Saturn_moon
梦想
NEW OASIS
MOONSHOT
Narrator
"I see you decided to stay...
Well then, I guess we better get started. First thing first, introductions are in order, don't you think? Tell me, what brings a person like you to this part of town?"
"I see you decided to stay...
Well then, I guess we better get started. First thing first, introductions are in order, don't you think? Tell me, what brings a person like you to this part of town?"
- 「 BASICS 」BACKGROUNDWelcome the Moonshot CS page. Here you will find all the info you need to build your kick-ass character. World setting lore for both Atlantis and Earth can be found under the [ LORE ] tab. While the CS section below lists the information you will need to provide about your character. We have provided a code you may use for your CS which is spoilered at the bottom of this post but it is not compulsory.
What's compulsory though are the following:
1. If it is not already evident, all characters will need to be human;
Cybernetics are however, a possibility but how advanced they are depends on which faction (we're going with faction until I can think of a better word) they belong to. More information on this can be found under lore.
2. Please do not use a real FC in your CS;
While I hate to dictate people's aesthetic preferences, it's also going to be weird trying to picture Zendaya's Chani next to Spike Spiegel for example. Don't ask me why those were the first two characters that popped into my head.
3. All character should at minimum be 18 years old;
The story may deal with some mature themes and I would very much like to avoid getting in trouble with rpn for bringing up questionable situations involving children. To add on, our story starts 15 years after the moon falls out of the sky. Do what you will with that info.
With the exception of the above three points, the guidelines are as stated, simply guide lines. If you have a character that doesn't quite fit in with the lore provided, do shoot the GMs your ideas in a pm or on discord and we'll be more than happy to workshop with you how to make it work. That said, I have been warned to not say "anything goes" because it's likely going to come back and bite me in the behind if I do.
With that, venture forth! I look forward to seeing what everyone comes up with.
CHARACTER SHEET
Full Name: "So I don't have to keep calling you pardner."
Nickname: "Optional but if you hate your name for whatever reason, here's your second chance."
Age, DOB: "Self-explanatory"
Gender: "Touchy subject these days. Been told it's always better to check before I make any assumptions based on how you look."
Height & Weight: "Lets us know whether we can continuously comment on their height following the characters' first meeting."
General Description: "Sometimes the face claim doesn't fully convey how we want our characters to actually look. Go as crazy as you want with the details here."
Personality: "The bane of most of our existence. Don't make this harder than you want to. Whether you want to write an entire essay about how you love riding into the sunset with the (dusty) wind in your hair or grunt out a couple of personality traits like Tarzan, both are acceptable to me. We just need enough to know how to best tailor the scenes to your character and so other players can decide if you are friend or foe."
Biography: "This tends to end up as a spin-the-wheel-to-see-how-much-angst-and-tragedy-can-we-fit-in-one-character situation. I live for it, but wholesome is great too. Remember pardner, your characters are also entitled to nice, living, parents too."
Abilities & Equipment: "Mostly so I can gauge your character's survival rate if the GM decides to release a beastie in your scene."
Relationships: "Optional but serves as a great way to establish your prominence "
- 「 LORE 」ATLANTISThe great migration took place 10 years ago. The lucky ones were selected through a world wide lottery which as far as everyone could tell, was mostly unbiased. There were a few exceptions of course, convicted felons who were still serving time and those in hospice care who were unlikely to survive the tedious trip to Atlantis are some examples. Otherwise, people of all backgrounds had a chance to win one of these tickets, what they chose to do with that ticket was entirely up to them. This of course came with it's own shortfalls. For most, those chosen had to decide if they were willing to leave everyone and everything they knew and loved behind in exchange for their survival.
Atlantis is best described as a technological and economical utopia. Atlanteans co-exist as a harmonious, classless society bonded by the responsibility of creating a new world. Failure on their part would ultimately mean the end of all humankind as we know it.
GOVERNANCE
The settlement is governed by a coucil of eight elected by the people to oversee various sectors of Atlantis.
Welfare; The voice of the people, the council in-charge of Welfare ensures the people's basic needs are met and looks into increasing society's satisfaction and happiness levels.
Technology; With Oliver James at the helm of Atlantis' technology research development plans, humankind has made more technological advancements than what 50 years on Earth could have achieved.
Education; Tasked with important job of cultivating the next generation of engineers, scientists, musicians, writers, etc etc etc. If Atlantis was the answer to humankind's existence, the children are their hope for a future.
Agriculture; Would you like a taste of our 3D printed steak? Copied only from the finest cow cells! How about this strapple? It has the sweetness of a perfectly ripe strawberry and the crisp crunch of an apple. Absolutely delicious!
Healthcare; No point attempting to save humanity only for us to be subjected to the fraility of the human body. The council in-charge of healthcare looks into practices that ensure Atlanteans and best and longest life possible.
Law; Enforces the law from within the Halls of Justice, serving as High Judge on grand matters of the court, approving any exalted amendments, as well as settling any legal issues amongst the people.
Industry; Oversees Atlantis' mining industry and ensures that there are enough resources to support the other sectors' activities.
