• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fandom Murder IV: Eye of the Storm [Sign Up Thread]

GinkyGotBack

A Very Good Boy
Welcome to Arcadia Bay.

A picturesque seaside town, home to the prestigious Blackwell Academy, where the past meets the present. The town is a wonder upon the world – an oasis of creativity and wildlife, brimming with adventure around every corner. Relationships, family, and mystery have become apart of the town’s history, reminiscent of love gained and love lost.

You look up into the brilliant Arcadia Bay lighthouse, resting on a wooden bench with the initials ‘MxC’ carved into it’s wooden frame, as the rustles of trees and calm oceanic breeze softly blows past you. You smile, watching the sun setting after a beautiful day. This is home.

Yes, it is. This is home.

Whether you’ve lived in Arcadia Bay all your life or decided to visit the town, you feel at peace.

Life can be strange sometimes.




Murder is traditional-- the object of the game is for the players to vote out the Traitors before they eliminate everyone. There will be a total of three to four traitors per Murder event, which lasts approximately a month or shorter, depending on how fast the players discover all traitors involved. All games are structured and coordinated by a non-player host or pair of hosts.

The Host: The Game Master has ultimate discretion over Murder's rules, how it is intended to be played, and where the course of the story goes. All correspondence regarding roles is to be done through the host via Private Message, and any questions regarding the game itself should be done the same way. There will also be a Murder Discussion Thread to field group discussions, but within a game, it's always best to speak to the host personally.

The Traitors: Three people within the group have been chosen in secret to work as a team and eliminate the other players. Each round, the Traitors will choose a target for elimination along with a method that is Private Messaged to the host. The Traitors win Murder if all other players are eliminated.

Everyone Else: If the player does not have a role, they simply must stay alive and vote out the Traitors. All players, including ones with roles, can cast a single vote to banish a suspected Traitor per round, and if necessary, change that vote once per round. Best of luck!


The Traitors collectively choose to eliminate one player every round. All other players' only responsibility is to attempt to vote out (or 'banish') who they think is a Traitor every round. Anonymity is the greatest power Traitors have... exposing them could spell their doom in the next round!

A player character MUST vote 2 out of every 3 rounds. A player may also change their vote once per round. If any player fails to meet this requirement of gameplay, their character is eliminated for 'inactivity'.

It is important that players do not communicate outside of the game regarding voting choices, innocence and guilt, elimination choices, and any and all things related to the strategic element of the Game. Obviously, with the nature of the Private Messages and extra-RPNation means of communication, hosts cannot enforce this. The Honor Code has served us well with very scarce incidences, and everyone can play honestly. Remember, it's just a game! The only rewards given out are for good roleplaying and having fun, not winning. Offenders, if caught, will be completely and irrevocably removed from Murder.


Rules

1.) A fair warning for all: You will be VERY BORED if you don't find someone to interact with, and I'm certain of this. I've run RP events like this for -years-, and the key to success is character interaction. Therefore, you will need to find a partner, if you don't have one, I'll find one for you.

2.) So no one is ignored, I highly suggest you skim over other people's post. You don't necessarily have to read it all, but look for your character's name! Someone may want to talk to yah.

3.) If you're a traitor, all eliminations are done via PM -and- after the collaboration of your fellow traitors as to who to eliminate. In no way are you allowed to tell what your role is to anyone, doing so will result in immediate expulsion from the Murder event. Oh, and one final thing, if you're a traitor: Pray you aren't caught, lest you be subject to the mercy of the players.

4.) If you're not already aware, if you're sentenced to die by a traitor via PM... it's an instant dismissal! But don't fret! Once you are eliminated, there's an “afterparty” game, whose plot will be told once the first player is voted out, and eventually, you'll find your way back to the players!

5.) I can guarantee you the first day will be absolute CHAOS. Why? People will be writing prologues, trying to find partners, etc. So, like #2, try to find a partner ASAP, keep calm, and try to skim through everyone's post, searching for your name. Eventually, as the Murder Game continues on, it'll come at a steady pace... well, maybe not, there will most likely be a lot of people.​


6.) There will be moments where we ask players NOT to post; this is usually before large updates or mid-round updates. Please comply!

7. )Please, -please-, no godmodding.

8.) As much as I'm overjoyed (I really mean it!) with everyone's participation in my Murder event, please try to be active. You don't have to dedicate hours on into this game, it literally lasts about a month, so you're in it for the long-run. If you can post once a day, that's perfectly fine ;)


Character Skeleton​

Pic:

Character Name:

Age:

Attributes: [Your strengths and weaknesses/skills are included here]

Personality:

Reason for entering Arcadia Bay:

Posting speed:


Your Greatest GM:
Akibahara Akibahara

Your Minor GMs:
Centurion_ Centurion_ thatguyinthestore thatguyinthestore

Discord Link:
Discord - Free voice and text chat for gamers



Cast List
Rhysie Rhysie - Handsome Jack (Borderlands)
Professor Spacecakes Professor Spacecakes - Toshinori "All Might" Yagi (My Hero Academia)
Username Username - Max Ludwig (OC)
Jeremiah Jeremiah - Agent 8 (Splatoon)
Zerulu Zerulu - Elise Fuser (OC)
Storm-Shadow14 Storm-Shadow14 - Kinara Kaal (OC)
Zamasu Zamasu - Sakura Kasugano (Street Fighter)
ghxstfreak ghxstfreak - (Placeholder)
GinkyGotBack GinkyGotBack - Master Shake (Aqua Teen Hunger Force)
doggodaily doggodaily - Connor (Detroit: Become Human)
LunarDiscord LunarDiscord -
Celeste Seshafi Ikari (OC)
darkred darkred - Colonel Mael Radec (Killzone)
Corrosion Corrosion - Nathaniel Renko (Singularity)
FactionGuerrilla FactionGuerrilla - Kessler (Placeholder)
Noivian Noivian - Max Caulfield (Life is Strange)
thatguyinthestore thatguyinthestore - Chloe Price (Life is Strange)
Caffeine Freak Caffeine Freak - Touka Kirishima (Tokyo Ghoul)
Maxiliase Maxiliase - Tony Montana (Scarface)

