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Fantasy Nomad's prophecy CS page

NeonFlow

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Heyo thanks for getting this far. Making a character should be easy enough, I don't need a huge amount to accept a sheet. You can add more if you like but everything i need is below just needed to be filled out. If you plan on making something other than human I'd appreciate if you pm me to find out more info as Half elves, dwarfs and beastkin of all sorts each have different things going on. Hit me up to find out or i can suggest a edit after I read your sheet. Either way I'm happy to answer questions and usually do so quickly.
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Name:
Race:
Age:
Appearance:
(Picture and brief description)

Gear:
(what they have on them when travelling or working. No video game logic here, you cannot carry 10 swords five axes three sets of armor aswell as all the tools and food a small restaurant would have. Be fair, cause if you write how your character pulls out a sword and it isn't listed in your cs then everyone else will treat said character as a insane person)

Talents: (things this person is good at be it learned or natural)

Flaws: (bad things about this person, be it a fear or phobia. Personality issue. Stunted mentally. Injury)

Mana: (most things have one mana type. List what it is and what kind of magic the character can use)

History: (be vague or not, just tell a bit of how said character was approached by Hashal and convinced to work for a guild dedicated to murdering the most powerful family in all of Aerth. )

Extra: (this gets filled out in game over time or by asking me questions)
 
Name: Alard Alundin
Race: Human
Age: 19
Appearance:
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(Cloaked and hooded white male. 5’9”, average shoulder length, slim body type.)

Gear:
x4 Dagger
x1 Bottle
x10 Shurikin
x1 Bag o' Gold
x1 Grappling Hook

Talents:
-Charismatic
-Quick thinker
-Agile
-Motivated (For the wrong reasons)

Flaws:
-Alcohol addict
-Egotistical
-Illiterate
-Fragile build

Mana:
Type: Spin- A sub-type of Mana that specializes in rotating things, which distorts and warps reality.

Spell 1 - Shot: Rapidly spins a small object in the user's hand, then releases the kinetic energy in bullet speed.
Spell 2 - Spin Punch: The user contorts their arms in a spiral, then releases them in a flurry of punches. Not fully mastered.
Spell 3+ - Not yet learned.

History:
Born from a prostitute, Alard was fated to become a thief from the slums, and a thief from the slums he became. He lived and worked alone, with a dead mother, a father who didn't know of his existence, and a city that consistently wanted to kill him. A child like him wouldn't have survived a week in an environment like that, but it was on the brink of certain death that Alard discovered he was different from the others. Lying on the ground, he came to a conclusion about how the world worked, and how it spun so beautifully.

He used these powers to become a notorious high ranking bandit, with a large bounty on his head. No one dared to question his authority. This all changed when he met Hashal, with the most life-changing conversation he ever had, which gave him 2 options. One, which was to live his life not knowing the full secret to this "spin," and two, which was to be pardoned for all his crimes, and have the full power of the spin mana, as long as he helped kill a certain dragon.

This is the story of Alard.


Extra: (this gets filled out in game over time or by asking me questions)
 
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Recycling this, changes to come.

Name: Moorray "Shrouda"
(Unfortunately he is not a real Shrouda. Just has similar magic)

Race: human
Age: 25
Sex: male
Appearance:


Gear: wears simple clothes, he carries two concealed daggers and a short rapier at his hip. Moor usually carries a large knapsack for loot but it generally has three waterskins inside it.

Skills:
Agile sort,
Moor's greatest strength is his speed. Be it running away or swinging his blade.
sneaky,
hiding and stealing is how most kids on the street survive.
Weapons training,
Years of training with different weapons, but Moor favours the rapier and daggers.
Self taught mage,
in no ways a master but Moor is decent with his own mana for never having a formal lesson.

Flaws:
Narcissist Moor doesnt understand why others don't see his greatness.
Overconfident. Believes in himself to much.
Terrible swimmer, Never really had the chance to learn.

Magic: Duplication mana.

(Closest visual example i can find)
Moorray uses his magic to create and control ghostly versions of his own weapons. Anything created can only be controlled within arms reach, a thrown weapon will disappear after a very brief time. While this is effective in combat, Moorray isn't using said magic to it's full potential due to a lack of knowledge and training.

Background: Mooray was raised in a orphanage in the city of Fallah, he was 15 when a Draghart arrived and took over. Though it was a year later when the shadows sent three assassins to deal with the threat. By chance Mooray met and helped one of these killers, when the young boy begged to be his student the man agreed. Though Mooray was soon put into the care of the shadows, his mana had them convinced he was a Shrouda and so by That clans traditions... Mooray was trained to fight with various weapons to help him conjure them. He could not, he still became a decent warrior for the shadows. Hashal found Mooray before he reached Ohnee.
 
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Name: Viktor 'Greywood'
Race: Human
Age: 45
Appearance:
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5'11, long thin gray hair and some stubble on his chin, average build, a deep scar on his left thigh, and a small scar on his neck from being bitten by a winged rat

Gear:
Simple travel clothes and a cloak, and his trusty boots of course
A large backpack with seven books
A satchel that holds - Seven charcoal writing sticks, two vials filled with healing elixir, two vials of toxin, two vials of antidote
A small pack on his left hip filled with crackers and jerky as emergency travel rations
A walking staff and three small throwing daggers, all coated with a deadly toxin

Talents:
Knomage - Viktor is one of the most dedicated and knowledgeable people that study and use runes
Inconspicuous - Viktor is good at blending in and not attracting attention to himself, making himself seem unimportant and just another face in a crowd
Alchemy - Viktor is a prodigal alchemist, able to make high-quality potions with ease and with less effort than most others
Intelligent - He is a natural academic and finds himself able to understand concepts and explain them with ease, absorbing knowledge like a sponge better than the average person
Perfect aim - Viktor has incredible aim, but only when it comes to throwing. He can cut a fly in half with a throwing knife from across the room, or toss a javelin straight into the heart of a charging manticore without issue.
Capable wizard - His knowledge and study of his own mana and its applications is almost as thorough as one can get

Flaws:
Limp - Viktor has a slight limp on his left side from an old wound, making his mobility limited without risk of injury
Empathically dull - Viktor has trouble nailing down the subtle emotional cues of others. Unless the person is displaying a very strong emotion, or their expression is clearly happy, angry, sad, confused, etc. then he may not always respond appropriately to them, relying on his years of experience with trial and error, which does not always bode well in social interactions.
Inexperienced fighter - Viktor is not a fighter by any means. He relies mostly on his potions, poisons, and underhanded techniques to win any physical confrontation that he cannot avoid or run away from.
Cursed - After being bitten by a winged rat Viktor has occasional migraines that he remedies temporarily with his potions. In addition, his ability to use his mana is severely stunted by the partial vampiric curse applied by the winged rat

Mana: Ice mana
At most, Viktor can cool down a hot drink or meal, or make a room chilly. If he pushes himself hard enough, he can freeze a cup of water

History: Viktor has worked for Hashal for many years, mostly in secret as he has always enjoyed his privacy as the guild's best alchemist. Occasionally Viktor would be used for more unsavory work, going out to take care of a target or two in situations that required discretion and no witnesses. His life before the guild is anyone's guess, except Hashal, who has earned enough of Viktor's trust to know a little bit about his personal life. He volunteered to help in the search for the champions when the name of a city was brought up and he overheard it. Viktor knew this place to be where he could find what he needed to properly cure his curse. And hopefully, with proper protection, once the group was put together, he could get there with as little risk as possible.

Extra:
 
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