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Fandom Naruto: Brave New World Characters

Gilzar

Bear With Me Here ?
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The following CS is to be used when uploading your character.
NAME.


GENDER.


AGE.


RANK.


VILLAGE NATIONALITY.


CLAN.


KEKKEI GENKAI.


PHYSICAL APPEARANCE.


CLOTHING.


PERSONALITY.


BACKSTORY.


CHAKRA AFFILIATION.


JUTSU STYLE.


SUBJUTSU.


GEAR.
 
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Matsuda Uchiha's CS


NAME. Matsuda 'The Prodigy' Uchiha



GENDER. Female


AGE. 26


RANK. Jonin


VILLAGE NATIONALITY. Konoha


CLAN. Uchiha


KEKKEI GENKAI. Sharingan, Mangekyo Sharingan.


PHYSICAL APPEARANCE.

umarekawa_tsu_uchiha_by_sarunaru_otaku_ninja-d88sh8p.png

Matsuda has an appearance that complements her tactics as a shinobi very well. She's roughly Six feet in height, with a fair skin tone. Facial wise, Matsuda has facial features that many people would find attractive. Her eyes are naturally dark red, with very thin black eyebrows above that are obviously trimmed and maintained. These all sit above her rounded nose, which was small in size, along with her mouth which was also rather thin. Another noticeable physical trait of Matsuda's is her well kept hair that she only allows to grow to her shoulders. Normally she keeps a portion of the hair behind tied in a bun, with two metal chopsticks running through it to both keep the bun tied in, as well as serve as a decorative set of tools. The rest of the hair either freely flows behind her head, as shown in the picture, or is tied up in a wrapping, also shown in the picture. Long bangs of hair run down each side of her face.



For the most part, Matsuda has very little scarring on her body. The only noticeable scar she has is a kunai wound that runs up the right side of her neck, though over the years it has faded and is hard to notice. Matsuda has no tattoos or markings on her body


CLOTHING. The clothing seen in the picture is not Matsuda's the attire she wears today, that was what she wore during the war. Nowadays, she prefers to wear a long-sleeved black konohagakure shirt, with tight fitting black pants (Tight enough to show the curvature of her legs, but not thin enough to be yoga pants) of the same shade with her Konoha headband wrapped tightly around her right thigh, just above the knee. On her feet for shoes she wears the rather odd attire of a pair of sandals rather than standard issue toeless shoes. Over all this she wears the standard issue Jonin vest, along with a small sword sheathe on the left side of her waste.


This attire allows Matsuda to be light, yet have some protection.


PERSONALITY. If Matsuda's personality could be summed up in three words, it would be kind, charming, (and) devious. Matsuda is the kind of person who chooses to be very considerate of others, which is probably why she's extremely well suited to be an instructor. By no means is she selfless, but Matsuda is able to effectively put the value of the team over her own personal needs. Generally, unless in certain situations, Matsuda is very conscious of other people's feelings and motives and is very good at reading people even when they don't speak. She generally likes to be nice to everyone, even those she doesn't like she'll put a false smile on. Observation is one of her most prided attributes afterall, Matsuda's eyes, even without the sharingan, are able to pick the smallest things up.


As stated before, the second word to describe Matsuda would be charming. She's the type of individual who knows she has good looks, and is by no means afraid to use that. Matsuda is full of witty remarks, and some people take her for a flirt as she's not one to shy away from compliments. Oddly enough she's very fond of using touch as a tool of charm, such as the touching of one's hand or face for example. There's just an odd charisma to her, perhaps she learned it from her years as an ANBU interrogator or maybe it just comes naturally to her. When she speaks she's a very persuasive individual, and some call her a shinobi of words rather than weapons. Always staying respectful of everyone certainly helps her charm as well, she's a woman with naturally few enemies and by no means is fake.


The last word describing Matsuda is devious. As stated previously, Matsuda is very aware of her attractiveness and will constantly use this to manipulate others around her through false flirting, or just her general persuasiveness. It's a sad reality that Matsuda actually finds joy and some humor in manipulating those around her blindly. Another trait of hers that should be noted is how personal of an individual she is. When someone does something to her, wether it be good or bad, she never forgets it. Matsuda still holds grudges from years ago from people who have wronged her, and in the end she always tries to make them pay in minor or major ways. The fact that she's an extremely judgmental individual doesn't help. Furthermore, Matsuda is the type of individual who will do whatever she has to to get what she wants. Once she sets her eyes on something, she doesn't care who she has to crush or lift to do it.


BACKSTORY. One of Konoha's brightest, and most famous modern shinobi, many called Matsuda a prodigy from the early beginnings of her shinobi career. Matsuda started her career at the age of eight, which is much later than the average Uchiha, however she stilled shined from the first day as she showed her wit, skill, and determination to rise to the top of her class. Right from the get go, there were murmurings from the clan elders calling her the next Uchiha example for the youth. Even the faculty of the Academy began to whisper faint murmurs of a possible prodigy in the school. In spite of her abilities, what really impressed her superiors was how well she got along with her class. Former prodigy students from years back such as Itatchi Uchiha or even Sasuke were notorious for making enemies, however Matsuda seemingly had none. Whenever a student would bear a grudge against her, she'd always go out of her way to sort it out. It wasn't all out of friendliness however, as for those she couldn't persuasively sort things out with she'd strike down with her superior skill to put fear in them so that nothing would come of such grudges.


Matsuda graduated the academy at the below-average age of 12, proving her talents not only to her instructors, but to the entire Konohagakure shinobi community. Around that time the nickname 'The Prodigy' had already stuck to her, and there was no taking it off. From then on her shinobi career reflected this, her team received a reputation as the best of Konoha. There was no mission they could not accomplish that they were given, and around the age of 14 she was already the top name for winning the Chunin exams. Once she got her opportunity, she swiftly completed each set of challenges.At this point Matsuda was the shining star of the Uchiha clan, and the talk of the village It seemed nothing could stop the prodigy; but then the unthinkable happened...


It was the finals of the Chunin exams. Matsuda had made easy work of all of her opponents as her notoriously balanced style was extremely hard to beat. In the final match she was pitted against none other than the now infamous Katsuro Katashi, who in spite of being three years her elder was a major underdog. Everything looked to be in her favor, yet somehow Katsuro defied the odds and managed to knock her out in an intensely close match. The aftermath was devastating, and even though she was still promoted to Chunin for her performance no one would forget about her loss for years. In the end it her loss would prove to her benefit as she'd learn from her mistakes, but it took her years to let go of her grudge against Katsuro.


The prodigal daughter's success story doesn't end there however. She recovered from her loss, and in just two years at the age of 16 she was already a Jonin, and not even a year after that she was a full fledged ANBU as both a spy and an interrogator Roughly a year after that the war began, and-


THIS SECTION IS CLASSIFIED UNDER THE JURISDICTION OF HOKAGE SORUTO


When the war ended Matsuda decided she wanted to step down from her ANBU position after her experiences of the war, and take on the next generation of Shinobi. By this time her name was internationally known, though she was still not as famous as the man who had beaten her as a chunin, Katsuro.


CHAKRA AFFILIATION. Fire and Water


JUTSU STYLE. Matsuda is infamously balanced in Taijutsu, Genjutsu, and Ninjutu, choosing to specialize in none but rather balance the three. The advantages of this is that she can constantly adapt to her foes, and can show very little weakness in combat. The disadvantage is she wouldn't be as advanced in her skills as one who would specialize.


SUBJUTSU. There are a few things Matsuda specializes in. The first in in infiltration techniques. Matsuda's time in the ANBU as an infiltrator granted her to a wide variety of stealth and infiltration techniques, being able to effectivley disguise herself as someone else and portray their personality, and many other techniques. The second specialization of hers is swordplay. By no means is she a traditional swordsmen, but Matsuda is an extremely talented, unorthodox swordsmen with a straight, double edged, ninja sword. The final specialization is in her ocular ninjutsu, but as an Uchiha that is a given.


GEAR. Matsuda wields a special, double edged straight ninja sword that can be wielded in one hand. Otherwise standard shinobi gear.
 
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Kita Hyuga's CS



NAME.
Kita Hyuga


GENDER. Female


AGE. 14


RANK. Genin


VILLAGE NATIONALITY. Konoha


CLAN. Hyuga


KEKKEI GENKAI. Byakugon


PHYSICAL APPEARANCE. The stunning resemblance of her sister, Kita stands at 5'2 with a relatively light yet muscularly toned build. Being a Hyuga, her skin is of course a paler white and her eyes contain the large lavender grey pupils that make them look blind. Yet, there is one trait that separates her from any other hyuga; white-snow hair. Caused by a genetic mutation, she keeps the length of this rather unusual hair long, tying the lower back end of her hair into a loose pontytail with the band a bit below the net. This allows her hair to be kept running straight down her back. Then in the front, above her face she has two large bangs, one on each side of her face, and then a bushy set of spikey bangs jutting down through the front of her hair in between the two larger bangs.


Facial wise; She still has a large resemblance to her sister Kirara, but she has a few different facial details like any set of twins. With an attractive looking appearance like her sister, her face is composed of a rather diamond like shape. Her mouth is of a delicate sort, and is rather small in size, and her nose is also is relatively small. Also, much like many Hyuga, her eyes are relatively large and very noticeable.


Because of her sheltered Hyuga lifestyle, belonging to the main branch of the Hyuga family, Kita currently has very little scarring on her body. Really the only scars she has are on her fingers, and those are due to the blisters she gained from years of tireless training. In fact, the blister scars on her fingers have become very noticeable in the past few years.


CLOTHING. Kita's clothing reflects very much the pride of her clan. Most notable piece of it is a light sky blue thin robe that Kita wears over with very loose sleeves that she wears a tan short sleeve turtle-neck underneath. Extending down from her mid-sides down to her lower waste, is a black obi (A sash that acts as a belt) that wraps around her waste with a red band, that she keeps her gear pouches on and her headband attached to. On the right side of this Obi is a quiver, used for the quick selection of arrows. For pants she then wears darker grey pants that cut off about half way down her thighs, leading to her shinobi sandals she so avidly wears.


PERSONALITY. Kita is the kind of girl who likes to smile, and likes to make other people smile as well. Friendly, but not overbearing, Kita is a very relaxed, sociable, and outgoing person. On the average day, Kita loves being around people and goes out of her way to always be with a crowd of some sorts, whether it's an adults or shinobi of her own age, Kita needs to be with somebody. By nature this makes her look very grabby, and sometimes needy, but because of this habit, her natural charisma shines through. One of her most notable traits is how sly she is. Always very smooth in conversation, very clever in her way of speaking, yet always minds her manners. Afterall, thanks to her rather lonely childhood she absolutely despises being alone. While she can be serious, Kita prefers to keep things always lighter in conversation, though sometimes she may come off as arrogant due to her witty uses of sarcasm; And quite frankly she is somewhat arrogant, believing that as a Hyuga she's entitled to certain things. It's not uncommon for her to get caught up in her lifestyle either, as Kita is very a very picky individual, and will judge anything based on what she likes and does not like.


It should be said however, that there is a more negative side of Kita. She holds a chip over her shoulder to both her father and her sister, and constantly becomes agitated around her team-mates. The years of neglect by her parents also had led her to the desire to always want to be the center of attention. Whether it's by boys or jealous individuals, Kita always wants people talking about her. Another negative feature of Kita is she's a drama-queen. Kita is notorious for blowing things out of proportion, and causing conflict with even the smallest of things. When it comes down to it, even though Kita is friendly she's somewhat self-centered. If she wants something she's going to do whatever she has to do to get it.


BACKSTORY. Born into the main ruling branch of the Hyuga clan, Kita was born right after her twin sister Kirara, Kita's life was never the fairest. To put it simply, Kita's uncle ruled the Hyuga clan, meaning she was born into the royal family of the Hyuga clan. When a white-haired Hyuga was born into the ruling family branch, the results weren't pretty. Superstition took over the attitudes of a lot of clan-members, leading them to treat Kita much differently than her black-haired twin Kirara. It was never anything outright like prejudice, just rather certain glances from people, and faint whispers. Sometimes clan members would refuse to let Kita near their children, as they feared she was bad luck. Needless to say, this caused Kita to grow up with a very noticeable chip on her shoulder.


Once the war started, thing would only get more complicated. Konoha needed the Hyuga clan in the war, and thus many of its members were deployed in various fronts. Little did they know that the Hidden Mist's Iseya clan had launched their genocidal campaign against both the Hyuga and Uchiha. At home the results were devastating, as the Hyuga lost many to the Iseya. The most notable losses: The clan leader (Who was Kita and Kirara's uncle). When he was assassinated, their mother named Izanami took over the clan. That was very brief however, as when she returned home during one of her holiday homecomings she was assassinated by an Iseya in the very gates of Konoha! Following their mother's death, leadership of the clan was passed onto their father, Susumu. Luckily this leader would survive the war, as the Iseya's genocidal campaign became so effective Konoha leadership forced all of the Hyuga back to the village.


When Susumu returned, he didn't have much time for his daughters. Instead, he was tasked with restoring the Hyuga clan to its former glory, which took up almost all of his time. Kirara at this point began to visibly hate the clan, while Kita was doing all that she could to help her father by learning their techniques and history. The sisters only would grow more divided sadly. At the age of 12 Kirara completely severed her ties with the clan, while Kita was still growing closer to her clan, as well as making many new friends in the academy. It's been two years since the day they split, and neither one have spoken to each other since.


CHAKRA AFFILIATION. Fire


JUTSU STYLE. Extremely focused in Taijutsu as well as short ranged ninjutsu, some long range. Extremely lacking in mid-range attacks and genjutsu.


SUBJUTSU. Focusing heavily on her clan's Kekkei Genkai rather than splitting off the path like Kirara, Kita is very gifted in sensory, having a good grasp at a young age on her clan's byakugon. While it may be not up to the abilities of a young prodigy, she still is extremely capable with using it. She likes to apply her sensory details into an odd skill for a shinobi: Archery. Kita is very gifted with a bow, and loves sitting back and picking off targets.


GEAR. A Yumi (Japanese bow), standard shinobi gear.
 
Yumako Kayu CS



NAME.
Yumako Kayu ‘The Pale Knight’


GENDER. Female


AGE. 27


RANK. S-Ranked Missing Nin


VILLAGE NATIONALITY. Formerly served the Otogakure


CLAN.


Kayu clan. One of the most recent clans to come out of the Otogakure, and without a doubt one of the most mysterious and dark. Developed off of a clan once utilized by Orochimaru, the clan is most noted for its abilities to manipulate their bodies with those of others, and its abilities have been expanded to cover both seals and curse marks. The enhanced ability to make seals and curse marks comes at a heavy price however, as the user of the clan must be exposed to demonic chakra in order to prepare their bodies for the extreme curse marks the clan users put on themselves, as they would be otherwise fatal.


KEKKEI GENKAI.


Yumako’s Kekkei Genkai is not one for the faint of heart. Like most of the Kayu clan, Yumako can manipulate her body into those of others, literally. Every clan member is able to morph into the bodies of other, but Yumako takes it a step further. She can enter the users body and steal chakra from them, or even possess them. On some occasions she can even morph with someone to heavily enhance their abilities. The cost of this is very risky however. Whatever happens to the possessed body happens to Yumako. She does possess further abilities, but they have been classified by the government of Otogakure.


PHYSICAL APPEARANCE.


Yumako has an extremely odd appearance, due to her clan heritage as well as her past. The oddest characteristic about Yumako is her pale blue grey skin that makes her look devoid of any life. However, to the touch her body is warm but her pulse is faint, and her resting heartrate is extremely low. This, along with her piercing red eyes give many an extremely unsettling feeling when around her, as he eyes rest in such a way that seem to penetrate the very soul of whatever they’re looking into.


Yumako’s has a smaller stature, standing around 5’6 to 5’7, and is of a relatively light weight. Her face is composed of an oval shape, with very little scarring with the exception of a patch of discoloration under her left eye due to an acid burn, leaving a splotch of pale pure white skin below. Below, she has a very small, round nose that doesn’t go to a point, with a small, flat looking mouth below this. Another characteristic to note of Yumako is her long, straight, dark brown hair that she allows to naturally flow down her head. Her face is almost always monotone, and unless the situation is of extremes Yumako shows very little emotion with the exception of irritation.


CLOTHING.


Yumako’s outfit consists of a short black sleeveless china dress that runs down to her waste, being worn as a shirt with fishnet chainmail beneath. Below, on her lower body, Yumako wears standard black shinobi pants that cut off just above her ankles, and wears simple wooden sandles on her feet. Accessories of Yumako include shinobi tape that run from her hands up her forearms all the way to her elbows, and a pale gray ANBU robe that she wears overtop of it all, though she usually leaves the hood of it up and the center open. Lastly, Yumako is also known to on occasion wear a simple white ANBU mask with no art or symbols on it, just eye holes.


PERSONALITY.


Yumako personality could be summed up in just two phrases. Very cold, and very cruel. A product of both her environment and her clan, over the years Yumako has developed into an individual who shows very little compassion or amusement for the world around her. Instead, she finds herself plagued by a constant boredom that needs to be fulfilled by either selfish actions of very quiet and retained observations of the world around her. She’s of above average intelligence, and is very willing to let things go unless she holds them very personal to herself.


Never one to outwardly talk or make a scene, Yumako prefers to stay quiet and speak very little unless very irritated or in a happy mood, which mind is very rare. Very little things give Yumako enjoyment in life. Unlike many people, Yumako does not gain satisfaction from money, fame, or status. Instead she gains satisfaction from feeling; the rush of combat, the sight of blood, or of delving into something that interests her deeply. Though she may not show it Yumako is of the thrill-seeking type, and there are two main things that give her a rush. The human body, and desperation. Though she is known as a killer, she sees it as nothing more and much prefers to toy with her opponents and break them down until their inevitable end rather than simply getting things over with.


BACKSTORY.


Born into the ever-secrative Kayu clan of the Hidden Sound, Yumako lived something very far from a typical life. As a child Yumako showed herself to be a very curious, happy, and questioning individual. Back then her appearance was different. She had beautiful tan skin, blonde hair, and green eyes. Though much of her early childhood and relationships have been classified for security reasons, these following details can be given out: Yumako was a shinobi of average standards, and showed a bright future in the Hidden Sound’s ranks. Known for being kind and caring around the community, Yumako was a fairly popular individual around the ranks, and had befriended many of her comrades. All of that changed one fateful day however. On her birthday Yumako entered into her mysterious clan’s ritual, which shall be explained below. Originally she protested the ritual, stating how she saw no reason for it. In her mind, she’d rather refuse her clans gifts and remain mediocre by their standards than to enter into the dark ritual which many are never the same afterwords.


Such thoughts were not tolerated by her extremely strict clan however. As punishment, and perhaps persuasion, acid was splashed onto her left eye by her mother, and she was chained down and forced into the three-day long ritual. The specifics are listed below in the clan details, but Yumako left the ritual a very different person. For starters, her skin had changed to a pale blue color, hair darkened to dark brown and her eyes were tainted to a blood red color. She now had access to her clan’s full set of abilities, at the cost of a normal life. No longer was she the happy, joyful individual she once was, as she often remarked she was betrayed by the ones she loved. Rather, she preferred to be alone, and away from the judgement of her former friends.


By the time war broke out, Yumako had already gained notoriety throughout her village for her actions. Once well respected and loved, Yumako was now feared and belittled by her community. Rather than hiding behind ‘The army of shadows’ that silently fought against the occupying land of lightning, the Kayu clan instead waged a personal war on its invaders, breaking up so they would be harder and burning the clan compound down to the ground so that no evidence of their methods could be found. The clan then took off into the nearby wilderness, using guerilla tactics to both infiltrate and dismantle the land of lightning forces, most notably the entire massacre of a small camp of wounded soldiers trapped on the mountains that made the Yumako clan war criminals.


When war ended, Yumako had gained a name by all parties of the war as ‘The Pale Knight’ due to her skin color and ruthless ways. Her actions in the war were not that of a soldier, and she represented no nation, and therefore she was deemed a war criminal by the council of Kage that brought the war to an end. It’s around this time that she entered the odd organization now linked to Soruto Uzumaki’s death, and she has forever solidified her place in Konoha’s Bingo book.


CHAKRA AFFILIATION. Earth, Water.


JUTSU STYLE. Yumako focuses heavily in ninjutsu and genjutsu, and while she’s lacking in taijutsu she has some close range abilities to protect herself.


SUBJUTSU. Yumako, like most members of her clan, is extremely experienced in medical ninjutsu. She specializes in it, and it makes her extremely hard to incapacitate.


GEAR. Standard Shinobi Gear
 
Katsumi


NAME. Katsumi


GENDER. Female


AGE. 25


RANK. A-Rank Anbu


VILLAGE NATIONALITY. Kumogakure


CLAN. J


KEKKEI GENKAI. Allows use of special Space-Time Jutsu.


PHYSICAL APPEARANCE


CLOTHING. Katsumi wears a tight black long sleeves shirt under a black vest. Everything she wears is black.


PERSONALITY. Always joyful, and always sadistic. Katsumi appears to be the happiest and most joyful ninja on the planet. She laughs, sings songs, and gives numerous compliments. However, if one pays attention to her, they'll find the bloodlust and corruption in her words. Although ANBU are not meant to express emotion, Katsumi rarely suppresses her emotions. Everything is always up front and personal with this ninja.


BACKSTORY. Katsumi and Kenji were the first to receive their clan's Kekkei Genkai since the clan's first generation of existence. It was thought that they received they're abilities because they were born twins. The abilities of the Jikan Clan's Kekkei Genkai were only known by ancient legends, leaving Katsumi and Kenji with no one to teach them how to use and control their abilities. Such a simple problem never disheartened the siblings. Together the Katsumi and Kenji developed their Kekkei Genkai to the point where they could stop time for a tenth of a second. Although a short time, it could mean life or death for a ninja. This simple ability gave the siblings an advantage over other students throughout their learning days.


Katsumi and Kenji always got into trouble with the village. They would set up 'harmless' traps for various citizens. A few of their traps included the Spider Bottle Trap, the Fire Bomb Ramen, and the Electric Puddle. Both Katsumi and Kenji were scolded numerous times, and were temporarily suspended from the academy more than once. For these twins, however, this was only a minor setback. They graduated the academy with their classmates and became Genin. The two managed to be assigned to the same squad, and quickly proved they could tackle missions considered too treacherous for most genin squads. The twins were quickly developing their skills with Space Time


Jutsu with the help of their Jonin squad leader. They could now pause time for a whole half second, and were able to teleport short distances. The twins were only a chunin for a short time, as their village decided to keep the youngster's abilities hidden from the other villages. The twins disappeared from society in Kumogakure in preparation to join their village's ANBU black ops. After their ANBU training, Kenji and Katsumi began incorporating their Kekkei Genkai into their ANBU skills, finding that a short time stop even less than a second can make an assassination or escape far easier. Eventually, the twins became strong enough that they were tasked with watching over their Kage from the shadows. Being one of the most dangerous jobs a ninja could receive, it also received great benefits. If Kenji and Katsumi could survive until retirement they would live like royalty! With that in mind, the twins donned special gear to hide their village identity and began their dangerous task.


CHAKRA AFFILIATION. Lightning


JUTSU STYLE. Taijutsu and Ninjutsu


Lightning Style - Thunder Clap - Slam hands together to create a flash of blinding light.


Lightning Style - Lightning Orb - Creates an orb of lighting that can be thrown at high speeds to create a blast of lighting at the target.


Lightning Style - Lightning Beam - Release constant stream on lightning from the palms.


Twin Technique - Storm Style - Laser Beam - Combine a water and lightning beam of matching chakra to form a laser beam of varying strength and size.


Twin Technique - Storm Style - Laser Orb - Combine a water and a lightning orb of matching chakra to form a Laser Orb that can potentially completely vaporize a target.


Space-Time Technique - Time Trick - Stop time for a half second.


Space-Time Technique - Infinite Blade Portal Jutsu - Creates a two portals to the Land of the Longest Second. One below the target and one above. Weapons will fly up and down in between the portals, slicing and striking anything caught in the Jutsu. Can also be used with only one portal of varying sizes.


Shadow Clone Jutsu - Gives Sasuke nightmares.


SUBJUTSU. Kenji and his sister will each use either lightning or water and combine their attacks together to perform Storm Style jutsu. Kenji and his sister are both very skilled at the weapon arts, being able to use nearly any weapon effectively.


The twins can summon weapons from another Dimension known as the Land of the Longest Second. The Land of the Longest Second forces everyone within to move at an agonizingly slow pace. Unless of course they are of the Jikan Clan, then they move at a less slower pace. They have collected countless weapons in this dimension over the years, and have quite a vast armory.


GEAR. Happy Anbu mask.
Kenji

NAME. Kenji


GENDER. Male


AGE. 25


RANK. A-Rank Anbu


VILLAGE NATIONALITY. Kumogakure


CLAN. Jikan Clan


KEKKEI GENKAI. Allows use of special space-time Jutsu.


PHYSICAL APPEARANCE View attachment 226726


CLOTHING. Kenji wears a tight shirt and a vest. Both are all black. His pants are all black, as are his shoes. He had black leather arm guards for light protection in hand to hand combat.


PERSONALITY. Kenji has always been a serious and disciplined ninja. He's serious enough to keep his sister in line and sets a prime example for his peers. His personality is best shown on the battlefield, where he displays a perfect emotionless Anbu Ninja capable of doing whatever is nessesary for his village. However when it comes to Kenji's sister, Katsumi, he acts without as much of the serious nature he normally displays. He sometimes even 'has fun' when he's with his sister.


BACKSTORY.


Katsumi and Kenji were the first to receive their clan's Kekkei Genkai since the clan's first generation of existence. It was thought that they received they're abilities because they were born twins. The abilities of the Jikan Clan's Kekkei Genkai were only known by ancient legends, leaving Katsumi and Kenji with no one to teach them how to use and control their abilities. Such a simple problem never disheartened the siblings. Together the Katsumi and Kenji developed their Kekkei Genkai to the point where they could stop time for a tenth of a second. Although a short time, it could mean life or death for a ninja. This simple ability gave the siblings an advantage over other students throughout their learning days.


