Count Gensokyo
Super Smash Bros. Melee is a Fair & Balanced Game
I'm surprised this isn't a Hunger Games type thing, honestly.
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I'm surprised this isn't a Hunger Games type thing, honestly.
Probably because the weaker characters will get murdered almost immediately if we put them all together.
Full name: Tharraleos Polemistis
Nickname: Tharr (mainly used by allies)
Universe: OC - Basically an alternate version of Earth with events and history pertaining to my characters.
Age: Tharraleos has lived for over five thousand years resulting from his aging process being highly decelerated
Species: Aerasginero Griffintaur
Gender: Male
Minor height: 8 feet tall (ears not included)
Minor weight: 700 pounds
Major height: 10 feet
Major length: 24 feet long (tail not included)
Major weight: 1,900 pounds.
Personality:
Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.
If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.
Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit.
He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness. He generally views himself above others and often uses the term “mortal” to those he perceives as below him. He's well aware of his hypocrisy as Tharr is no immortal being and has only a much extended lifespan. Even with instances of high amounts of hubris and strength, he never proclaims to harbor any Godly or otherworldly power. In actuality, he detests such a notion with no intention of seeking it.
His prideful disposition extends further than this as Tharr views himself as a beautiful creature, frequently grooming himself to maintain his appearance and almost always admires himself should the opportunity present itself. There can even be moments where he can become frustrated at an individual if they cause any disorder in his appearance, more so if said individual is aware of this fact and their actions are intentional. With his affinity for battle and vanity combined with his mutative abilities, he's formed a passion of altering his body to become more of a weapon than it already was, while also keeping his original appearance mostly untouched.
He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.
Physical description: Stemming from a mutation, Tharraleos has two conjoined lion bodies making up his frame. The result of this is a bipedal torso (minor) attached to a quadruped body (major) where the head would normally be. He is a large, majestic and robust warrior, sporting a lithe, very toned physique throughout that's built to supplement power, agility and flexibility. Despite exceeding five thousand years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are very well maintained and gives him an overall plush and downy appearance. When either are dampened, the moisture can be absorbed into his body for further use. Pampering himself to such a degree has a most favorable hidden purpose. Each patch of hair and every individual feather has gone under natural painstaking reinforcement growth over many years for varying purposes while still serving their intended functions. While they are soft to the touch and flow in the lightest of breezes, their density rivals steel and notably heavier, though the added weight is hardly an issue for Tharraleos. This means, in essence, he's constantly equipped with a natural, all-encompassing armor and helmet so long as he upkeeps them.
Both bodies have hardened, stone-like pink skin covered mostly in medium length, tan colored fur. Excluding this is his head and neck in which white plumage is covered throughout; crowned with a prominent, beige recumbent crest and brow-level widow's peak. The lore is featherless and features a light gray loreal stripe. A small band of white feathers form behind his eyes to cover his ear openings. These auriculars were gradually able to extend into a pair of feathered horns that give him an added three feet in height. They protrude half a foot out from the sides of his head before sharply curving upwards at near right angles for their remaining two and a half feet of length. They end off at defined points and aren't connected to his auditory receptors, although such is possible and furthers the scope of his hearing. These lighter colored feathers are contoured and protect him from the elements. An abundance of russet pelage loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense and overly tufted mane of fur covering the breadth of his chest, ending at a point right above his stomach. Streaks of blond and black are present throughout with the reddish hue of the main color being much more visible in brighter lighting.
Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.
A wide assortment of long, arched and goldenrod whiskers protrude from each cheek. Identical but much lesser and shorter whiskers hang just above each of his eyes. His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. These nares can become solidified and sealed air tight at any given moment. They are essentially replaced by a quintet of elongated, narrow and diagonal openings appearing on each side of his bill closer to the front. These act as gills and allow him to breathe underwater while making surface air hazardous. Thin gaps can be seen along the middle of both the top and bottom of the beak as well. This is because Tharr's mandibles are naturally a set of quadrants, which ultimately bestows much more range with his bite. Dwelling within his rostrum is a pink, elongated and forked triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat. Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and is his primary source to chew food. Seven inches in length are his four notable fangs in place of canine teeth. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them. They're also displayed in a way that the four parted mandibles have identical distribution of seven teeth.
