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Nuvomin (official main thread)

OOC
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Daric J Fender

The Clown Prince of Crime
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Welcome to Nuvomin, the capital space station of the Seleszia Galaxy. A good half of Seleszia is mapped and charted, with a nice variety of planets for you and your unique race of peoples to relocate to. You may have any reason for leaving your original home planet, it became uninhabitable because you were totally neglectful, your sun--or one of your suns-- turned red, someone else invaded and you were evicted. Or maybe, your population growth got out of hand and you just needed some space.

Each player can perform up to three actions which includes making changes that affect the nation or government as a whole. (feel free to ask questions if you aren't sure.)

You can do whatever you want with your planet. I will then create negative and positive environmental reactions to your choices.

What happens will be randomly determined. Some decisions will be made via dice roll (Such as schemes or wars) If you start out with an OP nation, it'll be nerfed.

I may also boost a nation if it is too weak in relation to the others. Players can start 1x1s between eachother when it comes to diplomatic meetings. But I need to be notified and both sides need to be able to sar what happened and agree on the results.

You may create your own race (non-humanoids are encouraged.) It is also ecouraged to use the planets already listed. If you make one up, I will randomly place it in one of Seleszia's Sectors.
 
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Name of the Race: Cuerpos Metalicos

Racial Features: Can survive any environment, high/low temperature/pressure, even the vacuum of space / vulnerable when metal sphere is open

Other Details: Hamster-sized creatures operate the metal sphere from inside. Those who cannot operate these spheres effectively are considered disabled--then executed. Lifespan of 20 and reach adult-level intelligence at 2. These metal spheres allow access to a hivemind where information can be sought and shared like the Internet. These metal spheres use sunlight to synthesize nutrients from carbon dioxide, thus they can, if they so wish to, remain in these spheres for an entire lifetime.
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Planet Name: Desierto

Capital: Ciudad de Acero

Government Type or System: Demarchy
Government Description: Cuerpos Metalicos are randomly chosen to be policymakers (similar to a jury) by Artificial Intelligence algorithims. These policies are voted on by the rest of the species. You can only be a policymaker once in a lifetime, thus contributing only one policy ever. Some can live a lifetime without ever being chosen. Not voting is a crime punishable by death. Voting can be done in the comfort of your own sphere. In times of great crisis, the government changes to an autocracy--this one leader is also randomly chosen. Must be 2 or older to be eligble for these random selections.

Other Details: Planet is extremely close to the sun. Flesh-and-blood lifeforms will die here without special equipment provided by the Cuerpos Metalicos. Most metals, including spaceships, will melt. There are several buildings in the capital made out of the same material the spheres are--these are multi-puporse buildings that are breeding grounds/hospitals/nurseries/schools/social clubs/greenhouses/parliaments/council chambers/farms where these hamster-sized creatures can exit their metal spheres safely without risk of dying from the planet's extreme heat. While out of their metal spheres, they can procreate and eat solid foods (these are the only areas where food can be grown). Their offspring remain here, usually for a few years or until they're of age, and these locations are where metal spheres are made for them. This metal is limited in supply.

Planet used to be hospitable with flora and fauna but this changed as it drew closer to the sun. They created those metal spheres and buildings to survive the new climate.
 
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Name of the Race: Gluxarians

Racial Features: Gluxarians have traded their Terran bodies in exchange for mechanical forms. When a Gluxarian is born they are immediately put into a mechanical form that resembles a humanoid form, this gives the Gluxarians much longer life expectancies as well as easily repaired bodies. Their forms do come at a cost however, the cost of having bodies immune to most organic problems is being able to be hacked as well as be reprogrammed.

Other Details: Most Gluxarians have the same body models, making them just as versatile and as their older forms.
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Planet Name: Grevaldo S-7

Capital: The Heart of Machine

Government Type or System: Democratic
Every 100 years the entire planet takes part in electing a new leader of the planet, something that only takes moments for the Gluxarians, due to their ability to connect to a single network. The new leader which is called "The Mind" is connected to the "Machine Heart" via cable so that all the memories and knowledge of previous Minds can be passed onto them. Once a new Mind is chosen the previous Mind is taken to a special device that severs the link to the "Machine Heart" so that they may live their life without constant mind stress from being connected to the "Machine Heart" for too long.


Other Details: The once primitive planet Grevaldo S-7 became a thriving world after strange technology crashed onto it, the primitive race that lived during the crash of "The Machine Heart" learned many things from this ordeal. It only took 2 centuries for the once primitive race to evolve into what they are now.
 
