Idea
The Pun Tyrant
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the quote should be a quote from your character...Quote: "It is good war is so terrible, or we would love it too much." Robert E. Lee
what guild your character belongs toGuild Affliation: ??
needs to bePersonality: Naturally, as an elf, he is somewhat smug. No he is smug. He considers his own life above that over a normal humans. Power is a important part of how he treats people. Hence those with greater or equal power to his own are the only people he can respect. Because of his age, he exceedingly cynical toward other people.
this is supposed to mean items without combat use... should have specified that, my badItems: Enchanted armor capable of standing C level attacks with no damage,
no, no it doesn´t. As explained, you don´t get any bonus from belonging to a nonhuman raceOther: His elf nature provide him with enhanced physical strength and speed along with dexterity.
I need more specifics, such as how long he can do it, to what extent the control can go, reach etc...Power: Nature magic capable of summoning creatures of the forest or using plants of different sorts to attack and defend.
okI haven't decided. I make a small comic book and he doesn't have an exact age
Because he doesn't have one, because he doesn't do that sort of stuff okay? jeez
no.
yanno what I'm quitting
yet except for the ones marked optional, none of them are meaningless or without impact, unless you are rolepaying your character poorly.Most of the sections in this CS seem pretty unnecessary.
yet except for the ones marked optional, none of them are meaningless or without impact, unless you are rolepaying your character poorly.
you could...in a simple roleplay. Furthermore, I didn´t say all the information was strictcly necessary I said it could have an impact. If you don´t want to do it, then it´s simple, no one is forcing you to be hereNot really, I mean you could feasibly get by with just name, appearance, occupation, and abilities. The rest don't have to be revealed all the time, if you're roleplaying well they'll come up naturally.
go read the systems as the rules demand, then once you have read them all properly, if you still have that question, you may ask it againAlso, what do the {S} tags mean?
Power: Ego - Kitsune's power is his ego and charisma. Because of a few factors, (occupation, personality, personality disorder/s?) Kitsune is able to channel his narcissism into and almost physical form. With its core deep inside his mind, it seems to emanate outwards like an invisible field. Should you be caught in its grasp, your will should change, causing you to want to kneel before the man, losing any will you had to attack or defend him. Whether you see a glowing golden light all around him though is uncertain, and could depend on the strength of your own will. As for control, he must have some degree of control over it - it seems to be activated as his own sense of self-worth becomes larger.
Name: Ned Kelly
Age: 47
Gender: Male
Sexual Orientation: heterosexual
Race: Human
Occupation: Thief and brigand
Guild Affliation: None
Appearance:Personality: He's the classical Robin Hood type. However, he has none of the dignity and honor of his namesake, although he did take on the profession of the original Ned Kelly. He's an Aussie tried and true, and a patriot. He shows his patriotism by supporting anarchy and government upheaval wherever he goes. A joker, a rascal, a flirt, and a child.
This is not his regular clothing, which is usually black slacks and a T-shirt.
Likes: cold cash, hot weather, and hot women.
Dislikes: anything that can't be bought.
Fears: He's from the Bush. He's not afraid of anything.
Items: Clothing, 20 bucks, a lighter, and wallet.
Power Type: Third Strand
Power: He has the ability to form fast-moving, mass-altering projectiles that can either increase or decrease the mass of an object. (These don't technically alter mass, but they alter the way physical forces affect an object: F=ma, and Ned manipulates the net forces acting upon an object to adjust the direction and magnitude of the acceleration. I guess it's a very limited form of time and spatial manipulation.) He also uses this on himself in order to fly at high speeds.
Stats:
Resistance- E
Stamina- E
Jump- A: He can fly.
Speed- A: He can fly.
Reflexes- E
Strength- F
Agility- E
Perceptivity- C
Awareness- C
Memory- E
Wit- B
SkillsNo clue what this is)
Relationships: (No clue what this is)
Power:
The ability is "Seal Damning". The ability allows you to create small green marks that immediately turn invisible until triggered, lasting up to a year unless they are triggered. These marks can attach themselves up to once on either arm, either leg, either hand, either feet, the neck, the torso and the forehead of a person. The mark on the forehead can only be placed if a mark has been placed on every other specified segment. Marks can be transmited from an object to a person by touch, if an unmarked part of the person touches the object. By snapping your fingers, you trigger any number of marks on any number of nearby people, causing a variety of effects on the part with the triggered mark. This can last from a few minutes to a whole day depending on how many marks are triggered at once (the more are triggered, the longer the effects will last).
Lesser Elemental Generation - a mark when triggered may create a random elemental effect on the surface/bodypart it is attached to. These effects vary from fire (mild combustion, no immediate damage, creates fire-damage over time), water (surface becomes wet), earth (surface becoming encased/covered in rock), ice (surface gets frostbite or is covered in ice) or nature (surface grows plants or is constricted by plants). All lesser elemental effects have a low risk of causing death unless left uncured soon prior to receiving the effects or if the specific effect is stacked with other marks on a different body part of on the same surface.
Greater Capture Cursing - a mark when triggered may cause a random curse effect to restrict, bind or capture a target. These effects vary from paralysing the specific body part a mark is triggered on and attaching a strong metal chain between two triggered marks of this type. All greater capture curses have no risk of causing death and may only do so by means of accident or severe weakness of the target.