Macarons in Pastel Macarons in Pastel - Garry (Ib)
June Verles June Verles - The Joker (DC Universe)
DapperDogman DapperDogman - Gregory House (House)
T The Man With No Name - Joseph Joestar (JoJo's Bizarre Adventure)
Goldie Goldie - Vernita "Copperhead" Green (Kill Bill)
Sayo-Nara Sayo-Nara - Yuri (Doki Doki Literature Club)
Neptunes_Goddess Neptunes_Goddess - Megumin (Kono Subarashii Sekai ni Shukufuku wo!)
Stormcloak Stormcloak - Red Hood (DC)
Aegis Aegis - Leon Kennedy (Resident Evil)
Sleek Sleek - The Heavy (Team Fortress 2)
Spireshade Spireshade - The Jester (Darkest Dungeon)
Centurion_ Centurion_ - Nagayuki Tsumita (Juuni Taisen: Zodiac War)
e_ighth e_ighth - Takeyasu Tsumita (Juuni Taisen: Zodiac War)
MLP_Phoenix MLP_Phoenix - Lanaya (OC)
LunarDiscord LunarDiscord - Claire Redfield (Resident Evil)
RAVEN THE DESTROYER RAVEN THE DESTROYER - Ghirahim (Legend of Zelda: Skyward Sword)
KandiPoP KandiPoP - Pandora Kokoro (OC)
Ineptitude Ineptitude - Mey-Rin (Black Butler)
Nenma Takashi Nenma Takashi - Lilian Ashfallen (OC)
kirimei kirimei - Babydoll (Suckerpunch)​
 
Last edited:
tumblr_static_tumblr_lzx4z1g08s1qa38qko1_500.gif
Handsome Jack

Age: Unknown

Attributes:
+Engineer Operation while on combat
+Good at weapon Handling and Strangulation
-You might not wanna talk about this dudes wife. Do it and you're basically dead to him and actually dead
-Generally a killer
-Will literally try to destroy you in any possible way


Personality: Murderous | Crazed Psychopath |

Reason for entering Arcadia Bay: Fleeing from a group of people called "Vault Hunters" who are currently trying to kill him

Posting speed: Depending; Fast [With time; Vacations or weekends] | Slow [While on school]
Theme Song:


 
All_Might_Full_Body_True_Form.png
Character Name:
Toshinori “All Might” Yagi

Age:
52

Attributes:

+ Unbreakable Spirit – All Might isn’t the type of person to be discouraged easily. Even through the toughest of challenges, he finds a way to prevail.

+ Battle Wisdom – After years of fighting villains with all kinds of different Quirks, All Might is quick to devise an appropriate battle strategy to defeat potential foes.

+ Muscle Form – All Might can temporarily take on the heroic appearance he had before his injury. He used to be able to use his Quirk’s power, One For All, while in this form, but now it’s just for show, and it drains his stamina in just a few moments of use.

- Hemoptysis – Due to the devastating injuries to his lungs, All Might has the unfortunate side-effect of coughing up blood if he gets too excited about something.

- Malnourished – All Might’s injuries from his fight with All For One completely destroyed his stomach. As such, he cannot eat solid foods. The lack of nutrients left him massively emaciated.



Personality:
With an indomitable spirit and a smile that shines on through the worst of disasters, All Might stands determined to raise the hopes of all who are unable to protect themselves from the dangers of the world. His infectious optimism and enthusiasm earned him the adoration of the public, though his oafishness has a tendency to annoy his colleagues every now and then. When in public, he refuses to drop his heroic persona. When in private with those he is close to, however, he is far more reserved, almost stern at times.

Reason for entering Arcadia Bay:
After being forced to retire as a Pro Hero, All Might took some well-earned vacation time to visit the picturesque Arcadia Bay. His colleagues at U.A. High assure him that a bit of leisure time will do the old hero some good, allowing him to return to his duties as a high school teacher with a fresh mind and a recuperated body.


Posting speed:
At least once or twice a day, more if I’m not busy.​
 
Max Ludwig

256cc058f74533e0d347df84fa352569.png

Character Description: Max is a young Caucasian man who is about 5'11. He has light blonde hair, and bright blue eyes. He is in excellent physical condition, and has no scars, blemishes or freckles. His face, over all, just looks quite average. He is, however, in great physical condition.

Age: 22

Attributes: Max is quite intelligent, and has a logical mindset. He is quite capable of problem solving, deductive reasoning and leadership, given his past as a military officer in a military that prides itself on its discipline and the skill of its commanders. On top of that, he is skilled with both smaller fire arms (submachine guns, handguns, etc) and melee weapons, such as the combat knife and trench club. He falters when wielding larger weapons, such as any form of rocket launcher, making larger targets quite hard to deal with. Making this worse, he is also quite bad with explosives, however, he is a capable mechanic. He is also incredibly prideful when it comes to his home country, and is convinced that it is simply better than any other.

Personality: Max usually comes off as a calm, voice of reason kind of guy. Even if he is incredibly worried or afraid, he is quite good at hiding that, a skill he needed to have throughout his military career, as he would commonly be in a commanding role of some sort, and such a role would require a man who always seems in control of the situation. Max, on top of that, seems a bit stern as well, and has a strong moral compass, although he is not against less than honorable tactics if they served a greater good. Random killing and other deplorable activities, however, are usually frowned upon by the young German. He is also, incredibly bold, to the point that he is willing to through himself directly into the line of fire if it meant victory. Max is quite ambitious, always seeking to climb in rank, so that he may leave a bigger mark upon history.

Reason for entering Arcadia bay: Frankly, Max has no idea how the hell he got here, or where Arcadia bay actually is, but he has decided to both have a good time and be a great help, by wiping out any communists he finds, or any one who is close enough to those bastards.

posting speed: atleast once a day

theme:

 


agent 8 casual.jpg

#10 008 AKA "Agent 8"

Age: 18

Attributes:

+Extensive Combat Training

+Super Jump

+Proficient with Arms

+Can Scale Walls, Cross Distances Quickly, and Refill her Weapons by Swimming through Ink

+Octoling Supergenius (they can make rocks float)

=Limited to Non-Lethal Combat (at least against anything that isn't made of ink)

=1% Bone

=49% Ink

=50% Pure Muscle

-Helpless in Water

-Only Speaks Inkling, a grating-on-the-ears amalgamation of sounds taken at random from every human alphabet

Personality:

An Octoling whose life is a mystery even to herself, Agent 8 endured rigorous physical and mental tests at the whim of a malevolent AI, and came out the other side with an unbreakable spirit to show for it. An aficionado of the arts, Agent 8 blares her favourite music on loop to better handle the stress of battle, and fosters an amateur talent for writing poetry.