Katsumi and Kenji always got into trouble with the village. They would set up 'harmless' traps for various citizens. A few of their traps included the Spider Bottle Trap, the Fire Bomb Ramen, and the Electric Puddle. Both Katsumi and Kenji were scolded numerous times, and were temporarily suspended from the academy more than once. For these twins, however, this was only a minor setback. They graduated the academy with their classmates and became Genin. The two managed to be assigned to the same squad, and quickly proved they could tackle missions considered too treacherous for most genin squads. The twins were quickly developing their skills with Space Time


Jutsu with the help of their Jonin squad leader. They could now pause time for a whole half second, and were able to teleport short distances. The twins were only a chunin for a short time, as their village decided to keep the youngster's abilities hidden from the other villages. The twins disappeared from society in Kumogakure in preparation to join their village's ANBU black ops. After their ANBU training, Kenji and Katsumi began incorporating their Kekkei Genkai into their ANBU skills, finding that a short time stop even less than a second can make an assassination or escape far easier. Eventually, the twins became strong enough that they were tasked with watching over their Kage from the shadows. Being one of the most dangerous jobs a ninja could receive, it also received great benefits. If Kenji and Katsumi could survive until retirement they would live like royalty! With that in mind, the twins donned special gear to hide their village identity and began their dangerous task.


CHAKRA AFFILIATION. Water


JUTSU STYLE. Taijutsu and Ninjutsu


Water Style - Water Orb - Create a chakra concentrated orb of water capable of smashing concrete.


Water Style - Water Beam - Constant stream of water from palms that can penetrate through buildings.


Water Style - Water Bullet - Shoot water bullets with the strength of actual bullets.


Twin Technique - Storm Style - Laser Beam - Combine a water and lightning beam of matching chakra to form a laser beam of varying strength and size.


Twin Technique - Storm Style - Laser Orb - Combine a water and a lightning orb of matching chakra to form a Laser Orb that can potentially completely vaporize a target.


Space-Time Technique - Time Trick - Stop time for a half second.


Space-Time Technique - Infinite Blade Portal Jutsu - Creates a two portals to the Land of the Longest Second. One below the target and one above. Weapons will fly up and down in between the portals, slicing and striking anything caught in the Jutsu. Can also be used with only one portal of varying sizes.


Shadow Clone Jutsu - Used best by an Uzumaki.


SUBJUTSU. Kenji and his sister will each use either lightning or water and combine their attacks together to perform Storm Style jutsu. Kenji and his sister are both very skilled at the weapon arts, being able to use nearly any weapon effectively.


The twins can summon weapons from another Dimension known as the Land of the Longest Second. The Land of the Longest Second forces everyone within to move at an agonizingly slow pace. Unless of course they are of the Jikan Clan, then they move at a less slower pace. They have collected countless weapons in this dimension over the years, and have quite a vast armory.


GEAR. Sad Face Anbu mask.

Gracia (New)

NAME. Gracia


GENDER. Female


AGE. 14


RANK. Genin


VILLAGE NATIONALITY. Land of Iron


CLAN. N/A


KEKKEI GENKAI. Steel Release


PHYSICAL APPEARANCEView attachment 318933


CLOTHING. Gracia wears a black shirt beneath a purple vest that can hold various ninja tools. She also wears black ninja pants that stop just above her ankles. These pans can also hold various ninja tools. Gracia has a habit of not wearing anything on her feet.


PERSONALITY. Gracia is one of those charismatic and upbeat individuals that some people just can't stand. She's easily inspired, and works hard to achieve her goals. However, Gracia can often be overbearing, and undermine ninja skills when compared to the samurai's. Gracia takes combat a little too lightly. She brags and boasts about her skills, and makes sure to make fun of her enemies techniques. When in a difficult or stressful situation, Gracia gets more serious, but does her best to keep her positive attitude about her. Whenever you see Gracia, she'll probably have a smile on her face.


BACKSTORY.
How is it that I had to be the one to go to a ninja village? It's stupid. I have to leave all of my friends, and all of my family. Oh well, I guess this'll be the best chance I'll ever have to meet new people.

When I born in the Land of Iron, my family weren't samurai. They were simple immigrant farmers who had nothing going for them in life. Growing up sucked, but I managed to find some inspiration. The village I lived in had lots of young kids, and all of them wanted to become samurai. We played with sticks, and pretend they were blades. We would duel each other, which usually ended up with someone crying or getting in trouble. It was lots of fun.

However, with tensions rising in the Ninja villages, the samurai were stepping up their efforts to train the next generation. I just happened to be apart of that generation. A group of samurai arrived in our village, and offered to bring ten kids to the main village to become samurai. All of us were excited to see who would go. A series of tests were conducted, allowing them to see what we were good at, and who the outstanding kids were. Personally, I thought I did pretty badly. I was wrong though. I was the first name they called out to be taken to the main village. I think they said something about my spirit if I recall correctly.

Within the next week, ten kids and their families were taken to the main village in order for us to become samurai. It was a dream come true. In the samurai academy, I made so many new friends. I'm confident enough to say that I was one of the popular kids. I eventually ended up graduating at the top of the class in almost every area. Two days after I graduated, I found that I had been selected to travel to a ninja village. There, I was to learn their combat style, and become what some called the first samurai ninja. I thought it was a waste of time. Why should I have to go to a stupid ninja village and learn their junky shuriken throwing skills? Unfortunately, my parents encouraged me to go, as well as all of my friends. I accepted the offer, and was to head out the next day for the Hidden Leaf Village. On the bright side, at least I'd get to make some new friends. Someday I'll get to return home and show off my awesome skills to all my friends back home!


CHAKRA AFFILIATION. Earth


JUTSU STYLE. Taijutsu and Kenjutsu.
Gracia hasn't fully grasped the concept of Ninjutsu, and struggles greatly when tasked with using it. However, Gracia is quite skilled when it comes to kenjutsu, and is a natural at Taijutsu. Genjutsu isn't a possibility for her.


SUBJUTSU. Using the samurai's kenjutsu technique, laido, Gracia makes an effort to make it impossible for other ninja to make use ninjutsu by striking before they can form a handsign. She also mixes in taijutsu kicks to mix things up in close combat. Being garbage at Ninjutsu, Gracia avoids using it all costs. Gracia has begun training with many weapons to this very day. Gracia has not discovered her Steel Release Kekkei Genkai, but is quite capable at channeling chakra into her weapons.


GEAR. Katana, Wakizashi, Kunai x5, Smoke Bomb x3, Paper Bomb x2
 
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Ishimaru Naga's CS


NAME.
Ishimaru Naga


GENDER. Male


AGE. 25


RANK. Missing Nin (S Ranked)


VILLAGE NATIONALITY. Hidden Star Village


PHYSICAL APPEARANCE


Ishimaru’s appearance reflects his personal nature very well. He stands at 6’1, weighing about 185 lbs, with sun tanned skin and multiple scars across his neck. Facial features of Ishimaru includes short spiked hair, blonde in color, with rough facial hair on his diamond shaped face. Scattered across his body is multiple tattoos, most consist of incomprehensible rambling tattooed across his body. However just below his jaw, on the left side of his neck he has the word ‘PERFECT’ tattooed across in bold lettering (In Japanese obviously..). It is believed that these tattoos are self-inflicted, as well as most of his scars.


Further curious features of Ishimaru is his eye color. Due to a genetic mutation, Ishimaru’s left eye is amber in color, while his right eye is a dark shade or orange. The rest of his face has its fair share of distortions. Due to his constant knack of smoking, Ishimaru’s lips have slight burn marks on them, and his left eyebrow is split in two from a kunai scar. Overall, a very young looking appearance with an almost deranged look.


CLOTHING.


Ishimaru dresses with some sense of fashion, proving that he is sane enough to at least match colors. Ishimaru simply prefers to wear a white sleeveless shirt, with red shinobi slacks for pants, along with the simple toeless shoes. Over this Ishimaru wears a long grey combat jacket, made of a thick indigo substance to give some resistance to blades.


Ishimaru’s most notable article of clothing is his glasses. They’re round spectacles with a golden frame and tinted red lenses. These cover Ishimaru’s eyes, and help make his behavior ever more erratic and unpredictable as no one can see where he’s looking, unless of course it’s a sensory ninja.


PERSONALITY.


Ishimaru is extremely unstable, to put in the least, but he can’t be summed up with just the word insane. It goes much farther than that. The most apparent feature of Ishimaru is how much of a rebel he tries to be, always refusing to enter the norm. To him, to enter the mainstream would be to die. He never follows standard protocol, always asking the question of ‘Why?’. Having his own way of doing things, he always does things different than the typical Shinobi, which probably explains his odd style. This method of doing things has been shown when he trained years with taijutsu, as he didn’t want to be exposed up close like most puppeteers are.


Like most of the members in his organization, Ishimaru is extremely intelligent. However, his IQ is outshined by his mental instability. Violent mood swings are the norm for him, accompanied by a very odd sense of humor and a general lack of affection for anything but himself. In his eyes, only he is perfect. Everything else in the world around him is flawed and must be fixed, and he’s extremely vocal about this, always describing himself as perfect. This reflects his extremely narcissistic personality, always putting himself above others. There’s more though, as Ishimaru is extremely greedy.


The list could go on and on. Ishimaru hates ugly people, annoying people, children, poor people, stupid people, patient people, orphans, wise-guys, rich guys, people smarter than him, people richer than him, and so on. One thing tops all else on this list however; His brothers. Even mentioning anything related to his brothers or anything of family will infuriate him. When angered Ishimaru goes to extremely cruel measure to break down his opponent mentally or physically. What’s more strange, is how this can just shift on a dime and Ishimaru will suddenly be static with happiness and laughter.


The only people he cares about are the people who can either get him lots of money or get him places in the world, which more or less explains his presence in the mysterious criminal organization that has been linked with the Hokage’s assassination.


Fun fact though, Ishimaru is a speed reader and can read at rapid speed with 99% accuracy!


BACKSTORY.


Much of his early life has been blacklisted for security reasons. What can be said is that Ishimaru first hit the radar of the Bingo Book roughly five years ago, after the murder of his two brothers and the maiming of his fathers. The details can’t be described for security reasons, but a strange ritual of some sort was reported with the death of his brothers.


Before the murder, Ishimaru was a skilled Shinobi of the Hidden Star, which had a very small role in the war but barely any of significance. Ishimaru always showed signs of going AWOL, mainly because of his greed. Most often he would scam his squad mates out of their wages just so he could fill his pockets, which he would never spend. Intelligence believes he’s even gone as far as killing one of his squad mates just to get more money, while of course blaming the death on the target to easily get away with murder.


After the murder, Ishimaru severed all ties with the hidden star and fled into the wilderness, where he was able to evade ANBU forces due to a knowledge of their operations (Most likely due to reading his father’s journals). Sightings of Ishimaru traced him north, and many prisoners claim that Ishimaru was still up to no good, scamming major gangs so that he’d end up with all of their money while they would end up behind bars. It’s believed he pulled this on at least three different crime families before finally being recruited by the strange organization he belongs to now.


CHAKRA AFFILIATION. Fire, Water


JUTSU STYLE. Ishimaru is very in depth with his skills in Taijutsu, and is very experienced, though limited, in Ninjutsu.


SUBJUTSU. Ishimaru his mostly dangerous for his experience in puppets, seals, and explosives. Some call him multi-talented, able to cover the weakness of most puppeteers by being experienced in Taijutsu and a wide assortment of knowledge with explosives.


GEAR. Ishimaru holds two puppets, and a wide variety of scrolls.
 
Natsuki Hyuuga's CS

NAME. Natsuki Hyuuga


GENDER. Female


AGE. 14


RANK. Genin


VILLAGE NATIONALITY. Konohagakure


CLAN. Hyuuga


KEKKEI GENKAI. -none


PHYSICAL APPEARANCE.
Natsuki is of average height and with a fairly skinny, wiry frame. Her hair is dark and like most Hyuuga she has lavender eyes, although hers' are not byakugan and do actually possess a pupil. Natsuki's hair is dark, chin length and fairly messy and she tends to wear an intense expression that belies her young age. Although they are rarely visible, Natsuki has a number of small scars around her knuckles and upper arms from fighting.

CLOTHING.
Featured in the image above, Natsuki is rarely seen in anything else, her jacket features a red dragon on either side and is usually worn unzipped with the sleeves rolled up to reveal a black, long sleeve shirt underneath. The jacket is slightly worn in places, despite that it appears to hold sentimental value. Natuski keeps her hands and wrists taped up and usually wears a set of finger less, red gloves to protect them and for the same reason normally wears a set of kneepads over her tights. Natsuki also normally wears a simple, grey, knit cap.

PERSONALITY.
Natsuki is driven and highly competitive, obsessed with proving herself. Natsuki is goal focused, setting her sights on objectives and working towards them tirelessly, she can be analytical and switch up her tactics or approach to get the best results but is guilty of zeroing in on a particular problem and can often lose track of the bigger picture. Natsuki adores challenge, the harder the better and in a strange way feels most at ease when dealing with something so hard that it takes That being said she's very much an all or nothing type, if the task at hand doesn't capture her interest or feel important to her then she'll put in as little effort as she can get away with without exposing herself to any consequences.

Natsuki usually acts dismissive towards other people's opinions but is actually sensitive about their perception of her. It's not that she wants to be liked but it's important to her that she appears capable, unphased, composed. Messing up in front of other people or being embarrassed or upset eats away at her and she'll quietly spend hours practicing or preparing so that it doesn't happen, then casually showing off her knowledge as if she acquired it effortlessly. Natsuki is capable but not excellent at working with others, she subconsciously views teamwork as a transactional affair, where she has to pull her own weight, not hold the team back and let others do the same. In fact in general Natsuki despises relying on others, whether it be teammates, teachers or anyone else and will go out of her way to solve her problems on her own, ideally without anyone even knowing she has a problem in the first place.

Despite hating relying on other people in any capacity it seems as though Natsuki doesn't mind the reverse, she won't tolerate being used or manipulated but if people honestly ask for her help it secretly makes her rather happy, despite grumbling and rolling her eyes externally. Natsuki also seems to have a quiet sense of justice, bullying, cheating or oppression piss her off and she'll jump in to deal with issues proactively. On a fundamental level Natsuki is trying to find a place where she belongs, her desire to improve and grow stronger is fueled by the desire to be someone who can do things no one else can and be indispensable.

BACKSTORY.
Natsuki was born in the war torn land of Hot water, orphaned by the conflict. She was not alone in this and between rebuilding and reestablishing their forces no one really had time to deal with a bunch of orphans, what little charity efforts were made were totally inadequate in meeting the demand placed on them. For the most part Natsuki and her peers lived on the streets, seeing to their own needs. Natsuki would have like to earn her keep somewhere and tried to find something productive to do but their was little demand for malnourished orphans with no skills and nothing to spare in exchange for her service anyway, for the most part, survival came down to stealing or begging and fighting with other orphans over scraps. And Natsuki did survive, she grew nimble, tough and cynical, she hated backing down and would fight larger children to hold onto her food, she was quick and hit surprisingly hard for someone her size. When Natsuki was ten the Hyuuga found her.

The Hyuuga lost so many members to the Kirigakure's assassinations that they started seeking creative ways to replenish their ranks, one initiative was a thorough investigation of possible branches to the family. Bastard children, disowned runaways, obscure, barely related cousins, all of a sudden these sorts of people became very interesting to the Hyuuga leadership and one of the branches they investigated lead to Natsuki. It sounded like a dream come true to Natsuki, live in a fancy house, become a ninja and it wasn't like the Hyuuga were doing this out of kindness, they needed her. Natsuki left for Konohagakure, was foramlly adopted into the clan and threw herself into her training. She was rough around the edges compared to the refined clan members around her but she learned quickly and trained obsessively, spending hours after her lessons practicing and refining.

But it wasn't enough. The Hyuuga genes were present in Natsuki but diluted, weak. She had trouble controlling her tenketsu freely and crucially, no matter how hard she tried her byakugan wouldn't awaken, maybe there wasn't even one to awaken in the first place. Without that missing element training her in the gentle fist was more or less pointless, although it seemed unnecessarily cruel to kick her out over something like that, the clan let her stay with them and more or less left her to her own devices while they focused on training more promising students. In some ways that was the cruelest thing they could have down, it tore the girl up to once again be nothing more than a nuisance, a burden that nobody had any time for.

With nothing better to do with her time Natsuki kept practicing, mastering the basics she had been taught and refining what she had learned fighting on the street, for hours and hours every day. Eventually one of her practice sessions, which took place outside the Hyuuga compound for fear of being discovered was noticed by a jonin who suggested Natsuki try out for the academy. Natsuki took this advice and to her surprise she passed, despite not knowing any ninjutsu or genjutsu but in terms of physical ability her training had payed off. All of a sudden a new path opened itself up to Natsuki, a way of proving herself worthy alone, with her own strength.

CHAKRA AFFILIATION. Wind


JUTSU STYLE.
Natsuki is a taijutsu specialist with an unorthodox style, combing the basics of the gentle fist with her own experience street fighting. Essentially Natsuki has figured out how to use some of her tenketsu, primarily in the hands, feet, elbows and knees, to forcefully emit chakra and propel herself forwards, amplifying the speed and power of her attacks. This kind of attack is unrefined and inefficient compared to the Hyuuga's traditional methods but it's surpisingly powerful and potentially the basis of something incredible.


SUBJUTSU.

As someone who stole to survive, Natsuki is reasonably capable with stealth, although it's not her favorite skill to use. She doesn't have any sort of advanced techniques outside of her taijutsu but is reasonably good at shurikenjutsu in a pinch.

GEAR. Standard kunai and shuriken concealed within jacket, reinforced gloves and kneepads to support her taijutsu, lucky cap.
 
Name
Kirara Hyuga

Age

Fourteen

Gender

Female

Appearance

wallls.com-27797.jpg


Clothing

Personal Details

Personality

Very calm and silent a person, Kirara's not much of a 'friendly' person. She's more of a lone wolf sort of person, in the sense she dislikes most interactions with others, and generally spends her time alone. She's very serious and focused, always paying attention to her goals and ambitions, as well as doing everything she does to the absolute best of her ability, should it be something of importance to her and her future. Very rarely, if ever, will she mess around, and she's always one to push herself to be stronger than everybody else. Undoubtedly, Kirara is one who would be considered to have been meant an Uchiha rather than a Hyuga, with her being more ruled by her own personal desires and her mild 'hatred' of the Hyuga Clan. Despite all else though, she will interact with other shinobi, as socializing is a necessary thing in order to get by in this world.

Backstory

Born to the great Hyuga Clan, Kirara is one of two twins born to the main branch, and the oldest of the two in the eyes of the clan itself. This day of birth was both a glorious and odd day in Hyuga history, being the birth of the future heir, as well as the birth of a Hyuga with white hair. Now this wasn't Kirara born with white hair, rather her twin sister, Kita. Despite the oddity in her sister though, the two were raised as any normal main branch twins would be raised, rather well and given quite a lot in life. There were, however, some differences between the two. For instance, while Kita was one to love the clan, Kirara was very disliking of the clan's guidelines and such, very rebellious for having been the daughter of the main household.

Now, why is Kirara a rebellious child? To answer that, one would need to know what happened back when the child was but seven years old; back during the Shinobi World War. In the midst of war, fighting valiantly against Kirigakure, were two figures of high importance in the Hyuga Clan; the Hyuga clan's leader, and his sister, a woman named Izanami. Izanami, wife to Susumu Hyuga, was in fact, the mother of the twins Kirara and Kita. However, the two fell victim to the attack from within by the Iseya Clan. This here was rather devastating to the clan, having lost their leader as well as the second in line, not to mention the numerous other Hyuga lives lost. As a result, the father of the children was put into leadership, leaving the girls without a mother or father to truly care for them.

Their father was a busy man. He was far too occupied with the clan to pay much attention to his daughters. This was something that Kirara hated. Her father had, in her eyes, abandoned her for the clan. She quite quickly developed a hate for him and the clan, which had taken away the two people who were supposed to be there for them; for her. This eventually even drove her to slightly resent her sister, who had also gained a love of their clan. With all of this, by the age of twelve, Kirara moved out of the Hyuga clan's grounds; abandoned her clan, to become a simple shinobi of Konoha. While she has cut direct ties with the clan, she's still considered one of them as she never officially severed those ties. Additionally, she still associates with the clan for those that require such mentioning of clan(s).

Village Nationality

Konohagakure

Rank

Chunin

Chakra Natures
Fire Release (Primary)
Yin Release (Secondary; Genjutsu)
Wind Release (Possible)
Yang Release (Possible)

Clan

Hyuga

Kekkei Genkai

Byakugan

Jutsu Style

Normally, as a Hyuga, one would expect Kirara be focused on the Gentle Fist style; however, this isn't the case. Kirara takes priority of ninjutsu over taijutsu, splitting from the normal path of a Hyuga.

Utilizing her above average chakra control, Kirara focuses on attempting creation of her own techniques, as well as techniques that make use of chakra control such as Genjutsu and Shurikenjutsu techniques, as well as things like the Dragon Fire Technique which require directing an attack through a medium such as a wire.

Kirara's always thought it better learn a style in which is very flexible, with many techniques that can very easily be used together as well as separately to accommodate for multiple situations. Her Byakugan helps out with some of these techniques, giving her the ability to pinpoint enemy locations, tell where to strike for severing the chakra network, as well as give her better defensive abilities by knowing what's going on around her.

Gear

Shuriken
Fūma Shuriken
Senbon
Wire Strings
Ninja Info Cards
Katana


Kirara's Path

Wanting to walk her own path, Kirara is always trying to create her own style of fighting, her own jutsu; everything. She's against 'standard', including those of her Hyuga lineage; thus, should she have to walk alone, she will.

Will edit based on events in the RP that change Kirara, and the path she herself follows.

Jutsu & Techniques List


Self-Made Techniques

Blaze-Tip Senbon - Complete

A technique created by Kirara, it's definitely not the most unique of techniques and not the strongest, but quite useful a technique. Imbuing senbon with her own chakra, Kirara throws them at her target. Upon hitting, the needle will catch fire, burning the target. If it were to stick in deep enough, the burning could affect the inside of the target's body thus becoming a deadly technique.

Blaze-Tip Strike - Complete

A technique created by Kirara, the technique is both precise and powerful when used properly. Holding their index and middle finger together, Kirara surrounds the two fingers with a point-shaped fire, striking at the opponent's pressure points or other weak sections of the body; in some cases, even at the opponent's Chakra Points, causing the heat of the flames to be transferred into the opponent's chakra network and causing them to overheat.

The major weakness to this technique is it's limited to the user's Taijutsu skills, making it very ineffective against an opponent with stronger Taijutsu than the user.

Blaze-Creation Palm - Work In Progress

A jutsu in creation by Kirara herself, it's performed by releasing the user's own chakra through their entire hand, generating light flames in the air around their palm constantly, those flames flickering and vanishing one after the next, sort of like if there were sparks running all around their hand but more distinguishable as actual flames. The intent of this technique is to create flames around the user's hand that they can then do various things with like launch at the opponent in a spiral, use for defensive purposes, cut through chakra-based substances, etc., though Kirara can barely get a few little flames to appear around her palm at current time.

Fire Release
(Learned Jutsu) Fire Release: Dragon Fire Technique
(Learned Jutsu) Fire Release: Great Fireball Technique
(Practicing/Learning) Fire Release: Phoenix Sage Fire Technique
(Practicing/Learning) Fire Release: Cloud-Style Flame Beheading
(Not Learned) Fire Release: Phoenix Sage Flower Nail Crimson

Clone Techniques
(Learned Jutsu) Clone Technique
(Learned/Imperfect) Shadow Clone Technique

Genjutsu
(Learned Jutsu) Demonic Illusion: Hell Viewing Technique
(Learned Jutsu) Demonic Illusion: False Surroundings Technique
(Practicing/Learning) Sly Mind Affect Technique

Shurikenjutsu
(Learned Technique) Shadow Senbon
(Practicing/Learning) Shadow Shuriken Technique

Other Techniques

(Learned) Transformation Technique
(Learning Technique) Body Flicker Technique

Family
Kita Hyuga (Twin Sister)
Izanami Hyuga (Mother; Deceased)
Susumu Hyuga (Father; Hyuga Head)

Name
Misae

Age

Twenty-Three

Gender

Female

Appearance
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Personality

Misae is able to be summarized into one word; Uncontrollable. She's crazy hyper, never able to sit still in one spot. She's extremely friendly and playful as a result of all the excess energy she has, as well as extremely flirtatious with just about anyone. Doesn't matter who you are, where you're from; not even your gender matters to this woman. If she likes you, you're doomed to an overly-clingy Kazekage who'll blow your brains out with the snap of a finger if you tell her no; well, that or buried alive, hopefully not your choice.

All "jokes" aside though, Misae is a rather cunning individual as well. She can leave just about any Ninja from any village in a mental pile of jelly in less than two minutes by managing repeat traumas and fears back to them after hearing one word out of their mouth, as well as can persuade even better. She's no shame either, flaunting her body if need be to coerce someone into doing something for her.

Backstory
Born who-knows where by parents Misae never even got to know, the girl was raised in secrecy and seclusion by people whose faces she never once got to see. For Misae, life was more of a punishment than it was a gift, her life a living hell dictated by people who lacked names or faces, almost like godly forces were controlling the world around her to use her for entertainment. In shorter terms, Misae was born into the life of a slave. It was a rough life, being forced to complete every whim of those around her, though the worst part being her made to suffer through immense amounts of pain and suffering, being raised as an assassin from the young age of four; her first task being to absorb extreme amounts of Nature Energy and take on the form of a Cat Sage, something done in order to please the man who 'owned' her.

In addition to being raised as an assassin, Misae was used for every kind of task imaginable; test subject for various forms of torture, extensive labor, sexual pleasure... She'd been forced to endure it all, nearly erased of all her emotions and human thought; that is, until the age of fifteen, when she was sent on a mission to assassinate the Kazekage of the time. While the assassination had been successful, it hadn't been without great difficulty, among which included one of Misae's normal ears being cut off, severe wounds sustained to her arms and legs, as well as a couple broken bones all over her body. This greatly injured, she was abandoned by those who she served, left to die in the outskirts of Sunagakure.

