Trektek
Happy Necromancer
Nation Sheet
Below is the CS to apply for the RP. For your benefit there is an example below the template so please take a look at it. If you need any help then please do not hesitate to ask, we're here to help!
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Nation Name: (Simple)
Capital City: (Simple)
Nation Flag: (Picture required but if struggling get in touch with Sully)
Government: (Do they have an elder council? Democratically elected officials? Crazed dictator?)
Leader: (A few lines or paragraphs on your countries leader and who they are)
List of Races: (What races make up your nation? Humans? Elves? Etc)
Temperament: (Is your nation peaceful? Aggressive? Militaristic? Money hungry? Etc)
Religion: (What are your nations religious beliefs? The more detail the better)
Preferred Region: (Does your nation like living on the coast? Mountainous areas? Grasslands? Etc)
End Goal: (What is your nation's ultimate goal? This will help us create your nations quest line to unlock a unique buff)
Policy: (Select from the preselected list or create your own. Bonus will be confirmed by GM.)
Strengths: (What three things is your nation good at? We will create in game buffs to match your choices.)
Weaknesses: (What two things is your nation weak at? We will create in game debuffs to match your choices.)
Starting Units: (Use the unit creation rules to create up to two basic units and one elite. You start the game with three basic and one elite on your capital.)
Name: (Warriors, soldiers etc, whatever you like)
Type: (Troop or Elite)
M: (Movement value on the map, default 1)
HP: (How many successful hits to kill, default 1)
Attacks: (How many dice to roll when this unit attacks, default 1)
Atk: (Units attack modifier, default 0)
Def: (Units defence modifier, default 0)
Trait: (What is special about the unit? Heavy armour? Quick? Special tactics?)
History: (As long or short as your want, provide a background to your nation.)
Example
Example
Nation Name: The Human League
Capital City: Londinium
Nation Flag:
Government: Democratically elected officials make up a senate headed by a President.
Leader: Michael Sanchez - A humble man whose heart is always in the right place. He puts the needs of the people first but often finds this feeling contradicts that of the far more selfish nature of the Senate.
List of Races: Humans primarily with small districts made up of immigrants elves, orcs and dwarves. Non-humans are considered lesser citizens however after military service they and their families can earn official citizenship.
Temperament: Capitalism rules the heart of the Human League although with money comes a military. They will readily protect their interests.
Religion: Firmly atheist.
Preferred Region: Coastal.
End Goal: To have an abundance of wealth.
Policy: Financial security - Finances are afforded more protection than people.
[GN Bonus: Enemies roll one less D10 for the resources they steal when raiding your settlements.]
Strengths:
Financial Management: The Human League are great at managing their finances.
[GM Bonus: +1 resource per settlement]
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Mercenary Utilisation: The Human League make extensive use of mercenaries
[GM Bonus: Mercenaries cost -1 resource upkeep]
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Democracy: The entire system of Government runs on democracy, giving the people a voice
[GM Bonus: +2 order]
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Weaknesses:
Paid Loyalty: Primarily using mercenaries means that their army only sticks around while being paid.
[GM Bonus: Failure to pay upkeep means double the losses]
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Class Wars: There is a clear class divide in the Human League and the poor are often hit hardest at times of austerity.
[GM Bonus: Negative resources give an additional 1 penalty to order]
Starting Units:
Name: Swordsman
Type: Troop
M: 1
HP: 1
Attacks: 1
Atk: 0(1)
Def: 0
Greatswords: Large swords that make quick work of whatever they hit.
[GM Bonus: +1 Atk versus Elites]
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Name: Light Lancers
Type: Troop
M: 2
HP: 1
Attacks: 1
Atk: 1
Def: -1
Shock Cavalry: Extremely quick and lightly armoured, they hit hard but can't take much punishment.
[GM Bonus: +1 M, +1 Atk and -1 Def]
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Name: Tower Knights
Type: Elite
M: 1
HP: 2
Attacks: 1
Atk: 0
Def: 2
Tower Shields: Named after their supreme Shields, the Tower Knights are difficult to put down.
Starting Units: x2 Swordsmen, x1 Light Lancers, x1 Tower Knights
History: Much of the pre-democracy history of the Human League was lost in the Great Fire of Londinium.