Reason for entering Arcadia Bay:

Even after escaping the Deep Sea Metro to her new home of Inkopolis, fragments of her self still eluded her. Determined to shake her amnesia entirely, Agent 8 decided to travel abroad to find herself again, hoping to leave her past troubles behind.

Posting speed:

Inconsistent. Might post twice in one day, then decide not to post for three days. Never expect me to post on the weekends, then be happily surprised if I do, cuz it means I have literally nothing better to do.
 
Pic: (PlaceHolder)

IMG_2470.PNG

Character Name:
Elise Fuser

Age:
28 (Legal ;))
Attributes:
Strengths:
+Charismatic: Elise is by nature very persuasive, managing to lie her way out of trouble or persuade others to do what she wants or agree with her, this also comes with a very good poker face
+Valiant: Elise was born and trained being extraordinarily brave, smiling in the face of terror, she is able to keep her cool under extreme pressure or in life-threatening danger, whether she just performs well or even better in these situations is purely up to observations


Weaknesses:
-Trusting: Elise is also a very trusting person, able to put her life in the hands of almost strangers. This also means she would find it hard to vote players off or even betray them in anyway.
-Weak: Elise was never born to be a fighter, since her build is quite petite she doesn't have the muscle mass to endure hits or carry out tasks like carrying heavy objects very easy if she could do them at all.


Personality:
Elise has been reported by her friends and family to be a very giddy and caring girl, she is always willing to help out others in times of need and would willingly provide motivation or advice when needed or just wanted, this also makes it very easy for Elise to acquire friends and companions since her personality is very fluid and can mesh with others. Elise has barely ever lost her temper, always being able to keep her cool with people she has a distaste for.

Appearance:
Elise stands at 5'8 however she does also carry a very petite body build. Elise usually wears her hair in a low pony-tail or even braids it down the back of her head. Elise's facial features are quite mundane, she has Hazel eyes, and a scar that follows down her left cheek connecting with her chin.

Backstory:
Elise is an Aussie city girl, raised in a relatively good home, she always looked up to authority figures, especially Officers of the Law. After she graduated High School she enrolled into the Penrith City Police Academy in hopes of obtaining her own badge, she did pass with flying colours by the end of the training period, only lacking in the physical areas.
After a couple years in the force, protecting and serving, Elise was sent an invitation to join the Special Response Group (SRG) for her extraordinary skills in the force. She gleefully accepted, denouncing her Sergeant title for her new one; Operate Elise Fuser. Elise was taken under the wing of Leading Operative David Smith, who taught her the ropes of the SRG, assisting her in Bomb disposal, negotiating, breaking and entry and even Advanced first aid personally.



Reason for entering Arcadia Bay:
Elise was informed by Leading Operative David Smith to attend a joint specialized training course in the small town of Arcadia Bay with the Arcadia Bay PD. Elise naturally accepted, packing some spare clothes and catching the first flight off to Oregon where she would attend the training course. Even though she knew she was here for business, she secretly hoped she could sneak in some of her own leisure time to take in the view and actually relax for once.

Posting speed:
Daily

 
Last edited:
Kinara Kaal
Grey Jedi

de72dfb1b23f8df0ff33465a9e38ad95540840f3.jpg

Bio & Personality

Kinara is a strong-willed, gentle individual. She is compassionate and caring, yet serene and wise for her age. A Grey Jedi,
Kinara is not afraid to show her emotions, seek connections to others, or indulge in pleasures of the flesh and other wise. Indeed, Kinara sees herself as mostly just another girl, albeit with powerful Force Abilities. Trained at a young Age by a marginally Grey Jedi as a Padawan of the Jedi Order, she was encouraged to question everything, to do what she felt was right, and yet at the same time never fall to the dark side of the Force. In doing so, she has bested numerous Sith Inquisitors, Acolytes, and even Sith Lords in combat.

A Master of Form III of Lightsaber combat, Kinara's skills at defending herself from blaster fire and physical attacks are unparalleled. Her ability to attack is based on a mix of Forms IV and V, using the unique Duel Wielding of a Standard Lightsaber and a Guard Shoto saber to her advantage in all of her movements. She's of average height and weight, with a toned build hinting at her more active life-style as the Force-Sensitive Commander of the Grey Battalion, and as a Jedi Knight, albiet a Grey one. Her eyes are a Striking Emerald Green, and she has a few scars on her cheeks from Battles Past. Her hair she keeps no longer than Shoulder Length, and usually in a Pony Tail or Braided. She fills ten hours of almost every day Actively meditating on the Force and its intricacies; wishing to know more, to learn more and to feel the will of the Force flowing through her body that she may execute it. The rest of the day she is usually found practicing with her Lightsabers, or indulging in Pleasures of the Flesh with one of many lovers she has around the town as a Poly-amorous Bi-Sexual Jedi. When not up to those shenanigans, she can be found working as a LIbrarian, or doing Vigilante work around town.
She will however be fiercely loyal to the ways of her current life-style, and bringing her to the Dark Side will not be easy, though perhaps one of the most rewarding things someone could do. (Yes that's a challenge.)

History

Born on the Back-Water world of Moorja, Kinara went unnoticed by the Jedi Order until the beginning of the Clone Wars, when a Jedi Master by the name of Androth found her manipulating the rubble from falling on her already dead mother. Convincing the girl to come with him, the Jedi Council was persuaded into letting her train under Androth despite being twelve years old at the time. Barely a few days later, her Master was slaughtered in front of her,
and she barely escaped her first encounter with a Sith Lord. Given a New Master, Kinara started her adventures of hilarity and dire consequences in the Clone Wars. By the time Order 66 was dropped, Kinara was already a master of Soresu, Form III, and was able to survive the initial attacks from the Clones she once called her family and friends. Delving deep into Coruscant's Under-belly, she hid herself from the Empire right under its nose: As a lowly Prostitute. First out on the Streets, and then in high-class brothels on the upper levels. Never mind that she was only 15 when she started, she did what she needed to survive.

