wordman
Two Thousand Club
I'm building up to the endgame of my long running 1E campaign. Part of this plot will involve some infernals ratting around in Creation, doing what they can to hasten, and prepare the way for, the return of the Ebon Dragon. I'm not entirely sure what tasks they'll be up to yet, but there will probably be a lot of maniuplating Yozi-cults, tracking down tech, taking over manses and so on.
Trouble is, I find myself extremely uninterested in really reaching a deep understanding of the Infernals book, yet I would like the infernals to be somewhat "optimized". So, I'm asking those more interested in infernals than I am for some "design" tricks for a rough circle of bad-ass operatives of this kind. Are there any charm selections that are particularly good? Any mixes of charms with other charms or artifacts. Combos?
By the time these infernals appear in the story, the PCs will be around Essence 5, with 450-500xp.
Trouble is, I find myself extremely uninterested in really reaching a deep understanding of the Infernals book, yet I would like the infernals to be somewhat "optimized". So, I'm asking those more interested in infernals than I am for some "design" tricks for a rough circle of bad-ass operatives of this kind. Are there any charm selections that are particularly good? Any mixes of charms with other charms or artifacts. Combos?
By the time these infernals appear in the story, the PCs will be around Essence 5, with 450-500xp.