It amuses me. You think you can outsmart the Urga! Well let me tell you what I think. I think you are being evacuated into space!" Gar, moments before opening the ship's airlock.
Theme:
Other: (Anything you want to put down that doesn't really belong in the other categories.)
 
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[Part 1: Play]
I met a girl who rocked my world
But all she wanted was a ring the string of pearls
I could've tried to run away
Cause I don't want to work, no I just wanna play
I just wanna play
I just wanna play

I got a job, I got a raise
But every night I did it right, and stayed up late
I watched it all evaporate
Cause I don't want to work, no I just wanna play
I just wanna play
Is that so insane?
To just wanna play

An awfully awful lot of people acting strange
They work and worry, work and worry to the grave
You're all invited to the party in my brain
Yeah, yeah, yeah, yeah

So come out and play
Come out and play
Who wants to play?
I wanna play
I just wanna play
I just wanna play
I just wanna play
So can I go away
I just wanna play
Get put the way
I just wanna play
I just wanna play





- Play, by Mother Mother







BASICS


Name Lyre (of Mourn)
Aliases
Age 114
Sex Zynale, presently Male physiologically
Pronoun(s) They/Them
Race Deimos (If Accepted)
Class The Bard (Whirling Dervish Dancer variation / The Skald)





PERSONALITY


❤ Your resident fuck boy

❤ Chronically flirtatious

❤ Tells bad jokes near constantly

❤ Perceptive, prone to teasing others

❤ Loud, effervescent, passionate, bull-headed, cocky

❤ Fake laugh masking real pain

❤ Socially suave when he needs or wants to be

❤ Dense as a button at times

❤ Malicious af when they decide to be

❤ Pushes other people away emotionally like they're on fire

❤ Here to get in your pants then ruin your life

❤ Probably hates you

❤ Is possibly a marshmallow inside but is more likely to stab you than show you that

❤ A know it all

❤ Smart but uses it for terrible things, like memorizing exactly what annoys you

❤ Loathes rules and authority

❤ Very good at sulking




BACKGROUND

A rich kid spoiled rebel, Lyre comes from well-ranked birth parents who chose to raise them themselves instead of leaving them in a brood (a most unheard of practice). Their father was an intergalactic ambassador, whilst their mother was an extremely reverred religious figure; Unfortunately, the latter was also extremely mentally ill, suffering from undiagnosed condition that manifested in psychosis, psychotic episodes, sadistic outbursts, and varying states of lucidity. This started to manifest some time around the time Lyre turned five, and was only discovered when they were twelve. Shortly after, their parents separated and Lyre's father continued to raise them. They were not permitted to visit their mother and contact was severed.

Lyre, either due to nature or nurture, also started to exhibit atypical neurodivergence around the age of fifteen, manifesting in extreme narcissism, anorexic and bulimic behaviors, and later, hyper-sexuality, with degrees of psychosis and sleep terrors. As they reached maturity, however, these started to settle down; Or, at least, they got much better at repressing them with questionable coping mechanisms. The minute they were out of their father's house they became connoisseurs of alcohol, partying, and a range of drugs. Whether this helped or hindered their mental state is debatable, but hey! They're still kicking, aren't they?

They were involved with a dei criminal faction a while back, romantically involved with a senior member, and ended up doing a decade in Hell for this. Since, they were married once, though soon splitting after five years for reasons they do not disclose. With nothing left and alienated from their father, they've since joined up with the Pirate faction to get off-planet and put their skill set to use. (Not to mention to fund their somewhat pricey tastes)





ABILITIES


Weapons & Armor Lyre's primary weapon(s) are their dual dance swords, which are, quite as the name implies, swords used for dance in traditional deimos culture. Their particular set are capable of the blade becoming extremely cold or extremely hot for extra offensive punch. Their 'armor' in such situations as the old dancing bait and switch is hardly armor, being either X or Y depending on the surrounding culture. When they do engage in flat out combat, their suit is always 'light' armor.
Items & Personal Belongings
Skills & Abilities Master swordsman, persuasion, charm, infiltration.
Weaknesses Pretty shit with firearms, seemingly unable to take things seriously, loud-mouthed, hot tempered, mentally unstable.