Found, however, the girl's life was saved by a person who recognized the girl despite the fact they'd never before met. Who was this person, saving Misae from death? None other than the son of the previous Kazekage; and Misae's very own brother, who recognized a very peculiar mark upon the girl's body which only resided in the current generation of the Kazekage Clan. Such irony soon hit the girl, who had already gone hysterical from the fact she was on the border of death already. In the years following though, she became regarded as a hero to Sunagakure, as many assassins had been sent after the girl, all of which she killed in response, each being found to be S-Class Missing Nin.

Swamped by popularity, fame, and above all else the friendliness of the civilians in Sunagakure, Misae's eyes were opened to a world she'd never known to exist after living so many a years in the seclusion by her 'owners'. Rather quickly, Misae's heart became opened to the world around her, so much so that in order to make up for the fifteen years spent without any love or happiness in her life, Misae became the most friendly and loving, yet ruthless person Sunagakure knew; and this was someone they wanted as their new Kazekage, and so she was requested to fill that role at the age of twenty-one.

Saying yes to this role, Misae became the newest Kazekage, as well as what many argued to be the absolute strongest since the time of Gaara.

Village Nationality
Sunagakure

Rank
Kazekage

Chakra Natures
Wind Release
Lightning Release
Earth Release

Clan
Kazekage Clan

Kekkei Genkai
Magnet Release
Explosion Release

Jutsu Style
Misae is a highly-skilled Taijutsu fighter. She's considered the absolute strongest in Sunagakure when it comes to Taijutsu, her movements so fast and unpredictable that every kick is capable of being a killing blow. This often makes her either have to use Ninjutsu to go a little bit easy on an opponent, or not need use Ninjutsu at all as her Taijutsu by itself is more than enough. Often times though, she will incorporate Explosion Release in her Taijutsu to make every kick and punch even deadlier, as well as will use Magnet Release to form magnetic fields wherever she strikes to slow the enemy down greatly by attracting nearby sand toward the opponent.

Misae possesses a plethora of Earth Release Jutsu designed solely to alter the terrain around to whatever she wishes, making the battlefield essentially hers to design. She often incorporates Wind Release and Lightning Release techniques with these changes in terrain to create a sense of control over the entire earth itself, including the ability to call down lightning, create thunderstorms, summon tornadoes, form swamps, and manipulate even gravity itself by changing the weight of numerous objects to make nearly any layout of a battlefield possible, something that really compliments her Taijutsu abilities by giving her just about anything to swing on, climb, and leap off of meanwhile leaving opponents very little that they could effectively travel through.

Subjutsu
"Secretly" a master in the art of Sage Jutsu, Misae has possession of four different Sage Mode forms; Cat Sage, Lion Sage, Rabbit Sage, and Fox Sage. Her preferred form is Cat Sage, something made a little obvious by the fact she's permanently applied it to her as standard appearance, requiring no energy whatsoever to maintain. Each form gives specific benefits to Misae, although the Cat Sage form has the benefits of all other three at a lower level, as well as there's a more complete form of Cat Sage mode that has all benefits at maximum level.

~ Lion Sage - Grants high strength and endurance.
~ Rabbit Sage - Grants high speed and agility, as well as heightened sense of hearing.
~ Fox Sage - Grants heightened senses of sight and smell, as well as greatly increases reaction time and brings out natural instincts.

Gear
Sand
Iron Sand (Secret)
Gold Dust (Secret)


Jutsu & Techniques List

Custom Techniques


Taijutsu Techniques

Taijutsu Dance Art - Sand Shark
(Taijutsu/Magnet Release)

Diving feet first into the sand, Misae is fully absorbed into the sand floor of the desert, creating a magnetic field around her as she passes through toward her opponents. Upon exiting the sand to attack an opponent, usually at rather high speeds, sand follows around Misae as she leaps out of the sand, usually in a high-speed spiral that acts like a miniature sand storm to shred the opponent even should the simple attack itself be avoided. The magnetic field around her gets increasingly stronger the longer she's traveling under the sand, though makes traveling harder and harder as the field becomes stronger, making the cost of increased strength to the technique extremely-slowed movement. Misae can also return under the sand after exiting to continue building up the magnetic field, though with the magnetic field's power reduced from exiting the sand.

Bonus power exists in this technique where Misae can actually fire the magnetically-attracted sand like a high-power projectile, stopping her movements suddenly after a strong punch or kick to launch the sand in the direction of the attack itself.


Taijutsu Dance Art - Two-Step Gravity Shift
(Taijutsu/Earth Release/Magnet Release)

Misae suddenly dashes to her target, slamming one palm into the enemy's chest, activating Earth Release - Light-Weight Rock Technique (1) to lighten the opponent's weight greatly, causing the target to start floating upward lightly until she spins around behind them, hammering her fist into their back to apply the Earth Release - Added-Weight Rock Technique (2) as well as knock them flying into the ground, the sudden changes in weight and effects of gravity completely throwing the target off and making movement extremely difficult for numerous seconds in addition to suffering great pain all throughout their nervous and circulatory systems due to the changes in how blood flowed through the body as well as the amount of pressure placed on nerves by the body's weight.


Taijutsu Dance Art - Three-Step Explosive Murder
(Taijutsu/Explosion Release)

Misae leaps at her opponent with extreme speed, hitting the opponent hard on their left shoulder with her left palm (1). Stopping behind the opponent afterwards, the opponent spun to face Misae, she flips backwards, placing right hand on the opponent's right shoulder to swing overhead (2). To finish the technique off, Misae lands on the ground directly behind the opponent, jumping up onto their back with her right foot and springing off of them (3) and forming a hand seal, creating explosions at the points of contact made prior; both shoulders, and the mid-back, possible by Chakra being left at those points.

Generally used following Two-Step Gravity Shift.


Taijutsu Dance Art - Four-Step Burial
(Taijutsu)

Misae jumps at her opponent, stopping right beside them with her left palm slammed against their chest, sending them flying back (1). Moving quickly behind them, Misae does a spin kick straight to the back, swinging her leg upward to position the enemy above herself resting on her foot (2). Withdrawing her leg, she jumps up and delivers another kick (3), sending the opponent upward (3) before moving above the target, kicking down hard enough to send them crashing into the ground (4). The impact is so powerful that the ground shatters, with the opponent being essentially 'buried' by the earthen materials they were sent crashing through.

Usually used following Three-Step Explosive Murder.


Sage Techniques

Sage Art - Lion Stance
(Sage Jutsu)

Placing palms together and closing her eyes, Misae draws nature energy into her body and directs her Senjutsu-enhanced Chakra toward her muscles, causing her fingers and toes to develop lion-like claws, teeth to develop more pronounced fangs, and ears atop her head to become like those of a lion. In some cases, if given enough time drawing in nature energy, fur can grow on her arms and legs, as well as her eyes can change to look more like those of a lion. Strength and endurance are greatly increased in this form.


Sage Art - Rabbit Stance
(Sage Jutsu)

Placing palms together and closing her eyes, MIsae draws in nature energy into her body and directs her Senjutsu-Enhanced Chakra toward her limbs and ears, causing her to ears to atop her head to become those of a rabbit, as well as her limbs to become far more developed toward high speeds and faster movement, leg muscles becoming extremely strong and powerful meanwhile claws forming on her fingers for grabbing onto things and use for stopping movement safely when encountering a wall or other solid surface. Sense of hearing as well as her speed and agility is greatly increased in this form.


Sage Art - Fox Stance
(Sage Jutsu)

Placing palms together and closing her eyes, Misae draws in nature energy into her body and spreads her Senjutsu-enhanced Chakra all over her body. Her nerves become highly-enhanced, creating faster signals throughout her body as well as making for her eyes to change shape slightly, pupils becoming like slits, meanwhile her ears atop her head become those of a fox. Her senses of sight and smell become greatly enhanced in this form, as well as her reaction speed is greatly increased in this form.


Sage Art - Cat Stance
(Sage Jutsu)

Misae doesn't actually need to do anything to be in this form after how long she's spent with this as her normal state (since she was just four years old), making the form require very little, if any, Nature Energy to maintain, all the while allowing her to passively absorb minimal amounts of Nature Energy regardless of what she's doing. In this form, Misae gains heightened senses of sight, smell, and hearing, as well as increased speed, strength, and reaction time compared to a normal person, although rather minimal enhancements.

Misae can fully activate this form, however, performing the same procedures as to enter the other forms to draw in Nature Energy, directing the Senjutsu-enhanced Chakra all over her body in large quantities. The visible changes with this is that she grows a long white cat tail, whiskers, as well as small claws replacing her fingernails alongside her hair turning white and growing out really long.


Wind Release

Sage Art - Wind Release Dust Cloud
Wind Release - Dust Cloud Technique
Wind Release - Gale Palm
Wind Release - Air Current Wild Dance
Blade of Wind
Wind Release - Passing Typhoon
Beast Tearing Palm
Beast Tearing Gale Palm
Violent Whirlwind
Wind Release - Air Bullets
Wind Release - Flower Scattering Dance
Wind Release - Spiralling Wind Ball
Wind Release - Wind Wall
Wind Release - Wind Cutter Technique


Lightning Release

Lightning Release - Four Pillar Bind
Lightning Release - Thunder Binding
Lightning Release - Electromagnetic Murder
Lightning Release - Lightning Rod
Lightning Release - Thunderstorm


Earth Release

Earth Release - Added-Weight Rock Technique
Earth Release - Earth Flow Divide
Earth Release - Earth-Style Rampart
Earth Release - Light-Weight Rock Technique
Earth Release - Swamp of the Underworld
Earth Release - Moving Earth Core
Earth Release - Mud Spore
Earth Release: Hiding Like a Mole Technique
Earth Release: Earth Flow Spears
Earth Release: Earth Flow Wave
Violent Heavenly Earth Needle
Earth Release: Earth Flow Divide


Kekkei Genkai/Special Techniques

Sand Release

Third Eye
Sand Clone
Air Sand Protective Wall
Desert Suspension
Desert Hand
Sand Waterfall Imperial Funeral
Quicksand Waterfall Flow
Shield of Sand
Sand Bullet

Magnet Release
Shield of Gold Dust
Magnet Release: Gold Dust Imperial Funeral
Iron Sand Drizzle
Iron Sand Gathering Assault
Iron Sand World Method
Magnet Release: Conserving Bee Twin Blades

Explosion Release
Explosion Release - Exploding Palm
Explosion Release - Landmine Fist

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Name

Saburou, King of Darkness

Gender

Male

Age
Thirty-Two

Rank

Kage-Level

Village Nationality

Otogakure

Clan
Kyoki Clan

Kekkei Genkai

Fuwa no Me (不和の目, Literally meaning: Discordant Eyes) is a rare Dojutsu Kekkei Genkai belonging to the Kyoki clan. The most notable feature of the Dojutsu is that all in possession of the ability have permanent red eyes, with solid black pupils that reflect no light.

The abilities of the eyes include the ability to perfectly see any and all Chakra they look at, including through most obstacles, the ability to locate Chakra Points, as well as both the ability to differentiate Chakra natures as well as tell a person's primary Nature Release(s) by looking at their Chakra Network; including Nature Transformation based Kekkei Genkai, such as Ice Release and Lava Release. The Discordant Eyes aren't, however, able to detect Kekkei Genkai that aren't based upon Nature Transformations, such as Shikotsumyaku, as well as can detect a person's ability to use Dojutsu, however cannot distinguish them with the exception of other users of the Discordant Eyes.

Additionally, the Dojutsu grants the wielder tremendous control over their Chakra, enhancing their ability to perform Genjutsu and Taijutsu by allowing them to release Chakra from any or all points of their body, similarly to the Hyuga Clan's Byakugan.

The downside to the Discordant Eyes is that the wielder is blind. They cannot see anything but Chakra with their eyes, leaving them to rely on their other senses in order to navigate. Additionally, those born with the Dojutsu are incapable of using any of the five basic Nature Releases, as well as any other form of Kekkei Genkai. It is also uncommon for a wielder of the Discordant Eyes to possess anything but Yin Release, however it is possible to develop Yang Release, and even Yin-Yang Release if one is born with both Yin and Yang Natures, or if one manages tap into the full power of the Dojutsu to access the Yin-Yang Chakra that lies within.

Personality
Saburou is a seemingly calm and collected man, who rarely ever speaks around others. He has a very interesting and creative mind, although an equally cruel personality to go along with it. He believes in the idea of 'the winner is right, the loser is wrong'. More often than not though, he sides with the one who's initially 'wrong', making him an odd individual who turns right into wrong, and wrong into right, according to his beliefs. One would, however, soon find by spending time with Saburou that he's actually quite the moral-driven character, doing what he believes is the 'right' thing to do.

Backstory

Born and raised in Otogakure, Saburou's entire life was spent as a test subject for the Kyoki Clan. Born with the Clan's Discordant Eyes, the sole purpose of the clan's research on Saburou was to unlock the full potential of the Dojutsu. This was his life, the life of a test subject, whose sole purpose in life was to to be used as nothing but a tool for achieving scientific greatness; which he truthfully didn't care about, so long as he was granted great power.

By the time Kumogakure had invaded and taken over Otogakure, Saburou had become a powerful Ninja, who had full control over his Discordant Eyes; powerful enough to have murdered thirty members of the Kyoki Clan in a single night. His father, the clan's leader at the time, had been among those he killed, which resulted in his becoming the new leader. Regarded by his clan as the King of Darkness, Saburou, alongside two Kyoki members who had been test subjects alongside him, were entered into the war by Kumogakure's hands, though soon ditched, helping hide their clan within a dark labyrinth deep underground before leaving Otogakure completely. The trio would soon return to their clan's new home deep within the labyrinth upon the freeing of Otogakure at Konoha's hands, ensuring the safety and security of the clan and their secrets.

At present time, Saburou and his two teammates travel the Ninja World in search of challenges, strong opponents, and anything else interesting, all the while governing the Kyoki Clan and keeping the clan secure deep underneath Otogakure.

Chakra Affiliation

Yin Release
Yang Release
Yin-Yang Release

Jutsu Style

Saburou is highly skilled in Taijutsu and Genjutsu, rarely using any Ninjutsu.

Subjutsu

Saburou's specialty is an absolute Genjutsu, produced by his Discordant Eyes, which are capable of fooling even the Byakugan and Sharingan, leaving the opponent to have to escape the Genjutsu with nothing but pure knowledge and training against it.

Other

Saburou has a seal placed on him just below his left eye, which is used for storing Chakra that he can make use of later on; however, it's not for storing his own Chakra. Rather, his teammates placed the mark on him to store their own Chakra within it, which alongside granting Saburou access to the stored Chakra, allows the two to locate him as well as teleport or be summoned to his side at any moment via Space-Time Ninjutsu.

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Name
Asura, King's Left Hand

Gender
Male

Age
Twenty-Seven

Rank
Jonin-Level

Village Nationality
Otogakure

Clan
Kyoki Clan

Kekkei Genkai
Dark Release
Steel Release

Personality
Asura is a rather confusing person. His words are often backwards in a sense, only ever speaking when he's able to turn something into a meaningful, yet usually unanswerable question. He's also very straight-forward and doesn't mess around at all, using his actions to convey his thoughts. He's also very calm and observant of what's around him. A major weakness in his character, however, is that he's far too merciful for his own good. He's easily swayed by the emotional distress of others, not admitting to being merciful yet leaving the emotionally distraught alive even when he should kill them. This is also shown in how shy he tends to be around emotionally abundant people in normal settings, such as with Himari when they're not carrying out orders or in the midst of combat with a foe.

Backstory

Born and raised in Otogakure, Asura was regarded as an enigma since he was six years old. Having willingly subjected himself to a life of being experimented on, he never once complained nor resented his decision. Despite being a test subject, he had a well-established working relationship with those who ran experiments on him, simultaneously being trained in the ways of Ninja by the very same people. Through trial and error, Asura came to obtain a higher level of control over Steel Release, becoming capable of manipulating the state of anything made out of steel; even as far as being able to create a stationary form of molten steel that would never cool, and would act as though solid, so long as his Chakra remained within it.

Around the time of the war, Asura was 'freed' when another individual being used for experimentation, although for completely different research, killed off most of the researchers whom experimented on the two of them as well as three others. Joining up with this killer of researchers, as well as the three other test subjects, the group of five joined in on the war briefly before they all betrayed Kumogakure and took control over the Kyoki Clan. Two of the others soon after split off, leaving just Asura, a girl named Himari, and their leader whom had freed them all, the new king of the Kyoki Clan, Saburou. In this time, however, Asura had lost his entire right arm, as well as his eyes had been burnt, making for him to perform a forbidden technique that granted him six new eyes, all of which could be moved freely upon any surface at any time by simply closing the eye(s) in question, placing hand on the intended surface, and then opening the eye(s) to be placed.

Additionally, Asura had replaced his right arm with one made of steel, decorated by a lining of melted steel that enhanced the arm's strength, fluidity, and generated a source through which he could convert the electrical energy of his nerves into mechanical energy for moving the arm more naturally.

Chakra Affiliation

N/A

Jutsu Style

Asura is a highly skilled Taijutsu specialist.

Subjutsu

Bukijutsu, specifically the use of a sword.

Other

Asura possesses a forbidden Jutsu that grants him the ability to make use of six eyes that can be moved and placed upon any surface of his choosing, which is a technique also unique to Dark Release. Two are still yet to open due to the amount of Chakra one must steal from enemies in order to open and activate them, with one of those unopened eyes placed on the left cheek of Saburou, hidden underneath the seal that'd been placed by their other two members, Kiyomi and Amane. Currently all five other eyes reside on his cloak, which has been lined with steel around the neck area to act as protection both for Asura's body and eyes, which can only be damaged when the material they reside on is damaged.

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Name
Himari, King's Right Hand

Gender

Female

Age

Twenty-Nine

Rank

Jonin-Level

Village Nationality

Otogakure

Clan
N/A

Kekkei Genkai
Swift Release
Scorch Release

Personality
Creepy and playful sums up Himari fairly well. She's always interested in having fun, toying with her enemies until she's either out of energy, or her interest in them degrades to the point she doesn't care about them anymore. She has a huge obsession with fire, loving to see things burn, finding joy in nothing but causing mischief. If there's one thing redeeming about her, however, it's that she's unable to tell a lie. She's an extremely honest person, and quite the kind person who simply takes fun a bit too extreme.

Backstory
Born in Suna and abandoned in Otogakure at a young age, Himari was taken in by members of the Kyoki Clan, whom treated her as a test subject. She was experimented on alongside three others on what the limits were for those with multiple Kekkei Genkai, which in her case were Swift Release and Scorch Release. The researchers who worked with her were abusive; constantly harming her whenever she didn't do as they asked, or whenever the results she produced weren't what the researchers were expecting or wanting out of the testing. She was, in their eyes, a failed experiment, as she hadn't obtained a higher level of control over her Kekkei Genkai like the experimentation was designed to grant her.

At one point, she was scheduled to be killed; however, she was saved by a boy named Asura, who convinced the researchers to keep trying with her. While this did mean more suffering, Himari saw it as a chance to keep living. However, she would only be met with more failure as a test subject. Her control over her Kekkei Genkai wasn't passing their natural limits like it had for the other test subjects. Unlike Asura, who had developed an intensified form of the Steel Release, or Amane, who had gained the ability to create an explosion virtually anywhere they can see, including in the middle of the air without warning, Himari was unable to produce anything past the basic applications of Scorch Release and Swift Release.

Eventually, Himari was deemed a complete and total failure, and was set to be killed without exception; until she was freed by Saburou. It was at that point, and only that point, that Himari had discovered an application of her Scorch Release that went beyond the normal limits, having learned to make her body itself scorching-hot. However, she still felt it inadequate; she decided to stick with the four others whom had been experimented on, training with them to become stronger; even after the war had ended, the Kyoki Clan had fallen under Saburou's control, as well as both Kiyomi and Amane had left, Himari stayed with Saburou and Asura, determined to make better, happier memories than what she had. She was determined to become strong enough to create her own future, one filled with happiness and peace, enough so to make up for the suffering she endured her whole life beforehand.

Chakra Affiliation
Fire Release
Wind Release

Jutsu Style
Himari is highly proficient in the use of Ninjutsu, as well as capable of Taijutsu where needed due to her Swift Release.

Subjutsu
Himari specializes in nothing but the use of Ninjutsu, both ranged and melee, having a balanced skill set allowing for any situation at hand; even hand-to-hand combat where seals are impossible to make.

Other
Himari had numerous scars all over her body, the reason behind the bandaging and white cloak which covers her entire body, as well as most of her neck and face. She also possesses the ability to make her body, and anything she's touching, hot enough to leave the same effect on enemies as the Scorch Release, as well as anything she heats up is unable to be burnt or melted by Scorch Release and Fire Release techniques so long as they're burning hot from her Chakra.

Thus I have finished posting characters, for now. I will probably do an update to Misae's sheet with some pictures for her different Sage forms later on, and stay tuned for more characters to come as the plot progresses!​
 
Kaori Ueda
*NOTE: If the right side of the CS is cut off on a computer, try zooming out. >.>b

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KAORI UEDA

genin


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KAORI UEDA
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[PLEASE SELECT A TAB]
Basics

Name || Kaori Ueda
Gender || Female
Age || 15
Rank || Genin

Nationality || Konohagakure
Clan || Ueda Clan
Height || 5'6"
Weight || 118lbs
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Personality
Kaori's a woman who doesn't exactly fit into the 'likeable' category, no matter how much she tries.

Kaori focuses on the harsh realities of things. Focusing always on the worst-case scenario, making for some rather amusing or unamusing turnouts. She thinks methodically, never doing anything unless it benefits her, or if it's related to someone close - something quite rare in itself. Kaori's loyalty and genuine smiles are often never given away easily. Frankly, no one bothers to try to break her shell, everyone has more important things to do. This leads Kaori with a naturally smaller friendship circle, if one would exist at all. But! With these specific people, she would do anything for them. For if they weren't in her life, Kaori would fall into a much darker path.

On the topic of emotional affection, it isn't exactly Kaori's strength. She would often feel awkward when one's feeling sadness, and many times Kaori would blamed for not helping. The problem is...she doesn't know how to help. Kaori doesn't know what approach to take, neither does she have the intuition to fully understand one's feelings. This gives her some cold vibes from anyone who has ever shown weakness to Kaori, whether it be accidental or purposeful. Kaori wishes to fix this, though she doesn't know how. While not fully understanding the weakness of others, she does, in fact understand her own.

Kaori is an extremely stubborn and insensitive individual, which is an extremely bad combination. While not intentional, she's hurt far too many feelings to count. Sharing the same bluntness as her father, if Kaori doesn't like the sound of something, she speaks it out loud, no matter how hurtful it may be - no sugarcoating will be spared. This is further enforced by the aforementioned stubbornness, which gives her a high resistance to outside opinions unless hard proof is given.

There are many things that could make things worse, and yes, she does have qualities that make it worse. A control freak of sorts, she only likes it when things go her way. Her way, or a different way with a near 100% success rate. If her way fails, she spirals into various murmurs as to how it failed. In the end, it leads to self-blame - purposely shoveling on piles of responsibility for the sake of making it go all her way no matter what.

Escaping all the bad in Kaori, she has a handful of good qualities in her. She's quite calm, with only the most intense of situations leaving her anxious. She tends to be the one who attempts to calm the group down, getting them into the same level of calm as herself. This leads to herself being an excellent helper. Helping those who she deems her friend, and as implied earlier, it tends to be a title that's hard to give.

Through it all, Kaori is an extremely data-driven person. Ignoring all the fantasies, all the dreams, and getting straight into hard facts. Never making any assumptions, she wants only pure accuracy. This leads to her mind in a sharper way, preferring autonomy and self-sufficiency over reliance. Her disallowing for most outside help is the core to her personality. Only leaning on others when she identifies them as friends, and even then, she tends to do little of the sort. Kaori is the type of person who would be in a group project, though she would purposely move herself away from the others to completely do the entire project by herself. Later forcing other members to adhere to her strategies and such.
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Backstory
There were many different things Kaori wanted to be once she grew up. A performer, a TV host, a medical-nin...basically anything to get herself out of battle. Of course, evaluating her current situation, it seems as though none of those jobs would come to light.

Kaori was born from two parents with extremely different careers. Ayane Ueda, a kunoichi turned live-performer, and Takumi Kita, the run-of-the-mill Jōnin. For the most part it was Ayane who cared for Kaori. Her father tended to be busy on missions, whether it be diplomatic or simple eradication. Therefore Kaori followed the footsteps of her mother, captivated by practically anything she did. In Ayane's many performances, she incorporated her kekkai genkai as special effects. Flowers blooming everywhere, petals gently falling from the sky, it was perfect. Perfect, for anyone but the janitors.

Throughout Kaori's childhood she was never able to stay in just one place. Wherever her mother went, she followed behind her. It could be Sunagakure one day, and Kirigakure on the next. Up until Kaori became a kunoichi, any well-known place with 'gakure' in the end of its name, she's been there. It gave Kaori a real sense of how vast and differentiated the various ninja communities were. The different strategies, the different technologies, it was all extremely interesting to her. This fascination was perhaps the beginning of a long-lasting thirst for knowledge that continues to carry to this day.

Her eighth birthday passed, and it's been awhile since Kaori had her fix of trivial facts. She grew rather anxious from this. What else could I know? A young Kaori was stumped, until she had a bright idea. She still remembered everything that unfolded. The original intention was for Kaori to request lessons on the Thousand Petals technique. Perhaps, if she was good enough, Kaori would pursue a career in live performance just like her mother. She was so close to her goal. That is, until her father changed the course of her life in a few short seconds.

The two were back in the Leaf, which was wonderful already. It was the end of one of her mother's performances, and they were backstage. Kaori remembered tugging on Ayane's skirt with the utmost of haste. She wanted to get a confirmation as fast as possible and as a child, it would mean the end of the world if she didn't get an answer soon.

"Hey mom! Can you teach me the stuff you do!?" a young Kaori squeaked with a bright smile - such a facial expression that she had long since forgotten to do. Her mother was in the midst of answering, until a gasp come to her lips. She spoke her father's name, and he spoke back.