Once she had enough money, she purchased a Personal Star-Ship, and flew as far from Coruscant as possible to the Outer Rim. After a few more years of being a travelling girl of convenience - working anything from small rebellions, mechanic, and prostitute jobs, she Fell into a Hyperspace Anomaly...

Equipment.

Outside of the Cybernetic Augmentations to her body to increase her durability, strength, and speed, Kinara almost constantly has her Lightsabers on her person. Her Standard Saber is hung from its clip on her right hip, while her Guard Shoto Lightsaber is sheathed in the small of her back for her left hand to grab when she needs it. Holstered on her hip when she's doing Vigilante work is a high-powered blaster pistol with a stun and kill setting. The Sabers are both a Deep Forest Green in color with Black Cores. They care capable of cutting through most known substances without much trouble. She frequently wears modern clothing in order to blend in with the new world around her, but a constant is a large red leather over-coat that she she buttons in the middle with the tie undone, allowing her to show off some cleavage. It helps her hide her lightsabers from view as they are on her belt, and keeps her warm in the cold Oregon coastal air.

She lives outside of town in a hidden river valley within her Personal ship, The Grey Shadow. She is doing her best to try and repair it so she can Leave Arcadia Bay, and return to her home. Hopefully.

Her Lightsabers:
618edbc58f551f41a824a821ec99636fb8eb6ce6.jpg


Her ship/home (assuming it's working):
artemis___sedt_shuttle_by_asahisuperdry-d96deam.jpg


Reason for entering Arcadia Bay: Hyper Space Anomaly - didn't really have a choice in the matter.

Posting speed: Varies. Posts are highly detailed and require time to write. Muse/Motivation is subject to fluctuation. This all affects post speed. 1-4 a day, or simply "SLOW" may be the best way to describe it.
 
__kasugano_sakura_street_fighter_and_street_fighter_v_drawn_by_tea_nakenashi__bdfdc4b695ad18dfa1a79707d02afdc7.jpg


Character Name:
Sakura Kasugano

Age:
Late 10s

Attributes:
+Fights using an "emulated" version of Ryu's fighting style.
+Can successfully manipulate ki.
+Her hits may have a high potential to stun opponents.
-Lacks proper training.
-Somewhat has low stamina.
-Her style is rather "rusty" and her attacks are weaker versions of Ryu's.

Personality:
In many aspects, Sakura is very outgoing and respectful in personality, as she is most of the time happy, energetic, cheerful, positive, hard-working and focused in combat. She has a noble spirit and a very determined attitude, either in studies or in martial arts training. She sees Ryu as an idol and teacher, rather than an opponent, since she always watches him fight and mirrors herself on his philosophies in battle.

Although her techniques may seem somewhat "rustic" in comparison to Ryu and Ken, she manages to balance her school work with her trainings in hopes of being accepted as Ryu's student and prove herself by fighting worthy adversaries. In a clean match, Sakura is a very patient and disciplined warrior. She is the embodiment of innocence and is acknowledged by many fighters to have great potential that may one-day match Ryu and Ken in strength when she gets older.

Reason for entering Arcadia Bay:
Its her summer break, and while thinking of a place to spend her vacation, she comes across a brochure about Arcadia Bay. That is where she decides to spend her summer there.

Posting speed:
Dependable.​
 
Last edited:
Shake.png
Character Name:
Master Shake

Age:
"Pushing 40"

Attributes:
+ Shake can rhythmically contract his body and eject some type of thick, green fluid through his straw. It doesn't do much except splatter on the ground.
+ When Master Shake throws an object in anger or disgust, it explodes in a small fireball, leaving a small crater where the object impacted.
+ Shake can suck up water through the end of his straw.
- Incredibly unintelligent
- Incredibly lazy
- All around horrible person

Personality:
Master Shake is selfish, narcissistic, unempathetic and hotheaded. When he doesn't get his way, he throws a tantrum. Unintelligent and naive, Master Shake has a penchant for coming up with schemes that are almost always destined to fail. However, Shake is seemingly too stupid to see the flaws in his plans. Shake is very lecherous for being a drink cup, despite constantly being reject by women.

Reason for entering Arcadia Bay:
Frylock built an interdimensional teleporter and Master Shake, being the dumbfuck he is, used it to try and teleport himself into a theater for a free movie. He fucked up the coordinates, however, and ended up in Arcadia Bay.

Posting speed:
I can manage at least 5 posts a day if it's single paragraphs, but on the weekends and on Mondays I'm absolutely free.​
 
Last edited:
Pic:
1537825036765.png
Character Name: Connor

Age: Unknown.

Attributes: Trained in combat (CQC), trained in arms, a good detective. However, cannot correspond with human emotions unless deviating. His program is EASILY sensitive to malfunction aka deviating.

Personality: Connor at the start has no real personality, however as it goes on his personality relies on his own decisions and dialogue. So his personality could make many turns depending on what interactions he has.

Reason for entering Arcadia Bay: Chasing fleeing deviants in attempt to neutralize them and give them to CyberLife.

Posting speed: As the thread goes on, I'll be very active.
 
72C0Ah5.jpg

Name: As seen above, Celeste Seshafi Ikari

Age: Twenty-six as of this RP.

Attributes

+ Incredible levels of physical strength and durability, which have been gained through quite nearly a lifetime of training herself as efficiently as possible. She took advantage of hitting her growth spurts in life early, resulting in the body she has now, and all of the benefits that come with pushing her physical limits whenever possible. Her strength and durability are comparable to someone like Shizuo Heiwajima (Who can occasionally perform feats of strength such as using a vending machine as thrown weapon, and pushing through wounds that should incapacitate or drop most people outright.) Of course, she's nowhere near superhuman or invincible either.