PERSONAL


Sexuality Pansexual, Polysexual
High Concept Your resident party shit head, whom folks keep around pretty much just because they also know how to cut a bitch.
Character Alignment Chaotic Neutral
Relatives
Birth parent: Mourn
Non-Birth Parent: Saayr
Brood Parents: Keil, Na'adir, Kyoza
Organisations/Affiliations Pirate Faction





MISC


Hobbies Does sex count as a hobby? They really do make it an art form.
Quotes "Ya basic," Lyre, to just about everyone at some point.
Theme Play/Insane - by Mother Mother

Other



 
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Name: Holissoph Omoh Pacture
Aliases: Holi
Age: 36
Gender: Female
Race: Xeropt
Class: War Unit (Monster Night)

PERSONAL
Sexuality
: Bisexual
High Concept: After years of being used by others in conflict, Holi now wishes to fight for herself and the crew she works with.
Character Alignment: Chaotic Good
Relatives:
- Creator, Know only to Holi
- Espolion Rlet- 30 Fellow Soldier
- Ural Majast - 34 Fellow Soldier
-Raymond Rendell- 40 Technician
Organizations\Affiliations:
- Former Soldier of the Galatic Council
- Former Blue Jet Mercenary
- [Current Pirate Faction]
Personality: Holi is not exactly a people person. She can talk to people but isn't exactly charismatic about it. If she doesn't like something she has no qualms letting someone know that. She isn't always like this she can laugh and joke, though this more comes through with trust, which she is rare in giving out. She does what she feels is right, not wanting to bow to any sort of authority again. She is closed off about a lot of things, mostly her war years. She can sometimes be bullheaded believing herself to be the best of the best. Holi does have issues relating to viewing herself as inhuman due to her past which can lead to her acting inhuman or believing herself expendable.
Bio:
The old phrase is born for war. In Holi case, it holds true. Her creator at first made her with security in mind. The creator had a security job in mind as they were part of the council. At first, that is just what she was, after training and early life of course (she was born on Escypso a council world). After those years she started her work in security, showing tremendous promise in this role (quelling criminal elements and the like) she was asked to join the military. Passing her test with flying colours, she was brought into the council military. She helped out with many operations, be it stopping the hostile alien life of a more animalistic nature, or rogue elements. One of these missions involved stopping homo sapien life.

Even after all the pacts and the like, some humans believe they have a right to the universe for some reason. A group of these entitled degenerates was planning on hitting a peaceful council colony. Holi was part of the team there to stop them. Both sides were evenly matched, these humans having their magic, Holi and the rest of the council soldiers having advanced techniques of there own. However, both sides were unprepared for what happened that day. The Council had lied. There were no people in the colony. It was a trap for the humans with Holi and the rest of the team being the bait. The warheads hidden in the colony went off, destroying both sides.

Having just barely survived by jumping on a broken ship and firing the engines (which soon exploded afterwards) Holi was picked up by Raymond, paying from repairs with her pay from her now beloved council. While staying with Raymond, she rang up some of her old war buddies who hooked her up with the Blue Jet. Being an ex-military War Unit, she fit right in fighting whoever and whatever they needed. Pay wasn't half bad either. Eventually, the Blue Jet caved in due to infighting, with Holi leaving with a few scars, weapons, and money for her trouble. Giving into drink and the more 'fun side' of life drained those funds. Cleaning herself up she joined a pirate crew. Ex Miltary Mercenary War Units are in hard supply and good at convincing people to give you their funds.