"I was sitting over at one of the seats at the back. Honestly the only way I got all the way back here was by sneaking past everyone. What's this about teaching your mother's jutsu?"

"Dad! I wanna be a performer just like mom when I grow up!"

Kaori was both extremely grateful, and salty about ever telling her father her intentions. Her father was rather on the edge on this subject. The harsh truth, was acquiring the performance skills of her mother required blood. As in, literal blood. The experience Ayane had with the Ueda Clan's kekkai genkai was all from battle experience. Filling out the bingo book was what Ayane and Takumi did in their prime, and the number of confirmed kills are quite staggering. In fact, Takumi still uses the bingo book to provide for the family.

Her father had a rather blunt way of conveying information. Even in front of an eight year-old Kaori, he still was blunt. He gave a short wince, a sigh, and some supposedly heartbreaking words. "If you want to do that, then you'll have to be a ninja. Fight for the Leaf - battle experience is the easiest way to learn what your mother learned."

"Uhm. Okay!" Kaori spun around to her mom, ignorant of what she was signing up for. "Mom! I wanna be a ninja!" Her mother, being as protective as she is, violently murmured Takumi's name as if it were a curse, before smiling. She never wanted Kaori to be a ninja. She never wanted her to train to kill. Though...it was okay. The current political status between villages were fine. The only evil ninja lurking around were all small-fry. Kids who simply wanted to rebel, and quite frankly spiraled into a path of misery. After all this was thought out, Ayane nodded. Approving to her potential training, and so it begun.

Even if Kaori was primarily taught in her kekkai genkai, her father was her primary teacher. A rather observant man, he had memorized all the hand signs of the Ueda clan, even if he had no chance of performing any of their jutsu. The actual jutsu performing part was accredited to Kaori's mother. Before leaving to another village, she sealed a variety of the clan's jutsu into scrolls, before they were shrunken for kote usage. Her father was usually use the kote. Using the jutsu, and it truly did seem as though he was apart of the Ueda Clan. This is mostly attributed to the fact that when using a kote's sealed jutsu, one must perform the correct hand signs. The ram, using the dominant hand was the primary sign for user's without experience in Ueda Clan jutsu. Kaori trained arduously for the next few years, eventually entering the academy at quite the late age of ten. The academy lessons were quite simple. All they did for Kaori, was reinforce the basics. It was her father's training that really did the job on her current skill level. Progress was reaching wonderful levels, and her father saw this. The age of twelve passed, and Kaori had the capabilities of a genin in the middle of their...genin-ship. It was this progress that paved the road for more difficult challenges. Controversially, it was time to crack open the bingo book.

Kaori's first kill off the bingo book and in general was a man by the moniker, "Devil's Flame". He was once a chūnin for the Leaf, before abandoning due to a denial of a higher rank. The reason for this denial? Craziness. The man took things to the limits, and was known for his sadism. A master in genjutsu and fire style, one could practically call him the Uchiha Clan's spiritual successor. The deserter would often trap victims in a genjutsu, slowly picking away their mind as they were exposed to various forms of torment in the span of a few mere seconds. If not burnt to a crisp later, most inexperienced victims would suffer from PTSD. Reading his file, Kaori knew this was a bad idea. She only wished that she had voiced her opinion.

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"Fire Style: Fireball Jutsu!"

A surprise attack. It was something Kaori never considered, and quite frankly, in a matter of seconds a giant ball of fire would burn her alive. The flame was a foot away from her, she wasn't even prepared to feel fear yet. The only thing that saved her was a giant wall of water enveloping the flame.

"This was a terrible idea. Should've waited 'till you were at least a chūnin," Takumi mumbled, taking a defensive position in front of Kaori. She was still registering what was happening while a battle ensued. The rapid collision of kunai, the shouts of various jutsu, the reloading sound of a kote, was this what battle was really like? All the romanticisms...they meant nothing when engaged in the real deal. Kaori was never prepared for this. She doesn't want to be prepared for this. But now, with her life on the line, she had no choice.

Another fireball came racing past his father. Easy enough on the terms of dodging it, the problem was the aftermath. The man did a sign reminiscent of Deidara's sign for an explosion, as the flame began to move on its own, covering Kaori's father. The man seemed to realize how he had to be serious - it was time for genjutsu.

He seemed to completely forget about Kaori, believing she was a simple villager who ran already. Fact is, she would, if the adrenaline didn't tell her otherwise. "NO!" a shout was all it took for the man's genjutsu to break as he lost focus. Turning his head to Kaori's direction, a punch sent him flying straight into the building nearby. Kaori felt like her arm was about to explode, she focusedway too much chakra into her hand. In fact, her arm might've actually torn off if she focused any more. Kaori wasn't done however, she needed to finish this. In the heat of the moment, Kaori released a flurry of petals at the now dazed enemy.

"Hrrg!"

The flurry went straight through him, taking out his heart and a bit of his lungs. The aftermath was worse than any genjutsu he could've placed Kaori in. For the first five minutes, her father could've even walk properly. Kaori was busy sobbing, refusing to believe what she had just done. She collapsed in fright, knowing she would do it again in time. Her father had to carry her all the way back to the Leaf, ignoring the collection office all together.

Kaori, rather than quit everything, hardened herself. She gave up most of the cheerfulness she had before, becoming a rather...frighteningly calm individual. Her parents disapproved, but what could they do? In the academy, Kaori became a social outcast almost instantly. Shunned by most of her friends, they disliked the new version of herself. Kaori tried to become whom she once was, and it all ended in failure. The next two years led a period of loneliness, not that she cared anyways. In her mind, Kaori didn't need them. They would just be dead weight. Besides, she had just graduated into a genin, the only person she needs by her side are her family, and her team.
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Combat Info
Chakra Affiliation
Yang release & wind release

Subjutsu
Naturally gifted in medical ninjutsu as is the rest of her clan, Kaori possesses an extremely mediocre skill with the practice. In conjunction with her kekkai genkai, Kaori asserts healing properties upon her petals to, as implied, give them a healing effect.

Gear
Kaori has three main weapons which are not related to basic tools such as kunai. A dagger, a Kote (introduced in Boruto), and a morningstar. These all are rather concealed, which poses the question - how are they so well concealed? More specifically, how is the morningstar so well concealed? The answer is that 2/3s of the weapons aren't conceal at all. Rather, they are both summons from her kote.

A Kote is a weapon recently developed by Konohagakure's "Science Ninja Weapons Team". The weapon is worn similarly to a gauntlet on the wrist. The Kote is essentially one of those, "10 Ways To Get Better at ___" clickbait cancer links one would find as an ad. Only...the Kote would actually fulfills the promise. In essence, the Kote is a simple summoning tool. An individual would seal one of their techniques into a scroll, and afterwards it would shrink to the size of a pill. Stored within the Kote, it can be released, and later activated with the corresponding seal. Ever since it reached the market, the Kote has become quite popular, and quite expensive. Her parents may have bought her the weapon, though all the techniques she purchases comes out of her own pocket. Therefore, Kaori buys the cheap things. Water bullet techniques, boulder techniques...that sort of thing. She never uses most of these techniques, as they're used as a last resort (because she's a cheapskate and she doesn't want to spend money or more sealed scrolls). This leads to the summoning! Similarly to Tenten's summonings, Kaori summons her two weapons of choice via scroll. Shoving them into her Kote and later using them in battle, the reasoning why she doesn't simply do the hand seals is quite easy: chakra conservation.

Kekkai Genkai
As part of the Ueda Clan, Kaori has the ability to form petals out of nothingness, and even turn herself into petals. The Ueda clan have always been the underdogs of Konohagakure. Without any techniques such as the shadow-stitching jutsu or the eyes of an Uchiha or a Hyūga, the Ueda clan strives in the shadows. Gifted in healing ninjutsu, scouting, chakra control, and sometimes genjutsu, the petals themselves operate similarly to Konan's "Dance of the Shikigami" technique or even Gaara's sand technique in both versatility and effectiveness.

The Ueda Clan's techniques are split into two categories: "Thousand Petals" or "Flower of Deception". The Thousand Petals Technique is the most commonly seen technique amongst members of the Ueda Clan. Turning into petals, attacking with petals, healing with petals, this technique is the run-of-the-mill jutsu used by any Ueda Clan member. Used offensively, Thousand Petals relies on speed paired with never-ending strikes to remove the possibility of evasion.

The latter, is most commonly known as the Ueda Clan's trump card. The Flower of Deception is used defensively as a genjutsu. There are many ways for an individual to be placed in this genjutsu. The most common, is a giant flower. Either the user would envelope the victim in one of these plants, or the user him/herself would envelop themselves in a flower. When using the latter, as the victim attacks the flower, the flora recoils, releasing its spores. As it creeps up the victim's nose, they are placed in a genjutsu. From person to person, the genjutsu would be different. One Ueda Clan member would use it to form a carnivorous flower to engulf the victim in their head, while the other would slowly cut the victim with petals. Kaori hasn't yet created her own personalized version, as quite frankly, her skill on the technique is still in its infancy.

Jutsu List
*All jutsu in which Kaori knows, yet only to a level in which it's not even worth mention is represented with an asterisk

Chakra Enhanced Strength - The name says it all. Kaori would focus chakra into her hands or feet, before releasing it upon impact with an object. With Kaori's current experience with the technique, she often holds back. Using roughly half of the chakra commonly used, as she doesn't want the chakra to backfire.

Mystical Palm Technique - Speeding up the body's ability to heal, the user transfers their own chakra into an ally's affected area, effectively healing them of most wounds. This of course, has limitations. The amount one could heal, directly correlates with the amount of chakra the user actually has. Kaori's current handle on this jutsu is limited, and its efficiency is low.

Thousand Petals - The Thousand Petals Technique is the most commonly seen technique amongst members of the Ueda Clan. Turning into petals, attacking with petals, healing with petals, this technique is the run-of-the-mill jutsu used by any Ueda Clan member. Used offensively, Thousand Petals relies on speed paired with never-ending strikes to remove the possibility of evasion.

Thousand Petals: Razor - The user creates a petal roughly the size of a shuriken, before launching it at the enemy with mixed results. Depending on the user, levels of sharpness and speed would differ. For example, for a genin like Kaori, these petals serve as much usefulness as a normal shuriken. One of a Jõnin level on the other hand, can launch them at speeds which go through steel with ease.

*Thousand Petals: Heaven's Rain - Exclusive to users with knowledge of medical ninjutsu (ie. most individuals in the Ueda Clan), the user imbues healing properties into their petals. Once touched by an ally, they will effectively absorb the petal as it dissolves into pure chakra, healing them.

Thousand Petals: Petal Clone - Operating as a run-of-the-mill clone, once destroyed, a flurry of petals are released. The petals spin in a spiral movement, attempting to cut anything in its way. With Kaori's skill, the petals travel up to a diameter of two meters before becoming harmless. Taking into account the amount of petals released, Kaori can only create one with her current chakra threshold.

*Flower of Deception - A Ueda Clan exclusive genjutsu, the user traps their victim in a flower, or the user would simply launch spores of the flower at the victim. Either way, once caught in the genjutsu, various things could happen. The specifics differ from user to user, as it's mainly personal preference. As Kaori hasn't come up with a personalized version, the user simply is pierced with a petal through the abdomen.

*Wind Style: Gale Surge - Purely defensive, the user would push a blast of air upon the enemy at the moment of an enemy's attack. Caught off guard, at best, the user would be completely blown away. At the minimum, the user would be simply dazed for a few moments.

*Wind Style: Projectile Push - Imbuing the tip of a projectile with wind chakra, the user would launch the weapon at high speeds, with the intent to hit before the enemy realizes it. Kaori often uses this with her morningstar, launching it at twice the speeds it normally hits with. The only setback to this is over-exertion. If too much wind chakra is put into it, Kaori would be launched alongside the morningstar with...unfavourable results.

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Hideki Mori
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HIDEKI MORI

samurai


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HIDEKI MORI
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[PLEASE SELECT A TAB]
Basics

Name || Hideki Mori
Gender || Male
Age || 24
Rank || Samurai/Honorary Jonin

Nationality || Land of Iron
Clan || N/A
Height || 6'1"
Weight || 164lbs
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Personality
Hideki makes himself out to be a generally well-rounded individual. Raised in a rather hectic household, he had already found himself accustomed to various annoyances and disruptions to a point in which his work ethic refuses to change negatively in response to a situation and he continues to maintain a calm and composed demeanor. While not deadpan by any means, Hideki can be found as an extremely formal and professional man when it comes to his work, perpetually seeming as if he were sucking up to everyone in order to gain a promotion. This stoicism Hideki possesses often blends well with his strong sense of loyalty, attempting to achieve any goal given to him through thick and thin. He values the protection of his nation gravely, as with nearly any other person, whether they be a shinobi or samurai.

While he can often take in annoyances quite easily with little amount of problems, Hideki can still continue to find himself in dismay. An extremely social individual out of work, Hideki is the type of person who would worry himself to death if one doesn't respond to a message within two hours or longer. Plagued with internal strife and worries if the time calls for it, he can be seen as his normally calm self externally, while he continues to freak out internally. This happens often rarely occurs, though when it does, it means Hideki himself had made a mistake or something extremely dire had happened. If the former, he can often be seen as self-deprecating; he'll continue mumbling various nonsense, repeating a phrase over and over again. If the latter, Hideki merely turns more grim and serious; he converts all his pent-up worries into a borderline-violent attitude.
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Backstory
Born in the snowy caps of the Land of Iron, Hideki lived to peaceful life to some, and a hectic life to others. He was raised into a massive household: ten cousins, one brother, two parents, three aunts, and three uncles to be exact. Life in the Mori household was a rambunctious one. If one's ears were not filled with the sounds of practice blades clashing, one's ears would be filled with arguments or celebration. The majority of the children never saw eye-to-eye in any family matter, leaving to various fights and minor scars in Hideki's case. Every day the elders would often scold a young Hideki and his cousins for their various antics, constantly praying for better behaved children and a household not filled with screaming. The children would constantly respond with a, "We're sorry...", only to break into another fight the following hour.

While the kids misbehaved during their freetime, they tried their best to behave during important business and training sessions. All twelve kids strived to become the greatest samurai of the land, and while one quarter couldn't based solely on their gender, they continued to put in as much work as they possibly could. The twelve children couldn't come to agree on most subjects, yet they all agree on one thing: to protect the Land of Iron if it were suddenly thrusted into battle.

The children continued to grow, some reaching maturity and others having not yet grown fully. As the twelve kids grew, all of their attitudes began to shift until they were all tolerant of each other. Setting aside most differences, they moved from practice swords to real swords in missions. The kids worked in pairs, seeking to wipe any bandits threatening the Land of Iron from the face of the Earth. Hideki and his brother Souta were the most successful of the six pairs. Hideki was the brains, while Souta was the brainier. Being the generic darked-haired glasses wearing individual he was, Hideki's brother would improve on Hideki's plans further before the two set out to action. With a kill count of thirty before being branded as official samurai, the two had an extremely prosperous career ahead of them.

Hideki and Souta donned their samurai gear for the first time at ages eighteen and seventeen respectively. Much to their chagrin, upon acquiring their new roles they were understandably put into guard duty. Due to the Shinobi Union being abolished and new wars spreading around the Land of Iron, the nation was once again placed into a fully neutral status. Hideki and his brother sat on the same spot for six years, waiting for at least one opportunity while they discussed their life together. By the age of twenty-four, Hideki and his brother found their opportunity: the reformed Shinobi Union.


The pair traveled to Konoha: the new hub for shinobi missions and the new location for the Shinobi Union. The two worked as peacekeepers of sorts, undertaking various missions to better the lives of all nations. Whether it be bodyguarding, bandit hunting or a mere delivery job, Souta and Hideki were always there to help. After a year of service, the two samurai were called for a more serious task: the investigation of the Hokage's death. Having come out of nowhere, the two samurai were separated and sent off to two drastically different nations for the sake of investigation. Hideki was sent towards Sunagakure, while Souta was sent to Iwagakure. Sent of on their own personal journeys, the two were both given experimental new blades, both being named Hitofuri. The two often kept in touch via their phones, talking to each other whenever the opportunity arose. Though as Hideki neared Sunagakure, Souta had gone completely silent, leaving Hideki to his own devices.
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Combat Info
Chakra Affiliation
Wind release

Jutsu Style
Hideki is a man who rarely uses the three common jutsu types: taijutsu, ninjustsu and genjutsu. If forced to use such techniques, he tends to use basic ninjutsu techniques to enhance his kenjutsu performance.

Subjutsu
Hideki is an expert of kenjutsu. Having focused on kenjutsu for the majority of his life, his skill with the blade is his only defence against shinobi. While not as skilled as legends such a Mifune, Hideki can still hold a considerable battle against various high-profile ninja. Focusing on amputation specifically, he aims for limbs (arms specifically). He focuses on disabling any ability to perform handsigns before performing the finishing blow, ending the battle swiftly.

Hitofuri
Hitofuri is a blade commissioned by the Shinobi Union before Hideki had departed to Sunagakure. The first of its kind, Hideki is a field tester of sorts for future models to be mass-produced. The blade itself possesses millions of microscopic pores, forcefully vacuuming chakra before distributing it to the user of the blade. A dangerous weapon if in its ideal blueprinted state, Hitofuri 1.0 is far from such a milestone. While the blade possesses the aforementioned properties, it soaks in 50% of chakra contacting it, and only distributing 25% of said chakra properly. Therefore the blade's properties are not something the user should use as a crutch, but rather a tool to slightly even the odds of the battle.

Kekkai Genkai
N/A

Techniques/Jutsu List
*All jutsu Hideki knows are highly unreliable due to his skill level, with an extremely high backfire rate.

Samurai Sabre Technique - Unique to Samurai, this technique employs the concept of chakra flow in a similar manner of various bladed shinobi techniques. Through the use of chakra flow, the user channels their chakra through their swords, extending both the reach and cutting ability of the blade, while allowing the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction, as shown from how these projectiles completely penetrated a considerable stone pillar, before continuing to damage the immediate surroundings.

Flash - A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung.

Iaidō - Iaidō, in terms of kenjutsu, employs smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. When used against shinobi, the primary intention is to strike with enough speed and ferocity to interrupt hand seals, therefore interrupting various amounts of jutsu.

Dancing Blade Risk - The user performs a quick dash towards his opponent, slashing them.

Iai Beheading - Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards.

Chakra Shockwave Slash - The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.

Wind Release: Vacuum Blade - The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. In the case of the kunai, wind-natured chakra, which envelopes the weapon, has a distinctive light green colouring.

Wind Release Slash - The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air that can be thrown at the opponent.

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NAME.
"Hey! I'm Yūbina Maeno!"

Yūbina Maeno


GENDER.
"What!? I'm a b-beautiful young girl! Can't you tell? Well, m-maybe beautiful is a little too much.."

Female


AGE.
"My mommy used to say I'll learn lots of new things about myself when I turn thirteen... That's really specific if you ask me."

13


RANK.
"I just got out of the academy! I'm officially a Genin!"

Genin


VILLAGE NATIONALITY.
"O-oh, I come from Amegakure! Don't you think our rebreathers are so cute? Hehe!"

Amegakure


CLAN.

"My clan name is Maeno, but... N-No. I was born in this clan, and I'll carry its name proudly for years to come! That's what I promised mother!"

Yūbina hails from the dying Maeno clan, a clan who's past, and overall existence, is relatively unknown. They are known by a very small group for their strange plant like physiology, agility, and inhuman chakra capacity. The clan's member's are very susceptible to Katon techniques and blunt force, being very fragile. A well-placed strike can easily down a member of this clan, which is why they attempt to excel in their defense. Another strange fact about the clan is their ability to 'absorb' a portion of the water from Suiton techniques and transform it into energy for themselves, healing minor injuries and revitalizing themselves, as well as their ability to absorb nutrients from the soil as a minor substitute for food. This does not apply to the earth used in Doton techniques. The clan member's Kekkei Genkai only begin's to manifest itself at the age of 13, and even then, there is a very small chance it will appear.


KEKKEI GENKAI.
"What's a 'kinky genki'...?"

The Maeno clan's Akuma No Hana, translating to Demon Blossom, is the base 'technique' for the rest of their skills, all of them being heavily situated around the uses of nature as a weapon. If you think this may sound very similar to the Wood release techniques used by the Senju clan, you are very right and very wrong at the same time. Both Kekkai Genkai is focused in the woodlands, but while Wood release control's the aspect of what its name entitles, Nature not only controls but can also create most if not all forms of fauna and plant life. Weeds, vines, and most importantly flowers go on to do the users bidding, ripping and rending their target's apart as if they were paper or shooting poisonous darts into their flesh. For all of the techniques power, the clan's member's are often very fragile and physically weak, relying on their speed and techniques to dish out debilitating damage.


PHYSICAL APPEARANCE.

person7.jpg


"People say I'm really pale, but I think it's normal."

Yūbina is a fair skinned lad with a small stature, seemingly underfed as well due to her thinness, although this is natural for those of the Maeno. She has wide, hazel-brown eye's that always seem to be filled with an innocent curiosity, except for when she is truly angry or emotional. She has full jet black hair that hangs down to her shoulder, her bangs hiding a series of unsightly scars on her forehead.


CLOTHING.
"I like my clothes... W-what? You don't...?"

Yūbina is often seen wearing a short black skirt that fits tightly around her waist with a plain white shirt, the bottom tucked into her skirt, and a floral crown adorned top her head with two flower head bow's tying her dark hair into pig tails. When on mission's, she wears a tight black jumpsuit transitioning from black to gray the further down it goes. The jumpsuit's right leg is lined with pockets, which

Yūbina keeps a random assortment of items inside of, whether or not they will be of help to the mission or not.


PERSONALITY.
"I'm way nicer than a lot of the ninja in Amegakure! They all get mad too easily..."

Yūbina is a bubbly, energetic young girl, often failing to understand, or just refusing to, the lifestyle of a shinobi, most notably the sacrifices they may have to make and the lives they will eventually take. She can be very headstrong when it comes to her beliefs, refusing to see it any other way no matter how wrong she is. She is also quite temperant, like most shinobi in Amegakure, but she has learned to control her anger and supress it, although this skill can be just as easily forgotten as it was learned. The girl attempts to be very independent, preferring not to seem weak to others, although this, as stated before, just an attempt. Despite her strong nature and attempts at maturity, the girl is still a fearful girl and has been looking for something stable to build a life on since the death of her family.


BACKSTORY.
"...Jeez, you sure do ask a lot of questions, don't you...?"

For one to know and understand Yūbina one most learn of the history and origins of her clan. A fact unknown to most, Yūbina's clans member's were not born into this world. They were made into it. They simply weren't and then were. The original clan's member's were test subjects in a series of DNA splicing test that took place sometime in Amegakure's past. The test subjects, 500 in whole, would be split into test groups of 100, each group infused with either the DNA of octopi, chameleon, jaguar, ect. The particular group that Yūbina's, and every newer plant subject, cells can be traced back to the very first plant subjects, who were spliced with the more 'savory' strands of DNA from a multitude of plants, so many in fact that one would have a hard time naming them all in one sitting. The clan, of course, wouldn't come to be for some time, when the DNA splicing technology used for these test was perfected. Or, atleast, good enough so that the subjects wouldn't start growing bulbs all over their bodies.

The Maeno, as the team tasked with their creation had begun to call them, were subject to the most basic fundamentals of education, as well as a Physical Readiness test that most didn't pass due to genetic defects caused by playing God with mankinds DNA. Still, a good number of them moved on to be considered stage 2 Maeno by passing these test, a step away from being 'perfected'. Each Maeno was identifiable by a unique marking on their forehead, simply playing at the fact that they weren't considered human. Interestingly enough a strange mutation appeared in those of the second generation Maeno. One strangely inexplicable and, all the same, entirely welcome. The Maeno's chakra, moreso the spirtual energy than the physical, had increased tenfold from that of the last set, far suceeding that of the average man. While an ordinary Genin could only stretch their chakra so far before their bodies gave up, the Maeno could go far beyond that and never even drop halfway below their own reserves. While their chakra had become much stronger, almost compareable to that of a Jounin, their chakra control had taken a significant decrease, the energy running rampant and free in their bodies, making it harder to focus and control. Whether this was a side effect caused by the nature chakra held in the plants or some other unforseen consequence, no one knew.

Throughout a Maneo's life, their memories of the events occuring in the labs were constantly wiped and replaced with a powerful genjutsu, almost guranteed to last a lifetime, similar to the ANBU's Time Reversal Technique. This kept them in check, preventing the event of a rebellion due to the harsh treatment. At all times, there was only one or two Maeno in commission and even then both were kept in seperate cells and knew little more than the faces of those caring for them.

Upon turning the age of 13 and beginning exhibit qualities of plant life, a Maeno was thrust into an unfamilar enviroment from the lab in Amegakure, the distance and circumstances varying from their accomplishments beforehand. The point of this was to see if it were possible for them to survive on the nutrients of the soil and manifest their abilities while they travelled back to Amegakure to recieve their warm welcome. Most, however, died from starvation during the journey or just disappeared off the map. Amazingly, one Maeno actually made it the entire way, collapsing outside the city gates. When he was given an autopsy, it was revealed that he had been dying of excessive salt intake when he appeared. This viscious cycle continued, claming life after artifical life, until, eventaully, it was Maeno, Yūbina's turn to take the walk.

The procedure for Yūbina wasn't much different than it was for anyone else. She was forcibly drugged and dragged out to the borders of the Land of Lightning. She was given a ragged burlap tunic and an equally rough and scratchy pair of pants to wear and was left to her own devices. Instead, however, of waking to the dazzling sun and the creatures of the day, Yūbina was greeted by the cresent moon and its many holes and the warmth of what seemed like a campfire. Sitting up to find the source, the girl was met with the sight of a man with well kept golden hair and sharp, blue eyes that seemedto dance with a fire of their own. Like many others, he sat around the fire with his back turned to them while others set up their tents, yet he was the first to answer, his voice as smooth and sweet as honey. He explained to her how the group, who turned out to be foreign mercanaries from a land much farther than any she had ever heard of, -Whats a 'Europe'?- had found her in the middle of the road during their travels. They mercanaries, although their line of work less than satisfactory, were all kind to her, sharing their names and stories. There was George, a former slave looking for a better life, and Lord Rennault, a disgraced knight who wished to have a purpose, and Helga the acrobat who was simply looking for adventure, and they all confided their secrets in a child they met only a few hours ago. Strange people from strange lands with stranger customs.