Tharr has four arms adorning his bipedal body. The upper pair are expansive, lofty feathered wings with a full span of ninety feet. When not in use, they fold along the sides and back of his full frame with a few feet extending past him. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. Both the ventral and dorsal sides are solid black in coloration. He has enough dexterity in these aviary appendages to be used as fully functioning extremities; stretching, extending and manipulation of his plumage as coils and digits to interact with items of interest. The ends can twist into a makeshift fist for either combat or as an optional form of ranged, bipedal movement.
The lower pair are more akin to a lion’s; covered in tawny fur and well-muscled. Large and powerful paws with pale tan totipalmate webbing across all digits are the furthermost parts of these limbs. These have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added traction. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and are five inches in length. As a result of extensive refinement, the claws of Tharraleos are not only as sharp as a knife, but have sturdiness that prevents breakage.
The forelimbs of his major body are nearly indistinguishable from his furred arms barring the scaled up size. His hindlegs are fully covered in black feathers and each have a thick, golden yellow tarsus starting at his knees. The feet of these limbs are a pair of golden yellow anisodactyl talons with pale yellow lobate webbing across the four digits. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. The digittrade nature of these talons and paws results in him walking mostly on his toes with the posterior part of the foot raised.
Tharraleos bears a duo of tails separately connected at the rear of his quadruped body. They move independently from each other and can rotate to place one on the other. Their respective purposes coincide, but much more freedom is given to the tail on top and in this way, their positions shift varying on the circumstance. The feline tail gives an added twenty feet in length. Its color is tan brown much like the rest of him and is tipped with a large and thick tuft of black fur that also acts as a club for use as a blunt weapon. It aids in balance, frequently shifts about and typically takes precedence while grounded. The fan of tail feathers is wedge shaped and slightly shorter at fourteen feet. This avian tail can also flare out to the sides in the form of a semicircle, typically while atop the other tail in air or sea. The ends of his rectrices have been crafted to harbor bladed properties. The flight feathers are white in color with a black, covert base. Due to oil from oil from the uropygial gland at the base of his tail feathers, the feathers of his wings shimmer slightly under bright light.
His mannerisms are no different from birds and cats, though his movements when in motion are equine-like with minor and major bodies nearly acting as rider and steed respectively. This is primarily seen with a four-beat walk following a set sequence and alternating between having three or two feet on the ground. The "neck" of his major portion moves in a slight bobbing motion to maintain balance. Other gaits include paces, trots, canters and gallops.
Enhanced Condition: Tharraleos possesses prime physical and mental condition, enabling one hundred percent usage of both his muscles and brain.
Each individual limb is abnormally strong, physically unique and has been weaponized in some way to increase combat performance to its fullest. Powerful shockwaves can be produced by clapping his minor paws together with great force. His immense body prowess and hardened skin provides great durability from physical attacks; able to endure an upwards of twenty tons of pressure. His legs can be used to send him leaping incredible distances, covering frighteningly tall heights or vast expanses and landing without harm. Running speeds can gradually reach just over a hundred miles per hour by essentially galloping with brute force.
Furthermore, he can suffer prolonged amounts exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.
He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. This gives his minor body much freedom and a wide range of motion, being able to lean and twist in various ways with forward motions being less restricted. That being said, with a combination of balance, strength and flexibility, Tharr is able to mostly straighten his entire body out. From here, he can either stand upright on his rearmost legs to allow bipedal locomotion. Walking like this feels unnatural in spite of its ease though this linear stance has its benefits mainly in sea or air. He's quite acrobatic as well despite his size and octopedal frame, being able to dexterously perform a wide variety of flips and somersaults.
He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for countless years, he possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.
Tharraleos has a regeneration ability which mainly shows its usefulness after combat. He can heal from injuries slightly faster than what is considered normal and he can survive otherwise fatal wounds. This has further allowed the numerous scars inflicted on him throughout his years to eventually fade and vanish.
Battle Cry: Tharr is able to roar with such thunderous force that that can cause vibrations with his ferocious vocal cords. It begins with the piercing screech of an eagle and transitions into the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.
Enhanced Senses: All five of Tharraleos’ senses are at an elevated state. These can be directed to center on a particular sense while blocking out all others.
Tharr's vision is customary to other avians, though it can act as a sort of telescope, allowing him to increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish yellow color. Both of these sight enhancers can be switched on and off instantly and require nearly no energy to perform.
