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Colosseum Multiverse Fighting Tournament (The Quest for the Zirconium Diamond) CS

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Trektek

Happy Necromancer
Roleplay Availability
Roleplay Type(s)
Character creation page for Multiverse Fighting Tournament

Name:

Age:

Race:

Canon: OC or listing which Fandom

Description of character:

Character Personality:

Skills:

Powers/Supernatural Abilities/ Mechanical strengths: (Go into detail)

Weapons:

Reason for coming to the tournament: (Revenge/Power/Glory/Money/Etc)

History:
 
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Name: Darth Vader

Canon: Star Wars

Race: Human

Age: 35

Character personality: Ruthless and often unforgiving, Darth Vader is an evil but also tragic figure with the embers of his old self - Anakin Skywalker - still burning deep in his dark heart.
Skills: Enigneering, piloting

Abilities/ Powers/etc:

Telekinesis - Vader can move things with his mind, and size and heaviness only seems to strain him a little. He can also move multiple objects or people with ease, can push people and objects away from him, even pull things toward him. His signature move however is the force choke - which the movies have shown is not only lethal but can be used across great distances.
Empathy - Vader can sense the emotions of others as well as their presence.
Superstrength - Given his arms are cypernetic that gives him a sufficient boost in strength.
Physical Enhancements: Vader can physically enhance his abilities including speed and jumping distance. He can also survive purely off the Force and go for hours without his respirator.
Respirator: Other than breathing for him, it also filters out toxins in the air.

Weapons: Lightsaber - a “laser sword” from a defined age that can cut through almost anything.

Reason for coming to Tournament: Power

History: Vader was once a Jedi named Anakin Skywalker but was seduced by the Dark Side in an attempt to save his love from certian death. He did not succeed and now serves at his Master's whim but secretly wishes to overthrow him. This Tournament might be the stepping stone to those ends.​
 
Supergirl GIFs | Tenor

Name: Kara Zor-El (Supergirl)

Canon: DC Comics

Race: Kryptonian

Age: 30

Character personality; Sunny and cheery, but also a bitch when angered, Kara is the embodiment of innocence and sweetness or at least she's supposed to be.

Skills: Journalism

Powers/Abilities/Etc
Super-sonic flight: basically really fast flying.
Superhuman strength, speed, hearing, sight: to put it simply she has everything except smell.
Solar-powered durability: As long as Supergirl is under a yellow sun, she can withstand most physical attacks. However she is supectable to magic, which bypasses her solar-powered durability and enough strong hits will wear her down and take her out.
Laser vision: Supergirl can high-beam lasers out of her eyes and can even regulate how big or small the lasers are, from oridinary lasers to microscopic lasers, and even go all out and just fry the shit out of everyone - at the cost of draining her powers completely (the Supergirl in the show lost her powers after going all out on the Red Tornado)
X-ray vision: Basically impossible to hide any weaponry or even your face while she is around. Only lead stops this.
Hurricane lungs: Supergirl can blow you away with a single breath.
Ice-breath: She can also freeze you with said breath
Solar flare: Though Supergirl has never done this. Superman has. If she so chooses, she can expell all the solar energy her body has stored into one MASSIVE inferno - at the cost of leaving her weak and powerless. Naturally this is a last restort.
Note: ALL her powers are solar-powered and specifically by a yellow sun, deprive her of sunlight long enough and she will slowly become human-level and easy to defeat - but she can also go hours without sunlight. Simply put, the solar powers act as a battery.


Weapons: None, she doesn't exactly need any.

Reason for coming to tournament: Pleasure and company.

History: Kara Zor-El fled her dying planet Krypton along with her cousin when her pod was knocked off course into the Phantom Zone, where she slept for several years until she was knocked back and crash-landed on Earth where she was found by her cousin, who had grown into the hero, Superman. After getting accosutomed to life on Earth, Kara Zor-El eventually revealed herself to the world and became known as Supergirl. All was well, until that faithful day when for some reason that I have yet to come up with, Superman and Supergirl fought to the death to which Supergirl emerged victorious. Guilt-ridden and ashamed, she fled from her world to the Cape. Where eventually she fought alongside many allies and defeated the genocidal Ganon. She then returned to her world to repent and turn herself in, only to find that her cousin had miraclously come back from the dead and had seemingly forgiven her. Apparently her world had also been engulfed by Twilight, and the heros had been trying to fight it off until the defeat of Ganon. One thing led to another and now she's here....











 
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Name: Alice Solva

Age: 19

Race: Human

Canon: OC

Character Personality:If you were to use one word to define Alice that word would be “lazy” Alice is a lazy person but that’s not to say she doesn’t do anything. In fact she doesn’t like leaving things undone or giving up all it means is she hates using more effort than needed. There is no 110% 100% is all you’ll get out of her at most. This desire to do things with the minimal amount of effort has lead her to attempt to view all problems like puzzles. Attempting to find the easiest solution or at least a way to do it without going above and beyond. Alice even goes as far to act this way with other people interacting them to make sure all encounters are as simple and use the least amount of effort. Though over the course of her life Alice has learned the value of others and working hard. Thus for a limited time when her back is against the wall Alice was begrudgingly go above and beyond.

Skills: Painting, Excels at math and science, great at street magic

Powers/Supernatural Abilities/ Mechanical strengths: Blood Oath-Alice is capable of creating a small red dagger which can “kill” things. It doesn’t do any actually cutting damage Alice is in reality “killing” metaphysical things or ideas. From a person’s power, to memories, to even senses of course in order to kill these very things she must be thinking about what she’s trying to kill and must attack the spot that correlates to that very thing. Anything "killed" by Blood Oath returns after 30 seconds.
Killer Presence-Be it a power or maybe just her overwhelming bloodlust Alice at times will cause those around her to freeze with fear or tense up ready to fight. She can hold this presence in yet at times of stress or simply when she isn’t paying attention it will leak out. It is visualized by a dark aura that radiates from Alice
Born Killer-Alice is a prodigy amongst her family of assassins and as such has no problem adapting to a situation her brain is hardwired to think one thing with an opponent. “How do I kill them?” Alice will not hesitate to use underhanded tactics or sacrifice an ally or even a limb to take out an opponent, she’d even sacrifice an organ and die to finish off a target.
Solva Style Creeping Shadow-Alice can hide her presence so long as she is in a dark area, even if the spot is not pitch black Alice will completely vanish into the darkness when in the spot. She can still be heard if she makes a sound it simply only makes her hard to sense and see.
Solva Style Hidden Fangs-Alice has been trained to hide weapons anywhere on her person no matter how little the clothing she is capable of hiding at least a dagger on her.
Solva Style Twister-Solva moves quickly around her foe attacking them with rapid slashes.
Solva Redemption Style Blinding Hope-Alice reflects light off one of the many blades that are hidden on her person at all times, causing the light to shine in the eyes of her for blinding them briefly.
Solva Redemption Style Vanishing Act-Alice uses Blinding hope but instead of aiming the light at her foe she makes it bounce around to her other knives bending the light around her and letting her vanish from sight. Once again she still can be heard and sensed if the person focused.
Celty's blessing-Alice has been given the gift of a minor sixth sense by a dear friend, letting her react to danger faster than she normally could.
Serious Solva-Despite how much she hates it for a few minutes Solva decides to get serious enhancing her speed and strength but this seriousness can only be held for a minute before she gets tired of trying so hard.

Weapons: A various assortment of hidden knives.

Reason for coming to the tournament: Boredom

History: Alice is the head of a clan of assassins the Solva Family. They pride themselves on their capabilities as assassins, before she became the head of the family Alice was simply a prodigy who had grown bored of the assassin lifestyle. To cure her boredom Alice went out into the world to travel and meet various strange people, the strangest of all being a blind girl named Celty. Celty turned out to be a Seer who had the ability to predict the future. Thus she was targeted by many who wanted her power Alice helped the girl solely out of boredom, but after spending a long time with the girl Alice eventually became fond of Celty. So when it turned out her own clan was hired to capture Celty, Alice fought to protect her. Becoming the head and overthrowing her Father in order to call off the order to capture Celty. Alice and Celty still hang out but sadly Celty had to go traveling to visit family thus leaving Alice once again bored.....maybe she should go another journey.
 
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Name:
Abelgard Müller

Age:
20

Race:
Human

Canon:
A Hunter from the game, which are Oc’s unless going with the Legendary Hunters:
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Description of character:
Standing at the height of 6’2”, Abelgard is rather tall for his years, and he brings it up with his athletic build, a man who knows how to run some laps and then some more right after. Underneath the bandanna, is a young average face that doesn’t have any form of damage or facial hair, and his hat is hiding short black hairs underneath it. His hands and clothing seem to have some amount of dirt and on it, but mostly clean for the most part, and he usually carries his weapons around with him such as his rifles and pistols.

Character Personality:

Abelgard is a man whose personality depends whether he is on the field or laying back and relaxing, and either one can show itself whenever he is either fighting or at home. During combat, Abelgard becomes a near-silent Hunter, saving his remarks and comebacks when combat is in his favor or over, instead focusing upon his basic instincts needed for human survival inside his head, and he tries to survive at any cost, no matter of its fighting honorably or with some dirty tricks if the task calls for it. He is also a loyal ally to anyone he befriends, and thinks of them as a person he can fall back to if things get rough during his days. When out of combat, gone is the serious Bounty Hunter demeanor and it is replaced with a joking and friendly cowboy who isn’t shy of talking to someone, even a being much more different than a normal human being. During this time, he often let go of any hard feelings, and mostly talk with his buddies or have a drink (or two) while relaxing on a chair, but he does enjoy talking about both using and maintaining guns as well as telling stories of some of the past missions he done over the two years he has been in the Bounty Hunting business.

Of course, this doesn’t mean he couldn’t make a joke or two in combat, or become serious when having a drink, but mostly wants to keep those things away unless the situation is the right one. Abelgard does not want to mention even a word of what cashier him to join the Bounty Hunting business or his young life, usually freezing upon hearing those words into his ears, and would excuse himself from the conversation or politely decline from saying it, but it appears he is hiding something underneath the scenes.


Skills:

Expert Gunslinger:
With two years of experience both hunting the monstrous beasts/creatures as well as fighting against any hostile Bounty Hunter looking to claim the same bounty, has trained him in the arts of firing his guns and made him a natural at using them in combat.

Quick reaction speeds:
Dodging axe strikes and bullets flying past his head has been a common thing ever since he took the risk of becoming a Hunter, but with that, came experience of knowing something is wrong, as well as being able to react to things on a much higher level than the average human. But it’s still obtainable on human levels, and just because you know what is gonna happen, doesn’t mean you could be fast enough to dodge it.

Athletic build:
A more athlete build, he could run faster than the average human as well as being agile in his movements, especially with his clothing doing very little to stop his swiftness.

Basic knowledge of tactics

Powers/Supernatural Abilities/ Mechanical strengths:

Perks:
Having four special perks that he had chosen to use and improve his body even more. Each one being: (also, as a disclaimer, some individuals may think of these symbols as disturbing, so here is your warning. I will also leave out the description and leave only the symbol inside the spoiler to those who don’t mind it at all.)

Fanning:
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This perk allows him to fire much more quickly with his pistols, even comparable to that of the slower machine guns.

Bloodless:
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With this Perk, bleeding won’t be able to get much worse over time, only staying within their respected amount of bleeding, and won’t change from low to medium, to eventually high amounts of bleeding.

Pitcher:
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Pitcher allows him to throw objects much further than the average man or throwing distance with items such as throwables or small melee weapons.

Greyhound:
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Abelgard could sprint at full speed for much longer, allowing him to cover long distances much quicker.

Dark-sight:
A sort of ‘sixth’ sense one would say, it is capable of allowing him to access a new way of viewing the entire world. By closing his eyes, he activates this ability, making his surroundings turning into a more darker color, and while it leaves him unable to strike with them close due to holding his hands up in order to use it, he is capable of not only seeing things that the normal eye couldn’t possibly see, from specters to hidden objects, but also see others as well through objects and even walls within their range, the individual appearing sad if their skin was nothing but a glowing orange shadow. No matter if they are hiding behind a wall, or simply invisible to the naked eye, they could be seen, but even then, would prove difficult to leave dark sight, take out his weapon, and fire upon the spot the individual was a few seconds ago, giving them enough time to quite possibly get out of the way.

Tough skin:
While not much, it’s enough to at least allow him to get shot by bullets but still get up back standing. But other things such as explosives and things that excel at disabling a human being is still as effective upon him.

Durability ignoring attacks / Special armor piercing weaponry:
The most dangerous ‘tool’ within his arsenal, is ignoring all forms of biological armor, ranging from normal human skin all the way to reptile scales that could act as plate armor, as long as it’s made out of a biological component, it can pierce its hide. But against non-biological armor is another story, one weaker and lower quality metals, it can pierce through it depending on the weapon, but much stronger armor is capable of stopping the bullets in place, with Abelgard only having three armor-piercing weapons to get past them, the Martini Henry, his machete, and the axe part of the Romero 77 shotgun. Even then, it will deal 75% of normal damage due to it having to go through another set of ‘skin’ to strike the one underneath it, loosing its biological piercing power.

Weapons / tools:

-Martini Henry IC1:
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A Single shot rifle, while it may look impractical considering it has one shot, it makes up for it with the ability to not only deal good amounts of damage from a much farther range than his other guns, but also capable of piercing through armor with its rounds. The user is capable of holding 1 bullet within the gun and 22 rifle bullets in reserve.

-Romero 77 Hatchet:
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A combination of a hatchet and a shotgun, the end result is the Romero 77 hatchet, a single shot close range shotgun capable of dealing high amounts of damage if all its pellets hit the target... of course, the spread out more with range, but still capable of hitting a target not that far away. The axe head allows Abelgard to quickly use an actual melee weapon if he somehow gets caught up in close range and doesn’t have the time to take out his machete. While still powerful in its own right and capable of piercing armor, it deals slightly less damage than the machete due to the design and handling of the weapon, but also gives out a bleed over time Effect, that if not taken care of with proper medical treatment like bandages, will become worse over time and increases the damage taken from bleed. It holds a single round within and it’s user is capable of having 10 other shotgun shells in reserve.

-Caldwell Conversion Chain pistol:
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A combination of both a revolver and the ammo belt like mechanism results in the Chain pistol. Having much ammo to spare and fire upon foes, in single shot, it may take a while before emptying the entire amount of bullets within the chambers, but when fanning, turns it into a deadly close to mid range weapon with a onslaught of revolver bullets aimed at those unlucky enough to be in its path, but at the cost of less accuracy and control of the knock back, as well as taking a long time to reload all of the bullets. It has 17 bullets within the chambers and 18 more in reserve.