After this, the group took her along with them, not feeling it right to leave her on the side of the road with nothing to eat or drink. They taught her to survive in the wild and how to think and act under pressure. She even took fencing lessons from the leader of the mercanaries, the golden haired man named Ebalard, the blacksmith in the group promising to make her her own weapons with their leftover materials before they parted. She found a family in the people and had she known the lies she'd been made to believe she would have never left. But she had to go back home, to her real family in Amegakure, her mind told her. And so, the group took her so far as their destination, which was quite far from her own, and went on their merry way. Stopping to rest before she continued to trek home, Yūbina made it back in a record fifteen days and in perfect health.

She was perfected and her spot among the gods was forever reserved.

She was quickly taken in by Amegakure's medical ninja where she was then handed off to the government officials overseeing her project before anyone even noticed her. After a few checkups and test to prove that she had, in fact, made it back using her acquired abilities.-why did standing on this soil make her feel full? Why was it turning gray?- Her memories and experience, which she was quick to share, were consequenctially wiped and replace. Fencing training? Her mother had spent some time 'abroad' and 'picked up a few things. Beautiful blonde man? Her father had been very handsome after all. She was given a alias to go by, an entire history, a home, fake relatives, ect. Yūbina Maeno was now someones next door neighbor and seemed to have always been. Everyone knew her and no one asked questions. It was as if she hadn't just shown up out of thin air. Yet, despite being set free onto Amegakure, Yūbina was never truly free. She always was being watched no matter what she did, and being judged for it. For the scientist, she was just a germ in a petri dish they were toying with and observing, noting how it behaved around other germs and how it interacted with them. For the third stage was not perfection. She would never truly be perfect.

Her life would be orchestrated forever and always by the powers that be.

CHAKRA AFFILIATION.
"Oh, this is a question I know the answer to!"

Yūbina, like others in her clan, is talented in both Doton and Suiton, although she has only recently started training in Suiton and has made minimal progress. When it comes to Doton, however, she has come a very long way, even capable of transforming her constructs into mud when they become wet to slow down her opponents, although after this she loses control of the chakra infused inside.


JUTSU STYLE.
"Right step, left step, parry! H-hey! I got it! I go- OW! Uh, c-can I get a bandaid please...?"

Yūbina has minor training in the art of Kenjutsu and fencing although is looking to expand her knowledge. The girl has created her own practice, Ken-Fen, utilizing the best principles of both the practices, as well as using her knowledge of Kenjutsu and the unfamiliarity of fencing to most ninja to her advantage. Along with this, Yūbina trains her skills in ninjutsu, although her main focus lies in Ken-Fen.


SUBJUTSU.
"I'm good at other stuff, too!"

Besides her strengths in Ken-Fen and ninjutsu, Yūbina, utilising her surprising knowledge of medical herbs, makes a great psuedo medic, even without any formal training. Without the actual training provided to medical ninja's and their techniques, however, Yūbina and her herbs can only go so far... and, to a lesser and much more technical extent, Yūbina can cast 'genjutsu' using one of the hallucenogic plants in her arsenal.


GEAR.
"Look at all my cool stuff and know its okay to be jelly!"

Among her arsenal of random objects and trinkets, Yūbina has very few truly dangerous weapons, but they often make up for it by being unorthodox and therefore inconspicuous. One of her more obvious weapons is her rapier, a foreign weapon introduced to Yūbina by a foreign sword for hire. They are each standard fare and neither better than the other. Her next weapon is the average kunai, albeit with a serrated blade. She uses this akimbo with her rapier as a close ranged weapon for when an opponent leaves her rapiers range.


JUTSU.

Yūbina has learned a few Doton techniques among the basics taught to her throughout her career as a shinobi, most being created by her herself. Most are rudamentary and used as party tricks, but there are a few that can do major damage. At this point in time, she is completely unaware of her Kekkai Genkai.


Doton Release: Stone Hail [D-Rank]

Channeling her chakra into her palms before slamming them down onto the the ground, Yūbina can move her chakra through the earth and gain control (levitate, lift launch, or shake) most stones, although larger rocks will require more control over the users chakra. At her current level of control, Yūbina is only capable of lifting one medium sized boulder with intense effort and ten stones. She can also shake loose the earth with ease.


Doton Release: Inescapable Hell [D-Rank]

Caving the earth in beneath a target, Yūbina is capable of creating an opening large enough to swallow[SIZE= inherit] most men whole, the earth capable of closing in around them and crushing or suffocating them.[/SIZE]


Doton Release: Hiding Like A Mole [D-Rank]

This technique is similar to the Inescapable Hell technqiue, although it targets Yūbina by dropping her into the earth, channeling chakra into it fast enough to churn it to fine sand, allowing Yūbina dig through it like a mole. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense the positions of those on the surface via the shifts in the earth and use that information to launch a surprise attack on the enemy.


Doton Release: Stone Dragon [C-Rank]

This technique functions as a weaker version of the Doton Earth Dragon, with very little differences except for a slight change in size.
 
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Hebiko Ishumari CS (WIP)





"Hebiko Ishumari "The Azure Prince"
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The truth is..


Full Name:
Hebiko Ishumari (Real last name unknown)

Name Meaning:

Hebiko is a play on words which refer to 'Snake Child' or 'Child Snake'

Nickname/Epithet:

“The Azure Prince”, “The Child of Snakes”, "The & “Ko” (Often just by Santeru, despite not being much older)

Age:
Seventeen

Gender:

Male

Blood Type:
O-

Date of Birth:
April 2nd




No matter what you do or say..


~Clan Related Information~

Clan Name:
Unknown Clan Name

Clan Description:
It is not certain exactly what Clan Hebiko hails from, but through him alone many specific characteristics can be said for certain, the tattoo’s both under his eyes & on his body are in fact; not a product of being a Snake Sage but have been placed there sometime shortly after his birth. It is understood that whatever Clan he hails from, they have kept themselves hidden from the public for a large quantity of time - so much so the only remnants of proof that such a Clan exists derives from Hebiko’s presence alone. And thus all information on the Clan has been gathering information of the ‘Child of Snakes’ himself. The most apparent traits of Hebiko’s unnamed Clan are their innate ability to be somewhat ‘natural geniuses’ and are capable of grasping knowledge and techniques at an extraordinary rate. However, it could be very likely Hebiko is a rare case. And of course, the rather strange tattoo’s that is on Hebiko’s skin is in some form or another linked to this Clan.

But besides being very likely a fearsome Clan with the ability of comprehending and perfecting almost any technique they come across (besides techniques outside of one's chakra nature or Kekkei genkai of course) What sets Hebiko’s Clan apart from the rest the most, is their unique kekkei genkai - a kekkei genkai which, much like how Shikotsumyaku controls their calcium levels and bone structure Hebiko is able to reproduce his blood cells, manipulate and amplify his blood in various ways. However, unlike Shikotsumyaku, it has much more variety for its use and in Hebiko’s view; his kekkei genkai is superior to Shikotsumyaku in every way. How many members apart of this mysterious clan can actually obtain the kekkei genkai, however, is another question entirely; as it is very possible this was no common trait of the Clan’s members. Other sources suggest that whatever Clan he hailed from, were very likely to be old war mongers centuries ago during ‘The War of The States’ but because of the war’s brutality were forced underground, at least...This is the most likely case, as they have managed to keep themselves a secret ever since then. All for the exception of Hebiko, who now has high positioning within the Kumogakure government and is loved by most within the Land of Lightning; being not only a popular figure within the 5th Shinobi War but also as the adopted son of the current Raikage, who has brought Kumogakure to the heights it has achieved today.


(To see the actual techniques/passives from the KG look at the Secret/Personal/Unique Jutsu section)

~Appearance & Personality~

Appearance & Details:

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Personality Summary & Description:
Being everything but your average shinobi, from a very young age. In fact, almost the very moment he arrived mysteriously one night in a small village within the borders of The Land of Lightning Hebiko has been raised with almost nothing more than praise and love from those around him. Being considered a natural genius within the world of Shinobi, despite lacking any knowledge of self or what it meant to have true feelings for others. Many products from his past have forged Hebiko to have quite an unusual personality, one which adapts to situations and scene and in all cases - is a mechanism used for advancing himself further. It is said that Hebiko may have been from humble beginnings, but he has been destined for much more. Having success throughout all of his career as a Shinobi, Hebiko finished Ninja Academy at the age of six; and only a year after that was promoted to the status of Chuunin. However, Hebiko’s nature would never truly take shape until his time during the last years of the 5th Shinobi War.

After everything had ended, and sometime during that war he was adopted into the Ishumari family by Santeru himself. Hebiko’s “rise to have” became ever apparent, and during the time of the ‘peace’, he instead spent his time either perfecting the techniques he had already learned. Or furthering his political position within the world, gaining the title of ‘Sannin’ and being the youngest to do so. Hebiko has developed a sense of pride and royalty that is apparent no matter how Hebiko adapts his personality to his environment. Only a few things truly stick out in Hebiko’s true personality, however much of his nature could be left to interpretation. As like a chameleon blending into its environment, Hebiko’s personality can very well change depending on the matter or goal at hand.

~Socially Inept~
Due to many things that happened during his life, and the life he has now obtained Hebiko has developed a somewhat broken personality. His nature changing almost at a whim and his nature being almost impulsive, Hebiko only understands so much about the human mind as well as their emotions and this shows whenever one has the ‘pleasure’ of having a personal conversation with Hebiko. As this is where his characteristics shine most, and while one may have different experiences of Hebiko when the situation is correct Hebiko’s true nature glimmers throughout all else. His self-indulgence and true cunning, he is a slippery character who will do anything in his power to obtain his goals and ambitions. Thus giving way to the name ‘Child of Snakes’.

He has a lack of knowing social boundaries, and even when being explained these things often pushes to break these ‘boundaries’ altogether. Having no care for the comfortability of others or exactly how he goes about the place.

~Arrogant & Prideful~
It is no secret that Hebiko walks around with a heavy sense of pride about himself, just as it is no secret that for a ‘child’ of his age Hebiko does not only possess intelligence and knowledge beyond his years but also the skill and power to back this intelligence up and therefore anyone with enough knowledge about Hebiko has plenty of reason to be intimidated by his presence. This fact is known more by Hebiko than what most people realize, in fact in Hebiko’s case he believes that his own capabilities stretch far beyond those around him. Believing that the only ones who could even start being considered equals are the Kage themselves. Having high confidence in his abilities and even higher confidence in his own tactical ‘brilliance’ to pull off anything he sets his sights on. Including the goal of achieving overall political power and fame among his peers.

~Manipulating & Seductive~
While it may not become apparent at first, Hebiko has a very manipulative nature - perhaps obtaining this trait after much time spent with Santeru; Hebiko has the tendency to manipulate the scene to his liking and whatever he may have his sights on obtaining, Hebiko will go to any lengths in order to have it within his grasp. This manipulation is often aided through him taking on a much more 'flamboyant' nature as a means to get what he wants. He would even go as far as to completely manipulate the look (or gender) of his body altogether for short periods of time to fool a specific kind of crowd. While this often isn't too useful in battle, Hebiko is known to be naturally flirtatious and tends to make numerous flatteries towards his opponents during a battle even when not thinking too highly of who he fights. He seems to never let up the 'pleasantries' attitude no matter the situation, and thus often coming off very insincere in general.

~Warlike Nature~
Perhaps the easiest characteristic to explain about Hebiko. Not only did he presumably (somehow) survive alone for six years before first stumbling upon a small village just by the outskirts of Kumogakure - where it was also first witnessed that he took on a small group of rouge Kumogakure shinobi (Ranks unknown), having led the group there in the first place this first sign also hinted to the natural nature which Hebiko would inhabit. It is safe to assume that during those six years, he survived through purely primal abilities alone so it did not take long for him to be directed to the village of Kumogakure and taken in as a student there. Only despite all expectations, Hebiko was able to complete almost all of the exams during his time at the academy even grasping the idea of chakra natures & ninjutsu thoroughly by the time he graduated in his first year. It would also be only around a year later around the same date that Hebiko would compete in the Chunin exams, however because of the circumstances during that time (as it was the 5th Shinobi War) the Chuunin exams had actually been integrated with the war itself. Hebiko's squad being completely wiped out, much like many of the other genin squads Hebiko was the only one to proceed with a promotion to Chunin as all the surviving genin had either been forcefully brought back or had fled altogether.

From here, however, Hebiko's participation within the war did not stop but actually increased drastically and as he spent more time there he grew so adapted to his lifestyle that by the time it had all finally ended. Hebiko was left feeling almost without purpose, and this was shown through his overall disagreement in the 'treaty' that took place to stop the war altogether. In spite of their borders being under threat of invasion, Hebiko revels in the idea of not only single man battle but full-scale war. Being that is is the only thing he truly knows well.

~Land of Lightning Prodigy~
While one could say this belongs along with the pride and arrogance of Hebiko, I believe that this alone is a large factor of his personality, and in fact perhaps the largest factor of what built his personality as it is the root to all of his actions, and as it stands now the root of all his characters as a whole. If there were to be any explanation for Hebiko's unorthodox, and adaptive personality it would derive from how he grew up to eventually become not only the adopted 'son' of the current Raikage but also a prodigy of all the Land of Lightning looked up to and praised. So it has become within Hebiko's natures to live up to not only the expectations of what others have put forth before him - but also his own expectations. He does not consider his fame or high position within Kumogakure's government a burden in the slightest, actually to the contrary he revels in his lifestyle and revels in all the praise which soaks into his praise. "The Azure Prince", that title alone should give a clear indication of the status Hebiko holds and it is one he has learned to live up to.

And thus, all of his possible ambitions could be pursued - even going as far as obtaining the title of 'Sannin' for Kumogakure after the 5th Shinobi ended, at hardly the age of seventeen. Hebiko disregards what is 'right' or 'wrong', to him neither is different and everything is circumstantial. He sees life as a game, and it is a game he plans to constantly win. Even after the 5th Shinobi war ended, Hebiko now seeks the thrill of the game which lies after. The game of 'politics', and based on his objective view on life as well as the system itself; he also plans to come out on top. This is the mindset that Hebiko has developed, and could even be considered both his strongest & weakest trait. Having achieved him great heights but perhaps blinding himself to the fame and luxuries within his whim

Likes:
- Pushing Social Boundaries
- Taking walks at night around Kumogakure
- The three main snakes seen with him; Orochi, Apep & Astarot which often appear in the appearance of white snakes. Though it should be noted Hebiko often seems to conversate with them, hinting towards the fact there could be more to these snakes than what the eye might see
- Watching & Analysing People
- Relishing in memories of the past, specifically ones spent within the time of War.
- The simple pleasures of life
- Endorsing himself in the political matters of Kumogakure & outside villages
- Meddling in affairs he shouldn't be

Dislikes:
- Rules and regulations
- Being underestimated for his size & age

- Being told 'no'
- Those who he might see as a nuisance
- Dealing with affairs he has no interest in
- Konoha & Otogakure Shinobi
- The idea of having limits
- Be recognized as arrogant by others
- Losing


Mental Strengths:
High Intelligence - While it’s not known exactly where Hebiko came from, it is no secret that he did not have many troubles in adapting himself to normal society and many other situations quickly. Even at the young age of Seven Hebiko had started being widely considered a genius of his time, not only possessing the innate ability to pick up the abilities and even the nature of their techniques with only a few moments of eye contact alone. In fact almost nothing goes by Hebiko’s notice when it comes to personal affairs and the affairs of The Land of Lightning as a whole and he is always seeking the best outcome for himself.

Intuition - While this could easily go hand in hand with the previous point, Hebiko’s intuition is mostly noted alone for the fact it is one of Hebiko’s greatest traits. Often having the knack for accurately predicting a string of events which may occur he is often one of the first, if not the first to catch onto newfound information; and had a heavy presence in many of his actions during the 5th Shinobi War.

Uncanny Superficial Charm - Despite having a deep lack of the understanding of normal social conduct as well as sharing the feelings of others around him. Hebiko has obtained an uncanny way of bringing people down to their knees for him, whether or not being the adopted son of the Raikage had anything to do with this; Hebiko has an idea the ‘action and reaction’ he gets after time from communicating with others. And using this to his advantage Hebiko is able to craft/adapt his personality to suit another's liking at a whim (A reason he often likes to know who he is talking to before talking to them at all). He has learned to perfect the skill over the time he has spent greeting crowds of people and as his popularity grew - Hebiko also learned in most cases it no longer matters what he says. People simply love him.

Political Smarts - Not only being intelligent in the way of war, Hebiko is also quite fond of participating in democracy and often has much say on Kumogakure’s behalf. While he has not spent much time in the politics of the Hidden Villages, his nature makes him almost perfect for the role and he uses his current influence as a means of projecting his name further throughout the Land of Lightning, and the Lands which come after that.


Combat Awareness - Hebiko shows a rare combat awareness that simply not everyone has, is considered a ‘natural fighter’ he has a natural affinity for the art of fighting. And is able to quickly adapt himself to others fighting styles or techniques. And to some extent even copying them.

Mental Weaknesses:
Social Skills/Lack there of - One thing that is true, almost brutally true for those within higher places who have to deal with his antics & meddling during political matters that Hebiko lacks in the knowledge of any ‘normal’ social conduct. Saying whatever he wants when he wants to, he never often doesn’t feel any need to shy away from saying anything during the heat of the moment. Going as far as using blackmail as a way to make friends, or just simply resorting to threats in order to lead someone into cooperation; it matters not if they are friend or foe Hebiko makes it painstakingly obvious to those who get to know him personally that he views his peers as nothing more than pawns at his disposal. Thus often leaving an impression he is constantly up to something, or cannot be trusted and therefore aside from Santeru. However, despite this trait, he has managed to still sway over much of the Land of Lightning through superficial charm alone. However, it is very likely that it will bring him troubles in the bigger picture of the political game of Shinobi.

Narcissism - At least to some degree, Hebiko presents many narcissistic traits in his characteristics. Mostly being a product of his general popularity in The Land of Lightning as well as being publically recognized as a prodigy of this age. Hebiko has grown very prideful and confident in his abilities and his social status to such a degree that he has come to take on an almost ‘divine’ persona. However, with these thoughts of himself, he has also developed the ability to underestimate those around him, and at times overestimate his own capabilities. He is quite self-entitled to things, and if he isn’t able to get them freely handed over to him he instead opts for the option of taking it by force. His ambitions certainly having a role to play in this.

Inexperienced - Most likely one of his weakest mental traits, and the cause for many of the other weak characteristics he bears at the moment. Being of such a young age, and having only been a part of the political matters of the Shinobi World for so long - Hebiko is quite inexperienced at almost everything. This is mostly due to his rather unorthodox upbringing, and his life has been majority spent either fighting to survive or for the village within the 5th Shinobi War and thus has grown a lack of not only emotional understanding but an understanding of most of the world around him. It should also be noted that due to a lack of proper training in his life; picking up everything almost as soon as he tried it his overall experience is actually within the capacity of a ripe chunin.

Impulsive - Due to not only most of his upbringing but also because of how he views life in general many of Hebiko's actions boil down to impulsive motivations. Making most of his choices appear too ambitious or rash for his own good. It especially tends to put those around him in unease, as well as the tendency to quickly get on the wrong side of powerhouses outside The Land of Lightning.

~Biography~
“The Azure Prince”, an individual who holds much power within his grasp. A prodigy in which the Land of Lightning look up to and adore, but despite being a well renowned Shinobi and political figure - very little is actually known of Hebiko’s past. Even his birthplace is shrouded in questions and mystery, and as such; most of what is told derive from mere rumor and legend.

Stories which tell of humble beginnings, a young Hebiko finding himself stumbling upon a farm town within the borders of the Land of Lightning, being taken in by a kind and loving couple; it is often told Hebiko first started making a name for himself at this farm town, and while he was still extremely young, his age did not limit his talent. He was a natural at whatever job he took, and when he learned of a nearby group of rogue-nin who often extorted the farmtown for money and supplies and one day when this group of rogue nin arrived to the farm town to undergo their usual procedure, this time instead of things going normally - and everyone helplessly giving up their hard earned goods, young Hebiko had a different reaction. Instead of going along with whatever was going on Hebiko lashed out as if a mother bear protecting its cub and despite fighting purely on impulse - Hebiko managed to rip these rogue nin apart in a moment of purely savage intent.

What happened after this event is uncertain, some stories prefer to say the townsfolk were appreciative of Hebiko’s actions and even calling him a ‘born hero’. Where other stories tell of a much darker outcome, one which entails the townsfolk screaming ‘monster’ and chasing young Hebiko off into the deep end of The Land of Lightning. Though no matter which side of the story you accept as truth - both outcomes lead Hebiko to the same place. Closer to Kumogakure. After leaving the village, however. Hebiko would find that he would not be leaving trouble for long, as on his travels he found himself to be the victim of numerous attacks, some made by vicious wild predators in the natural wilds of The Land of Lightning, and the other being from another group of rogue-nin; this group however having different intentions than simply extortion. They had plans on making Hebiko a slave, and selling him off to the highest bidder and unlike the group which Hebiko faced earlier his killer instincts would not be enough. He found himself completely outmatched, despite being only five at the time Hebiko was still naturally powerful - having dealt with any prior issues he came across with relative ease he found himself caught off guard and at a complete disadvantage. Not only where the Shinobi he was fighting much more skilled than the group at the farm town, but they were also cunning and when Hebiko broke for an escape - he would find out the hard way it would not be easy. Hebiko was injured badly at this point, in fact his wounds were so terrible - they would have proven fatal for any average person, at least this is what the group of rogue nin thought, and now they saw Hebiko as useless for selling off as a slave they opted instead to leave him there for death.

This would be the first time Hebiko tasted bitter defeat, as well as what it felt like to be on the brink of death. However whether it be due to some star alignment or fate itself - despite the fatal wounds he endured Hebiko lived. Not only did he live, after the group of rogue nin left his presence Hebiko was still capable of dragging himself back up on his feet and run, run as fast as he could wherever he could. The natural mountain landscape made it hard to find anywhere to hide, but by chance Hebiko would find his running feet leading him to the gates of Kumogakure. Collapsing right by the entrance, drenched in his own blood.

(This is subject to being changed & added onto)




There is no changing ones fate..


~World Status & Public Information~

Birth Village:
Unknown

Current Village:
Kumogakure

Chūnin Promotion Age:
Seven

Current Rank:
He is widely referred to as one of the Sannin of his generation after many achievements he made in the 5th Shinobi War.

Ninja Status:
Shinobi, though acts as more of a support figure for his 'Father' and tends to relish himself more in education and the affairs of Kumogakure’s borders

Animal Sage:
A variant of Snake Sage however, is different and wasn't obtained through training in Ryuchi Cave but through means still unknown by all with the exception of Santeru Ishumari.

Sensei:
Santeru Ishumari

Weapon(s):
Being a part of a wealthy family, Hebiko has access to a wide range of some of the finest weaponry but often fashions himself a simple Chokuto. However, if he needs to, he has a summoning technique that allows him access to the said ‘wide range’ of weaponry mentioned earlier.

Chakra Nature(s):
Yang
Water

Earth
Fire


Kekkei Genkai(s):
This strange and overall mysterious Kekkei Genkai is the primary reason Hebiko's name spread fear throughout many Shinobi during the 5th Shinobi, being somewhat an omen for men on the battlefield. The origins and natures making up Hebiko's Kekkei Genkai are unknown but is often compared to the Kaguya Clan's Shikotsumyaku Kekkei Genkai in its ability to control the flow of their blood right down to ever cell, not only this but it also grants the user the ability to increase or if he ever wanted to; decrease the rate he generates blood cells to superhuman extents. Thus making his body somewhat a limitless supply of blood itself, but not only this - Hebiko is also able to alter his the cells of his blood and change the properties it has altogether, thus giving it multiple uses. The most basic example of this trait is through his ability to alter his blood cells so that they become hardened to a blade like sharpness; being equivalent to some of the best swords in the Land of Shinobi today. It is also apparent that no matter where his blood is, Hebiko is able to use abilities despite being detached from his body.

All of the specifics of exactly how this 'blood kekkei genkai' works have yet to be deciphered however one thing that is for certain is Hebiko's seamlessly 'blood manipulation' techniques do not stretch as far as to manipulate the blood within another's body to any extent. In fact, Hebiko himself reported that even after attempting to inject his own blood into another person as a means to use his kekkei genkai as a 'checkmate' maneuver. However to the contrary of even his own beliefs and understanding of his kekkei genkai, and despite being able to still manipulate even the smallest drop of blood from miles away this does not apply to the human body. The easiest explanation given by Santeru himself was that as soon as it entered another Shinobi's system, the chakra within that person's body would act almost as a shielding system and eliminating any control or attachment Hebiko has with the blood completely and for lack of a better word there is simply no way Hebiko is capable of hacking another's system in any way when it comes to blood techniques and their blood because of the natural way chakra works, however this limitation doesn't apply to dead corpses. However it should be noted his blood on the skin of someone or clothes (Basically not in their system) this does not apply and he can use his techniques normally, making it one of the top things to be cautious about when fighting Hebiko; assuming one even has preknowledge of this Kekkei Genkai before encountering him. One of it's most useful properties are it's immense healing capabilities, not only being able to regenerate wounds by using his blood kekkei genkai in ways that would allow him to even reattach limbs. However, this has not made him immortal in any sense of the word it speaks volumes of its versatility as a kekkei genkai.

Physical Feats:
While most of Hebiko’s expertise lies within his chakra-related techniques his physical feats are almost just as impressive for a Shinobi of his age. Showing bottom line remarkable agility and flexibility, having a keen sense of what is going on around him perhaps his biggest strength lies in his ability to avoid and outmaneuver others through raw reaction speed and agility just on his own two feet let alone using it in conjunction with 'Slithering Snake Mode'. Making tactical use of the ‘Body Flicker’ technique in conjunction with other evasive techniques he possesses, it is not Hebiko’s pure strength and speed one should be weary of but the overall skill and innate combat prowess that he has. And while not a Taijutsu master by any stretch of the word, he is still able to hold his own against many who would call himself one. Though does not possess much physical durability alone; thus why he uses a combination of natural agility, speed, and defensive/evasive techniques as a means to make up for this weakness.

