Nightmares of the Third Age

Goddamnbatman

Senior Member
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I'm thinking of running the last war for creation this summer , The Sixth maiden has finally been revealed as Hecate, the maiden of change. The game takes place only a decade pass the return of the Solars. The Gold Faction has managed to take position of power with the return of the Solars. Chejop Kejak died of old age. The Mask of Winters have been defeated by heroic solars meanwhile, the Silver Prince has been defeated by Devil tigers. The Deathknights have conquered Whitewall in the North. All the factions are battling each other , as many changes are coming.The Alchemicals came and were defeated. The Neverborn and the Yozis have their own plans which will be divulged in game of course.


Now a motley group of exalts have to unite all factions against the maiden or see their world end.


Character creation in Nightmares of the Third Age: (can only go up to essence 6 at creation).


-Scroll of errata 2.5.


-Solars/Abyssals/Infernals 9/7/6 Attributes, 45 dots of Abilities , 30 dots of Backgrounds, 45 Charms, five dots of Virtues, and 35 bonus points. Start at Essence 4 for free. There are charms for solaroids to get essence 6, just pick them up but yeah it's only been a decade worth of experience at most. Devil tigers are allowed, Eclipse can pick up foreign charms for double the cost (BP or Charms).


-The Lunar begins with 13/11/9 Attributes plus two dots to spend in Caste or Favored Attributes, 50 dots of Abilities , 30 dots of Backgrounds, 74 Charms and/or shapeshifting


Knacks, five dots of Virtues, and 50 bonus points. Start at Essence 4 for free. You have a couple of centuries of experience.


- The Sidereal begins with 12/10/8 Attributes, 50 dots of Abilities after training if not ronin, 30 dots of Backgrounds, 74 Charms, 22 dots of college, five dots of Virtues, and 50 bonus points. Start at Essence 4 for free. You have a couple of centuries of experience.


-Dragon Blooded begins with 14/12/10 attributes, 55 dots of abilities after education/training, nine free specialties, 70 charms and five dots of virtues, 30 dots of Background, 50 bonus points. Start at Essence 5 for free. It should be noted that you are playing an old and powerful dragon blooded, 1500 years old, which is extremely unusual. Dragon-Blooded begins with Legendary Breeding (as the merit in Scroll of Heroes).


-This game will only use BP instead of XP, less headache.


-SGambit for SMA styles rework for 2.5 and sutras.


Listed here:


PAoC


Quicksilver Hands of Dream Style


Charcoal March of Spiders


Obsidian Shards of Infinity Style


-Lupo is available as a Sifu for sidereal of the Gold faction, by default he knows all the approved SMA and his usual list of CMA above. He is Sifu 5.


-Sidereals pay 3/4 for CMA.


-SMA BP costs: Solars 6 (5 for favored MA), Sidereals 5 (4 for favored MA).


-----------------------


Note: Yeah it will be a game with you fighting Deathlords, Behemoths, Gods,Second and Third Circle Demons, A celestial incarnae (the sixth maiden), Primordials, Other powerful exalts. Now of course the goal here would be to form a motley group of exalts who will try to unite as many factions as possible to stand a chance for the upcoming Third Age. I'll consider this game my send off to Exalted into 3e, so letting everybody get all the cool toys and this will be ruthless and brutal. So anybody interested?
 
I am very, very in :D


For a character, I'm inclined to rehash this no-longer Bride of Ahlat

exalted_ohan_karrilah_by_paulobarrios-d5twiw9.jpg



P.S. You may want to change the name in light of this currently running game: http://www.rpdom.com/forums/nightmares/
 
I might just call it the Sixth Maiden or something, this is just the interest thread after all or dreams of the Third age I suppose and a bride of Ahlat nice!
 
Oooh sounds interesting. I'll put my hand in this! A DT type chara likely, mmm maybe one that helped do in the Silver Prince.
 
Seeing that the Solar (and Abyssal) Essence Cap Expanders are supremely inferior to the Infernals ones, would you consider allowing this one from Plauge of Hats' Hundredfold Facets of Enlightenment?


