There are already many Archery and Melee Charms that mirror each other. Being able to send a sword/bow to Elsewhere is one, so I have no issue with a Charm from the Archery tree getting copied into the Thrown tree.
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That is nice, but if he's groomable, he's not worth the 4 ally dots I paid for himSherwood said:Sorry about that. But, you can have the fun of searching for his new Exaltation and groom him to your liking.
Ooooh! You gonna get in trouble! Mars is gonna bitch slap you for that!Esbilon said:Also. In the interest of full disclosure, I should mention that while what I did was a Wyld Stunt, the hearthstone that lets me perform Wyld Stunts is Malfean in origin.
He or she can have a lot of mortal backing or influence, or a lot of pull in the Silver Pact, that can make your points pay off.Esbilon said:That is nice, but if he's groomable, he's not worth the 4 ally dots I paid for him
I'm paying 3 dots for Ryzala who's quoted to be the most powerful god in Yu-Shan after the Incarnae, so that'd better be one shit load of influenceSherwood said:He or she can have a lot of mortal backing or influence, or a lot of pull in the Silver Pact, that can make your points pay off.
Don't cheese it out, Esbilon. That Charm has the Martial-Ready Keyword for a reason...Esbilon said:Would you allow a clone of Flashing Vengeance Draw (Join Battle booster in Archery, 2 prereqs charms) to branch off Cascade of Cutting Terror (Thrown, 1 prereq)?
No. Flashing Draw Mastery costs you 8xp, provided you have Thrown 3. I edited my post above. If you really want a JB-booster in general, the most-balanced way to build one would be through Awareness. I did this a couple years back and I think the Charm's still quite balanced:Esbilon said:Riiiight, so to get a JB booster in Thrown, I have to pay 39 xp. That seems fair.
Any Awareness Excellency[/URL]
The Lawgiver need not think to act. This Charm adds (Essence) automatic successes to all rolls the Solar makes to Join Battle.
The Solar Exalted show their prowess in all arenas. A Lawgiver with Essence 3 or more may spend one mote reflexively to apply the benefit of this Charm to a Join War or Join Debate roll.