Back in the day, I run a D&D campaign which was a total blast, aside being a D&D campaign... Now I'm tasked with running a new campaign, I thought about unearthing my former project, and transfer it to a setting/system I'm much more comfortable with...Exalted!
But now I'm a bit unsure how to fit my campaigninto creation , so I hope for your collective wisdom.
The plot summarises basically as the following(I got rid of elves and vikings):
The game takes place on an island inhabited by warring tribes. A young wizard found a mysterious entity, with which he made a pact.The entity with whom he made the deal was in fact a component soul of an ancient god, who was smitten down and imprisoned at the dawn of time. Armed with magical lore and power granted by the beast, he went and conquered the island, making himself King and the worship of his benefactor the only legal religion. The god thus gained power from worship, and as his power spread, it visibily tainted the land, rendering it barren and cursed in places.
The actual game starts a hundred or so years later, with the monarchy firmly in place. A hidden Loremaster trains a champion to free the land of the kings reign. Some others join them on this quest. The first thing they are supposed to do is finding a golden book, which contains the lore neccessary to battle the evil poisening the land. Advised by the book, the heroes have to collect magic gems bound to the elements, which brought together create a mighty essence of life itself, able to bind the beast and heal the land.
The twist of this whole setup is that the benevolent loremaster and the tyrannical king are one and the same person. The King tries to get his hands on the essence of life because with this essence he could ascent to godhood himself and thus escape the service for his master. All his attempts to gain the book so far failed due to his nature being tempered with by his master, so he needs real heroes to best the tests and convince the powers guarding the book to hand it out. Since he can't find some, he takes upon himself to train some himself.
After the betrayal being revealed, the heroes have to face both him and his master to save the island and possibly the world (rampaging ancient god of evil are bad for real estate value and such...)
My major problem is twofold:
1) How do I fit in the whole ancient godbeast pact into exalted? And what about the taint, which is really important? (Deathlords come to mind, but they might bit a wee bit powerful, and fairly obvious...discovering the connection between King and taint was one of the cooler parts of the first run) While the king shouldn't be Deathlordlevel unbeatable, he needs henchmen able to challenge exalted.
2) How to fit the island into the political landscape of creation...exspecially with the religious angle(siddies or censors or even Immaculates might find this monotheistic religion really...odd...although it's going to be well packaged)
But now I'm a bit unsure how to fit my campaigninto creation , so I hope for your collective wisdom.
The plot summarises basically as the following(I got rid of elves and vikings):
The game takes place on an island inhabited by warring tribes. A young wizard found a mysterious entity, with which he made a pact.The entity with whom he made the deal was in fact a component soul of an ancient god, who was smitten down and imprisoned at the dawn of time. Armed with magical lore and power granted by the beast, he went and conquered the island, making himself King and the worship of his benefactor the only legal religion. The god thus gained power from worship, and as his power spread, it visibily tainted the land, rendering it barren and cursed in places.
The actual game starts a hundred or so years later, with the monarchy firmly in place. A hidden Loremaster trains a champion to free the land of the kings reign. Some others join them on this quest. The first thing they are supposed to do is finding a golden book, which contains the lore neccessary to battle the evil poisening the land. Advised by the book, the heroes have to collect magic gems bound to the elements, which brought together create a mighty essence of life itself, able to bind the beast and heal the land.
The twist of this whole setup is that the benevolent loremaster and the tyrannical king are one and the same person. The King tries to get his hands on the essence of life because with this essence he could ascent to godhood himself and thus escape the service for his master. All his attempts to gain the book so far failed due to his nature being tempered with by his master, so he needs real heroes to best the tests and convince the powers guarding the book to hand it out. Since he can't find some, he takes upon himself to train some himself.
After the betrayal being revealed, the heroes have to face both him and his master to save the island and possibly the world (rampaging ancient god of evil are bad for real estate value and such...)
My major problem is twofold:
1) How do I fit in the whole ancient godbeast pact into exalted? And what about the taint, which is really important? (Deathlords come to mind, but they might bit a wee bit powerful, and fairly obvious...discovering the connection between King and taint was one of the cooler parts of the first run) While the king shouldn't be Deathlordlevel unbeatable, he needs henchmen able to challenge exalted.
2) How to fit the island into the political landscape of creation...exspecially with the religious angle(siddies or censors or even Immaculates might find this monotheistic religion really...odd...although it's going to be well packaged)