+ Working as a mercenary has made her generally skilled in various types of combat operations, and granted her proficiency with most firearms and demolition equipment, as well as a variety of melee weapons. Though, her highest proficiency lies in her hand to hand combat, which allow her to make full use of her strength most effectively, with impressive reflexes that she's built over time to back it all up.

- While she isn't slow by any conventional measurements, speed is a quality she does not excel in, given that it takes a fair amount of her strength to move all of muscle around at a decent pace. She won't be left behind by a group or the average person, but she won't be winning any races either, able to be outpaced by those who are natural runners or those of a leaner and more compact build than herself (Given that they aren't out of shape).

- Her strength and durability are also one of her downfalls in one aspect, as they can sometimes get to her head if she's not careful. While it hasn't gotten her killed yet, she's earned quite a few scars and injuries that could have been avoided if she didn't buy into the overconfidence of her physical abilities. Even with that, it's not rare to see her push her limits at times when it could easily be detrimental for her.

Personality: A woman who's about as headstrong as she is muscular, Celeste is just about the exaggeration of a fiery red-head
, with more than enough energy to back it up. While she generally doesn't run around screaming her head off at others, her energy instead manifests in her tomboyish nature, full of vitriol and well-meaning taunting, as she likes to draw the inner-fire out of others. You'll know if you're on good terms with her if she's cursing at you and toying around with you, as she doesn't spare her time or energy on people she finds boring or too "anal" about things. This tendency also lets one know when she's royally pissed at them as well, as with most people like her, if they go from their usual ranting and raving to dead silence, it's a notable tell that they're extremely displeased. Surprisingly, she is able to keep a lid on this personality when interacting with people professionally, as she has enough business-sense to know that her typical behavior doesn't rub most people the right way in the mercenary business. Otherwise, if she's not working out, she just likes to have a good time, whether it's drinking and small talk, trash talking and getting competitive about something, or just something entertaining in general, Celeste enjoys it all. Her main hobbies outside of work and exercising include watching Professional Wrestling, watching Sentai series, and occasionally playing video games. She likes seeing new sights and hanging out with those she's built up some rapport with, and dislikes being inactive or made to "play nice". Though past all of this, is a small part of her which can recognize people that she shouldn't be rough with, meaning she doesn't go out of her way to bother those legitimately down on their luck, as she knows that all she can provide them with is tough love, and not everyone takes that as well as she does.

Reason for Entering Arcadia Bay: Celeste most likely ended up in Arcadia Bay by chance, probably on vacation from her contracts with private military companies or her free-lance, solo work. While the town does seem much too small and relaxed for someone like her, she's in no rush to go anywhere else at the moment, so she's fine with giving the quite nook a chance. (If the characters have been in the town for some time prior to the start of this RP, she'd likely be sampling the local food, bars, and outdoor activities. Otherwise, she rolled in road-trip style, taking a stop at Arcadia Bay to restock supplies for herself.)

Posting Speed: This will vary depending on whether or not I'm at work. If I am off of work, I can be fairly active if people are participating and something is going on. Otherwise, I likely will be fairly dormant unless and event occurs or someone is looking to interact with me directly. I will check on the RP daily however, and if by some miracle the site works on my work computer, I could even post from there occasionally.
 
Last edited:
Pic:
250


Character Name: Colonel Mael Radec

Age: ???

Attributes: [Your strengths and weaknesses/skills are included here]
Radec was one of the most feared and finest (if not the finest) soldier in the Helghast army. His elite squad is always at his side and tend to enter rooms before he strolls in if he is breaching. Even higher ISA officers like Captain Jason Narville respect him, his abilities, and his squad, knowing that there is a high chance of defeat if he is in the area.

A brilliant soldier noted for leading from the front, he shares his ruler's political delusion, but not his passion for conquest and genocide. Visari still trusts him with his life despite these 'shortcomings'.

True to his nickname, Radec is the human personification of the hound. He is highly evolved for his specific function and utterly focused on his duties. It is almost as if he has willingly burned out any personality, education, or characteristics that do not contribute to the swift and resolute execution of his duties. It is this quality that makes him a vicious opponent in any confrontation.

Radec is a gifted tactician, but merely a competent strategist. His genius is not in the planning, but in the fighting of battles. He combines situational awareness with a near-perfect assessment of the capabilities of both his own men and the opposing force.

He is supremely skilled in the meshing of the various arms of combat, being capable of meshing Armour, Infantry, Air, and Artillery forces into a single tactical operation with precision and flair. In personal combat he is ruthless, vicious, and overwhelming. He is the epitome of the Helghast.


Personality:
He is very intelligent, somewhat villainous, and menacingly calm. He speaks in a sly, sharp tone. He is quick to anger, however, and will make sure that he gets what he wants.

He does have some sense of battlefield honor, preferring to fight in combat, and wishing that he could have defeated Templar like a soldier. When talking to Templar, he spoke in a lax, polite and refined manner before Templar lied about the codes. He is also extremely ruthless with his men. He was known to have executed two men for uniform violations.

In addition to his tactical genius, Colonel Radec is also an exceptionally skilled personal combatant, being highly agile as well as greatly skilled with both small arms and his combat knife. He also possesses immense physical strength, as shown in his brief hand-to-hand fight with Colonel Templar, one of the ISA's best soldiers.

Reason for entering Arcadia Bay: Looking for familiar Helghast faces or others.

Posting speed: Medium
 
fight_the_past_to_save_the_future_by_redvampire120652-dbu6r0p.jpg


"Renko, stop! Don't let Demichev live!"
- Alternate Timeline Renko to Past Renko (literally his only line in the entire game)​


Character Name: Nathaniel Renko

Age: Unknown, late twenties to mid thirties at least

Attributes:
+ Highly trained special forces operative
+ Can learn to use any weapon or equipment near-instantly
+ Very analytical
+ Very good reflexes. Time and again Renko has shown the ability to grab and toss enemy grenades back, and can even grab rockets out of the air.