He can hear with amazing clarity, distance, and even frequencies outside normal range. He can pick up every single sound, decipher layer upon layer of differing sounds or conversations and locate the source of the noise. He can focus his hearing to one specific area, or filter out everything but the wanted noise. By channeling this sense through his horned ears, his hearing can be improved other than increased range to the point he can hear an individual’s heartbeat within close proximity and be able to determine deceptive intents. He listens for things such as a change in heartbeat and strain in voice to do this.
Both types of nares on his beak are naturally quite receptive. Tharr can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but his sense of smell. If concentration is applied, he becomes able to detect deceit, as well as sickness and emotions by picking up what smells or hormones are secreted.
His sense of touch is heightened with the use of his whiskers and allows him detect vibrations in the air around him. His sense of taste is also enhanced and bestows protection from poisons or other potential hazards.
An innate sixth predatory sense has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone. By hunkering his body to its lowest point and suppressing his footsteps, Tharr can be somewhat stealthy, though this has mixed success and generally fruitless.
Flight and gliding: His wings are more suited for extended gliding while flying is used to generate the needed altitude. However, he actually has difficulty reaching flight without using the momentum from a powerful jump or a running start considering his sheer weight. Along with the jump, his feathered limbs must be folded to prevent their outstretched girth from weighing him down. Only at the peak of his leap does he flare them out in a flurry of flaps to attain flight. His trajectory is mostly upwards and while airborne, his entire body is horizontally leveled. His webbed digits naturally create air resistance. To avoid this, his arms and legs tuck firmly in the sides and underside of the respective portions. His paws and talons bawl up for maximized results. Even once flight is achieved, he has very poor acceleration and could take extensive amounts of time before reaching notable speed. Not even half of which is possible with his body in its natural form given his unorthodox frame that lacks aerodynamics. Once he finally achieves a satisfactory height, he transitions into a glide. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail feathers. He can make use of the built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.
Climbing: With various limbs of his, Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountains when his wings are not usable.
Swimming: Tharr’s dense muscle mass and sizable physique makes him a creature not designed for underwater maneuverability. With his body inherently equipped for submersion, he has learned to overcome this shortcoming and can move with just as much finesse as land or air. Positioning himself like he would during flight, his body moves in a wave-like undulation with arms and legs applying steady strokes to make full use of his webbed extremities. His wings and tail feathers employ consistent flaps to further propel him forward. All of which push him to speeds half of that of his momentum on land. His powerful gills make undersea travel possible for up to two weeks’ time before he needs to surface. Since they function automatically, Tharraleos has the option to seek submerged slumber. His durability also enables him to survive the pressure of deeper depths and his senses work to full capacity as they would normally. On the surface, only his major body's submerged and keeps himself afloat while his torso seemingly floats atop the water.
Burrowing: With contributions of his strength and the many sharp and blunt tools at his grasp, Tharraleos is able to tunnel through the earth with ease. He's able to survive and adapt to low-light terrene with senses, endurance and breathing equipped for such. Although he has no resistance to blazing temperatures and areas closer to the planet's core is deathly after prolonged exposure. Subterranean speeds can reach twenty miles per hour and can remain in the conditions for up to a week. During this time, he can create caverns by shaping existing environment to form what he wants.
Weaknesses
Speed and size: His attack speed is slightly below average; although he is more quick and nimble then he appears and his array of limbs give the illusion of speed. However, he can be put at a disadvantage against fast fighters. While his attack prediction is rather keen, his body simply cannot move with enough haste at times. He is also rather large, which makes him an easy target in combat, especially in more crowded areas.
Lack of range: Tharraleos has poor range with his attacks, especially considering he lacks any sort of reliable projectiles and relies heavily on close to mid ranged tactics. This can put him at a severe disadvantage against more ranged adversaries.
Limited durability: Tharr's natural armor can fade after extended damage or be bypassed entirely with enough force. His whiskers, though more sturdy than normal feline hairs, are the most fragile thing on his body. If enough are severed, his sense of touch and to lesser extents, his balance, are increasingly more impaired with repeated damage.
Mild Phasmophobia: Ghosts and spirits are another problem for him. His unfamiliarity with them both in knowledge and combat has resulted in a mild fear of them.
Pride: Although a versatile tool for Tharraleos, pride can serve as a weakness at times. He will always allow a foe a stronger augmentation if they have one and will make no intents to stop them. He also allows enemies to retrieve a weapon and will refuse to strike from behind or while an opponent is down. His demeanor becomes brash and confident if he gains the upper hand in combat, often insulting his opponent's flaws and becoming relatively careless as a result.
