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Digital ms paint adventure

phillip1882

New Member
I’ll draw a dorky little drawing and you determine what happens based on the list of options.


you are currently in a dark room.


options:


1) search your pockets


2) blindly look for light switch


3) wait several hours to see if sun rises. (go to sleep.)


View attachment 2780<p><a href="<fileStore.core_Attachment>/monthly_2013_12/darkess.png.cdb2781adeb8e5720d2ba28cef07967a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24460" src="<fileStore.core_Attachment>/monthly_2013_12/darkess.png.cdb2781adeb8e5720d2ba28cef07967a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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phillip1882 said:
I’ll draw a dorky little drawing and you determine what happens based on the list of options.
you are currently in a dark room.


options:


1) search your pockets


2) blindly look for light switch


3) wait several hours to see if sun rises. (go to sleep.)


View attachment 2780
2.
 
you work your way around slowly, bumping into various objects from time to time, you feel along the wall.


after about an hour you finally find a light switch.


*click* the switch not only turns on a light but also a fire place. there are two swords above it.


there is also a dresser with a backpack on it, a chair, and several yards away, a door.


View attachment 2781


options:


>take two swords and backpack


>open dresser


>flip chair over


>turn light switch off and go to sleep.<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.36901005479142e8c215851ae658dbfd.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24461" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.36901005479142e8c215851ae658dbfd.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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>flip chair over


It's only the logical thing to do.


p.s. when I was a kid I loved ms paint adventures... best not-game game ever! *bark*
 
the chair has a note on the bottom of it reading: "Beware the dark ones"


what could that possibly mean?


View attachment 2782


options:


>take note


>break leg off chair


>go back to examining room.<p><a href="<fileStore.core_Attachment>/monthly_2013_12/beware.png.cecf5563b138e772f04ebb0a4e54ca34.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24462" src="<fileStore.core_Attachment>/monthly_2013_12/beware.png.cecf5563b138e772f04ebb0a4e54ca34.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Well that was unexpected. I actually found something. A hint! :o


I wouldn't do anything else with it, but don't switch back to examining yet - maybe someone else has different ideas :D
 
you take the note, the bottom of the chair is standard wood. what would you like to do?


View attachment 2784


>break leg off chair


>go back to examining room


known inventory: one odd note.


(you haven't checked your pockets yet.)<p><a href="<fileStore.core_Attachment>/monthly_2013_12/beware.png.11b50e3094ef3f10038065eef8610893.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24463" src="<fileStore.core_Attachment>/monthly_2013_12/beware.png.11b50e3094ef3f10038065eef8610893.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2013_12/beware.png.065a3523bd7fbf3e800c8aa22fbb8c4e.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24464" src="<fileStore.core_Attachment>/monthly_2013_12/beware.png.065a3523bd7fbf3e800c8aa22fbb8c4e.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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your in a well lit room, both by an over head lamp and a fireplace. you see a backpack, two swords, a dresser, and a knocked over chair. there's a door several yards away. what would you like to do?


View attachment 2785


>examine your pockets


>take swords


>take backpack


>open dresser


>stand chair back up


current inventory:


odd note >reread<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.a35b25f9eb923800724ef0efdc4b7b7a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24465" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.a35b25f9eb923800724ef0efdc4b7b7a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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you find a change of clothes and a key in the dresser.


View attachment 2787


>take items


>take backpack


>go back to examining room


inventory:


odd note >reread<p><a href="<fileStore.core_Attachment>/monthly_2013_12/dresser.png.20f501c0aa50944c30106fc4e3e9d653.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24466" src="<fileStore.core_Attachment>/monthly_2013_12/dresser.png.20f501c0aa50944c30106fc4e3e9d653.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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the dresser is now empty. what would you like to do?


View attachment 2788


>take backpack


>go back to examining room


inventory:


odd note: >reread


clothes >change


key<p><a href="<fileStore.core_Attachment>/monthly_2013_12/emptydresser.png.4cbfc747bdb55542c3a70b9fca8b7e88.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24467" src="<fileStore.core_Attachment>/monthly_2013_12/emptydresser.png.4cbfc747bdb55542c3a70b9fca8b7e88.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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you now possess an item to carry other items in. you place your clothes and key in the backpack.


there's nothing left of interest at the dresser so you go back to examining the room.


View attachment 2789


>take swords


>turn off light and go to sleep


>head towards door.


>stand chair back up


>examine your pockets


inventory:


odd note >reread


clothes >change


key<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.16dd6046dcac52cffdc89a69f235d572.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24468" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.16dd6046dcac52cffdc89a69f235d572.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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your pockets contain a lighter and what looks to be an oddly coloured piece of chewing gum.


what would you like to do?


View attachment 2793


>take swords


>turn off light and go to sleep


>head towards door.


>stand chair back up


inventory:


odd note >reread


clothes >change


key


lighter >light >burn note


gum > chew?<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.a7e138b5269a0c8ca6149dab600d8500.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24470" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.a7e138b5269a0c8ca6149dab600d8500.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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the gum gets very hot in your mouth, you spit it out and it blows a hole in the floor!


View attachment 2794


>take swords


>turn off light and go to sleep


>head towards door.


>stand chair back up


>go trough hole in the floor.


inventory:


odd note >reread


clothes >change


key


lighter >light >burn note<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.2b2fc32b602e6ef202726cc2e52e307a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24471" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.2b2fc32b602e6ef202726cc2e52e307a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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you've taken the swords. your backpack can hold up to 5 more items.


View attachment 2795


>go through door


>go through hole


>sleep and wait till dawn


don't know about silent hill, never played the game.<p><a href="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.ac92177768bd312533cc0c9cafe540b0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24472" src="<fileStore.core_Attachment>/monthly_2013_12/litroom.png.ac92177768bd312533cc0c9cafe540b0.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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you go to sleep,


View attachment 2798


and now can see the sun.


View attachment 2797


>go through the hole,


>go through the door.


>stand chair back up.


items:


two swords


odd note > reread


lighter > ignite >burn note


clothes > change


key<p><a href="<fileStore.core_Attachment>/monthly_2013_12/upload_2013-12-7_19-34-49.png.1c372f57ac0c46853a30324f80cfaa6a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24473" src="<fileStore.core_Attachment>/monthly_2013_12/upload_2013-12-7_19-34-49.png.1c372f57ac0c46853a30324f80cfaa6a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2013_12/darkess.png.4e7f8a82ecd0d8ce8c8272624a87e6d3.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24474" src="<fileStore.core_Attachment>/monthly_2013_12/darkess.png.4e7f8a82ecd0d8ce8c8272624a87e6d3.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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