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Fantasy O Thy Fallen Kingdom - Character creation

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Kumii

Hydro Dragon
Roleplay Availability
Roleplay Type(s)
Name:
Age:
Appearance:
Classification:
*Skills/Abilities/Spells:
Personality:
Bio (optional):
Extra information:
Relationship (talk about this in DMs):

*Please see role limits.
 
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Name
Mishi Yagama

Age
25

Classification
Hybrid

*Skills/Abilities/Spells

Kakuchō burokku - Throws up a shield to block any attack. Only covers an area in the direction he's facing
Kōri (Ice) - Delivers a combo of ice-enhanced attacks.
Kasai (Fire) - Delivers a combo of fire-enhanced attacks.
Thousand Slice - Delivers a combo of slices with near inhuman speed.
Chikara - Charges an attack that, when unleashed, sends a wave of razor sharp wind in a straight line.
Hi to kōri (Fire and Ice) - Alternating combo attacks swapping between fire and ice enhanced attacks.
Tenka Gokken - A powerful attack.
Bladedance - A series of powerful slices which eventually leads to a massive downward slice.

Personality
A stalwart and honourable type of warrior. Instead of fighting an unarmed person, he'll instead grant them a weapon and fight and die like a warrior should. Despite this, he has a healthy sense of humor. He's high into camaraderie and will generally fight to protect his friends or alongside them in a tough fight.

Extra information
He's classified as a Samurai and his prefered weapon is the katana.

Relationship (talk about this in DMs)
N/A​
 
e3SKuvl.png

Name: Irelia Goe
Age: 21

Classification: Hybrid
*Skills/Abilities/Spells:
Butterfly Familiar - Irelia has an affinity for butterflies. She can communicate with them telepathically though they don't speak, only understanding what she says and guides her.

Healing - Irelia is a talented healer, using both herbal and natural methods as well as her magical gifts to heal wounds. It is limited as she is not a full magical but still incredibly useful for taking care of serious wounds.

Botanist & Potion Making - Irelia is a skilled botanist having learned from a young age and applies her knowledge of plants to create potions that are just as much hybrids of nature and magic as herself.

Personality:
Some say there's two halves to every whole - this is certainly the truth when it comes to Irelia. There is the side that she projects to the world while keeping the rest of herself, her true self, hidden. She appears as the ever virtuous maiden - demure, innocent, obedient with a sweet & pleasant countenance. Wholly unknowing of the world as she's been kept from it, Irelia is naive and far too trusting despite the past she's endured. She is unfailingly friendly, always ready with a kind soft word for those who need it. She's eager to please and quick to comply as her submission usually rewarded her in the past. She can't stand fighting and drama and will put herself far away from negative or stressful situations until her skills are needed.

Despite all of this, there is a bit of bravery in the girl. With each passing day she grows increasingly bolder and stronger in her convictions. There is a deep rooted almost delusional optimism in her that life hasn't managed to extinguish yet. Grounded by her faith, Irelia will tell anyone about her faith that's willing to listen believing that they too can be saved. She believes magicals are the closest thing to divinity and that they should be revered and respected.

But what's hidden deep within her heart of hearts is a girl desperate to break free from her bonds and become the person she's always wanted to be. Someone with a backbone, desires and sass to boot. Someone capable of making her own decisions and choose her fate rather then letting it be decided for her.

Bio (optional):
An orphan, Irelia was raised in a deeply religious convent that praised magic as a divine gift from the gods themselves. She had a surprisingly broad education though it lacked practical subjects such as mathematics and language arts, she did learn botany, potion making and some survival skills. When Irelia showed some aptitude with magic and a talent for healing especially she was immediately locked away within the deep confines of the convent, the priestess prepping her to become their next high priestess. The training was grueling and downright cruel at some times but the priestesses all did it in "good faith". She was beaten when she didn't behave, starved if she refused to practice, force fed when she refused to eat. They truly believed it was for her own good as she was meant to serve the people as a holy healer some day. For many long years she endured this training until it was time for her to become a full fledged priestess. She's been working as one for the past 2 years though she is not yet the high priestess they had intended it is still the goal for her.

