Skylord Nexus
Dabbler in the Dark Arts
What is life, but a series of choices. Every choice leading to a new eventuality, and every new eventuality, leading to a new choice, and no matter what these choices happen to be, they affect not only one person, but everyone around us. It only takes one man to create a great empire, only one man to sow the seeds of rebellion, and only one man to wipe it all out, set it all back to zero. Some would say such things would be destiny, unchangeable, and set on course to happen since the start of time. Others would say that nothing is set in stone, and a persons course can always be changed but is that in itself, destiny. But then surely in the multiverse, in that endless scape or science and sorcery, where anything is possible, surely there is a way to change destiny, surely then, there is a way to prevent that tide of endless destruction, all it takes is the right people to find it.
But let us put that unimportant, useless information behind us, and focus on the story at hand, as the adventure begins.
Our band of intrepid heroes-err, villains? no... 'people', I think that works best. Our band of people would find that selves waking up in a room to the smell of smoke and the sound of sparking electricity, the last thing they remembered would have been some kind of crack opening up and sucking them through, in spite of their best efforts to escape its pull. The room itself was circular with a diameter of around 50 feet, a seemingly domed roof, obscured by a large, swirling, ominous, vortex, though it seemed to have no pull, in fact, the exact opposite seemed to be the case, as it exerted a small pressure on the occupants of the room. The room seemed to be heavily damaged, with panels blown off, exposing electronics which occasionally let of spark or even the odd arc of electricity, as well as that, piles of metal debris scattered across the room, some of which were ablaze, this was especially apparent in the eastern side of the room, where a large part of the ceiling had collapsed, exposing raw, sparking circuitry, effectively boxing off a section of the room. The cause of this damage was however obvious, from the large scorch mark in the centre of the room, where something had very obviously exploded. In short, it wasn't a very nice place, in fact, the only place worse than this to be would probably be some kind of horrible toxic wasteland... or Detroit one of the two.
There would be a few details immediately obvious to the group. First, there did seem to be some kind of doorway to the south-east of the room, though it seemed the explosion had caused it to somewhat break down, where it would attempt to open and would, for a second, reveal a silver hallway, with red lights constantly flashing, then however sparks would fly from the door and it would close with an audible 'clunk'. Second, there was possibly some form of terminal at the northernmost wall, though there was no apparent screen or symbols on any of the hexagonal keys, though the purple light coursing around the outlines of the keys seemed to signify that it was still, somewhat active. Lastly, poking out from one of the debris piles close to the centre of the room, seemed to be some kind of metallic hand and arm, though mangled the scorch marks on it, would seem to indicate that whoever, or whatever the metal appendage belonged to, was very close to the source of the explosion.
But let us put that unimportant, useless information behind us, and focus on the story at hand, as the adventure begins.
Prologue:
Our band of intrepid heroes-err, villains? no... 'people', I think that works best. Our band of people would find that selves waking up in a room to the smell of smoke and the sound of sparking electricity, the last thing they remembered would have been some kind of crack opening up and sucking them through, in spite of their best efforts to escape its pull. The room itself was circular with a diameter of around 50 feet, a seemingly domed roof, obscured by a large, swirling, ominous, vortex, though it seemed to have no pull, in fact, the exact opposite seemed to be the case, as it exerted a small pressure on the occupants of the room. The room seemed to be heavily damaged, with panels blown off, exposing electronics which occasionally let of spark or even the odd arc of electricity, as well as that, piles of metal debris scattered across the room, some of which were ablaze, this was especially apparent in the eastern side of the room, where a large part of the ceiling had collapsed, exposing raw, sparking circuitry, effectively boxing off a section of the room. The cause of this damage was however obvious, from the large scorch mark in the centre of the room, where something had very obviously exploded. In short, it wasn't a very nice place, in fact, the only place worse than this to be would probably be some kind of horrible toxic wasteland... or Detroit one of the two.
There would be a few details immediately obvious to the group. First, there did seem to be some kind of doorway to the south-east of the room, though it seemed the explosion had caused it to somewhat break down, where it would attempt to open and would, for a second, reveal a silver hallway, with red lights constantly flashing, then however sparks would fly from the door and it would close with an audible 'clunk'. Second, there was possibly some form of terminal at the northernmost wall, though there was no apparent screen or symbols on any of the hexagonal keys, though the purple light coursing around the outlines of the keys seemed to signify that it was still, somewhat active. Lastly, poking out from one of the debris piles close to the centre of the room, seemed to be some kind of metallic hand and arm, though mangled the scorch marks on it, would seem to indicate that whoever, or whatever the metal appendage belonged to, was very close to the source of the explosion.