While in a battle, he typically does not fight with his full power, preferring to put himself at a weaker level than his opponent to present a challenge. This can potentially lead to a number of problems for him. Sometimes he even allows his opponent to strike him without any resistance in a way to test their strength. Other times he gives advice to a foe in the midst of a battle on how to gain the upper hand.
Guessing this guy's classification is Melee. Just asking out one thing though, if the main bodies are split or his head decapitated, I would count that as Incapacitation, okay?
'Get out of here, Stalker.'
Universe
A really fucked up version of Russia
Name
Blyatman, real name Boris(?)
Age
???
Gender
Male
Skills
Classification
Russian Reversal: Blyatman can use the amazing Russian Reversal Technique to reverse attacks such as arming bears and making beds sleep on people. Rush B: Blyatman has super speed, making him incredibly effective at rushing B. Cheeki Breeki: A squad of bandits suddenly appear. They're completely shit at combat and stand in the same spot yelling 'A NU CHEEKI BREEKI I V DAMKE' over and over again while wildly spraying their AK-74Us in random directions. Used as a distraction. Going Critical: Blyatman unleashes a burst of lethal radioactivity. He himself is immune to the effects of radiation due to his blood being 91% vodka and 1% water, along with having balls made of uranium. Shadow of Chernobyl: Blyatman disappears in a cloud of radioactive smoke and reappears in another location. Systema Spetsnaz: As a member of the Spetsnaz, Blyatman knows every single martial art ever and can perform 720 tomahawks across the map. Call of Pripyat: After straying too far into the Chernobyl NPP, Blyatman gained superpowers and super strength and decided to become a superhero to crush evil capitalists. His stalinium skeleton is stronger than steel and incredibly durable, although it can be still sliced through by enough force. Vodka Regeneration: As stated before, due to Blyatman being composed of a large amount of vodka, he can absorb a massive amount of damage and regenerate health.
Armed (Primarily), Mixed
Equipment
Misc
AK-47: The glorious king of assault rifles designed by revolutionary Soviet mastermind Mikhail Kalashnikov SPAS-12: Combat shotgun that can switch from pump-action to semi-auto with a slight drop in accuracy. RPG-7: Weapon that fires rocket-propelled grenades a far distance to destroy vehicles. Makarov PM: Semi-automatic compact pistol. F1 Grenade: Explosive thrown device that launches lethal fragments around. Spetsnaz Machete: Machete for cutting through wood and bones. Shovel: A trenching tool with a sharpened edge that is effective for close combat and digging the graves of defeated enemies. Hatchet: Axe-like weapon that can be used for performing ridiculous backflip throws. Twin Ballistic Knives: A pair of knives whose blades can be shot out using a spring mechanism. Body Armour: Bulletproof body armour that can resist basically all forms of damage, though his arms and legs are less armoured than the rest of his body. Vodka: For drinking.
Limitations:
Has a weak point that'll ultimately nullify the Regen. In order to defeat him, search for it.
"They were...disgusting".(when being asked why he killed some people)
Universe: scp foundation
Name: None, dubbed "Hard-to-Destroy Reptile" by the foundation.
Age: Unknown (As old as the universe)
Gender: Possibly male, though probably genderless
Skills: Regeneration (Mid-Godly), Reactive Evolution, Adaptation, Cannot be effectively harmed the same way twice, Ingenious intelligence, Immune to soul manipulation (Due to lacking a soul), Resistance to crystallization, mind control, absorption, incineration, radiation, fear, possession, matter manipulation on a subatomic level, reality warping, plot manipulation, power nullification, conceptual manipulation, magic, gravity manipulation, changes in the fundamental forces, and biological manipulation from anything besides itself Can die and revive at will, Can become two separate entities if split into equal pieces, Can change its biological makeup from organic to inorganic at will, Can create localized space-time anomalies as a defense mechanism (These anomalies are similar to both the sudden appearance and disappearance of a black hole or the theoretical event of a sudden hole forming between our dimension and another), Power Absorption, Can enter a "Rage State" where it blindly attacks the closest living target, Dimensional travel, Size Manipulation, Shapeshifting (Its physical form is in a constant state of change and can grow and change very quickly to adapt to various scenarios, Has grown wings, spikes, extra eyes with bulletproof eye caps, large claws, and an anteater-like tongue), Telekinesis, Non-Corporeal(Described as coming from somewhere where time, space and states of matter operate very differently than they do normally, and that 682 as we know it isn’t a corporeal being), Acausality, Mind Manipulation (Can release radio waves making people forget entire concepts, Was able to absorb and weaponize SCP-999's mind-altering effect{Laughter inducement} which has the potential to affect 11-Dimenional beings)
Classification: Keter Class Anomalous Entity
Equipment
MiscTheme and/or Facts)
Honestly I relied on that for 682 and used it for scar. Though I did barely any copy+pasteing on scar and nearly all of 682 is copy pastedAh, Vs. Battles Wiki, where only the tiering system itself is any good.