-LeMat Mark II Revolver:
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The pinnacle of engineering, a combination of both the Revolver’s medium ranges advantages with the deadly close range shots of a shotgun. Having two barrels to fire from, Abelgard could choose to either fire 9 revolver rounds within its outer shell like chambers, or fire a deadly shotgun blast from a center chamber. Providing much more possibilities to use in combat with this pistol out. The Revolver chambers house 9 bullets and have 18 more in reserve, while the shotgun part has only one bullet within its chamber and has 3 more in reserve.

-Machete:
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A normal steel machete, that is capable of piercing through armor and dealing heavy melee blows out to opponents hit with it.

-First Aid Kit:
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A medical kit with three charges (uses), while it takes a while to use, about 6 seconds, it is capable of healing any form of bleeding upon his body as well as healing some damage dealt to his body, but not all of it. If a charge is used, it would take 1 full minute before a charge is regained and able to be used again.

-Flash Bomb:
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A bomb like weapon that when thrown, creates a bright flash of light that blinds those unlucky enough to not cover their eyes in times. Abelgard could only have one at a time due to their usefulness, and must use it very sparingly.

-Weak Vitality shot:
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A needle like contraption filled with a crimson liquid, once inserted into the flesh and poured inside, it would fill a with a refreshing and healing liquid, healing slightly more damage than the Med Kit. It is much quicker than the med kit, at the cost of only having two of them at a time. And then no longer being useable after use unlike the Med kit which takes time to recharge.

-Hellfire Bomb:
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A bottle filled with a highly flammable and explosive liquid, once set alit and thrown, it would explode into a flaming ball of burning liquid, spreading out in a large explosive like blast, covering everything in not only the burning liquid but also dealing damage by the explosion as well. Highly dangerous if caught point-blank of the explosion, but at the cost of only having one available, another highly situational weapon.

Reason for coming to the tournament: Seemingly, the reason for him joining the tournament was not only the prize he would gain as of a result, but also the glory that would allow him to be hired much more in the foreseeable future.... but has a third reason for why he is also here.

Known reasons:
Fame and Money

(One unknown reason)

History:

“Now why would I go and reveal everything about me right this second... don’t feel comfortable sharing this information anywhere, even if no one else knows about it.”
 
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Grøh

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Age:
Unknown. Assumed mid~late 20s.

Race:
Human

Canon:
Soulcalibur VI.

Description of character:
Grøh is a human male with pale skin and white hair. The tips of his hair are blue, but change to red when he switches forms. He reaches the height of 5’11, and weighs in at 180 pounds. His eye colour is silver, and he has a vertical 3-scratch scar on his left eye, reaching down a little past his chin. His body is also adorned with similar scars. He is part of a secret organisation, and as such, he wears their uniform. The uniform consists of typically dark clothing, fit more for harsh conditions and defence rather than aesthetic, though it manages to incorporate a decent one.

Character Personality:
Grøh is a very curt individual who has no time to put up with foolery. He’s a very passive-aggressive person, and is usually shrouded in mystery. He comes off as rude, but is very caring deep down. He’s very considerate of his comrades‘ well-being, but isn’t typically liked by his subordinates as he seems pushy and over-expecting. He is known to be merciless in battles.

Skills:
Grøh is very perceptive and is easy at identifying his opponents.

Powers/Supernatural Abilities/ Mechanical strengths:
Speed
, Grøh is very fast. By fast, I mean, he can practically move faster than the normal human eyes can process. It appears he teleports in a blur. Though, he can only do this in short bursts, and it’s strictly movement-based. He cannot move this fast when attacking.

Malfestae , Grøh has the ability to switch between two forms; his regular form and his secondary form known as a ‘malfested’. His body becomes corrupt, not only altering his appearance, but also enhancing his physical abilities. His speed, along with his strength skyrocket into unhuman categories. Though, Grøh rarely uses this, as it is mostly a last resort. This ability physically drains his normal form.

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Weapons:
Grøh has one weapon, a double sabre sword known as the Arondight Replica. His organisation is known for using double sabres. This sword can split into two to release more devastating attacks to his opponents.

Reason for coming to the tournament:
Purely on business terms. He is to determine and locate the source of a powerful wave of magic and do anything in his power to obtain it.

History:
Grøh was born in Norway, Kingdom of Denmark. His childhood is shrouded in mystery, and all that is known about it is that his family was killed by evil beings known as ‘malfested’.
As he grew older, Grøh’s cool head, intellect, and battle tactics were the things that got him accepted into the Aval Organisation, a secret organisation sworn to protect a holy sword once wielded by an old king. The sword has since been lost, but is close to being retrieved. Meanwhile, the organisation is currently tasked with destroying any and all ‘outsiders’, humans or creatures with evil energy.
Grøh, proving himself to be worthy, gained a seat in the Twelve. The Twelve are the organisation’s supreme decision-making body, also known as their leaders. Grøh was placed in charge of the punitive force, tasked with the mission to find and destroy the cursed sword, along with any outsiders that may interfere with this mission. Though, after receiving near-fatal wounds on a mission to stop the Azure Knight, the wielder of the cursed sword, Grøh was cursed with the power that took all he held dear; the power to become a malfested.
He was to take his own life for his ’sins’, but after receiving a second chance at life from an ancient hero known at The Conduit, Grøh decided to continue living. He keeps his power concealed, and is working on better controlling it.​
 
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Name: Jak/Mar

Age: 19

Race: Humanish

Canon: Jak 3

Description of character:

Character Personality:

Jak changes notably as a character over the course of the series. During The Precursor Legacy, he is presented as brave and curious, willing to step into dangerous situations given the need. The most notable feature of his personality in the beginning was his apparent mutism. In Jak II, he breaks away from his mutism, and after being subject to dark eco treatments for two years at the hands of Baron Praxis, his main basis becomes revenge, and he became angry and reckless—this is exacerbated by the presence of dark eco in his body. He also takes some enjoyment in killing metal heads and a fondness for guns. Nonetheless, Jak does retain some heroic personality traits. In Jak 3, where he gained light eco powers to balance the dark eco, he becomes less angry and more mature; which was further aided by the death of his father later on. In Jak X: Combat Racing, he turned into somewhat of a relaxed character, though his final encounter with Mizo shows that the anger still exists under a calmer exterior. In The Lost Frontier, he seems to be more carefree and happy. Despite some scenes hinting his anger (for example, when he tries to turn to Dark Jak, seeing the Dark Warrior Program chair, among others), he appears to be more cheerful than the rest of the series.



DARK


While channeling Dark Jak, Jak's skin complexion becomes a light gray with a slight purple or blue tint, his hair grows slightly longer, shaggier and spikier, and becomes a darker gray, with his goatee looking somewhat darker, and his eyes grow completely black. He also grows large, black claws, and during Jak II grows a pair of large, black horns, which do not appear in Jak 3. This is presumably due to the balancing effect of light eco, though the horns later reappeared in the beginning of The Lost Frontier. Additionally, sharp, brief purple bolts can be seen spewing from his body at random intervals, and he can be seen with a very aggressive posture, with his claws open and heavy breathing patterns, with a hostile and somewhat feral facial expression and behavior.


LIGHT





Skills: Jak is a natural eco channler allowing for him to use all colors of eco and absorb it into his body as a energy source.

Green Eco: Healing eco
Yellow Eco: Long distance eco
Red Eco: Strength Eco
Blue Eco: Speed Eco
White Eco: Rare and Healing eco, allows Jak to change into his light form.
Dark Eco: Corrupting Eco, can age normal humans, Allows Jak to change into his dark form.

Jak is a natural at racing on zoomers, a marksman and has been on a hoverboard before.

Powers/Supernatural Abilities/ Mechanical strengths: (Go into detail)
Jak is a natural eco channler allowing for him to use all colors of eco and absorb it into his body as a energy source.

Green Eco: Healing eco
Yellow Eco: Long distance eco
Red Eco: Strength Eco
Blue Eco: Speed Eco
White Eco: Rare and Healing eco, allows Jak to change into his light form.
Dark Eco: Corrupting Eco, can age normal humans, Allows Jak to change into his dark form.

Jak is a natural at racing on zoomers, a marksman and has been on a hoverboard before.


DARK JAK or "DARK"

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-Strength/Claws- Dark's claws can shock and paraylze enemies for a temporary time with Dark Eco Lightning.

-Dark Bomb- A move where Dark can jump in the air and smash his fist into the ground, sending a huge wave of dark eco through the ground and the enemy
-

Dark BlastDark Jak jumps into the air and begins spinning rapidly, shooting arcs of dark eco from his body and damaging multiple enemies within range. It presumably eliminates vehicles much more effectively than the dark bomb and has a longer range.

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Dark Strike (Jak 3 only)Allows Dark Jak to shoot a large mass of concentrated dark eco at his intended target. Dark Strike is often used to break down obstacles. This attack is powerful and has a very long range.Hold
L1
and release
Flash FreezeSlows down time around Jak while he continues to move at normal speed. Lasts about 4 seconds.
Light FlightAllows Jak to flap his wings in succession essentially allowing him to glide and fly
Light RegenerationRegenerates hit points. It lasts in short bursts as Light gains light eco.
Light ShieldCreates a shield around Jak's body. This shield protects Jak from attacks and also deals minor damage to enemies who physically attack him until the eco meter diminishes. The shield can also allow Jak to phase through electrical gates. This lasts in short bursts, but Light can use it on and off.
Weapons: Jak has a Morph Gun, a gun allowing him to change his gun into 16 different guns. 1605832888696.png Red mod- Yellow Mod Blue Mod Dark Mod Mar's armor- Jak's armor given to him by Damus. Reason for coming to the tournament: (Revenge/Power/Glory/Money/Etc) Glory, Jak had come to the tournument searching for a reason to get his pent out anger out. History:​
Character History: Pre-birth, and early life: Jak was born to the Grand House of Mar in Haven City as the son of King Damas. His mother was never mentioned in any of the games, making him one of a few characters to have a father with no apparent mother. Some time after his birth, Jak's father was betrayed by Baron Praxis and Veger. The politics of the impeachment remain unknown, however it is known that it was amid the Metal Head Wars. Through betrayal and tyranny, Baron Praxis rose to power as the "temporary" ruler of Haven City and banished Damas to the Wasteland. Jak was pronounced an orphan and left on the city streets, losing the birth name Mar (for an unknown reason) and given the pen name "the kid."[11] Veger, the council leader of Haven City, was in a desperate search for the Precursor catacombs in hopes of turning the Planetary defense grid on to defend the planet from the foreseeable future. Veger hoped to harness Jak's purity to awaken ancient Precursor technology, and managed to kidnap him intermittently before losing him to a new rebel movement coined the Underground whose sole purpose was to put young Jak back on the throne where he belonged and re-establish the House of Mar as the ruling dynasty of Haven City. Although Veger stated that he lost young Jak to the Underground, the Shadow (the Underground leader) noted that he found him just "wandering the streets," suggesting young Jak may have escaped by his own power. At some point during these events, an older version of Jak arrived from a different time zone. Soon after being consoled by the Underground, Kor, an elderly member of the Underground, was assigned as the attendant of young Jak and his pet cracadog. The Shadow originally planned for the young child heir to open the Tomb of Mar and pass the Trials of Manhood to gain the Precursor Stone in order to defeat the Metal Head leader, but the tomb refused to admit the kid on the grounds that he was too young to face the tests. Instead, older Jak forced his way through the door of the tomb in an attempt to retrieve the stone, which at the time was viewed as a desecration due to his impurity. After older Jak passed the trials, young Jak vanished: Kor kidnapped him so that he could open the Precursor Stone for himself. Before The Precursor Legacy Kor would later be revealed to be the Metal Head leader, disguising himself as an Underground member to sabotage Baron Praxis, who made a deal with him that somewhat neutralized the ongoing war activity. Older Jak sent young Jak into the past with the Shadow, in order to protect him from the danger of Kor. Young Jak would then be raised into his adolescence under the watchful eye of the Shadow (real name being Samos). Jak grew up in Sandover Village alongside fellow villager Daxter, who became a close acquaintance. He also grew up with Samos' daughter Keira Hagai, who became his main love interest. The events of The Precursor Legacy would take place around ten years after this, when Jak was 15 years old. The opening cutscene of The Precursor Legacy features Jak—along with his friend, Daxter (who was still in his human form)—straying about Misty Island; a place that was restricted by their watchover Samos. The two entered a large area where two dark figures were levitating in front of a large group of Lurkers, where they secretly observed them telling their apparent army to kill anyone straying from "the village." Jak and Daxter then continued searching the island, where they were confronted by a large bone armor lurker shortly after the secret observation. The lurker charged the two when Jak quickly threw an activated dark eco canister, disposing of the lurker, but inadvertently knocking Daxter into a pool of dark eco. When Daxter came back out, he was in the form of an ottsel. Jak then returned to Sandover Village to ask Samos for help. The two then discovered that their only hope of changing Daxter back is finding Gol Acheron, the dark eco sage, who lived far to the north of the continent. Jak then began basic combat and athletic training at Geyser Rock, where he got his heroic start collecting power cells and traveling north. Jak and Daxter, along with Samos and Keira, later found out while at the Red Sage's hut that Gol Acheron and his sister Maia Acheron had been corrupted by the dark eco they were studying and were trying to activate a Precursor robot to assist them in opening a dark eco silo to flood the world with dark eco. Jak then entered their citadel, freed the captive sages and fought the two in their Precursor robot. Near the end of their battle, Jak discovered light eco, when four towers surrounding the silo opened up and the four colored ecos inside combined, which could change Daxter back (theoretically) or defeat Gol and Maia and save the world. He chose to save the world, and after the battle, Jak opened the ancient Precursor door at the top of the citadel, and discovered the rift gate and rift rider behind it, which would start the events of Jak II. During The Precursor Legacy, Jak was mute for an unknown reason. Note that young Jak, the kid, from Jak II did not speak either. Before Jak II Between the end of The Precursor Legacy and the start of Jak II, Jak, Daxter, Keira, and Samos moved the rift rider and rift gate back to Sandover Village from the location of the large Precursor door. The four are seen studying the artifact in the opening cutscene, where Keira discovered that the Rider somehow interacts with the Ring. Jak was left to find out how to activate it, where he pressed the ruby button encased in the Heart of Mar , which activated the time map. This opened the Gate, which inadvertently released the metal heads from an unknown location and caused a swarm of metal heads to attack Sandover Village, starting the second of the two Metal Head Wars. Jak then managed to activate the Rider and entered the Gate, where they were sent into the future in Haven City. Upon entering the city, Jak was arrested by a patrol of Krimzon Guards headed by their commander, Erol. Daxter escaped (starting the events of the spin-off game Daxter), while Keira somehow became a mechanic in the city, and Samos was arrested and imprisoned (as his equivalent for that timezone was currently the leader of the Underground but called the "Shadow," and was therefore taken into custody in confusion). Jak would be imprisoned for two years before being rescued by Daxter at the end of Daxter (game) Though Jak's appearances are brief, the plot leading up to Jak II concerning Jak's acquisition of dark powers is somewhat significant. During these two years, he was imprisoned and experimented on under the Dark Warrior Program. He went through multiple experiments and injections, changing his previous personality seen in The Precursor Legacy from a quiet, headstrong boy with an apparent mutism disorder, to a bitter, revenge-stricken adolescent. By the events of Jak II, Jak broke away from his mutism. Jak II After being rescued by Daxter and escaping from prison, Jak experienced the first display of his dark alter ego(evinced from past experiments) while defeating a squad of guards in the Slums. He was asked to do so by Kor—who was disguised as a human working for the Underground—in order to protect a "very important" child. After defeating the guards, Kor directed Jak to the Underground, a rebel movement waging war against Baron Praxis; Kor noting that its leader, the Shadow, could use fighters like him (Dark Jak). Kor told Jak to find the hideout in a dead-end valley near the city wall, instructing him to ask for Torn. Upon meeting Torn, Jak was at first rejected. After Jak told the leader that he wished to see the "Shadow," Torn gave him the mission "Retrieve banner from Dead Town", in which Jak succeeded; starting initiation missions for membership to the Underground. From then on, Jak worked with a variety of new characters including Krew, a local smuggler and gang-lord, who had apparent connections with the Underground, as well as Onin, a blind soothsayer who knew of Jak's arrival from the past, and was also able to foresee his future. Others included Brutter, Kor, Vin, and Sig. Jak later discovered that the strange new world which they were making their way through was actually in the future, and that Haven City was built around Sandover Village, which was now known as Dead Town. Later in the game, Jak met the Shadow, and discovered it was actually younger Samos. He found Keira and older Samos as well, and upon defeating Kor (who revealed himself to be the Metal Head leader), sent his younger self (the "very important" child) back into the past with the Shadow to grow up safely in Sandover Village, thus repeating the time loop. Jak 3 Shortly after the events of Jak II, war broke out on the streets of Haven City, as new Krimzon Death Bots took over a vital section of the industrial area of Haven, and a large group of stronger Metal Heads that survived the death of their leader concentrated in the gardens sector of the city (at that point renamed Metal Head city). Veger saw this as an opportunity to rid Haven City of Jak, and therefore found him guilty in association with Krew, who compromised Haven City's security which they thought let the metal heads into the city. Veger, on behalf of the Grand Council of Haven City, banished Jak to the Wasteland for life.Distraught, only accompanied by Pecker and Daxter, Jak began looking for salvation in the midst of the desert. He eventually fainted in exhaustion, and having the beacon given to him by Ashelin just before their departure, was found by the king of Spargus, named Damas. Jak, along with Daxter and Pecker, were taken into Damas' sanctum where they were bathed and Jak's clothing was reduced and his hair cut. Jak nearly died, as Damas noted he was preparing to have his monks pray for him. Jak fought in arena matches to prove himself worthy of keeping, where he eventually earned citizenship to Spargus, and became an official "wastelander." During this process he met Sig again, an ally from Jak II, in the Arena of Death, where they were ordered to kill each other under arena rules, though they both withheld the task and were forced to prove their worth to Spargus another way. Later, Jak was invited back to Haven City by Ashelin. Though he initially refused, he returned to fight in the War for Haven City. Before entering Haven City however, Jak had an encounter with Count Veger, who activated a Precursor robot, although Jak managed to defeat it. Later, after reuniting with Torn, Cyber Errol was revealed to be the leader of the KG Death Bots as well as the surviving Metal Heads, however the greater threat was from the incoming Dark Maker ship, which Errol sought to control in order to destroy the planet. In order to destroy the ship, Jak needed to activate the Planetary Defense System by accessing the catacombs near the ruins of the Mar Memorial Stadium. Damas answered Jak's call for help, but was crushed under their vehicle when a blast overturned it, inadvertently revealing that Damas was Jak's father in the final moments of his life. Jak continued through the catacombs, activating the Planetary Defense System and traveled to the Dark Maker's ship to stop Cyber Errol, who escaped in a terraformer before the ship was destroyed. Returning to the Wasteland, Jak defeated Errol and his terraformer. The Precursors, revealed to be ottsels, asked him to come with them to protect the universe. He declined the offer due to the inseparable nature between Jak and Daxter similarly witnessed in the opening cutscene in the beginning of the game (when Daxter stayed behind with Jak in the Wasteland). It is also revealed that Jak's birth name was in fact Mar leaving many fans to speculate on whether Jak is the actual "Mar" who built Haven City, or if he is just of the same lineage and named after the famous figure.
 