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Name of the Race:
Racial Features: Due to their sexual dimorphism, this is actually split. Male Galvron are powerfully built, with a lot of muscle and agility, but often emotional, and rash. Female Galvron are intelligent and charismatic, but lacking in physical strength.
Other Details:
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Planet Name: Triaxis
Capital: Chorton
Government Type or System: Meritocracy (also slightly matriarchal due to their dimorphism.)
Other Details:
 

Name of the Race: The Lii'dra

Racial Features: The Lii'dra are a long-lived race that resemble the Grays of Earth legend. Lii'dra live naturally for two-hundred years, exiting their pubescent stage at twenty seven Solarian years old. They have sexless bodies that are very humanoid, with six fingers and a thumb. Their heads are oblong and have two large entirely black eyses. Their bodies are hairless and are covered in a callous grey skin that does not puncture easily. They lack anatomical difference from one another, and each one is easily three times as strong as an average adult human male. Their bodies do not contain lungs, as they take in the atmosphere they need through their epidermis. Their legs are similar to a humans and end in toeless stubby feet.

The Lii'dra have extreme cellular regeneration abilities. They are capable of regenerating from a charred husk, and will awaken with most of their memories, as they lack a traditional brain. Their cranial cavity isn't occupied by a brain, but an almost jelly-like vat of pure DNA in a complex series of chambers that even the Lii'dra with all of their high technology, are still mapping out. The DNA is what carries and stores the information instead of a brain. Massive organelles that are traditional to a cell occupy their brain cavities. This storage method allows them to have a perfect memory. They can communicate via psionic waves using a special organ in the center of their skull, but it's just for communicating. The Lii'dra's blood is luminescent maroon, and very heavily smells of sulpher.

They need a special synthetically occurring gas to breath. The Lii'dra's home planet is the only known planet where the gas is naturally synthesized at the core of the planet due to magma interacting with a special mineral that has only been able to be reproduced in lab conditions, and is also not found anywhere else. The Lii'dra must constantly expend energy and water on board their ships in order to pump more gas out. The Lii'dra are capable of using advanced terraforming techniques in order to force a planet to become habitable to them while not in their suits, but they have found it much cheaper to merely inhabit their suits and ships. The Lii'dra always have to have pressurized canisters of the gas they require with them. Because of this limitation, the Lii'dra always wear their pressure suits, except when they are onboard their ships.

The Lii'dra culture is something that would be familiar to humans. They are a caste system, with warriors, engineers, and common laborers. The predecessor, the oldest known Lii'dra, inhabits a grand fortress on the Lii'dra's home planet. It is old and shriveled and has lived far past the age of any normal Lii'dra. A council of elders are responsible for listening to what scraps and pieces are regurgitated from the predecessor's psionic mind.

Lii'dra are birthed asexually, when a Lii'dra separates a small piece of itself though a special reproduction process that takes one Solariain day and requires intense focus to complete, otherwise the young Lii'dra spawn will die. The spawn is then placed into a incubator, reminiscent of what Lii'dra originally were placed into on their home planet, when they were placed near humid thermal vents. Lii'dra are assigned a caste immediately after being successfully incubated, based on what their initial psionic output is. Aggressive thoughts are evident of a warrior, passive thought is evident of a laborer, inquisitive thought is indicative of a scientist, and so on. This is nearly always successful, as this process is very accurate due to the Lii'dra being given positions based literally on their most raw thoughtforms.

Lii'dra wear armored suits that allow for mobility and protection. Lii'dra's will have different suit loadouts based on their caste. A single gas tank for a Lii'dra suit will last for twenty four Solarian hours before needing refilling. Lii'dra who are without gas for an extended period will enter a period of deep hibernation for a period of two days before their body's functions halt, and begin to undergo apoptosis. During this period, they appear to be entirely dead. In reality, this is their body preserving their brain DNA fluid for as long as possible until finally dying for real. If they are given gas within this timeframe, their bodies will quickly regenerate and they will awaken. The Lii'dra are not harmed by any other gas that isn't the special gas they require in order to breath, but they cannot breath it.

Lii'dra believe that their consciousness return to the stars and will carry on for an eternity upon their death, on a journey of exploration and discovery. They do not believe in God's. Lii'dra practice ancestor worship, culminating in the quasi-divine status of the predecessor. It's a general rule not to question the mysticism of the predecessor.

