Ammokkx
Here to deliver the token Loli.
Kinda, yeah. I'll just write Yung out for now and worry about the Ryuu introduction later.How about we end the scene? I think we're still in the same place where we began.
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Kinda, yeah. I'll just write Yung out for now and worry about the Ryuu introduction later.How about we end the scene? I think we're still in the same place where we began.
Ah cool! JK will be quite interested in that announcement and be keeping a eye out for the Grevix now. Since Immer gave some news that'd least keep him occupied for awhile and off the Thug kings back for a bit.I have planned to make the tournament be known and have some other characters, like members of the Grevix family, come into play and stuff like that. Since they'll be taking part in it too.
Ah cool! JK will be quite interested in that announcement and be keeping a eye out for the Grevix now. Since Immer gave some news that'd least keep him occupied for awhile and off the Thug kings back for a bit.
While the tournament alone would interest him.
True. He could duel some Npcs perhaps and build up some info or learn enough to move on toward the next person.Exactly. He could like maybe duel some of the members and get some more information or something too. Depending on who he duels 'n all that.
I could see that it would. Yasuo would reluctantly join it too, because who knows? There could be more Number cards there that she needs.
True. He could duel some Npcs perhaps and build up some info or learn enough to move on toward the next person.
Also true, get some opportunity for additional number cards. While I think I'll hold Gregorious back from dueling, possibly sideline him for a bit during the tourney. While Ty might watch and learn during that chapter and after his duel with Alexander. Mostly to focus on JK and consider debuting Arnie in some way as well.
True, I can only recall maybe two that were Grevix or I'm forgetting somebody. So thought about that possibility of Npcs for a scene or two.NPCs can work since we don't have a lot of payer characters in the Grevix family at the moment.
Mhm. Right, right, makes sense. Maybe you could bring Amie in as one of the people taking part in the tourney?
True, I can only recall maybe two that were Grevix or I'm forgetting somebody. So thought about that possibility of Npcs for a scene or two.
That'd make sense, pro duelist, traveling sort, easy fit for his debut. Sounds good.
It could also speed things up a bit during a tournament. Just enough so that people could move to the next round a bit faster, as we lessen the field at the same time. Cutting down NPC types for the player characters to move on toward the next round. (Battle city and Duelist kingdom) being the two examples I can think of right off.Mhm. NPCs never hurt.
Glad I could help. XD
It could also speed things up a bit during a tournament. Just enough so that people could move to the next round a bit faster, as we lessen the field at the same time. Cutting down NPC types for the player characters to move on toward the next round. (Battle city and Duelist kingdom) being the two examples I can think of right off.
Glad to receive it Xd Minds been blank today creative wise and still need to finish up least one deck for Arnie to use. Haha So it helped indeed.
Sounds goodThat's the idea for it.
Haha. I feel you there. With being sick, coming up with stuff it a huge pain.
It could and i wouldn't miss it. XdYee. ^^
Writer's block can go die in the deepest, darkest, pits of the Dark Forest. XD
It could and i wouldn't miss it. Xd
Try Noble Knight Masked Heroes/Elemental Heroes. It's...practically the only way I've ever gotten the deck to work properly personally, but putting that aside it's hilariously good...surprisingly despite their lack of blatantly obvious synergy.I've discovered that I own this "Noble Knight" Deck.
I gather it relies upon equip spells that can act in different ways. Such as re quipping them to other warriors of this archetype and taking advantage of its effects, such as destroying cards, searching for others and overall with the effects of the noble knights speed up summons such as pure level 5 monsters who can special summon from the hand and/or graveyard to speed up the process of using your xyz and synchro summons for this archetype. The equip spells once equipped can also turn the light monsters dark and raise levels by 1 to assist with said xyz summons and so forth.
Plenty of weaknesses I'm seeing, like power and levels can be a issue at some point. Counters to the equip spells can cut down this strategy. Etc, etc. but a interesting warrior/king Arthur themed deck.
Oh? I'll check those out soon. ^^Try Noble Knight Masked Heroes/Elemental Heroes. It's...practically the only way I've ever gotten the deck to work properly personally, but putting that aside it's hilariously good...surprisingly despite their lack of blatantly obvious synergy.
