cyl
Creepy smile
As it became clear to me that Defend Other was useful, I'm in a game in a situation where I have to protect people from being attacked by a Warstrider... and the mechanism of the game don't allow me defend them... while it should, because it's a 1vs1 scenario.
So I thought of this.
New Action: INTERCEPT:
Without Charms, intercepting another individual is a Speed 5, DV -1 Miscellaneous action.
It requires that the character be within (Dexterity) yards of his target, and allows him to interpose his Parry DV against attacks made by the individual
he is intercepting. If the attacker bypasses the character’s Parry DV, she has the option of either letting the attack continue on to her initial target (in which case the attack will need to use its remaining successes to also beat the target’s DVs), or she may simply let the attack strike the interceptor himself. Parry-based perfect defenses such as Heavenly Guardian Defense may be used to automatically intercept attacks, while dodge-based perfect
defenses such as Seven Shadow Evasion do not impede attacks. Several intercept actions may be placed in a flurry if the targets are all within range.
If multiple characters attempt to intercept a single target, one interceptor (generally the individual with the highest Parry DV) becomes the leader of the guard, who actually applies his DV against attacks. Each additional character intercepting the same attacker raises the leader’s Parry DV by 1 when intercepting the attacker. Up to five characters may simultaneously intercept one attacker on open ground.
It's basically the same system as per Defend Other, but reversed, and flurry-ok.
So I thought of this.
New Action: INTERCEPT:
Without Charms, intercepting another individual is a Speed 5, DV -1 Miscellaneous action.
It requires that the character be within (Dexterity) yards of his target, and allows him to interpose his Parry DV against attacks made by the individual
he is intercepting. If the attacker bypasses the character’s Parry DV, she has the option of either letting the attack continue on to her initial target (in which case the attack will need to use its remaining successes to also beat the target’s DVs), or she may simply let the attack strike the interceptor himself. Parry-based perfect defenses such as Heavenly Guardian Defense may be used to automatically intercept attacks, while dodge-based perfect
defenses such as Seven Shadow Evasion do not impede attacks. Several intercept actions may be placed in a flurry if the targets are all within range.
If multiple characters attempt to intercept a single target, one interceptor (generally the individual with the highest Parry DV) becomes the leader of the guard, who actually applies his DV against attacks. Each additional character intercepting the same attacker raises the leader’s Parry DV by 1 when intercepting the attacker. Up to five characters may simultaneously intercept one attacker on open ground.
It's basically the same system as per Defend Other, but reversed, and flurry-ok.