- Appears to be conflicted and undecided at times
- Still only human
- Requires ammo for his weapons

However, his true power comes from his Time Manipulation Device.
  • Time Manipulation Device (TMD): An experimental E-99-powered device constructed in the 1950s by Dr Viktor Barisov. The device can manipulate an object's time state, aging it into disrepair and dust or reverting it into pristine condition. The TMD grants its user a variety of powerful abilities:
    • Ageing: Rapidly ages objects and living creatures, and can age enemies into dust. Can also revert the ageing process, restoring things such as health kit containers.
    • Reversion: Transforms enemy humans into highly aggressive blind mutants known as Reverts. Typically only useful as a distraction when fighting large groups of enemies. Ageing a Revert will cause it to charge towards the nearest target and explode.
    • Impulse: The TMD emits a short-ranged pulse of energy that knocks back enemies. Works as a melee attack.
    • Chronoping: Shows the user a path to the objective.
    • Deadlock: Creates a sphere of chrono energy that freezes all objects in the affected radius in time for a short duration. Anything that enters the field is also frozen. Renko himself is unaffected.
    • Gravity Manipulation: Allows the user a telekinesis-like ability. Can grab projectiles out of the air and launch them back. Does not work on organic material.
    • Time Rift: The TMD can be used to enlarge time rifts to travel through time, although it cannot create any.

Personality: Due to his lack of characterisation in the game itself, Renko is about as interesting personality-wise as the charts he is named after. Despite his general lack of personality, since he seems to take the rather insane situation of a radically changed timeline in stride, he seems to be incredibly adaptable. He also continues his mission despite everything without any complaints. Since he also managed to learn how to use the new weapons he picks up despite never seeing them before and even being able to easily grasp his Time Manipulation Device, he appears to be very analytical.

Reason for entering Arcadia Bay: After shooting his past self in order to save the timeline, he passed out and essentially got erased from time. However, instead of waking up in a helicopter at the very beginning of his journey, he instead wakes up in Arcadia Bay.

Canon: Singularity

Posting speed: D E J A V U

 
Last edited:
latest


“What separates the strong from the weak is the ability to take the beating, hell, to love the beating... No matter how great the pain..."

Character Name: Cole “Kessler” MacGrath

Age: ??? (Unknown in canon, is pretty old)

Attributes:

(Note this is within his inFAMOUS canon. Without his powers some attributes may not apply.)

+ Remarkable physical tolerance, barely flinching to attacks
+ Extreme control over electrokinesis
+ Calculating style means he can sometimes become a puppetmaster of situations

- Likely a weakness to water as his past self possessed
- “For the greater good” ideals means he won’t hesitate to kill or harm in order to save the general masses
- Very cold, can be hard to befriend due to his personality

Personality: Bitter over his darkened past and selfish actions, Kessler can be extremely ruthless and hardened if anything obstructs him from reaching his goal. He also has a tendency to antagonize opponents or people in general, as though he wants to provoke them and force them to make a mistake. In addition he has a somewhat cunning mind, being able to develop plans over time that he can carry out efficiently.

Reason for entering Arcadia Bay: Not any reason of his will. After being defeated he pretty much ended up in Arcadia without any recollection of how he got there.

Posting speed: Variable
 
Last edited:
Pic
latest

"This shit-pit has taken everyone I've ever loved... I'd like to drop a bomb on Arcadia Bay and turn it to fucking glass..."

Character Name
Chloe Price

Age
19

Attributes​

  • Average shot with a pistol.​
  • Unliescenced driver.​
  • A general nuisance to society.​
Personality
Chloe is a stubborn, mischievous, and rebellious young woman. She is the archetypal punk-rocker, expressed in both her music taste and style. She loves to get high, drink beer, and can be described as bold and outgoing. She has a big mouth often making snarky comments, acts fearless and loves to take risks, which often gets her in trouble. She can be prone to angry outbursts, and has serious issues with abandonment and trust after her father's death, Max's move to Seattle, and the disappearance of Rachel Amber. Due to all her bad experience over the years, she has become pessimistic and resentful of life, convinced that there wasn't really anyone who actually cared about her or who she could trust in.

She sometimes is very insensitive to other people's feelings, and may act selfish and possessive, always wanting her loved ones' attention for herself and getting jealous and resentful if they don't spare their time for her or don't act her way. She can also be very irrational and irresponsible, which often takes the form of blaming others for situations out of their control and avoiding any responsibility of damage caused by herself (i.e, when she says to Max that if she doesn't blame someone else, it's her fault), which even takes the extent of blaming her dead father for her misery; but she will in some instances eventually acknowledge when she was in the wrong and apologize. Nonetheless, Max is aware of Chloe's flaws but still cherishes her highly and considers her a "good friend who shows up when you need her". Chloe also is a very protective, devoted and faithful companion, though she tends to get too attached and obsessive. She is pretty straightforward with her (romantic) feelings for other people, and also very flirtatious and teasing. Despite her rough outward appearance, Chloe is actually a very insecure and scared person, and her tough acting may be nothing more than a facade she built up to protect herself from further harm.

Chloe very likely has to deal with depression caused by her experience of loss and abandonment, and it's implied that she suffers from insomnia and even had suicidal thoughts prior to Max's return. It's possible that her line "Rachel saved my life" literally refers to her preventing Chloe from committing suicide.

She appears to show symptoms of a condition called Borderline Personality Disorder, as characterized by her trust and abandonment issues. During a conversation with Max in "Chaos Theory", Chloe is shown having a meltdown and expressing typical fears of someone who has BPD.

Chloe often drinks alcohol and smokes. She has had problems with drug addiction in the past, evident from her stepfather's comment about weed being a big deal for her, as well as her large debt with the drug dealer Frank Bowers. Although Chloe was smart enough for Blackwell, which is evident from Alternative Chloe's school report, she abandoned her studies. All these self-destructive character traits of Chloe, including her rebellion against authorities and her family, her drug abuse, her "boy toy phase" and the loss of control about her own life, which becomes apparent in her chaotic lifestyle and her lack of scholastic and occupational ambition as well as her refusal of responsibility, can be linked to her depression representing Chloe's way to deal with her desperation, to fill her inner void and to ease her pain. Also, her lack of sensitivity can be tied to her experience of loss and abandonment and her consequent depression.

