Lord Ben
Elder Member
It's a Lunar game in the West and the players are generally tinkering with societies a bit but mostly combat based. Â But they do have a region they care about and shortly the legion will probably be kicked out of it.
The very basic plot outline.
1. Yozi's through servants seek out a group of artifacts. Â The 5 Tabernacles, parts of the original surrender treaty after the Primordial War. Â The pen of destiny, what it writes is outside of fate.
2. They use these artifacts to alter the treaty temporarily, breifly causing a spasm in creation as one of the Yozi's "He upon who all names are written" can make a few quick changes. Â Most importantly granting a name to the youngest Primordial, one who is new and never had a name to be bound by. Â He's freed and once named he is assigned the parts of creation that never existed during the Primordial Wars, namely those forged out of the Wyld. Â Since it's a western game he'd become the lost continent forged out of the wyld to the west of the west.
3. Pelagials, demons, lintha etc flock to this new empire.
4. Lunars who can brave the wyld to reach it decide they must save creation and set about to stop things.
That's the basic outline. Â Anyone have any opinions on it? Â Potential problems, things to include, things to avoid? Â I think the players will get wind of it while they're gathering the artifacts, peice together the why and try to stop it. Â Hopefully I'll find a way for them to fail so the baby primordial gets named and then they can raise a massive army to crush this demon nation.
The very basic plot outline.
1. Yozi's through servants seek out a group of artifacts. Â The 5 Tabernacles, parts of the original surrender treaty after the Primordial War. Â The pen of destiny, what it writes is outside of fate.
2. They use these artifacts to alter the treaty temporarily, breifly causing a spasm in creation as one of the Yozi's "He upon who all names are written" can make a few quick changes. Â Most importantly granting a name to the youngest Primordial, one who is new and never had a name to be bound by. Â He's freed and once named he is assigned the parts of creation that never existed during the Primordial Wars, namely those forged out of the Wyld. Â Since it's a western game he'd become the lost continent forged out of the wyld to the west of the west.
3. Pelagials, demons, lintha etc flock to this new empire.
4. Lunars who can brave the wyld to reach it decide they must save creation and set about to stop things.
That's the basic outline. Â Anyone have any opinions on it? Â Potential problems, things to include, things to avoid? Â I think the players will get wind of it while they're gathering the artifacts, peice together the why and try to stop it. Â Hopefully I'll find a way for them to fail so the baby primordial gets named and then they can raise a massive army to crush this demon nation.