- Spacial Awareness
- Sharp intellect & Combat Genius
- Calculating
- Extremely high agility, and the stamina to match
- Mostly because of his Snake-like traits, Hebiko’s flexibility is almost unmatched
- He does not have much raw strength by Jonin-Kage standards however, he does have more strength than his appearance would show and is capable of taking most average ninja down with his raw combat skill alone.

Technique/Chakra Feats:
Where the majority of Hebiko's strengths reside, it is no hidden secret that 'The Azure Prince' is prodigy-like in his capability of comprehending and breaking down numerous techniques with relative ease. Almost shaming his academy teachers Hebiko has little trouble with advancing his techniques and possesses not only three chakra natures but also a wide variety of Sage-related techniques and other sub-techniques he takes advantage of. Even at his young age, Hebiko has created numerous jutsu himself not to mention that Hebiko has what many describe as 'monstrous chakra reserves' and an ever increasing mastery of chakra control. Above being a natural genius in senjutsu-art & ninjutsu Hebiko is also in possession of a unique Kekkei Genkai revolving around the use of his blood, 'The Azure Prince' has a tremendous variety of techniques under his sash. He is also a http://naruto.wikia.com/wiki/Sage however it is debated whether or not he is a Snake Sage, showing numerous differences in its nature and summons.

- Large Chakra Reserves
- Natural grasp of Senjutsu (He is a Sage)
- Natural grasp of ninjutsu
- Overall knowledge about how Chakra works
- Can analyze the strength of others by their Chakra (Not always accurate of course)
- Sole Possessor of his Kekkei Genkai (as far as historical records go)
- Passive healing factor (Read Kekkei Genkai Abilities below)





Secret/Personal/Unique Jutsu & Techniques:

“Body Replacement: Shedding Skin Technique” - Much like body replacement technique, the Shedding Skin technique allows it’s user to shed his skin almost instantaneously and potentially use it to escape incoming attacks. Leaving a hollow pile of skin on the floor after usage its function is quite simple. To distract and evade.

“Venom Kiss Technique” - As the name suggests, this technique requires Hebiko to blatantly kiss someone and whilst performing the action producing venom-like substances from his mouth made from chakra and transferring it to the one he is kissing. The effects of the venom being dependent on how the venom/poison is produced, however for the fatal venom which he is able to produce does have fairly accessible antidotes for them. Thus this technique is often reserved for assassinations rather than mid-combat.

“Scales of Shining Glory Technique” - A defensive technique, where Hebiko blooms scales from his body - almost as if going half way from his complete snake transformation and his normal form. The scales on his body are much like that of his complete snake transformation, being azure in color and his skills glistening even where there is no light. Not only is it capable of blinding those who look at them (or in this case any part of him) for too long the scales themselves act much like defensive plates, being equivalent to a thick plate of steel. And since it does not require Hebiko to use hand signs, he sometimes uses this technique to a small degree to hype crowds.

“Hebiko’s Snake Transformation” - Much like many of the Snake Sage’s of the past, Hebiko is capable of transforming his own body into a large snake-like creature. The shape of Hebiko’s transformation being a lot less white than people like Orochimaru & Kabuto have had, Hebiko’s is more accurately Azure with glistening scales that could be blinding to the gazing eye. Along with it’s obvious advantage of sheer destructive size and the slithering capability to still be agile he is able to release a deadly poison gas from the gaps of his scales that can prove lethal to those who inhale for too long - having negative effects on the inside of the victim's body as well as a slight nausea effect, making them also feel sleepy.


"Enforced Adrenaline Rush" - One of the few 'Taijutsu' based techniques that Hebiko has. One of the first 'techniques' he learned through the use of his Kekkei Genkai was something he has come to simply call an enforced adrenaline, and as the name suggests that is practically what it does. Perhaps almost simulating a certain degree of the power the Eight Gates have, it is just as dangerous to use (if not even more dangerous) and overall is inferior to something like the Eight Gates but has aided Hebiko in numerous times of need. This technique is done through controlling the flow of his blood throughout his veins, by increasing its flow exponentially throughout his body and thus giving him a hyper adrenaline rush that increases his speed (and thus impact strength) tenfold.

"Hebiko's Blood Manipulation" - Being the base ability of the Kekkei Genkai Hebiko is in possession of as the name suggests is being able to control not only the flow and movement of his blood through his veins or even outside. (Thus if he wished he could stop circulation altogether, which has come in handy for him in the past.) In fact, his control over his own blood is so great it has made Hebiko's body operate on a much different level to that of the average person. Without even having to go into the ability to alter the properties of his blood cells in a variety of ways that give this Kekkei Genkai such versatility in the first place the natural benefits it has on the manipulation of his body alone is enough to give the capabilities of this Kekkei Genkai some recognition. It should also be noted that while he does not have specific techniques the manipulation of his chakra does take chakra, and also comes with the obvious danger of losing a mass amount of blood with excessive use.

"Blood Manipulation: The River of Life Technique" - While not being a technical 'technique' it is something that does take some preparation due to the vast amount of blood it requires to perform in the first place. As the name of the name suggests it is a technique which summons a river of blood that spreads throughout the entire area. While he can actually pull this off alone, the more dead bodies that are in the vicinity of his whereabouts the more effective and widespread this technique becomes. While the impact alone does not do much - from there on that entire area becomes entirely useable for him to manipulate and 'alter' as he pleases. Within the past, he often hardened it into the shape of jagged trees that impaled anything unfortunate to get in its path - and could be easily be something he derived from stories of the Shikotsumyaku's abilities.

"Sticky Blood Variant" - As it's been mentioned, Hebiko is capable of altering his very own blood cells in order to simulate other forms of materials. One of the first of these 'variants' of his blood kekkei genkai being between a liquefied and solid state. While this has no straightforward offensive or defensive capabilities unlike some other altered states of his blood. Hebiko has been most often shown to use this in order to slow his target down or incarcerate them altogether - so in the chance, he needs them alive this is the perfect means of doing so. Which it is not impossible to escape from this substance, it does require a good amount of strength or a fire release technique widespread enough to burn it away. Other than this function alone, Hebiko also tends to use it as a means of quickly escaping or traveling - using the stickiness factor to his advantage, basically using it as a means of slingshotting himself around his environment or simply an easier means to get around. He may also use it to set the battlefield entirely to tip the fight in his favor.

"Hardened Blood Variant" - Being the same process as before, this time instead of going between the state of liquefaction and solidification. He turns it all the way to solidifying his blood cells in order to create a hardened material, and even refine this material to create almost perfect blade-like structures either right from his body or by taking advantage of the 'river' technique mentioned earlier. He can also make walls or domes to defend himself, however, the thickness of the said wall/dome determines how much durability they actually have and are by no means invincible.

"Boiled Blood Variant" - Somewhat being self-explanatory assuming you have read everything prior to reading this. Instead of altering his blood cells to become a sticky substance or hardening it the blood actually stays somewhat the same. In fact, this variant is probably the most unique as it incorporates http://naruto.wikia.com/wiki/Fire_Release chakra infused with his blood in order to heat it up to extreme boiling temperatures. So hot in fact that whenever used it fills the area with steam with the stench of blood vaporizing into the air...He is also able to use it in conjunction with the other types, even making his hardened blades touch melt flesh on touch but this takes up much more chakra than Hebiko is comfortable exerting.

"Hebiko's Healing Factor" - While this is a product of his Kekkei Genkai, it is something which does not specific activation or process to do. It is something which seems to work itself through - a 'passive' trait of his if you will. Hebiko's healing factor is mostly attributed to his blood because of how much different it works from normal people. As it has been mentioned to give the possessor of this Kekkei Genkai free access to increasing or decreasing the rate in which he produces blood cells with little to no effort, and even alter the properties of his blood cells or together all the injuries which he sustains are repaired almost passively. While some wounds still take more time than others, being the natural course of things it is also believed that this marvelous regenerative ability may also prolong his youth and life overall, but this is speculation considering he is only seventeen years of age. Nonetheless with his blood kekkei genkai alone not only is he able to forcefully place his limbs back on using the sticky variant of his blood kekkei genkai, he is also able to mend it back together to full health with the use of his regenerative abilities and while this regeneration does take up his blood his reproduction rate makes it almost irrelevant, almost. It should also be noted that completely he would not be able to come back from something such as being decapitated, hence he is not by any means immortal and it doesn't subside the fact he very well still feels pain.

Trivia:
- Hebiko is one of the youngest Shinobi to ever hold the title of a ‘Sannin’

- Hebiko has a genuine fear of Santeru Ishumari, and for good reason

- He disagrees with ending the war

- It may be true, that Hebiko spent the early years of his life actually living amongst snakes. What snakes being the question everyone wants to know.

- He hardly ever refers to Santeru has his ‘father’ and tends to use his actual name, or ‘Lord Raikage’

- Whilst Hebiko is capable of using the ‘Twin Snakes Mutual Death Technique’ because of what it entails, he refuses to ever use or even recognize the technique as part of his personal arsenal

- He has a natural immunity to all poisonous gases or toxins.


- It’s noted that Hebiko has a sinister nature to his Chakra, and that its very weight around him can be suffocating especially for those who aren't used to high chakra levels. But unlike what some may expect, it is not at all out of control.

- Although the exact natures making up Hebiko's Clan Kekkei Genkai are unknown, it is commonly speculated to be made up of Water Release and Yang Release.

- Hebiko's Kekkei Genkai is the main factor of the fear surrounding him during the 5th Shinobi War, and his Kekkei Genkai was taken as an omen on the battlefield that even 'The Blood Mist' Kirigakure were frightened of encountering this well-feared ability.

- Strangely enough, Hebiko's Kekkei Genkai does not require hand seals and in fact, his chakra naturally flows through his blood cells and thus most of his techniques were not developed through hand seals but are Hebiko using his Kekkei Genkai in specific, effective ways.

- One of Hebiko's favorite hobbies is tending to his three snakes. However what he feeds them is unknown, and probably should remain that way.


- Within the borders of Kumogakure, Hebiko is widely considered a prodigy of the Village & The Land of Lightning as a whole. Making him somewhat of a celebrity.

- It is often apparent between his conversations with Santeru, that Hebiko has intentions on becoming more powerful than his Master/Father some day. However whether or not this is with ill-will hasn’t been verified.

- Despite being very proficient in Senjutsu Hebiko has not mentioned or shown any signs of currently possessing a sage mode.

- It is said that anyone who looks Hebiko directly in the eyes is paralyzed with fear. (It's much like the whole Orochimaru deal where he paralyzed Sasuke & that with his eyes.

- One of the most well-spoken rumors about Hebiko’s snakes; is the possibility they were once humans who had sealed away into a snake's body, but how Hebiko could achieve this is unknown and thus the rumor is often dismissed.



"Love & Hate are just two sides of the same coin"
 
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(Finished, will be adding bbcode at a later date; if it makes reading easier for everyone)
Name:

Saito Hamada

Age:

Fifteen

Gender:

Male

Blood Type:

AB

Birthday:

August 7th, Leo





Clan Name:
Hamada Clan

Clan Description:
Originally orientating in a completely different country to the one of Naruto. The Hamada Clan are actually a foreign family, who have entirely different concepts of Chakra and thus have also learned how to use Chakra differently. What makes the Hamada clan both mysterious and interesting is exactly how they use their chakra.

~Appearance & Personality~

Appearance Details & Pictures:
Saito is a young boy with long spiky black green tipped hair and large, hazel brown eyes. His usual outfit is composed of a green jacket with reddish edges covering a black, white or blue tank top underneath, green short shorts, and green, laced boots. He generally has a backpack that is strapped to his back as well which carry the essentials such as food, a map, a sun-clock & extra wire for the rod he carries around with him at all times.

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Saito has a fairly thin, athletic build with fair complexion and a very 'innocent' type of appearance. He is normally seen with a cheerful or excited smile on his face and appears quite approachable.

Personality Summary/Introduction:
Saito is an athletic, rustic & friendly individual who lives by a code of honor. While he isn't very good at math and is known to be quite simple minded (And sometimes too honest for his own good.) he is also very determined to achieve greater heights in whatever he does. Due to living in the outskirts and living from the land Saito has inhuman senses; Having hieghtened sense of smell like a dog and very good vision, as well as having keen taste. Both his determination and talent can often lead in allies & potentiel enemies trusting Saito and taking his side.
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His flaws lie in his temper & impulsive nature. Saito sometimes fails to think things through and such actions lead to him often suffering in the end. Though like many of this generation Saito has talent beyond the norm or his age, any time his abilities is challenge Saito will feel a natural reaction to prove the challenger wrong. Like many in his Clan, Saito strives to achieve greater heights of power and in times of anger will generally grow exceptionally stronger - a result of his Clan's Kekkei genkai. Saito's anger can also lead him to make extremely reckless tendencies. When his emotions are ignited, Saito becomes irrational and completely oblivious to anything else. While his will is stronger than most his age and he can be very level-headed, his clear mind has shown to also make him cold at times. What is even more worrying is while Saito show's high morality for life in general he's also known to make friends with known killers or 'evil-doers' despite what they have might done. Making his morality quite subjected and twisted, remarking that he 'doesn't care about the good or bad' which at times can lead some to believe he is a little insane.





However despite these, which have derived mostly from the teachings he was raised with as he has practically lived out the majority of his life as a nomad with only the teachings of his Clan elders to guide him, Saito is still only a kid in many ways. Despite being confident in his own fighting ability, Saito lacks experience going against other trained fighters like shinobi which he still finds hard classifying himself as..Which brings us to the next topic of him being overall loud and rather straightforward in his actions, and this can sometimes lead him to exposing everyone around him.


Likes:
- Meat~
- Sparring
- Learning something new
- Meeting powerful individuals
- The concept of what it is to be a Shinobi

Dislikes:
- Math
- Being lied to
- The Cold
- Dishonorable Individuals
- Cheaters

Mental Strengths:



~Pride~
Saito is a very proud, confident boy who stands proud for who he is despite some who might find him annoying. For a small boy, Saito has a lot to offer and can quite literally roar like a lion if his pride is being insulted or 'attacked'. Pride being a common trait among the Hamada Clan and it's often recalled as their 'greatest weapon'. It often motivates Saito to constantly improve himself and keep up with those around him as well as doing whatever he can to push himself even further.

~Honest & Loyal~
Being a kind individual at heart, it's in Saito's nature to simply trust almost anyone he comes across. While this can also be turned into a weakness, it hasn't appeared to stop Saito from being the same. Even during fights Saito will often be honest to his opponent to the point of practically telling his whole plan before the fight may start. To his friends however, this honesty will come as a relief to some and his loyalty to those who mean something to him is rare within the Shinobi world. He is willing to give his life in the stead of a friend's.

~Adventurous~
Being somewhat couped up in the one area for the majority of his life. Saito has become quite fond of exploring any area he has seen before, and is always game to check out any oddities in places. Using his heightened senses it can also lead to him to find some cool things from hidden rooms or bunker's that are scattered across the landscape. Since it is also a foreign, new land to Saito his natural curiosity is never resting; making him almost impossible to actually stand still for too long before going crazy.

Mental Weaknesses:

~Too honest~
Like I said before, at times Saito's honesty can come as a weakness. He is often prone to answering almost any question given to him with compelte honesty. This often includes his plan for fighting his opponent - which varying between who they are can often turn the tables against the young boy.

~Emotional~
Although Saito isn't the type to constantly sob or be sad, in fact it is quite the contrary in that aspect as Saito is almost always happy if not excited and seeking adventure. However from time to time, there may come a situation where Saito will fall victim to his own emotional anger and distress. This causing him to have stages of utter bezerk rage and not paying mind to anything going on around him or even his own rules. If placed in such a situation one day, it may also lead to Saito breaking one of the tenets from his 'Code of honor' which the Hamada Clan abide by.

~Simple minded~
Saito is not the sharpest tool in the shed, academics and math are Saito's biggest weaknesses. Often getting quickly frustrated when he is asked to figure something out using number's or even writing a letter to his family; he is known to be quite the simple minded indivudal and this can leak into his own combat style as well - generally going head on with each of his opponents rather than finding different ways around them to pin-point weaknesses.

~Family & Other Close Others~

Parent(s):

Son Hamada (Father), Minami Hamada (Mother/Deceased)

Sibling(s):

None

Relative(s):

His Clan

Best Friend(s):

None yet

Sensei(s):

None at the moment, he did have one before leaving his Clan.

Student(s):

None.

Crush/Spouse/BF:

None.

Rival(s):

None at the moment

Enemy(ies):

Rouge Shinobi (They bother his clan a lot)

~Favorite(s)/Least Favorite(s)~

Food(s):

He loves anything that is meat.

Drink(s):

Water

Color(s):

Green

Season(s):

Spring & Summer

Time of Day:

He likes pretty much any time of the night and day

Weather:

He's generally not bothered but doesn't like the cold very much

Animal:

Pretty much all animals, he will generally refuse to harm them unless it is for survival.

~Biography~

Saito was born in a completely different continent to that of the land where Shinobi inhabited the area. Instead he was born on an unknown small continent that was practically a slightly oversized island of sorts. Being brought up in a very different life style at a young age, Saito's clan voyaged across the long ocean until arriving to the Land of Shinobi. Their Clan had not been known to their world yet, and for their own saftey they felt it safe to stray away from the other's and instead found their own place to live within the Land of Water.




Birth Village:
He was not born in any village and lived in the outskirts with his Clan

Current Village:
Konohagakure

Chūnin Promotion Age:
If he get's through, 13.

Rank:
Genin

Ninja Status:
Shinobi

Animal Sage?:
Nope

Teammates:
None yet

Sensei:
TBD

Nindo(Ninja phrase/code):
"If you are willing to do whatever it takes, I won't hold back."

Chakra Element:
None

Weapon(s):
Aside from the normal essentials (Excluding nomal ninja-tools) Saito carries with him, a rod (Yes, a fishing rod) that he uses as his personal weapon. Abiet strange, the rod itself is much more sturdy than your average fishing rod and the fishing-string has been replaced with a strong wire and a 50lb weight at the end.
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~Taijutsu~
Like many others within his Clan, especially those who share the similar Kekkei genkai affinity towards enhancing their physical bodies, don't use the common stance nor fighting style like the common Shinobi today. They are still able to utilize hand-to-hand combat greatly, in a way having their own sort of "Taijutsu Style" which applies to many member's. Because of Saito's upbringing, he's gained many traits that most normal kids (Even some genin, not of this generation though) wouldn't get from living a life within the walls of a Village. Being the adventurous type all his life Saito has gained a natural affinity to the wild, with heightened senses of smell and hearing he doesn't even need to use Chakra like many Shinobi to locate his target. He's always quite good at stealth, while he'll find himself being outclassed in that area when it comes to most Shinobi he's capable of tailing people of interest while simultaneously utilizing one of the Major Four Principles of his Kekkei Genkai to suppress and hide his own location to decrease the chance of being caught. Having a lot of agility Saito has no problems climbing or jumping around the place - while he has no idea how to use Chakra in order to walk up walls or on water he is able to make up for it in physical effort & talent. While Saito is able to utilize his small size to it's full extent, with mobility & speed many often underestimate Saito's strength because of these traits.
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However, it's quite the contrary, while not only being endowed with enhanced physical attributes because of his kekkei Genkai even alone, Saito is actually surprisingly strong and is very capable of punching the unexpecting person's face into the ground as well as defending himself with complex and unorthodox movements that resemble a much different fighting technique compared to the average shinobi. This technique solely derives from the teachings of his Clan, and is in sequence with the code of battle his Clan obides by; making him a formidable physical foe.
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The downside to his fighting style is his mental strategies - often being prone to not thinking of different ways to fight his opponent he generally prefers fighting head on and overcoming his opponents through pure strength and power. Whether this is to follow the 'code of honor' or simply his personal preference has yet to be decided, but in terms of physical capability Saito has many talents that will shock onlooker's or those who take his appearance for granted.
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~Clan Kekkei Genkai~
The unnamed Kekkei Genkai inherited by talented member's of the Hamada Clan is otherwised also known to the Clan as 'Aura' or commonly 'Chakra' however due to very different evolutions with Chakra deriving from their original homeland - their concept with Chakra is much different to the typical Shinobi and has hence also made them unable to affiliate themselves with a elemental chakra nature. Instead, they harness Chakra in a difference force - their own life-force/energy. This has made a few slight changes to the way they harness their Chakra in battle. 'Aura' as the Hamada Clan calls it carries with it the user's emotions & desires. This makes it very versatile to those which develop their skill at using the Unnamed Kekkei Genkai, and also heavily influenced by mental condition & emotional state. (Example being bloodlust, anger.) Those around him, who also inhabit Chakra will also then be able to feel this emotion projecting from his Chakra/("Aura" As he will call it at the beginning) suffocating the air along with it. Unlike most Kekkei genkai however, this one is practically useless without the proper teachings - thus making it a Clan Secret for generations. The basis of what "Aura" or their use of Chakra follows four major princibles that one must master before being able to properly utilize the Kekkei Genkai. These princibles are as follow (They will explained further in Clan description once I get time to write that up.)

Ten - (Point): Focus The Mind, reflect upon the self and determine the goal.

Zetsu - (Tongue): Put into words.

Ren - (Temper): Intensify your will.

Hatsu - (Release): Put into action.

Saito has learned each of these major princibles, and can even use these four princibles to give him aid in battle. (Which will be explained further on) Within the Hamada Clan, they often refer to their Clan's Kekkei genkai techniques as projecting themselves, as they view Chakra in a much more spiritual way than most others and that if the code of the Hamada Clan is upheld and one follows the path of honor and glory they will behold great strength and power. This means that the Clan's Kekkei Genkai can come in a variety of different shapes or forms that are a reflection of their personality. In Saito's case, living a life often spent working hard or training hard has developed an affinity for physical attributes and thus, his only 'jutsu technique' he currently knows is one utilizing this. (Look below)

Kekkei Genkai Jutsu: "Jajaken"
Saito focuses his chakra around his fists using Ko and releases it as a punch engulfed with an intense Chakra/"Aura". Rock is a close range attack, and this is currently the only jutsu he knows so far however holds a large potential of being devastating.
(Mostly just leaving this here for future reference since I don't plan on adding this until near the end of the Chuunin exams.)
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NAME
Shiden Inazuma
"Zuma"

GENDER.

Male

AGE.

15

RANK.
Special Jonin/Chunin

VILLAGE NATIONALITY.

Hidden Cloud

CLAN.

Inazuma

The Inazuma, a clan that possessed dojutsu named the Kyogan, similar in stature to the Byakugan and Sharingan. This dojutsu could see chakra and quick movements, as well as possessing a different unique ability for some clan members born with it. These abilities were only accessible in one eye, were never guaranteed, and utilized the Yin or Yang Release, making them a valuable asset. But that didn't stop the clan from almost completely wiping themselves out.

The gene that carried the dojutsu was a recessive one. So to increase power, the clan began to mate only within their midst. This would produce higher numbers of dojutsu wielders, but also create a genetic disease that would kill whoever owned a dojutsu at a certain age. Essentially meaning, the purer their blood then the sicker they became.

Only a few members of the clan were left, simply because they were lucky enough to have inherited the gene but not have expressed it. These members would eventually spread out across the world to prevent the same outcome the previous clan leader had desired before. (Will be touched on)

KEKKEI GENKAI
Kyogan (literally meaning Distorting Eye)

The Kyogan is a kekkei genkai possessed by the Inazuma Clan. A dojutsu that possesses either a Yin or Yang Release based technique, in only one of the user's eyes. A Yin Kyogan is present in the left eye while the more common Yang Kyogan is in the right eye. The difference being spiritual vs physical abilities that manifested, Yin vs Yang. Much like a Mangekyo Sharingan, except these abilities weren't made exclusive to watching someone you love die. A Yin Kyogan, when not fully activated, is capable of seeing chakra paths and a person's movements much like the Byakugan. A Yang Kyogan is capable of seeing higher speed movements, much like the Sharingan. This is because the two variations are either capable of spiritual or physical releases.

The only other differences between the Yin Kyogan and the Yang Kyogan would be their resistances. Most Yin Kyogan are more sensitive to light and could be blinded temporarily by a bright enough light. However, this only affects the casting eye itself. Yang Kyogan are more prone to getting irritated fairly quickly, and thus can cause the user great discomfort. The eye not possessing an ability is as vulnerable as a regular eye is.

Shiden's Kyogan is Yin based, his unique ability makes him capable of warping whatever it is the victim perceives through any of their senses and what they've already experienced and know, as well as being able to see and hear whatever the victim sees and hears. In simpler terms, warping what the victim has lived, and as they're living, creating different effects that can mimic hypnotism if Shiden were to plant ideas in their heads. The effects are broken when the victim is reminded of truth by undeniable evidence, but if the slightest sliver of doubt is within them, the effects can root itself further. This makes Shiden's Kyogan a dojutsu great for stealth and infiltration mission since he would be virtually invisible.

However, for Shiden's ability to be fully active, the victim has to be caught in the effects, much like a genjutsu. Shiden needs to be able to draw the victim's attention towards whatever it is that he has decided draws them in, but once captured, the victim will have no idea of their state and would still be able to function fully while in the effect. Albeit, Shiden must be careful, the most drastic change in the shortest amount of time would possibly make the victim aware and actively stop the jutsu from taking full hold. This means that Shiden is limited in how drastic his changes are, unless he were to pour more power into the dojutsu which leaves him extremely drained. There are ways around making drastic changes. An example of this is the use of feigning using a jutsu, the victim will think the move had followed through, but in reality nothing happened.

Despite any of this, Shiden is far from a master and has never truly explored the full capabilities of his dojutsu. It is uncertain what those capabilities are, seeing as Shiden is the only current shinobi to possess the Kyogan. His current mastery is low and he cannot handle using his ability on more than three weak-minded individuals at a time, doing so even leaves him physically drained and unable to use the ability for a while. As a result, Shiden rarely uses his dojutsu and if he does, it is usually on one person at a time. Two at most.

