Kyeudo
One Thousand Club
As part of a campaign, I have set up a culture where necromancy is not looked at as evil in itself. They consider animating zombies and abusing ghosts to be blasphemous, but other uses are considered acceptable, if not pleasant. There are still few practitioners and most are mortals with an occasional ghost-blood, but they've had since the contagion to work on their technique.
However, looking over my copy of the Black Treatise, most existing necromancy spells fall into one category or the other, so I need a little help to round out their repetoire of spells. Anyone have suggestions for necromancy effects that wouldn't be about desecrating corpses and making life hell for ghosts?
If it helps, this particular culture is a tribal society with a strong tradition of both shamanism and ancestor worship that lives at the very edges of Creation in the far Southeast. They are a race of truebreeding Wyld mutants based loosely around Dominic Deegan's orcs and the Warcraft universe's orcs.
However, looking over my copy of the Black Treatise, most existing necromancy spells fall into one category or the other, so I need a little help to round out their repetoire of spells. Anyone have suggestions for necromancy effects that wouldn't be about desecrating corpses and making life hell for ghosts?
If it helps, this particular culture is a tribal society with a strong tradition of both shamanism and ancestor worship that lives at the very edges of Creation in the far Southeast. They are a race of truebreeding Wyld mutants based loosely around Dominic Deegan's orcs and the Warcraft universe's orcs.