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Planet Name: Delmokor.
Capital: Lii'dra Prime
Government Type or System: Caste-based Monarchy
Other Details: The Lii'dra do not practice an economy, and instead assist one another via a type of caste socialism. They do not trade with other races, and will combat them for what they believe is theirs by right.
TLDR:
1. They regenerate almost wolverine-speed and can come back from the barest corpse.
2. Caste based.
3. Psionic communications - No mindread/mincontrol
4. Breath a special gas that they need to make.
5. They have a special monarch and a council on the home planet.
6. They are Grays.
 
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The Lii'dra
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The Lii'dra flee their dying home planet as the unstoppable solar flares from their local star rain fire and radiation down upon its ecosystem. The Lii'dra, already a mobile and space faring race, successfully evacuate eighty one percent of their total population. Large mobile manufactory ships, protected by carriers and frigates, house most of the Lii'dra. In tow of their fleet, a single gigantic harvester ship tows behind it a humongous ice asteroid of unimaginable size. Smaller harvester ships hang off of the belly of the primary harvester ship. The water from the ice asteroid is used to fuel the Lii'dra's low-order fusion power generators. Probes and scouts fly all around the spaced out fleet, reporting anything that might become too close. The newly lost people approach the planet of Noiros in the Kikukin Sector.

1. The Lii'dra fleet enters the system and declares their intent to harvest the system for minerals and ice. The Lii'dra attempt to begin their landing and harvesting operations. They do not actively seek to exterminate the Nuhong in their attempts, but those that attempt to interfere or come to close are attacked with prejudice.

2. The Lii'dra manufactory ships begin working on assault attack ships.

3. The Lii'dra begin work on inventing a new and dangerous series of drop pods that can be hailed down on planets.
 
The Cuerpos Metalicos are a species of metal spheres. These metal spheres are like houses for the hamster-sized creatures who live inside them. Because of the inhospitable climate of their planet--Desierto--these hamster-sized creatures seldom leave their spheres. The only time they can leave their spheres is in their capital of Ciudad de Acero or any other hospitable environment. In the capital there are buildings--made of the same alloys as their spheres--that protects them from the extreme temperatures. As it so happens, the capital city is the only city of this civilisation.

The Cuerpos Metalicos are nearing the sun. They estimate in several hundred years the alloys of their spheres won't be able to withstand the heat. They dispatch three diplomats through the Shokati Sector to Nimik Lib. The purpose of this action is to form an alliance--one that'll see to it that they can work together on developing an alloy stronger than the one already at their disposal.

The Cuerpos Metalicos send scouts to the Kikukin Sector.

Action 1: Three diplomats are sent to Nimik Lib to develop a metal alloy capable of withstanding the heat of a sun.
Action 2: Scouts are sent to Tukutokus.
Action 3: Scouts are sent to Noiros.
 
The Galvron of Triaxis are doing well. Generations of working to tame the jungle are paying off, and letting them enter a new age of scientific discovery. Their first few exploratory ships are leaving the planet, each one with a team of around five scientists and diplomats. So mostly females.

Actions
Send Envoys to explore the system around Triaxis.
 
mausedpotatos mausedpotatos
The asteroid belt proved to be fairly rich in iron and copper deposits. Three main mines were established and scouts made their way around. However, as they proceeded forth, it was discovered that they were not the only ones mining on the belt. Humanoid machines were seen grinding away and polverising the rock and colllecting it bit by bit to be proccessed.

S.I.B.I.X. was written in enormous letters on the side of the Freight Ship.

Eliasdagood Eliasdagood
The solar system had 3 suns and 8 planets total. Most were uninhabited. Two were Gas giants and the rest were solid bodies. Although one solid mass was about the size of Jupiter.

Only one planet aside from Triaxis was found within the system that was inhabited. Relklym by a race called the Ogbayune.
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Two Fives Two Fives
Tukutokus turned out to be uninhabited by intelligent life, but habitable.
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The Nuhong on Noiros were surprised to see beings come down from the heavens that were not the Ligilik Gods. Many were shy, but the local priests were sent to speak with these newcomers. (roleplay needed for the interaction between Cuerpos Metalicos scouts and Nuhong priests.)

The S.I.B.I.X. of Nimik Lib did not welcome nor push the Cuerpos Metalicos away, but inquired about how it was that they were found. They also asked Why they came. (roleplay needed for the interaction between Cuerpos Metalicos and S.I.B.I.X.)
 