Eheh...Noble Knights on their own aren't very good. It takes too many cards to pull off a basic rank 5 combo, which means lots of steps your opponent can negate,making their best boss monster nigh impossible to get out, so don't go for that. Their rank 4 is...ok, but you're more likely to use other members of the toolbox, but, as far as powerful rank 4 decks go their actually really good, because even if you stop their XYZ summoning they still have Noble Arms of Destiny and other such things to just sit there on the board temporarily with until they can make somewhat of a comeback...or until your opponent draws twin-twister/MST/any spell/trap removal. Their level 5 synchro however is absolutely perfect and super easy to get out! But the main reason masked heroes noble knights is terrifying is because you can make a nigh invincible Koga or Dark Law and then, if your opponent destroys the equip cards, equip them to a noble knight to later pass them onto your Koga or Dark Law again. It's hilariously mean.Oh? I'll check those out soon. ^^
I forgot I owned this deck, bought it a few years back in the box set and now just rediscovered it. I'm seeing those issues though, it has some obvious downfalls and to get it working right. But the effects themselves are rather positive when used properly. It's true.
It could be possible turn out three monsters in a single turn with some tactics and proper hand. Which could lead to your next turn benefiting nicely if all goes well of course.
I haven't used the deck before so couldn't say how I'd it use fully. But I'll check out those mentioned decks to see some other styles for this archetype.
This archetype though and finding what few cards I have in the Vampire Archetype, they've got some ideas for decks coming to mind.
Yeah, it's nothing too strong on their own. It would be easily countered and doesn't have much to contend with certain decks using more power based and counter measure tactics, who's time and reliance isnt going to limit them. Reading up on masked heros though, seems like a good match for Noble knights with the play style you mentioned. Plus Hero's always seem to have really nice effects no matter the generation. Fusion heavy still it seems, but quite nice still imo.Eheh...Noble Knights on their own aren't very good. It takes too many cards to pull off a basic rank 5 combo, which means lots of steps your opponent can negate,making their best boss monster nigh impossible to get out, so don't go for that. Their rank 4 is...ok, but you're more likely to use other members of the toolbox, but, as far as powerful rank 4 decks go their actually really good, because even if you stop their XYZ summoning they still have Noble Arms of Destiny and other such things to just sit there on the board temporarily with until they can make somewhat of a comeback...or until your opponent draws twin-twister/MST/any spell/trap removal. Their level 5 synchro however is absolutely perfect and super easy to get out! But the main reason masked heroes noble knights is terrifying is because you can make a nigh invincible Koga or Dark Law and then, if your opponent destroys the equip cards, equip them to a noble knight to later pass them onto your Koga or Dark Law again. It's hilariously mean.
Also...Vampires are a bit of a tricky, but very fun archetype to play. ^-^
They've got some interesting combos, and using both their own field spell and a field spell known as Zombie world they can really throw their opponent for a serious loop!
They're not top tier or anything, but given a good hand they can be quite powerful.
That's the thing about Masked Heroes! They're technically fusion monsters, but without the fusion summon, only taking a SINGLE monster and a single spell, usually a quick play, to get them out!Yeah, it's nothing too strong on their own. It would be easily countered and doesn't have much to contend with certain decks using more power based and counter measure tactics, who's time and reliance isnt going to limit them. Reading up on masked heros though, seems like a good match for Noble knights with the play style you mentioned. Plus Hero's always seem to have really nice effects no matter the generation. Fusion heavy still it seems, but quite nice still imo.
Yep! I never really thought much of them during my youth when I first got the lady and lord Vampires. But now after seeing the episode again while reading up on that Yugioh R manga Arc on the wikia, while seeing I've got Vampire Kingdom. It looks more fun and interesting if tricky. Zombie world combined with Pumpking the king of ghosts with Castle of Dark illusions would be a nice trifecta for powering up your zombies. (Taking in that you'd need to pull it off first and shield them for a bit, to make it worth the time) but a nice power up combo. While the Vampires have some nice combos and uses as well.
I thought about trying some different to add into those cards. Such as perhaps dark door, Dark sanctuary and the destiny board cards. Plus perhaps a Final countdown just to experiment a little. But until I get those cards to create the deck in RL. Hard to say without personal experience with the mentioned cards. I know the Vampires have a very easy and exploitable weakness which could be related to their own strength of opposing deck control.
Nearly have tracked down those Rank 10 trains too. As I look to build those decks overtime and try them out.
Yep indeed!That's the thing about Masked Heroes! They're technically fusion monsters, but without the fusion summon, only taking a SINGLE monster and a single spell, usually a quick play, to get them out!
Also...eheh...don't go for Final Countdown or Destiny Board, trust me. They're a AGGRESIVE control deck. Also...skip out on Pumpking and Castle of Dark Illusions. A GOOD choice however, is Pumprincess! It's a hilariously good card for allowing your vampires to start chipping your opponent's life away. Dark Sanctuary however...well...it's good in nearly any deck simply because it can reflect battle damage with a 50/50 chance. .-.
Yeah...Rank 10 trains are actually kinda tricky to track down, but putting them together is easy. :p Playing them is sort of middle grounds skill wise.