PHYSICAL
Appearance
:
fcff3454939d6576fd72850fee66e2b6.jpg

Weapons & Armor:
- An XEC battle rifle. An advanced council weapon, it comes equipped with standard ballistic, 'Inferno' rounds (basically they make the target feeling like they are being burned without any fire) and crusher rounds (heavier ammo which is meant to damage armour).
- A 1313 rifle. This more rustic weapon is a Blue Jet original. The rounds are electro (anti-shield), a cable at about 3 feet in length, a flamethrower and a high-intensity beam for busting locks and the like though can be used for combat.
- A six-shot. Based on the old earth 'revolver'. Takes normal ballistic ammo and delivers hard and fast impact with much faster reload from the original model.
-Acriorhil armour is fairly heavy duty armour able to take a lot of punishment coming with a small shield as well. Has a fair number of scars
-A combat knife.
Items & Personal Belongings:
- A medal from the council and a blue jet emblem.
- A basic tool kit for maintaining her equipment
Skills & Abilities:
- Enhancement of Durability. This sort of stimulant allows her to ignore pain and keep going. This can go up to ignoring pain.
- Enhancement of Stamina. This allows her to run for longer, jump long distances and fight. Though not forever.
-Experience in combat in a variety of forms. From hand to hand, small arms, ballistics, explosive and team-based.
Weaknesses:
- Past is a weak spot
- Has old wounds on her right arm, left leg, two on her back and one on her neck.
- Has some trouble seeing herself as a good living person at times.
- Doesn't like to open up
- Thinks she is the best of the best.

FLUFF
Hobbies
:
- Working out
- Music
- Drink
- Fighting
Quote\s: "I'd ask you beg, but I wouldn't stop even if you did. Plus there doesn't seem to be enough of you left to beg".
Theme:
 
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Name: Henry Valko
Aliases: N/A
Age: 37
Gender: Male
Race: Human
Class: Engineer

PERSONAL
Sexuality
: Heterosexual
High Concept: An amputee skilled in the art of bionics, and a penchant for anything that detonates. Owes his life to his counterpart, Annika, who attempts to direct his chaos to their enemies. He in turn, stops her from killing herself.
Character Alignment: Chaotic Good
Relatives:
  • Theodore Valko, currently a slave on slaver vessel Raider-35.
  • Marissa Valko, deceased.
Organizations\Affiliations:
Former Horizon Corp. Lead Engineer
[Current Pirate faction]
Personality: Henry is a man with a purpose, said purpose being debatable between multiple sources, but most understand that whatever that purpose would be, it must have something to do with explosives. Most everything else Henry does, is also explosive. His personality is spontaneous, his temper can detonate in your face, and his creations forgo off switches substituting self destruct buttons instead. Despite this, he is almost entirely self contained, usually found within a special place he likes to call "The Bay", a personal area where without guidance, one would find themselves activating enough explosives to level a city. He can be seen as very rash and uninformed, but where technology, or more importantly, explosives are involved, there isn't anybody else you would want to help fix or defuse something, despite the fact the word 'defuse' isn't a part of his vocabulary.

Bio: Henry was born on a world that didn't matter, to parents who also, didn't matter as well. His childhood wasn't anything of interest to anyone of importance, besides from the sessions that he spent with his father learning how to put pieces together on a ship in their family's workshop. His up to the age of twelve wasn't anything too spectacular, until at the age of twelve, when he figured out that putting a few different pieces together on a very forbidden section of a small cruiser his father was working on for a gruff looking man would end up in a very painful, yet entertaining, explosion. This first piece was what gave him the spark, the drive, to seek an even bigger bang. Of course, after detonating a small explosive in his hands, he had a few less fingers than he had before. His father, as punishment, told him to make himself new fingers. As the son of an engineer however, this wasn't the first time he put something together, but was most certainly the first time he stuck something to himself.

Years pass, and Henry was of working age, working for a company called 'Horizon Corp' as a part time engineer, working on medical prosthetics for amputees. This enticed him quite a bit, as he was an amputee who unsurprisingly didn't stick anything to his hands after his accident at his young age. More years pass, and after acquiring a very, very dangerous hobby of blowing things up, he became a lead engineer of his division after making a breakthrough with creating practical versions of the otherwise bulky prosthetic mounted weapons.

