Computing Magus
I need a King's Rock
Suddenly, the ground shakes and trembles extremely violently that the whole Area A was so unstable no one could hold their footing, everyone tripping and stumbling within seconds. A gigantic shadow looms over the participants, as huge, red eyes penetrate through. Students tremble at the sight of it, running and shambling away. Despite it's huge stature, it can easily move towards the various streets and districts with ease. A few cocky students who believe this automaton will be easily avoided and simply try to acquire more points on the already few remaining faux villains, they are horribly wrong.
As it is huge, small missiles launch at its many targets, salvos heading directly at its unfortunate victims. The missiles are of course not meant to be lethal, but one succesful impact upon a participant can severely injure them to prevent continued participation. This machine is designed so that no student is left unaccounted for.
For some reason, some of the missiles stray towards some of the remaining faux villains, hitting them successfully which leads to their deactivation. While some might think it has its wires loose, the Executor is actually stealing the points from the participants by preventing them from gaining more points as they avoid the Executor, and stopping them from trying to succeed now that it has appeared. This is easily realized by many of the students, and make a run for it. Buildings topple and generate domino effects across the city, rubble and debris hindering the students from escaping the Executor's wrath.
A few students who brave and proceed towards the Executor fire off blasts of various substances; flames, water, and thrown boulders did little to dent the machine. Said students attempt to run after their feeble attempt, but the pursuing missiles and the long arms of the Executor reach them nearly instantly, knocking them out of their senses.
This machine does not represent an aspiring hero's test of bravery. This was a test of adaptation, quick wits, and instincts. Given that it yields no point to the victor, it does nothing but strain you in using your quirk to defeat it, if you could even scratch it. This is an emulation of true villainy and the moments of a lack of hope. Fifteen minutes left, so the participants should make every moment count so as to not fall under the Executor.
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