PHYSICAL APPEARANCE

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Shiden doesn't look like the typical Hidden Cloud Shinobi. He has a lighter skin tone and draws a strong resemblance to the Haruno Clan, because he is in fact a descendant of them. That doesn't mean he knows them. Shiden stands at 5'7" and is particularly thin for his height. He carries around a very peculiar mark under the eye that houses the Kyogan. Speaking of which, the Kyogan is unrecognizable since it has no particular defining traits beside the splitting pupil when it's true ability is active. Shiden's facial features are pretty soft as a result of his laziness.

CLOTHING.

Light Red is different from pink. And that's exactly what Shiden wears, light red. As well as alternating tops of either white or black. His undershirt stays rather consistent, but there are instances that he has decided to not wear it. His tool pouch his always on the backside of his waist so that he can reach it with both hands at the same time.

PERSONALITY.

Shiden is irritable, untrusting, and insatiable. He couldn't care less about much of what he deals with. It gets to the point that he has declined working for the Raikage's ANBU Black Ops simply because he didn't want to put in so much work. But in actuality, Shiden would be a very hard worker, he just has nothing worth working towards. That's what he believes though. To a psychologist, Shiden would be seen as detached, he isn't so much as purposeful jerk, just not too interested. He doesn't seem to know why, but lately he's been craving excitement seeing as nothing seems to provide him any.

In addition to all of this, Shiden has a strict work ethic. He chooses to uphold the mission by all means necessary, even abandoning teammates if he has to. It's essential that he completes whatever task is asked of him, to the till. If he doesn't, a foul taste is for sure to be left in his mouth. The line between good and bad is blurred for the teen. Having seen first hand what atrocities a shinobi must perform, Shiden is no stranger to cruel treatment. While he has his moments of kindness and consideration, they are scarce compared to his constant aloofness and ignorance. This boy is also the kind of person to run out in front of a group, to take lead. Mostly because he grows impatient waiting for others.

BACKSTORY.

The Hidden Cloud is tough place for growing shinobi. They are pressured to become the best that they can be. And if you're born different like Shiden was, you're instantly singled out. It's as if a genin were living their life vicariously through their own body. In other words, Shiden was being groomed to by the best to be better than the best. The "best" being a failed shinobi army that tried world domination of sorts. Of course that isn't to say that the children of Kumogakure were raised without compassion. It's just the amount of discipline used is very different compared to other villages.

Shiden Inazuma was born to Ran Inazuma and his wife Lilly, a couple who lived just on the edge of the village. Ran was the first member of his clan, the second being Shiden, that possessed the dojutsu that ran in their bloodline, the Kyogan. However, he also possessed the disease that accompanied it. Over the years though, the intensity of the sickness is relative that to a benign tumor. Not too serious for the time being.

Ran took it upon himself to teach Shiden how to use the Kyogan, since there was no other members alive to do so. With the use of scrolls left by clan elders, Shiden was properly taught what basic abilities his eyes had to offer. The only problem that arose was that Ran was one of many previous Kyogan users born without a unique ability in one of their eyes, thus forcing Shiden to learn of his ability only in theory. This meant that Shiden had little to no practice activating it.

Shiden learned that he possessed the only other Yin Release based Kyogan to have existed in the clan's history, the other being owned by the infamous power hungry clan leader. His clan elder dubbed his eye, the Distorting Eye, and at the time Shiden was too young to make much sense of what that even meant. But after years of training, in and out of the academy, Shiden became a full fledged genin, with admirable performance and scores. The only drawback was that he was assigned to Team led by a pushover Jonin named Mao Koshiki, a man who never really liked stepping into the fray. Shiden saw all of their missions as tedious and ached to prove himself in the field. But time and time again, this was stopped by his acting sensei. Mao would be the sole reason Shiden even used his Kyogan.

During his team's third C-Ranked mission things got a bit more hairy than intended and Mao ordered a full retreat. A move that would've cost the team the success of their mission. Unfortunately the team was trapped, although the enemy shinobi had lost sight of them, they wouldn't be able to make a clean escape. Yet, Shiden, having been fed up with Mao, managed to sneak away from his team and the pursuers successfully and set up an ambush.

Shiden made his way atop a nearby tree and drew his target's attention by planted a tripwire, much like a genjutsu he had learned. Taking what he had read from his clan's scrolls, he attempted to activate his jutsu. It was a strange feeling, it was if he felt a single eye start looking in different directions. For a second, Shiden was disoriented, he was seeing things from the enemy shinobi's eyes as well as his own at the same exact time. In all honesty, there is no easy way to describe it. But now Shiden had an added pair of eyes, and at the time, he didn't realize that he had willed what happened next to happen.

The ninja began to attack their teammates, as if they had dared cross his path. The other two ninja's simply backed away in confusion. In a strange way, Shiden's victim was mirroring Shiden's own feelings. What Shiden believed, that man believed as well. It began to click. With this idea now in his brain, Shiden threw a kunai between the two backing shinobi, and soon they were dragged into the ability as well. The rest was simple, he made them leave. He made them think that the Team of Cloud ninjas were killed along with their target. Leaving Shiden to make his way back to his teammates fulfilled upon his victory, and effectively pass out.

Following this mission, Shiden was recognized for his exceptional ability and was promoted to Special Jonin almost immediately after his promotion to Chunin. He's been on a handful of A-Ranked missions and plenty of B-C Ranked missions. Upon arriving in Konohagakure, he is only recognized as a Chunin despite his growing capabilities as a full-fledged Jonin. He doesn't mind though, it takes a lot of the work off of his shoulders. Effectively causing him to grow lazier than he used to be.

CHAKRA AFFILIATION.

Yin Release (Primary)- An Inazuma clan member that possesses the clan's kekkei genkai usually possesses a Yin or Yang chakra nature. Yin is one of the more uncommon natures to see in the clan, but Shiden is one of the few to undoubtably have it.
Possibly Yang Release (Unknown)- While it is unknown in the Inazuma Clan to have a Yang Chakra nature as well as a Yin Chakra nature, it has been theorized that it is possible.
Lightning (Secondary)- Being a shinobi in the Hidden Cloud, Shiden has had a lot of practice using lightning style techniques. Many of which happen in a flash, much like his last name translates too.

JUTSU STYLE.

Shiden takes his ninjutsu and taijutsu very seriously, and even though he doesn't use a ton of genjutsu techniques, he is very capable of releasing most genjutsu abilities. He is capable of using his taijutsu and ninjutsu together in a fight, but he's growing really lazy seeing as he hasn't been offered any real challenges.

JUTSU LIST
*All the techniques Shiden currently knows

  • Distorting Eye — The genjutsu ability granted to Shiden by the Kyogan. The eye links Shiden to the mind of the victim(s), allowing him to take hold and warp the perception of senses and emotions as they happen or happened. This ability can be taken a step further if Shiden were to pry further into the victim's mind, allowing him to warp memories and experiences as he sees fit, this requires more effort and harder concentration. The effects only last as long as the victim isn't reminded of the truth through undeniable evidence. The ability is only takes a noticeable toll when used for extended periods of time.
    • False Clone Technique — A technique that utilizes the Kyogan's Distorting Eye ability on a single opponent. Shiden first takes hold of a victim before performing the hand seals for the clone jutsu. The victim will be lead to believe that Shiden has created any number of clones he has decided to show them. But no actual clones have been summoned. Shiden can then use these false clones to fight his opponent and trick them into believing they are being hurt when attacked by one of the clones. Effectively increasing his numbers but not really.
    • Invisible Ninja Technique — This technique is Shiden's primary technique when on an infiltration mission. By using his Kyogan, he can make his way past guards by playing with their senses, anyway he sees fit. This makes Shiden practically invisible to the victims it has been used on. However, since Shiden is only able to do this to a certain of guards at the same time. So as a work around, when he's made it to a safe distance, he releases his previous victim before moving onto the next one.
    • Forgetful Ninja Technique — A technique that enables Shiden to make someone forget what they had just witnessed. This move is used most often when Shiden is on infiltration missions. He uses his Kyogan to warp an existing memory into something else since he is not able to erase it. This technique is reversible if another ninja were to remind the victim of what happened or if the victim finds undeniable evidence of the truth.
    • Fake Hypnotism Technique — Much like the Forgetful Ninja Technique, Shiden uses the Kyogan to trick the victim into doing something different than what they were doing. It is very similar to hypnotism in the sense getting someone to do what the user wants, but the victim isn't a mindless individual. This ability is also very limited since it can be halted by other people. It can be used on multiple targets (only 3) but it leaves Shiden drained and vulnerable.
  • Clone Technique
  • Substitution Technique
  • Rope Escape Technique
  • Transformation Technique
  • Body Flicker Technique
  • Manipulated Shuriken Technique
  • Lightning Release: Thunderbolt
SUBJUTSU.
Shiden is very skilled at bukijutsu, more specifically, utilizing Kunai as a projectile, a close quarters weapon, even setting up traps effortlessly.

GEAR.
Kunai and shuriken are his main pieces of gear.
 
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NAME. Akarsh Benihime



GENDER. Male



AGE. 14



RANK. Genin



VILLAGE NATIONALITY. Konohagakure



CLAN. Benihime clan




KEKKEI GENKAI. N/A

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PHYSICAL APPEARANCE. Average height and with a darker brown colored skinny, and a sturdy muscular frame. Her hair is white and light in color, with eyes that are red/brown in color. His hair is layered and very textured, but also is medium in length. He also has a tradition tribal tattoo on his face and a piercing on his left ear.



CLOTHING. Akash tends to break from the normal of his clan and wear modern, loose fitting clothes. He keeps himself covered except for his face and neck area. He wears a traditional warrior necklace on his neck.



PERSONALITY.

A gloomy and introspective person, not easily able to socialize with others. He generally appears weak and indifferent, leading many to believe he lacks the ability to be a leader. He does not tend to inspire confidence or boost morale the way others do. However, he is loyal to both his friends and his duties. He considers the essence of battle to be despair. He also hates to fight unless prompted to or given orders. However, in combat, he shows ruthless determination. Showing himself remorseless and even no mercy to opponents who are pleading for it

His personality flaws are also assets: his introspection coupled with his tendency to worry makes him indecisive, but it also makes him sensitive to unusual behavior. His loyalty to his village and allies inspires him to greater efforts in their defense. He enjoys reading and the quieter moments in life. He has no need for excitement or to prove himself to others

BACKSTORY.

To begin this story, one must look at the history of the Benihime clan. Akarsh’s ancestors, were wandering nomads. They travel from place to place, often calling a place home for only one or two weeks at most. They would make their living by giving medical treatments in nearby villages or selling item from other lands and putting on performances for locals. This all changes when a sickness surged through the clan while they were traveling, cutting their numbers down to only a hand full of people. Even though they were talent medics, they need to find a place to regain strength and heal properly This led to Akarsh’s great great grandfather to make a tough decision. He had to find a place to settle down and bring his people back to full health. He reached out to all the hidden villages to see which one would open their gates to his clan. In return He offered his clan, who specialized in medical ninja.

After reserving his reply from many villages, the hidden leaf was the best bet for the clan and appeared to be the most welcoming. Thus, they were given a place to live in the village. Slowly the clan worked to earn their place in the village and soon were able at afford their own complex not far from the village. To this day the clan considers themselves proud leaf village ninja and continue to work to aid the village that gave them a home. By producing the village main force of medical ninja and medical assistance. Also offering up their vast knowledge and records of the human body and its affects to different substances. They have become an obscure clan but an important one nonetheless.

So Akarsh was born to two very talented medical ninjas and his grandfather was the leader of the Benihime clan. From birth, he was given the title of the future leader of the clan and it was decided he would follow in the footstep of his family to be a medic. Thus, from at an early age, he was trained in medical knowledge, but he showed both little interest and skill. This trouble the clan and soon he was labeled as the black sheep of the family. While looking through his parent medical scrolls, he came to page about toxins, venoms and poisons. On top of that it was discovered he had a natural talent for yin chakra and genjutsu. So, he combined his families’ knowledge and heritage to form a fighting style unique to himself. He now is considered a rarity in his clan and they have great hopes for him to be a great ninja and lead their clan into the limelight. He now needs to find a sensei to nurture his talents and deal with his personality.



CHAKRA AFFILIATION. Ying and water



JUTSU STYLE.

· Specializes in genjutsu: Akarsh has shown great skill and talent for genjutsu. He uses this as his first resort. He can come up with some elaborate imagery and his genjutsu often has a theme of death, decay and corpses. Capable of discerning the truth in some instant and luring enemies into a trap with great speed.

· Senbon use: when it comes to armed combat, akarsh is known to be very accurate and skilled with ranged weapons. His go to range weapon is the senbon. He uses both wooden and metal senbon and his knowledge of the human body aids him in using these weapons to his advantage. He focuses mainly on striking the blood system but has shown to be able to target the nervous system.


· poisons/venoms/toxins user: Akarsh is very fond of these deadly substances. Often creating and testing them out himself. He put them to use with coating his weapons and even carrying around vile and bags of the dangerous substances. He makes them out of varying item and has a room dedicated to the construction of curing and creating them.


SUBJUTSU.

Minor medic ninjutsu, some simple water ninjutsu


GEAR.

Wooden senbon

Metal senbon

2 Small summoning scrolls

kunai

shuriken

backpack filled with different poisons, toxins and venoms.
 
(Finished)


Erito Sogyo-sha "The Mysterious Man"
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Basics


Name:
Eritō Sōgyō-sha

Name Meaning:
Elite Founder

Nickname/Alias:
He is known as mostly some myth, the 'mysterious man' is a fairly common name within the minor village's of the continent and many also hold the belief that his appearance is a sign of bad omen.

Age:
Specific Age isn't known but those who have seen him say he looks between his early twenties to his later twenties

Gender:
Male

Blood Type:
Unknown

Birthday:
Unknown

Ninja Rank:
Unknown




Personal


~Clan Stuff~
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Clan Name:
Sōgyō-sha Clan

Clan Description:
The Sōgyō-sha Clan are a family of nobles and wealthy people, is known as the founder's of the continent and among the first Clan's to ever exist ( Gilzar Gilzar This could be true if you want or be something fabricated by people I don't really mind either way). Having a long line of strict rules and traditions, they are also known to be worshipers of 'Chakra'. Taking chakra as their religion and treating it as their god, the Clan has become well known for their unique style of Ninjutsu which revolves around naturally enhancing one's body with chakra while also creating structures using Chakra - giving many users to their traditional ninjutsu-style. Some even say that their temple (Where many members still reside today) was built by the original members of the Clan who were so efficient as the technique they were able to create actual structures which are able to stand for generation after generations to come. They are well known for these things and it has given them a firm standing in some Village's who choose to respect their beliefs. Furthermore, this history is also combined with an impressive history of elite shinobi, having a natural knack for almost anything they try - many members of the Clan if not all are known for both their vast intelligence, wisdom and of course - sheer power and strength.

However, with it's honorable and rather grand background - it also has had its dark times of corruption and miss-use of their traditions and belief. Such as using the technique for the wrong purpose the Clan name was feared among all Village's as the family who believed themselves to have a right to do whatever they please - be it kidnapping woman, children, and men or killing them. It wasn't until the major Village's established themselves and overthrew the 'old ways' which the Sōgyō-sha Clan believed in, and anyone who tried anything was either killed of shamed upon for their defeat. While the Clan still stands today, it does not nearly have as much pull & tug on the Village's or it's people and instead. Live in their own small corner of the land where they are able to continue their traditions and beliefs in relative peace - for their own good.

Symbol:

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Clan Appearance:
Skin Tone - Fair Skin, their skin is known to have an unusually leathery skin texture

Markings - The clan has no markings to identify themselves

Hair color(s) - A common trait between Clan members is to have light blonde hair

Eye color(s) - N/A

~Appearance & Personality~

Appearance Details & Picture(s):
Erīto is a tall, lean-built young man with light skin and light blue eyes. His hair is messy and light-blond (almost pale), with strands framing the sides of the face and hanging between his eyes. He is often seen wearing a dark coat, which sports a white diamond pattern along its bottom half, with a dark green shirt and pants underneath. His coat's design is reminiscent of an inverted haori (white with black diamonds). Urahara carries a fan, which he occasionally uses to hide his face. He usually wears traditional Japanese wooden sandals (geta) and a striped dark green and white bucket hat (which usually shadows his eyes). He's almost always seen with a smoke hanging outside his mouth, sometimes not always containing your average tobacco and if he's ever approached about it will often brush it off by saying that he's having some 'special herbs'.
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While Erīto definitely prefers to wear his casual haori attire, when the situation arises or if he's given a task to infiltrate a village. Erīto will adapt into a completely black ninja-styled attire which cover's most of his skin excluding his hands and his eyes & hair. Wearing a black face mask to hide his identity - and even uses a completely different weapon aside from his usual 'Hidden walking cane blade' styled sword and replacing it with a traditional black katana. If you ever see Erīto in this attire, it essentially means that he does not plan to mess around and is commonly used whenever Erīto is out on an assassination (Or again, Subterfuge or infiltration) missions given to him. On top of that, Erīto is known to keep numerous scrolls on his person - while the contents of the scrolls are only known by Erīto himself many presume it to be reserved for either advanced techniques which he created or a scroll of ancient history. Either way, they are often seen all over his person, as well as a book titled "The Shinobi Life" which is an old children book which tells the commonly known history of 'The Land of Shinobi' back in the past and is always seen amused by reading it.
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-PERSONALITY EVALUATION!!!-


~Calm~
A painfully defining trait of Erīto's, in his rather complicated mind - Erīto believes there is no room for anger or flustered-ness and therefore he is generally is an apathetic or montone state. His expressions, while sometimes changing depending on the situation never truly show any pure or real emotion and if anything, seems to be an expression self-taught over years of practice. His calmness often makes him appear to be lazy and quite unreliable and while this is very far from the truth, Erīto also had no problem's going with the flow of what other's think about him. This can make him seem very irritating at times, especially if you're trying to prove a point to him. At most of the part, Erīto's responses often consist of fairly low-key smart-allac remarks or corrections to other's.

~Analyst & Intelligence~
Erīto is a very intelligent individual and proves this through many of his social conversations and situations. Being able to analyze almost any situation and develop an in-depth and detailed plan within a matter of seconds is only part of Erīto's mental power - he is able to take in every detail to the tee, this making it extremely difficult for him to be fooled even if placed in an advanced genjutsu skill. This also extends to being able to tell lie apart from truth, while misleading other's on a common basis is nothing new to Erīto. (His IQ is 196) Finding out the truths of everything around him is a priority for Erīto, and this can especially become apparent towards those he calls 'ally'.

~Emotionless~
While you may have already guessed, his calm state is also a result of Erīto being seemingly emotionless - naturally desensitized by almost anything he sees many would find it hard to get any real emotion out of Erīto and is better of trying to find a paper bomb in a haystack. This can make him very difficult to cope with at times, especially if trying to address an emotional complaint or issue - and can even extend to having little care for his own allies problems. In Erīto's mind, emotions are for the weak and have always been easily exploited. Therefore he chooses to ignore his emotions, this can make him a very useful tool indeed at times of dire risk that someone else might not want to go through. Or if there needs to be an inside job within the group where a traitor must die, Erīto would also be ideal as he never holds any emotional attachments. This can work vice-versa however and although many may believe themselves to be 'true' friends with Erīto, they will all find themselves terribly mistaken when Erīto finishes them with a blade to the throat.

~Extremely Knowledgeable~
While it was one thing to be intelligent, it is another thing to be knowledgeable and to know the unknown - very few ever get to truly know something for certain. However, in Erīto's case, he's, in fact, somewhat of a conduit for truths, using his intelligence and curiosity and the vast amounts of time he has spent traveling across the land. Erīto has come across many anomalies and brought light to many unknown truths. While often keeping this knowledge to himself - Erīto believes that having literal knowledge of the countries past and how things really happen is a role which Erīto is proud of placing himself in and also a quest which he tends to focus most of his time towards.

~Cunning~
In many ways, Erīto's cunning shows throughout many of his mental and physical traits. In almost anything that Erīto tries to do he is able to succeed and master with time - being a naturally fast learner like many members among his clan Erīto can prove to be adaptable to almost any situation no matter how difficult or complex. He also the show's it even in his day to day activities and conversation, while often coming off as fairly jovial, humble and eccentric man. He shows a deceptively cunning and serious side when the situation warrants it, or if constantly hassled by his one and only 'superior'. Commonly using idle conversation to distract friends and foes from what is really happening behind the scenes. This can make him an extremely useful ally, or an extremely dangerous one and because of his monotoned and emotionless reaction towards almost everything can make it almost impossible to know what is actually going on inside Erīto's mind.

Like(s):
- Meeting another individual who is intelligent

- Like minded people

- Being able to relax when he likes

- Most types of animals

- The rain

- Konohagakure (Enjoys the view)

- Meat.

Dislike(s):
- Arrogance

- Immature people

- Those he deems 'a bother'

- Noodles/Ramen/Rice

- When he isn't able to figure something out

- Forgetting something that is important (Does it a lot)

- Getting his straw hat taken or destroyed

Hobby(ies):
- Reading books

- Smoking

- Mental puzzles or games with other people


Mental Strengths:
Genius Intelligence - While he might not seem it at first, Erīto has a vast amount of knowledge and his intelligence surpasses the current age. While having a photographic memory and having a seemingly unmatched logic that allows him to easily puzzle things together at his disposal - this can span from other's emotions, personalities and be a great puzzle solver. There is no case which he cannot solve and certainly no worse that he isn't able to treat. His exact IQ is said to be higher than many people today. He values intelligence over everything and believes with intelligence comes endless possibility - as such other's with a fairly high amount of intelligence will find Sin's company warm and fairly welcome despite his general behavior towards people. This also works vice-versa unfortunately as he generally cannot stand those who aren't able to keep up with him.

Abstract Thinker and Great Analyst - Erīto views the world as just one big, complex machine, and recognize that as with any machine, all parts are interrelated. Erīto is easily able to excel in analyzing these connections, seeing how seemingly unrelated factors tie in with each other in ways that bewilder other's around him, including most of his own friends.

Open Minded - Erīto is a very open minded and while he has vast intelligence he still believes that there are endless things to learn. He's open to changing his view's and theories of how things work and the world given that the proof backs of the knowledge. As anyone who is able to think logically can understand that one can never 'know it all'.

Honest and Straightforward - If there is something that Erīto is useless at it is lying and manipulating others into doing what he wants. It's his natural reaction to be almost painfully truthful towards other's to a point he might even come off as insulting (Which Erīto is generally unaware of and doesn't believe it to be an insult at all.) every word Erīto says should be taken very seriously as you'll find he will always live up to it at one point or another and while he may seem fairly unreliable in that sense - no one could be better to take up a job with such enthusiasm and planning to make sure things run smoothly. He doesn't mess around and get's straight to the point in most standards - he knows his allies and his enemies and that anything in between is simply not his concern. However, he can also use this to his advantage as he's still fully capable of hiding the intent of his words - even if he isn't lying.

Mental Weakness':

~Very Private and Withdrawn ~
While Erīto's intellectualism yields many insights into his surroundings, his surroundings are also ironically considered an intrusion on his thoughts. This is especially true with people – Erīto can be quite shy in most social settings. More complicated situations such as parties exacerbate this, but even close friends struggle to get into Erīto's heart and mind. So when it come's to these types of settings, Erīto can often be spotted mostly keeping to himself and avoiding most social interaction.

~Insensitive~
Oftentimes Erīto can get so caught up in his logic that he can easily forget any kind of emotional consideration – he dismisses subjectivity as irrational and tradition as an attempt to bar much-needed progress. Purely emotional situations are often utterly puzzling to Erīto, and his lack of timely sympathy can easily offend.

~Absent-minded~
When Erīto's interest is captured, his absence goes beyond social matters to include the rest of the physical world. Erīto can become forgetful, missing even the obvious if it's unrelated to his current infatuation, and he can even forget his own health, skipping meals and sleep as he muses day by day.

~Condescending~
Attempts at connecting with others are often worse than Erīto's withdrawal from smoking. Erīto takes pride in his knowledge and rationale, and enjoy sharing his ideas, but in trying to explain how he got from A to B to Z, he can often get frustrated, sometimes simplifying things to the point of an insult as Erīto struggles to gauge his conversation partners' perspective. The ultimate insult comes as Erīto gives up with a dismissive "never mind".

~Loathe Rules and Guidelines~
These social struggles are partly a product of Erīto's desire to bypass the rules, of social conduct and otherwise. While this attitude helps Erīto's strength of unconventional creativity, it also causes him to reinvent the wheel constantly and to shun security in favor of autonomy in ways that can compromise both.

~Second-Guesses himself~
Erīto remains so open to new information that he often never commits to a decision at all. This applies to his own skills as well – Erīto knows that as he practices, he improves, and any work he's done is second-best to what he could do. Unable to settle for this, Erīto sometimes delays his output indefinitely with constant revisions, sometimes even quitting before he ever begins...

Fear(s):
Erīto is strange when it comes to the sense of fear, while he very well knows the feeling - being a master of hiding his emotions and also mentally thinking of 'fear' as an intrusion on much-needed thought progress, therefore even when Erīto feels fear he is able to easily erase the very foundation of it within himself in a matter of moments. However, it's always useful for him to know when to be wary of an opponent.

~Family and Close Other's~
Parent(s):
Tenchi Sōgyō-sha (Father)
Aiya Sōgyō-sha (Mother)

Sibling(s):
N/A

Relative(s):
Sōgyō-sha Clan

Best Friend(s):
N/A

Friend(s):
N/A

Sensei(s):
Ryuukan Sōgyō-sha (Former Sensei) (Deceased)

Student(s):
N/A

Crush(es)/Spouse/Bf/Gf:
Kaiyo Nara (Former Fiance) (Deceased)

Rival(s):
He doesn't consider anyone a rival

Enemy(ies):
- Sōgyō-sha Clan
- All of the major village's and their Kage

~Favorites/Least Favorites~
Food(s):
Fried Chicken, Dango Sticks, Rice, Cake.