Posting speed
Once a day at the least. Probably more than that depending on how fast things get going.​
 
Last edited:
e68e6e705ee55b60e3cdd7242ddc9891.png


1537894211373.png

Canon: Tokyo Ghoul

Age: 18

Personality: Touka is a ghoul. This means she fuckin' eats people. But please, do not let this small detail lead to to draw any harsh conclusions about her. She's a hardworking, determined individual who just so happens to share hobbies with Hannibal Lecter. So what? That doesn't make her any less of a person, now does it? As for her social tendencies - well, let's just say that living a double life as both a ghoul and human doesn't bode well on one's state of mind. To put it bluntly, she is very short on patience, and has very little elasticity when it comes to snapping at someone who gets on her nerves. Anything else is best experienced first-hand.

Reason for entering Arcadia Bay: Getting out of Tokyo wasn't easy, but the hard part was being in some place the CCG ain't. And of course, with Arcadia Bay being the magnet for hella weird shit it is, it's not surprising her wandering came to an end at this particular location. Her senior year at Blackwell is currently her cover.

Attributes: Did I mention she eats people? Oh yeah, and she has the ability to grow a wing out of her back (an ukaku kagune, for the intellectuals out there) that shoots darts at people, and like superhuman agility and that kinda stuff. Unfortunately, these particular abilities are fueled by the aforementioned 'eating people' thing, and since meals are pretty few and far between, they're essentially neutered.



Posting speed: Slow as balls

Misc: she hasn't told anyone she's a ghoul because for some reason people start to get uncomfortable when they learn that she eats ppl
 
Last edited:
Pic:
250


Character Name: Colonel Mael Radec

Age: ???

Attributes: [Your strengths and weaknesses/skills are included here]
Radec was one of the most feared and finest (if not the finest) soldier in the Helghast army. His elite squad is always at his side and tend to enter rooms before he strolls in if he is breaching. Even higher ISA officers like Captain Jason Narville respect him, his abilities, and his squad, knowing that there is a high chance of defeat if he is in the area.

A brilliant soldier noted for leading from the front, he shares his ruler's political delusion, but not his passion for conquest and genocide. Visari still trusts him with his life despite these 'shortcomings'.

True to his nickname, Radec is the human personification of the hound. He is highly evolved for his specific function and utterly focused on his duties. It is almost as if he has willingly burned out any personality, education, or characteristics that do not contribute to the swift and resolute execution of his duties. It is this quality that makes him a vicious opponent in any confrontation.

Radec is a gifted tactician, but merely a competent strategist. His genius is not in the planning, but in the fighting of battles. He combines situational awareness with a near-perfect assessment of the capabilities of both his own men and the opposing force.

He is supremely skilled in the meshing of the various arms of combat, being capable of meshing Armour, Infantry, Air, and Artillery forces into a single tactical operation with precision and flair. In personal combat he is ruthless, vicious, and overwhelming. He is the epitome of the Helghast.


Personality:
He is very intelligent, somewhat villainous, and menacingly calm. He speaks in a sly, sharp tone. He is quick to anger, however, and will make sure that he gets what he wants.

He does have some sense of battlefield honor, preferring to fight in combat, and wishing that he could have defeated Templar like a soldier. When talking to Templar, he spoke in a lax, polite and refined manner before Templar lied about the codes. He is also extremely ruthless with his men. He was known to have executed two men for uniform violations.

In addition to his tactical genius, Colonel Radec is also an exceptionally skilled personal combatant, being highly agile as well as greatly skilled with both small arms and his combat knife. He also possesses immense physical strength, as shown in his brief hand-to-hand fight with Colonel Templar, one of the ISA's best soldiers.

Reason for entering Arcadia Bay: Looking for familiar Helghast faces or others.

Posting speed: Medium

We've got funtimes planned for you, buddy. <3
 
41nwhfC7WxL._SX342_.jpg


Character Name: Tony Montana

Age: 37

Strength:
-"I'll put you all to fucking hell" (Trashtalking);
-Leading;
-Good Proficiency on Weapon use (was on Cuban Army);
-Ambitious.

Weakness:
-Takes a protective role with females;
-Won't kill innocent unless no choice given;
-Still into coke;
-Very volatile.

Personality: Ambitious and hot-tempered, but not heartless. Tony is made up of extremes, but in his line of work, he needs to be. While he knows his live hard, die fast attitude can only end with his body in a coffin, Tony doesn't let it bother him too much. He lives in the moment, and that's what counts.

Reason for entering Arcadia Bay: Lost wife, Best friend died, cartel went down and he hit Sosa back. Now he wants a small vacation before going back into the game.

Posting speed: Whenever I can. That can go to 20 posts per day to 200.
 
Pic:
Sitting Profile.png
Canon From Horror RPG Ib

Character Name:
GARRY

Age:

21

Attributes:
Strengths:

He's a painting, so he doesn't get tired as fast as a regular person
He can accurately draw small objects and pull them out of paper- but nothing bigger than a dictionary, and if he draws a book it'll come out blank
Short of a few things, he's hard to kill
Impaling him does nothing but cause extreme pain, and hinder movement
He can throw a punch


Weaknesses:
He's extremely weak to fire, and is very flammable
He'll die if dismembered, beheaded, or anything similar
He can feel pain, and is susceptible to it

He has a very strong moral code regarding children, and will throw himself into danger to save them

Personality:
Garry is a gentle, soft-spoken man who utilizes feminine pronouns of the Japanese language due to the fact that he doesn't like using crude speech, or at least he is in public. Mysterious yet expressive, his mood can change quickly depending on the situation. His gentler side shows when he spends time with children, being willing to do anything to protect, even at the cost of himself. The personality that he hides from everyone is that he is a rough smoker that uses crude language and various street skills to survive, with a short temper to boot.

Reason for entering Arcadia Bay:

Running away from his past in the Gallery, looking for a safe place to hide.