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Age: 20

Race: Human(Singularity Point)

Canon: Kamen Rider Zi-O (OC-ish due to him coming from an AR World within the Rider Multiverse)

Character Personality:

Hiryu is described as a young man with a vindictive nature of obsession, vengeance, and animosity towards Sougo, due to the sequences of traumatic events which resulted in the death of his parents, to which he has long since held Sougo responsible for. This single-minded enmity for Sougo contributes to his lack of understanding over the actual circumstances of the events, making him easily susceptible to manipulation, as Swartz was easily able to recruit him upon discovering Sougo was a mutual target. This singular focus makes Hiryu a troublesome, and deadly adversary for Sougo and his ferocious drive makes him one of the more dangerous Another Riders. Yet beneath the darker emotions, Hiryu is essentially an emotionally wounded man consumed by grief as evident when Sougo extends his sincerest apologies, invoking deeply rooted sadness.

During his conquest after Sougo's defeat, Hiryu had become much more aggressive, cynical, and even borderline sociopathic all to appease his hatred for Sougo. This compelled him to conquer the world with his power and eventually, murder Sougo's close friends and enemies to ensure that no one stands in his way.

Skills:
Swordsmanship
Marksmanship
Staff Handling
Athletic Prowess
Persuasion
Strategic Prowess

Powers/Supernatural Abilities/ Mechanical strengths:
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Another Rider Army(using Physical Hosts)​

Another Zi-O II - The upgraded variant of Another Zi-O. It contains all of Another Zi-O's abilities with the addition of now being able to summon Another Riders without the need of physical hosts.
Another Zero-One - Based on the rider after Zi-O, Kamen Rider Zero-One. It is faster than Another Ex-Aid but slower than Another Kabuto. It has wings that can conjure whirlwinds. It can also summon metallic grasshopper swarms to cover him and distraught the enemy.
Another Build - Based on Kamen Rider Build, Another Build can use empty fullbottles to absorb the essence of a person, object, or an animal into an impure bottle which he devours 2 best match bottles in order to gain their abilities. Another Build also has the abilities of Build's main form of RabbitTank. The spring wrapped around his left leg allows him to jump high as well as moving swiftly in the air as if teleporting. The tank thread on his right foot allows his to skate along the ground as well as inflict repeating damage by kicking his opponent, grinding them using it.
Another Ex-Aid - Based on Kamen Rider Ex-Aid, Another Ex-Aid has great speed, mobility, and strength. Another Ex-Aid can 'find' hidden blocks for him to stand on or slam his opponents onto.
Another Ghost - Based on Kamen Rider Ghost, Another Ghost can steal other peoples souls and absorb. He can remove souls from people's bodies to do so, although Hiryu isn't aware of that trait. Another Ghost can release the absorbed souls to power himself up and can split himself into several parka ghosts and reform in another location.
Another Drive - Based on Kamen Rider Drive, Another Drive can essentially create large energy constructs of tires that has heavy augmentations. Like a Tire that has shuriken blades on it or one that's constantly on fire. Using its red car door-shield, he could also shoot out laser beams. It could also materialize a car known as the Another Tridoron that would run over anyone Another Drive pleases. It also acts as his vehicle.
Another Gaim - Based on Kamen Rider Gaim, Another Gaim can open up zipper portals to a distant planet's forest known as Hellheim in which he can toss whatever and whoever he wants. Using this, he could
Another Wizard - Based on Kamen Rider Wizard, Another Wizard can perform all sorts of magic--from conjuring fire, lightning, wind, earth walls, water spouts to dismembering himself through teleportation circles to reach greater distances, using magic circles to elongate/grow parts of his body, and turning invisible.
Another Fourze - Based on Kamen Rider Fourze, Another Fourze calls upon the power of space through energy modules from Astroswitches excluding those that changes Fourze's states(No Fire States, however, Magnet and Elek can still be active). Another Fourze also has the ability to absorb a person and give their life force to someone else. The original Another Fourze, which was the outer shell of Another Faiz, used this to reanimate the dead so that she could finish high school. Hiryu isn't aware, nor does he care about that trait as he'd rather focus on killing Sougo.
Another OOO - Based on Kamen Rider OOO, Another OOO possesses the traits of a Hawk(Headwings), a Tiger(Claws to slash shit), and a Grasshopper(Legs to hop high). He can also summon zombie like minions called Yummies to do the fighting for the original Another OOO. He cannot change animal forms.
Another Double - Based on Kamen Rider W/Double, Another Double possesses the trait to wield both a supernatural power and a physical strength to go along with it. The Right side is restricted to supernatural powers while the left side is restricted to physical prowess. He could change the color of each sides to mix and match powers and weapons. The Right Side's supernatural Powers include Aerokinesis, Pyrokinesis, and Elongation.
Another Decade - Based on Kamen Rider Decade. Allows Hiryu to travel through AR Worlds after obtaining the portion of Decade's Power on Sougo's Person. It allows Hiryu to create portals that also acts as glass-like barriers that only he can go through.
Another Kiva - Based on Kamen Rider Kiva, Another Kiva is akin to a vampire--he could cling onto any wall and/or ceiling and could even fly. However, unlike most vampires, Another Kiva can go out in the sun. He also automatically summons three monsters that could turn into three weapons--A blue werewolf creature with golden horn named Jiro that can turn into a curved sword, a green gilled merman creature named Ramon that can turn into a turbine water gun that shoots pressurized water, and a purple strong frankenstein named Dogga that could turn itself into a hammer. All three don't have personalities anymore unlike the original Another Kiva which retained the three Weapon Monsters' personalities, only acting as mindless servants for Another Kiva to sick at enemies and turn into weapons when needed.
Another Den-O - Based on Kamen Rider Den-O, Another Den-O assumes Sword Form and weilds four swords, two of which he could control telekinetically which glows in a bright red energy--used like Den-O's finisher. Another Den-O is also known to move fast.
Another Kabuto - Based on Kamen Rider Kabuto, Another Kabuto is able to move at great speeds akin to a Speedster like Flash. This ability is known as Clock Up. Another Kabuto can also generate electricity which travels from his waist to his horn then down to his hands or feet.
Another Hibiki - Based on the Oni, Kamen Rider Hibiki, Another Hibiki weilds a pair giant spiked clubs which could grow longer due to his own fire. Another Hibiki could also blow fire through its mouth, usually colored purple.
Another Blade - Based on Kamen Rider Blade, Another Blade is a hulking creature weilding a giant sword with a buzzsaw guard. It could generate electricity and shoot it through slashes or as energy beams.
Another Faiz - Based on Faiz, Another Faiz can perform Faiz' Rider Kick, 'Crimson Smash'(A kick which phases through the opponent by a fired beam which drills into them) independently without the need of the laser pointer attachment on his ankle. Another Faiz shares Another Fourze's power to absorb a person and give their lifeforce as Another Faiz was the inner skeleton of Another Fourze. This means that if someone manages to defeat Another Fourze, Another Faiz will automatically take its place.
Another Ryuki - Based on Kamen Rider Ryuki, Another Ryuki bears a Dragon head on his left arm and a scimitar on the righ hand. The Dragon head can spew out fire and can be used as a gauntlet. He could also walk through mirrors and, if there's any present, enter a Mirror World.
Another Agito - Based on Kamen Riders Agito and Kamen Rider Another Agito(Yes, Another Agito existed before the Zi-O Another Agito). Another Agito bears the keen ability to start a zombie epidemic. However, keeping that power sealed, he's only capable of chanelling the power of the sun in order to perform a powerful punch or a kick.
Another Kuuga - Based on Kamen Rider Kuuga, Another Kuuga is a massive hulking monster that is at least as big as a two story house. Despite its size, it could fly with a pair of insectoid wings on its back. It could also elongate its limbs to any length necessary. It could also breath fire.

Weapons:
A. Ryuki - Sword Vent/Strike Vent ~ Curved Sword/Dragon Gauntlet - A curved sword that is at least tougher than steel. It is capable of emitting fire-based slashes. The Dragon Head Gauntlet on his left arm is primarily used to shoot out flames and chomp down opponents with its teeth. It is noted that its teeth can rip off metal.
A. Blade - Blay Rouzer ~ Buzzsaw Greatsword - A greatsword that is a large scale version of the Blay Rouzer, except the card hand that is manually drawn around the guard becomes a giant buzzsaw. It is capable of generating lightning which it can shoot out of its tip, in a slashing arc, or in a large area burst. It is tough.
A. Hibiki - Ongekibou ~ Spiked DrumClubs - Two large spiked clubs that is a drastically different variant of the Ongekibou. It is primarily used to beat down opponents like a literal drum. It can be set aflame and throw it to the user's opponents.
A. Den-O - DenGasher Swords - A collection of four swords that rests upon Another Den-O's hips. The extra swords can be controlled telekinetically, slashing at a longer range while swinging two swords in his hands.
A. Kiva - Garuru Sabre, Bashaa Magnum, Dogga Hammer -
As explained in the power description, these three weapons are monster summons when Hiryu transforms into Another Kiva. They would not appear when Another Kiva is summoned via Another Zi-O II

Garuru Sabre - Golden, curved blade with a wolf head on its guard. It is capable of emitting shockwaves

Bashaa Magnum - A water gun but the water is presurized and acidic

Dogga Hammer - PURPLE FIST HAMMER.

A. Double/W - Suit-based Claw, Trigger Magnum, Metal Shaft
The Trigger Magnum is a blue Pistol that utilizes energy shots. The Metal Shaft is a simple bostaff with a Gaia Memory Slot. Another Double can utilize Maximum Drives(burst of shots) without Gaia Memories.
A. Fourze - Astroswitches Modules(Excluding Super, Legend Rider, Elekstates, Fire States, Magnet States and the Barizun Sword.) - Suit attached gadgets that Another Fourze uses. It's essentially a tool kit.
A. Gaim - Rotten Orange Greatsword - A giant greatsword themed around a rotten orange. It is as tough as steel. It is capable of emitting orange energy that hardens it, allowing it to break through most metals.
A. Zi-O II - Clockhand Blades/Naginata - Self explanatory. Similar to Another Zi-O's Zikan ZiNata, except both of them are truly pole based.
Reason for coming to the tournament:
Glory/Humiliation For His Enemy

History:

The life of Hiryu Kakogawa is similar to his prime counterpart, however, in this AR World, he had won against Sougo and usurping his throne as the King of Time during the Another Zi-O II arc. With his newfound power, he destroys every single one of Sougo's Ridewatches excluding the Zi-O watches, keeping them as a trophy of victory against Sougo.