Things after his discovery, went south. Fast. He and his family were captured by a slaver fleet, along with a good third of the planet. After a mere month of learning and planning an escape plan, he went through with it, his family paying the price, his mother being killed after a failing to keep up with Henry after a sudden and fatal case of massive hole in the back of the head. His father however, took no part of the escape, predicting something terrible would come out of it. Henry however, grabbed an escape pod, and successfully escaped into the void, where his pod sent him on a crash landing to Eden-5, into a lake. His pod was in shambles, Henry having to try and repair it as it came hurtling through the atmosphere. He found that both of his arms had been ripped clean off from a fatal accident during the landing, and passed out.

He woke up to the face of a strangely calm woman who had stemmed the gaping holes on either side of his torso. He was in a familiar place, a shipwright's workshop. After a following his instructions carefully, the woman, Annika had introduced herself to Henry, who explained his story while making do with the pieces around the workshop to his arms. He could never repay this simple woman for saving his life, so he vowed to take her to see the stars, or at least, the local bar, his treat.

PHYSICAL
Appearance
: Henry is a man of some stature, his already large form being made that much larger by his two massive black metal arms. He has a clear distinction as to where it starts and ends with little ports on the stumps where his arms would begin. He stands at 5'11", his body a straight tree trunk of a thing. He is 'compact', his muscles being tightly wound, like a bulldog, but he doesn't have any of the puggish features of one. His face is more of like what you think of a lumberjack. Black eyes, brown hair, a good floof of facial hair that connects sideburns, goatee, and moustache all together into a single sharp point on his chin. When off mission, he would be seen wearing a beat up, burnt baseball cap over his similar condition overalls, which are usually unbuttoned to reveal whatever sleeping graphic shirt he was too lazy to change out of the night before. Usually, he will have some sort of smile on his face, ranging from a genuine one from discovering some sort of new innovation he could use, or a wicked one from discovering some sort of new bomb he could use. Both types of smiles are incredibly terrible for most other people outside of the crew.

Weapons & Armor:
-Arm Mounted Rotating Flechette Launcher: A 'gun' based off his designs that he implemented into his arm after the crash on Eden-5. When the situation gets bad, his forearm disjoints itself, and reveals a rotating gyro jet launcher. Rarely does he use this, as he usually has better means to explode people with, but when he has no other choice, he always has this.
-A Trigon pistol. A heavy little number, usually his pal when things get dirty. Is a heavy semi-auto pistol that can take most types of light ballistic ammunition, or some of Annika's personal 'Fuck you' rounds, antipersonnel rounds that detonate after a short fuse.
-A finger-pistol. A little, little laspistol on the left index finger. Has to uncap his left index finger to use. Has the strength of a outdated Earth slugthrower, but still is better than nothing.
-Usually dons a military grade Exo-Suit when going into the field, a fancy name for a pressurized suit capable of being shot at. Has a cool flaming skull holoprojection on the helmet. Is of the 'medium' armor variety, but doesn't like it when it gets breached.
actualgineer.jpg
Items & Personal Belongings: Usually has some sort of multitool on his person, a portable container of chocolate milk, an incredibly ancient (well maintained) gold inlaid locket.
Skills & Abilities: Is gifted in fixing and designing solutions to his problems, whether those problems be a ship related, lack of limb related, or unwanted people related. He can make it happen with a little bit of magic!
Also, both of his arms being made of metal does help with having to pick up heavy things, or hitting things very hard.
Spells & Magic: Without him knowing it, he has the ability to create things without an extensive knowledge of how said things work. These creations usually appear ramshackle, or don't work for a very long time before breaking down or exploding. This sort of volatile nature works perfectly for explosives crafted on the fly, since they don't need to be around to work for longer than a second at most.
Weaknesses:
  • He hates talking about his parents, how his father betrayed him, or the death of his mother. His locket is the only thing he remembers them by, so when the origin of the thing is put into question, he becomes very teary eyed and secluded.
  • Working with explosives that usually aren't of the best quality means that they tend to detonate prematurely in the user's hands if not handled especially carefully.
  • Believes himself to be invincible, since he can just 'repair' himself no problem, despite whatever grievous (usually self inflicted) wounds he may sustain.

