Zero-Point_Essence
New Member
After reading the Lunar's new Flawless (Attribute) Focus, I remembered how much I didn't really like the specialty system.  The limit of 3 specialties bugs me, not in the way that I want more in a single specialty, but I don't see why you can't have more specialties in an ability then just one really good one.  If I start out in martial arts learning Snake Style and put my specialty in it.. and later master another style I like better... technically by the rules I can never specialise in my new one cause I already stacked 3 into the old one.  This really doesn't make sense to me for beings that live so long.  Now some STs might house-rule that you can replace your old specialty by buying it again, but by the rules they don't even have to do that.  Its like you stop being able to learn.
Now I didn't want to step on the lunars toes and just make broader specialties for solars as well, but I wanted to somehow get some of that same flexability without leaveing behind what Solars are good at.  Thats how this charm came to be born in my mind.
Grandmaster's Understanding
Cost: --  Mins:  Lore 5 Essence 4  Type:  Permanant
Keywords:  None
Duration: --
Prerequisite Charms:  Legendary Scholar Curriculum
The most enlightened Lawgivers understand that those who teach also learn.  To satisfy the bottomless curiosity of her students, a solar must become a true master in all her disciplines.
This charm allows a solar to learn more then 3 specialties in any ability she possesses at 4 or more.  This does not circumvent the rule that a specialty cannot add more then 3 dice to any roll.
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As you can see, this charm sticks to the solars schtik of 'being the best at what they do' and adds no more actual power, only more versitility (as it keeps the 3 dice cap in place).  I would like to hear opinions on this before I submit it to the lore charm tree on lore5.
-ZPE
Now I didn't want to step on the lunars toes and just make broader specialties for solars as well, but I wanted to somehow get some of that same flexability without leaveing behind what Solars are good at.  Thats how this charm came to be born in my mind.
Grandmaster's Understanding
Cost: --  Mins:  Lore 5 Essence 4  Type:  Permanant
Keywords:  None
Duration: --
Prerequisite Charms:  Legendary Scholar Curriculum
The most enlightened Lawgivers understand that those who teach also learn.  To satisfy the bottomless curiosity of her students, a solar must become a true master in all her disciplines.
This charm allows a solar to learn more then 3 specialties in any ability she possesses at 4 or more.  This does not circumvent the rule that a specialty cannot add more then 3 dice to any roll.
--------------------------------------------------------
As you can see, this charm sticks to the solars schtik of 'being the best at what they do' and adds no more actual power, only more versitility (as it keeps the 3 dice cap in place).  I would like to hear opinions on this before I submit it to the lore charm tree on lore5.
-ZPE