Hiryu then coerced Sougo's servant, Woz, to tell him about Sougo's future, wishing to replace it with his own. Seeing Sougo's future as Ohma Zi-O, Hiryu strived to become an even greater Overlord, one that surpasses Ohma's desolate future with a utopia for his followers. On that day, Hiryu started his evil regime with his Another Rider minions, managing to topple the entire world government in a month.

With the entire world thrown under a desolate anarchy with Hiryu on the top, he continues to mock the weakened Sougo, saying that he caused all this death and destruction, while he continues to hunt down survivors and force them under his care with his Another Riders and the newly built Kasshins built by the scientists that he had captured during his world wide conquest.

During his conquest, Hiryu disposed of everyone who stood against him. Kamen Riders Geiz and Tsukuyomi, including the Time Jackers who had given him his powers in the first place after Swartz is caught attempting to save his sister, Tsukuyomi, from certain death. Although Swartz is stronger than Hiryu, the Another Rider prevailed with the Another Zi-O II Anotherwatch evolving to nullify the Time Jackers' ace in the hole; Time Stopping.

A few years later, Hiryu had successfully conquered the world, ruling it in tyranny. He was pretty satisfied with his life tormenting Sougo up until an invitation wounded up in his person. A tournament spanning multiverses, deciding who is better. The prize? A gemstone.

This fascinated Hiryu--truly the final nail in the coffin on Sougo's humiliation if he managed to win. By his own admission, Hiryu returned Sougo's watches, telling him to prepare himself as once he returns, he'll be subjected with a battle against Hiryu. If he wins, Hiryu will step down from the throne. And if Hiryu won, Sougo will get executed.

Knowing that he'll win regardless, Hiryu sets up, anticipating the tournament at hand...

Theme:


 
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Name:
The Marauder

Age:
???, likely hundreds of years old.

Race:
Corrupted Night Sentinel Guard

Canon:
EEA749B2-F304-4BA8-9462-AA02A3556E8B.png

Character Personality:
The Marauder longs for a worthy fight, and he shows his battle-seeking form as someone who takes up on any kind of challenge, no matter the name nor cost, unless it’s seen as a ‘childish’ thing that does not even perk his interest. He believes that might is right, and usually uses it to get his own way, either by showing off the power he holds within his hands or intimidating others to get his way. Especially at the mention of the ‘Slayer’, his emotions would often take better of him as he reaches into a near-frenzied state, and any other form of trigger such as sarcastic speech or being called weak would cause him to fly into a berserker like rage, his main goal of slaying anything unlucky enough to stand in his field of view. Even with all of this, he is a surprisingly calm and chill individual when not being agitated, capable of speaking about his tales or talk about many other subjects as well, perhaps even a friendly arm wrestling game if he is up to it. He knows his true purpose is to destroy the Slayer.... but in order to achieve that, he must get even stronger... so that he can show the Slayer that he is a threat like none other, and to achieve that goal, he will claim the diamond as his own, no matter the cost or injuries caused by him along the way, and perhaps, find someone worthy enough to become his rival.

Skills:
Weapon mastery, Skilled Hand to hand combatant, Natural Agility, intimidation

Powers/Supernatural Abilities/ Mechanical strengths:

Double Jump & Dash:
A option for mobility not only upon the ground, but within the air as well, not only is he capable of jumping twice, once on the ground and another mid-air, but also combine it as well with a dash, either to allow him to reach distances / the fight faster or dodge strikes and disengage from the enemy.

Argent beam / shield:
The Marauder is capable of using Argent energy into other usable forms within combat, such as either letting forth a beam of red energy at long ranged opponents when using his axe, or even summon forth a argent shield to block all forms of damage in the direction of the shield, but not allowing him the option of using his melee attacks or summoning his wolf, only capable of using his Shotgun.

Enhanced Demonic body:
Being reborn as a demonic entity, it has granted him immense strength, speed, reaction timing, and durability within battle, as well as being a host to the argent energy that corrupts his body and makes him ever stronger.

Healing Zone:
Summoning forth a large green square sized grid, it is capable of healing his body, albeit slowly, within its range, perfect if the opponent is distracted or things are going in the Marauder’s favor. After 20 seconds, it will disappear and take 50 seconds to regenerate.

Armored:
An ability that once activated, for a couple of seconds, about 10, all damage is reduced to half of its destructive power, significantly weakening strikes and allowing the Marauder to go in for close combat. After which, it takes 25 seconds to recharge before use.

Wolf summoning:
The Marauder is capable of summoning a wolf made entirely out of flames that burn against contact with the human skin. The wolf is capable of functioning upon its own, acting as sort of rushing opponent to not only distract the for, but deal damage as well, biting and scratching with its scorching fangs and claws... and if killed, explode into a small flame that would slightly burn anyone caught up by it. Once the wolf is killed, it will take a full minute for it to come back.

Weapons:

Argent Axe:
An axe made of pure argent energy, the property itself being that of defying previous laws of physics, especially with the forms of plasma. It is much more stable, even at unthinkable levels of heat, and energizes the objects it comes across, allowing it to ‘slice’ through anything it comes in contact with. While nearly the same here, it isn’t strong enough to completely sever a person in half, instead stopping at the skin and leave grave burns upon their body. The axe can remain in a club like state until activated, revealing the argent energy axe head, and can either be used to fire beams, or thrown, to which it will fly instead in a boomerang like arc, deactivating once it flies back to its user in order to avoid accidental injury.

Super Shotgun:
A one-handed double barrel shotgun, it excels at dealing large amounts of damage within close range, as well as keeling opponents back from himself using its knock back. It can be fired quickly, using both chambers at once, then takes a few seconds to reload it by spinning it, before being able to fire once more. The Marauder seems to have infinite ammo with this weapon.

Reason for coming to the tournament:
Seeking a worthy rival to fight all out against, as well as the ultimate power.

History:
As civil war consumed Argent D'Nur, the Night Sentinels Guard was quartered by their faith. Torn between serving the Khan Maykr or revolting against that which they swore to protect. Those most disillusioned forswore their oath to the Sentinel royalty, abandoning their pact of allegiance made to the throne. These hardened warriors joined the separatist group led by the exalted Priest class, allying themselves with the Maykrs and their devout acolytes in an attempted coup against the Sentinel royal house. Those Sentinel warriors who fell in battle, having sided with the Maykrs, were ultimately denied finality in death. Resurrected by the Divinity Machine of Maykr design, these fallen Sentinels were returned from the dead, transformed by Hell's power, and recreated with a singular purpose: to hunt the Slayer, now reborn as Knights in Hell's army.
 
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Vol 7-
~Weiss Schnee~
17 Years Old

Race: Human
Canon: RWBY (Rooster Teeth)

PHYSICAL DESCRIPTION

Weiss stands at a short 5'3". Her hair is very long, white locks pinned into a ponytail with a tiara pin fixed at the base, reaching down to just above her knees. Her skin is pale and her outfit consists of battle skirts and a single weapon, a rapier by the name of Myrtenaster.

PERSONALITY DESCRIPTION
Originally a cold and overconfident character, Weiss went through a journey of character change, making her into a more emotionally powerful person. Giving her everything for the people she cares about and going through hell and back, Weiss has grown beyond any of her friends and family. She's a strong Huntress with the drive to serve and protect.

Skills: Singing | Fencing/Swordsmanship | Dust Expertise

ABILITIES
GLYPH SEMBLANCE
Weiss was born with the ability to create glyphs in the symbol of her family crest. A trait that runs within her family, Weiss is able to use these glyph creations as platforms to jump to from one to the other, running pads to increase her speed, traps for enemies, or barriers against attacks (breaking into pieces when durability runs out). When infused with dust from her weapon, her glyph projections will then be empowered, using the elements almost as if by magic.
-White (Normal): Average platform-like glyph.
-White (Ice): Ice-infused glyph that can be used to create ice as projectiles, surfaces, or as constructs.
-White (Fire): Fire-infused glyph that can be used to create fire as projectiles.
-Blue (Energy): Energy-infused glyph that can be used to create kinetic energy as projectiles, barriers, or as constructs.
-Yellow (Time Dilation): Glyph projections that can alter the speed at which a person moves by increasing it.
-Black (Anti-Gravity): Projections that are used to simulate anti-gravity zones or move objects within its grasp, going as far as to hold them in place.
-White (Summoning): A glyph, one that does not require dust, allows Weiss to summon fallen enemies (limited to creatures of Grimm).
AURA
Weiss has trained her body and soul to create a protective outward energy that acts as a heightened durability to fight against deadly monsters. Aura acts as a barrier (when an aura falls, a Hunter/Huntress is weak to killing blows). Aura, while acting as a means or protection, also increasing a Hunter's/Huntress's healing abilities. While not instant, aura speeds up the regeneration process (limbs cannot be regrown or reattached). Aura can also be used as a "force" that can push or pull small amounts of pressure from the user's body.

Weapons: Myrtenaster | Dust
Myrtenaster | RWBY Wiki | Fandom

Reason for coming to the tournament: Experience & Honor

HISTORY
Weiss, the heiress of the Schnee Dust Company, is a powerful woman in a powerful family. Wronged by her father, she followed in her sister's footsteps and went onto to become a Huntress, a fighter for the better of mankind in order to keep it safe from unholy beasts known as Grimm. Training her life away at a prestigious academy, she befriended a group of women, forming a team by the name of team RWBY. Beginning her first year as a stuck up, snotty princess with daddy issues, she worked through her problems and realized that the world doesn't revolve around her. There are others with problems and she realized that it was her job as a Huntress to help these problems. Weiss pulled herself together and stopped the forces of darkness that had attempted to destroy her world.​
 
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"My name is Saint-14. They call me the greatest Titan who ever lived. But I would be dead if not for you. Since the day I
met you, I swore I would make it my duty to follow your example. I'm still trying."
— Saint-14 after escaping the Infinite Forest​

Name: Saint-14

Age: Unknown; predates the construction of the Last City, making him around 500 years old, possibly thousands more due to his time in the Infinite Forest.

Race: Exo Guardian

Canon: Destiny

Description of Character: As with many Titans, Saint is massive, towering over the average human and most Guardians. He is encased in heavy armour coloured silver, gold, and violet. On his head is his signature plumed helm with a vertical slit which glows purple. His armour itself is adorned with spikes. On his chest piece is his Exo suffix: 14, or XIV in Roman numerals. Beneath all that armour is a robotic body due to Saint being an Exo, short for Exomind, who are human minds uploaded into mechanical bodies.

Character Personality: Was there ever another Guardian so beloved by the people?

Skills: Combat mastery, Light mastery, leadership, animal care

Powers/Supernatural Abilities/Mechanical Strengths: As a Guardian, Saint is capable of wielding the Traveler's Light, a primordial paracasual force that is essentially space magic. Guardians wield this Light to battle the enemies of the Traveler, the forces of the Darkness.
  • Sentinel Abilities
    • Sentinel Shield: The Super of the Code of the Aggressor and Code of the Commander, Saint summons a shield of Void Light, using it for both offence and defence. He can throw the shield, which bounces off surfaces. Banner Shield creates a large defensive barrier when guarding, protecting allies while slowing his movement speed
    • Ward of Dawn: The Super of the Code of the Protector, Saint projects a nigh-impenetrable domed shield that protects anything inside. His helmet causes enemies who wander within to become blinded, and allies to gain a protective Overshield. Creates Orbs of Light when active.
    • Shield Bash: Saint unleashes a devastating Shield Bash that disorients enemies after sprinting a short distance. Defensive Strike creates an Overshield around allies, and Rallying Force heals allies. Tactical Strike causes enemies to explode in a Void explosion. Turn the Tide increases the duration of the Overshield.
    • Controlled Demolition: Void abilities attach detonators to enemies. Sufficient attacks cause them to detonate. Resupply causes allies to regain health when the detonators explode.
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Saint-14 performing a Shield Bash.
  • Sunbreaker Abilities
    • Hammer of Sol: Summon forth a flaming hammer that can be thrown at enemies. The Super of the Code of the Fireforged and Code of the Siegebreaker paths, Saint summons a hammer crafted from pure Solar Light, exploding when striking a surface. Vulcan Rage has hammers shatter into explosive molten embers upon impact. Battle Forge causes enemies killed by hammers to explode. Solar Siege has hammers create a Sunspot on impact, allowing hammers to be thrown faster when standing in them. Throwing Hammer has Saint throw a weaker version of the Hammer of Sol, which can be picked up.
    • Burning Maul: Summon a flaming maul and crush enemies with the force of a quake. The Super of the Code of the Devastator, Saint summons a massive maul which can be used to strike quick, consecutive blows, or to slam the ground, leaving trails of fire that seek out enemies and explode. Roaring Flames increases damage with each enemy killed, up to three times.
    • Hammer Strike: Saint swings a flaming hammer at enemies after sprinting, damaging any enemy in the way.
    • Mortar Blast: Melee ability that unleashes a Solar explosion, setting nearby enemies on fire.
  • Striker Abilities
    • Fists of Havoc: Supercharge your fists and slam the ground with the force of a maelstrom. The signature Super of the Code of the Juggernaut and Code of the Earthshaker paths, once activated, Saint charges his body with Arc energy, allowing him to ram enemies and slam the ground to devastating effect. With Terminal Velocity, the ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air. Trample increases the duration of Fists of Havoc with each kill.
    • Thundercrash: Hurl through the air like a missile and crash into enemies. The Super of the Code of the Missile path, Saint supercharges his Light with Arc energy and launches himself into the air like a missile. Upon impact, it causes a massive explosion of Arc energy, and leaves a damaging field in its wake
    • Seismic Strike: Saint charges shoulder-first into enemies, creating a large Arc explosion upon impact. Aftershocks recharges grenade energy upon kills.
    • Ballistic Slam: After sprinting a short distance, Saint leaps into the air and slams into the ground, creating an Arc explosion upon impact. Impact Conversion allows Saint to gain Super energy with kills.
  • Class Abilities
    • Grenades: Grenades formed from Light, three with each subclass.
    • Barricade: Towering Barricade creates a large barrier that can be used to reinforce a position with cover from enemy fire. Rally Barricade creates a much smaller waist-high barrier that instantly reloads weapons of allies near it.
    • Lift: Allows Saint to fly a short distance after jumping. Useful for crossing wide gaps or ascending to high places.
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Saint-14 Supercharges his Light to manifest a Sentinel Shield.