FLUFF
Hobbies
:
  • Enjoys creating new weapons for the ship, or for the crew to use.
  • Enjoys making different types of bombs, usually for his own personal use.
  • Enjoys when a severed limb injury is tossed his way to fix. He enjoys that one more than the patient would like to know.
  • Loves creating different hidden 'chocostations' around the ship to dispense chocolate milk wherever he would like.
Theme:
 
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Name: Annika Meldrum
Aliases: Anni
Age: 28
Gender: Female
Race: Human
Class: Ranger

PERSONAL
Sexuality
: Asexual
High Concept: A young professional sniper who had PTSD, has a procedure to remove all emotion. She then saves the life of a strange man, Henry, who offers to take her to see the stars. Finding nothing but monotony in her current life, she questions her own existence as she travels the cosmos with her new companion.
Character Alignment: Lawful Neutral
Relatives: N/A
Organizations\Affiliations:
Former Rebel Sniper
[Current Pirate Faction]
Personality: Before her enlistment, Annika was full of sass, and spunk, ready to take on the world, wanting to be unburdened by her father's work. Then, after a rolling war that led her to be conscripted, she was a crackshot who was disciplined over a few years of being on the force, providing recon for her people, and sniping rebels. After the war, she lost all of her emotions after a decision to get rid of the nightmares that plagued her every waking moment. A shadow of her past self, she acts entirely through cold logic and sound reasoning, not unlike a dead robot.

Bio:

Eden-5 was not a peaceful planet. When Annika was born, she was born into a civil war that encapsulated her entire world. Her life was full of drills for when the rebels would send bombing runs on her otherwise sleepy town. The Solar Republic would send squads of soldiers into these towns to try and root out rebels, and after being secretly conscripted via a midnight abduction at the ripe age of eighteen, she was drafted right into the rebellion. Of course, she had plenty of difficulty learning discipline, as she deeply hated the fact that she was suddenly pulled out of her life, and indoctrinated against the Solar Republic, but she fought anyways, she was forced to. But then, the opportunity to escape came to her in an unexpected manner.

That escape was in the form of a forwards infiltrator unit. There, she really learned what discipline really meant. If she didn't follow orders, she would find herself dead, or her squad mates would find themselves dead directly because of her actions. She very quickly learned that in order to survive in the wilderness, behind enemy lines, her first mission, she would have to depend on others and actually cooperate. That was just her first mission however, and after a second, third, and fourth, she became comfortable, a lesson she quickly learned from, and never recovered from, when her squad was wiped out from a mortar strike after their position was spotted by a roaming Solar Republic platoon in the dead of night. Somebody got a little too sleepy, and that was their downfall in the morning, when they couldn't find cover quickly enough to survive.

Annika only survived by running for dear life the second she heard the whistling of the artillery, deserting, and feeling as if she lost everything. By the time she made it home, the war was over, and the rebellion was crushed under the heel of the Empire. Her parents, without a sign, disappeared from her life, probably off with the same rebellion they sold her out to. Now, she runs the run down shop that her father used to own before she was sent to war, dealing with her own demons that hid around corners and in cabinets. After meeting with a family friend who took pity on her, she was suggested to a neuro-surgeon who helped deal with veterans who had severe cases of PTSD. She had only one option. Live with her fears, or get nerve stapled, and lose all emotion forever. She took the option that stopped the grisly scenes of her companions being blown to smithereens over, and over again, because it was her fault. The form that the inhibitor takes is a small chip that is wired to the brain, 'stapled', if you will.

Years pass, and one day, a strange red comet came blazing out from the sky, landing somewhere in a lake nearby, a single body washing onto the shore. Both of his arms were mangled and mutilated beyond comprehension, barely held onto the torso from a few fibers of skin and sinewy muscle. She did what she had to do, cut off the dead tissue. Slowly, her patient came to, and after a few bouts of screaming, the man introduced himself as Henry, and after hours of mending the wound, cauterizing it, more screaming, and putting together pieces in a way she was very sure wasn't going to work, he was two arm functional again. It took a few more hours of tinkering for Henry to get to the condition he desired, but afterwards, he offered her to see the stars. She could only accept something that spectacular.

