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Fandom Nether Skies - Mechanics

Kyero

Three Thousand Club
The Complete Plane Listing








((Further additions are likely!))


Planes marked with an '*' are options for your first aircraft in this RP. Yes, that's a VERY limited list, but planes can be acquired later in the RP by trading in your old plane and proving that you're worthy of the new one to the higher ups (and since I portray the higher up NPC's that's not going to be easy).


A-4 Skyhawk


A-6E Intruder


A-7 Corsair II


A-10A - Thunderbolt II


AC-130


ADF-01 FALKEN


ADFX-01 MORGAN


AH-64A Apache


AV-8B Harrier II


B-2A Spirit


B-52


C-130


C-17A Globemaster III


CFA-44 Nosferatu


CH-47 Chinook


E-767


EA-200


EA-6B Prowler


EF-2000 Typhoon


F-117A Nighthawk


F-14A Tomcat


F-14B Bobcat


F-14D Super Tomcat


F-15C Eagle


F-15E Strike Eagle


F-15S/MTD


* F-16C Fighting Falcon


F-20A Tigershark


F-22A Raptor


F-2A Viper Zero


F-3


F-35B


F-35C


* F-4E Phantom II


F-4X


* F-5E


F-5 Tiger II


F-A Stealth Fighter


F-C Talon


F-E Talon II


F-G Hawk


F/A-18C Hornet


F/A-18E Super Hornet


F/A-32C Erne


Fenrir


Hawk (Training Jet)


KC-10 Extender


Mi-24 Hind


MiG-1.44


* MiG-21 Fishbed


MiG-29A Fulcrum


MiG-31M Foxhound


MiG-33 Fulcrum SS


Mirage 2000-5


Mirage 2000C


Mirage 2000D


Nimrod


QFA-44


Rafale B


Rafale M


RF-12A2 Blackbird II


Sea Harrier FA.2


SR-71 Blackbird


Su-25 Frogfoot


Su-27 Flanker


Su-33 Flanker-D


Su-35 Super Flanker


Su-37 Super Flanker


Su-47 Berkut


Tornado ECR


Tornado F.2


Tornado GR.1


Tornado GR.4


Tu-95 Bear


U-2 Dragon Lady


UG-16 Hawk


UH-60 Black Hawk


X-02 Wyvern


X-29A


X-49 Night Raven


XF/A-27


XR-45 Cariburn


YF-22 Lightning II


YF-23A Black Widow II



Pilot Rules!






So, the rules of being a pilot in this RP are incredibly simple and are as follows:


* Keep your ammunition reasonable and realistic (meaning that if you're in an FA-18E Superhornet, you'll only be carrying a max of 6 missiles and a maximum of around 600 bullets in the gun)


* If your plane is damaged it won't be repaired overnight (unless it was only a graze requiring a plating replacement or a simple buff job) so make sure that if it takes a missile (which all of our characters will before long) that the plane will be out of commission for a good while and you might even have to sit out a mission or two because of it



Missions!






Missions in this RP will be named as they arrive, but there are going to be exactly 54 missions for us to play through in this RP and each one will get progressively harder as time goes on.


For now, I will list the first mission only, and add to this section as we move forward. I'll keep you updated in the OOC as we move on about the missions and their respective details:

Mission 1 - Welcome All Pilots!




- This mission will see our characters introduced to one another as they are all called in for a Graduation Ceremony for new and young pilots. No longer will our characters be trainees, they are full fledged pilots by the time it's over.


This is one mission that won't involve flying our planes unless it's casual and for personal training time, so don't get too worried about anything just yet. This is our introductory leg and we're going to ease into things.


 
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