Self/Ally Buff Effects - a mark wen triggered on a body part only may cause a specific effect when every mark that can be placed on a person's body is placed. Buff marks must be predetermined and do not turn invisible when placed. One must wait some time (roughly half a post, takes five posts to fully buff mark a body) before placing the next buff mark on the same person's body. Requires a person's body to be completely marked before any effect can be achieved. Effects can vary from enhanced strength, enhanced speed, temporary general invulnerability, enhanced senses, flight, etc... A fully marked body when triggered can grant one buff for a temporary amount of time (eight posts) or two buffs for half that time (four posts). The user may still apply other marks like normal to any surface or body part during this process.
Miscellaneous Tactical Effects - a mark when triggered may cause a specific effect to the surface/body part that does not fall under any of the previous categories. These effects vary from generating a large volume of smoke to obscure a person's view, the generation of a lesser kinetic "push" or force that may launch an object or person 10m into a certain direction at half the speed of sound (may be applied as a buff effect) or the generation of a non-tangible identical copy of the user that mimics their every move and word (may only be triggered on a stable surface and not a body part, requires two marks, copy will disappear on command or if it is interacted with physically).
I can't say much for balancing and whatnot, but while using narcissism as part of your power is neat, outright domination powers that change wants and whims are a tad problematic. Balance it as much as you like, but a player character is likely going to be very unhappy with being mind-controlled in such a way. Of particular concern is:
"Should you be caught in its grasp, your will should change, causing you to want to kneel before the man, losing any will you had to attack of defend him"
Looking to the system, I'm interpreting any mind-altering powers as being under the governance of "Fundamental Control". At A-rank, Fundamental control allows: "Large Generation, mental influencing, simple telekenisis or medium control over general elements (like fire, water, ice, etc...)"
Your described kind of mind control, in my interpretation, goes beyond mere influence - meaning that it would be beyond A-rank and would fall into the category of OP. More subtle mental influences, however, would work out. Calming, irritating, charming - that kind of thing rather than outright changing desires. With a silver tongue and some cunning, a little influence goes a long way to persuading others.
the range and sustainability factors aside (since you didn´t mention them), this would be an OP rank in fundamental control, A rank in adaptability and it would be a B rank in defense.Ego - Kitsune's power is his ego and charisma. Because of a few factors, (occupation, personality, personality disorder/s?) Kitsune is able to channel his narcissism into and almost physical form. With its core deep inside his mind, it seems to emanate outwards like an invisible field. Should you be caught in its grasp, your will should change, causing you to want to kneel before the man, losing any will you had to attack or defend him. Whether you see a glowing golden light all around him though is uncertain, and could depend on the strength of your own will. As for control, he must have some degree of control over it - it seems to be activated as his own sense of self-worth becomes larger.
Pros - Well practiced at silver-tonguing it in front of clients, bosses, judges and the public, Kitsune's ego is huge anyway.
Cons - He obviously believes this is stronger than it truly is. Overestimating his own power, he would be prone to entering something he wouldn't be able to stop. The power is not anything physical, purely mental/mindset-changing. So any physical attack just has to depend on his own body (may give him a physical weapon once points are figured out). And, finally, the hallucination he suffers (visual and auditory) causes him to see all the bad things about himself. If this hallucination is in the vicinity, Kitsune is driven to avoid it; it distracts and detracts from his ability.
A rank adaptabilityThe ability is "Seal Damning". The ability allows you to create small green marks that immediately turn invisible until triggered, lasting up to a year unless they are triggered. These marks can attach themselves up to once on either arm, either leg, either hand, either feet, the neck, the torso and the forehead of a person. The mark on the forehead can only be placed if a mark has been placed on every other specified segment. Marks can be transmited from an object to a person by touch, if an unmarked part of the person touches the object. By snapping your fingers, you trigger any number of marks on any number of nearby people, causing a variety of effects on the part with the triggered mark. This can last from a few minutes to a whole day depending on how many marks are triggered at once (the more are triggered, the longer the effects will last).
Lesser Elemental Generation - a mark when triggered may create a random elemental effect on the surface/bodypart it is attached to. These effects vary from fire (mild combustion, no immediate damage, creates fire-damage over time), water (surface becomes wet), earth (surface becoming encased/covered in rock), ice (surface gets frostbite or is covered in ice) or nature (surface grows plants or is constricted by plants). All lesser elemental effects have a low risk of causing death unless left uncured soon prior to receiving the effects or if the specific effect is stacked with other marks on a different body part of on the same surface.
Greater Capture Cursing - a mark when triggered may cause a random curse effect to restrict, bind or capture a target. These effects vary from paralysing the specific body part a mark is triggered on and attaching a strong metal chain between two triggered marks of this type. All greater capture curses have no risk of causing death and may only do so by means of accident or severe weakness of the target.
Self/Ally Buff Effects - a mark wen triggered on a body part only may cause a specific effect when every mark that can be placed on a person's body is placed. Buff marks must be predetermined and do not turn invisible when placed. One must wait some time (roughly half a post, takes five posts to fully buff mark a body) before placing the next buff mark on the same person's body. Requires a person's body to be completely marked before any effect can be achieved. Effects can vary from enhanced strength, enhanced speed, temporary general invulnerability, enhanced senses, flight, etc... A fully marked body when triggered can grant one buff for a temporary amount of time (eight posts) or two buffs for half that time (four posts). The user may still apply other marks like normal to any surface or body part during this process.
Miscellaneous Tactical Effects - a mark when triggered may cause a specific effect to the surface/body part that does not fall under any of the previous categories. These effects vary from generating a large volume of smoke to obscure a person's view, the generation of a lesser kinetic "push" or force that may launch an object or person 10m into a certain direction at half the speed of sound (may be applied as a buff effect) or the generation of a non-tangible identical copy of the user that mimics their every move and word (may only be triggered on a stable surface and not a body part, requires two marks, copy will disappear on command or if it is interacted with physically).