PHYSICAL
Appearance
: [Will complete at a later time.]
Weapons & Armor:
MR412 Rifle: A marksman rifle issued to the rangers of Eden-5, it's a heavy rifle designed to use antipersonnel rounds to quickly and efficiently neutralize targets with it's thermal scope technology.
Camoline Cloak: A cloak that shifts color to match it's surroundings. It's quite useful for hiding, but doesn't give much at all in the way of protection.
Ballistics Vest: A vest meant for stopping solid weapons from penetrating the skin.
PDW32: A little pistol issued to the rangers of Eden-5. A sidearm meant for when your marks get too close, or when you need to engage at a close range. A semiautomatic weapon, it does it's job.
Items & Personal Belongings: An bullet still in it's casing, a beret, combat fatigues, and a set of binoculars.
Skills & Abilities:
Survival, Annika is able to fully integrate herself in enemy lines by simply surviving off the land.
She has a keen sense of awareness, and has the perception of an eagle. Supposedly, this may or may be an exaggeration.
Annika is a deadshot, and is incredibly accurate with most types of bolt action, solid projectile rifles.
With her small stature and skill in the field, she is able to hide herself in most environments pretty easily.
Spells & Magic: Not an ability she really ever innately used, but rather, she just figured was the same for everyone else. She is able to manipulate plants and wildlife to conceal herself without the need of technology or anything extra. Her eyes glow green in the dark however, which somewhat defeats the purpose of this magical ability.
Weaknesses:
She is completely cold, unintentionally, sure, but being an emotionless husk of a person can be incredibly unsettling.
Annika doesn't see a logical reason to live, and when left alone for long periods of time, will attempt to kill herself. A very small portion of her psyche can be reasoned with to try and stop her from taking her own life.
At times, she can become very judgmental, and callous. In short, being polite or having hospitality isn't exactly a concern for her anymore, and she doesn't have many things to try and inhibit her from speaking her mind.

FLUFF
Hobbies
:
Often times, she tries to learn the types of engineering that Henry is incredibly experienced with. She has little to no patience for mistakes in her work however, and finds the concept of 'try again until it works' to be stupid and time wasting.
Where in the past this would've caused her to suffer a mental breakdown, she hones her aim again after time outside of the field. She's still a damn good shot.
Interested in her own condition, she likes to journal on her own self inflicted mental state, studying her own psyche and those around her.
Theme:
 
Last edited:
Name: Annika Meldrum
Aliases: Anni
Age: 28
Gender: Female
Race: Human
Class: Ranger

PERSONAL
Sexuality
: Asexual
High Concept: A young professional sniper who had PTSD, has a procedure to remove all emotion. She then saves the life of a strange man, Henry, who offers to take her to see the stars. Finding nothing but monotony in her current life, she questions her own existence as she travels the cosmos with her new companion.
Character Alignment: Lawful Neutral
Relatives: N/A
Organizations\Affiliations:
Former Blacklight Empire Sniper
[Current Pirate Faction]
Personality: Before her enlistment, Annika was full of sass, and spunk, ready to take on the world, wanting to be unburdened by her father's work. Then, after a rolling war that led her to be conscripted, she was a crackshot who was disciplined over a few years of being on the force, providing recon for her people, and sniping rebels. After the war, she lost all of her emotions after a decision to get rid of the nightmares that plagued her every waking moment. A shadow of her past self, she acts entirely through cold logic and sound reasoning, not unlike a dead robot.

Bio: Eden-5 was not a peaceful planet. When Annika was born, she was born into a civil war that encapsulated her entire world. Her life was full of drills for when the rebels would send bombing runs on her otherwise sleepy town. The Blacklight Empire sent tithes every other year through the town to conscript more people to fuel their warmachine, and at the ripe age of eighteen, she was drafted right into the military. Of course, she had plenty of difficulty learning discipline, as she found the mental activity of following orders to be too 'boring', or tedious. Watching a single field for hours on end isn't what most eighteen year old girls would choose to do in their freetime, and so when the opportunity to escape arose, she took it immediately.

