Cynis Filthist
New Member
4th game coming up, and each game I've noticed the game has gotten better and better, as I've adjusted and learned as an ST, and my characters have learned and improved as characters.
However, I need some help with some ideas to mix things up.
The characters in question are currently trapped in a First Age University (The university of Hollow in Firewander), where they must contend with tribes of trapped ghosts and Demons (the place is inescapable, even barring paths to the underworld or lethe, or Malfeas). Eventually they will come face to face with the puppet master of the sessions, a pissed off and insane ghost of a First Age solar (who rules the University in much the same way as the Guardian rules the Invisible Fortress)
So far Ive kept my players interested, from circling the table and whispering paranoid thoughts in their ears while we play to providing a crumpled and aged note from a dying Dragon Blooded that gives some information. (The note was a very well received prop)
but i'm running dead on just having thing for them to fight, over and over again. I've had an NPC that followed them inside (mortal) be kidnapped, so thats added something, I was just wondering if anyone had some ideas for puzzles or the like that may fit in. Â I'm trying to think of something (for Example) for the Twilight that has found himself trapped alone on the floor that leads to the ancient Sorcery wing, entering Ive decided I think I want some sorts of puzzles or challenges that aren't purely fight this guy! fight this guy! Oops Trap!
Any suggestions would be definitely appreciated.
However, I need some help with some ideas to mix things up.
The characters in question are currently trapped in a First Age University (The university of Hollow in Firewander), where they must contend with tribes of trapped ghosts and Demons (the place is inescapable, even barring paths to the underworld or lethe, or Malfeas). Eventually they will come face to face with the puppet master of the sessions, a pissed off and insane ghost of a First Age solar (who rules the University in much the same way as the Guardian rules the Invisible Fortress)
So far Ive kept my players interested, from circling the table and whispering paranoid thoughts in their ears while we play to providing a crumpled and aged note from a dying Dragon Blooded that gives some information. (The note was a very well received prop)
but i'm running dead on just having thing for them to fight, over and over again. I've had an NPC that followed them inside (mortal) be kidnapped, so thats added something, I was just wondering if anyone had some ideas for puzzles or the like that may fit in. Â I'm trying to think of something (for Example) for the Twilight that has found himself trapped alone on the floor that leads to the ancient Sorcery wing, entering Ive decided I think I want some sorts of puzzles or challenges that aren't purely fight this guy! fight this guy! Oops Trap!
Any suggestions would be definitely appreciated.