The Galvron are delighted to find other intelligent life, and immediately start work on finding a common language between themselves and the Ogbayune, to encourage diplomacy and trade. They’re quite eager to learn more about their neighbors.

Actions
Attempt to communicate with Ogbayune people.
 
The Gluxarians Homeworld has begun to show signs of dwindling resources, after many years of discussion and planning the Gluxarians have decided to begin searching new worlds for the resources. Sending out a Frigate-Class Star Cruiser, they begin with their operations.

Action 1: Frigate "Minds Eye" uses its Warpdrive to travel to Eribis in search for organic materials to convert to fuel.
Action 2: The Mind begins attempting to communicate with other potential races outside of their current system with their limited communication systems.
 
The Cuerpos Metalicos communicate with the Nuhong of Noiros and the the S.I.B.I.X. of Nimik Lib, employing experimental xenolinguistic technology.

They dispatch another team of astronauts into the Kikukin Sector to colonise Tukutokus. They bring a variety of ready-to-assemble buildings--made of metal but not the same metal they use for their spheres. After all, this metal is limited in supply. They can exit their spheres into these RTA constructions if need be, even if the likelihood of them doing so is close to zero. They're seemingly very shy creatures. They start colonisation by analysing the atmosphere, determining what resources are available.

They decide to make another city, for only one exists on the motherland. All of the cities of Desierto have fallen to ruin, petrified to ash, with the planet drawing closer and closer to the sun. However, in due time, Tukutokus will be a thriving metropolis of steel skyscrapers, these monolithic structures rising from the earth like a Stone Henge of satellite alloys.

Action 1: Communications with the Nuhong and S.I.B.I.X. begin.
Action 2: Colonisation of Tukutokus begins.
 
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The Lii'dra
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The Lii'dra's large harvester mothership is fed a steady diet of mineral rich chunks of space rock. Ports open and close like mechanical mouths accepting spoonfuls of materials from smaller support ships mechanical graspers. The Lii'dra do not attack the foreign miners, but posture very aggressively and keep gnawing away at more and more materials, intent on staying until their reserves are filled. Assault ships and continue to be assembled deep within the large manufactory ships guts. The new series of drop pods are completed and begin to be manufactured more regularly.

1. The Lii'dra attempt to form a defensive barricade around their central mining areas so that their work can continue without threat. They again broadcast their claim to the zones they are mining and their intent to prevent incursion while they do so.

2. The Lii'dra begin to work on malware that can be used as a weapon against mechanical entities.

3. Rocks that are merely common rock and contain no more valuable minerals are regurgitated in a giant floating cloud of micro-objects. The vents for these objects are intentionally used to make a smoke-screen like bubble of rock around the Lii'dras mining zones, to try to prevent scanning equipment or infiltration ships from getting past the blockade.

 
Eliasdagood Eliasdagood
The Ogbayune are unfamiliar with the Galvron tongue, but are welcoming all the same. Though technologically influenced, it has not impacted too greatly their cultural standards and presentation. Machines are used for transportation, cooking, but not for manufacturing. Everything is done by hand and most information is still kept in hand written books.

At some point, a basic form of communication has managed to develop between the two.

Properhunter Properhunter
1541800458443.png Eribis is well inhabited by a race called the Hokjut.

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The Hokjut are deaf, but appear to communicate via shifting the color of their skin, like an advanced form of Morse code. The entire color range is covered, and sadly, makes it highly difficult to translate. However, a diplomat approaches these newcomers with a machine that translates written words into verbal communication.

"Question. You have Ligilik permission to visit planet Eribis." (roleplay needed for the interaction between Gluxarians and Hokjut)

Two Fives Two Fives
The construction of sky scrapers begins, and as night approaches on Tukutokus, wildlife presents itself. Nocturnal preditors become curious about the new arrivals and begin snooping around.
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Food? Or competition? The lights at night are sure to attract more.

mausedpotatos mausedpotatos
S.I.B.I.X. ships approach, sending out a signal intending to communicate to the newcomers.
The processing of raw materials into pure metals and fuels begins.
 
The Lii'dra
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The communications channel closes. There appears to be nothing left to discuss. Harvester ships move back towards safety, as the Lii'dra's armed vessels move up. Heavier armaments on the manufactory's warm up and prepare to fire batteries in support. Similarly, point defenses come online all over the manufactory's. The Lii'dra's ships begin to emit a jamming signal, in an attempt to drown out the S.I.B.I.X's signals.

Attack roll first. Jamming roll second.
 
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