Posting speed:

Medium, at least once a day/ Slow as Shit Depending On Offline Influences
 
Name: Lanaya
Age:19

Physique:
a young, thin girl with blue eyes and black hair, streaked with purple, she usually shrouds herself in black clothing, she is rather small at just 163 cm, under her long hair she usually hides earbuds, her favorite piece of clothing is a thick black hoodie wich she usually wears accompanied by fingerless black gloves and legins or baggy pants, depending on the season.
bm42benchmadebutterfly.jpgdamascus steel switchblade.jpg
Daedalus(Left, Benchmade Butterfly) and Crystalys(Right, Damascus Steel Switchblade) - Lanaya's Blades
Hidden_Flower_Loading_Screen_16x9_2.pngrefpic1.jpg
Reference Picture for Hair and Eyes Reference Picture for Body and Skin


Strenghts:
-good climber, excels at climbing the old mill she is familiar with.
-blades, her two single hand blades are her best friends, she rarely leaves her stash without them.

Weaknesses:
-physically weak, very bad at dealing blows with her bare hands
-shy, rarely fights out in the open, usually hides in the darkness

Mill_at_night.png
the Mill in wich's Attic she sleeps.

Personality: Lanaya is a shy girl that lives in the attic of the old mill where she keeps her stash of precious things. She usually sleeps during the heat of the day and uses the cover of the night to steal for her needs or explore and observe Arcadia Bay. she is reserved and feels safest dancing arround on the mills high roof. her parents died in a storm when she was 9, brought into a foster home, she quickly learned to dissapear and dodge direct fights, stealing from others what she desired, during this time she also stole her two favorite things in the world: her two blades. when she was 14 the orphanage burned down and she ran away, leaving the town to run away, she followed the road to Arcadia Bay and was hit by a massive storm when she passed the Mill, she sought harbour in the Mill, but the door was locked, so she climbed up into the attic, where she stayed until the storm passed. She never left since and has only gotten better and more comfortable. what she enjoys most about Arcadia are the sunsets wich wake her up. at times she even stays up the entire day just to witness the full beauty of them, before closing her eyes as the ocean swallows the sun. besides the blades her most prized possesion is an old seared teddy bear.

Posting Speed: Slow, sometimes will go dark for a few days, sometimes post a lot in one... its my first time doing this sort of thing.
 
Pic:
house_by_feliciavargas010-d8jsqlk.jpg

Character Name:
Gregory House
Age:
45
Attributes:
Knowledge of various types of medical practice.
Psychological manipulation.
Personality:
A blunt and unsympathetic man, House is cold to the point of seeming like a bad doctor. But in truth, his cold and harsh method of talking to patients makes him a great fit for a doctor. He assumes that patient's lie, and will always get to the bottom of a treatment. He also hates taking on simple cases with straightforward answers, finding them incredibly boring.
Reason for entering Arcadia Bay:
He was taking a break from treating patient's having been given some time off from work.
Posting speed: FTL or Never​
 
Character Name: Babydoll

Age: 20s

Attributes: she retreats into her mind and imagines a fantasy world where the lines between dream and reality begin to blur. She demonstrates leadership and quick-thinking qualities.

Personality: Even in her darkest moments of despair, the idealistic Babydoll never loses her perspective on right and wrong. She may seem like a fragile and naive little schoolgirl, but her enemies underestimate her at their own peril.

Physical Appearance: Babydoll has pale skin, blue-green eyes, and white-blonde hair. Although she is identified as being 20 years old, her small stature, large vulnerable eyes, slender frame, and long, wavy, girlish pigtails, she looks much younger. She is referred to as "Babydoll" in deference to Blue, such as when Sweet Pea tells him "your Babydoll is dancing" and when Madame Gorski introduces her onstage as "This little... Babydoll."

Posting speed:everyday/often

Weapons: Although Babydoll can use any gun or weapon needed, she primarily uses a personalised M1911A1 pistol and a katana.

Reason for coming to Arcadia Bay: After a few years within the assylum, Babydoll manages to make her escape, this time succeeding, Arcadia Bay was the lucky location to be to stay out of notice, where no one knew who she was or where she could be found.
 

Attachments

  • babydoll.jpg
    babydoll.jpg
    327.6 KB · Views: 3
Last edited:
Character Skeleton


vivica-a-fox-as-vernita-green-in-kill-bill.jpg

Character Name: Vernita Green A.k.A CopperHead (prefers too be addressed by CopperHead)

Age: 25

Weapons and Skills:
Highly skilled with edged weapons from a simple kitchen knife too a katana.
Able too use firearms, though she does prefer her deadly knives and swords over guns, but doesn't mind shooting someone too quickly get her point across.
Capable in hand to hand combat from military style, Jujitsu and straight up street brawling, she can hold her own. She is an assassin after all.
Due too her rigorous training she endured too be apart of the Deadly Viper Assassination Squad she is endowed with high prowess such as stamina, speed, reflexes and strength. And true too her code name CopperHead, she prefers too lie in wait, using the shadows as her cover too ambush her targets. Making her highly skilled in the stealth area, able too move without causing much noise or giving away her location in a room full of people.
Possible weakness:
After being 'murdered' by Beatrix, she suffers from recurring chest pain where she was stabbed very close too her heart. It can come about at the most inconvenient times, rendering her useless and vulnerable. It causes EXTREME pain, making her ball up into the fetus position most times. She does carry with her at all times an elixir of sorts, too help keep the burst of pain at bay, or lessen the affects during. She wears a chest plate 99% of the time, because any force placed on that wound could cripple her momentarily.
Personality:
Being apart of a deadly assassination gang, she has learned too very quiet. Choosing to sit back and observed rather than running into things head first. She isn't exactly the friendly type, but if befriending you suits her needs, or helps too progress whatever mission she's on, she'll embrace you quickly. She has few 'true' friends though. Very blunt and straight forward type of person, she doesn't bite her tongue for anyone. She appreciates the same honesty shown towards her. She doesn't mind using any tactics too further her cause, be it lies, blackmail, seduction, thievery. If its considered unsavory too most, it's ok with her.


Reason for entering Arcadia Bay:
Done with the Viper Gang, she ran after her fight with Beatrix. Thinking living life on the run, so too speak, will keep her family safe. Though she keeps a very close eye on them, should Beatrix decide she wants too fully extract her revenege and attempt too end her late husband and daughters lives.

Posting speed: Depends, can be quick, can be slow.

(made this kinda fast, may tweak later.)
 

Users who are viewing this thread

Back
Top