That escape was in the form of a ranger unit. There, she really learned what discipline really meant. If she didn't follow orders, she would find herself dead, or her squad mates would find themselves dead directly because of her actions. She very quickly learned that in order to survive in the wilderness, behind enemy lines, her first mission, she would have to depend on others and actually cooperate. That was just her first mission however, and after a second, third, and fourth, she became comfortable, a lesson she quickly learned from, and never recovered from, when her squad was wiped out from a mortar strike after their position was spotted by a forward scout in the dead of night. Somebody got a little too sleepy, and that was their downfall in the morning, when they couldn't find cover quickly enough to survive.

Annika only survived by running for dear life the second she heard the whistling, deserting, and feeling as if she lost everything. She made it across enemy lines, and came back home, officially cited as MIA. Her parents, without a sign, disappeared from her life. Now, she runs the run down shop that her father used to own before she was sent to war, dealing with her own demons that hid around corners and in cabinets. After meeting with a family friend who took pity on her, she was suggested to a neuro-surgeon who helped deal with veterans who had severe cases of PTSD. She had only one option. Live with her fears, or get nerve stapled, and lose all emotion forever. She took the option that stopped the grisly scenes of her companions being blown to smithereens over, and over again, because it was her fault. The form that the inhibitor takes is a small chip that is wired to the brain, 'stapled', if you will.

Years pass, and one day, a strange red comet came blazing out from the sky, landing somewhere in a lake nearby, a single body washing onto the shore. Both of his arms were mangled and mutilated beyond comprehension, barely held onto the torso from a few fibers of skin and sinewy muscle. She did what she had to do, cut off the dead tissue. Slowly, her patient came to, and after a few bouts of screaming, the man introduced himself as Henry, and after hours of mending the wound, cauterizing it, more screaming, and putting together pieces in a way she was very sure wasn't going to work, he was two arm functional again. It took a few more hours of tinkering for Henry to get to the condition he desired, but afterwards, he offered her to see the stars. She could only accept something that spectacular.

PHYSICAL
Appearance
: [Will complete at a later time.]
Weapons & Armor:
MR412 Rifle: A marksman rifle issued to the rangers of Eden-5, it's a heavy rifle designed to use antipersonnel rounds to quickly and efficiently neutralize targets with it's thermal scope technology.
Camoline Cloak: A cloak that shifts color to match it's surroundings. It's quite useful for hiding, but doesn't give much at all in the way of protection.
Ballistics Vest: A vest meant for stopping solid weapons from penetrating the skin.
PDW32: A little pistol issued to the rangers of Eden-5. A sidearm meant for when your marks get too close, or when you need to engage at a close range. A semiautomatic weapon, it does it's job.
Items & Personal Belongings: An bullet still in it's casing, a beret, combat fatigues, and a set of binoculars.
Skills & Abilities:
Survival, Annika is able to fully integrate herself in enemy lines by simply surviving off the land.
She has a keen sense of awareness, and has the perception of an eagle. Supposedly, this may or may be an exaggeration.
Annika is a deadshot, and is incredibly accurate with most types of bolt action, solid projectile rifles.
With her small stature and skill in the field, she is able to hide herself in most environments pretty easily.
Spells & Magic: Not an ability she really ever innately used, but rather, she just figured was the same for everyone else. She is able to manipulate plants and wildlife to conceal herself without the need of technology or anything extra. Her eyes glow green in the dark however, which somewhat defeats the purpose of this magical ability.
Weaknesses:
She is completely cold, unintentionally, sure, but being an emotionless husk of a person can be incredibly unsettling.
Annika doesn't see a logical reason to live, and when left alone for long periods of time, will attempt to kill herself. A very small portion of her psyche can be reasoned with to try and stop her from taking her own life.
At times, she can become very judgmental, and callous. In short, being polite or having hospitality isn't exactly a concern for her anymore, and she doesn't have many things to try and inhibit her from speaking her mind.

