Morgrim
Dead Like Me
Aldurin is a place filled with monsters trudging through the muck, blood lusting bandits, and natural calamities seeking to rip the world asunder. Not everyone can find peace of mind, or life a long healthy life. Most are even lucky to make it into adulthood. This is the natural selection of things, where only the strong or cunning get to survive and thrive. It is up to you to find your path in life, find some purpose. Maybe to be one of the few mortals to make it to the immortal plains of Skyshard, maybe to strike in rich in the mines of the Core. Maybe to become a legendary hero, or even a villain. It's up to you, but you are going to need a guide, a wise battle-hardened veteran to get you through things.
It's a new dawn in Aldurin, but it is a troubling time, more so then ever before. Great spires of fire and ether have risen up all over the landscape, and pouring from its hungry maw are the cultists. A faceless organization that seeks to purge the land of all things living, and sacrificing the world to their god so that he may enter the mortal realm. With the war raging on though, and the cities divided there is no one to stand in their way except for you. It will be up to you with the help of a few others, and a guide to recruit estranged heroes from all walks of life to raise an army against the cultist threat.
It seems though someone has already taken an interest in you though. As when you walked into town a courier delivered a letter addressed to you telling you to meet at the Ravenscrye inn, a popular pub in the city of Sanctuary. Waiting there was a man named Morgrim, your new guide.
The world of Aldurin is a place split in three. The immortal plains of Skyshard, the treacherous mines of the Core, and lastly the grand landscape of Landfall. The story takes place in Landfall where all mortals dwell and do their business. A land in turmoil as war ravages the land, bandits and monsters prey on the weak, and now the cultists have risen to try and claim the world as their own for a merciless god.
It will be up to you and a few unlikely heroes to rise and fight, but you can no do this alone. You will need the full support of the other denizens of the land, and a powerful army to save this world. Go on quests, build you reputation and collect powerful equipment that will aid you in the fight for Aldurin. Or die trying. After all this is Natural Selection, and it is no place for the weak or foolish.
Don't worry though as you will have your guide, a trusty companion that will guide you through the land and help you on your journey. Morgrim will always be there with sound advice, a sense of direction, and a common goal to help you through these tough times. Don't mind the smell though.
LINKS:
OOC https://www.rpnation.com/threads/natural-selection-ooc.344249/
CS https://www.rpnation.com/threads/natural-selection-character-sheets.344257/
EXTRA https://www.rpnation.com/threads/natural-selection-extras-page.344252/
It's a new dawn in Aldurin, but it is a troubling time, more so then ever before. Great spires of fire and ether have risen up all over the landscape, and pouring from its hungry maw are the cultists. A faceless organization that seeks to purge the land of all things living, and sacrificing the world to their god so that he may enter the mortal realm. With the war raging on though, and the cities divided there is no one to stand in their way except for you. It will be up to you with the help of a few others, and a guide to recruit estranged heroes from all walks of life to raise an army against the cultist threat.
It seems though someone has already taken an interest in you though. As when you walked into town a courier delivered a letter addressed to you telling you to meet at the Ravenscrye inn, a popular pub in the city of Sanctuary. Waiting there was a man named Morgrim, your new guide.
The world of Aldurin is a place split in three. The immortal plains of Skyshard, the treacherous mines of the Core, and lastly the grand landscape of Landfall. The story takes place in Landfall where all mortals dwell and do their business. A land in turmoil as war ravages the land, bandits and monsters prey on the weak, and now the cultists have risen to try and claim the world as their own for a merciless god.
It will be up to you and a few unlikely heroes to rise and fight, but you can no do this alone. You will need the full support of the other denizens of the land, and a powerful army to save this world. Go on quests, build you reputation and collect powerful equipment that will aid you in the fight for Aldurin. Or die trying. After all this is Natural Selection, and it is no place for the weak or foolish.
Don't worry though as you will have your guide, a trusty companion that will guide you through the land and help you on your journey. Morgrim will always be there with sound advice, a sense of direction, and a common goal to help you through these tough times. Don't mind the smell though.
LINKS:
OOC https://www.rpnation.com/threads/natural-selection-ooc.344249/
CS https://www.rpnation.com/threads/natural-selection-character-sheets.344257/
EXTRA https://www.rpnation.com/threads/natural-selection-extras-page.344252/
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