Weapons:
  • Perfect Paradox: A tale that's different from the rest: the thread unfurls against the clocks. The one the Speaker loved the best must have a perfect paradox. Saint's signature weapon. It is a kinetic shotgun forged from spare parts, Light, and sheer will by a Guardian from the future who rescued a young Saint and gifted him this weapon. Its Intrinsic Perks Rapid-Fire Frame allows Saint to slam-fire his weapon, and Rampage causes a damage boost with each kill, up to three times.
  • Steelfeather Repeater: Kinetic Auto Rifle. Fire full auto. Rapid-Fire Frame allows for deeper ammo reserves and reloads faster empty. Surrounded allows the weapon to gain bonus damage when three or more enemies are in close proximity.
  • Gallant Charge: Fusion Rifle. Does Solar damage. High-Impact Frame means it is more accurate when stationary and aiming down sights. Lead from Gold grants ammo when picking up Heavy ammo.
  • Patron of Lost Causes: Scout Rifle. Does kinetic damage. Lightweight Frame allows for faster movement when this weapon is equipped. Opening Shot allows for improved accuracy and range on the opening shot of attack.
  • Line in the Sand: Linear Fusion Rifle. Does Arc damage. Heavy weapon. Fires a long-range precision energy bolt. Equipped with Rampage.
  • Martyr's Retribution: Grenade Launcher. Does Solar damage. Single-shot. Wave Frame has projectiles release a wave of energy when they contact the ground. Increased stats based on the currently equipped subclass.
  • Breachlight: Sidearm. Does kinetic damage. Aggressive Burst allows for hard-hitting two-burst fire.
  • Helm of Saint-14: Exotic helmet. Its Intrinsic Perk Starless Night has enemies that enter Ward of Dawn are blinded, while allies that pass through gain an overshield. Guarding with Sentinel Shield blinds nearby enemies.
  • Geppetto: Saint's Ghost. Ghosts hold their Guardian's Light, and when they are destroyed, their Guardian can no longer use any abilities. Ghosts are also responsible for resurrecting their Guardians after their deaths, and can be done so for an unlimited number of times as long as they do not die in a Darkness Zone. For the sake of balance Saint can be resurrected only once per match.
  • The Ram: "Ride head first into the fray. They'll never know what hit them." Saint's personal Sparrow.
  • Gray Pigeon: "The name? Pigeons are the only birds left in the City sky. One of the many 'last things' we fight for. If you have a problem with that, we could step into the Crucible." Saint's personal jumpship.

Reason for coming to the tournament: To find a way to ensure the survival of humanity and the Last City.

History: He walked out into the demon light. But at the end he was brighter.

Full Theme:



Combat Theme:



"Listen friend, when you hold bird, you must be soft, must be gentle. Bird is not like gun, you do not squeeze. We practice later."
— Saint-14 to the Young Wolf​
 
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Name:
| Metphies Astronomica (Old Name) | King Ghidorah | "Monster Zero" |

Size:
Human: 1.9 Meters (6'5") Tall
Kaiju: 30 Meters (98.4 Feet) Tall

Age:
Unknown; Thousands of Years Old

Race:
Kaiju Gijinka; Ghidorian

Canon:
Godzilla Alt World (Unused RP)

Description:
In his human form, Ghidorah is a tall dark-skinned humanoid with light blonde hair, glowing crimson eyes, and sports a well-toned and muscular-build. He is usually seen coated in gold clothing and/or armor wherever he goes, radiating a sense of power and corrupted royalty. Upon his shoulders are two spiked draconic-heads and wears a crown of said head, hinting at his alternative appearance as a Titan Kaiju.

Ghidorah's kaiju form takes the shape of a massive golden three-headed dragon. He sports two gargantuan wings, clawed talons, and two long tails that end in barbed spines.

Personality:
A cruel and sadistic being, Ghidorah has fully embraced the nature of a chaotic and malicious monster that he is. Normally putting on a cold tone when at rest, he consistently shows a highly manipulative and violently domineering display at play, grievously lacking of conscience and empathy. This has been amplified due to his traumatic and abusive life upon his home world, ultimately creating the very monster they so wished to have destroyed. Thus his lust to become the most powerful and wealthiest being in the universe became the absolute forefront of his goals - using any means necessary to accomplish this no matter how immoral they may be.

Interestingly, his mind seems to split when he's in his three-headed monster form - with each head gaining a distinct personality trait. The middle head, for starters, is the most dominating and cold-hearted, being the unquestioned leader. His right head is the most bloodthirsty and psychotic, focused on the battle at all times. And the left head is the most curious and timid of the three - perhaps representing Ghidorah's previous life before he became royalty. All three heads, however, work together in relative unison to achieve their goal in exterminating the threats that lay before them - despite occasionally getting into disagreements with one another.

Skills:
- Combat Mastery
- Manipulating/Deceptive
- Inteligent

Powers:
- Enhanced Biology: As an alien being enhanced with the power of a titan, Ghidorah's strength, speed, and durability are significantly enhanced to produce a deadly fighter.
- Kaiju Morph: Ghidorah can transform into a 30 meter tall three-headed dragon kaiju - where its attacks are significantly amplified due to the surge of energy flowing through him.
- Electrical Manipulation: Ghidorah is capable of absorbing and manipulating electrical energy in his attacks. This also applies in amplifying any weapon or armor he wields/wears with electrical attributes. He himself is invulnerable to electrical or lightning attacks and instead these attacks invigorate his strength and energy further.
- Gravity Beams: As a kaiju, Ghidorah can fire electrical beams from his mouth to cause explosive and shock damage upon impact. He can potentially use them to throw around opponents caught in the arc.
- Gravity Lightning: In his human form, Ghidorah can discharge lightning from his finger tips. Similarly to "Gravity Beams", he can use them to not only shock but throw and lift opponents caught in his grasp.
- Lightning Maelstrom Discharge: Ghidorah can unleash a powerful electrical discharge from its body and wingtips that scorch anyone within a significant radius. It becomes stronger the more electrical energy it holds within himself.
- Siphon Bite: Ghidorah can steal energy and life-force from opponents by biting into their flesh or wires (if a robot/mech).
- Flight: Ghidorah is capable of flight in both human and kaiju form. In human form, his cape can turn into actual wings for said flight.
- Regeneration: While Ghidorah's durability is incredibly strong, Ghidorah can still take major damage if he gets overwhelmed or outmatched. However, even if defeated, Ghidorah can regenerate and heal most wounds afterwards - ready for the next confrontation at hand sooner than others.

Weapons:
- Ghidorian Blade: Inherited once he became monarch of his people, the Ghidorian blade is a large sword that Ghidorah wields in combat. It can unleash electrical powers - including beams and arc swings - from its blade. When charged, it cannot be picked up by anyone who isn't electrically immune as they run the risk of getting shocked.
- Ghidorian Shield: Ghidorah's shield, like his blade, can also be infused with electrical energy to further withstand physical attacks and shock the opponent back. If the shield is unavailable, Ghidorah can use its wings as a make-shift shield - but runs the risk of getting them damaged by powerful attacks.

Reason for Coming to the Tournament:
Power and Domination

History:

From the moment that Metphies Astronomica existed into the world, the Universe seemed to strive against him. Born on Planet X - the second planet of three in the Galgarious System - was a highly advanced monarchial society known as the Ghidorians. They were a long-standing race, having existed for several thousand years and was almost entirely made up of female members. However, every one hundred years, a male Ghidoraian would be randomly birthed into existence for reasons no one quite understood. However, what everyone seemed to understand was that male specimens were a sign of ill-fortune. This belief steamed from one male individual - who became king 2000 years ago - and issued a tyrannical rule over the entire race for a hundred years. His so-called "Reign of Terror" was only finally brought down after being assassinated by his own advisors who loathed him, only for another male (separate to the tyrant) to be born and swiftly killed shortly after due to the overwhelming fear of another tyrant king.

This, along with how different male Ghidoraians looked and behaved in general, was enough for society to deem them as inferior beasts at best, or cursed prophecies at worst. This lead to their queen, Xythania Ghidorah*, ordering all officials to confiscate and kill any newborn male specimens found or reported, regardless of their parents' lineage, heritage or otherwise.

Metphies was supposed to be killed when word broke out of his existence and indeed did his family* encounter the royal guard break into the very hospital they resided in mere minutes after he was born. They took the male Ghidorian to Queen Xythania, where it was decided that he would be burned alive. Yet just before they could commence the deed, the mother appeared alongside the guard to testify against their action and to save their newborn son. After several long, grueling minutes of having to hear their desperate pleading, begging and swearing, the Queen made the cautionary decision to - for the first time in Ghidorian history - let Metphies live. However, she would only allow it under the condition that he must not commit a single major crime or disturbance against the general public, or he would be executed without parole. The parents begrudgingly agreed and were able to keep their son under the watchful eye of the monarch.

For most of his youthful years, Metphies was able to stay out of causing trouble, partially due to his strict upbringing with his parents and how they masked the truth from him so he could potentially live the most normal life possible. However, this didn't prevent trouble from finding him. Being the only male within a sea of female citizens, he was constantly bullied and harassed by his peers. At first it would start off rather tame, but the older Metphies became the more brutal and harmful they became. He would find himself mentally humiliated, brutally beaten, and even sexually assaulted, and yet he couldn't do anything to them or else suffer the consequences. Yet whenever he would address this to other adults, they would only turn a blind eye and not address it fully. As a result, Metphies would always find himself alone, swimming in a pool of abuse and vengeful rage. With no one to turn to - not even his own parents - it would only be a matter of time before something sets him off.

And indeed, something did.

When Metphies was 19, he was assaulted by a gang of older woman on school grounds, who began mocking him. When he wouldn't react to them, the girls would then surround him and began trying to intimate him, as well as shove him around. This eventually would lead them to start undressing him right in public and proceeded to beat him, believing that nothing would come of them. Normally, Metphies would have to let them finish and hope that they would be done soon, for it wasn't the first time he had been under this situation. But this time, it was different. It was as if all that pent up rage that he held for all of his life was finally beginning to break free. He tried to suppress it as best as he could, but it was futile. So for the first time in his life, he fought back by breaking free and swiped his clawed hand at the leader's neck and slicing it open...

Killing her in a slow agonizing manner, as she laid in a pool of her own blood.

As the blood ran down the golden, pristine, stairs, Metphies could feel his world slow down as he took a good look at the mortified people around him followed by his blood-soaked hands. His dead-eyed glare was filled with utter rage for several brief seconds before realizing what he had done. Despite his crude attempt to apologize, it would be too late. Terrified screams and vengeful curses were thrown at him as he would shortly find himself escorted to the Royal Palace and condemned for death the next morning. It would seem as if his fate had been sealed...

But little did he know, his life was about change forever.

Metphies would be approached by a member of a splinter group known as the Exifs*, who had been observing the male ghidorian for some time. The Exifs were made up of various different alien species, mostly being comprised of lesser sub-species of Ghidorians*, They believed that he was prophesied to take over the current Ghidorian regime and lead to a better, more equal society for all, and invited Metphies to come. Thus he does and after five years of being hidden, Metphies developed an army and stormed the Ghidorian palace, killing Queen Xythania Ghidorah, and taking the crown as King Metphies Ghidorah (simply renaming himself as Ghidorah).

Initially, Metphies was a fair king, however his vengeance and mental instability would quickly lead him to brutally subjugate his own subjects. He executed all whom he believed who conspired against him and attempted to produce more male Ghidorians by impregnating/raping worthy subjects on the regular for an extended time, which failed. Soon enough, he even caught wind that the Exifs who helped him achieve power weren't on his side either, as they wanted to use them so that they could get themselves into power and kill him once the time was right.

Had Ghidorah not caught wind of this treachery, it would've most likely went the way like the last tyrant king in power - being killed by his own "trusted" advisors.

This is when Ghidorah finally snapped. Realizing how he'd be unwilling to change the political atmosphere, being unable to produce any sons, and believing that he would be murdered as soon as he stepped down, he came to the conclusion that in order to preserve his own body, he'd have to blow up his entire planet - meaning that he would be killing ten billion citizens in a planetary genocide. He had no more faith in his species and believed that they would be better off extinct than alive.

To do that, Ghidorah would have to overload the main power core within the city that was directly linked the the planet's core, causing the planet to destabilize and blow up. However, his plan did not go unheard and eventually a massive battle between the King and the elite royal guards took place in the Core Room. Even the Exifs attempted to overthrow Ghidorah and join forces with the old guard. But the king, now having access to his monster form, was able to make short work of the resistance and proceeded to overload the core, dooming the unaware public on the surface. There, Ghidorah made a hasty retreat and floated in deep space as Planet X blew up.

Fast forward several thousand years, Ghidorah would find himself with the opportunity with beholding more power as the reward for winning a fighting tournament. Feeling more than confident with his chances, the grand titan entered as a fighter and strives to win for his own twisted goals.

Themes:






 
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{[Gennao Ex Crepesculum]}
Twilight Born Wanderer​

Age: ???

Race: Multiversal Anomaly

Canon: OC(TCS-ish/Zelda-ish)

Description of character:
Gennao appears to be a well endowed woman clad in a black and white dress, bearing white shoes, claws and wings at the bottom of her spine. She has a large, red eye that doesn't seem to bother her.

Gennao emits these odds, black gas everywhere she goes. Most of the time, they're subtle and faint.

Character Personality:
Gennao is a simple creature. Though most of the time she appears emotionless, she does have feelings. She smiles when she's happy, cries when sad, and growls when mad.

Gennao is mostly oblivious to what everyone would consider to be normal, being raised in a life of absolute freedom. Gennao acts on the policy of doing good things to good people and doing horrible deeds to those who she don't like. She reciprocates based on how anyone acts around her.

Gennao appears to recognize those who had appeared in TCS, and appears to have memories of events that occurred within. Though she doesn't know the meaning of any of those memories, but she's more than likely to talk about them to those people.

Gennao is mostly illiterate. Meaning she doesn't have a good vocabulary. She can read at a basic level, and speaks like so.

Skills:
Improvised CQC
Weapon Wielding
Athletic Prowess
Basic Literary Skill

Powers/Supernatural Abilities/ Mechanical strengths:
Portal Generation
Twilight Emission/Manipulation - Her body naturally generates Twilight. As such, she naturally came to be able to manipulate it. When she does, it can take any sort of form of matter, mimicking their properties. From fire, liquid, to gas. She can form her Twilight into solid matter as well. From pillars, to walls, to even weapons. Similar to a Green Lantern's light, in a sense. Her manipulation of Twilight ties to her stamina. If she's tired, she cannot fully control Twilight. The nature of Twilight is that it's a type of Dark Magic that corrupts anything it touches, like a form of rusting on a molecular level.
Flight - Her white wings grant her the ability to fly.

Weapons:
Her claws are the only weapons Gennao has on person. However, when using her Twilight to make weapons, there are specific weapon shapes that she prefers.
A Scythe
A Staff
A Shield
A Blaster

Reason for coming to the tournament: Curiosity

History:

Gennao is born under strange circumstances. Born seconds after her own multiverse collapsed, Gennao was formed under the influence of a sudden big bang. Her body formed in a mass of magical substance known as Twilight, used in Hyrule to cover the lands in darkness. Gennao initially found herself in a barren planet--a world without any life, destroyed by war. There, she lived in peace for what felt like a few years, discovering things about herself with each passing day.