FLUFF
Hobbies
:
Often times, she tries to learn the types of engineering that Henry is incredibly experienced with. She has little to no patience for mistakes in her work however, and finds the concept of 'try again until it works' to be stupid and time wasting.
Where in the past this would've caused her to suffer a mental breakdown, she hones her aim again after time outside of the field. She's still a damn good shot.
Interested in her own condition, she likes to journal on her own self inflicted mental state, studying her own psyche and those around her.
Theme:

Hmmm, the backstory is a problem. The Blacklight empire can't really exist, assuming Eden-5 is a Human colony world since the only human space civilization is The Solar Republic. The Solar Republic also isn't warmongering either. There can be rebels sure but the empire can't stay.
 
Hmmm, the backstory is a problem. The Blacklight empire can't really exist, assuming Eden-5 is a Human colony world since the only human space civilization is The Solar Republic. The Solar Republic also isn't warmongering either. There can be rebels sure but the empire can't stay.
That is an easy fix, but I have a question to make sure this easy fix works. Would a rebel human faction ever exist? A small, country wide rebel faction, for example. And if so, how would the Solar Republic respond to that?
 
That is an easy fix, but I have a question to make sure this easy fix works. Would a rebel human faction ever exist? A small, country wide rebel faction, for example. And if so, how would the Solar Republic respond to that?

Well, it's bound to happen to every race. Yes it would happen but it wouldn't last long. The solar republic would just defeat the rebels, they would establish a prominent military presence to dissuade any further attempts at rebellion and then make sure the relationship between the colony and the republic is great.
 
Well, it's bound to happen to every race. Yes it would happen but it wouldn't last long. The solar republic would just defeat the rebels, they would establish a prominent military presence to dissuade any further attempts at rebellion and then make sure the relationship between the colony and the republic is great.
That's perfect. A final question, how would they react to the rebel soldiers after the war is over? Would they be given citizenship again? Second hand citizens? Would they even be reintergrated into society?

I am planning that Annika is brought into the resistance at the same age, and is nerve stapled as a punishment by the government when the rebellion is squelched after years of fighting guerilla battles against the rebels. Years? You may say? Yes years. Why wouldn't they nuke the rebels? Well, imagine Vietnam, except it's an entire planet. You wouldn't want to expend the resources to nuke a planet, or ferry over a human with the magic to do so. Secondly, if it does come to that, that's also innocent lives, and an entire planet, being wasted.

I don't know if that's the case however, that's why I am asking these questions before I make my final improvements. I hear it's healthy for a GM and their players to communicate, but I think these will be my final set of questions.
 
That's perfect. A final question, how would they react to the rebel soldiers after the war is over? Would they be given citizenship again? Second hand citizens? Would they even be reintergrated into society?

I am planning that Annika is brought into the resistance at the same age, and is nerve stapled as a punishment by the government when the rebellion is squelched after years of fighting guerilla battles against the rebels. Years? You may say? Yes years. Why wouldn't they nuke the rebels? Well, imagine Vietnam, except it's an entire planet. You wouldn't want to expend the resources to nuke a planet, or ferry over a human with the magic to do so. Secondly, if it does come to that, that's also innocent lives, and an entire planet, being wasted.

I don't know if that's the case however, that's why I am asking these questions before I make my final improvements. I hear it's healthy for a GM and their players to communicate, but I think these will be my final set of questions.

Hmm, well surveying the American civil war they will most likely be granted full citizenship again, unless they did some really terrible things like mass genocide, then quite a bit of people would be persecuted.
 
Hmm, well surveying the American civil war they will most likely be granted full citizenship again, unless they did some really terrible things like mass genocide, then quite a bit of people would be persecuted.
I switch about a few names and words, as Annika was conscripted to the rebels rather than the Empire, her rebellion being crushed by the empire some time after she deserts. Is this fine?
 
I switch about a few names and words, as Annika was conscripted to the rebels rather than the Empire, her rebellion being crushed by the empire some time after she deserts. Is this fine?
Yep, just remember it's a republic not an empire.
 

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