Unconquerable Transcendence


Cost:—; Mins:Integrity 5, Essence 5; Type: Permanent


Keywords: Stackable


Duration: Permanent


Prerequisite Charms:Champion of (primary Virtue) Meditation


Like the Unconquered Sun who was the template of their power, the Lawgivers embody the greatness of the four Virtues of Creation and through them excel beyond all others. This Charm’s prerequisite must be the version based on the Exalt’s primary Virtue; having learned this Charm, the Solar may by-pass her current age limitation on raising permanent Essence. This means that a Solar who had lived only a mortal life time could raise her Essence to 6, while one only slightly over a cen-tury old could attain Essence 7. The character must still train and buy her Essence up normally. This burning spiritual insight comes almost solely from a deep commitment to Virtue. If the Exalt’s primary Virtue somehow drops below 5, her Essence lowers to its normal maximum for her age, which in turn shuts off use of Charms with minimum Essence that she does not meet. Such dots of Essence are not lost, but they only return when all the requirements of this Charm are met again.


One truly dedicated to Virtue may learn all four Champion of (Virtue) Meditation Charms to purchase Unconquerable Transcendence a second time, allowing her to raise her perma-nent Essence up to two dots beyond her current age limitation. If any of the Solar’s Virtues drop below 5, however, any dots beyond her normal age cap are suppressed until her Virtue are repaired.


Essence 10 Exalts who know this Charm do not surpass all limitations to become Essence 11 (or 12), but they come close. An Essence 10 Exalt with this Charm is treated as effectively having Essence 11 for all purposes, including mote pools, bonus dice and successes in Charm conflict, etc. There is no such thing as an Essence 11+ Charm, however, so this benefit is largely one of raw potential power rather than transcendent techniques. This benefit is likewise suppressed if the Exalt has insufficient Virtues
 
Ah a fae folk, hmmm frankly I think it would be too hard to even make one that is viable at this stage of the game. But if you really want to play a fae folk, you will have to give me time , as i try to figure out how to make an elder raksha.
 
I would love to play a high powered Lunar in this, a cool bird totem. I just want to double check something; you said 74 Charms/Knacks for the Lunars? Is that a typo, or is that correct?
 
Goddamnbatman said:
Ah a fae folk, hmmm frankly I think it would be too hard to even make one that is viable at this stage of the game. But if you really want to play a fae folk, you will have to give me time , as i try to figure out how to make an elder raksha.
Thanks! I don't mind being a hair underpowered compared to the other PC's -- after all, you have a mixed DB/Solar game. If all you need is higher-Ess charms, I have some custom charm trees I could submit that are pre-rendered in detail. If it's the other bits of C-creation that trouble you, it's really just like exalts. Add roughly proportional BP and I should work out to about the same power level as a Dragonblood.


A really sneaky dragonblood. With a sneakyness focus.
 
It is correct. As I'm not using a standard cost, every splats is using their own bp cost etc...The high number of charms for the other splats and higher stats is just to balance it out a bit compared to solars lower cost on everything and being essentially more powerful.
 
I'm definitely in. Either a Night/Twilight Caste Spymaster or a Zenith swashbuckler with a flying ship.
 
Goddamnbatman said:
It is correct. As I'm not using a standard cost, every splats is using their own bp cost etc...The high number of charms for the other splats and higher stats is just to balance it out a bit compared to solars lower cost on everything and being essentially more powerful.
With that in mind, I am absolutely interested. I have wanted to play a character with a completed MA technique for a long time, and this is my chance to do so.
 
Aw screw it. Zenith Sinbad is too awesome an idea for me to pass up. I do have one question, would you be willing to let me use the Sail Charms found here instead of the ones in the corebook? I always found the corebook charms to be rather lackluster.
 
JayTee said:
Aw screw it. Zenith Sinbad is too awesome an idea for me to pass up. I do have one question, would you be willing to let me use the Sail Charms found here instead of the ones in the corebook? I always found the corebook charms to be rather lackluster.
I will need to look them over. I will let you know.
 
What kind of background stories do you want from us in regards to picking out which characters are in the game?
 
I am in! I am thinking either an Abyssal or Lunar, I'll hammer up some concepts later tonight. But I am most definitely interested.
 
Goddamnbatman said:
I will need to look them over. I will let you know.
Fair enough, if things work out for me I should have a character by the end of the day. Tomorrow at the latest :)
 
Well essentially, you can make any kind of character but have to keep in mind, that for a reason or another , you are willing to work with others to stop the arrival of the Third Age. So psychotic types of characters might not be the best choice.
 
Ah true with that many points, you can go all the way to 5.


Some backgrounds can go to 6 on special occasion...mostly stuffs like Familiars.
 
Goddamnbatman said:
Ah true with that many points, you can go all the way to 5.
Some backgrounds can go to 6 on special occasion...mostly stuffs like Familiars.
Are you allowing buying Background's to 6 as from Lords of Creation?
 

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