One day, Gennao discovered the ability to travel through universes and multiverses by creating a hole on the ground, which glowed in a strange, blue-green hue. Suddenly falling into the hole, she then found herself in a different locale. A world where the planet she was on flourished with life. Bewildered, the anomaly explored this new world, unintentionally corrupting it in the process. How? Her very being emits Twilight, which, over time, harms living beings around it. Eventually, the locals of the planet attacked her, and in an act of defense, Gennao used her powers to slaughter them. This, in turn, caused everyone in the planet to go after Gennao in an attempt to kill her.

Though it took long, Gennao managed to kill most of them off, not until sustaining injuries she found painful. Recalling the hole in the ground she made to get in this world, Gennao dug a similar hole, travelling to another world, away from this dangerous situation she found herself in.

Time after time, this cycle of living, warring and fleeing continued, cycling through many worlds and honing her powers until she stayed on the last world which reminded her of the first one she woke up on, only the presence of monsters.

Gennao lived there for who knows how long, moving around from settlement to settlement, hunting, killing, protecting and feasting until suddenly, a piece of paper flew onto her face. An invitation to a tournament of sorts. She doesn't understand what most of it meant, but she felt the need to go to it.

Curious, Gennao opened a portal, searching for the place it invited her to.


Theme:
 
Name: Aloy

Age:
19 (Possibly more due to being a clone)April 4th, 3021

Race: Icelandic/Nora Tribe

Canon: Horizon Zero Dawn Series

Description of character:
l5pSZuZepGCoWwUSx6DSBjJSgMDM9r9IZdzJ5mbzz_C27AGWycAzULKH1dymP57tzQqyUSUNnkHWVHMv5_UoIZQoJAtRTeE_N1f6beTudN-9R7CO1sITffgIDXv-UnRxeaVlkdj3


Character Personality:​
Aloy is a naturally curious, expressive and strong-willed woman willing to fight for what’s right no matter what that right is.

Aloy gets annoyed if others get in her way of what she wants. But with her friends, she’s willing to risk it all to help them out. With her enemies, she’s relentless and unwilling to trust them unless they are willing to change. Even then, her trust is limited for her enemies.


Skills:​
Strength/Endurance: Aloy is a woman who has the build of an athletic person who regularly exercises. She is also strong enough to hold and lift heavy machine weapons. She also has superhuman endurance. She can take on large machines for a long time and evade them until destroying them.

*Master Acrobat: Aloy can scale rock cliffs with ease, being very nimble on her feet.

*Master Archer: Aloy is great with a bow and arrow since she was trained exclusively by Rost.

*Combat Prowess: Aloy was taught to fight by Rost, one of the best warriors in Nora history and can take on most humans and machines.

Crafter: Aloy has machine knowledge and combines materials salvaged from them with natural materials in order to make tools and ammo.

Hunter: Aloy is a great hunter even without her Focus.

Scientific Mind: Aloy possesses the knowledge of the old one scientist Elizabeth Sobeck.




Powers/Supernatural Abilities/ Mechanical strengths: N/A

Weapons:​
Gear : Focus: A machine that allows Aloy to find information and items scattered around areas she can’t usually access.
Heavy Weapons

Melee Weapons

*Spear


Stealth Weapons














Reason for coming to the tournament: (Revenge/Power/Glory/Money/Etc) Purely interest, and Glory in the tournament.



History:
Aloy is a clone of the great Elizabeth Sobet from 1000 years ago. [end spoiler alert] Aloy's a clone of Dr. Elizabeth Sobet (her mother and scientist genius who saved the world and humanity from certain death from 1000 years ago, and she was raised in front of All-mother which her tribe, the Nora worshiped as a goddess. But she was rejected in her tribe due to being raised by her father figure Rost who was a Death Seeker. She was raised and taught by the best Nora warrior of her tribe, Rost, how to hunt and survive by hunting machines and treating them with some form of respect.

She feels left out knowing only her father figure, she wondered all her life who her mother was and why the All-mother only opened to her and not others. She eventually finds out that the all-mother opens to her only and she finds out about the AIs GAIA and HADES.

GAIA was part of a project Horizon Zero Dawn her mom set up to protect the world against any attacks. If Humanity messed up, the AI Hades would step in and destroy the world and rebuild it. Machines would come out and take over if humanity spiraled out of control.[/spoiler alert]
 
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Name: Ideo

Age: 22

Race: Human

Canon: One Piece

Description of character:
092af54c1120bda5d2275c4c3231b318.jpg

Character Personality:

Skills:

Powers/Supernatural Abilities/ Mechanical strengths: (Go into detail)

Ideo has extraordinary physical strength and is extremely skilled in boxing, being an XXX rank boxer and was a two-time champion of the New World Central Fighting Tournament. He uses a punching technique wherein he delivers a hit that explodes on impact. His punches are apparently powerful enough to send the massive body of the unconscious giant flying with a single strike.

Being a member of the Longarm Tribe gives him arms with an extra joint and length. He kept the extra joints quasi-hidden by extending them past his shoulders, allowing him to hide them for a surprise attack, stretching them out when necessary for the extra reach and strike. This compression of his shoulders gives him the extra strength to add that explosive power to his punches.

Ideo possess great endurance. Even after being brutally pierced in the stomach and bleeding profusely from a ruthless assault, Ideo retained enough strength to keep fighting. Despite sustaining terrible injuries, he still managed to survive it all and made a full recovery
-----------

Destructo-Cannon: An explosive punch that is Ideo's signature attack, and the source of his epithet. It was first seen when Ideo punched the unconscious a giant of a ring. The explosive power of the attack comes from Ideo's oddly-shaped shoulders, which are actually his Longarm Tribe joints compressed past his shoulders.

Destructo-Mortar: An explosive uppercut with enough to send opponents into the clouds or an explosive overhead that can bury opponents into the ground.

Destructo-Missle: An attack similar to Ideo's infamous Destructo-Canon, only he uses he extra joints to shoot his extended arm out mid-range to deliver the explosive punch.

Destructo-Bomb: Ideo punches the ground hard enough to crack it. He then twists his wrists, causing pillars of fire to erupt from the cracks.

Weapons: None

Reason for coming to the tournament: For the sport

History: Here
 

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"I'm a BAD man! How bad? REAAAAAL BAD!"
Doomguy


Name:
| "Doomguy" | "Doom Marine" | "OG Doomguy" |

Age:
Unknown: Early/Mid-30s

Race:
Human

Canon:
DOOM Franchise (Doom 1 & 2)

Description:
Doomguy is a muscular caucasian male standing at 6'2" (187.96 cm) tall and weighing 230 pounds (104.326 kg). He sports light brown hair in a buzzcut and has a toned face and blue eyes. He is usually seen in green, battle-worn armor with short sleeves, armored plating, and has an exposed midriff while wearing a light grey space helmet that conceals his face. He has a belt featuring several pockets to hold ammo, grenades, and other items. On his left wrist he wields a retractable side-blade, with a shoulder-mounted machine gun on the same shoulder.

Personality:
With an aggressive over-the-top attitude and a mouth reeking of foulness, Doomguy is a crazed and bloodthirsty maniac hellbent on ravaging the demons that have threatened to take everything from him. He can closely be compared to a traditional 80s - 90s action hero regarding his maniac personality, common usage of one-liners, and his lack of "book smarts" when compared to the overwhelming testosterone aura he emits on the regular. Most of this "roided" behavior comes when he's in combat, especially when in the possession of a berserker pack, where he'd say all sorts of crazy threats and ramblings when under the influence. An enraged Doomguy is a man no one should take lightly...

But a calmed Doomguy, out of combat, is much more rational and aware of his surroundings in comparison. He does have a sense of justice and will go out of his way to help others if they are in trouble. He also has a soft spot for fuzzy animals, especially with rabbits. Just don't get him started with how his pet rabbit "Daisy" died or he'll either go on a rampage or just cry horribly in front of you.

Skills:
- Military Training
- Weapon Mastery (Gun Specialty)
- Melee Combat Expertise
- Pure Testosterone-Filled Rage

Powers:
- Berserker Pack: Limited to one usage per battle, the Berserker Pack power-up is filled with advanced strength enhancers and stimulants that allow the Doomguy to do far greater damage with his bare hands and increase his speed. Punches and grapples are 10x times stronger than normal and allow the crazed marine to rip and tear for 20 precious seconds (2 - 3 posts) before waring off. Often used as a last resort.
- Hammer Space: To carry all of his weapons, Doomguy has something of a "hammer space" or "weapon wheel" that allows him to choose any weapon in his possession that works best for the situation at hand. He can add more weapons that he deems worthy to his ever growing collection, but only up to 10 (with his starting roster having 8 spots taken (excluding the Doomblade, Shoulder MG Turret, grenades, and his own fists). Once it's full, he will have to drop off any weapon if he wants to store a new weapon in his arsenal.

Weapons:
- Chainsaw: Melee weapon used to tear through flesh and bone, as well as through light armor.
- Pistol: Weakest weapon - used usually when no other bullets are available or to conserve said ammo.
- Shotgun: Doomguy's staple go-to weapon is a pump-action shotgun.
- Super Shotgun: A sawed-off, break-action, double-barreled shotgun - fires two shells per round. Devastating when shot at point-blank to an opponent.
- Chaingun: Fires off a barrage of bullets in rapid succession. Chews through bullets in seconds.
- Rocket Launcher: Fires homing missiles that lock onto their opponent.
- Plasma Gun: Fires off blue-and-white bursts of concentrated energy in a machine gun-like manner.
- BFG-900: Currently the most powerful weapon within his arsenal. Fires a ball of green concentrated energy, which once colliding with a solid object, creates a massive explosion that can devastate an entire room full of minor opponents and seriously injure much larger/stronger foes. Ammo for this weapon is rare and Doomguy can only fire it a max of three times per round.
- Retractable Wrist Blade: Located on his left wrist, Doomguy can wield a retractable titanium-infused blade that he can use to slice and dice through his opponents. (Primitive version of the Slayer's Doomblades)
- Shoulder MG Turret: Located on his left shoulder, Doomguy has a machine gun turret that can automatically lock on and fire on opponents. (Primitive version of the Equipment Launcher)
- Grenades: Doomguy can chuck grenades at his opponents. Comes in "frag" and "smoke" variants.

Reason for Coming:
To thwart the demons from winning the tournament and investigate their involvement with the conspiracy within...

History:
The Doom Marine was originally a human from Earth who served in the Marines and was dishonorably discharged due to assaulting his commanding officer after refusing to fire upon a crowd of unarmed civilians, and was later transferred to the UAC Phobos base as security. The marine soon found himself trying to prevent the demons of Hell from invading Earth. After having fought demonic hordes through Phobos, Deimos and Hell, he returned home to find Earth overrun by demons and his pet rabbit Daisy among the billions of people killed, giving him further reason to pursue hunting the demons. He continued fighting the horde on Earth, before taking the fight to Hell once more.

Following this, the marine was decommissioned, where he would remain in peace for several years in a cabin out in the woods. Soon enough, he was called upon again to quell more demonic incursions - only this time the stakes seemed to be higher. Word from mouth rumored that the demons were planning to hijack a "multiversal fighting tournament" and attempt to gain the grand prize for themselves: a prize which, if they successfully take, will cause unspeakable horrors across the multiverse. With such a damning conspiracy now drilled into his conscious, Doomguy joined the tournament to search for answers and stop the demons from screwing with the universe once again.

"You demon scum are a DISEASE! A vile necrosis! But thank the lord the Universe has ME! For I am the certified cure for killing each and every one of you sorry asses DEAD!"

Misc:



 
Name: Rex Salazar
Age: 16
Race: EVO
Canon: Generator Rex
Description of character:

1606301157711.png
Character Personality
: Rex is overconfident, impulsive, and rebellious. He is quite headstrong, has a quick wit and is constantly making jokes, even in the direst of situations, often falling into sarcasm. However, when Rex needs to defend himself, he does not hold back. Aggressive and reckless, Rex prefers to smash anything that gets in his way. Rex has also shown a selfless side to his personality, often helping those without asking for anything in return. He has also shown an empathetic side to his personality as he takes pride in curing many EVOs at his own risk. He has also shown an empathetic side to his personality, for instance, he understands that many of the EVOs he encounters were previously conscious people who still have loved ones concerned about them, and never resorts to execution no matter the species. Like any teen, Rex also faces tough and conflicting feelings about his situations, like his position at Providence. While he is loyal to the organization, sometimes the pressure of being the only person like becomes too much for him to handle. Consequently, he sometimes breaks out of the base to go on "road trips", as he calls them, to blow off steam. However, he always returns, perhaps out of a sense of duty, purpose, and caring for his team. He also tends to be sympathetic towards others in similar situations. Rex has also been shown to be clever coming from a family of scientists. Another trait that goes hand in hand with Rex's cleverness and wit is Rex's ability to manipulate his enemies. (Taken from the wiki)

Skills: Technopathy-Rex is capable of using his nanites to interface with technology, allowing him to communicate with and control it
Enhanced durability-Rex appears to have strength and durability that is beyond average humans. On numerous occasions he has survived situations well beyond the capacity of normal humans, like being thrown through a concrete wall, being smashed through houses and buildings, tanking explosions, and much more
Healing factor
Infinite nanite supply-The Omega-1 Nanite inside of Rex has a self-replicating program, meaning that Rex can create more and more active nanites if needed

Powers/Supernatural Abilities/ Mechanical strengths: Rex can manipulate the nanites in his body to form various weaponry.
Smack Hands (massive orange gauntlets)
Boogie Pack (a jet pack with a pair of wide orange turbine wings)
Slam Cannon (large orange projectile cannon that Rex can transform either arm into. Similar to a rocket launcher, it is positioned to rest on his shoulder. However, it does not produce its own ammo; instead, a maw on the back end of the slam cannon can extend into the ground and reload solid material for ammunition)
Rex Ride (orange hover motorbike that Rex can form out of his lower legs)
Punk Busters (a pair of massive orange super boots with retractable spikes on the soles and also jet boosters on the heels)
Big Fat Sword (also known as the B.F.S. a massive orange sword that Rex can transform either arm into)

Weapons: He is a weapon

Reason for coming to the tournament: The molecular structure of the diamond is just what his brother needs to help with the nanite problem

History: Rex comes from a world where every living being has nanites within their body. These nanites have been known to react violently in some cases causing those who become infected to develop strange abilities and more often monsters. However, there is one who has the power to revert this change, Rex Salazar. When he was young his parents injected him with the Omega 1 nanite to save him from a fatal accident. Later on, the event known as “The Nanite Event” spread the nanites to the rest of the world. During this time, Rex lost his parents, memories, and for a while, his brother. Rex would travel the world for some time, meeting others but also loosing his memories until one day he was picked up by Providence, a world organization meant to fight EVO’s, people who lost control. They helped Rex stabilize and learn about himself, discover his past, and even reunite with his brother. However, the EVO threat is getting harder to handle and in order to help his brother calm the threat he’s joined the tournament to claim the diamond.History: Rex comes from a world where every living being has nanites within their body. These nanites have been known to react violently in some cases causing those who become infected to develop strange abilities and more often monsters. However, there is one who has the power to revert this change, Rex Salazar. When he was young his parents injected him with the Omega 1 nanite to save him from a fatal accident. Later on, the event known as “The Nanite Event” spread the nanites to the rest of the world. During this time, Rex lost his parents, memories, and for a while, his brother. Rex would travel the world for some time, meeting others but also loosing his memories until one day he was picked up by Providence, a world organization meant to fight EVO’s, people who lost control. They helped Rex stabilize and learn about himself, discover his past, and even reunite with his brother. However, the EVO threat is getting harder to handle and in order to help his brother calm the threat he’s joined the tournament to claim the diamond.
 
