[Nightmares of the Second Age] The Daily Scribe

There are already many Archery and Melee Charms that mirror each other. Being able to send a sword/bow to Elsewhere is one, so I have no issue with a Charm from the Archery tree getting copied into the Thrown tree.
 
Sorry, I did miss that post. I have an answer for Rose up now.
 
Sorry about that. But, you can have the fun of searching for his new Exaltation and groom him to your liking.
 
Also. In the interest of full disclosure, I should mention that while what I did was a Wyld Stunt, the hearthstone that lets me perform Wyld Stunts is Malfean in origin.
 
Sherwood said:
Sorry about that. But, you can have the fun of searching for his new Exaltation and groom him to your liking.
That is nice, but if he's groomable, he's not worth the 4 ally dots I paid for him ;)
 
Esbilon said:
Also. In the interest of full disclosure, I should mention that while what I did was a Wyld Stunt, the hearthstone that lets me perform Wyld Stunts is Malfean in origin.
Ooooh! You gonna get in trouble! Mars is gonna bitch slap you for that!


Or not. :P
 
Esbilon said:
That is nice, but if he's groomable, he's not worth the 4 ally dots I paid for him ;)
He or she can have a lot of mortal backing or influence, or a lot of pull in the Silver Pact, that can make your points pay off.
 
Sherwood said:
He or she can have a lot of mortal backing or influence, or a lot of pull in the Silver Pact, that can make your points pay off.
I'm paying 3 dots for Ryzala who's quoted to be the most powerful god in Yu-Shan after the Incarnae, so that'd better be one shit load of influence ;)


That said, it'd probably make more sense to make Ryzala the 4 dots and my mate the 3 dots. Pull with the Silver Pact and an intelligence network are the things Rose would appreciate the most in a new mate :)
 
I figured it didn't make much sense to start actually retelling everything that happened. Rose is honest, but obviously tells it from her own perspective first. If Mars interrupts and makes it clear how she wants the story told, Rose will accommodate her.
 
Esbilon said:
Would you allow a clone of Flashing Vengeance Draw (Join Battle booster in Archery, 2 prereqs charms) to branch off Cascade of Cutting Terror (Thrown, 1 prereq)?
Don't cheese it out, Esbilon. That Charm has the Martial-Ready Keyword for a reason...
 
Speaking of friends and allies, now that we don't have to be so subtle and sneaky-like, Skadi will certainly want to get in touch with her old Mentor and let him know of her return, if he hasn't heard already (which he might not have -- this time of year he's usually holed up in his Sanctum).
 
[QUOTE="MaHaSuchi's700]Don't cheese it out, Esbilon. That Charm has the Martial-Ready Keyword for a reason...

[/QUOTE]
Which means that I'm not allowed to have a JB booster in Thrown? I'm perfectly happy writing a new charm, I just figured this was simpler and more balanced.
 
There is a JB booster in Thrown. It's called Flashing Draw Mastery. There's a reason that the 2.5 guys didn't simply give Flashing Vengeance Draw the Merged Keyword, and that's because Thrown is already ridiculously strong as a tree. Adding a massive JB booster that gives a free Unexpected Attack (to make the 2nd source of Unexpected Attacks in that tree) just makes the Thrown tree completely overpowered.
 
Esbilon said:
Riiiight, so to get a JB booster in Thrown, I have to pay 39 xp. That seems fair.
No. Flashing Draw Mastery costs you 8xp, provided you have Thrown 3. I edited my post above. If you really want a JB-booster in general, the most-balanced way to build one would be through Awareness. I did this a couple years back and I think the Charm's still quite balanced:


Swiftness of the Righteous Cause


Cost: 4m; Mins: Awareness 3, Essence 1; Type: Supplemental


Keywords: Combo-OK


Duration: Instant


Prerequisite Charms: Any Awareness Excellency


As paragons and defenders of Creation, the Lawgivers are quick and decisive in response and action, no matter the circumstance. This Charm supplements a Join Battle, Join War, or Join Debate roll, adding the Lawgiver's Awareness in bonus successes to its result.
 
[QUOTE="MaHaSuchi's700]No. Flashing Draw Mastery costs you 8xp, provided you have Thrown 3.

[/QUOTE]
I'm not sure I follow this, how does it cost me 8 xp?
 
[QUOTE="MaHaSuchi's700]There's a reason that the 2.5 guys didn't simply give Flashing Vengeance Draw the Merged Keyword, and that's because Thrown is already ridiculously strong as a tree.

[/QUOTE]
While I am eternally grateful to the 2.5 guys for improving the game, I don't put much stock in the "if they didn't fix it, it isn't broken" philosophy. There are still tons of issues in the solar charmset.
 
Of course there are. I would argue though that the Dawn set is the least of anyone's worries, though, as that was easily the most heavily-playtested content of their update.
 
Any Awareness Excellency[/URL]


The Lawgiver need not think to act. This Charm adds (Essence) automatic successes to all rolls the Solar makes to Join Battle.


The Solar Exalted show their prowess in all arenas. A Lawgiver with Essence 3 or more may spend one mote reflexively to apply the benefit of this Charm to a Join War or Join Debate roll.
 

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