Heaven's Thunder Hammer
Member
I was thinking about some of the remarks I've read about the anima abilities basically being little better than charms... And that got me thinking.
From how the book describes things, each caste excels at certain things more than others. Their anima powers may enhance this a bit further. However, for instance, if a Zenith with some high craft abilities, intelligence and a proper workshop goes to build something and has X number of craft charms... The Twilight with the same scores and charms is acutally no better than the Zenith. This scenerio can be repeated for another Caste.
What I was thinking to make it a little more obvious that each Caste is significantly better than the other Castes at what they do, is to give a number of automatic successes to any roll involving Caste abilities. Â The number could be = to Perm Essence or maybe Perm Essence/2. Perhaps even giving a number of extra dice equal to Essence to any roll would be enough??
I think it would go along way to distinguishing the castes from each other. *However,* I am wondering how potentially unbalancing this could be to a game. Any thoughts?
From how the book describes things, each caste excels at certain things more than others. Their anima powers may enhance this a bit further. However, for instance, if a Zenith with some high craft abilities, intelligence and a proper workshop goes to build something and has X number of craft charms... The Twilight with the same scores and charms is acutally no better than the Zenith. This scenerio can be repeated for another Caste.
What I was thinking to make it a little more obvious that each Caste is significantly better than the other Castes at what they do, is to give a number of automatic successes to any roll involving Caste abilities. Â The number could be = to Perm Essence or maybe Perm Essence/2. Perhaps even giving a number of extra dice equal to Essence to any roll would be enough??
I think it would go along way to distinguishing the castes from each other. *However,* I am wondering how potentially unbalancing this could be to a game. Any thoughts?