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~Required Listening~

- - - - -

2SxRAdn.png


Stamina: ★★
Proficiency: ★★
Creativity: ★★★★★


Details
19, Male, from Epithet Erased

Personality

The only thing you need to know about Giovanni is how awesome and cool he is! The most awesomest, coolest guy you'll ever see, unless you see him again later that day, in which case he'll be even more cool! As cool as at least two bears-- no, cooler! Or, well, that's what he WANTS to be like. Giovanni strives to appear big, important, and most of all, cool. In doing so, he overcompensates to cover his more meager aspects, emulating an over-the-top supervillain persona that, honestly, isn't usually intimidating or impressive because of Giovanni's emotional maturity being largely stuck at the ripe, cheese-dusted age of 12. But despite that, Giovanni possesses a strong sense of sincerity, confidence, and loyalty, so even his role as a villain is sugarcoated by his childlike views half the time. There's also the fact that Giovanni is actually, secretly*... nice. But don't you go blabbing about it, he has a reputation to keep up!

*it's not that much of a secret

Skills
  • Baseball Proficiency: Giovanni is big, BIG into baseball. And he's really good at it! From swinging a bat to pitching a ball to running really fast, he just can't be beat!
  • Knitting: Giovanni's high Creativity stat is not (just) a joke - he's quite good at sewing and knitting. He even keeps a set of knitting needles and yarn on him, for "emergency outfit cool-ifying", of course.
Powers & Abilities
  • Epithet: Giovanni comes from a world full off "Inscribed", people are born with an "Epithet", which is a specific word bound to their soul that lets them do stuff relating to what that word means. Being and Inscribed himself, Giovanni's Epithet is Soup, allowing him to create and control... soup. Now you can see why he has a whole thing about trying to be cool, right? But even with such a lame Epithet, Giovanni has managed some fairly impressive stuff with it, from scalding hot "Lav-acid" balls, to powerful bursts of soupy steam jets, and even conjuring soup / soup-related substances with magical restorative effects!
  • Lucky 13: Among the many, many, many quirks of Giovanni's home universe is the fact that sometimes, people can just have completely arbitrary abilities that don't correlate to any Epithet they might posses. Case in point, every 13th hit Giovanni makes goes "critical", with increased power behind it. It doesn't matter what the first 12 hits were towards, or their intensity, or how they were delivered; Giovanni could just break 12 vases just to get to the heavier hit if he wants.
Weapons
  • Soul Slugger Doom Bat of Maximum Destruction: A weapon as supreme as its name, often talk about in hushed voices in the shadowy-est of alleyways, a menacing tool used only for-- okay really it's an ordinary wooden baseball bat with a kitchen knife taped to it. Yes, taped, since sticking it through would just ruin the bat!
  • Banzai Blasters Pistol: A standard-issue firearm for any enterprising Banzai Blaster, only it looks kind of like a red and yellow watergun, to hide the fact it's a real gun. Due to the fact that Inscribed exist and freaky magic stuff happens on the reg, guns like this are basically a step above BB guns, where getting shot in the face only means it's going to hurt a lot instead of murder you.
Reasons for Entering
The prestige of winning the diamond, thus making a new name for himself as a criminal to be reckoned with! And, well, the funds to kickstart said criminal-ness.

History
Giovanni, aspiring supervillain he was, used to be a member of the notorious crime gang, the Banzai Blasters. Suffering under higher-ups and made to do menial, humiliating work, Giovanni eventually gained the rank of Banzai Captain (which in the grand scheme of things was actually still far down the ladder), got his own group of Boys, and got right to work with the heist of the century: a museum! With no greater plan outside of "Let's go steal some artifacts for money, gang!", Giovanni accidentally picked a museum home to the Arsene Amulet, a special relic with the power to steal Epithets. Wacky hijinks ensued, friendships forged, and at the end of the night, Giovanni managed to stop a plot to steal the Amulet by stealing it himself. With the priceless artifact in hand, Giovanni met with an appraiser, hoping to sell the amulet to the highest bidder and garner praise from his Banzai Blaster peers - maybe even a promotion to Banzai Vice Principal! - only to have the Amulet immediately stolen by a pair of Banzai Vice Principals themselves. Oh, the irony. His big gain gone, and his faith in the Banzai Blasters over this transgression tarnished, Giovanni is set to start his own, personal reign of villainry and crime!...... He just needs to not get arrested first.
 
Name: Wildfire
Age: 17
Race: Half Human Half Ghost

Canon: OC from Danny Phantom
Description of character:
1606389741517.png
Character Personality: Wildfire is like his name, wild and chaotic, and fiery and passionate. He used to only fight when necessary, but now he craves the thrill of the fight. He loves to show off to others his musical talent. He loves being the center of attention when he plays and gets angry when he has to share the spotlight with others/ when someone tries to upstage him/ shut him down. He is also clever and can come up with schemes to achieve his goals whatever they are. He knows when to be serious though and as a performer is no stranger to being patient for when the curtain rises.

Skills: Musical talent

Powers/Supernatural Abilities/ Mechanical strengths: Invisibility, Intangibility, and Flight: Standard ghost power.

Telekinesis: able to summon her guitar from a long distance.

Teleportation: can appear and disappear in a purple smoke cloud.

Ghost Ray: can fire a pink blast and other types of blasts from guitar.

Audiokinesis: the ability to control sound.

Hypnotic Music: When plays guitar or sings, can hypnotize people.

Chanting Empowerment: Whenever people chant his name, the effect rapidly increasing his power.

Power Augmentation: has the ability to enhance the powers of others.

Supernatural strength Durability Stamina Reflexes

Healing factor

Ecto-Energy Constructions: can create objects made of solid energy.

Pyrokinesis: can launch fire from mouth (dragon fire from amulet).

Flaming gem creation: can summon and throw purple flaming crystal meteors with incredible destructive power. The size of the crystal meteor can vary based on his desire (meteor creation power from sword).

Weapons: Guitar (he can fix it should it ever be broken if he uses his powers but the more damage there is the longer it will take and the more energy he needs)

Reason for coming to the tournament: Thrill of the fight, to gain some new fans

History: Like others who had dreams of stardom and entertaining millions with his music, Wildfire (real name unknown) walked out from his parents who refused to even entertain the idea of him being a musician professionally even though a record label was interested in signing him. He was making his way to New York however his bus made a stop in Amity Park. Here he was kidnapped by the Guys in White and brought to a facility to be experimented on with them attempting to make their own ghost warrior. However, none were successfully made. While he was at the facility, his cell was placed next to Ember McClain, a ghost though he didn’t know she was one and she didn’t know he was human. They talked over their love of music, dreams, etc. and started to bond with each other. One day, Wildfire was taken and showed to react to have some success with bonding with their treatment. This was the first step and each one after only got harder on him to handle. He was weak when they brought him into the final phase of their treatment, he was to be fused with the essence of ghosts and artifacts. When he saw Ember looking at him from her prison, he knew that was who he’d been talking to. He watched as she was drained of her energy, she screamed in pain and couldn’t maintain her form and started turning into ectoplasm yet also started to feel essence fuse with his own. He thrashed in his bonds and eventually broke free, however doing so caused a massive explosion, this caused a small amount of ghost essence to come from 2 nearby artifacts, a sword in a pumpkin and a medieval amulet. He ran to her, unaware of his new form or powers. Weakly she summoned her guitar and used her power to free the prisoners. One was a ghost who could open portals to the Ghost Zone. Wildfire hoped that being there would somehow heal her, but only her form recovered, to this day she has not woken up. Now he plays his music to create an army to storm The Guys in White’s organization so that they will be stopped once and for all.
 
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-Slayer Info-
1495482313_tumblr_oiflw2ry461s9hwyio1_r1_500.gif
Name:
The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.
Universe-Of-Origin: DooM
Age: Hundreds of Years old but looks 29-35.
Race: Human Night-Sentinal (Outlander).
Armor: The Upgraded Praetor Suit (Made from the Tablets of Hell and is Nearly Invincible).
Weapons: Plasma Rifle, Ballista, Flamebelch (Basically a flamethrower on his shoulder), BFG-9000 (Stands for Big Fucking Gun), Chaingun, Chainsaw, Combat Shotgun, Equipment Launcher, Heavy Cannon, Meat Hook (Arm mounted Melee weapon), Plasma Rifle, Rocket Launcher, Super Shotgun (Fires 10 Gauge. With Meathook which is basically a Grappling hook in common terms), The Crucible (A sword made of Argent Energy), Unmaker (A Demonic Crossbow that fires thin beams of Argent Energy). (He stores them in a weapon orb given to him by the Khan Makyrs.)
Abilities: Dash, Boost, and Destruction Empowerment: The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every (Demon, Person, etc.) he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed. If he is near low health he will go into a furious rage and rip and tear anything that is hostile towards him. Impact Compensation: His suit protects him from falling great heights.
Personality: There is nothing that defines him more than PURE rage. Though he does have a soft spot for bunnies.
Backstory: He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin.
Extras: He can punch 400-500 Pounds of force. He is also 6' Ft tall. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout come out of his mouth due to his harsh past. He can open portals with the help of his AI VEGA. DM1-5 Does not give mercy and does not quit until he falls or gets the job done.
Reason for Joining Tournament: Once he heard of this 'Special Crystal' he knew he had to hide it from all humanity and anything else that could mess with it. Even if he wanted to use it for bad or good it would only boost his powers by a small amount. He is practically a god in ways already because of the blessing the seraphim gave him with the use of the Divinity Machine.
 
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Katsuki_Bakugo_Hero_Costume_Action_Pose.png

Name:
Katsuki Bakugo

Age:
16

Race:
Human

Canon:
My Hero Academia

Description of character:
Katsuki Bakugo

Character Personality:
Katsuki is a crude, arrogant, short-tempered, and aggressive person. Katsuki tends to come off as an anti-hero, if not downright villainous for those not familiar with him. However, he is less antagonistic than he usually was.

Skills:
He is known to be highly skilled in combat, intellect, and leadership. He is among the strongest in his overall abilities. He is also an excellent musician, especially with the drums.

Powers:
Quirk
  • Explosion: Katsuki's Quirk allows him to secrete nitroglycerin-like sweat from the palms of his hands and ignite it on command, allowing him to create strong explosions. The more Katsuki sweats, the stronger his explosions become. If Katsuki overuses this power, his forearms will start to ache.
Super Moves
  • Explosive Speed: Katsuki throws his hands back and uses explosions to propel himself. He uses this both on the ground to increase his speed and through the air to achieve a pseudo form of flight.
  • Stun Grenade: Katsuki starts by creating a sphere of light between his hands that explodes into a large scale flash. Similar to the effect of an actual stun grenade, the flash of light blinds anyone close by.
  • Zero Distance Stun Grenade: A variation where Katsuki fires off his Stun Grenade at point-blank range of the opponent to immediately stun and immobilize them with little lasting damage.
  • Howitzer Impact: This move is the strongest in Katsuki's arsenal, which involves Katsuki taking to the air, and then using explosions to propel himself in a circular motion to create a tornado. This tornado builds up oxygen to fuel the incoming explosion. After colliding with the target, Katsuki releases the powerful aforementioned explosion.
  • AP Shot: Katsuki stretches out one of his hands and uses his other hand to form a circle on the palm of his outstretched hand. Katsuki then fires an explosion through the circle, which creates a concentrated blast beam. By focusing the path of his explosions into a single point instead of around his whole palm, Katsuki creates a concentrated blast with a reduced area of impact, but with enough power to successfully pierce solid concrete.
  • AP Shot: Auto-Cannon: A rapid-fire version of his AP Shot Technique. The explosion power is reduced to avoid dealing with severe damage to human targets.
  • AP Machine-Gun: A stronger version of his AP Shot: Auto-Cannon where Bakugo fires larger, rapid-fire explosions.
  • Explode-A-Pult: While in mid-air, Katsuki grabs an opponent with one of his arms, then propels himself in a spinning motion by firing explosions with his free arm. Once he gains enough momentum, Katsuki forcefully throws his opponent with the aid of another explosion.

Weapons:
N/A

Reason for coming to the tournament:
He wants to join the tournament for money and power, hopefully, to surpass his rival, Izuku, one day.

History:
Katsuki Bakugo/Synopsis
 
d2qxdso-50246c04-d931-4064-821e-f110ac7baa91.png

Name: Peter Petrelli

Age: 18

Race: Was qualified as an "Mutant" and an Meta-Human in the Marvel and DC Universes respectively.

Canon: From an Multi-Fandom RP Variant of HEROES I plan to make in the future.

Description of character: He is overall an relatively average build and uses an trenchcoat and blue pants as his normal attire. When he arrives here, under the trenchoat would be his doctor's attire and scalpel.

Character Personality:

Skills: He is an male nurse so he is good at various medicines. Unfortunately, he is severely weak when it comes to outright combat so that is one of his biggest weaknesses.

Powers/Supernatural Abilities/Mechanical strengths: (Go into detail)

- His Power is of Power Mimicry. Based on the Multi-Fandom Variant, and what the Comics have shown, as long as he realizes how the power works, he can imitate it and even merge powers together to create deadly combination. He doesn't have an power limit on the strength of the power or what the power is, as shown in the comic variant of HEROES, at least based on what he has mimicked so far, however outside of this t is but a normal human. As soon as the entity comes into meters of Peter, he automatically gains these powers,, but it will be up to him to observe and be able to potentially use the powers he gained well. Also, any weaknesses of the powers he had are very much there.



Weapons: None

Reason for coming to the tournament: Is very likely a very selfless thing, to get an formula to help his brother

History: Here (Before he went and mimicked people, meaning History Wise it takes place during the Pilot episode).
 