Extra information:
Relationship (talk about this in DMs):
 
e3SKuvl.png

Name: Irelia Goe
Age: 21

Classification: Hybrid
*Skills/Abilities/Spells:
Butterfly Familiar - Irelia has an affinity for butterflies. She can communicate with them telepathically though they don't speak, only understanding what she says and guides her.

Healing - Irelia is a talented healer, using both herbal and natural methods as well as her magical gifts to heal wounds. It is limited as she is not a full magical but still incredibly useful for taking care of serious wounds.

Botanist & Potion Making - Irelia is a skilled botanist having learned from a young age and applies her knowledge of plants to create potions that are just as much hybrids of nature and magic as herself.

Personality:
Some say there's two halves to every whole - this is certainly the truth when it comes to Irelia. There is the side that she projects to the world while keeping the rest of herself, her true self, hidden. She appears as the ever virtuous maiden - demure, innocent, obedient with a sweet & pleasant countenance. Wholly unknowing of the world as she's been kept from it, Irelia is naive and far too trusting despite the past she's endured. She is unfailingly friendly, always ready with a kind soft word for those who need it. She's eager to please and quick to comply as her submission usually rewarded her in the past. She can't stand fighting and drama and will put herself far away from negative or stressful situations until her skills are needed.

Despite all of this, there is a bit of bravery in the girl. With each passing day she grows increasingly bolder and stronger in her convictions. There is a deep rooted almost delusional optimism in her that life hasn't managed to extinguish yet. Grounded by her faith, Irelia will tell anyone about her faith that's willing to listen believing that they too can be saved. She believes magicals are the closest thing to divinity and that they should be revered and respected.

But what's hidden deep within her heart of hearts is a girl desperate to break free from her bonds and become the person she's always wanted to be. Someone with a backbone, desires and sass to boot. Someone capable of making her own decisions and choose her fate rather then letting it be decided for her.

Bio (optional):
An orphan, Irelia was raised in a deeply religious convent that praised magic as a divine gift from the gods themselves. She had a surprisingly broad education though it lacked practical subjects such as mathematics and language arts, she did learn botany, potion making and some survival skills. When Irelia showed some aptitude with magic and a talent for healing especially she was immediately locked away within the deep confines of the convent, the priestess prepping her to become their next high priestess. The training was grueling and downright cruel at some times but the priestesses all did it in "good faith". She was beaten when she didn't behave, starved if she refused to practice, force fed when she refused to eat. They truly believed it was for her own good as she was meant to serve the people as a holy healer some day. For many long years she endured this training until it was time for her to become a full fledged priestess. She's been working as one for the past 2 years though she is not yet the high priestess they had intended it is still the goal for her.

Extra information:
Relationship (talk about this in DMs):
I like it
 
(Berwick_Saga)_Arthur.png
(Image source: Fire Emblem - TearRing/Berwick Saga)

  • Age:
    17
    Classification:
    Non-magical
    Skills/Abilities:
    Fighter - He's good with a variety of weapons (most notably pointy polearms) and can hold his own against other non-magicals in duels. Hybrids and Magicals, however...
    Quick Learner - He can learn how to imitate things and do them himself pretty soon after starting.
    Tailor - He can make and fix many different pieces of clothing and some light armors
    Lobber - He's accurate with rocks and other thrown items, including weapons if he ever disregards their price.
    Pioneer - He can survive well in new places and even carve out a home there with enough time and resources.
    Negotiator - He's great at deescalating arguments and finding a midpoint between them, and even keeps things equal between everyone if he's in the mix, due to a desire not to screw anybody over.
    Personality:
    Aeight is a timid young man who's joined a guard force of the town he lives in and is in reserve for their army if things came to that. He's incredibly polite around strangers, almost annoyingly so if he perceives them as a danger to himself. It's easy for him to place trust in others, but loyalty is a different story. He can spend time with friends doing no sort of activity whatsoever and would still have fun. He doesn't start conversations often in fear of bothering others.
    Bio:
    Aeight has enjoyed helping others since he was a child. His parents raised him to be a gentleman, but as a side effect he was late to learn courage and other forms of socialization. Then he spent time listening to the stories of soldiers. Although their accounts of having to fight magical beings terrified him, the prospect of helping others called to him, so he started to train around his teens. Then, after years of training, he's become a soldier of some sort. Thanks to his copious amounts of time left to think to himself with his job, he's got a decent enough plan for his life.
 
