Mortal Essence Manipulation

Gtroc

Member
The question is, can Exalted create charms for the use of mortals? if they can what would be the limits on said charms? I do not know how an Exalt would create a charm for something other than himself, but the way martial arts work makes me believe it could be possible. as to the limits on mortal charms, I would think that you would put a dice cap of esssence, specialty, or essence+specialty. just my thoughts on the problem.
 
As it stands now, canonically, pure-blooded human mortals can learn "direct" magic- not thaumaturgy, in other words- in three ways; terrestrial martial arts, terrestrial circle sorcery, and the first level of Dragon King Dark Paths. Perhaps the third of those is the sort of thing that might be effective.
 
I knew of the first two, but dragon king paths are a new one on me. how do the learn them? and where does it say that they can learn them? is it in the PG?
 
Gtroc said:
I knew of the first two, but dragon king paths are a new one on me. how do the learn them? and where does it say that they can learn them? is it in the PG?
Ruins of Rathess gives information for the first three levels of one Dark Path, but says that there are others- and that mortal humans can learn the first level of them.
 
I think the official line is ability, and to be honest it's crappy enough already. I'd let the poor mortals keep ability. Remember, DBs get it all at half price, and they've more essence. Mortals having a close dice-cap is hardly competition.


I do think it'd be nice to have some very sparse and underpowered "trees" for mortal skills, for those who want to run wushu mortal games. Barely even charms, more like essence-techniques.


As things stand, the prevalence of occult and MA as the mortal power-stats is kinda annoying to me on a small level. They still would be, but at least they wouldn't be essential for an enlightened mortal to do stuff. Excellencies alleviate this concern somewhat, but not enough for my rarefied tastes.
 
The official line is indeed ability. Mention of such can be found on page 185, Core. The wording may be a little ambiguous though, as it states that charms which aid those who cannot manipulate essence cap at ability, no specialties included. Still, as Awakened mortals are not Exalts, or otherwise stated elsewhere as having higher caps than other mortals, it seems likely they maintaign that cap. They certainly would not have a lower cap than such, considering the fact that aid charms cannot raise an individual above their own dice cap, and such CAN raise an un-Awakened mortal to Ability...and they have raised themselves (or been raised by others) to an enhanced state of enlightenment...not to a lower state.
 
Jukashi said:
As it stands now, canonically, pure-blooded human mortals can learn "direct" magic- not thaumaturgy, in other words- in three ways; terrestrial martial arts, terrestrial circle sorcery, and the first level of Dragon King Dark Paths. Perhaps the third of those is the sort of thing that might be effective.
Mortals can learn terrestrial circle sorcery?  I haven't played much since 1E and don't own more than the various main books (Lunar, Solar, etc) when did they change this?
 
It's stated in the White Treatise. They require an Occult of 5 instead of 3, but otherwise require the same 3 Essence for Terrestrial Circle Sorcery. Of course with their small essence pool they're still rather limited.
 
It's still pretty kick ass though.  Now the Wyld Shamans can have cool charms to communicate to their Lunar overlords.
 
My primary concern with mortals stepping up to Terrestrial Sorcery is the fact that others can't step up a level in Sorcery and they can. Then again, considering that Sorcery is most likely a Yozi plot for freedom...they might be perfectly happy to see mortals who lack the essence to be certain of enslaving even First Circle Demon access to such magics...a way for their lesser souls to break free and have a chance to work on freeing them from the outside of the prison...
 
I believe in the case of the mortals and sorcerery, that they can do all that. The only things they can't do is do summoning; both demons and elementals as those are based on the Primodial Surrender Treaty, as well as the Exalted status in the celestial hierarchy.
 
Having the Yozi release a spell to summon a demon without binding, on the other hand, violates no such treaty.


It would work like Thaumaturgical demon summoning, but sooo much easier for the human and more convenient for the Yozi in that respect.


I can see something similar for Dragonbloods and second-circle demons. For those willing to dabble, the Demons have a solution to summon something analogous to Mnemon's bitches, if you're willing to bargain.
 

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