TherealBrickwall
One Thousand Club
The city of Townsville! Wait, Gotham City! Wait, Metropolis! Wait...
Joke all you want about Megalopolis, California, but it's still superhuman central. A coastal city whose population has just recently exceeded NYC's, Megalopolis boasts the largest known superhuman-to-human ratio of any area in the world (granted, the ratio's still very tiny, but still). Recently, internet business tycoon Gabriel Sunder donated a facility on an island in Megalopolis's harbor to the superhero community, to foster cooperation among the disparate heroes. Most are still operating independently, but a few supers have decided to give this team thing a shot. At least it comes with some swanky digs.
Oh, by the way, that's you.
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This game runs on the Mutants & Masterminds 2e system. The character generation is standard, PL 10 with 150 power points. However, I am ready to make adjustments to suit your needs. Other than that, go all out with your origin stories and powers. Pretty much everything is fair game. Just make sure your character is willing to work with a group and is heroic enough that other superheroes will consider them to be on the same side almost all the time.
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Because this keeps coming up:
I am not going to choose among your characters for you. I know that you are all, like me, overflowing with ideas for supers. But only you can pick the one that is truly the one you will have the most fun with. Do not ask me to choose, because I cannot. I will point out any ideas that sound really infeasible, but I don't expect to be exercising that option, because the system is awesome like that.
Joke all you want about Megalopolis, California, but it's still superhuman central. A coastal city whose population has just recently exceeded NYC's, Megalopolis boasts the largest known superhuman-to-human ratio of any area in the world (granted, the ratio's still very tiny, but still). Recently, internet business tycoon Gabriel Sunder donated a facility on an island in Megalopolis's harbor to the superhero community, to foster cooperation among the disparate heroes. Most are still operating independently, but a few supers have decided to give this team thing a shot. At least it comes with some swanky digs.
Oh, by the way, that's you.
------------------------------------
This game runs on the Mutants & Masterminds 2e system. The character generation is standard, PL 10 with 150 power points. However, I am ready to make adjustments to suit your needs. Other than that, go all out with your origin stories and powers. Pretty much everything is fair game. Just make sure your character is willing to work with a group and is heroic enough that other superheroes will consider them to be on the same side almost all the time.
----------------------------------
Because this keeps coming up:
I am not going to choose among your characters for you. I know that you are all, like me, overflowing with ideas for supers. But only you can pick the one that is truly the one you will have the most fun with. Do not ask me to choose, because I cannot. I will point out any ideas that sound really infeasible, but I don't expect to be exercising that option, because the system is awesome like that.