Below is the CS to apply for the RP. For your benefit there is an example below the template so please take a look at it. If you need any help then please do not hesitate to ask, we're here to help!
-----
Nation Name: (Simple)
Capital City: (Simple)
Nation Flag: (Picture required but if struggling get in touch with Sully)
Government: (Do they have an elder council? Democratically elected officials? Crazed dictator?)
Leader: (A few lines or paragraphs on your countries leader and who they are)
List of Races: (What races make up your nation? Humans? Elves? Etc)
Temperament: (Is your nation peaceful? Aggressive? Militaristic? Money hungry? Etc)
Religion: (What are your nations religious beliefs? The more detail the better)
Preferred Region: (Does your nation like living on the coast? Mountainous areas? Grasslands? Etc)
End Goal: (What is your nation's ultimate goal? This will help us create your nations quest line to unlock a unique buff)
Policy: (Select from the preselected list or create your own. Bonus will be confirmed by GM.)
Strengths: (What three things is your nation good at? We will create in game buffs to match your choices.)
Weaknesses: (What two things is your nation weak at? We will create in game debuffs to match your choices.)
Starting Units: (Use the unit creation rules to create up to two basic units and one elite. You start the game with three basic and one elite on your capital.)
Name: (Warriors, soldiers etc, whatever you like)
Type: (Troop or Elite)
M: (Movement value on the map, default 1)
HP: (How many successful hits to kill, default 1)
Attacks: (How many dice to roll when this unit attacks, default 1)
Atk: (Units attack modifier, default 0)
Def: (Units defence modifier, default 0)
Trait: (What is special about the unit? Heavy armour? Quick? Special tactics?)
History: (As long or short as your want, provide a background to your nation.)
Example
Example
Nation Name: The Human League
Capital City: Londinium
Nation Flag:
Government: Democratically elected officials make up a senate headed by a President.
Leader: Michael Sanchez - A humble man whose heart is always in the right place. He puts the needs of the people first but often finds this feeling contradicts that of the far more selfish nature of the Senate.
List of Races: Humans primarily with small districts made up of immigrants elves, orcs and dwarves. Non-humans are considered lesser citizens however after military service they and their families can earn official citizenship.
Temperament: Capitalism rules the heart of the Human League although with money comes a military. They will readily protect their interests.
Religion: Firmly atheist.
Preferred Region: Coastal.
End Goal: To have an abundance of wealth.
Policy: Financial security - Finances are afforded more protection than people.
[GN Bonus: Enemies roll one less D10 for the resources they steal when raiding your settlements.]
Strengths:
Financial Management: The Human League are great at managing their finances.
[GM Bonus: +1 resource per settlement]
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Mercenary Utilisation: The Human League make extensive use of mercenaries
[GM Bonus: Mercenaries cost -1 resource upkeep]
-----
Democracy: The entire system of Government runs on democracy, giving the people a voice
[GM Bonus: +2 order]
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Weaknesses:
Paid Loyalty: Primarily using mercenaries means that their army only sticks around while being paid.
[GM Bonus: Failure to pay upkeep means double the losses]
-----
Class Wars: There is a clear class divide in the Human League and the poor are often hit hardest at times of austerity.
[GM Bonus: Negative resources give an additional 1 penalty to order]
Starting Units:
Name: Swordsman
Type: Troop
M: 1
HP: 1
Attacks: 1
Atk: 0(1)
Def: 0
Greatswords: Large swords that make quick work of whatever they hit.
[GM Bonus: +1 Atk versus Elites]
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Name: Light Lancers
Type: Troop
M: 2
HP: 1
Attacks: 1
Atk: 1
Def: -1
Shock Cavalry: Extremely quick and lightly armoured, they hit hard but can't take much punishment.
[GM Bonus: +1 M, +1 Atk and -1 Def]
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Name: Tower Knights
Type: Elite
M: 1
HP: 2
Attacks: 1
Atk: 0
Def: 2
Tower Shields: Named after their supreme Shields, the Tower Knights are difficult to put down.
Starting Units: x2 Swordsmen, x1 Light Lancers, x1 Tower Knights
History: Much of the pre-democracy history of the Human League was lost in the Great Fire of Londinium.
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