YoungX
Hue Master
Hey m8s. I'm always down for joining Yuguoh Rps. Am I able to join and make a character?
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I'm sure though I'm not the GM that Kit would be welcoming of more folks. ^^Hey m8s. I'm always down for joining Yuguoh Rps. Am I able to join and make a character?
I'm sure though I'm not the GM that Kit would be welcoming of more folks. ^^
Time for some input, then.~Night Creatures~Phase 1: Each player draws 5 cards- Simple/traditional/done
~Gameplay mechanics attempt 1.0~
Phase 2: Draw additional card to begin turn or save draw to increase next draw count- New twist
Phase 3: Summon Monster- Usually done by summoning a monster between levels 1-5 however here it shall be levels 10-5 = Twisting and Shouting (Jk) but seriously since 1 is usually a top ranked number in life and sports were using the same here. -Another twist on my version
Phase 3.2: Monsters of levels 10-5 vary in attack power and defense power however the higher your number the more likely it's points on both sides will be below 2000. Meaning of you have a level 9 monster- It's points will likely be under 1000 attack and defense power. Level 10 means likely under 500. But the effects could still be strong If used with some imagination and tactics. Because here you can chain the effects of a Lower level monster with another to create one powerful effect per duel. #Mightymouseeffect
Said effect may vary pending on combo and may have restrictions.
Phase 4: tribute summon; In order to summon a 3000 attack power monster who's level is 1-4 you must ensure the offerings equal the powerful monsters attack power if combined. (Ex: 1- 1500 + 1- 1500) or if they equal more then your required power offering, it could play as a boost to the power by the difference offered in tribute. - New Twist
(New update for ideas of Night Creatures gameplay: Experimenting notice)
Phase 2: It's mostly used as a tactical maneuver. A simple question of (How much is your draw worth to you?) It can be used to your advantage later such as increasing your draw and doubling it like you said. TBH that was a feature I was contemplating. However it also means a risk/gamble for you at the same time, the other side of the coin. Because it means no new cards to play for X number of turns leaving you in a potential jam in the meantime.Time for some input, then.
PHASE 1: no comments, necessary for these types of games
PHASE 2: So I could skip drawing in exchange for being bale to draw more cards the next turn? If the rate is +1 draw per draw phase skipped, there's not much point to it. It'd need something like, say, after two turns of skipping you get an extra card, so on turn 3 you would draw four cards, giving you a +1 advantage. Could make things more interesting.
PHASE 3: So as opposed to most cards games where the higher leveled cards are more powerful, it's the inverse where lower leveled cards are the best. Could be confusing since not many games following this pattern, but I like. Ten levels may be a bit much, though.
PHASE 3-2: Is there any limit to how many monsters can be summoned? Are there conditions for monsters of varying levels that need to be met before they can be summoned?
PHASE 4: So the power of the sacrificed monsters has to match the power of the levels 4 to 1 monster you're trying to summon, and if they go over that monster gets a power boost. Nice. Though, if there's a limit on how many beasts can be summoned in a turn, it might make it difficult to get the strong things out if my opponent can just flood the field with level fives and kill my things before I can get the sacrifice off. I guess that's where #mightymouseeffect comes into play.
A few things to be hashed out still, but it's coming along nicely. I'd definitely play a round or ten.
You know...if the level 1 is usually going to be powerful in Night Creatures then why don't you call the levels ranks to reflect 1 being powerful to avoid possible confusion from people more used to other card games? Just a thought.Phase 3: Summon Monster- Usually done by summoning a monster between levels 1-5 however here it shall be levels 10-5 = Twisting and Shouting (Jk) but seriously since 1 is usually a top ranked number in life and sports were using the same here. -Another twist on my version
Is there still room to join? If so, I have some questions.
Hope you start feeling better soon!Yeah, sorry guys. I'm feeling under the weather right now, so I'm not online as much at the moment.
Ahh that's too bad! Hopefully you improve soon.Yeah, sorry guys. I'm feeling under the weather right now, so I'm not online as much at the moment.
But hooray! New people!
Hey m8s. I'm always down for joining Yuguoh Rps. Am I able to join and make a character?
Ahh that's too bad! Hopefully you improve soon.
No probs! Being sick does suck indeedBeing sick sucks. XD But thanks Saru. ^^
Good luck with that. It always sucks to feel bad.Yeah, sorry guys. I'm feeling under the weather right now, so I'm not online as much at the moment.
But hooray! New people!
I thought of a decent character, but his entire story is based on him using synchros, and a made up card being used (maybe once or twice.) but the card I thought of is REALLY op, so I want to post it's effect and see if it's allowed, but if it's not I can revise his story.Yes, it's opened to join still. Always is. What are your questions?
No probs! Being sick does suck indeed
Good luck with that. It always sucks to feel bad.
I thought of a decent character, but his entire story is based on him using synchros, and a made up card being used (maybe once or twice.) but the card I thought of is REALLY op, so I want to post it's effect and see if it's allowed, but if it's not I can revise his story.
That's a total bummer!It does. It literally hit me outta nowhere. And I hate it.
That's a total bummer!
Oh that's a good idea too, just in case something happens and the Rp might need you or your Co Gms to step in and move it forward.It is. Save me please-
I should also make people like co-GMs for when stuff like this happens and I can't be online a lot for being sick or whatever else. And things don't get held up.
Oh that's a good idea too, just in case something happens and the Rp might need you or your Co Gms to step in and move it forward.