Honestly I relied on that for 682 and used it for scar. Though I did barely any copy+pasteing on scar and nearly all of 682 is copy pasted
I see. This guy will die very early then. Classification in Omniarena is Melee/Magic.
"They were...disgusting".(when being asked why he killed some people)
Universe: scp foundation
Name: None, dubbed "Hard-to-Destroy Reptile" by the foundation.
Age: Unknown (As old as the universe)
Gender: Possibly male, though probably genderless
Skills: Regeneration (Mid-Godly), Reactive Evolution, Adaptation, Cannot be effectively harmed the same way twice, Ingenious intelligence, Immune to soul manipulation (Due to lacking a soul), Resistance to crystallization, mind control, absorption, incineration, radiation, fear, possession, matter manipulation on a subatomic level, reality warping, plot manipulation, power nullification, conceptual manipulation, magic, gravity manipulation, changes in the fundamental forces, and biological manipulation from anything besides itself Can die and revive at will, Can become two separate entities if split into equal pieces, Can change its biological makeup from organic to inorganic at will, Can create localized space-time anomalies as a defense mechanism (These anomalies are similar to both the sudden appearance and disappearance of a black hole or the theoretical event of a sudden hole forming between our dimension and another), Power Absorption, Can enter a "Rage State" where it blindly attacks the closest living target, Dimensional travel, Size Manipulation, Shapeshifting (Its physical form is in a constant state of change and can grow and change very quickly to adapt to various scenarios, Has grown wings, spikes, extra eyes with bulletproof eye caps, large claws, and an anteater-like tongue), Telekinesis, Non-Corporeal(Described as coming from somewhere where time, space and states of matter operate very differently than they do normally, and that 682 as we know it isn’t a corporeal being), Acausality, Mind Manipulation (Can release radio waves making people forget entire concepts, Was able to absorb and weaponize SCP-999's mind-altering effect{Laughter inducement} which has the potential to affect 11-Dimenional beings)
Survived all this: SCP-682's Termination Experiment Log
Is this strong: Large Building level (Destroyed an entire highway bridge by accident), potentially Large Planet levelto Solar System level (Grew to the size of Saturn and destroyed and devoured the nearby planets throughout the solar system in a alternate reality shown by 2305, Stated that 682 could possibly absorb SCP-123's power), potentially higher via Power Absorption, possibly Universe level+ via dying (Stated here that SCP 682 is a universal constant, and when it dies the universe it inhabits will cease to exist)
Classification: Keter Class Anomalous Entity
Equipment: none
Misc: Op undying creature to be used as an example by Omniverseians to show off their power.
Time Reversal, then? If I know my Stickmin correctly, the reversal only lasts for a minute...This could be abused. Considering that people MUST die in order to progress, please set a limit to his FAIL ability. I wouldn't mind this character having the wierdest arsenal, but please be wary that Immortality(Even by Time Reversal) is clearly not allowed.View attachment 335544
Universe: Henry Stickmin Series
Name: Henry Stickmin
Age: N/A
Gender: Male
Skills:
Classification: All Around (Melee, ranged, possible magic)
- Has alot of things he can pull out at will
- Unlucky beyond belief
- Failed to rob a bank
- Escaped a prison, stole the Tunisian Diamond (Worth 12 million dollars), took down the Toppat Clan, escaped The Wall
- Somehow he can revert mistakes, often referred to as 'FAILS'
Equipment: If I listed every item Henry Stickmin used, we'd be here all day. Check the wiki if you want a full list.
Misc: pleasedontbeatrashrppleasedontbeatrashrppleasedontbeatrashrp