Defense; Head of the peacekeepers, the council in-charge oversees all matters related to maintaining peace and order within the city as well as protect it from external threats.
AMESTRIAIf Atlantis is a little too cushy for your liking, then an Earthbounder is the faction for you! There's really not much to say here. Everything has gone to shits. Most of the world is an uninhabitable desert wasteland, resources are incredibly scarce, the wealth divide has grown exponentially, and every night terrifying creatures of the dark come crawling out the giant crater the moon left behind and tries to eat us all. Needless to say, it's absolutely terrible here.
Everyday at sundown, Earthbounders instinctively know to retreat indoors, barricade their doors and turn on whatever light they can. To venture outside at this time would be suicide.
The Abyss
Collequially known as "The Hole", this is the landing site of one of the moon pieces that fell onto the planet. Spanning approximately 250 miles in width and over 2 miles deep, the abyss is home to the creatures known as Abysslings. However, sitting at the bottom of the Abyss is also an incredibly rare and valuable resource that that only be found Earth. Potentiality crystals are throught to be a remnant of the old world. They glow a bright blue and just a small shard has the ability to power a small home for an entire year. Because of its location and hardiness, these crystals are incredibly difficult to mine.
Abysslings
No one really knows where these creatures came from. Some suspect they came out of the moon when it crashed into the planet others believe they have always been lurking in the underdark and only emerged when the surface grew inhospitable. Perhaps I should try to describe them to you. Abysslings are large, grey, lumbering monsters with long (absurdly so) limbs that end in vicious-looking claws. Resting at the top of a long sinewy neck is a blooming mantle, a frill of sorts, lined with rows upon rows of tiny barb-like teeth that surround what one can only assume to be their mouth. They are really quite disgusting so I'm not going to elaborate much more on this.
Abysslings are sensitive to bright light but have impeccable hearing and smell. Most of its skin hangs loosely off its bones with the exception of the impenetrable carapace-like shell on its back that extend and wrap around its entire body when threatened. This shell is an excellent resource and can be used in various situations... assuming you survive the encounter with an Abyssling in the first place.
- 「 RULES 」
GM NOTESSo, what can you expect from this role play? A number of things. For those of you who have seen or are familiar with the other New Oasis roleplays floating around the site, this rp sits under the same umbrella although it is less a spin-off and more of a sequel (albeit one of many divergent paths that could occur). While part of it takes place in what remains of its namesake city, our story starts in the year 2185. Possibly the biggest difference is potentiality doesn't exist in this world. At least, not in the way you might expect.
You will be playing either as an Atlantean or Earthbound with each having their own plots to follow. I have planned for this to be a trilogy. This means that there will be a decisive endpoint to this story and I will try my very best to ensure we get there. The entirety of this story will take place over the course of about 30-ish years with each arc taking place approximately 15 years from each other.
We’re also going to get a little funky with the way we tell this story. While there will be an overarching plot that I’m going to need everyone to follow to a certain extent, I also want your characters to be able to tell their own stories that we may occasionally zoom in and focus on so keep that in mind when creating your characters.
In essence, this is a love letter to all my favorite science-fiction books and movies I consumed growing up that I would love your help to write. There are mechanics that I am trying out in this role play which I hope translates well and will give everyone a unique and fun experience.
If you have read up to this point and decided you would like to join, I am immensely grateful and warmly welcome you to Moonshot!
Ad Astra Per Aspera.
RULES1. Be Respectful;
We're committed to creating and maintaining an environment in which each player is treated with kindness, respect, inclusion, and dignity, and is free from bullying, harassment, and/or discrimination. Any form of bullying, harassment, and/or discrimination will not be tolerated. Should you encounter or witness any of the above, flag it to the group or pm us directly.
Should there be disagreement between players regarding something that happened in-character and no conclusion can be decided upon, the GMs will step in to make the final call.
2. Absolutely no godmodding;
- This includes any moving of characters without asking OOC.
- This includes any implying that a character did something or didn’t do something without asking if that’s how they would react.
- If a post can’t be finished without knowing what another player would do then ask them or turn it into a collab.
- If you have been given a warning your post is void until the godmodding has been removed and will be yeeted back to you in a PM before being deleted from the thread.
- If we do not immediately catch that you have been godmodded please pm us.
3. Character cap and player involvement;
For now, you are allowed 1 character per player but due to the large time frame, I may allow players to create a new character with every arc depending on how active you are.
4. Post minimums;
We get it, life gets crazy sometimes and that is totally okay. But as is with all healthy relationships, communication is key. Please don't leave your partner(s) hanging for over a week without saying anything cause that's not fun for anyone. If the group is waiting for your character post and there is no sound or picture from you in over two weeks, your character may be relegated to NPC until your return or if necessary, a GM may temporarily pilot them.
5. Character Deaths;
While the chances of this happening are not incredibly high, this is ultimately a story about survival and there will always be some who don't. For the most part, character deaths will always come down to the player's decision and no one else. The only exception is if you have your character attempt something completely batshit crazy that realistically could get them killed. In this case, I may call for the player to essentially roll a death saving throw.
「 BASICS 」
「 LORE 」
「 RULES 」
OST 1 — MAIN THEME
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// General Description
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