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unknown.png

"Hey, heeey! I'm on TV! Are you seeing this Hikaru?"

Name:
Merlinus Ambrosius-Takagaki
Merlin

Age:
???

Race:
Human (?)

Canon:
Originales des Character

Description of character:
A robe-wearing, wizard hat-donning ancient wizard woman. Despite her dainty size, she is a mother of four... three of which are adopted.

Character Personality:
Merlin is a prankster at heart - always has been. She taunts, she plays, and she mocks. Like the Merlin of Arthurian Legend, she is also a bit of a dick.

Skills:
Pressure Point Combat Ability
Magic Proficiency
Alchemic ability/Potion making

Powers/Supernatural Abilities/ Mechanical strengths:
Elemental Magic - Earth, water, fire, wind and even its subsets are child's play for her.

Darkness & Light magic - self-explanatory.

Fatebender - By seeing fate itself, she can plan accordingly to their whims to the point where she knows how to bear a son worthy of the sword in the stone. There are, however, scenarios where fate demands that some things happens, and she cannot counter it.

Weapons:
Dragonrune Wedding Ring - A special wedding ring that Merlin uses. She isn't its sole user, but she did develop it. When the sacred vow of marriage occurs via the exchange of these rings, the user can harness some fraction of their lover's abilities through this ring. Merlin makes it a thing to only use the power of the Dragonrune Wedding Ring when she is in a pinch. Some of these abilities include:
Gae Bolg Minor - she can harness a weaker version of the Gae Bolg, that unlike its true counterpart, can be protected against by the toughest materials and be slowed by the pressure of sturdy armour, even if it passes through. It will, however, never miss. She can also channel the aspect of never missing to her other abilities.
The Undying - Being close to dying will not reduce stamina, and the user will fight as per normal.
Runes of the Wickerman - A powerful wicker golem

Nyarlathotep Ring - Even after being modified with a SAN filter to modify its power and effect on the user, it remains one of Merlin's most powerful tools. It is capable of bringing the opponent's sanity down, but too much usage will bring one's own sanity down.

Necronomicon Origami Arts - She can create foul creatures by blessing pages of the Necronomicon with life force and folding them into origami.

Sleep Powder - Sleep-inducing powder.

King of Horses - a powerful, summonable familiar spirit sealed in a missile-loaded motorcycle. Often used in scenarios where magic is weakened or nullified.

Reason for coming to the tournament:
She wishes to acquire the Zirconium Diamond, just so that she can prove it sucks compared to what she can whip up in her laboratory in a day or two, and maybe use it as a battery.

History:
You know one of those modern fantasy battle harem LNs? Merlin was basically the main heroine that won the heart of Takagaki Raito. They got married and had a kid that would eventually be one of those harem leads in his own right.

But that's another story. Today we are going to talk about how much of an asshole Merlin is.

Merlin's history is as one expects - an old-timey from Arthurian Legends who was involved in many tales of that era.

For being a dick, Merlin was sealed by Nimue in a tree in a very slow manner. She foresaw the impossibility of breaking out, so she just accepted her fate, until Raito freed her using his Gae Bolg and after responding to her voice.

The rest is...


latest

"It's hero time!"

Name:
Benjamin Kirby "Ben" Tennyson

Age:
16

Race:
Human

Canon:
1200px-Ben_10_logo.svg.png


Description of character:
^^^
I don't know if he's a manlet, vro...

Character Personality:
Ben 10!

He's a kid, and he wants to have fun!
But when you need a superhero, he gets the job done.

Ben 10!

With a device that he wears on his arm,
He can change his shape and save the world from harm.

When trouble's taking place,
He gets right in it's face.

Ben 10!

When lives are on the line,
It's hero time!

Ben 10!

Skills:
Leadership
Hand-to-hand combat
Photographic memory
Decent Grades
A doctorate that he definitely earned fairly

Powers/Supernatural Abilities/ Mechanical strengths:
nah i'm not giving him magic this time vros...

Weapons:
latest


Reason for coming to the tournament:
To bring the Zirconium Diamond back to Plumber HQ for testing.

History:
It started when an alien device did what it did
It stuck itself upon his wrist with secrets that it hid
Now he's got superpowers he's no ordinary kid
He's Ben 10

So if you see him you might be in for a big surprise
He'll turn into an alien before your very eyes
He's slimy, creepy, fast and strong
He's every shape and size
He's Ben 10

Armed with powers he's on the case
Fighting off evil from earth or space
He'll never stop till he makes them pay
'Cause he's the baddest kid to ever save day

Ben 10
B-B-B-Ben
B-B-B-Ben​
 
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APE-SLAYER

Theme


I've never forgotten, old man. That... or the other things... like the day you brought me before the simian master and left me to be told what my life would be. I hardly understood what they were telling me-- but I quickly learned. We all did... They taught us all the ancient arts-- sword-play, karate, savate, wrestling-- at first, we thought it a game-- a game with deadly results. Then they pitted us against their own champions... and I took pleasure in battling them. I was given a name-- at first it was said mockingly. But I cherished it-- Ape-Slayer!
Jonathan Dozer

Name:
Jonathan Dozer

Age:
18

Race:
Human

Canon:

1280px-Planet_of_the_Apes_%28logo%29.svg.png
Character Personality:
Jonathan Dozer is a grim freedom fighter. He is, in fact, something of an alpha male. He rarely laughs and is often fanatical in his pursuit of ape destruction and human freedom. He started out with the motif of revenge against his oppressors, but has since grown into an idealist wishing freedom for all of mankind.

People say he has charisma. His speeches indeed are inspiring enough to have people follow him anywhere even without him telling them of the purpose of it. He dreams of the days when Earth is free, but probably also knows that he is a warrior born and will have a hard time finding his place in such a world.

He has a strong personality and some people will grow uncomfortable with his intensity and apparent lack of softness.

Dozer is always interested in getting to learn more about mankind’s eradicated culture and history.

Skills:

  • Master Combatant: Ape-Slayer has years of gladiatorial training and experience, making him a master of several unarmed fighting styles particularly Karate, Savate and Wrestling as well as most melee weapons, particularly swords and his silver stars. He has also demonstrated an ability to engage multiple enemies simultaneously.
  • Superior Acrobat: Ape-Slayer's years of gladiatorial training and experience have made him a highly skilled acrobat, gymnast, and aerialist. He often utilises these talents in combat for both evasive and offensive purposes.
  • Accomplished Tactician and Strategist: Ape-Slayer is an accomplished strategist in guerrilla warfare. He is capable of quickly formulating battle strategies and, should the situation change, adapting and improvising an appropriate tactical response.
  • Charisma: Ape-Slayer is a natural, if aggressive, leader, able to command absolute loyalty from his men. He can also sway women with no effort at all; the effect is so immediate it has been likened to hypnotism.
Powers/Supernatural Abilities/Mechanical Strengths:
  • Peak Human Conditioning: Ape-Slayer's body is in peak physical condition. Having been trained to fight as a gladiator since childhood, his strength, speed, endurance, stamina, reflexes and agility have been honed to the level of the finest human athlete.
As a result of an unknown power, Ape-Slayer also possesses the following:
  • Telepathic Immunity: Ape-Slayer's mind is completely shielded from mental influence and manipulation.
  • Technological Invisibility: Ape-Slayer can mask his presence from advanced detection systems and ape scanning technology.
Weapons/Equipment:
  • Warrior's Uniform: Ape-Slayer initially wore the garb he used as a gladiator, but has since discarded it in favour of a simple set of bullet-proof armour and chain mail looted from a destroyed museum.
  • Edged Blade: Ape Slayer has been known to use many weapons as they become available, but he most often relies on his proto-edged sword, a blade he looted from a partially-destroyed museum.
  • Silver Stars: Though Ape-Slayer seems to have discarded most of the gear from his gladiator days, he has maintained a cache of "silver stars." The five-pointed throwing stars have razor-sharp edges and can cut through flesh or armour.
Reason for coming to the tournament:
For the chance of power enough to overthrow the apes for good.

History:
A group of apes known as 'The Masters', who embraced science rather than shunned it like their fellow apes, enslaved a pocket of humanity still living in the ruins of Earth's cities. Human scientists, brainwashed to work for the simians, acted as a controlling force known as 'the Generals', while war machines known as drone tripods enforced their rule. The Masters captured and brainwashed a scientist named Raker, making him a tyrannical General and placing him in charge of gathering human youths to fight for the apes amusement as gladiators. Despite the simian's control, Raker secretly plotted against them, searching for a youth with the potential to throw off the yoke of slavery and defeat the apes permanently.

At some point, General Raker captured a boy named Jonathan Dozer and sent him for gladiator training. Over the next five years or so, Jonathan excelled in swordplay, karate, savate and wrestling under the tutelage of a cruel ape named Warlord. Besting all his opponents and even the ape's champions, he earned the name 'Ape-Slayer'. Eventually, he escaped the apes, injuring Warlord in the process. He would spend the next twelve months foraging for food and studying old books before making his way to Staten Island aboard a homemade raft. There, he met a resistance cell called the Freemen and lived among the them for the next six years, eventually becoming their leader.

When they gathered enough men, Dozer and the Freemen decided to breach Raker's defenses and kill him for his atrocities. Making his way to the General's office, Dozer fatally injured him breaking the simian's hold over him. He thanked Dozer for freeing him and revealed the secrets of his past. Raker told Dozer that he had chosen him for a reason and that by killing him he had proven that he was finally ready. He also told him that he had a special power that would allow him to defeat the apes but unfortunately perished before he could tell Dozer what it exactly was. With this information in hand, Ape-Slayer and his Freemen swore to take the fight to the apes in earnest and finally free humanity from the ape's enslavement.

 
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APE-SLAYER

Theme


I've never forgotten, old man. That... or the other things... like the day you brought me before the simian master and left me to be told what my life would be. I hardly understood what they were telling me-- but I quickly learned. We all did... They taught us all the ancient arts-- sword-play, karate, savate, wrestling-- at first, we thought it a game-- a game with deadly results. Then they pitted us against their own champions... and I took pleasure in battling them. I was given a name-- at first it was said mockingly. But I cherished it-- Ape-Slayer!
Jonathan Dozer

Name:
Jonathan Dozer

Age:
19

Race:
Human

Canon:

1280px-Planet_of_the_Apes_%28logo%29.svg.png
Character Personality:
Jonathan Dozer is a grim freedom fighter. He is, in fact, something of an alpha male. He rarely laughs and is often fanatical in his pursuit of ape destruction and human freedom. He started out with the motif of revenge against his oppressors, but has since grown into an idealist wishing freedom for all of mankind.

People say he has charisma. His speeches indeed are inspiring enough to have people follow him anywhere even without him telling them of the purpose of it. He dreams of the days when Earth is free, but probably also knows that he is a warrior born and will have a hard time finding his place in such a world.

He has a strong personality and some people will grow uncomfortable with his intensity and apparent lack of softness.

Dozer is always interested in getting to learn more about mankind’s eradicated culture and history.

Skills:

  • Master Combatant: Ape-Slayer has years of gladiatorial training and experience, making him a master of several unarmed fighting styles particularly Karate, Savate and Wrestling as well as most melee weapons, particularly swords and his silver stars. He has also demonstrated an ability to engage multiple enemies simultaneously.
  • Superior Acrobat: Ape-Slayer's years of gladiatorial training and experience have made him a highly skilled acrobat, gymnast, and aerialist. He often utilises these talents in combat for both evasive and offensive purposes.
  • Accomplished Tactician and Strategist: Ape-Slayer is an accomplished strategist in guerrilla warfare. He is capable of quickly formulating battle strategies and, should the situation change, adapting and improvising an appropriate tactical response.
  • Charisma: Ape-Slayer is a natural, if aggressive, leader, able to command absolute loyalty from his men. He can also sway women with no effort at all; the effect is so immediate it has been likened to hypnotism.
Powers/Supernatural Abilities/Mechanical Strengths:
  • Peak Human Conditioning: Ape-Slayer's body is in peak physical condition. Having been trained to fight as a gladiator since childhood, his strength, speed, endurance, stamina, reflexes and agility have been honed to the level of the finest human athlete.
As a result of an unknown power, Ape-Slayer also possesses the following:
  • Telepathic Immunity: Ape-Slayer's mind is completely shielded from mental influence and manipulation.
  • Technological Invisibility: Ape-Slayer can mask his presence from advanced detection systems and ape scanning technology.
Weapons/Equipment:
  • Warrior's Uniform: Ape-Slayer initially wore the garb he used as a gladiator, but has since discarded it in favour of a simple set of bullet-proof armour and chain mail looted from a destroyed museum.
  • Edged Blade: Ape Slayer has been known to use many weapons as they become available, but he most often relies on his proto-edged sword, a blade he looted from a partially-destroyed museum.
  • Silver Stars: Though Ape-Slayer seems to have discarded most of the gear from his gladiator days, he has maintained a cache of "silver stars." The five-pointed throwing stars have razor-sharp edges and can cut through flesh or armour.
Reason for coming to the tournament:
For the chance of power enough to overthrow the apes for good.

History:
A group of apes known as 'The Masters', who embraced science rather than shunned it like their fellow apes, enslaved a pocket of humanity still living in the ruins of Earth's cities. Human scientists, brainwashed to work for the simians, acted as a controlling force known as 'the Generals', while war machines known as drone tripods enforced their rule. The Masters captured and brainwashed a scientist named Raker, making him a tyrannical General and placing him in charge of gathering human youths to fight for the apes amusement as gladiators. Despite the simian's control, Raker secretly plotted against them, searching for a youth with the potential to throw off the yoke of slavery and defeat the apes permanently.

At some point, General Raker captured a boy named Jonathan Dozer and sent him for gladiator training. Over the next five years or so, Jonathan excelled in swordplay, karate, savate and wrestling under the tutelage of a cruel ape named Warlord. Besting all his opponents and even the ape's champions, he earned the name 'Ape-Slayer'. Eventually, he escaped the apes, injuring Warlord in the process. He would spend the next twelve months foraging for food and studying old books before making his way to Staten Island aboard a homemade raft. There, he met a resistance cell called the Freemen and lived among the them for the next six years, eventually becoming their leader.

When they gathered enough men, Dozer and the Freemen decided to breach Raker's defenses and kill him for his atrocities. Making his way to the General's office, Dozer fatally injured him breaking the simian's hold over him. He thanked Dozer for freeing him and revealed the secrets of his past. Raker told Dozer that he had chosen him for a reason and that by killing him he had proven that he was finally ready. He also told him that he had a special power that would allow him to defeat the apes but unfortunately perished before he could tell Dozer what it exactly was. With this information in hand, Ape-Slayer and his Freemen swore to take the fight to the apes in earnest and finally free humanity from the ape's enslavement.


Absolute boy. Love it.
 

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