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View attachment 568735
(Image source: Fire Emblem - TearRing/Berwick Saga)

  • Age:
    17
    Classification:
    Non-magical
    Skills/Abilities:
    Fighter - He's good with a variety of weapons (most notably pointy polearms) and can hold his own against other non-magicals in duels. Hybrids and Magicals, however...
    Quick Learner - He can learn how to imitate things and do them himself pretty soon after starting.
    Tailor - He can make and fix many different pieces of clothing and some light armors
    Lobber - He's accurate with rocks and other thrown items, including weapons if he ever disregards their price.
    Pioneer - He can survive well in new places and even carve out a home there with enough time and resources.
    Negotiator - He's great at deescalating arguments and finding a midpoint between them, and even keeps things equal between everyone if he's in the mix, due to a desire not to screw anybody over.
    Personality:
    Aeight is a timid young man who's joined a guard force of the town he lives in and is in reserve for their army if things came to that. He's incredibly polite around strangers, almost annoyingly so if he perceives them as a danger to himself. It's easy for him to place trust in others, but loyalty is a different story. He can spend time with friends doing no sort of activity whatsoever and would still have fun. He doesn't start conversations often in fear of bothering others.
    Bio:
    Aeight has enjoyed helping others since he was a child. His parents raised him to be a gentleman, but as a side effect he was late to learn courage and other forms of socialization. Then he spent time listening to the stories of soldiers. Although their accounts of having to fight magical beings terrified him, the prospect of helping others called to him, so he started to train around his teens. Then, after years of training, he's become a soldier of some sort. Thanks to his copious amounts of time left to think to himself with his job, he's got a decent enough plan for his life.
    Relationships:
    He's well known where he lives and most residents respect him.
I was about to say you can have magic too, but then I looked again you're not a Hybrid. I like it though.
 
Name: Jedrek Kemp
Age: 19
Appearance:569117
Classification: Non-magical
*Skills/Abilities/Spells:
Dexterous: Having skill, especially with the hands, in multiple areas.
Observant: Jedrek has a higher passive perception and can analyze stances in combat to guess what kind of move the opponent will make.
Tracker: Self Explanatory
Performer: Has skills with an instrument, but is also a very good liar and actor.

Personality: Despite being at first glance seeming unsociable, Jedrek can get along with others fairly well. He's friendly and quite normal. Although, when in battle, Jedrek tends to be very serious, calculating and brutal. He is not one to listen to many orders within a fight, he'd rather go in solo.

Bio (optional): Jedrek was brought up by his parents peacefully within his performing travelling troupe, and became very close to them as a result of being their only child, and the fact that they were able to have lots of family time. Jedrek had been told that fateful day to go out to collect some herbs for dinner. As he came out the forest to greet his family, the showing of the village, blazing with an uncontrollable fire that had taken the village for its own at this point had filled his vision, leaving him with a sense of urgency. Frightened but hopeful, Jedrek bolted through the once familiar streets that were now burnt to a crisp and made his way to his parents room. As he entered the blackened nightmarish room, he saw his mother and fathers corpse laying on the ground. In their hands were kitchen knifes, pots and instruments were left smashed on the ground and lids to storages were looted, not a single piece of evidence to if there was anything there in the first place. Absorbed by his emotions, Jedrek had not noticed the lack of air he was able to breathe in due to the fire and his vision turned to darkness. Later, he was found in the back of a horse carriage, taken in to a new place in which he was put in an orphanage to be later taken by a family that had recently lost their son. Here, he was taken care of to an average extent, but was also taught the strange weapon that is the scythe and other skills through his new guardians.

Extra information: N/A
 

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