Drink(s):
Sake

Color(s):
Olive Green & Blue

Season(s):
Spring, Summer

Time of Day:
Early in the morning or the night

Weather:
He loves rain

Flower:
He's not overly fond of flower's but he likes Sakura Trees.

Animal:
He loves all animals but none compare to the brilliance of a monkey

~Biography~
~The Mysterious Man Myth/Folklore~
"The Mysterious Man, is a bad omen..Only the unfortunate or cruel will ever get the chance to gaze upon The Mysterious Man..But you don't want to see this being, as it's a sign of death itself. A figure which only appears for a single moment until vanishing entirely shadowed eyes and a glare which stares directly into the void of your very soul - only to clench its claws of death around you...The Mysterious Man is a bad omen you never want to meet or cross...As no one escapes death itself."

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Combat


Birth Village:

Born at the Chakra Kami Temple (Chakra God temple) (Clan Temple too I guess you could say)

Current Village:

N/A

Academy Graduation Age:

N/A

Chūnin Promotion Age:

N/A

Rank:

S-Class

Ninja Status:

Missing-Nin

Animal Sage:

None

Teammates:

(Yet to be decided)

Sensei:

Himself

Chakra Element:

Fire, Water, Earth & Wind

Kekkei Genkai(s):

Sogyo-Sha Clan Kekkei Genkai

Weapon(s):
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~Kenjutsu~

Despite appearing to be fairly lazy and lacking in most physical qualities, it is quite the contrary. While Erīto has a fairly average skill when it comes to the art of taijutsu - his kenjutsu, on the other hand, has been bred into him from the moment he comes from his mother's womb and since then feels just like another limb to fight with. Although Erīto doesn't show off to many named or flashy kenjutsu techniques, his base skill which he displays is incredible. Using both traditional and unorthodox styles to adapt to any situation possible, Since Erīto doesn't use both of his hands to fight he focuses on matching his sword speed to that of two professional hands - using his sword for almost any maneuver, and looking passed the mere technique and skill of the style - his ferocious strikes will come at a dire cost, able to slice through metal with little effort Erīto is a master swordsman - and while he definitely does not claim to be the best, he often finds his Kenjutsu style well respected among those in his Clan and maybe even his organization.

~Jutsu's~

Ninjutsu is Erīto's largest strong suit, having a remarkably large chakra pool Erīto is also known among even his clan as a pure genius when it comes to the art of Ninjutsu - to such an extent he has gone and created a multitude of techniques and jutsu on his own. One of the most notable of this jutsu being completely infusing himself with his 'chakra body' technique


~Fire Release Techniques~
Fire Release: Dragon Fire Technique


Fire Release: Dragon Flame Release Song Technique


Fire Release: Extinguishing Curtain Field


Fire Release: Fire Dragon Flame Bullet


Fire Release: Fired Pottery Technique


Fire Release: Great Dragon Fang Explosion



Fire Release: Flame Screen Gale


Fire Release: Rasengan


Fire Release: Flint Yagura


Fire Release: Wildfire Devastation


Fire Release: Great Blaze Ball


Fire Release: Great Dragon Fire Technique


Fire Release: Great Fire Annihilation


Fire Release: Phoenix of Kagutsuchi Fire Fist Technique


Fire Release: Blasting Fire Technique


~Water Release Techniques~
Water Release: Exploding Water Colliding Wave


Water Release: Great Exploding Water Colliding Wave


Water Attacking Gorgon


Water Balloon Technique


Water Clone Combo


Water Clone Technique


Water Palm Blade


Water Prison


Shark Dance Technique


Water Prison Shark Dance Technique


Water Prison Technique


Water Release: A Thousand Feeding Sharks


Water Release: Archerfish


Water Release: Water Army Water Demon Technique


~Earth Release Techniques~
Earth Release: Earth Mausoleum Dumpling


Earth Release: Earth Shore Return


Earth Release: Earth Spear


Earth Release: Earth Wave Technique


Earth Release: Earth and Stone Bamboo Shoot


Earth Release: Earth and Stone Dragon


Earth Release: Earth-Style Rampart


Earth Release: Earth-Style Wall


Rock Clone Technique

Earth Release: Flying Thrown Stones


Earth Release: Golem Technique


Earth Release: Great Moving Earth Core Earth Release: Bedrock Coffin

Earth Release: Ground Bedrock

Earth Release: Sandwich Technique


~Wind Release Techniques~

(WIP)

~Chakra Mending Techniques (Clan Exclusive)~
Chakra Mending: Chakra Body Infusion Technique - This technique is the most basic and the core of the Sōgyō-sha Clan's whole 'Chakra Mending' style of fighting. The usefulness of the technique varies between user's and their devotion to the style - making only the Sōgyō-sha Clan priests who worship Chakra the most powerful and efficient user's of this technique. By using chakra control, the user alters the flow of chakra throughout their body to infuse with their limbs or muscles to expand and enhance them to a whole different degree - while putting some stress on the body with over-use of the technique. It can grant a power boost which, if used by a master can even gather to the same amount of power of the Eighth Gate of Death (Seen in the manga). Erīto himself is not a complete master of the technique, while very adept. Erīto had developed his chakra control in different ways to help in other areas. When using this technique, Erīto's body begins steaming and his skin appears to have a very slight chakra blue tinge to it - this technique an either be focused in one area or all over his body (Focusing it to one point will make it a lot stronger in general though if that makes sense). Making Erīto's body twice as more durable, and powerful - the whole operation of the limb can be seen to have great improvements to its movement and even natural strength. This can even be directed towards the brain to enhance once's thinking capacity or pace - and particularly helps during combat.


Chakra Mending: Chakra's Saviour - This technique, is the first step to actually molding one's chakra into a form of matter - this specific technique requires the user to place out his arm and focus his chakra to his palm - where he then releases it and molds the chakra into a solid structure in front of him. The structure appears to be a shield which is the perfect size for Erīto's body, this technique can be done anywhere within a 2-foot radius of Erīto. The durability of the technique, however, is only enough to be useful for defending against C-class ninjutsu or normal taijutsu/sword strikes if they haven't already been countered by Erīto's blade itself. This is one of his least used abilities among his whole arsenal as he has much better defensive ninjutsu (Refer to earth release section and you'll see.) However, it is a much more convenient and faster way of defending himself, making it useful for desperate situations.


Chakra Mending: Chakra Absorption Technique 2.0 - While this technique was inspired off an already used technique known as 'Chakra Absorption Technique', this version of it is a step up from it's original in allowing the user to extend the reach of this technique through chakra tube-like structures which extend from the user's body outwards and attempts to reach the opponent - while the technique isn't extremely fast nor does it have an endless reach (Not to mention you have to stand still while doing this and focus your chakra for a moment) the tube structures are able to extend out ten feet, if it touches the victim - the tube will attach to them like a leech and begin sucking. What makes this a terrifying technique is how difficult it is to actually rip the tubes off - and will require the victim to sacrifice the flesh of that area in order to do so.


Chakra Mending: Chakra Wave - This is one of the three most powerful techniques for this style. This allows the user, to use his chakra as a force of gravity itself. While it uses a large amount of chakra, the technique comes out of the user's body like a powerful blast - capable of blowing out almost all and any landscape that it comes in contact with and even after the blast has ended - the chakra used in the blast seems to remain within the air which can react violently when making contact - singing or even severely burning the flesh of anyone unfortunate enough to get too close. The chakra will normally stay around for a total of thirty minutes (So let's say it stays active for 5 of my posts?)


Chakra Mending: Chakra Slash - Although it may sound generic, this technique was one developed by Erīto himself, fusing his own chakra into the blade in which he is using - the exact power of this technique can vary between how much chakra Erīto put's into it. Being one of the highest techniques and another one of three most powerful techniques in the style - if used to its full extent.


~Lava Release (Kekkei Genkai)~

Flower–Fruit Mountain


Lava Release: Ash Stone Seal Technique


Lava Release: Expanding Flame Rings

Lava Release: Melting Apparition Technique


Lava Release: Quicklime Congealing Technique


Lava Release: Rubber Ball


Lava Release: Rubber Defence

Lava Release: Rubber Rope

Lava Release: Rubber Wall


Lava Release: Scorching Armoured Fist


Lava Release: Scorching Stream Rock Technique

Lava Release: Super Demon Blast Cannon


Lava Release : Raining Debris


Lava Release: Intense Flow


Lava Release: Lava Saliva


Lava Release: Slaying Fire Dragon


~Personal and Unique Techniques~

Being quite smart and knowing his stuff when it comes to Chakra and being praised for most of his youth for his genius intellect, over the years Erīto has developed many techniques which are only known by him, however so far only one of these techniques have been ever seen from anyone outside of his Clan.


"A Thousand Faces Technique" - Much like the name suggests, this allows Erīto to morph his whole body into an exact replica of anyone he's come across in his lifetime. Through almost every detail from the skin color, skin texture, voice, hair, eyes even the facial expressions are all modified by this technique, even the chakra of the individual is simulated through this technique making it perfect for infiltration. However because of its nature, it was never created to give aid to Erito in combat, it does not mimic the techniques of the person being replicated and thus making it only useful in more stealthy endeavors. The only limit of this technique is he is not able to replicate someone he has not seen before.


"When you dodge, don't let them kill you. When you attack...You kill."
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(Finished)
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NAME.
Kojima Nara "The Phantom Reaper"

GENDER.
Male

AGE.
Twenty-Six

BINGO BOOK.
S-Class Rouge Shinobi

ORGANIZATION.
The Dynasty

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Kojima is a young man of slender build with somewhat long black hair that runs down either side of his face in the style of casual bangs, sometimes Kojima puts his hair in a small ponytail but he generally lets it out normally. Despite having quite the slender-like build Kojima is surprisingly very physically strong so it's naturally believed that his body is in peak physical condition. He has a fairly tanned complexion and dark blue eyes with dark bags sitting underneath; a result of many restless nights.

Clothing:
Kojima's general attire mostly consists of his 'phantom reaper' mask and a trench coat made of tough material designed to withstand any harsh terrain or circumstance that may come across (He can still be pierced by a blade though) and his actual attire strays away from the average shinobi outfit. With leather wraps around his legs & arms to carry some of his gear, his trench-coat was also built by Kojima himself and therefore was specifically made to suit his way of fighting. With that in mind, Kojima's trench-coat is also indebted with a simple mechanical device which allows him to project his personalized 'hook-wires' allowing him a much more reliable and fluid way to use these hook wires with more diversity. Underneath his trench-coat, Kojima is generally seen wearing a long-sleeved shirt with dark leather gloves.
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But above all, the most important accessory in Kojima's possession is his pierrot-inspired mask that covers his face and earned him his epithet "The Phantom Reaper", along with the black trench-coat attire and his mask. Kojima's skin can barely be seen under the clothing, only revealing his neck and small parts of his facial feature are making it very hard to pinpoint much at all what his physical features may be. Ultimately, making his physical appearance concealed from sight.


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- No one within his organization besides it's leader has seen Kojima's face (This also applies to Shinobi from other villages with the exception of a handful of shinobi.)

- During his time with the ANBU, Kojima wore an Oni-styled mask which was broken during the previous War.

~Calm & Fearless~
A result from not only his past but also his total battle experience. It's not much surprise that Kojima is able to remain extremely calm in even the most chaotic of situations and isn't afraid to take up jobs most Shinobi would think 'impossible'. In a way, you could say that Kojima's ninja code is "Never back down a contract" and so far he has kept true to this; having never denied a job that pays thus far Kojima has made both a name for himself among the 'underworld' league of Shinobi & rogues alike as well as also gaining infamously & hate from others who see him as a threat. Even when speaking in person, Kojima always seems quite calm and listless during almost every encounter. The only time Kojima is seen to really show any other kind of emotion from him such as anger, hate or despair will find themselves at loss - as even the eyes of Kojima do not tell exactly what he is thinking or feeling while some may assume this is just a lack of empathy or emotion towards anything, while this isn't totally true his actions hold no bounds and he does not discriminate with whom he 'takes out' during the process of completing his job.
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~Analyst & Intelligence~
Kojima is a very intelligent individual and proves this through many of his social conversations and situations. Being able to analyze almost any situation and develop multiple in-depth and detailed plan within a matter of seconds is only part of Kojima 's mental power - he is able to take in every detail to the tee, this making it extremely difficult for him to be fooled even if placed in an advanced genjutsu skills he has shown to be quite proficient at quickly breaking these with mental power as well as actually having pretty decent chakra control (Although with the way he fights, he seems to lack in Ninjutsu). This also extends to being able to tell lie apart from truth, while misleading others on a common basis is nothing new to Kojima. Finding out the truths of everything around him is a priority for Kojima, and this can especially become apparent towards those he calls 'ally'. His analytic skills also go as far as being able to study another's fighting style and in order to develop a strategy to exploit it and is one more reason to be wary of making enemies with this individual.

~Mysterious~
Being quite withdrawn and use to working alone. Kojima has become use to his own company and therefore holds many secrets which he doesn't show to anyone outside. One of which being his actual identity, thus far the man behind the mask of the "Phantom Reaper" is still unknown and while he has been listed down as an S ranked criminal, there are still a few who believe that 'The Phantom Reaper' is nothing more than some common tale told to keep children from running off at night. While there are only a handful of people who have actually seen Kojima's face and even less who know his actual name and origin, even keeping his identity concealed from his own organization's knowledge and going under the alias of "Mitsuri Shikakui" his motivations are also unknown and no one actually knows where Kojima learned his skill set from, nor is there anyone too obliged to ask him. While it is estimated that Kojima is quite young from the very few times he does decide to speak, even his real age is still undetermined.

~Cunning~
In many ways, Kojima's cunning shows throughout many of his mental and physical traits. In almost anything that Kojima tries to do he is able to succeed and master with time - being a naturally fast learner like many members among his clan Kojima can prove to be adaptable to almost any situation no matter how difficult or complex. He also shows it even in his day to day activities and conversation, by shows a deceptively cunning side when the situation warrants it, or if constantly hassled by his one and only 'superior'. Commonly using idle conversation to distract friends and foes from what is really happening behind the scenes. This can make him an extremely useful ally, or an extremely dangerous one and because of his monotone and emotionless reaction towards almost everything can make it almost impossible to know what is actually going on inside Kojima's mind.

Bio:
Kojima's story started even before his birth, during times of political struggle between the major villages. Konohagakure was prepared to take desperate measures to assure the future of their village. Numerous intellectual minds from the science department of Konoha worked on different ways to give them the ‘edge’ they needed, and from this an idea was formed. They planned on creating ‘super-shinobi’ of sorts, individuals with enhanced physical attributes and essentially; attempting to create a human being with the capability of reaching new heights with pure strength, speed, endurance, stamina and from here ‘Protocol EHP’ (Enhanced Human Performance)..For this to work, however, they needed test subjects and once animals were simply not enough after realizing it took someone with a larger brain capacity, in other words, the only way this could actually work; was to use the mind with enough mental capacity to handle the first few phases of the program. Although it was risky, the higher ups of Konoha decided in secret what their course of action would be; they had ultimately decided to choose children due to be born within only a few weeks time and kidnap them for the ‘greater’ goal of assuring Konoha’s future. While also covering up the whole thing by claiming some of the children simply “did not make it” five newborn babies were taken from their families and relocated to a facility of Konoha’s outside the Village walls and among those five newborns was Kojima Nara..While he would not remember exactly what he experienced during his first few years of life, Kojima was placed through horrific experiments just like the other four who were chosen to undergo the procedures. While most of the children mutated, with such undeveloped minds they should have expected bad results; and because of this every one of the subjects died in horrible agony, all with the exception of Kojima.
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Despite the member’s of the science team working on the experiments knew of the boy’s bloodline, after finding out exactly how the others died it was still thought to be a miracle Kojima survived in the first place. As a result of all this, further research & experimentation was shut down and deemed too risky for them to take it any further and ultimately “Protocol EHP” was considered a complete failure. However, they didn’t disregard Kojima, in fact, while the protocol wasn’t considered a success due to most of the children dying through the process; Kojima was. From the age of five, they placed him into a different program where he would undergo special training that was generally designed for someone far beyond his age or experience, let alone not knowing a thing about what the sun or outside looked like beyond the underground steel bunker he was trained in.

However, unlike before, they knew what they were doing this time. With his enhanced physical features he was able to complete let alone finish numerous phases of his training he completed the whole thing by the age of ten, and despite having no real combat experience they felt he was more than ready to ‘operate’ on the field at the age of twelve. Spending two years learning more about geography, the human anatomy, and what vital points to hit; He was even taught by (Keep in mind, Kojima didn’t know he was from the Nara Clan) a Nara member who swore secrecy and done his best to train Kojima with their secret Yin-release techniques. After all, it was only appropriate that he would also learn chakra on top of his already enhanced features after two years. Kojima was forged into exactly what they wanted, the perfect individual to turn the tide of the war. While they didn’t have the results they wanted from Protocol EHP, they now planned on turning Kojima into the perfect Shinobi and leader to complete missions and other feats that would generally be thought impossible. From the age of twelve, Kojima was given a name ‘Akuma’ and relocated into the ANBU corp; after twelve years all of Konoha’s failures & despicable actions finally appeared to pay off in some way as Akuma first witnessed what was behind the confines of steel walls, and just like anyone Akuma felt a taste of freedom that he loved...Unfortunately, he was still too naive to the world to truly know what would soon await him in the near future...
(From here, I’ll be mostly referencing Kojima as ‘Akuma’ which was his ANBU alias.)
- Kojima's actual IQ is estimated to be over 200


- When under the mask of "The Phantom Reaper" Kojima seems to almost never talk at all, the only exception being for business and even then he will not say much.


- Kojima works as a hitman/bounty claimed for the Dynasty, handling all of their dirty work as well as dealing with any 'unpleasant business partners' which Dynasty needs to be taken care of.


(Although this doesn't really apply to his personality I felt I should add it and I didn't know where else to put it.)

CHAKRA AFFILIATION. Lightning & Fire

JUTSU STYLE.
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“The Phantom Reaper” as he is known, is said to be a highly efficient and dangerous fighter. Utilizing seemingly ‘superhuman’ physical traits such as speed, endurance & strength to run across the battlefield fluently while also being highly capable of effectively taking out unwary Shinobi with vicious strikes. Making it safe to say that his main affiliation surrounds Taijutsu and using it in combination with his already enhanced physical features - making him quite the force in both one on one (Which is generally the case nowadays) or against a group. The Taijutsu style that Kojima utilizes has been recognised as a mix of two different styles, while no one aside from “The Phantom Reaper” himself know exactly what the mix of these styles are and in case you were wondering; Kojima felt compelled to learn a different way of fighting after leaving his Village - hence making his second style his new ‘primary’ one mixed with a few old habits which come from his old way of fighting when he was affiliated with Konoha. In other words, Kojima went even as far as to change the way he fought as another precaution to not be found out. While it is safe to say “The Phantom Reaper’s” true taijutsu potential hasn’t been exposed as of yet, as he generally sticks to the shadows and avoids being caught out at all costs “The Phantom Reaper” often relies on being prepared before he even arrives, and finishing the job as quickly as possible. If there was one thing he learned, it’s that taking your time with a target only leads to further trouble.
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Despite his natural advantages in fights due to his enhanced physical traits “The Phantom Reaper” is known to play things smart & sneaky - never fully relying on his own skills to complete a job, it’s this way of thinking which makes him a terrifying opponent to face; He has a plan for everything, even his own death..And is known to go through any means necessary to attain his goal or to complete a job and is the reason why he has become quite popular in the ‘underworld’ side of things (Criminal affiliations I mean). When it really boils down, Kojima is essentially a bit of a survivalist who is capable of both sticking to the shadows and holding his own by masterfully utilizing his enhanced physical traits with his mixed fighting style.
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SUBJUTSU.
Kojima is very efficient in the use of ninja tools, and Kojima often has a fairly wide range of 'toys' on his person that come in handy in most situations; such as using wire connected with hooks hidden under his long black trench-coat to increase his natural mobility by using the surroundings (Eg. Tree's) or using them as a means of attack.
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Despite having a lack of time spent with his real family, this didn't leave Kojima without any opportunity to learn his Clans personal techniques using 'Yin-Release' which over time Kojima has developed much further than many Nara have been able to before him making it safe to say he is quite exceptional with the use of Yin-release and combining this with his natural chakra affiliations.

While he isn't particularly 'outstanding' with anything else. Kojima is still efficient using Ninjutsu when needed however because of his personal preference in combat, Kojima often stray's away at spending much time with Ninjutsu and is mostly used to get himself out of bad situations or the opposite - give himself a quick victory or advantage over his opponent using the element of surprise.
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(In total that is..Tool-use, Yin-Release & Ninjutsu)

GEAR. Kojima is the type to always come prepared, so when it comes to being ready for anything Kojima spends the majority of his time making a careful decision on what he may bring along with him. While he always carries the essentials such as his personalized nin-wire hooks, his two short blades with quite a unique shape, smoke bombs, explosive paper-tags & senbon needles. However, when it comes to other situations, Kojima is known to switch things up for a bit and will either take some things way and replace them with something else or even add onto his current set of gear to fit the situation. For example, sometimes instead of bringing smoke bombs, he may replace them with gas bombs that are similar, only explosive once it has made contact with fire.

CLAN. The Nara Clan (奈良一族, Nara Ichizoku) or Nara Family (奈良家, Nara-ke) is known for their intelligence, their tending to deer such as Rikumaru, and their ability to manipulate shadows through the use of Yin Release. Shikamaru Nara is the most recent head of the clan.


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KEKKEI GENKAI.
"Yin Release" (陰遁, Inton, Viz: Dark Style or Shadow Style) techniques, based on the spiritual energy that governs imagination, can be used to create form out of nothingness. When combined with Yang Release, it allows for the use of Yin–Yang Release. Yin is depicted as black in the manga and red in the anime. The Six Paths Yin Power is represented by a crescent moon marking on the wielder's left palm.

Yin and Yang were first mentioned in name by Yamato during Naruto Uzumaki's nature transformation training. During his battle with Tayuya, Shikamaru Nara noticed that her spirits consisted of much spiritual energy and little physical energy, and noted that she, like himself, made use of special chakra in battle. According to the Second Mizukage, genjutsu falls under the broad category of Yin Release. Being descendants of the Sage of Six Paths through his elder son, the Uchiha clan predominantly inherited his Yin Release.

Yin chakra is also part of the tailed beasts' chakra. During the Nine-Tails' attack on Konoha, Minato Namikaze used the Dead Demon Consuming Seal to seal the Yin half of the fox's chakra within himself. After being reincarnated by Orochimaru, Minato was then able to use the Nine-Tails Chakra Mode.

Yin Release can be used offensively when combined with senjutsu. However, it is unknown what exact role the Yin Release fulfils in said technique.

YIN-RELEASE JUTSU LIST:

- Black Spider Lily (Nara Clan Technique)

- Shadow Imitation Technique (Nara Clan Technique)

- Shadow Imitation Shadow Bind Technique (Nara Clan Technique)

- Shadow Imitation Shuriken Technique (Nara Clan Technique)

- Shadow Clutch Technique (Nara Clan Technique)

- Shadow Sewing Technique (Nara Clan Technique)

- Shadow Gathering Technique (Nara Clan Technique)

- Shadow–Neck Binding Technique (Nara Clan Technique)

- Shadow Smokescreen Technique (Nara Clan Technique)

(He has two more techniques which are listed in the list below.)

LIGHTNING JUTSU(Custom Jutsu):
Lightning Cutter

Lightning Blade Kunai Cutter

Lightning Strike

He is currently working on teaching himself Lightning Release Chakra Mode

FIRE JUTSU(Custom Jutsu):
Fire Release: Flame Bullet

Fire Release: Great Dragon Fire Technique

NOTABLE JUTSU(Custom Jutsu):
Lightning Style: "Shocking Touch" - A fairly average jutsu, however perfect for his fighting style; this jutsu does not require hand signs and requires adept chakra control to use. By running chakra through his fingertips Kojima is able to generate electric waves through his hand and run it through whatever he touches. Since Kojima generally needs to make physical contact to actually make the technique useful he will use his actual wires or blades in combination with this technique to achieve the best results(This is ranked as an C-class Jutsu).

(Kojima using blood as a way to extend the reach of 'Shocking touch'
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Yin-Release: "Shadow Imitation Clone" - A very versatile and unique technique that was created by Kojima Nara. This technique was created while experimenting with the Shadow Clone Technique and can be used for spying, assassination, binding, confusing the enemy. The user will first make the required hand signs and flow spiritual chakra to their shadow, while making the hand signs the user's shadow will mimic the user by making the hand signs. Rather than actual tangible clones being made, the user's shadow will replicate itself creating one or more additional shadows of the user. These literal shadow clones are able to move separate from the user and move at phenomenal speeds. The silhouette clones are able to bind to other people's shadows to bind them in place or manipulate their movements, however, because they are technically just shadow's while they can't be dispersed through normal means they don't give Kojima any offensive support like a normal Shadow Clone. (He's only able to make two at a time), they are also able to turn into three-dimension shapes and replicate the appearance of its user to further enhance the confusion. (The original idea which came from the Fanon was a little too OP and seemed like indestructible clones so I changed the technique up a bit in hopes to patch that.The original idea came from here Shadow Imitation Clone )

Nara Body Replacement Technique: - This technique, in the application, is no different than the traditional Body Replacement Technique. The user is able to substitute their position with an inanimate object, however, instead of using a log as the object, Kojima instead uses a shadow. In most cases, he will have created an artificial clone so that he doesn't have to substitute with his own shadow. The benefit is that he able to retain his own for his shadow imitative techniques. With this technique, as long as he has his shadow, and/or an artificial shadow, Kojima is able to switch his location nearly instantaneously.
(The original idea came from here Nara Body Replacement Technique )

Shadow Replacement Technique: - This is a sub-application of the 'Nara Body Replacement Technique', the Shadow Replacement Technique was created by Kojima after the development of the 'Nara Body Replacement Technique'. Its use was designed to attach the user's shadow to an object or person and switch places with the said object or person. Delivering an Attack the opponent used onto the opponent.
(Original idea came from here Shadow Replacement Technique)


 
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